#Water Beaver Overhaul

1 messages · Page 27 of 1

radiant heart
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Just tought about it, Dynamite in the kart could be brought back down to 6 since the irrigation towers are back in

radiant heart
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and Done! next wet season all that is getting grenned up!

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just need to figure out waht to do with it 😂

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almost did a big woopsie and use up all my dam BPs, made me think about some sort of "BP Vault" or Archive building that would basically require all the BPs to get built but once done it can create one out of thin air (but loooong) as a failsafe. Or could even replace the copy/artist late game and create fancy BPs right away

shell fiber
radiant heart
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i want to be able to open up if i flood upstream

shell fiber
shell fiber
radiant heart
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would look weird, i like it like that 😝

shell fiber
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i thought i had made a good job making it so they could coexist nicely next to each other 😅

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but if you feel like paying the extra cost, feel free to 🙂

radiant heart
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the utility update is not a dam anymore, could have done with dams if it was the case

radiant heart
radiant heart
shell fiber
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since i added a bunch of recipes that require saltpeter in the abyss lab, i figures an extra source of saltpeter would be neat

radiant heart
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true

shell fiber
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so i ended up reading about the haber-bosh process to make nitrate (saltpeter) out of thin air

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since we have hydrogen, it is chemically plausible 🙂

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so the distillery has a new reciepe

radiant heart
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cool

shell fiber
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it can't be in a building that otherwise consumes saltpeter (hauler glitch)

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so there's only so many choices

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the other option was a saltpeter drill, but that's not really how saltpeter is made

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it seeps up from the rock, but does not exist in large veins as far as i know

radiant heart
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there are not that many that use salpeter, i guess the alchimist would have been the other one making sense but can't be

shell fiber
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if everything is working, i can upload an update in 5 min

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the giga storage is a separate mod though

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that will likely have to wait tomorrow evening

radiant heart
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no biggie, still got all the other storages all over the place

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and was more to give it a try, don't really like the place i dropped those after seeing it

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will move closer to the ruins since a lot of my production is getting moved there

shell fiber
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ah, i forgot the text key for the reciepe

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oh, well, whatevr

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nex update

radiant heart
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figured out what cause that?

shell fiber
radiant heart
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can't remember if it started at 3.3.5 or 3.3.6

shell fiber
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it's probably comming from timbercommons if you ask me

radiant heart
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maybe, anyway, as long as it doesn't crash the game 🤷‍♂️

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The ginormous storage only has the mid hole door right? like you can't get in by a side

shell fiber
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because everything good has to be *slightly * inconvenient 😅

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okay, new version is up !

radiant heart
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aright let's see

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did you update the other mods or only WB?

radiant heart
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I feel personaly attacked... coconuts for balm, like the only trade i don't have going atm AngryIT

shell fiber
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well you gotta use something creamy 😅

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i take it no kaboom 🙂

radiant heart
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nope

shell fiber
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actually my GF will only come around 12h so i'll be around tomorrow morning 🙂

radiant heart
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that salpeter is quite pricy tho in the distillery, doesn't seem worth it

shell fiber
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yeah, i don't really know

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but it's in case you want to get rid of the small mines

radiant heart
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it's back to the stuff from ruins beeing limited, the 10 hydro is really the issue

shell fiber
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if you have the ressource it can produce with less workforce

shell fiber
radiant heart
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5-6/h

shell fiber
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and the distillery consumes 10 / 2.5 h

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so one should be fine to feed one

radiant heart
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yeah but you need it for other stuff too

shell fiber
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hydrogen ?

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true

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eh, it's fine, you don't need it running all the time

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i guess

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or i can make the gaz pump work at night too

radiant heart
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will look a bit deeper into it later, need to get some work done

shell fiber
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okidoki

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i'll go to bed then

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GN

radiant heart
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GN

twilit trench
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Gnite!

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Ya know... is it just me or does the hauling sytsem not know how to handle dirt?

radiant heart
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what do you mean?

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your drills are getting cloged up with dirt?

twilit trench
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Yarp >.< Got two hauling towers, and am dumping it into terrain blocks very close to the production source... just noticed that each hauler even buffed can only carry 3 dirt at a time

radiant heart
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it's builders you need for the terrain blocks

twilit trench
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that tower is taking forever as my "stairway to heven" to get to the access point is taking 9000 years to complete... seems like the same bug in the stackable housing (that stops more then 2 high stacks from being connected to paths) will happen with the stairs, unless there's something they can access. I think building a 2-wide stack should allow it to be built, but OY!

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Err, sorry, "ladder" to calrify

radiant heart
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they can't build straight above them, need some sort of scafolding when you try and build ladders more then 2high from the ground

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the eassy way is just 2 sets of ladders side by side and you destroy one when done. other options are the scafolding/giant pillars

twilit trench
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Aye, I came across the 2 wide ladder function and am using that, haven't had much opportunity to play with pillars yet

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wish you could "stack" the pillars, cant get more then half way up the Construction tower with those it seems

twilit trench
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I guess my question for a balance perspective, is could the "weight" of dirt be reduced some to allow more to be carried per trip per beaver?

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That or invent the wheelbarrow

radiant heart
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think it's +200% carry cap on those

twilit trench
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aye

radiant heart
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builder towers is good if you got too many beavers and mega building project, specially someting far from town with the extre walking speed, other then that, not so great

radiant heart
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right of the bat storage is a luxury item for maps you've got more then one

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end game, 2 labs required (balm and alcool)

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now got 2 spots left but need gears, blades and screw axels 🤔

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and paper ....

