#Water Beaver Overhaul

1 messages ยท Page 31 of 1

snow scroll
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@shell fiberThanks for sharing your thought process.I/We enjoy assisting (playtesting) you(r) develop your mod

radiant heart
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be sure you make everypossible type of food/drink first ho or while it fills up gonna wreck your reserves and output nothing if you are missing one

snow scroll
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heh most big builds, with out prep can qhickly turn the 'systems' inside out

snow scroll
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Im prepping to build ENS in what feels a stable colony. supporting staff of 530

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@shell fiberQOL suggestion. Copyist only holds five fancy at a time..

snow scroll
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or ten even. I always seem to end up with an exorbitant amount of giant buried tank blueprints

radiant heart
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you need more then 10 tho

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need minimum21 for a tanks of each liquids

snow scroll
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of a few things.

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I saw the outline of one of your cheater runs. a giant for each tho? a few for water one for kimchi and one for oil... maybe Im not thinkin big enough

radiant heart
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(water was 3 i think in the main district)

shell fiber
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oh, yeah you're right, it already does

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guess it's fine as is then

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but should it have more reciepes, or should i make an other "ultimate kitchen" or somethign

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oh right, there's the buffet and bar thing that i have yet to ''fix''

radiant heart
shell fiber
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Regarding the cereal bars requiring a worker

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But you could also imagine just having the whole mix simmer and wait for a while, then a hauler just shapes it sloppily and you're good to do

radiant heart
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alright, you lay it down, let the resin stick all that together and take it out, so the tent one needs one mmore resin in the receipe?

heavy lodge
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Sure dump is not connected since Lido is not finished , YET ๐Ÿ˜ฎ

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So, I deleted the Lido, and ๐Ÿคฃ ๐Ÿฅณ

radiant heart
heavy lodge
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Maybe, will test now ๐Ÿธ

heavy lodge
shell fiber
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but now that you have the lido-sized hole, what good does it make to not have the lido ? ๐Ÿ˜…

heavy lodge
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Why a lido when I can have 2 river baths ?

radiant heart
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@Lapan not sure if i did something wrong but the tower segments are not beeing built from under ๐Ÿค” (yes i'm on the last version)

heavy lodge
radiant heart
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not a big issue atm since i'm building from the top anyway but wanted to try it and got the good old "out of reach" from the 3rd layer

sullen cape
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Actually ladder segments weren't being built from underneath, I had to attach 1 length bridges every second ladder segment?

snow scroll
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WhooHoo. I have Onigiri for days!

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Shit, I dont have any fermented sake

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heh

radiant heart
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you know, that dumb thing that was supposed to die in 10 cycles max... well, it's still going on๐Ÿคฃ (cycle 31)

snow scroll
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looks like abuncha full tanks too

shell fiber
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oh you should probably build plenty of pit and ladder builder segment because i remembered they should actually cost tools

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which could be seen as a way to prevent people from playing forever with only the broken kart

sullen cape
heavy lodge
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Sure will not get the nuclear age ๐Ÿคฃ

shell fiber
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i think we can remove the science lock on the pit and ladder water storage segment, i don't see myself nor anyone actually use it anyway

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that should help get some early vertical movement

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Hooooly crap

sullen cape
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HOLY crap indeed that update

shell fiber
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3D water physics ? I will have A LOT of things to fix

sullen cape
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I was just getting annoyed at my vanilla playthrough because of the water physics

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(Can't let water out of a dam slowly)

shell fiber
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oh, so water wheels DID slow water flow ! i didn't actually believe it did

sullen cape
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Jcheng said it increased water height or something?

heavy lodge
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We have aqueduct now ๐Ÿ‘

sullen cape
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Guess I'd better swap to experimental, eh probably will break my save

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Lapan, a pioneer in overhang technology LoveF

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Well JC's got his work cut out for him

shell fiber
sullen cape
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...hehe oops

shell fiber
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it seems they also took ideas from the simple floodgate trigger mod

sullen cape
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But thanks to all the modders making the Waterbeavers possible.

shell fiber
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yeah ๐Ÿ™‚

sullen cape
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Oh that's good for me, I've been cursing not having that mod in my vanilla run

shell fiber
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(actually i'm still first on the mushroom idea)

sullen cape
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Wonder if the waterbeavers will make good use of "3D" water? Or maybe it's herasay ๐Ÿ˜‚

shell fiber
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i'll try

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^^

heavy lodge
shell fiber
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oh wait a second

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yeah if water is 3D, now you should be able to have water flow under buildings

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and with a valve that would be great for making a dam

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'kay, time to push what will likely be the last update for TB version 5

shell fiber
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new version uploaded !

radiant heart
radiant heart
radiant heart
radiant heart
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ho well, forgot snak bars need rice, not happening on that run ๐Ÿคฃ

sullen cape
radiant heart
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not doing another run like that

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was curious how bad it would be, basicaly on normal it can be done quite easily, on hard some "cheating" is required

shell fiber
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But with science it is somewhat doable right ? Probably need to get the logo before all else but after that it should be manageable

radiant heart
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and 25 before the "dying distrct" iirc

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But you need to know what you are doing at that point, don't really feel like doing another run tho, probably when you have soomething up on U6 gonna give it a try

radiant heart
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probably gonna start on normal first tho, need to see how early game goes before going full retard;)

radiant heart
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Just tought about it, will the "wonder" be that Nuclear rocket you brought up long ago? ๐Ÿคฃ

shell fiber
radiant heart
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just let me know when you ahve something to try out, running my dumb ass run meanwhile ๐Ÿ˜‰

radiant heart
shell fiber
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Well at the moment I'm nowhere close from getting the mod working on U6 so don't wait for me ๐Ÿ˜…

sullen cape
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...Yay time to build Lodges on top of platforms ๐Ÿ˜‚

snow scroll
distant wigeon
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U8???

heavy lodge
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Traveler from the future ๐Ÿคฃ

snow scroll
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*blows raspberry

shell fiber
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Well right now the new scripts are not getting extracted correctly, and I suppose Tapi is broken.

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I think the mod will remain a tapi mod for a while

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The Devs have prepared a timberborn modding template but I read something like it being not very compatible with asset ripper extracted assets, like the scripts not being identified properly or whatnot.

I'll have to wait until someone figures it out

snow scroll
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Do More Plants mapmaker and map reader Rely on Timber Api?

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he asks selfishly

shell fiber
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Hmm... Yes.
But if it is just a matter of making all/more plants placable in map editor, that can be done entirely through specifications.

But when it comes to custom ruins like the log and plank yielding broken houses they are custom prefabs so I need to inject them into the game somehow. That's pretty easy in principle but I need at least a sample of what scripts they have in the new update

distant wigeon
shell fiber
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I'll probably have plenty of time this weekend, but I'll likely start by the easy stuff, logstairs, storage etc.

snow scroll
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Awesomesauce! Im trying vanilla. I prefer Water Beavers

radiant heart
kind spire
shell fiber
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First thing I foresee with the U6 changes is that watertight glass upgrades for the large farmhouse and tree nursery will no longer function, since water is now 3d or didn't have the skirt extending on all sides to the bottom of the map, but that's not a big issue I think

radiant heart
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the scripts like the nuclear reactor are not that bad or got comletely wrecked?

snow scroll
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not really, for my playstyle anyway. if glass, get coffee, bananas and high tier buildings. I have been disappointed I forgot lg farm wasnt waterproof deeper, but never a rush for those upgrades

radiant heart
shell fiber
shell fiber
kind spire
shell fiber
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oh on that note i wanted to make a duplicate of the "water source regulator" thing that is in the bad water dome, except instead of being able to force it open / cose, it would force it always open to ensure the nuclear reactor always destroys water.

but at the moment i'm afrait we have way too many other cats to whip ๐Ÿ˜…

shell fiber
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okay, i managed to get the scripts extracted, time to poke at stuff

shell fiber
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well, some stuff is still broken

radiant heart
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Storage getting gud ๐Ÿคฃ

sullen cape
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Moar tanks!

radiant heart
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up to 31k on small and pits only ๐Ÿ˜…

shell fiber
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poor, poor processor who has to manage all this junk

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๐Ÿ˜…

radiant heart
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did a bit of path cleant up, helped a bit on the framerate but yeah, it's getting to a limit

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40 fps at only 230 beavers ๐Ÿซฃ

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I like how it turned out tho

snow scroll
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ok, @radiant heart, you inpired me. nothing ridiculous like Hard, or keep kart, but to attempt Lemon Canyon.

radiant heart
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probably gonnna give myselft a ginormous warehouse to get give my PC a little break, got over 12k scrap in medium/large piles all over the place ๐Ÿ˜…

snow scroll
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hitched up my Underoos, rolled a fatty for my anxiousness over the "unchecked bramble aggression" and got started

radiant heart
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map is very generous on scrap and all, the bigggest challenge is to keep lemon and berries alive ( specially berries for science)

