#Water Beaver Overhaul

1 messages Β· Page 28 of 1

shell fiber
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oh, crap, that time already

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why did i start modding at almost midnight ?

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i'm an idiot

radiant heart
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πŸ˜‚

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GN! ( for what's left of it)

shell fiber
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that's probably where i'll be going with this building

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(just so as to not lose it)

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anyway, GN

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thnakfully i don't have to get up particularily early tomorrow

regal temple
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Sleep well - for I have questions, ahahah! πŸ˜„
I am a little confused about:
Why did my large farm not want to plant any lilies? Both were under water, but only 0.5-1 units. Large farmers just hung around, but wouldn't plant. They were next to the crop area, so no difficulties with pathing.

Also - triangle roof upgradable buildings, for the Forester hauler post upgrade. It seems straightforward...but I can;t seem to find one that works. What am I missing pls?

Sorry, always with the questions! Loving the mod though, if I didn't like the fiendish complexity(and decorative design!) I wouldn't persist! πŸ˜„
Cheers!

radiant heart
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forester on the left, the "triangle building" on the right

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observation deck/hauler upgrade need a forester, they don't go on 2 triangle buildings, taht is the farm upgrades

regal temple
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Aha, that explains the lilies, cheers! I've tried a number of different combinations of the forester, will have another bash, cheers. Having a bit of a population crash at the moment though, sits a bit of a moot point lol. 500 deaths in a couple of days is normal, right? 🀣🀣🀣

radiant heart
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not if your original pop was 200, other then that... πŸ€·β€β™‚οΈ

regal temple
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Blink and the food reserve of 14000 is in the triple digits, wait, double, aaaah shite! 🀣
Aha, worked out what the issue was with the forester - I wasn't accounting for the "garden" parts at the front of the triangle buildings, and so the different length footprints were lined up at the front...but not at the back.

radiant heart
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to be fair tho once you can get the food buffet running it goes up a lot

regal temple
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Am at that stage where I'm considering another restart to put in place more of waht I've learned!

radiant heart
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that works too, WB sure needs a couple shot to get a hang of it

radiant heart
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glowy fluid... that's why...

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not really pop efficient

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with all the hooman meat chain, maybe if fuild was requiired as a building material but not part of the receipe.
option B: make it a fuel with really low consumption like the lab stuff in the ruins.

Or use that "florist MKII", drop a nice yellow awning on it and make it the "GMO/florist MKII" (Big fan of that option)

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IMO GMO lab is a nice failsafe but too costly with the glowy fluids

shell fiber
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I'll adjust the recipes

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Probably option b

radiant heart
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and the gatherer won't even let a bridge

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think that one needs to be a free square

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something is blocking any frontal access

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i guess it's the "blason bleuet"

shell fiber
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Okay I'll recheck it

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But I'll also make it accessible from the side πŸ‘

radiant heart
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all the others you can access the front

shell fiber
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(I'll remove the small barrier)

radiant heart
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see, they will get a light anyway πŸ˜‰

stiff coyote
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Question
How do you get dirt?
I see recipes requring dirt but haven't found a way to get it

sullen cape
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To get dirt you need to use the mechanical drills for coal and/or iron, but they are more advanced buildings

shrewd horizon
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Hey! I need some help with tree nursery... what is the correct place to build it?

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Mayby some screen and description please...

stiff coyote
radiant heart
shrewd horizon
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They dont need any special place?

radiant heart
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nope

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if you want to plant the bananas will need a greenhouse nearby, that's it

shrewd horizon
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Ok... the long description on yhis structure scare me πŸ˜„

radiant heart
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lol

shrewd horizon
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Have you banana farm in your city?

radiant heart
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you decided to play the WB mod, nothing can scare you 🀣

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yeah, got 2 bananas plantations

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one 6x2 greenhouse the other 4x? (6 maybe)

shrewd horizon
radiant heart
radiant heart
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the nursery is in the water on the other side

shrewd horizon
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Nice

radiant heart
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you can put pretty much anything you want on top with the megaplatform as long as it's not a watertight building

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also you probably need that many to start with, ( got 1,6K pop)

shrewd horizon
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You probably know... WB have some like as a water gate from traditional faction? I looking way to fight with bad water

radiant heart
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they have one but it's a bit pricy

shrewd horizon
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Some ideas for begiiner (like me πŸ˜‰ )

radiant heart
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get irrigations tower away from the river and avoid swimming in the badwater untill you get the washing machine are the 2 best suggestion i can give you i think

shrewd horizon
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So... avoid them as long as i can...

radiant heart
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jail + decontamination agent works but not if all your pop is running in the dirty water

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can't stay too far from badwater, need it for your science

shrewd horizon
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I know

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Science - extremaly hard to get but is that what we all love πŸ™‚

radiant heart
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once you get to the better receipe in the librairy it's not that bad

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( once you got treb it's even better)

shrewd horizon
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I totally forgot about treb

radiant heart
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lapan had to nerf the science from treb, it was way too powerfull back on U4

shrewd horizon
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Thanks for all the tips, I will definitely write again if I don't understand something

radiant heart
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anytime πŸ₯‚

sullen cape
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What's your population Redneck? And maybe framerate πŸ˜‚

radiant heart
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12h days is recent, kinda sad it didn't make the well-beeing pop the triple digits ( technically WB can go up to 158)

sullen cape
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Fark 1.5k, and that's decent FPS too

radiant heart
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1.6k πŸ˜‰

sullen cape
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Yep, and only 6 unemployed πŸ˜…

radiant heart
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those are most probably in batterytown, side district just to try and see how WB can be maxed out

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or not, only 2 in there....

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πŸ€”

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WTF

radiant heart
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+2 overall with this addition! yay

shell fiber
radiant heart
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looks like no

shell fiber
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I'll try to fix that.

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I can probably make it so that the temple can have a mega platform on top of it, but more importantly I should make it not ground only

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Sadly that requires to rework the model

radiant heart
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IMO it's fine as is

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got better things to do i think πŸ˜‰

radiant heart
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Shouldn't glass be in the construction material line?πŸ€”

sullen cape
shell fiber
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Oh !

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Hmm, good point

radiant heart
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yeah, what Ants said, I always search for it to see my number, always think it's in the "log section"

radiant heart
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Could it be possible to have a state of inventory for the warehouse set for nothing and not have a "no thing selected" icon? my haulers tower a quite in the middle of nowhere since they are not houses and they loose a butload of time carrying stuff in thereπŸ€”

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(using bones as place holder atm) πŸ˜‰

radiant heart
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and another dam going down!

sullen cape
radiant heart
sullen cape
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Something like that, or something you don't use

shell fiber
shell fiber
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okay, put the glass panes in the construction material category

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also added some internal paths in the nuclear power plants to make the chemneys accessible for building

shell fiber
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Gaah !