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in theory can ditch the blades and don't do Blossom farms (getting logs from giant logs but that means the huge sawmill can't be deleted)

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didn't mention drillbits since it's the same amount of workers as the factory but at some point you also need pop space so.. yeah, those are staying in the factory

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i guess it's gears and axels

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(Btw something is messed up on the display) can't pick anything after scafolding

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think the place name is too long

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Final Awnser :

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now... balance...

rare ferry
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Just got 3.3.7 to work and noticed the 1 high industrial storage pile is gone. Can we have that back? I know a few of the items might have poked through the top, but I'd much rather have a small meaningless graphical glitch then lose vertical building options.

radiant heart
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honestly tho gonna ditch those once the ginormous one is fixed, but yeah the 2high is a bit shitty

shell fiber
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oh, okay, if people prefer it this way 😅

radiant heart
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side note for the Kabooms, looks like the reactor is not sucking water anymore, had a little overflow accident after the update

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good thing i did all those in dams afterall 😅

shell fiber
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it's supposed to be permanently destroying water

radiant heart
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No1, it doesn't destroy water during droughts, it turns of like any water source

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(taht is there since day 1)

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but now it doesn't even destroy water period

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i din't mess with the numbers

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just was curious to look it up

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and yes it's making power without sucking water

radiant heart
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And just to be a bit more of a monster 😂 next "greening" plan

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done for today, poked at hydro a bit but need to to try that "going to bed early"

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Later 👋

radiant heart
# shell fiber how is that even possible ?

confirmed, after a 9D drought, lvl by the reactor is still at 2.9 ( on a 3x3 hole) that started at 3 deep.... not sure what went wrong, but it's done destroying water

shell fiber
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ooh, i think i see

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it's probably confused since the strength is set to negative

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okay, i have to disable that somehow

distant wigeon
# shell fiber it's probably confused since the strength is set to negative

No, Regular water sources and badwater sources when set to negative in the Vanilla map editor will also turn off during a drought. Everything turns off during a drought. You would probably need to figure out where in the code the Ironteeth's Badwater discharge forces it back on during a drought and copy that - otherwise, everything turning off during a drought is normal. UNLESS it was working fine before destroying water during a drought and now it suddenly isn't working? If so, something funny is going on.

shell fiber
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it possibly has something to do witht he building getting disabled when there is not enough water 🤔
it's going to be slightly tricky

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but in the meantime, i fixed the giga piles so they connect properly

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and apparently my gas company is made of fukken morons because they cut my gaz for not paying a 160 JPY (~1$ / 1€) bill... which i have actually paid... 🤪

sullen cape
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P.S. I like how the Gas tank is now called the "Gaz" tank again, a little French is good 🥖

shell fiber
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i got some weird data loss at some point

sullen cape
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Oui

radiant heart
radiant heart
radiant heart
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Just noticed, no love for the "crappy irrigation tower" ? 😢

and the ground one is still broken btw

radiant heart
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that's gonna be something else with 20~ish more balloons 😅 when are we getting air command center to avoid crashes ?🤣

radiant heart
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Tought of the day:
Regarding the "lowering the pop" when hitting the endgame, having a gizillion handicrafters separating lotus from the nenuphars is not helping at all, gonna need a few of those for necklaces and toys so the building is not obselete. Having the CW farm make only flowers too would be nice. even with the burner able to get rid of the extra of one or another, there is always one that ends up full and clogs up the spply chain.
Don't get me wrong, the 2 burning options for early game is super cool and pretty sure i'll enjoy it on aother one.
At that point tho it's just annoying micromanagin on the burner that (IMO) souldn't exist when you reach that point in game.
Thanks for reading 😉

radiant heart
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Think necklaces have the same problem as toys, storage is full but barely 25% of the pop got the buff

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is comic books like toys and necklaces or it actually has a decay?

shell fiber
radiant heart
radiant heart
shell fiber
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But I think I increased the necklace priority too

shell fiber
radiant heart
shell fiber
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Hmm... True

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Maybe I should buff it

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At this point in the game the building being a bit OP should not be a big issue

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If I make the CW farm produce only flowers and super easily the GMO lab vaccines just pointless trash 😥

radiant heart
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GMO lab is still needed for shrooms

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just makes no sense that the claw can't pick that flower on top 😉

shell fiber
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Well it should really just rip off everything 😅

radiant heart
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(glowy stuff is needed a lot with the recent ruin stuff, GMO lab receipe taht need it just became ... mheee at best)

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other idea i had is make the handicrafter lodge do the sorting, so you could have some on nenuphars and some on flowers

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point is micromanaging the burners sucks when you produce a metric ton a day

shell fiber
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I think I can make some sort of handicrafter Mk2 for mass production

radiant heart
shell fiber
# radiant heart i guess as long as it's more pop efficient then the MKI and does the sorting it'...

Yeah that's the idea, but I'll keep that for a little later, my next thing will be updating the balloon mod with a script tobbert gave me (multiple custom storage), then I can use that to clean up the toys, comics and necklaces from the box storage and toss that in a hobby shop of sorts (possibly nerdy attic too), which also allows me to add more toys types from other factions, which allows me to complete the balloon mod

radiant heart
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too bad, nerdy attics are starting to go bye bye, don't really need the regular farms anymore 😦

shell fiber
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Then my next thing will be to unify the triangle roof buildings (farmhouse, herbalist, tappershack) so they are all more or less compatible with the farm upgrades and wood upgrade

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A standalone variant of the nerdy attic is not unthinkable

radiant heart
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some sort of "gamer central"

stiff coyote
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Is there a way to prevent grue attacks? lolz

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Just curious

radiant heart
stiff coyote
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Yeah I had a feeling lmao. Ty.

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I keep getting up in population and then all of a sudden, Mild disease kills off half my population and then I start recouping and look over and see like 6 of my beavers get eaten by grue and the process starts all over lmao

radiant heart
stiff coyote
radiant heart
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getting your coal from burning log might help a bit

stiff coyote
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I FINALLY got my library so I'm hoping that'll help get me the medical beds and I can get the mild disease under control 😂 so atleast I won't lose my population to quickly again

heavy lodge
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But , watch out your food . Running library will kill your food stock !

analog zodiac
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knowledge learning requires a lot of snack breaks after all BeaverDabbing

radiant heart
radiant heart
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tested out the balm lab(on paper) it's bad, how about removing nitro and coco but drop way more resin?
other lab stuff actually cuts down the supply chain and are more pop efficient, as it is right now, better still drop in more alchimist just on balm

I would keep the lotus/brambleand hydro number. but remove the other stuff and drop in 10 resin, 8 clay and use glassware as a fuel like the others, not logs.