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lemon becaus can you really call it lemon canyon if there is no lemon?

snow scroll
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after my much delayed introduction to the entry irrigation tower, Im feelin better about it

radiant heart
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irrigation towers are so powerfull

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At that point i think i can survive Whatever hard mode does, exception might be if I get 2-3 (or more) 25Days+ badtides in a row but RNGesus didn't give me that ... yet

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so i'm just cleaning the map because why not ๐Ÿ˜†

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that's a lot of scrap all over the place and still not done ( some i just won't be able to get tho due to the no science thing)

snow scroll
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but you still only have enough storage for half yer beavs for 10days...?

radiant heart
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nope

snow scroll
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I think my getting back to Lemon Canyon was made easier for having a Lemon Canyon save that I spent 35minutes path fencing the brambles. heh

radiant heart
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lol

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the 26 pumps near the 3 sources upstream did the trick

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not even tapping the center one, it's surrounded by showers so they can get clean asap when temprate returns

snow scroll
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hemm a third of your population?

radiant heart
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3/4

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dying district is getting less and less ppl sent there since i need more pumpers/farmers

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once the "clean up" will be done it is a lot of scavengers/lumberjacks i can get rid of

snow scroll
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this was my 1st 3.5.6 the no builder pit n ladder to boost early construction hurts

radiant heart
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Ho yeah, lapan blocked those behind tools if i'm not mistaking ( 98% my fault)

snow scroll
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heh, I know, thus the mention. heh. I said it. Im done already. ๐Ÿคฃ

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@shell fiber I actusally use the pit liquids storage. a large storage w/o need for tar. And on your map its a faster way to the top

radiant heart
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did only one builder lodge but sure it helped, wonder how bad things would have been without that ๐Ÿค” and NO, i'm not redoing that ๐Ÿ˜…

snow scroll
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heh Aww, but you made it sound so easy

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JC was fun last night. Yall get rowdy

radiant heart
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also is my 17th WB run, kinda know what i'm doing.. keyword: "kinda"

snow scroll
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its almost a curse tho

radiant heart
snow scroll
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I know whats comin/needed and pre build then get caught in a priority mess or reaching for som nething im only half able to achieve at the time

radiant heart
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I shelved timberborn untill i found out about that mod, been playing that since, i find the 2 vanilla confusing now ๐Ÿคฃ

snow scroll
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same. tried folktails and that was quick excursion. IT breeding pods always messed me up. weird tho. I like the plethora of materials in WB

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oops, maybe a little heavy on the 'unchecked bramble aggression' anxiety meds... I should be working. ciao

radiant heart
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thing I like to is WB you have a lot of stuff before reaching "end game"

snow scroll
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inorite. in my quick try i was stockpileing metal explosives and treated planks at cycle 11. WB im lucky to be able to drop a floodgate around then

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oh, amd antidote. something that seemd far down the tech tree until I met the Real Beavers. heh

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I was lookin all over for water to select for my tank and couldnt find it. WB 20 liquids FT 9ish

snow scroll
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well shit. i soft locked. planted cabbage over my demolished cart and all my reds vanished

shell fiber
shell fiber
shell fiber
shell fiber
snow scroll
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cycle three. reload not rage quit material heh

shell fiber
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just so you know there have been updates to the map itself, sinc you were saying you saved after encasing brambles in paths

radiant heart
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trying to see if i can get a lidget working colony ( remove the death district and connect all the doors) but it takes time

Also trying to see what is reachable or not and clean up the place, ended spending 100logs just to uproot a tree in deep badwater ๐Ÿคฃ

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probably gonna allow myself a "cheater mode" ginormous pile for the scrap, just to give my PC a chance, that's so many piles all over the map and can't use it except for the "pรฉtanque" with that many around they sure are good at it by now ๐Ÿคฃ

snow scroll
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is that Bocci to the uncultured?

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then again, i live Maui and needed JC to tell me what an anana is๐Ÿ˜”

radiant heart
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Yeah, yeah, "you monster" LoveIT

radiant heart
shell fiber
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And I added cereal bars to the cooking tent, that doesn't work ?

radiant heart
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tried a lot but can't make it

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with RNGesus on my side i might be able to make one harvest every 2~3 cycles

radiant heart
shell fiber
radiant heart
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no matter how stoopid that choice can be ๐Ÿคฃ

shell fiber
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I'll see if I can come up with something that makes sense

radiant heart
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some sort of "nuts stew" maybe? idk, anyway, you have enough to deal with, gonna keep those ideas in a box and bother you some other time ๐Ÿ˜‰

shell fiber
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Since U6 brought the sluice I'll probably think of something that uses that

radiant heart
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IMO sluice is the drain house on steroids

shell fiber
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Well yeah basically

radiant heart
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works for free

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and not a house, what a shame

shell fiber
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That's what I wanted to do but that was weird

shell fiber
radiant heart
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if it doesn't need power... Ho boy, get ready for some King stoopid full retard stuff

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talking bout stoopid, hard lemon is cycle 48 and dying district becoming useless!

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now need to either connect the houses or find a better way ๐Ÿ˜‰

distant wigeon
# shell fiber Not until I fix that ๐Ÿ˜…

Sometimes I wonder if the real torture for the Whitepaw Beavers isn't the awful stew or public humiliation jail... it's having to spend every night of the rest of your life listening to flowing water. That must be torture for any Beavers....

heavy lodge
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Don't give @shell fiber some ideas. Maybe will add a Shanty Speaker for WB with Niagara sounds ๐Ÿคฃ

radiant heart
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Don't need a U6 yet, it's still passing the U5 hard "hard mode" balance test ๐Ÿ˜‰

heavy lodge
radiant heart
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was a dumb idea, tought it would not even last 5 cycles ( 10 with some luck) and here I am, on the edge of Cycle 50

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it was that or getting into Oxygen not included ๐Ÿคฃ

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and now i'm finding stuff to do because i don't need to care about the survival of my beavers

heavy lodge
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Edit you save to have longer droughts and bad tides, then ๐Ÿฅณ

radiant heart
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the duration is not the main issue, tbh, 3~4 bad ones in a row could kille me, not 100% future proof yet

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working on the bad sources, once my main reservoir is clean gonna be much easier to figure out how long it could try to survive

heavy lodge
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Diverting is a challenge, terrain block is a pain to build and, houses .... no way

radiant heart
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hard mode, didn't destroy the kart.... took some liberties on the "house rule" up to 20Days drought/BT it was ok

snow scroll
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@shell fiberis the water source in da hole in the lemon field set to a negative number? It appears to be sucking the water off the map...

shell fiber
snow scroll
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lol

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at least it wasn't the brain stimulating mushroom's

shell fiber
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It's alive !

arctic olive
shell fiber
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Ahah, no, not even close

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Just the logstairs mod, which is the smallest I have

arctic olive
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And you kinda need a 3th row don't you?

shell fiber
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Uh, yeah ๐Ÿ˜…

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The path tool group is slightly too big ๐Ÿ˜…

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Hopefully that gets fixed somehow by some smart people ๐Ÿ˜‰๐Ÿ˜‰

arctic olive
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I hope I have the motivation and Energy for TimberApi

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Since alot needs to be redone DamIT

shell fiber
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I am also slightly worried about the mass of stuff I'll need to rewrite for the WBO mod๐Ÿ˜ฌ

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At least in my case it's not excessively complex, there's just a lot

arctic olive
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The reason the uibuilder hasnt finished... Needing to make all the presets

marsh sluice
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I was told to put this here if someone could tell me what I'm doing wrong I have this mod plus dependencies that is it

shell fiber
shell fiber
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oh, also the part of the log that is really useful is the red one, that's where it says on what it crashed.
here we can see up to the loading a bazillion assets but up to this point it seems fine

marsh sluice
gleaming tree
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was thinking of water beavers while i was sleeping, i want to pitch a bad idea. terra forming the old fashion way, shovels. like a way to remove dirt block, and get dirt for terrain blocks. like an 1-3 hours and get like 1-10 dirt and uses about 0.001- 0.01. also could make beaver dirty. i know you swamped with u6 drop and tryin to get it to work, along with life. just a quick thought id like to share.