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dear god that took a while

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mostly because i had to learn how the "curve" modifier works

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and then adjusting the texture

heavy lodge
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Yet to learn how to smooth (not battery one 🀣 ) the faces on curve πŸ€”

shell fiber
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nah, that's way enough polygons

shell fiber
radiant heart
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you making train tracks lapan? 🀣

shell fiber
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just need some animating πŸ™‚

radiant heart
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this looks really nice!

shell fiber
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oh right the conveyer is going to need some support

radiant heart
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needs to be built on something but does the support has to come with the building?

shell fiber
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oh it's going to be a florist-like overhang

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comes with its own stilts

radiant heart
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so you can't put one on top of the other dues to the overhang of the top?

shell fiber
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uuh

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didn't really think that far

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πŸ˜…

radiant heart
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tought about it before i have to complain about it later, yay 🀣

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did you adjust the glowy fluid as "fuel" on the GMO lab too?

shell fiber
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oh, right

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okay, let's start with 1 glowfluid for 20 cycles

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oh, almost 2AM already

shell fiber
distant wigeon
# shell fiber

OOoh! Neat!

||Do I still see the conveyor belt box fly super fast back inside the building? Or am I seeing things?||

shell fiber
shell fiber
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fixed that

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also

shell fiber
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damn i had forgot to make the forestry upgrades watertight and no one noticed πŸ˜…

sullen cape
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Quick question, is the dam drain house's 3mΒ³ 3cms of water?

shell fiber
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in prinicple

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but it's sometime unclear

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last time i checked in "clean conditions" it could channel the entire flow of a strenght 3 water source

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but to be honest, i'm not very satisfied with the dam drain houses in general

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i know people like them but i will likely severely nerf them

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if not remove entirely

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but likely just nerf

sullen cape
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Yeah I've saw you dislike them

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Maybe I should build with Mechanical Pumps instead, could work

radiant heart
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Not sure what is going on but all my receipes including rice are having a hard time even tho i have a ton. Did something change? πŸ€”

shell fiber
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end of cycle 22 : Badwater defeated at last

radiant heart
shell fiber
shell fiber
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i have removed the beaver bones and added "robot part"

radiant heart
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so will have to import bots stuff from the IT to make them?

shell fiber
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since they can carry 100kg and move quite faster, i think that should allow to reduce working hours too

radiant heart
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i'm already down to 12h days

shell fiber
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not entrirely sure of the name

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they will also cost hooman relics and nuclear fuel, unsurprisingly.

radiant heart
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sounds cool

shell fiber
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ah also, important : i reverted a tiny change that i had done to the side platform

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i had made them occupy less space for making things easier, but that's just not looking right with the model

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hence why my paper mill suddently got disconnected

radiant heart
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we got the overhang ones if we need the space under to be free, no big deal there

shell fiber
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yeah there is the bridge ones and the squewer ones, that's good enought

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quite the investment though

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but i'm already starting to lack space on this map

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almost eradicated my brambles

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i need to quicly get to the tree nursery but i haven't yet unlocked the ballon pad 😬

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or i could use some florists, but i don't have an particularily interesing spot for them in my dam

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unless i raze half of it that is πŸ˜‘

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but i almost completed my dam

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(the very deep and dark pond at the foot of the waterfalls)

radiant heart
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there is a lot of room left on your map, need to get the CW running and reclaim farming ground πŸ˜‰

shell fiber
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yeah

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i need to push a lot further than i ever did to make sure everything works as i want

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btu enough for today

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still need to go take a shower

radiant heart
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GN !

shell fiber
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gn !

radiant heart
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well, that's a first too

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🀣

shell fiber
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How ? Are you on a map so immense that balloons end up landing in your fields ?

radiant heart
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idk, well, maybe they ran out of methane and had to do an emergency landing πŸ€·β€β™‚οΈ

sullen cape
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Welcome to programming/computers πŸ˜‚

radiant heart
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How about making the small aquifer able to pump out badwater so it doesn't become obselete and can move beavers away from the contamination? afterall, if they are smart enough for pumping good water from the ground pretty sure they can bring in the bad one too πŸ˜‰

sullen cape
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Don't we have a bad water pump already? πŸ˜…

radiant heart
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not one that doesn't require a worker

sullen cape
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Ah makes sense

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Also (without saving) I spawned some bots in for fun, but the icon that appears when you click on them is 😱

radiant heart
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the black one?

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that's some old stuff from U3, maybe 4... those bots were nightmare fuel 🀣

radiant heart
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anyway the hauler bot are looking sweet, can't wait to give those a try

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(hope hauling includes district crossing haulers πŸ˜‰ )

sullen cape
radiant heart
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better make a back up cauz lapan said the bots are soon (tm) to be implemented, that could mees your save big time

radiant heart
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well, sad news of the day, GMO lab for shrooms is not worth it..

to make it worth it would need maybe 3~5x the internal storage. needs to be more hauler friendly, otherwise the mush tent is a better option and by far

sullen cape
delicate leaf
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Didn't see a dedicated thread for the balloon mod but if I remember right your the author of it right lapan? Wanted to ask the feature I thought it was for when I downloaded it. Transporting workers from one point in the district to another in the same district. Would halve the journey of some haulers quite a bit.

shell fiber
shell fiber
shell fiber
delicate leaf
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Wouldn't be teleporting beavers, you'd be telling the game that building X connects to building Y as a path point,. the beavers would enter normally and you'd just pause them in place until the balloon reaches building Y, then change their coords to match the new location

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The player would be responsible for pairing the buildings, like the pumps with the gauges

shell fiber
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well yeah but all that stuff requires code. if you have a fully-functionning script that does that, i can try to add it to the mod, but on my own i'm not even close from being able to do any of that.

shell fiber
delicate leaf
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Well as long as it's added to your TODO list for the mod then that's good enough for me

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I can wait for that

shell fiber
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well i wouldn't say it's on my to-do list, that's not what i intended the balloon mod to be.
also balloons move pretty slowly, to move beavers that doesn't seem super effective

delicate leaf
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While they certainly move slow, that doesn't mean they can't be more effecient than walking. Let'ds say you have a complex system of roads that are by no means a straight line to the destination (pretty common in my op), the balloon can just fly over all that, skipping the stairs, ladders, etc the beavers would normally have to take. THAT's how it can be more effecient.

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There's also cases where you'd have winding stairs around cliff faces, a balloon can skip all that and just go straight over the cliff

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If you do add it to the TODO list then you should make a copy of my comment regarding how it can be implemented since chances are you'd forget by the time you get to it and having a rough direction of how to do it could get you started pretty quickly

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It should probably also have some sorta on/off state for the game to redirect beavers from it down the usual path while the balloon is active

shell fiber
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i'll think about it

radiant heart
radiant heart
rancid tulip
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and choochoo mod doesn't yet work with waterbeavers last i heard.

shrewd horizon
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Is this known bug or i just find something new? I dont select all from available element to produce from mine. Probably long name cause that behavior

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Alchemist (short name) dont have this problem

shell fiber
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wait what ? the thing on my side is correct 🀨

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which version are you on ?

shrewd horizon
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3.3.8

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And by the way one more thing

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Really long window not fit with full recipe

shell fiber
# shrewd horizon Really long window not fit with full recipe

which building is that ?
but either way, latest update is 3.4.0, there's a decent chance i have fixed that suff already.
as for the UI there's sometimes not much i can do but i try to make it so you can see the whole tab at 95% UI scale, but you may need to fold up the building description / flavor text

shell fiber
shrewd horizon
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To more guest πŸ˜†

shell fiber
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i might rework those buildings eventually, but at the moment it will have to do

shrewd horizon
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Ok. One more question. To update i only replace the WB mod file with new one?