If it can be disolved a bit and stay efficient, how a bout + 10 water too and double the output?

stiff coyote
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Also also
How the flip do you make sunflower oil??? Ive gone through all the tabs and I cant seem to find it

rare ferry
stiff coyote
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I cant seem to find it and maybe I'm overlooking it

rare ferry
radiant heart
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idk but there is that TMNT vibe on the green glow that makes me wanna build more

stiff coyote
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Crappy water wheel is built but no water wheel is shown

radiant heart
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some visual problem

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@shell fiber thought that one was fixed 🤔

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part of your "data lost"?

stiff coyote
shell fiber
stiff coyote
radiant heart
radiant heart
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And it's official, no more water pumpers on the map 🤣

sullen cape
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Crazy, congratulations!

radiant heart
sullen cape
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Well I hope the axels don't run out heh

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I'm on modified hard (10-15) days wet 20-30 days dry, nearly getting those large tanks lol 🤣

radiant heart
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hope i realize first !

radiant heart
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trade central comming up! just need to balance it

sullen cape
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I'm on cycle 70, and I'm only just now got my factory working, as my beavers kept dying off during the droughts. Lucky my backup district works, but it's painful when your beavers eat all the food you were saving for science 😂

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I'd recommend 20 day wet cycles if you want 30 day droughts

radiant heart
sullen cape
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Yup

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I'm on new Helix. It's actually very easy to dam for badwater, I just build/demolish one lodge as I need it

radiant heart
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i don't like how they modified helix , IMO should have kept it the same but change the close from start good water to a badwater source and badaboom badabing, helix U5....

sullen cape
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Here's a slightly old screenshot I took

sullen cape
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The badtide is just starting to reach my lodge dam

radiant heart
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on one district?

sullen cape
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I'm using many micro districts, there's 5

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in that picture

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I'm working on a 6th

radiant heart
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kk, i can see 3 centers, does it help? never been a big district fan

sullen cape
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Oh and I see you have great taste @shell fiber, sorry for the ping 😅

radiant heart
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firt time i'm doing district since they removed limits

sullen cape
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Water Beavers feels like it could be Stellaris's version of Gigastructres 😂

shell fiber
radiant heart
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had like 10 gnawing stations on screws prior to the mechanic hooman factory

shell fiber
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So I take it the new relic production rate is much better ? 😉

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Do you manage to get extra ?

radiant heart
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it's much better and i also did some change, don't need as much nuclear fuel as i expected since my water wheels are rocking

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the reactor is nice but needing water basicaly makes it a glorified waterwheel sadly

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maybe on a low water source map it would help but on 1000 island i get all the power i need from the wheels

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(smart power got fixed, workerless buildings no longer get a cheap rebate)

kind spire
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Did the water wheels ever get working? I realised I never followed up on that

shell fiber
radiant heart
radiant heart
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meanwhile, some dumb ass project taking shape!

glossy hornet
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crashed probably because of this when starting a save

radiant heart
glossy hornet
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well it was the last thing in the log

radiant heart
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maybe a yellow one higher that tells if a depedencie is not at the proper version?

glossy hornet
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a what?

radiant heart
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when loading the game, on the console, look if there is a lie a bit more yellow talking about some depedencie, might be one not at the live version

glossy hornet
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nothin

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also checked through the modman, everything I've got is updated

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oh wait got some yellow

radiant heart
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no idea what is the problem, you need someone smarter . sry

glossy hornet
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being completely honest, I don't want to play a mod that breaks every single update

radiant heart
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don't know what's up, it's been awhile since i had crashes from updates

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try to delete
-WB
-2tall storage
-Balloons

and reload the last of each, those are not updating correctly with the mod manager

shell fiber
glossy hornet
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the main mod and ladders or something I forget, wasn't one of the critical ones

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also I did what redneck said to do and got this

radiant heart
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those are all new to me, never seen those "out of memory" things... 🤔

glossy hornet
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maybe I just have too many things running when loading into the game

radiant heart
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maybe

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i'm clueless at that point

shell fiber
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But I should try to make it so it doesn't happen

radiant heart
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does that bridge need watertight anchors?

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or i need to do some good old camera ramming?

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Nvm, camera ramming it is!

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Bungee ramp comming along 🤣

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curious to see how the glow will look with the water and the batteries

radiant heart
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Nooooooooooooooooooo

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How can it be flooded if the only door is on top?

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Glowy fluid and strong alcool got mixed up on the texture 😉

radiant heart
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Sure they got enough fuel in there? they seem to fly a bit low 😅

sullen cape
radiant heart
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i guess so but still... since the other "door" can't be used anyway i was hopping for it not to flood

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anyway, dropped them somewhere else

shell fiber
shell fiber
kind spire
# glossy hornet also I did what redneck said to do and got this

The red text earlier about missing text is just the logs for when it doesn’t find a language file key.