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im sorry if its a bad time to pitch an idea, im excited to see how U6 WBO turns up the difficulty, but know rush

halcyon trellis
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Hey @shell fiber some one in JC the beards discord wanted to know if there was a list of mods that worked with WB U5. Not sure how difficult of an answer that is and don't want to overburden you since you are probably beaver deep on U6

radiant heart
halcyon trellis
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Oh ok. Ty

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Detective redneck on the case

radiant heart
gleaming tree
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I think he meant from the separate black screen where you see all of the background precesses happening along with the loading of assets. What broke the game will be in red

radiant heart
marsh sluice
radiant heart
marsh sluice
radiant heart
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but balloon is a depedencie of the WB so it as to be in, if you load it via modmanager it will load automaticaly at the same time

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here, the missing part

marsh sluice
radiant heart
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should not

marsh sluice
# radiant heart should not

I noticed something was wrong when loading it jumps from 700 mbs straight to 10.8 gbs so I think I'm leaking memory somewhere

radiant heart
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can't help at that point but there are ppl much smater then me that will show up at some point and help you out ๐Ÿ˜‰

marsh sluice
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That's my whole motto when stuff breaks try to figure it out for a day or two then wait for smart people to tell me what I messed up.

marsh sluice
radiant heart
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just its a big save, gonna need a few mins

marsh sluice
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Thank you

marsh sluice
radiant heart
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wouldn't think it was that bad

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that's an overdevelopped colony and a bunch of extra mods tho...

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give me a sec i'll booth up a new one to try

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on main menu it goes down to 8Gb

marsh sluice
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Hmm

radiant heart
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went up to 15.8 during the loading tho

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so... idk

marsh sluice
radiant heart
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iirc tho i found one time how to prioritize rss on my pc and prioritized timberberborn so might be abusing...

marsh sluice
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Maybe I'm going to check how much Un modded timber born usually uses

marsh sluice
radiant heart
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didn't do much runs on large maps, i prefer the less space and optimizing it

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WB on a tiny one tho..... with the huge buildings that are groung only it gets a bit roung on something like diorama. did it once but the mod was way less complex

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makes me think it could be fun to try it out ๐Ÿค”

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with that you can really push the "early game balance"

abstract vector
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I've gotten over 20gb with 1.6k beavers on a 256x256 map

snow scroll
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some mods not onb the list WILL crash the game. Might want a seperate plugin folder just for the Water Beavers. seems to actually simplify things long run

radiant heart
snow scroll
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It is. i callem pluginsU5, pluginsU6, and pluginsMapMaker. shorten to just plugins and make sure I am booting the right 'beta' build at the same time

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and when i update I throw the latest in desktop folder

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the copy/backup as you suggest.

topaz niche
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No clue whatโ€™s going on here. These are the only mods I have installed on a fresh install of timberborn

snow scroll
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extra crops is that the mmap maker or map reader?

topaz niche
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Reader

radiant heart
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did you get both?, maker will crash the game if loading to play

topaz niche
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No its not in my plugin folder rn

snow scroll
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hmm the maker can place mangroves. if in non expirimental mode playin WB they just wont show on the map. I not playing WB shouldnt have their mod enabled

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iono. just throwin out my basic understandings

topaz niche
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Only thing I can think of is a vastly out of date computer

snow scroll
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I know Lapn has been updating the plant mods... maybe dbl check versions

radiant heart
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normaly mod manager on U5 won't give you the U6 versions, only the latest on U5

woeful sun
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it depends on whatever the mod author has set live I think

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unless you go into the mod and force the version you want to download

snow scroll
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only thing published for U6 that also in WB, so far, is staircase

shell fiber
# marsh sluice Ha so I actually can't run it

Well the good news is that with U6 I'm be allowed to tap into the game's textures rather that loading them again. So we can hope to see the mod become far lighter in terms of ram and download size

marsh sluice
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Well that's good news

shell fiber
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(I'll catch up reading later sorry)

marsh sluice
radiant heart
shell fiber
# topaz niche No clue whatโ€™s going on here. These are the only mods I have installed on a fres...

If the log stays "locked" in that state, it didn't actually crash yet, when it does a bunch of red text appears, which says what went wrong.

Depending on your computer, on the map you're loading and in how advanced your colony is, it can stay a reaaaaly long time in that state (several minutes is not unusual), but it eventually will load.

It might be worth opening task manager (ctrl-alt-del) to check how much ram is being used, but if you run out of it there is also a crash message for that.

shell fiber
shell fiber
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But if it crashed, we'll have a message to look at

shell fiber
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Basically I have to get everything into blender (I must of the time build my stuff directly in unity) then fuse stuff together and then hunt for wrongly named materials.

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Typically "basewood_yellow_folktails" is not correct while "basewood_yellow.folktails" is

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And to add a layer of fun to it, blender trends to assume that two identical textures coming from different sources are probably different, so it adds a .001, .002 etc at the end of the texture name, and I have to correct it all

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An other slightly annoying thing is that for example brown wood and light brown wood are the same texture, but the material has different RGB lighting, but that is not accounted for in blender so visually everything looks the same

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THANKFULLY though, blender also have very efficient means of hunting down and fixing all of that mess

marsh sluice
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That all sounds like a hassle just to get textures

radiant heart
shell fiber
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if it doesn't then that would be doable

radiant heart
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nope so you could have an infinite 1x1 hole

shell fiber
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oh sorry typo.
"if it does"

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otherwise yes it would dig endlessly

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but even without that, it likely still would produce dirt

radiant heart
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the excavator wil dig and keep on "digging" even if it reaches the bottom of the map

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was happy when i found out because having to relocate it when you reach the bottom would be a pain in the A**

radiant heart
shell fiber
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progress !

snow scroll
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Sweet! even white log stairs! Wasnt that a concern?

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@shell fiber I really should have tried Lemon Canyon sooner. I have a feel for the pacing you want. you know, hidden bad water, narrow rivers and arable land, water depths greater than pump 'straw" depth(U5). Dams needing to be 4 high and a hundred beavers wide... heh. If I didnt enjoy Water Beavers so much, I might call you a Monster

radiant heart
snow scroll
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heh, well, a Monsters Inc. kine Monster, but Monster none the less

heavy lodge
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Well, do you like pain (even more, looking at mod description) ๐Ÿคฃ

snow scroll
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Good point. Never considered myself a masochist. Then again, Lapan prolly never thought himself a sadist...

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please know I joke as if I know you well enough to do so. no offense intended

heavy lodge
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Why a joke ? Defaults game faction seems already to easy, so, challenges are welcomed ๐Ÿค”

snow scroll
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agreed!

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first science at cycle 7 vs wonders at cycle 25

shell fiber
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Btw just to tease something that have been on my mind for a little while, you know how dynamite can now be placed on paths ? That's because now "path" is a dedicated block segment (such as floor, corner, top etc).

It would be a real shame if brambles in U6 did not care for paths ๐Ÿคญ๐Ÿ˜‡

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(I'll remove the science lock for fences if there was one though)

wary panther
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Dunno, I my experience with my sister's blackberries brambles don't care much about fences either.

radiant heart
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but the path would still need to be walkable, otherwise could hardlock the game

shell fiber
radiant heart
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tbh the over path was not that bad it was really the blocking of foundation that was a nightmare

radiant heart
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your paths could actually become your bramble field and they'll be your friendly neighboor ๐Ÿค”

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zones not in the "chopping range" the "safe ones"

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that's so stoopid but i love it !

shell fiber
#

Are you saying I should give them a "sting" aura to punish that ? ๐Ÿ˜…

radiant heart
#

problem is too much aura =lags and eternal loading...

#

would need to decrease the spread big time to compensate and that would go against the idea i suppose

#

"sane" ppl playing the mod would find it annoying for sure untill they get the potential hidden inside

shell fiber
#

Nah that's fine, we'll see. Plus if you let brambles extend on paths it would make narrow lines, that's not very efficient for spreading so they would get cleared quite fast.
It wouldn't be a great idea keeping them along for decoration because they would invade places where you might want to build stuff, and they are quite a few polygons...

radiant heart
#

but can save you if some went too far before the badtide strikes

radiant heart
#

Just tought about it, if you go that way, would be nice to have a "cheap fence" like one log only and doesn't need to be unlocked ( but won't give a buff)

shell fiber
sullen cape
#

Ooh in vanilla: Vertical Power Shafts (YES!)

nova crescent
arctic olive
#

@shell fiber How long before you are finished :)?

radiant heart
arctic olive
radiant heart
#

Ho yeah, sub-sub menu sure is a must, otherwise even an ultrawide screen won't be able to fit the menu

heavy lodge
radiant heart
#

even at min UI, it's limited to 80% iirc

gleaming tree
#

cant wait to try u6 wb

#

im so excited, and concerned

radiant heart
#

looked at the new map but scrap is super far.. gonna be hard for the metal

snow scroll
#

new map?

radiant heart
shell fiber
shell fiber
snow scroll
radiant heart
#

still, it's a big delay on dams

gleaming tree
#

What is iirc

snow scroll
#

not sure but im going with, if i re-call l

#

heh

#

oh, i bet its "if I remember correctly" ima wait for a confirmation though

radiant heart
snow scroll
#

thanks, ya context got me there

sullen cape
radiant heart
#

sSo... did some dumb stuff and on maps like plains and waterfall it is actually possible to have a lidgit hard mode with kart faction, on 3.5.5 .... the tools for the builders just made it slower, sry @lapan but you can't prevent stoopid ๐Ÿ˜‰ might as well remove those so ppl can decide.