shrewd horizon
shell fiber
shell fiber
shrewd horizon
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Of course. I didn't know this rule

shell fiber
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well it's mostly to prevent abuse of builings just for their watertightness effect

radiant heart
radiant heart
radiant heart
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Hey Lapan, don't wanna be pushy or anything but if you get a min could you drop 3.4.1 at least to solve the viewing spot entry and give the GMO fuel fluid edition a try? think you have that done already, otherwise just ignore me LoveIT

sullen cape
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Wonder if this will work?! Pass through water only of course

shell fiber
shell fiber
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Also dont forget that there's a nerf incoming for those

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You will likely not have any problem filling a pond, but you won't channel the entire river thought this

sullen cape
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Yeah I thought I may as well build them, then I will work something else out after your patch haha

shell fiber
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new version uploading ! πŸ˜ƒ

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it might be a little sloppy on the sides thought

radiant heart
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bots are in that one or you are just messing around with those?

shell fiber
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i definitely forgot a bunch of translation keys, but unity crashes 3/4 times when loading the mod so that will wait an other day

shell fiber
radiant heart
shell fiber
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at the moment they should only be employed in that waiting area and in the hauler tower

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which i think is nice because that also tells you if your hauling capacity is sufficient or not

radiant heart
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like if they have nothing to haul they will go and chill in the waiting zone?

shell fiber
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basiically yes

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of course it's "chill" for a robot

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ie, wait in line somewhere and not move πŸ˜…

radiant heart
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last chimney almost there! ( probably won't bother for the 2 bottom one, don't need the pop nor the power)

shell fiber
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trying to boil off an ocean or something ?

radiant heart
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want to suck up all the badwater i don't need, problem is the overflow when they stop sucking during the droughts so had to make a "blow off"

shell fiber
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yeah i'd like to find a solution to that eventually

radiant heart
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talking bout badwater, did you drop it on the quifer on that one?

shell fiber
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oh, yeah right i did

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only the small one though

radiant heart
shell fiber
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need to poke at it

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anyway, GN !

radiant heart
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is there another depedencie you updated or only the WB one? ( need to know what folders to delete πŸ˜‰ )

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downloading...

shell fiber
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no, not yet i think

radiant heart
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openend, yay!

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can't set the bots in the tower πŸ€”

shell fiber
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i think the option doesn't appear untill your first bot is made

radiant heart
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the chilling zone is also a "hauler center" ?

shell fiber
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yes

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it's intended as the primary one

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it will have a better name eventually

radiant heart
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kinda like the "bot chilling zone"

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Anyway, GN, gonna mess around with it and let you know if something explodes πŸ˜‰

shell fiber
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yep, thanks !

radiant heart
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it's happening!

radiant heart
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Little display issue here,

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plus it's only eating gears up without making the badwater, guess it's a typo thing like the planks from giant logs that were not there at some point

radiant heart
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Clay pit,forester are available for bots at 500science. well, when you hover your mouse over it tells you can be unlocked for 500 but won't unlock

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gristmill similar, showing at 750 but won't unlock

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Not sure i like this one, gonna end up cloging on one or another juice at some point

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rather have individuals options like the berries

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similar comment about the clogging for the nenuphar/lotus one and the toy/necklaces one

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I get what you want to do, i like it but I think it's not super convinient and doesn't solve the lack of this/too much of that problem

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like i couldn't use that receipe atm just because my cocomilk is maxed out

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District crossing beeing available for bots would be awesome, afterall is just haulers rebranded πŸ˜‰

radiant heart
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They are all called "hauler bot" no No, kinda sad, wanted to follow my first one πŸ₯Ί

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Maybe to avoid clogging a bit, that one could be only flower, here is the tought:

  • once you got the gaz extractors, don't need nenuphars anymore for methane, so way less needed.
    -CW farm can produce the nenuphars alone
    -really in the endgame the shitty one to make becomes the flower ( still need to look up the GMO tho)
radiant heart
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but popwise GMO needs more then just plucking away flowers in one building

radiant heart
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After giving it some more toughts, I think the mechanized factory is good as is but more as a mid game element, still a jack of all trade but master of none. Helps a ton on production without removing the clogging issues

shell fiber
radiant heart
shell fiber
radiant heart
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need to move receipies on 30 presses, didn't feel like doing that today πŸ˜…

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On the visual side, bot might look less silly with a 15~25 % shrink, like if they could stay within "1m" high would look better

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they clip in all platforms, doorways and all, not that i care but pretty sure you do πŸ˜‰

shell fiber
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Ah yeah right I saw that a bit

radiant heart
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at least i'm not gonna have any nightmares from those "dark bots" 🀣

shell fiber
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Completely forgot

radiant heart
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and only one science for the unlock?

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tought it would be at least 1k

shell fiber
radiant heart
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FYI, today's production, got stuck with a lack of metal at some point, probably would have a full tower by now otherwise

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(6 cycles)

shell fiber
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Actually for the assembly line, there was something I was considering at some point to ease the work of kitchens etc, would have been to make a building that pre-pack the ingredients in one single item

radiant heart
shell fiber
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But I don't know if that's really useful anymore with the fruit bar and buffet canteen

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Yeah

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Oh btw, don't forget that your bots will live on for 3000 cycles so no hurry I think πŸ˜…

radiant heart
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thing i noticed is the amount of ingredients in one receipe is the big hold back, like 1 receipe that needs 50 of 2 ingredients VS one that needs 10 of 10 gonne be way easier

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was the case for vege stew, now fried rice got that issue

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looking at the receipe, who puts cabages in fried rice??? 🀣 i think just swapping the 2 cabages for 2-3 more rice would help ( and make sense , maybe?) πŸ€”

shell fiber
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But maybe I can do -1/+1

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But rice is more a pain to produce than cabbage no ?

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Also don't know if you've noticed but I made the CW farms require robot parts instead of resin (why did it ever need resin in the first place, it's not watertight)

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I'm also considering replacing the CW farm blueprint with an actual item like a "clockwork brain" that would be easier to make but not duplicateable

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Oh and I suppose I forgot to have the robot make require the PhD in robotics ...

shell fiber
radiant heart
radiant heart
radiant heart
radiant heart
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but a PhD for the bot assembly makes sense

radiant heart
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Nice, didn't think it would work!

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(yes, had to frop in 3 more coal drills πŸ˜…

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the night view is amazing!

radiant heart
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(side note, 10 metal blocks for only 2 drill bits is a bit expensive, under 5 it's kind of a rip off)πŸ€·β€β™‚οΈ

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still doing it because i f'd up big time but not really efficient on mining stuff, it is a bangner for oil tho but with the nuclear press oil is a done deal

sullen cape
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I forgot to ask, my build "didn't" work, the Pass-through lodge doesn't have road access via the 2 long bridge?

shrewd horizon
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I think this place mrk red block your beaver

sullen cape
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Ahh but these are modded bridges!