The errors in this screenshot though are quite interesting. I’d point to the memory exception as the main culprit - it may be causing additional required loading to fail

radiant heart
radiant heart
shell fiber
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Btw sorry everyone, I haven't been modding much this week (and actually playing even less)

radiant heart
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don't stress about it 😉

stiff coyote
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Question

When you start up a water beavers game, how many gears do you get from the district center cart?

radiant heart
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not 100% sure, 5 maybe?

stiff coyote
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I was trying to make the paper mill so I can unlock the gear workshop and I only have 2 gears but you need 8 to make the paper mill so im confused on how to get more gears

radiant heart
stiff coyote
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yeah that
but it requires paper and i have none

radiant heart
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need to go primitive papermill at first

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(the white tent one)

stiff coyote
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🤦‍♀️ I completely missed that one. Thank you

radiant heart
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lol, Yw

heavy lodge
stiff coyote
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I literally said out loud "theres a primative papermill?!" xD

radiant heart
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there is so much stuff in that faction it's easy to miss one

stiff coyote
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But after not being able to control the mild disease in my last save, i reset, focused on food and water and now my population thrives at 120 beavers :D lolz

radiant heart
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injuries/disease are hard to manage but burn is the worst, that balm is so rough to make

stiff coyote
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yeah it is @.@ my current task is just bramble atm. the wild bramble takes so long to chop. im basically using as I collect on that stuff

radiant heart
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until you cn get the domesticated ones sure is a long process ( and even there, domesticated don't gather that much faster)

The "bramble dance" takes forever

thorny pelican
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Meanwhile, just a few shots... The rice terrasses are a closed loop, powered by 3 dam drain houses and one overworked lido on the bottom basin 🙂
and I hope the lido on top of the factory is in the spirit of the mod!

radiant heart
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That rice farm looks awesome! 😍
Nice use of the overhang there!

thorny pelican
radiant heart
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what map is that?

thorny pelican
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new york

radiant heart
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looks cool

thorny pelican
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But tbh we modified it, that badwater source is not in the original map. And we added some more ruins 😅

radiant heart
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can't blame you on that one, start without much ruin is quite hard for the WB

radiant heart
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Kaboom nerding it out! 😆

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well, looks like you don't have to toss those in the sky ThinkingIT

delicate leaf
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[Error : Unity Log] The given key Lapantouflemagic.RippedBrambles.DisplayName was not present in the dictionary.

sullen cape
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Lapan just hasn't put a name in for the Ripped Brambles yet.

shell fiber
shell fiber
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or i could just add the entry back and forget about it 😅

sullen cape
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||Make it crash when it gets called, then you'll find it 😈 ||

shell fiber
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also i don't know why i missed that, but the relative density of wood / steel / uranium is actually 1 / 8 / 19 so i'm adjusting the amount of energy stored

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in order to get round numbers i bump the log battery to 1300, which means the steel beams stores 10k, and the uranium 25k

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but i would like to find some excuse for lowering the value for steel because otherwise that's not much of an improvement

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toward the nuclear ones i mean

thorny pelican
shell fiber
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hmm... less wasted space, that can justify bumping it to 30k

shell fiber
shell fiber
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plus radiation if not too excessive doesn't cause anything noticable

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except the occasionnal cancer when you're old

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which may or may not have happened anyway

thorny pelican
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But if you want to stick to real-ish physics, there's no way around that

shell fiber
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well radioactive stuff don't actually glow green, but it's true that my nitpicking might be weirdly selective

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but we can pretend beavers actually get sick... they just don't notice it 😉

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but i'll think of a "radiation exposure" need

thorny pelican
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Maybe you could make exposed beavers glow during the night and act as lanterns 😆

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Something like Mr Burns or Homer Simpson...

stiff coyote
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So the badwater pump needs to be submerged, is that like in 2 deep water or 1 deep water?

thorny pelican
stiff coyote
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hm....ok

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I glanced over here and had massive flood of badwater and now 100 of my 144 of my beavers are contaminated. thats fun

kind spire
thorny pelican
stiff coyote
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Teach me to save more often 😂

thorny pelican
stiff coyote
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Autosave is on but idk how to load a file from autosave cause when I click Load from within the game; it only shows my manual saves.

radiant heart
radiant heart
shell fiber
radiant heart
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and smooth got big signs in 😉

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tought you'd like it

delicate leaf
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All this talk of uranium, are you trying to take the beavers down the same path as humanity? Isn't the main goal of the beavers to avoid doing exactly that?

arctic olive
shell fiber
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but more generally it is just because in terms of game setting and flavor, nuclear stuff is the most interesting yet believable thing you could bring up 😉

delicate leaf
radiant heart
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nuclear could solve a lot of problems, thing is, when it goes wrong it's a high risk that is publicaly not too accepted

distant wigeon
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If we spent actual time and effort on Nuclear power R&D, even the high level waste could be reduced significantly, possibly reused. The low level stuff becomes harmless fairly quickly and then can be discarded and recycled via conventional means.

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But anyways, off topic...

radiant heart
radiant heart
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that's new

delicate leaf
distant wigeon
regal temple
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Hi, hope you're all well. Looking for some assistance with the mod please - I've clearly done something wrong, but unsure what.
When I start a new game, I don't get the option of the new faction. I have only the mods that this depends in installed - I had some others previously, but they are uninstalled for this.
I have tried:
Uninstall all the mods, and reinstall>
Uninstall WBO through the in-game manager, and reinstalled it manually(C:\Games\Steam\steamapps\common\Timberborn\BepInEx\plugins\water-beaver-overhaul_2766781_3.3.8)
Deleted that and tried installing via in-game manager again - waited 10-15 minutes before leaving the screen(and game).