Afterall, "science is a luxury" don't need that to thrive!

woeful sun
#

hmm, recent AssetRipper versions exporting prefabs differently -- into a PrefabInstance directory instead of restoring the original path

#

(v1.0.4 vs 1.0.17)

heavy lodge
#

Is working in both way. With folders or only in the root of specifications....

woeful sun
#

unfortunately timbertrees is picky, so it started failing

#

For U5 I can just revert to 1.0.4

#

but U6 needs a newer version (not sure how new)

woeful sun
#

Found it -- an export setting's default value changed

#

BundledAssetsExportMode: DirectExport (old) vs GroupByAssetType (new)

#

timbertrees expects DirectExport

woeful sun
#

so I put up a new Timbertrees version and it's already out-of-date. I didn't notice this morning's patch ๐Ÿ™‚

#

I've now created a separate thread for it, so will stop spamming the WB thread

shell fiber
#

no worries ๐Ÿ˜‰

gleaming tree
#

when you discover yuck stew make beavers not need to eat as much

#

is it bad for there health?

radiant heart
gleaming tree
#

il take that as a plus tbh

radiant heart
#

so many things were nerfed from some original settings, having all of that in full retard mode would be nearly impossible to do

shell fiber
#

technically it can still kill them, but i'm pretty sure that is borderline impossible unless you're deliberately feeding nothing but that.

specifically one serving gives them -0.5 of the "disgusting food" need (might be displayed as "yuck !" or something like that), which kills them when they reach the minimum of -10. but that would require 20 servings, and since one serving fills 0.9 food (beavers need 0.7/day) that's 25.7 day eating only that junk. but since the need also reverts at 0.05/day that refills 1.29 of the disgusting food need, which equates to 3 more servings.

rerun that in the first calculation and that gives a solid 29 days of eating only this to finally die of intestinal congestion ๐Ÿ˜…

so effectively... that doesn't really happen, plus since eating one serving requires the beavers to be REALLY hungry (enought to eat 3 generic food items) it will almost always be their last food choice.

#

now if you're evil to the point of also only giving them mushroom juice to drink...

#

(i'm definitely sensing someone taking this as a challenge...)

gleaming tree
#

i love wb

gleaming tree
#

"have fun while I suffer" beaver needs to be an emote

radiant heart
sullen cape
#

I should do a district with only mushroom juice for drinking ๐Ÿ˜…๐Ÿ˜ฑ

sullen cape
#

My beavers still occasionally get crushed by heavy machinery, I though they couldn't max out that stat that causes it though.

radiant heart
sullen cape
#

Oh yeah that negates some debuffs

gleaming tree
#

any word? just currious. im not trying to sound pushy or stress ya out.

#

also i cant wait to play in the bramble

sullen cape
#

I think it's gonna take a lot more work and balancing.

Stacked (on top of overhangs) "buried" water tanks anyone? With lodges for support of course

heavy lodge
#

With the capacity of "buried" tank, to stack then on an overhang, it's a disaster waiting to happen ๐Ÿคฃ

shell fiber
#

I think part of the buried tank explicitly requires ground, so there probably won't be any issues ๐Ÿ˜‰

#

I've fixed the 4w District center mod yesterday but I don't have a lot of time during weekdays, basically 1h tops ๐Ÿ˜ฃ

#

I'll have time to work on stuff this weekend but I didn't even finish fixing the plants

#

After that I'll work on rebuilding the faction, but just importing a zillion specifications is going to take a while

gleaming tree
#

cool. i can dig it, i know its alot of work and i think i can say the comunity really appriceites your time, effert and absolute (insane) passion for the master class faction your brewed up. just one last question i have, are you thinking of doing another map because of the aquaduct system now, or modifying the lemon canyon? i know your already stacked up with u6, was just curious, and hyped.

shell fiber
#

For the other factions o don't think it will change too much since they are already quite sandboxy, but in our case, can I really make aqueducts possible without actual dam block pieces?

sullen cape
#

I think maybe a really expensive Sluice could fit within Waterbeavers, but maybe it still makes it too easy to dam, especially for badtides

#

Maybe aquaducts are for heritics lol ๐Ÿ˜‚

radiant heart
#

I think watertight tiles come back a bit to the discussion we had about the unfloodable buildings. Would have to be very late game.

At the same time, even if stuff is completely ewatertight, with the badtide it's not as easy as dump houses in the river and make the roof watertight

wary panther
#

Maybe something like the flume pieces @tawdry bronze is working on for water extension: #1064976877170741328 message - that would give you aqueduct walls, but not be stackable into megastructure dams

abstract vector
#

Making aqueducts without vanilla leeves would require a lot of buildings

#

I understand why, but your decision on levee restrictions is probably my least favorite thing about the mod @shell fiber

gleaming tree
#

I think that's the best part. That you can't just play like the vanilla factions.

snow scroll
#

I havent dabbled much in U6... WBO changes everything

gleaming tree
#

I would love to see some more of that dam and bypass, I need some ideas

snow scroll
#

oh my. it was a rather ugly process. Many Whitepaws sacrificed themselves for the ' generational' Dam.

#

The unique WBO options are quite spectacular.

#

Cannons and Mechanical pumps to help rid the badwater. I takes 3 days for the damed valley to evac right before 'Lemon Canyon"

#

here is other side of that Dam

#

Deep Water pumps with Squewer access paths

snow scroll
#

definitely the best condition I have kept Lemon Canyon in all my restarts.

shell fiber
snow scroll
#

Yupper! I finally feel I have gotten oput of preschool in WBO.1 Still so much to Work out

snow scroll
#

and I destroyed my cart too early. lol

#

Back to early elementary classes fopr me

arctic olive
#

@shell fiber new version of TimberApi has removed the order multiplier, so all orders in the prefabs are now as they are.

radiant heart
radiant heart
#

Actually tought it would be cool if the district center would be an "upgrade" on the kart so you have to build karts in other districts first but that brings up the issue of how do you get your anvil/chauldron/librairyset....

gleaming tree
#

maybe the "upgrade" to the kart deletes, leaving the rubble, but places the 4wdc

radiant heart
#

that sounds like a lot of trouble for lapan

woeful sun
#

sounds like it "would need code"

gleaming tree
#

yea it would huh ๐Ÿซ 

snow scroll
# shell fiber Nice dam !

Thanks! it is similar to what one envisions when you fiest read that 'house is a dam'. Making it happen, with all the WBO mechanics, is not as straightforward as that vision. It only took me 1000+ WBO hours to make it actually work out. heh

snow scroll
#

To continue my child like analogy, thanks for giving me a 'fridge' to put my picture on. im rather proud of it. heh

woeful sun
#

||Beaver washing machine|| ๐Ÿคฃ

#

(catching up on JC's WB ep 21)

radiant heart
woeful sun
#

hmm, how do you add those

#

also it's the video thumbnail & title, so not exactly a surprise

#

Not like ||โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ||

radiant heart
#

true,|| just it's even better then the impression so... ||

woeful sun
#

double redacted ๐Ÿ™‚

woeful sun
#

Like everyone's password is โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—

radiant heart
#

nice, mine is " * * * * * * * * * * * " you don't know it ๐Ÿคฃ

shell fiber
radiant heart
shell fiber
#

i think once i'm done with the brambles, i'll work on rebuilding the faction proper

#

(i'm very slow because i'm trying to do things "right", IE not importing a bazillion textures for what really should be just a hex value)

#

right now the dead variant is too purple

radiant heart
#

don't stress about it, trying to get oxygen instead of water atm ๐Ÿ˜‰

shell fiber
#

oxygen not included ?

radiant heart
#

yup

shell fiber
#

ahahah, poor you

#

i would need a year off to play this game again

radiant heart
#

it's just like playing WB but on easy ๐Ÿคทโ€โ™‚๏ธ

shell fiber
#

surviving is not that hard, getting stuff done is the hard part

#

it's a great game

#

okay, i have to afk for a little while

radiant heart
#

Ho yeah, sure, after a hard run no science with your masterpeice, what could be hard ๐Ÿ˜‰

shell fiber
shell fiber
#

ah, perfect !

heavy lodge
shell fiber
#

just a quick idea that has been on my mind for a while : who much of the world population would want me dead if instead of storing rice in crates, i were so store it as a powder ? ๐Ÿ˜…

heavy lodge
#

While will not be stored in some bizarre half buried tanks, could be OK, I guess ๐Ÿค”

shell fiber
#

youhouh !