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A better image

shrewd horizon
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Ok... that is interestingπŸ€”

sullen cape
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I wonder if it only works on one side of the lock system (for the passthrough lodge, which I'm only using because it's 2x3x1)

sullen cape
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Okay that make sense, I'll move my bridges around, guessing it's a base game limitation

sullen cape
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Derp still doesn't work, might just connect it to a different district or something

shrewd horizon
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Just for my curiosity... if you replace the double bridge with a single one, will it work?

sullen cape
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Ahh I already placed the lower double bridge with two platforms :/

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Well apart from that one weird building, it works! Soon to be nerfed, but I'm okay with that, still have the old badtide diversion system in place

shell fiber
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Probably has to do with the press though lodge itself

sullen cape
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Note, it's the Beaver beaver pass-through lodge below it that doesn't have access (currently)

shell fiber
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i found the issue with the pass-through lodge

sullen cape
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Oh thank you πŸ™‚

shell fiber
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also fixed the aquifer pump badwater reciepe

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what else was there to fix ?

radiant heart
radiant heart
shell fiber
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fixed that, but it's not retroactive

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i don't really feel like poking at the fried rice reciepe right now

radiant heart
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there is no rush there anyway, it works just a tad inconvinient

shell fiber
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oh, right building seemingly allowing bot but in fact not, also bot scale

radiant heart
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and allowing bots in district crossings

shell fiber
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yeah but it i remove cabbage, there's just rice and green peas, that doesn't feel right

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is should have oignons, carrots etc

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but let's not add to much crap

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what i can do though is increase the storage cap for ingredients

radiant heart
shell fiber
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i didn't really like the idea of a small building being able to store 500 fried rice if that would normally require an entire warehouse, but i guess gameplay smoothness is more important

radiant heart
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there is also the multijuice thing but not sure if you planned on changing that

shell fiber
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oh right, the bot district crossing

shell fiber
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new version uploading

radiant heart
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well, that's a bit of a problem πŸ˜…

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crossing too

sullen cape
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I spammed District Crossings once I had ladders, it definitely helped stop one of my districts run out of water πŸ™‚

radiant heart
#

(like in U3 i think)

radiant heart
#

No more plugs? ( game froze when trying to plug a new one)

sullen cape
#

oops lol, anything in BepInEx?

abstract vector
#

What are some recommended maps?

sullen cape
#

I'm playing on Helix mountain and badtides are easy to divert, but they will kill most of your berries first

sullen cape
#

I hope I'm not abusing ladders too hard 🀣

shell fiber
#

I made the 3d model yesterday

shell fiber
shell fiber
abstract vector
#

Brambles grow and spread like twice as fast as I'd like them to

sullen cape
sullen cape
#

Maybe a slightly overpowered way of dealing with badtides? It's fairly "simple" to build though πŸ™‚

#

AND I'm getting access to the water I previously had to reject as it was partially contaminated πŸ™‚

shell fiber
#

i made some minor cosmetic tweaks, like forcing the bots in a static pose in their standby area, added some nasty orange smoke to the alchimist and a barely more appealing black smoke to the factory. also (presumably) fixed the lights of the agora and the fire in the exercizeplaza.

does anyone has stuff stuff in that vein that needs fixing ?

sullen cape
#

Fluid dumps don't have a description? And a few other buildings, but that's about it

#

Not that that matters at all

radiant heart
radiant heart
shell fiber
#

oh i had the game on hand right now

#

yeah it just crashed

#

wtf

#

oh, i see

#

stupid error on my part

#

inattention error

#

the same voxel was defined twice

#

probably missed hitting a key

#

okay, i just finished rechecking EVERY SINGLE RECIEPE πŸ˜“

#

for most of them the storage space now got x3-x5 sometimes x10

#

that will seriously reduce the need for storage

radiant heart
#

hope it helps solve production/supplying issues

shell fiber
#

but will allow haulers (squishy ones included) to run at a higher potential

#

yeah, that's the hope

radiant heart
#

kinda like the quifers, it's a bit sad to see a bot carry only one gear to fill it up πŸ˜…

shell fiber
#

ah, i didn't touch those

#

that's a different storage

#

but it's true that i should poke at that too

radiant heart
#

ATM I'm trying to figure out if in the end game you can totaly get rid of badwater, like remove the need of anything "decontamination related" the big issue is the glowyfluid line right now, need those mines to be able to run. Can the beavers get contaminated by feeding the firefly?

shell fiber
#

no, the firefly can eat them but not contaminate them πŸ€”

#

okay, time to try that bot crossing

radiant heart
#

Builder's lodge

shell fiber
#

oh if you find missing line breaks also

radiant heart
#

lol, bots can work at the lemonade stand 🀣

#

small aquifer doesn't like beeing flipped πŸ˜…

shell fiber
#

that is really weird, the district crossing apparently work, but those idiot bots keep taking at best 3 of whatever items they should

radiant heart
#

well, that looks like it's confirmed that (if firefly can only eat beavers) will still need badwater but all the decontamination stuff can go out the window!

shell fiber
#

oh, nice πŸ™‚

radiant heart
#

still got 1 unwell, tho need to figure out what's happening πŸ€”

shell fiber
#

uuh

radiant heart
#

probably forgot a bucketting station somewhere

shell fiber
#

library ?

radiant heart
#

Ooo yeah, don't need to make science in there, but don't wanna loose the +3 πŸ€”

shell fiber
#

i don't remember the full list of buildings that have a chance of causing contamination

radiant heart
#

librairy books then, just gotta be sure i have 0 storage for those, don't want my paper eaten in there

#

can they still get contaminated even if the receipe is the books tho?

#

like it's set on the building and not the receipe?

sullen cape
radiant heart
#

so it's get contaminated beavers or get rid of the librairies.... not sure what i prefer to do πŸ€”

shell fiber
#

nah, you can set the library to duplicate book, but never actually use them, eventually it will clog and stop causing contamination

#

hmm

#

don't know if i really did anything significant, but this one is actually carrying a full stack of 30 pencils

radiant heart
#

crossings are a bit weird and didn't dig really deep in there, just tossed a bunch and more and more untill it worked

shell fiber
#

sadly i don't have access to the property that sets the storage space in the district crossing

#

i think they actually tend to split task between workers... which is nonsense

radiant heart
#

did you mess around with the decay of higher tier well-beeing stuff or it's still the same as always?

#

well, had 2 buckets i forgot in the "paradise district" that's where most my infected came from i guessπŸ˜…

shell fiber
#

i need to rewrite the agora need righ

radiant heart
# shell fiber oh, it had slipped off my mind again

not a big deal, still hovering in the 90s, can't cross the 100, was hopping bots would help but still capping at 99 ( only 40 bots tho) but could remove 100 beavers, i guess once i get to 150~200 bots will be able to remove all the haulers beavers

#

Dance hall not super popular too

shell fiber
#
  • Exercise plaza decay 0.4/d -> 0.1/d (saves 45min/day)
  • Greater cooking tent decay 0.5/d -> 0.125/d (saves 45min/day)
  • Lido decay 0.4/d -> 0.2/d (saves 30min/day)
  • Dancehall (fruitbar) decay 0.4/d -> 0.2/d (saves 30min/day) (also doubled fruit bar need filling speed)

the others are early game attraction, don't want to touch them too much

#

btw do you actually see beavers IN the fruit bar / in the buffet canteen ?

radiant heart
shell fiber
#

hmm

#

yeah i need to rework those...

#

but i also need to poke at the nuclear power plant to see if i can get the capping mechanism to work

#

at long last !

radiant heart
#

geez, 7 coal giga drill and can't even reach 1k in stock πŸ˜…

#

back up to 8 contaminated... does the basic shroom maker contaminate beavers since it uses badwater to make the red shrooms? πŸ€” good thing i didn't destroy the washing machines and decon agent makers πŸ˜…

radiant heart
#

that should be an acheivment 🀣

radiant heart
# shell fiber I think not

that's another one that would be nice to have in the description but way less important then the "can run without workers"

#

up to 62 bots BTW if you were curious πŸ˜‰

shell fiber
#

But I would need to hunt back all of them

#

Definitely will do at some point

shell fiber
#

pretty happy with that setup πŸ™‚

shell fiber
#

can you spot the tree planting order that will cause a catastrophe ? πŸ˜…

sullen cape
#

Is it the rubble that might get pushed under the irrigation tower?

shell fiber
#

nah rubble should not be an issue

#

that weird overhang though...