I have testeed a new game without WBO, and the other mods all seem to work and show just fine...I just can't seem to get the option to play as the new faction to come up.
I'm not running the experimental branch of Timberborn, and I'm using Steam on Win11. Any suggestions please? Cheers!

radiant heart
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it wil show you in there

regal temple
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Aha, cheers. I've got an error:
[Error : Unity Log] The given key Good.Balloon.DisplayName was not present in the dictionary. I'll try deleting and reinstalling it again, just in case.

radiant heart
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i get this one too, it's not an issue

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the ones about depedencies will pop in yellow i think, not red

regal temple
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Oh, hah, jumpoed the gun. I also have a yellow one further up. Timber Commons...which is installed, odd.

radiant heart
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probably not the updated timber common

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let's say the mod is looking for timbercommon 1.5 and you have 1.4 installed it will show you it's "not installed" since it's not the proper version

regal temple
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I only installed it this eve, lol. Maybe the mod manager isn't finding the right version? I see that it was updated 16 days ago, will try it manually, if mod manager tweaking doesn't. Thanks!

radiant heart
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think mod manager still installs and older version that doesn't work with the actual version of the WB, i think by updating timbercommon you should be ok

regal temple
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Success! Checking the folder, I could see it was 1.4 it had installed, instead of 1.6
Ticking the box in the manager to install the higher number instead of the live version, did get the correct version.
Now I can begin the pain and struggle! 😂
Cheers for your help! 🙂

radiant heart
#

how about using gold for a "Bling Bling" something that would give quite a boost?

#

(69th bar in the making)

stiff coyote
#

In the screw press. The one before the book

radiant heart
stiff coyote
#

Is it the golden fluid?

radiant heart
#

ananas juice

#

gives "juice" and "ananas" buff at once

#

actually working on getting more of that done

radiant heart
stiff coyote
#

Ah

radiant heart
regal temple
#

I am a bit confused about how to harvest bramble flowers. I've gatherer flag next to brambles that are at 100%, gatherer sat on their arse, not picking?

regal temple
#

Think it might have been a bug - I was on the way to a mass death and reloaded, suddenly they are collecting them. Just one of those things. 👍

thorn dune
#

can anyone remind me how the large farmhouse works?
without the upgrade does the building part of it act like a leeve or just tolerate <1 tile of water height flowing through it?

#

I know what it says it just looks so water tight I was hoping I can use it

sullen cape
sullen cape
shell fiber
shell fiber
thorn dune
#

thanks, time to replan 😅

radiant heart
stiff coyote
#

My large farmhouse for some reason isnt planting any lotus. I have 4 beavers employed, selected lotus to plant and then the beavers just stay in the house all day and dont do anything

shell fiber
#

lotuses need 2-deep water

#

maybe that's the issue ?

stiff coyote
#

oh

#

yeah. the water is all one deep

thorn dune
#

oh, two deep water. time to replan the replan. I play factorio for a couple of months and forget everything

stiff coyote
#

lolz. same. im like, well time to massbuild some dams up here cause i got nowhere thats 2 deep lmao

thorny pelican
#

I have two questions about the power plant...

#
  1. where's the water pumped from? the middle of the base structure or from somewhere else?
#
  1. does it have 2 entrances at that 2x3 part or just one out the front=?
radiant heart
radiant heart
thorny pelican
radiant heart
#

gonna have to give it a try later

radiant heart
thorny pelican
radiant heart
#

just need to blast down in front of the door like the one on the bottom and the backdoor problem gonna be solved

thorny pelican
thorny pelican
radiant heart
shell fiber
#

Also are you still having the issue of the reactor getting stuck to zero water deletion after droughts ?

sullen cape
#

Need a pump, or a dip anybody? Only problem is the lido's now connected to the wrong district 🙃

shell fiber
#

nothing that can't be solved with building more stuff 🙂

sullen cape
#

I saw you mentioned people weren't using buildings as dams so I thought hold on, I need a way to keep my berries irrigated and beavers in one district clean

#

Oh and I've got two big water tanks and the game feels so much easier, I don't have big die offs during long droughts anymore

thorn dune
sullen cape
#

Heh looks alright to me 🙂

radiant heart
radiant heart
#

underestimated ( a lot) the amount of buildings moving all food processing there would be, will have to blast the side too for the gristmills/wine cellars and more presses

radiant heart
# shell fiber hadn't thought of that

would it be complicated to make it buildable by the inside? like if it had something in the middle going to the ground ( kinda like the super irrigation tower that is built from the ground)

On the other hand, that scafolding can afterward be used to also place the power line to it so... not that big of a nuisance

shell fiber
#

basically i give each segment a bit of internal path and that should do the trick

#

no idea if that will allow to build the connector shaft at the moment

radiant heart
#

don't stress about it, it's more some QoL stuff then an actual problem 😉

heavy lodge
radiant heart
shell fiber
#

well hard and mildly inconvenient doesn't have to mean annoying 😉

#

rn i'm fixing the irrigation towers

#

apparently I didn't make the irrigation tower flippable, it is now

radiant heart
shell fiber
#

but no one told me it was broken 😅

#

(or i missed it)

radiant heart
#

did you just forget the shitty one or decided not to bring it back in?

shell fiber
radiant heart
#

the tiny tank that irrigated maybe a 5~6 radius

shell fiber
#

the irrigation lodge is good enough

radiant heart
#

it's more about the price tag early game, iirc it didn't need planks, you know for those weirdos that play hard mode 😝

shell fiber
#

aaah

#

hmm...

#

true

#

grumpf grumpf

stiff coyote
#

Me:
Playing peacefully working on large farmhouse
Learns lotus need 2 high
Builds dam
Didnt see the 3 wide gap in the bramble and flooded my field of green beans
🙃🫠 lmao
Building yet another mass dam 😂

shell fiber
radiant heart
#

that's cute!

heavy lodge
#

some little bubbles to be... jacuzzi ?

shell fiber
#

that would require power 😉

radiant heart
heavy lodge
#

nothing is without pain 🤣

arctic olive
stiff coyote
radiant heart
#

i don't see what's the problem

#

@shell fiber coffee buff is in the omni food but required for the omnidrink and not in there 😉

#

got 100% of my beavers with coffee and barely started importing, made me do some research 🧐

shell fiber
#

i also added foreign food to the reciepe and the associated need to the effect

radiant heart
#

coffee is in the buffet or the bar now?

radiant heart
shell fiber
shell fiber
#

what was the reason for removing it already ?