#

nah, i'm joking, this is just an empty shell

#

but the textures did load ๐Ÿ™‚

shell fiber
#

hmm, turns out i never bothered with fixing the core item group icon. still the good old question mark

shell fiber
#

slowly taking shape

#

for now i'm rebuilding the different custom groups etc

radiant heart
shell fiber
#

no no, it's just the default brush on the edito is 5x5

radiant heart
radiant heart
shell fiber
shell fiber
#

oh can i ask you (or anyone else still having U5 running) for something ?
i'd need a thumbnail image for a texture holder mod. like something with a few soups, glass panes / sawblades, giant sequoia storage etc.

radiant heart
#

like a screenshot of the diffrent storages?

shell fiber
#

yeah basically

radiant heart
#

pretty sure i can do that, give me 10 to boot up my old save, with the "no science" one there ain't much to show for ๐Ÿ˜…

radiant heart
#

do you want all that stuff in one picture? cuz i don't think i have a zone with all that together

shell fiber
#

oh i was thinking like new map, dev mod and just plop it all on the ground

radiant heart
#

kk

shell fiber
#

doesn't have to be connected or make sense or anything

radiant heart
#

on it!

shell fiber
#

thanks !

radiant heart
#

not sure why but the giant log storage won't build ๐Ÿค”

#

ok, nvm, i'm dumb

#

Do you need all the drinks too?

shell fiber
#

not all of them

#

just an sample of the custom textures

#

it's only for illustration

radiant heart
#

that's ok ? can drop in more med tanks if needed

shell fiber
#

actually i'd like to show the glass panes and sawblades or something. also maybe glorious storages

radiant heart
#

ok

shell fiber
#

๐Ÿ˜‡

#

thanks !

radiant heart
#

Better?

#

never got to storing robotic part, that thing looks really nice ! ๐Ÿ˜

#

let me know if you need anything else, gonna close it now tho my PC gonna explode running that plus ONI at the same time๐Ÿ˜…

sullen cape
#

Well done anyway ๐Ÿ™‚

radiant heart
#

just realized i forgot the press axels... ๐Ÿซฃ

sullen cape
#

Did you ever play SimCity much?

shell fiber
radiant heart
sullen cape
#

When I'm in the right mood I'll still play SimCity 4, never really got into Skylines though

abstract vector
shell fiber
#

whelp, i'm trying to load all of the items at once but there's an unknown crash at the moment

#

and it's late enough for today

#

possibly because some good visualization are not loaded, but it feels like a need that doesn't find its specification

#

anyway, GN

radiant heart
#

Thanks for your hard work! and GN

silver phoenix
#

on the topic of alternative storages, maybe you could explore storing items by hanging them in bunches, like onions, grapes, peppers etc. There's a village in serbia that is known to sun-dry their pepper harvest by hanging them around the house. Or in the case of rice, potatoes, or coffee beans, they can be stored in hessian/burlap bags. Just some idea's.

shell fiber
#

ah, found the bug

#

the omnifood fills the "foreign food" need that had been externalized in the balloon mod

#

and likely the omnidrink is trying to fill the "dandeltea" need that i renamed "lotustea" inside the files since i'm migrating and rebuildign everything

#

probably my only chance to fix this kind of itchy mistakes

#

also like "coal" being written with a small 'c'

#

ugh

radiant heart
#

the inportant ting is are we "planKing" stuff now ? ๐Ÿ˜ and is it back to "gaZ" ?

empty brook
#

I enjoyed the gaz spelling

radiant heart
empty brook
#

At least he educated me that it was infact, not a typo

sharp flame
#

Should put in a loading hint that it's not a typo XD

snow scroll
#

If you can do Loading hints, remind people to place the billboards. many questions are answered there.

shell fiber
#

one less issue

#

now i have to fix all the blueprint-related items reciepes etc

#

but that might be taking shape slightly faster than i originally thought

#

the real challenge will be to import buildings, at least if i want to do it in a clean way through meshy

#

which is a huge pain

radiant heart
#

IMO better take your time and make it right, you'll ne even more happy afterwards, with the time you've spent on that mod, a little "spring cleaning" is not much time in the grand scheme of things ๐Ÿ˜‰

snow scroll
#

And with all the attention the mod receives there will likely be many new players with many voices questions and input. (that is the politically correct way of putting it)

#

I finally figured out the medium Pile holds more than a height of one and can be stacked with tall platforms๐Ÿคฆ

snow scroll
shell fiber
#

Need to double-check actually

#

Some people didn't like it because the stackability took a hit

#

And accessibility

snow scroll
#

for U6? less confusion all around. will they hold 16 less?

shell fiber
shell fiber
snow scroll
#

hmm, the this before this because you need that for the opther.... sounds kinda like my favorite mod

shell fiber
#

But honestly I'm itching about splitting powders and log-types into different storages because storing only 80 sawdust in a 2x2 pile is kind of miserable.

But I'm 99% sure that is both but worth the effort, and confusing to everyone

#

The other thing I'm really itching about is removing the giant buried tank, and giving the blueprint to the gigaragantuan storage, in which case I would also add a liquid storage variant

#

Ah but they need glass too...๐Ÿ˜“

snow scroll
#

I dont understand 'powers' but the rest makes sense. i try to put my subsequent mushroom growers on top of large log and sawdust piles, with crappy platforms and log staris. I most often use small coverd tanks also for one layer verticality. Lemon Canyon is rather tight when ya try maximize irrigation towers and arable land

shell fiber
#

Stupid idea, it's it possible to make negative items ? Like I could make a loan bank ๐Ÿค”

snow scroll
#

For me it seems its the metal and Tar quantities that holds back the buried tank rather than the blueprint

shell fiber
#

In principle I want to make it so that skipping over intermediary tech is ill advised, that's also why I made the ladders so expensive, most people just skip entirely over all types of stairs and put ladders even in the most unnecessary places

#

Oh well, I guess the giant buried tank will stay

snow scroll
#

It is ill advised. i end up worlds of hurt tryin to rush Shiny things Im not even able to utilize.

#

I like how the 1k Nursery is also behind, Mech drills and trebuchet

shell fiber
#

That's why there is the tech tree board ๐Ÿ˜‰

snow scroll
#

I mean I Like it. my first stumble through to that far maybe not so much .heh

snow scroll
shell fiber
#

Hmm... I prefer to not touch that, I had made some calculation on how much sawdust is one log or one plank so that both recipes of the mushroom grower are balanced for different purposes. if I poke at it too much, one may become too good or too bad

#

Unless I readjust it too

snow scroll
#

Kinda my thought process, thus we Brun em ๐Ÿ™ƒ

snow scroll
#

Am I mistaken? I was under the impression these were now buildable from inside...

radiant heart
shell fiber
#

no last time i tried they could. but all 3 under it are not connected apparently, so...

radiant heart
#

they can be not connected but in building range tho, or those the way they were tweeked have to be connected to be built from the ground?

snow scroll
abstract vector
#

Lmao at JC accidentally executing that beaver

gleaming tree
#

lmao right

shell fiber
#

ugh ๐Ÿ˜ž
i have been stuck on a display issue for the past week, but at last found a solution

#

i need to rebuild some stuff but i can progress again

radiant heart
#

progess city!

radiant heart
#

A bit curious, with the sluice beeing an overpowerfull "drain house" are those comming back but nerfed on U6?

shell fiber
#

But tbh I didn't even play on U6 more than 10 minutes so I might be wrong about some stuff

#

But we'll see, if it breaks the balance too much, I'm not forced to add them

woeful sun
#

They're one way, with auto close if water: 1) gets too high, 2) gets too contaminated, 3) isn't contaminated enough

snow scroll
#

The map was changed after?because of JC correct? I was watching while playing and they are different. im on v.8

#

His version didnt have these sweet one tiles that fit abuncha levees

radiant heart
radiant heart
shell fiber
#

What I retouched was mostly the squiggly brook in the lemon grove and the negative source, plus the elevation on the three cracks leading water out of the canyon (all got -2 elevation and more space to place dams)

snow scroll
#

and I was complaining about the shunts being 4 high. JC is a trooper

#

It was another of your good puzzles but I believe I worked out a way to bypass the water sucker tile.

sullen cape
#

I've been wanting what Sluices provide since my first playthrough

#

Being slowly let water out of a dam cuts out so much micro, and letting it out the bottom of the dam removes the need for floodgates

heavy lodge
#

Watch out, or @shell fiber will make a habitable sluices ๐Ÿคฃ

woeful sun
#

lol

radiant heart
sudden bramble
#

how do i download this? it seems really fun

spring heath
#

Just seen this death for the first time! ๐Ÿ˜‚

spring heath
snow scroll
#

This Mod is only for U% currenently being updated for U6. grab em from Mod.io. only the mod and its dependancies for best outcome.

spring heath
#

How do you build the supplemental buildings on the abyss elevator please?

sullen cape
spring heath
#

got that in but wherever I put the supplemental it's red

snow scroll
#

it hooks in. From the outside

#

i believe you can only put modules on opposite sides the power and door

spring heath
#

got it! tysm

#

had paths blocking it from going green

sudden bramble
abstract vector
sullen cape
#

I disliked mod manager, and actually found it easier to download the mods manually

shell fiber
#

i didn't really have to do that but... i guess well have better ruined houses models

heavy lodge
#

Looks like hit's by an earthquake ๐Ÿ˜ฎ ๐Ÿคฃ

arctic olive
#

The first one looks like its been hit by a witch

spring heath
#

where do you connect the power network on the power plant ๐Ÿ™ˆ

distant wigeon
sullen cape
#

They look really well done ๐Ÿ‘

shell fiber
#

I also wanted to rework the ruined path and make it connect properly to neighbouring paths, but rn I can't be bothered, that's a lot of work for barely any difference

spring heath
radiant heart
shell fiber
#

@distant wigeon i had an idea about the mod maker, do you think it would be interesting to have a "bottomless hole" item in map editor ? like some dark void thing that can't be destroyed and sucks up liquid that falls on it ?