#

honestly i should have removed it a while ago

sullen cape
#

...I used it to for a water tank for the irrigation

shell fiber
sullen cape
#

Yeah makes sense πŸ™‚

shell fiber
#

damn the waterfall flow limit is so #¡£$*$ infuriating

#

waterfall has 12 m3/s of flow, that is impossible to channel with less than a 5 wide watefall

#

but that requires blowing up half of the map

sullen cape
#

Doh

#

12/2.2 = 5.45 reoccurring, you you need 6 blocks if you're not pumping enough water

shell fiber
#

ah yes correct

shell fiber
#

one more update

#

probably not massively different from the last one

#

except for the needs rebalancing etc

#

time to give a shot at millenia πŸ™‚

sullen cape
#

Good luck!

radiant heart
#

Hauler tower still stuck on botbeaver-only... 😒

#

Something still up with the mec pump, looks like the "plugs" are still there but not on the visual.
Like this shaft should be turning right? cauz it's not atm

#

it is ok on the other side , just that one voxel is not plugging

shell fiber
radiant heart
shell fiber
#

at first i let the hauling tower too just in case

#

but the chillling zone can have megaplatforms placed on top

radiant heart
#

gonna stop looking if they can get bots at every update then πŸ˜‚

shell fiber
#

ahah

#

yeah i didn't forget

radiant heart
#

at some point boosting carry cap for treb worker was a thing, is it still a maybe or not happening?

shell fiber
#

was that really necessary ?

shell fiber
#

5 -> 2

radiant heart
# shell fiber fixed that

since the treb went from 5 per shot to 10 it makes sence that they can carry more, lowering the weight of rock should do the trick

radiant heart
#

is crossing supposed to be able to take bots on 3.4.3?

radiant heart
#

Funny thing, my beavers are soo boosted with the well-beeing bots actually look like they are moving at turtle speed 🀣

shell fiber
#

the bot crossing is much larger

radiant heart
#

well, now how do i manage that, want bots only on one side of that πŸ€”

radiant heart
#

Can't reach the 3rd "X" now

#

Ooooo 😍 Nice!

surreal moat
#

how do you install the mod its broken for me

shrewd horizon
shell fiber
radiant heart
cold wave
#

will this work with Choo Choo?

radiant heart
#

it was at some point but updates broke it, don't remember it was U3 or U4 that choo choo worked with the WB

surreal moat
#

ok ngl the mod is so confusing

radiant heart
#

Assembly line is not connection to a path on overhang platforms

#

sad day in Pinkertown

abstract vector
#

I cannot figure out the Forestry Hauling upgrade for the life of me. Anyone have a screenshot how you're supposed to set it up?

radiant heart
radiant heart
radiant heart
radiant heart
#

looks like the last WellBeeing update or the bots got me over the 2 digits finally!

cold wave
#

idk if it's the base behaviour of them or some odd interaction with another mod but my entire growing area keeps getting overtaken by brambles 😭

abstract vector
#

I've found you have to quarantine all the brambles with paths as soon as you get into the game

#

I have no clue how to get Nenuphars though, I can't plant them with the large farmhouse

abstract vector
#

I think I'm gonna unlock a drill and skip actually planting them lol, I like the florist exists

#

Ok, next thing I'm stumped on is the Nursing Liscense

sullen cape
#

Well the Nursing License is expensive, but you make it at the Library

shrewd horizon
#

Help... where to find PHDin Robotics for bots?

sullen cape
#

E N S

#

Last building in the science tab, a challenge to build

shrewd horizon
# sullen cape E N S

I don't think so.... i'm on 3.4.3 and ENS produce: metalLurgy, agronomy, science points and robotic controller...

#

Robotic controller thats is not PHD in robotisc right?

sullen cape
#

Yeah I haven't updated yet whoops, will have to have a look or someone else might answer for you

shrewd horizon
#

@radiant heart you now for sure where to find that scroll and start build => GolemIT

#

Unless... its bug that i cant find it?

radiant heart
shrewd horizon
#

So please check that. At this moment in my opinion not exist correct scroll

#

Or im blindπŸ˜…

radiant heart
stiff coyote
#

How do you make explosives??

radiant heart
#

Geez, that's quite a lifespan!

#

only 10% durability gone

#

welp, no wonder i still had contamination 🫣

#

100% forgot about that one

shell fiber
shell fiber
#

Sorry all, I didn't check discord since yesterday evening, I'll fix the PhD in robotics soon, as well as the connection issue

shell fiber
#

since i had my hands in that thing, i also made the additionnal turbo juice reciepes for the assembly line

shrewd horizon
#

I also notice from some buldings gone corecct name fe: alchemist, woodburner

shell fiber
shell fiber
#

looks just fine to me

#

but i'll change them all to the small arrow

shrewd horizon
shell fiber
#

oh, maybe i did it just after pushing the update then πŸ€”

#

well that will be fixed bery soon

shell fiber
#

no kaboom, no apparent error : uploading 3.4.4

regal temple
#

Since last night, I can't load my game. I had seen about the update. So I've uninstalled everything through the installer, and reinstalled(and re-enabled everything through the installer. As there was still no joy there, uninstalled all via installer, and reinstalled all manually. I can start a new game with Water Beavers...just not load a previous game. 😦 Any suggestions please? I've done too much swearing to give up on all those beavers(who will doubtless soon be dead anyway, lol)! Cheers!

regal temple
#

Ooh - while its the latest update that I have manually installed, it was the previous update that I was running last night, that had been perfectly fine earlier that same day - so it shouldn't be specifically caused by the latest update. I've not added any mods or made any changes to my machine.

regal temple
#

Some further testing - it only seems to be the last couple of saves(phew!). Can't think if there is anything I built in that particular day, that I didn't already have. Happy to provide any logs if you want them!

radiant heart
#

🀣 assembly line production productivity:1% those guys spend theyr life carrying stuff around

#

(and yes even with buuilding prioritized by haulers)

sullen cape
radiant heart
#

mod manager won't update it, need to go delete the file and redownload latest version

radiant heart
#

Little display issue here

shell fiber
shell fiber
#

I could make it slower but then the efficiency gain as compared to just building 4 handicrafters melts really fast

#

I'll poke at the calculations again sometime

shell fiber
sullen cape
#

!

shell fiber
shrewd horizon
#

Question: it is bug or not the WB heavy battery cost exactly the same as normal battery?

shell fiber
#

So not a bug, strictly speaking

radiant heart
#

you can't see the "too much products" thiing under my yellow line that's it

radiant heart
shrewd horizon
#

@radiant heart You use smart power with WB?

shrewd horizon
#

Its worth it?

radiant heart
#

yes, specially on smaller maps where power is limited.
power needs for WB is quite intense, having the buildings that are not producing on idle gives a chance.