#

too many cooking tents ?

radiant heart
shell fiber
#

okay, but since there is clearly cabbage and mushrooms displayed on the tables, the reciepe requires one raw cabbage and one raw mushroom instead 😉

#

not that it should really be much of an issue

shell fiber
#

oh crap, midnight already

#

and i still need to take a shower

radiant heart
#

GN !

shell fiber
#

well i started a new timberborn game

radiant heart
shell fiber
#

because i felt if i stayed too long without playing i would forget what i wanted to do

#

cycle 4 day 13

radiant heart
#

no water canoning the lake yet ? 😢

#

Ooo, yeah they are locked back , forgot

shell fiber
#

it's science locked now

#

actually i also added a small 30 science lock to the irrigation tower (not to the irrigation lodge)

#

just so that people don't try building something that cost 45 planks when they don't even have science running

radiant heart
#

not aware of most of the early game stuff, didn't start one in months, still on that same run ( 250+ cycles)

shell fiber
#

and my next to do thing if i remember correctly, was to rework all triangle-shaped roof buildings to they are all interchangable for upgrades

#

i'm also thinking about an irrigation tower upgrade for farms

#

but that will require yet another custom model

radiant heart
#

who needs farms?🤣 except to place a nerdy attic on them

shell fiber
#

or maybe that will be for a forester + triangle roof whatever (berry harvester / tapper / woodcutter / farm)

shell fiber
radiant heart
#

atm it's opposite world, small farms are helping the large one gather the pumpkins and not planting anything

shell fiber
#

they don't even take so much workforce to harvest 🤔

radiant heart
shell fiber
#

uploading new version

radiant heart
#

let's just say the storage is not super efficient atm, redoing all my production and then gonna work on the storages/transfer thingnies, now it's all over the place 😅

#

production reservoir is comming along nicely

shell fiber
#

oh i just tested the mega box storage, it doesn't cause any ram issue so it's probably going to be up soon

#

actually i could do it right now

radiant heart
#

cool, sure gonna be nice having those around

shell fiber
#

(i didn't test them extensively)

radiant heart
#

as long as it only crashes the game and doesn't corrupt the save ...

shell fiber
#

i'll be back in 10 min

shell fiber
#

but there's nothing in there that could cause such heavy issues

#

storage mod updated

radiant heart
#

alright, time to update both

stiff coyote
radiant heart
#

that was my first run on U5, waterfall is a classic

shell fiber
#

doggamit it's already 1:30 am 😭

#

GN !:

stiff coyote
#

Good night!

radiant heart
#

GN!

#

No Kaboom!

regal temple
#

Hi! Hope you're all well. My brambles got killed by a bad tide, aha, so Floristry for me! Except - wherever I try to place it, it is red. Are there limits on its placement that I have missed? Thanks!

radiant heart
regal temple
#

Aha! Cracking, cheers!

radiant heart
#

running out on ICE, barZ can't keep up 😦😢

radiant heart
rare ferry
#

Did the 1 high industrial piles get added back in?

radiant heart
#

but the Ginormous ones are in, just warehouse on top of warehouse is not cooperating

rare ferry
#

Eh, I just want the 1 high. Not really playing maps where much more is needed.

radiant heart
#

I get it, not a fan of the change too, maybe would need some sort of storage like the glorious one for the problematic items and give them theyr own but it is not a priority for lapan atm i guess

rare ferry
#

Im just stuck on 3.3.4 till then

radiant heart
#

Gentle canyon and waterfall you could probably find space for a ginormous stack and some meds/smalls where needed on request mode🤔

#

medium maps are not that bad, wouldn't wanna do a run on diaorama 🫣

radiant heart
#

(first try since today's update)

#

probably a woopsie so get it while it's there 😉

radiant heart
#

Thanks ! LoveIT Nice that it actually works

shell fiber
shell fiber
radiant heart
radiant heart
shell fiber
#

Just Dev mod locked them

radiant heart
#

or something like that

shell fiber
radiant heart
#

but we couldn't build them anymore, a new build was the 2 high edition

shell fiber
#

Yeah

#

But now I swapped them again

#

So you should be able to build the normal 1-tall variants

radiant heart
shell fiber
#

Despite glass and saw blades poking though the roof

radiant heart
shell fiber
#

You don't like them being 2 tall correct ?

radiant heart
shell fiber
#

That's a fair point

#

Ahah

#

Sorry

radiant heart
#

was mostly done with those and replacing with ginormous but i get his point

shell fiber
#

To be fair i didn't like it much either, but stepping on saw blades...

radiant heart
#

having both would be cool for more options but if only one has to stay, plz only the 1 tall

radiant heart
#

well, my turn to say"shit, midnight" later 👋

shell fiber
#

Ahah, good night !

shell fiber
sullen cape
#

It green!

#

Nice

shell fiber
#

and not even radioactive ! 😅

shell fiber
#

new lumberjack

#

With that we have :

  • Regular farm
  • Lumberjack
  • Gatherer
  • Tapper shack

all interchangable as far as the farm upgrades are concerned

#

and i'll make them all also be able to carry the triangle half of the wood upgrade

#

despite it being quite boring to be honest

#

btu that's because i don't have any great idea of what to do with it

#

of course those will be in addition to the regular stackable ones

#

whelp, it's midnight, let's call it a day

abstract vector
#

Welp I finished greedy builders, time to figure out how to get this mod to work

shell fiber
#

Make sure you have the right version for all dependencies (especially timber commons...) And no weird incompatible things😉

shell fiber
#

hell yeah !

#

also, i made a variant for the forestry upgrade

#

the previous one will have a shorter tower

#

and the old tall tower will be an observation deck attraction

#

this way there is some actual purpose in building either

#

also, since i made them display the beavers that are currently inside, they are no longer houses

#

much to everyone's benefit

thorn dune
#

you've found a way to convince me to build tapper shacks 🙂

shell fiber
#

well you don't have to build the tapper shack

#

farms or gathering houses also work 🙂

#

also, would anyone be really upset if i were to remove the windmills entirely ? now that we gaz and nuclear

radiant heart
shell fiber
#

If i make an irrigation upgrade, should it be a farm upgrade or a forestry upgrade ?
(should it require a forester or not ?)