#

and of course that can't be build on

shell fiber
#

does someone has a good view(s) of the layout of JC's dam ? the one with the architect's lodge

radiant heart
sullen cape
#

I think you'd have Ping privileges lapan, but I think he might read this channel too

distant wigeon
# shell fiber <@442184256706576384> i had an idea about the mod maker, do you think it would b...

Not 100% certain that will be neccessary. A Negative Strength badwater source works similarly, though will obviously favor draining badwater over regular water - just that given the option, it will drain badwater first before draining regular water. At least, that has been my experience.
While an indiscriminate fluid drainer would have potential use cases, there is the minor issue of now a map requires a mod to play or it won't work right - I am concerned about most non-modded player's ability to read.

shell fiber
#

Or I can go though the videos myself ๐Ÿค”

storm gulch
#

Lapan always has ping privileges

#

I can grab you one in a moment

#

@shell fiber

#

(what a mess this is)

shell fiber
#

Thank you ๐Ÿ’–

snow scroll
#

@spring heathyes. and it sucks water until its all built

spring heath
#

Thanks. The base is finished but I think Iโ€™ll pause the rest until other fires are put out ๐Ÿ‘€

shell fiber
#

well thankfully for everyone, i have not found a way to make it explode ๐Ÿ˜…

snow scroll
shell fiber
#

i didn't think of that

snow scroll
#

nope. kinda shetty tearing them out just for one level verticality

shell fiber
#

sure, unless i forget about it ๐Ÿ˜…
but i also want to make them buildable

snow scroll
#

they are. In Map Maker ๐Ÿ™ƒ

shell fiber
#

@storm gulch how about that ? the best dam you could dream of ๐Ÿ˜…

#

moslty uses stuff you already have unlocked, except the engine that can be replaced by something else

#

and gristmills that you probably will want to build soon

#

it doesn't make a bypass, but it will hold a crapton on water

#

(i don't think a bypass is possible strictly speaking)

#

you can improve it by sealing the small opening on the right and adding a water cannon to irrigate post-dam

#

but then the watefall limit might mess things up

sullen cape
#

Beavers? ||Nice ๐Ÿ˜Ž ||

radiant heart
sullen cape
shell fiber
#

thanks !
there's an odd chance that you end up having to widen the channel that goes off the map, and that might be expensive in dynamite, but that's doable ๐Ÿ™‚

snow scroll
shell fiber
#

What ๐Ÿ˜ฑ

#

Which recipe ?

snow scroll
#

berries

sullen cape
#

I was gonna say 4x florists would chew some water...

shell fiber
#

Whelp, I managed to get back all the needs, all the items, and all the recipes back in.

The display of resource in storage is currently broken but that's beyond my abilities, hopefully knatte will figure something out

Now the real fun likely begins : importing the buildings in blender then re-importing them through meshy.

And the cherry on the cake : praying very hard that animations "just work"

radiant heart
shell fiber
radiant heart
shell fiber
#

yeah, glad it works !

#

actually there is not a lot of weird shenanigans, the animation is carried with the model when exported to blender, it's just a matter of keeping a '#' on names of the parts that move so that it doesn't get glued to the rest.

#

so even my custom animations should have no problem

#

i will still have to fight the water particles etc but i supposed that won't be excessively hard

radiant heart
#

cool, it's a good news i suppose?

shell fiber
#

yeah

#

but i stopped after the water pump for today

#

i'll have time again tomorrow but i don't know how much

halcyon trellis
shell fiber
#

that works fine too

radiant heart
#

Yay, now the "weirdos" can hard mode on U6 !!!!

shell fiber
#

For the record I also fixed the normal shower and the river bath

#

But I'll have to rethink the upgrade system for the water pumps since it relied on the difference between light and heavy stackable to discriminate normal and deep water pumps

#

But I'll manage

sullen cape
#

Looking at the most recent update, if you think adding building stages to all the Waterbeavers buildings is hard work I would be 100% fine if you didn't prioritise it ๐Ÿ™‚

shell fiber
shell fiber
# shell fiber

hmm.... i didn't think much of it at first, but it seems that the animation is slightly defective. it always pumps twice then rests for a little while

#

not a big issue though

#

and i fixed the water pump upgrades ๐Ÿ™‚

shell fiber
#

at last

#

that was a big piece

#

i'll fix the animation later, for now that's "good enough"

safe hinge
#

can this mod be used in U6?

radiant heart
#

not yet

safe hinge
#

ok

fresh torrent
#

has this mod hit steam workshop?

radiant heart
#

nope, U6 version is still in the making

fresh torrent
#

ooo thats what u6 is

#

my bad

radiant heart
#

it is part of U6

shell fiber
#

I don't have a time estimation for when this will be released on U6 but I'll be able to move faster now that that the water pumps are cleared.

For most buildings I'll probably be able to mass export the 3d models, that timbermesh thing the Devs made works better that I thought.

We'll definitely end up with a bunch of visual bugs here and there but I'll fix that later. If possible I'd like to release before U6 goes live

stone spruce
#

I'm very much looking forward to when this mod hits U6. Just wanted to drop by and thank you for both the mod and all the work you've done

halcyon trellis
radiant heart
halcyon trellis
#

And we love every cringy moment

shell fiber
#

aaah, crap, made a mistake in how i organized the upgrades ๐Ÿ˜ฉ

#

the end segments need to be able to be rotated to either end

sullen cape
#

Oh good luck fixing it, and thanks again for all the hard work Lapan BeaverHello

shell fiber
#

hmm... an expectable consequence of water being 3D, since water no longer extend to the bottom of the map, watertight buildings are now essentially unfloodable

#

not really something i want, but i did consider making this change at some point

#

as intended for the watertightness, but still unfloodable

#

honestly that might just make a lot of things a lot easier

shell fiber
#

okay, both fixed

#

understanding the constraints made is much clearer

radiant heart
radiant heart
# shell fiber

wait, the right one even having water flow over the door is not flooded?

distant wigeon
radiant heart
#

makes me wonder how the "flooded" status is checked now, was quite simple with 2.5D water

wary panther
#

probably just whether the "inside" voxel of the door contains water ๐Ÿ™‚

#

now that water is voxel-ized

#

hence waterproof building => "no water inside, we're good"

radiant heart
#

so to revert to U5 behaviors the door voxel would have to be made "non watertight ? ๐Ÿค”

distant wigeon
wary panther
#

well, I'm only guessing

#

but if water now occupies voxels, that seems like the easy way to define "flooded"

shell fiber
radiant heart
shell fiber
#

But the problem with that approach is that you can't choose the directionality, so your could want to use the door voxel of a building as a dam only to find out that it weirdly lets water through the side wall

wary panther
#

well, hard to be watertight if you open the door.

shell fiber
#

I think for now I'll just let it as is, it changes how you'd play the faction and build your dam, but if anything that will make things a lot easier and more accessible, which is not necessarily bad.

And I could always compensate by making something else harder ๐Ÿ˜…

radiant heart
#

the "something else" harder is a bit of a concern....

shell fiber
#

Hmm... ๐Ÿค”
The main implication is going to be that damming a river will be much easier, and there is just no good reason anymore to not building everything in the river.

Beavers will also be swimming much more often so they will be more wet ...