shrewd horizon
#

You meant to say limited space for power generation. BTW smart power is great mod

radiant heart
#

with the engines it's a bit less of an issue but prior to that beeing limited to water produced power could bottleneck your production fast

shrewd horizon
#

Ok... at some point f game solarPanels is great option IMHO

radiant heart
#

yeah solar too but still needs space, engines beeing stackable is the more reliable power ( don't even have one 🀣 )

shrewd horizon
#

Ok... WB can stack engines? I didn't even know

#

πŸ˜†

radiant heart
#

yeah the model let's you tower them up

#

But that line of waterwheels + enough storages i have no need for engines, solar, even my abusive nuclear power plan is always on idle

#

Like this is only a decoration at that point 🀣

radiant heart
radiant heart
#

Chilling zone not connecting

radiant heart
radiant heart
#

I love and Hate that assembly line so much of both at the same time. super usefull, the design is awesome but path managment is the biggest annoying thing you came up with in a long while πŸ˜…

radiant heart
#

LOOOOLLLLLLLLL Dafuq is that one, never seen it? they got a chance of beeing killed in the nurseryclinic?

radiant heart
#

πŸ€” Why does a gaZ extractor needs a worker?

radiant heart
#

(where do I start a petition to bring back the "Z"?)

radiant heart
#

the swap is done, thanks for the early bird rebate ! 🀣

distant wigeon
wispy crypt
#

Harvester's Cottage doesn't have the bonus/benefits that Harvester's Office has

#

Is it a bug?

shrewd horizon
shell fiber
shell fiber
#

This is the death message for mild disease I think, but I wasn't sure it could actually happen since mild disease are contracted in workplaces and most of them don't give more than a fraction of the negative need

shell fiber
static rivet
#

Really looking forward to trying out this mod, I really like the depth of the tech tree, though it's a bit daunting in comparison to the relative simplicity of the main game but am looking forward to it when the mod is a bit more complete

shell fiber
#

well it's really close to completion at this point, the early game is not going to change much anymore

shell fiber
static rivet
#

Yes. I've been following the updates constantly πŸ™‚ I'm close to finishing a modded IT play through but it's getting a bit boring now as there is not much to do once you have 'solved' the badwater, even on hard. Looking forward to a different challenge with more gameplay systems and variables to balance 🦫

radiant heart
radiant heart
radiant heart
radiant heart
#

Giga drill for salt plz? it's getting a bit ridiculous the amount of small mines you need at some point πŸ˜‰

#

or i guess some sort of "in water" mech thingny assuming the water is a bit salty πŸ€”

radiant heart
#

How about giving those "triangle roof upgrades" the "roof" bonus?

#

like this is dumb but still better and more compact/popefficient

#

even the basic building could have the bonus since they have a nice roof πŸ€·β€β™‚οΈ

#

maybe it's just me but IMO that one should be better

radiant heart
#

How about a "purifiying station 50 gold bars+ ... whatever, 3x3 and sits on top of a badwater source. with "awe" bonus "you won ?" ok it's dumb but would be a nice "you did it but you ain'T done milestone"

sullen cape
#

Heh the dam drain house seems to be nerfed, but it still says 3 cubic metres per second, what's the new value? (assuming it has indeed been nerfed)

sullen cape
#

I might take a liberty here, I think the new storage amounts for the earlygame stuff feel quite powerful, I used to have to remember to have enough materials to produce say Mushrooms overnight πŸ™‚

Edit: at least I don't think I have to prioritise them by haulers anymore, so I'll take it

radiant heart
sullen cape
#

Haha I mean to dynamite out more minesites

sullen cape
#

That's a funny LoTR reference you snuck in there too πŸ˜‚

outer holly
#

1st drought kicked my ass! had enough berries for 1 adult and 1 child. Now I have 2 adults and 1 child, so in this save, there is a lore reason why they are albino lol

radiant heart
outer holly
#

humble beginnings, cabbage and tree farm. And plenty of water from the ancestors

radiant heart
#

been there a couple times, those ancestors are nice when they leave you a bunch of stuff

outer holly
#

WELP with only 3 beavers, the next drought will be EASY

radiant heart
#

that's what i thought, gotta be mindfull about your reserves, at least it can't be a badtide, yet...

outer holly
#

shhhhhhh

radiant heart
#

πŸ€·β€β™‚οΈ

outer holly
#

first baby since the "Incident"

radiant heart
#

"we don't talk about 'the incident'tm "
-RCE 2024

outer holly
#

MHMM

#

3 sapient beavers starting an outpost with cabbage and blueberries as their only food. Time to make it a D&D locale

radiant heart
#

water and cabages, that's all they need, rice balls is a nice bonus once you can do some

outer holly
#

gonna base em off of Castoroides Ohioensis

#

The size of Halflings

radiant heart
#

Ooo yeah those massive 10ft tall beavers

outer holly
#

i wonder if i can make a family tree off this

#

get it?

#

lol

outer holly
#

this family tree

radiant heart
#

not gonna talk about it but those reboom are some really bad insest pools

outer holly
#

the difference between hoomans and beavers

radiant heart
#

need the IT breeding pods 🀣

outer holly
#

i'm literally just basing this on the housing the moment a baby pops up lol

radiant heart
#

like it, tought about it but too busy keeping them alive to actually do it , good job!

outer holly
#

and since the game doesn't really seperate genders, i have to make do lol

outer holly
#

I wish there was a way to assign permanent housing, so the adults don't move out or change housing unless it's to leave their parents

chilly nacelle
outer holly
chilly nacelle
#

No

outer holly
#

the green things are beaver yoga mats

chilly nacelle
#

Oh I see.

outer holly
#

lmao, I'm guessing anyways

#

my son pointed it out lol

chilly nacelle
#

I'm guessing everything in here is about this mod?

outer holly
#

yea

chilly nacelle
#

That's a shame. It adds very interesting things but I don't want to change the water or anything

outer holly
#

the water doesn't change from my experiance

#

they are called Water beavers because almost all their buildings are Levees

chilly nacelle
#

Is everything they have restricted to just them?

outer holly
#

no, sadly. But it says on the other "clans" that the mod is installed and will make them wierd

#

I just enable and Disable whenever i want/don't want to play them lol

#

Family tree getting kind of funky

#

the yellow X is for when one of them decides to die

radiant heart
outer holly
#

you know i honestly forgot i had that installed lol

radiant heart
radiant heart
outer holly
# radiant heart so they are reptiles?

idk. I was originally assuming the genders of them based on housing, But Colovux and Khajaki (previously both labeled as Female) had a child, so. . . .

#

Then again, I'm autistic and the separation of genders these days has been confusing me. Like I get sexuality, but biological genders?

#

Meh, this isn't the place to get into this lol

#

my wife has assured me that i am wrong on every count there LOL

outer holly
#

I got to 21 beavers, and I missed one

#

so here is the final draft

radiant heart
sullen cape
#

Beavers are true hermaphrodites, like breeding animals in Minecraft πŸ˜‚

#

I dreamt I run out of supplies in my backup district, again πŸ˜…

shell fiber
# chilly nacelle Is everything they have restricted to just them?

It's an entirely new faction so they have their own food, their own production chain and everything.

The most important changes are that you don't have levee blocks, instead most buildings are levees and houses, and science actually costs resources to make instead of the "build a few science huts and forget them forever" of the other factions.