#

note that i can do both 🤔

thorn dune
#

but they're all late game, how do you keep anything running during droughts without windmills?

shell fiber
#

i was thinking more battteries and such

#

but yeah, meh, might as well leave them

radiant heart
shell fiber
#

nah, i think i'll let people sacrifice a couple squares for a proper irrigation tower

#

i've poked enought at those for quite a while

radiant heart
#

we already have quite a few optins, it's not really needed

thorn dune
#

honestly I use windmills because they cost 10 science

shell fiber
#

whelp, everything seems functionnal with my latest changes

#

time to playtest a bit

#

might as well stream a bit

shell fiber
#

oh, in case i didn't say it : since i trashed the need increase system entirely, beaver jails will actually prevent jailed beavers from getting out by freezing the thirst, hunger, sleep and filth needs

#

while still slowly removing the contamination

#

so... they're in jail, with nothing to do except clean themselves

#

also the farmer assistant farm upgrade now requires pine resin and no longer tar, to make it a bit more accessible (you can use your first science for that rather than unlocking the screw press, alchemist etc)

radiant heart
shell fiber
radiant heart
#

nice

shell fiber
#

hmm... i always want to build the pass-through lodge far earlier than i can afford it, am i the only one ?

#

i'm thinking about lowering the price drastically

radiant heart
#

prior to badtides, yes, now not really,

shell fiber
#

without it it's hard to plan a dam early on

radiant heart
#

idk, never used it much, it's cool but i fail to find a use for it most of the times

shell fiber
#

well basically i want to start damming up the river, but if i place anything else on the bottom layer, i'll have trouble finding a path to the other side later

#

so i changed Tar to PineResin and removed the science lock

#

increase the cost in general building material too

#

and the kart gives 2 gears so it can cost 2 gears instead of 6

radiant heart
shell fiber
#

ahah

#

oh i should also probably remove the worker from the small irrigation lodge

#

that's really a waste of workforce

radiant heart
#

those early gears are for pump upgrades normaly in my case 😉

shell fiber
#

if somehow haulers get overwhelmed not having water deliveries would be too dangerous

#

i'll let people min-prioritize it

#

so my next thing to make would be the food processor / assembly line

#

for replacing a bazillion handicrafter

radiant heart
#

no idea what you're talking about (only got like 20 of those 😅 )

#

was worst but now dynamite is made in the mine

#

those mine modules are quite handy!

thorn dune
#

does the pass through work if it has water flooding both entrances?

#

if it does I'd have used it more if I knew that

radiant heart
#

it just can't flow over it like any other building it would be considered flooded

thorn dune
#

the biggest issue with making dams in rivers is getting a three long set of tiles to put the 3x2 dam on top of.
even the 3x3 blocks are uselss for it cos they flood inside the hole

#

so if you can put two pass throughs back to back and have the exit of one lead into the entrance of the other it solves the problem, you can put the dam on top without having one side entrance completely flooded

radiant heart
#

that should work, used some pass trough and one side is directly connected to the door of a badwater pump

thorn dune
#

I've used 3x3s with side doors for it before but it's tricky to make work becasue of the hole

#

the issue is really if it'll count as flooded but I guess the doors in the middle of the block definitely have no water so won't. I should've done this much earlier

radiant heart
#

not sure how the "flooding" is managed on that one, normaly it's as long as the door voxel is not underwater it's ok but with 2 doors🤔

shell fiber
#

New version uploaded ! some nice new things ! 😉

#

i don't remember where the door voxel of the pass-through lodge is, might have put it in a weird place

#

anyway ! shower time, then GN !

delicate leaf
# radiant heart with the nerf they have it's not like they are super usefull anyway

I strongly disagree with that statement. On some maps (like the trickle map) it's near enough impossible to make use of waterwheels etc right out of the gate. Even after all the bombing I've done to flatten out the land I still don't have enough space to get started with waterwheels. Windmills have been a key element to my playthrough for quite a while since the start,

radiant heart
radiant heart
#

🤔 so i have to get in by the back? could the path part in front of the gatherer be buildable? (like for a platform or a ladder)

radiant heart
#

Paper not showing up

radiant heart
#

is the pumping speed of the mechanical pump better, worst or equal to a drain house? 🤔

sullen cape
#

Was cursing the lack of a triple platform, but I guess that's part of the game play. Also it feels illegal to use the curved stairs lol 🙃 coming from vanilla

regal temple
#

I'm confused how the upgrades for water pumps work. Wherever I try to place them(next to one, between 2, on top of one, ontop of 2), they are red. What have I missed this time, lol? Cheers!

radiant heart
radiant heart
sullen cape
#

My game just loaded in 130 seconds, after normally taking 7 minutes?

radiant heart
sullen cape
#

I can finally run my library all the time haha!

radiant heart
#

lol, even if you pause it the aura was effective 😉

I had all those "negative buildings" rammed in one corner of the map, no way i redo all my colony but would be curious how it would have ended up not having those from the start 🤔

sullen cape
#

I feel called out haha

radiant heart
#

(the shower barrel also has that comment, was actually a request i had on U4 while playing hard😝 )

sullen cape
radiant heart
#

On my hard run I had massive pop swings, like between 25 and 75% die out during droughts untill i could build a massive reservoir. at one point iirc went from like 350 to 3

regal temple
#

Oh wow, thought I was doing well to get to 13 - 1 pop left after a bad tide followed with a drought lol. Beavers reproduce via budding, right? 😂

radiant heart
#

yeah... need 2 at minimum (unless playing IT or if they changed it)

#

but the basic rule is "2 beavers and a dream"
-you get the water and i'll get the food...

shell fiber
radiant heart
#

can they access by the side?