There's basically no drawback to this is there ? ๐Ÿค”

radiant heart
#

if there was not bad tide it would make it super easy, beeing able to dam it up doesn't let you divert the badwater

shell fiber
#

Oh right, badtides... I keep forgetting those

#

That it quite a drawback to be honest

#

If you just dump everything on the river and let heater sloppily go over the building, everyone will get showered with filth during bad tides ๐Ÿค”

#

Whelp, seems good enough for me ๐Ÿ˜…

radiant heart
#

and gonna kill all your fields

shell fiber
#

That's why irrigation towers are here ๐Ÿ˜Š

radiant heart
#

yeah, that's what i was curious about:

if you flood with badwater an irrigated field, does the crop die at the "flooded" rate or the "contaminated" rate

#

?

shell fiber
#

I didn't test that but I would assume at the flooded rate

#

Most likely the contamination goes through being on contaminated ground, which is prevented by the tower

radiant heart
#

something else i could give a try later on

ivory fractal
#

Hi, can you do something about the size of Tapper's Shack? The footprint of the building is 2x2 squares, but the model is slightly larger and the entrance extends into another square. That looks terrible. I know for the upgrades you need that size of the building, but can you make it as 2x3 squares? Like Farmhouse or Harvester's Cottage. Thanks

snow scroll
#

I have 4... I must be doin it wrong. I did just unlock ladders though so the two used to get into super irrigation fertilization towers will go for sure

snow scroll
#

Having progressed further than before in Lemon Canyon, it would be pretty sweet to start building canals through that Huge river early game with that "adjusted" mechanic

radiant heart
# snow scroll S

maybe mid game for fast platfroms but lader on with the mining modules once you have all the BPs it's kinda obselete

shell fiber
shell fiber
#

Pretty neat though ๐Ÿ˜Š

snow scroll
#

heh I dropped my production right in the bad water

#

I was definately ready for fasteners by the time the factory went up and the bad water evaporated. the timing worked out that they snapped it together during a drought and the water was lower

snow scroll
#

is it wrong of me to think JC should start a fresh WBO playthrough? at least version 8 if not an easier map.

radiant heart
#

nan, he's starting to get out of the crack, the key of the map it to go up and he barely started last episode

snow scroll
#

heh I have a version 10 lemon canyon that groups resources a little and reduces some of the confusion up top.

radiant heart
#

don't remember what version I have, probably the same as JC or one sooner

snow scroll
#

yes, up. irrigation towerts are amazing. as long as you can keep the numbers high enough for consistant hauling

#

hows ONI treating you?

radiant heart
#

it's fun, 3rd run in, about to give rocketry a fair try

snow scroll
#

heh, like this mod, I restarted so mabny times before I even got far...rockets

#

i played heavy and never got the dlc till I 100% ed a run.

radiant heart
#

got the DLC in a pack ( the first one, not the frozen one)

#

realized in the middle of second run i didn't do a "vanilla run" ๐Ÿ˜‚

shell fiber
#

I think in ONI the biggest milestone in the game is learning to make a heat deletion engine.

I'd like to go back at this game someday but it is so time consuming...

#

Wonder if it is available on switch actually ๐Ÿค”

#

Whelp nope

snow scroll
#

heh mass slickster farms

radiant heart
# snow scroll heh mass slickster farms

lol, problem is at some point it's too much and the game just forgets to delete the CO2, almost killed all my dupes like that once, had to change those into omeletes and BBQ

shell fiber
#

I kind of prefer the algae things to delete CO2 actually ๐Ÿค”

#

Critters require a lot of space and always get stuck in doors,it's kind of impractical

radiant heart
#

and the skimmer... well let's just say things went wrong and i had a big lack of water at some point ...

shell fiber
#

managed to fix the small aquifer pump but somehow there's something wrong with the big one

shell fiber
#

Next are the three water cannons but that should be quite easy

radiant heart
#

water is flowing but the pumps are not pumping, what kind of sorcery is that?

woeful sun
#

Some sort of internal storage no-doubt. Maybe the pumps are only required to start the water flowing?

radiant heart
#

probably, some sort of mechanical syphon that only requires to be started

wary panther
#

Hydraulic Ram pumps are nifty. Once you start them, as long as there's water in the source it will keep pumping

#

https://www.youtube.com/watch?v=zFdyqTGx32A - if you have a source in the middle, of a slope you can pump water uphill, powered by the water you're letting flow downhill. You can't cheat conservation of energy, but you can do it without any moving parts (except two check valves, which I guess are technically moving parts)

A quick description and demo of this ingenious pump.

A hydraulic ram is a clever device invented over 200 years ago that can pump water uphill with no other external source of power except for the water flowing into it and there is a way to take advantage of this normally inauspicious effect for a beneficial use. The ram pump is an ingenious wa...

โ–ถ Play video
#

unless you use a Tesla valve or something (now I wonder if building a ram pump with Tesla valves would actually work, or if you wouldn't get a sharp enough shutoff to trigger the water hammer that drives it uphill)

wary panther
#

Hmm, or more on-topic - timberborn does suffer from water hammer, and with sluices we now have check valves. So maybe one could build a ram pump ๐Ÿ™‚

sullen cape
#

Yeah my current U6 experiemental game has bad waterhammer with Sluices and Mechanical Water Pumps, had to build extra levees to stop stuff overtopping

shell fiber
radiant heart
shell fiber
#

hmm... the water cannon animation seems to be broken, so i looked into it an ended up fixing the water pumps animations

radiant heart
#

progress is progress, even tho it was not the intended one!

shell fiber
#

turns out it was very simple

#

somehow the animation was exported into a default time window of 250 frames while it is actually 100 frames. so just rewrite "100" and save and that's it.

radiant heart
#

always nice when it's an easy fix

shell fiber
#

yep

#

saves a lot of willpower to just stumble on the solution to something i couldn't find the courage to do ๐Ÿ˜…

snow scroll
#

Just glad you are handling it as you are speaking french to me๐Ÿ˜…

#

districts are so frustrating. Yet a blue water river is still a win

shell fiber
#

nice ๐Ÿ™‚

snow scroll
#

Just curious, what was the intention with the pillars in the river?

shell fiber
#

i was thinking of some sort of ruined bridge or somethign

snow scroll
#

i c

shell fiber
#

but it was also supposed to be usable as support for crossing,

#

except the path i though was probably awkward

#

i'm probably not that good at map design ๐Ÿ˜“

snow scroll
#

that is actually what I thought it was for

#

Actually your map is quite amazing. especially as it really was always geared for WBO and your special mechanics

#

Water Cannons are super cool

shell fiber
#

thanks ๐Ÿ˜Š

snow scroll
#

I went from scared of your map to learning quite a bit compared to my lazy river map designs

shell fiber
#

ah, at least that's a good thing LoveF

#

i'm still a bit sorry for JC because he's sruggling against a poorly tested version of it

snow scroll
#

agreed. JC is a trooper. He will just handle it. I think he is more frustrated with wanting more rapid progress for us greedy content devourers

snow scroll
#

80 cycles in and I finally got my lotus lake to hold water to be able to be consistently harvested๐Ÿคฆ

radiant heart
shell fiber
#

okay, for now the water cannons work (save for their animations), the lido works too (didn't check the water dump) and the irrigation towers will need to wait for igor to fix them, hopefully he does so not too late.

#

which means i'm almost done with the water buildings

radiant heart
shell fiber
#

not the biggest folder but certainly one of the most difficult one

shell fiber
radiant heart
shell fiber
#

oh, the U6 version will not be compatible with old saves i'm afraid

radiant heart
#

was not expecting it to be tbh

shell fiber
#

or it will but i regularized the names of a bunch of things

#

so half of the building will likely vanish

snow scroll
#

hmmm, population creep IS a problem. Easy fix heh

radiant heart
snow scroll
#

I overbuild.

#

double stacked primative dams would save me tons too

snow scroll
radiant heart
#

Nice, wasn't sure if the canon could reach from the bottom!

snow scroll
#

had to blow receptacle. cannons are on the river bank and in v.08 bypass trench

snow scroll
storm gulch
#

There is no need to feel bad

#

Water Beavers is suffering

#

It is known

snow scroll
#

it a hell of a battle. we are acknowledging the disadvantages you persevere

woeful sun
#

I'm about to watch JC's WB ep 28. ๐Ÿฟ

shell fiber
shell fiber
woeful sun
shell fiber
woeful sun
#

ahh Prefab.BackwardCompatiblePrefabNames

snow scroll
#

feeding 880 beavers no problem 1-1100 was gettin dicey

shell fiber
#

More CW farms ? ๐Ÿ˜‰

woeful sun
#

I think missing prefabs are mentioned by name

snow scroll
#

makin controllers. i still havent worked out drought time power. just popped in abyss and on the fence for metal or heavier batteries

shell fiber
woeful sun
#

ehhh, yea

woeful sun
#

mmm, can you "mark" wild brambles for planting? Would that stop them spreading?

#

I'm guessing it might have in the old version where there weren't two different types,

#

but probably doesn't now that they're split up

shell fiber
woeful sun
shell fiber
#

@storm gulch
for the central plateau, i think the easiest way to dam it up is to blow up those two blocs, then you need to climb 11 levels up, which you can do with 1 normal pit and ladder lodge + 5 liquid storage pit and ladder lodges, that would "only" add 30 beavers (but 7 haulers), but also give you storage for 1500 liquid units.

or you can mix things up and add builders etc.