And lastly there is a lot more resource variety and tech progression in this mod, so it's a lot harder than other factions

shell fiber
shell fiber
outer holly
#

and thank BEAVER JESUS for the irrigation systems lol

shell fiber
#

well at least in terms of design πŸ˜‰
but it's also to guide people in to rebuilding the district center first

outer holly
#

honestly better than just dumping 60 logs in a river and hoping they cluster

#

i love how challenging they make the Diorama map because of the need to plan everything

shell fiber
#

ahah πŸ˜…

#

i think diorama will be an exercise in patience more than anything, gotta keep the population low

outer holly
#

I have yet to try it on Hard lol

shell fiber
#

uuh, hard mod is not really something i recommend but sure πŸ˜…

radiant heart
radiant heart
shell fiber
#

then i need to remake the hindenburg πŸ˜…

radiant heart
shell fiber
#

well to be fair with 1500 pop many things are not going to scale efficiently

#

for example you have like 100 kitchens right ?

#

first one is yet another lumberjack

#

second one is yet another harvester

#

also, i added the roof effect to farm upgrades

shell fiber
radiant heart
#

for the mechanized ones, think somewhere around 30 too of the non-mech ones and 12~15 coocking tents.
9-10 great coocking tent but need a bit more of those

radiant heart
radiant heart
#

should be able to chop out another close to 100 when i figure out how to replace the presses in my dam by assembly lines

rare ferry
#

Did the bad water pipes get removed?

shell fiber
#

bad water pipes ? you mean the shower-like attachment to the 3x4 bad water pump ?

rare ferry
#

Ya, the one that let it reach down into deep reservoirs. I cant find it anymore and didnt know if it got moved somewhere or if its just gone.

radiant heart
radiant heart
#

Looks like something is up with the depth detection on the drain house, or now it needs to be at least 1 blockunder?

#

noting a little dynamite won't solve!

radiant heart
#

at that point just get it from the small aquifer, will avoid contaminating your beavers

shell fiber
# rare ferry Well I had need of it.

well the rationnale for this thing was that there was some maps (typically plateau) in which bad water was essentially inaccessible early on because it was far lower than the starting space. but since then i realized that there was simply no way around this issue, and since i made other types of bad water pumps i figured this thing has no reason to exist anymore

#

but yes, now the small aquifer pump can also pump bad water

shell fiber
#

enough playing for now, got my first exploration balloon up in the air, preparing location for a second landing pad

shell fiber
shell fiber
#

new update posted btw πŸ™‚

shrewd horizon
#

@shell fiber please update the changelog (in free time if you have any😁) because we don't know what's new

#

Canteen and fruits bar.... three recipes with identical ingredients? Thats is todo yes?

radiant heart
#

they don't have the same amount of stocking

radiant heart
radiant heart
# radiant heart

Those still don't work after the update, do they have to be completely submerged now with the nerf? didn't have that issue before

rare ferry
#

Did the treated planks get removed as well?

radiant heart
#

(alchimist)

rare ferry
shell fiber
#

had completely forgot about this

#

tbh it's kind of a drag to keep updated

shell fiber
#

but the water capacity is reduced

shell fiber
radiant heart
shell fiber
#

maybe you have something blocking the entrance ? or the exit ?

radiant heart
#

could it be the overhang of the assembly line beeing considered a "watertight" and it blocks the flow under?

#

on the entrance it's platforms and shafts, almost always have something like that on the others that work properly

#

Just tought about it, didn't connect the house part to a path yet since it was in the testing, does the house part beeing not connected prevents the drain from pumping?

shell fiber
shell fiber
radiant heart
radiant heart
radiant heart
#

could it be the ladder blocking the outflow?

#

removed it and nope.. really strange

#

worst case i'll just delete them all and drop in mech pumps πŸ˜…

radiant heart
#

RE: well-beeing, now hovering around 105, 107~8ish max, but been pinning decorations all over the place so a bit hard to see if the slower decay helped that much now that i think about it πŸ€”

rare ferry
distant wigeon
radiant heart
shell fiber
#

I'll poke at that... Someday πŸ˜…

radiant heart
shell fiber
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Well I could, but ideally I should make whitepaw-specific variants πŸ˜‰

sullen cape
#

My unlimited dam drain ones work, but it's 0.5 flow rate instead of 3 πŸ˜… . But that does make sense keeping it in line with the other late game water pumps. Are cannons 0.5 cms as well?

radiant heart
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F that, i'm scrapping all the drain houses, need to lower my~~ pumps ~~pop anyway and nuclear is not even running 🀣

radiant heart
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(btw this is still not connecting)

shell fiber
shell fiber
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Oh Hollywood letters

shell fiber
sullen cape
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I used the ||Dev mode|| and the results from the dam drain were identical to the mechanical water pump at 0.5 measured by a Stream Gauge (finally remembered the name)

radiant heart
shrewd horizon
#

An alternative to sunflower oil would be useful. I noticed that at a later stage of the game we won't go further without a huge field of sunflowers. Mayby some synthetic version...

radiant heart
shrewd horizon
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I only notice sunflowers are everywhere... in food, oil, mechanical parts like drill, dynamite as a part of nitroglicerine...

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and of course tar

radiant heart
#

Yeah they are heavily used, need a lot of planting space for sure up to the point you can get the vertical farming

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biggest issue is beavers eating it before you can use it to produce other stuff, need to overproduce

shrewd horizon
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The resin has its own synthetic version... maybe sunflower oil too ... a building similar to an oil refinery🀣

radiant heart
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yup grapes too but wine is i think the most powerfull well-beeing boost makes sence that it is a bit hard to get there

shrewd horizon
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It doesn't matter that you have thousands of other foods. beavers still attack grapes or sunflowersHappyF

radiant heart
#

they go for the one they don't have , if you don't produce much they just get one bite and it doesn't fill up the green bar to the top

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that run i did grapes super late on a large field and it was way easier to manage instead of just making a tiny patch that creates chaos with all the beavers running around for one bite of grapes

shrewd horizon
#

We need this πŸ˜…

heavy lodge
#

Maybe, a new farm, only for sunflowers, with an additional farm upgrade on top (serving as oil press)πŸ€”

radiant heart
heavy lodge
#

Is not environmental friendly to use mineral oil. Organic one, IS ....

shrewd horizon
heavy lodge
outer holly
#

0.o haven't seen this before:

sullen cape
#

Om nom nom nom

radiant heart
#

flipable assembly line would be neat if not too much of a mess to do πŸ˜‰

sullen cape
#

BTW, you know what I think is harder to deal with than hard mode? Districts. Making Kimchi? Nah, the beavers eat all the cabbage rather than export it haha. As soon as I grew cabbage in the same district that I was making Kimchi it worked a lot better. ||Stop. Eating. The. Sunflower seeds gawd damit||

radiant heart
abstract vector
shrewd horizon
#

A mysterious riddle... how to take beavers on a balloon trip

radiant heart
#

would have to ask lapan when he pops up

outer holly
outer holly
outer holly
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I don't understand

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he died durring the day lol

outer holly
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GUYS, I'm dumb and blind and can't find where to make Scaffolding for platforms

outer holly
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thank you!

radiant heart
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yw

outer holly
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omg i went through a baby boom earlier so now all my adults are dying at all once

sullen cape
radiant heart
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Ok, fine, i give up, no clue how my beavers are getting contaminated still ( even got a kid contaminatedπŸ€” )

sullen cape
#

River surging? Turn off the library as kits can visit? Not sure

radiant heart
#

No surge, and lapan said that if the librairy is not producing stuff beavers don't get infected

sullen cape
#

I'd turn off buildings one by one and see when you stop getting contamination

radiant heart
#

that's gonna take ages πŸ˜…

sullen cape
#

Yup

radiant heart
sullen cape
#

Maybe it's the bad shrooms

radiant heart
#

they can eat the bad shrooms?

sullen cape
#

Making the bad shrooms?

radiant heart
#

kids are not making those tho, that's where i'm getting really confused with the kid getting contaminated

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5-6 contaminated on 1,4k is not a big deal, just annoying

sullen cape
#

BTW your map is incredably well done

regal temple
#

Ooh, what mod are you using to get that much of a zoom out?

I also can't find how to get the glowing fluid. πŸ˜• I know it comes from fireflies, but can't find the bits in between the imported larvae and use of the fluid?
Cheers!

shell fiber
#

Hi all, i haven't been on the computer so much lately, some trouble with my job (again)

shell fiber
shell fiber
shell fiber
shell fiber
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and the glowing fluid is made in the firefly grooming station, it's a triangle-shaped icon in the "advanced buildings" tab

shell fiber
#

i'm trying to poke at the thing that allow water sources to stay open during droughts to keep the nuclear power plant from shutting down, but it's a gigantic clusterf*ck

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i mean the property required is trivial

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but the nuclear power plant is a clusterf*ck

radiant heart
radiant heart
radiant heart
radiant heart
radiant heart
radiant heart
shell fiber
shell fiber
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but it only affects them at night

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since it's a living place, not a workplace

radiant heart
radiant heart
shell fiber
#

but maybe a custom script can do the trick

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like the bad water rig force closes a source

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without possibility of opening it

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so it should be quite easy to make a variant of that that forces it open

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aaah, i see, the FT bad water dome can only force close but otherwise the bad water source still dries up during drougts

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but the IT bad water dome can force it open or close irrespective of the season

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well, i asked about that in the water extension mod

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Oh

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i just had a terrible, terrible idea

heavy lodge
#

Hope not a rig for water source 🀣

shell fiber
#

the aquifer pump would be a lot more fun if instead of being a water pump, it was a water source 😁

shell fiber
heavy lodge
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Nope, will spill sometimes bad water, or not ?

shell fiber
#

uuuh

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now that you mention it...

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yes, that would happen

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hmm...

radiant heart
#

the idea is cool tho but would make it another building entirely instead of changing that one

shell fiber
#

well yes

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hmm...

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well, that is a complicated thing to do, for an other time

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okay, gotta go to bed

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see you later !

radiant heart
#

up to 200 homeless tho but need to lower my pop so it's a good start to chop out 280 beds

outer holly
#

my 8 year old was watching me play and asked "So, droughts mean that the water evaporates, and Badtides are dirty water from humans that are now dead. How do the wet seasons come back if it never rains?"

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I'm was like "dude i'm playing a game of sapient beavers, that question is above my paygrade."

outer holly
#

been playing for 81.3 hours and i JUST realized I coan drag the "demolish buildings" selection...

radiant heart
shell fiber
outer holly
#

It would be a really cool feature

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so like wet season, dry season, badtides. And like every day in the wet season has a 1% chance of flash flooding cuz the rain

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I put it in suggestions

distant wigeon
#

I thought someone was making a rain mod...

radiant heart
#

looks like it worked, 0 contaminated for a couple days now since they don't have access to the nuclear power plant πŸŽ‰

radiant heart
#

Kinda sad that doesn't work, would have made really nice spot for decorations + lights for under to avoid accidents!

Is is possible tho to manage ? i love my giant pillars under with bridges and all but with the pipes able to go 10 deep there is not much ways to "platform" a path without getting into the badwaterπŸ€”

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at that point it's a bunch of ladders on top of the pillars but.... or giant pillars beeing stackables is the simple solution i suppose

shell fiber
shell fiber
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i kind of like my shaft skybridge πŸ™‚

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probably enough beavers for today

shell fiber
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new version up, although quite minor

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a few icons

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the bot standby zone access issue

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and the 3 long giant log bridge

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also, getting enough rice and nenuphars on medium-small maps is...difficult

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i'll probably make an irrigation tower-like thing that doesn't irrigate (obviously) but hasten the growth speed of rice and lotuses (probably will consume saltpeter, because nitrates are fertilizer)

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but maybe that's not a real issue

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just...build more, terraform more

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anyway, good night !

outer holly
#

Gonna to do an Easy run, to try and do some building designs

radiant heart
shell fiber
#

i'm starting to realize that scientifically accurate alcool distillation ratios might not be the best for a game

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i think i'll up all strong alcohol production by 50ish %

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like amazake distillation 7 -> 10

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could go higher but for now that will do

shell fiber
#

oh, right, one more thing

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i know some people kind of like them, but the dam drain houses are probably going to go depreciated

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I.E: will still exist, but will no longer be buildable

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i prefer people to rely on water cannons to be honest

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and also because they are a complicated mess that often dysfunction

radiant heart
shell fiber
#

yeah i think the calculation i made was that half-fermented sake (amazake) and beer were likely 7% alcohol or something, so 100 volumes of that would give one volume of pure ethanol

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but that was too much of a miserable yield

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so i doubled it

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and i took 12-14% for wine, so double

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for now in my run, it worked quite respectably, but even with a lot of rice farming, i think the bottleneck is strong alcohol for the production of brain salts

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now i'm trying to save up 2k science for the ENS

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but i also foolishly went and unlocked giant sequoias and such

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which i have actually little use for

radiant heart
shell fiber
#

let's increase the output of the reciepes

shell fiber
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oh i also moved strong alcohol to the drinkable inventory list, but it's not actually drinkable

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it's just too hard to find it otherwise

shell fiber
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i'm trying to add a new something you might like, but at the moment i'm struggling to find a nice-looking material

radiant heart
#

to replace the wooden dence?

shell fiber
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nah, just to have something to do with all that gold πŸ˜…

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they would give a decoration buff tho

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if i feel motivated enough maybe i'll try to poke at the statues and such

shell fiber
#

looks good now !

shell fiber
#

time to sleep !
GN !

radiant heart
#

GN

rare ferry
#

I cant remember if I've asked this before but is there a way to show the grapes that are ready to pick on the vine? Its hard to tell if I need more gathers in the vineyard.

shell fiber
#

Ah, hmm... Well the grapes actually show but I agree it's not very visible. I'll see what I can do

shrewd horizon
#

@shell fiber Let me remind you about balloon tripsπŸ™‚

shell fiber
shell fiber
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I...uuh... i don't know what to say for myself 🀣

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Statue of waterboarding

radiant heart
radiant heart
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ain't waterboarding with a towel on the face and a more laying down position for the middle beaver? πŸ€”

radiant heart
#

they don't like to have a bridge under tho

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IMO they should have some sort of decoration buff, the 4 long goes so nicely over small mines πŸ˜‰

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it's basicaly a "deluxe" lantern

shell fiber
radiant heart
radiant heart
shell fiber
#

I should also redo the colours on those roofs

radiant heart
#

next door mining i'm not sure what will go on top or stay like that

shell fiber
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Looks fine like that

radiant heart
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and.. because why not

radiant heart
rare ferry
#

Are the small beams that are used for building spiral staircases disabled in Water Beavers? If so is it not possible to build a spiral staircase?

radiant heart
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the one with the sorta giant log in the middle?