#

or you can put a log levee in this spot and then build up only 6 levels, which you can do at the "cheapest" with 3 liquid storage houses (the 2x2x2 ones) which would only make +9 beavers , but then you have to build the ladders yourself

#

i think in either case, the extra farmland would more than compensate the extra population

snow scroll
#

1st time I noticed this. glass clipping

radiant heart
snow scroll
#

im on board. game crashed to desktop while I was cropping that. On reload it was a different voxel inst\ead of those 2.

shell fiber
#

actually there is an intermediate solution but i didn't get to it yet. basically have it display as a single up/down mesh like in the giga storage

#

anyway, yesterday i finished the water buildings, so now i'll move on to fixing the dams and fences ๐Ÿ™‚

shell fiber
#

does anyone actually likes / actually uses the utility dam ?

for most usages i feel the pass-through lodge is better, and for allowing power across a dam, we have other options (like underground shafts / shaft bridges from Battery_smooth)

#

that would save me the trouble of making the models

#

because of course i can't prevent myself to remake them more cleanly than they were ๐Ÿ˜“

snow scroll
#

I use em. Almost always double stacked. Can usually only function door or powerper dam. i ferget about all the mods. Make em dependancies. Its yer mod. Do it how you want.

#

i think I used tunnel shafts for the first time in my last run

shell fiber
#

oh, that one should not be an issue, i'll probably have yet another damhouse just for that.
may or may not be the sluice house

snow scroll
#

I found that if they were in the mod they were pretty cool. I had to try some I didnt undewrstand to finally realize that. Like the cannons. I was so confused, till i werked em out.

shell fiber
#

whelp for now the dams are working fine

#

not particularily complex buildings to be fair

#

but of course blender is a pain in the ***

snow scroll
#

Now that you are done with dams i remember. stacked dams, it is hard to grab the dam from under the upgrade, no separation of hit box.

#

prolly not a biggie. noticed when trying to check progress status

shell fiber
shell fiber
#

hmm

#

interesting

#

that's in the floodgate

snow scroll
#

Just cause i overbuild and often check progress and potential holdups.

shell fiber
#

for now i have fixed all the dams (except the utilliy ones, maybe later)

heavy lodge
shell fiber
#

yeah at the moment i don't understand what this script does ๐Ÿค”

#

looking at JC's latest WB video, i am still traumatized by the not flipped hands of soups ๐Ÿ˜…

heavy lodge
snow scroll
snow scroll
#

Here is a weird one. Path doesnt connect this direction

#

I just turned it on the copy house platform for a fix.

shell fiber
#

So basically that's the watertight floor script ๐Ÿ˜…

radiant heart
shell fiber
radiant heart
shell fiber
#

super fency ๐Ÿ™‚

radiant heart
#

i like the green bush on the gate, that's new right?

shell fiber
#

i also reverted the hedge to be just decorative visually,

#

nah, always been there

radiant heart
#

only did golden gate i guess that's why i never noticed

shell fiber
#

whelp, that will be it for today

#

GN !

radiant heart
#

GN!

snow scroll
#

oops! The number disparity is for paused hauling towers and mines for another 240 jobs...

snow scroll
#

50 odd water pumps, 40 odd farmhouses all marked highest priority. and I thought they chose to fly a trading balloon. It was the balloons shadow as I moved around the map๐Ÿ˜…

shell fiber
radiant heart
#

the great clean up has arrived !

snow scroll
#

Oh mais oui. A slight miscalculation on a stream guage. I wish i could say. pure neglegence on my part. sadly I have dropped back to 150 beavers a couople times since as well

snow scroll
#

I actually think a big part of the problem is not continually dispersing water tanks throughout after expansions. plenty of storage but poorly placed for all the buildingws as houses

radiant heart
#

i noticed that it's super cool to do a mountain of storage with large tanks in one zone but walking time is quite an issue later on and there is not really a stat about it, would be nice to have that in the stats

snow scroll
#

exactly

#

and putting a giant tank where it needs to be doesnt get it filled without serious prompting

radiant heart
#

once you have bots it's not that bad tho, they will dispatch between the gient back up storage and some pit/mediums spreaded over the map

#

with the amount they can carry it should go smoothly, didn't try it tho

snow scroll
#

the theory is correct yet any time I have had bot they seem to carry a nominal amount ofn their capacitye

#

even when pick upmand drop off have the numbers for an exchange

#

I think Eldgames pointwd itmout in an early WBO stream. I had the same experience

radiant heart
#

thing is they pick what they can drop at the other end so it becomes a hot mess of prioritizing and actually not having too many hauling capacity or they just run all over the place carrying 1-2 items instead of huge chunks

#

biggest hold up IMO is at the bot district crossing, with the crossing limited to 30 of whatever you drop in there, bots don't get to use theyr full load ever

shell fiber
#

i think i fixed most buildings from the "wellbeing" folder

#

the color of the upside down statue is not right, but that's an easy fix

radiant heart
#

roofs shouldn't be placeable on ground tho ๐Ÿค”

shell fiber
#

oh, good point

#

i didn't bother much with that tbh

#

i'll fix that

radiant heart
shell fiber
#

anyway, probably running out of time for today, i'll test the other buildings later

heavy lodge
radiant heart
heavy lodge
#

What ? Cemetery ? ... But, hope not for stupid stucked beavers ๐Ÿคฃ

radiant heart
#

Would be surious to see how many beavers died early U6exp due to unstuckify not beeing in, that's the kind of mod that creates bad habbits

heavy lodge
#

@stone halo, maybe you can add a counter to see how many time the unstuckify was triggered ?

radiant heart
heavy lodge
#

It is ๐Ÿ˜

radiant heart
#

nice

shell fiber
#

is there a count of how many beavers have died and how when you complete a map ?

heavy lodge
#

Saddly, no #๐Ÿธexperimental message

abstract vector
radiant heart
radiant heart
#

i guess there would be a way to have them all but the size of the save file would be ginamours at some point when you go for a long time

shell fiber
radiant heart
#

only number iirc

shell fiber
#

colors too saturated ?

radiant heart
#

yeah, a bit much

#

the pink one is ok

#

red and green could tone down a bit

#

could the pink one be another color tho? would make it easier to spot the med stuff lying around๐Ÿค”

#

even the green now with all the greenery you added recently are a bit harder to find

#

like Blue / Yellow / Red ?

shell fiber
#

the central one is actually meant to be white / light grey, but it looks pink due to the dusk lighting

#

hmmm

radiant heart
#

still, that one was hard a lot to find back ๐Ÿ˜…

shell fiber
#

for the color i was thinking
red = burns
green = disease
white = injury

radiant heart
#

๐Ÿค”

shell fiber
#

i can make a different color coding, instead of 3 different textures now it's only one and the 3d model adds the color

radiant heart
#

i get the idea, just would prefer them to contrast a bit more, when you start doing those it's nice to find them fast to see if they actually do something/get filled

shell fiber
#

Hmm ๐Ÿค” there's only do many colours that give a decent contrast ๐Ÿค”

#

I guess blue is possible

radiant heart
#

have to check also if it looks totaly dumb too tho ๐Ÿ˜…

shell fiber
#

Well the green one is hard to find right ?

radiant heart
#

the white one is super hard

shell fiber
#

Oh

radiant heart
#

green i'm thinking with all the greenery you added in the past updates might be a bit harsh to find too but didn't have issues at that time

#

but iirc you don't end up with that much green around so maybe just swapping the white to a blue tone would do it

#

worst case i'll tell the complain department when i try the U6 version ๐Ÿคฃ

#

got a bigger issue atm anyway, need to figure out a way to reach and tame those 2 without killing anyone ๐Ÿ˜…

sullen cape
snow scroll
#

And in the 13th cycle, 17TH cyc, 29TH...43RD Cy

#

And in the 80th cycl, the great pointer in the sky declared "there will be great industry"

shell fiber
#

That sure seems like one busy city ๐Ÿ˜

snow scroll
#

thats just the upper corner heh

#

hovering over 1k. establishing clockwerk farming to try ruducing

shell fiber
snow scroll
#

I was watching Francis John in the new frosty DLC. ONI is a gem

shell fiber
#

Quick question :

Does anyone really likes or use the 2x3 NOT triangle harvester house ?
It's meant to go on a dam to be stackable, but most of the time I end up just wishing it was a pit and ladder type of building rather than just a 2x3 house

#

(probably with two opposing doors for good measure)

#

Same goes for the lumberjack stackable house, although it has some value due to its 2x2 land footprint

#

An important detail is that as far as I know (change in U6 ?) vertical distance is not taken into account for the range of farms/lumberjacks/etc

snow scroll
#

I do Like that you left them in when you addsed the upgradables. they are options. It becomes a tetris min i game staking house/wall/dams. mo options is mo betta