shell fiber
radiant heart
#

will have to do some redesign then, 4 mech pumps can't even fill up my reservoir :S

#

tought they were better then that

shell fiber
#

maybe i should buff them

#

but to be honest... i don't like the dam drain house as they currently exist

#

too complex, too strong

radiant heart
#

would be nice, i mean my thing is deep but not that wide, basicaly it's 4 meca pumps large (plus the corner shafts since they can't link directly 😅 ) 16x10 maybe? can't go on game, atm to double check

radiant heart
shell fiber
#

not sure i'm very clear

#

basically i wanted something that can pump out lots of water from a dam, removing the need for a side channel using a regular triangle dam

radiant heart
#

gotcha

shell fiber
#

but there's no way a single building can pump enough water

radiant heart
#

like having it prevent the dam from flooding ?

shell fiber
#

yeag

#

building lots of tiny ones could do the trick, but that causes issues with the dam = house rule

#

plus the power issue, plus the protruding part messing with water pump upgrades

radiant heart
#

Maybe lock it with at least a BP for the house and a ENS thingny for the actual turbine?

#

I get you don't like what you've created but at the same time they are so cool and usefull...

shell fiber
#

well that is a building that kind of need to be at the bottom of a dam, so it can't be late game stuff

#

doesn't have to i guess but that's how i think it's supposet to be used

radiant heart
#

that's what i did, dropped them at the bottom of my dams, mabe a bit too many, tho since they pump so much😅

radiant heart
shell fiber
#

well i'm not going to take any rash decision of course, but i need to think about how i want things to work in relation to that

#

there's the option of "make pretend" underground buildings

radiant heart
#

kinda like the "tunnel shafts" that something exist but you don't see it?

shell fiber
#

sort of

#

imagine a mario pipe comming out of the ground in whichever location you want, and 5-10 blocks away an exit pipe to transfer water

#

well actually that's just an other water cannon

#

but that can be build at the bottom of a dam i guess

#

hmm

radiant heart
shell fiber
#

oh yeah right

#

good point

#

but the issue is the water output i think

#

i should ask him

#

but i think ultimately the problem is more that the entire thing might be unnecessary

#

maybe the true solution would be to make all watertight buildings **completely ** unfloodable

#

so you could just let water flow above it, no F given

#

🤔

radiant heart
#

that would be quite a game changer

shell fiber
#

did i have a good reason for not going that, or did i just forget what it was

#

i mean i wouldn't want entirely underwater cities, that's kind of weird

#

Oh !

radiant heart
#

"beavers need some air in theyr houses" or something like that iirc

shell fiber
#

i could just make a snorkel building to add on top of the door voxel

#

like a tall chemney thing

#

that would actually be watertight

radiant heart
#

would have to be clear where the voxel is tho ( wink wink pass trough lodge)

shell fiber
#

but that would require people to plan their dam so the doors are all stacked 🤔

#

OR

radiant heart
#

that would be more then a "minor inconvinience"

shell fiber
#

yeah

shell fiber
#

Ahahahah !

#

lol what a TANK

#

litterally takes the full road 🤣

#

🤣

radiant heart
#

🤣

#

Hauler bots in the making? 👀

heavy lodge
radiant heart
shell fiber
shell fiber
#

hence why it's double size and has a 100 carrying cap

radiant heart
#

did you miss a "0" and meant +1000?

shell fiber
#

oh no it's in kg

radiant heart
#

kk, so +800~ish

shell fiber
#

beavers have a base of 14kg

#

right now i'm eyeballing it

radiant heart
#

speed the same?

shell fiber
#

at the momentyes

#

but to be honest, right now i'm mostly poking at the bot system to help out battery smooth

#

regarding the waterbeavers, i think using the enslaved souls of the damned as workforce is still more fun

#

but there is the texture issue

radiant heart
#

How about helping me with my juice/lotus ? 🤣

shell fiber
#

oh yeah right 🤣

radiant heart
shell fiber
#

but i didn't forget, just got sideway'ed

shell fiber
#

problem is that i don't think the current ones have been extracted correctly by asset ripper

#

and the old ones may or may not be able to tap in the game's animations

#

but i can probably find roundabout ways to do my thing

#

like remove the model entirely, and replace it with a cloud of black smoke or something

heavy lodge
radiant heart
shell fiber
#

well for now my bots will live for a solid 3000 cycles 😉

radiant heart
shell fiber
radiant heart
#

that's cool! ( so only bots could move the giant logs around?) 😅

heavy lodge
#

LOL, that monster could take all storage, not only a copuple of items 🤣

shell fiber
#

but no for the giant logs, i don't think i can make it bot-carriable only

#

but if i can mod bots, i can mod beavers too, and in theory i could add a carrying model for the sequoia

#

but that seems like absolutely not worth the effort

heavy lodge
shell fiber
#

oh trains would still be amazing

#

but what i wanted to check with this tiny video was the movemment speed

heavy lodge
#

Not if require too many scaffolding for tracks 😛

shell fiber
#

right now i have halfed the animation speed to fit with the double size, so it feels natural

#

but if instead i keep animation speed and double the movement speed...

radiant heart
#

If the price tag is high ( and i guess it will) they better be OP!

#

(btw did you forget to toss in the nuclear grav batteries in the last update or just decided not to include them?)

shell fiber
#

The walking animation is a bit yikes but otherwise it's fine

radiant heart
#

looks a bit funny when carrying stuff

shell fiber
#

i think they also can carry stuff on their back while running, i can just lower the walking/running threshold

#

probably

kind spire
#

I think they carry on their back when they’re employed as a hauler

shell fiber
#

ohh

#

probablyyes

#

let's try that tomoroow

#

gn

radiant heart
#

gn

distant wigeon
#

Yeah, the halved animation speed looks better.

radiant heart
#

maybe 75%?

kind spire
#

I wonder if you can make it so only bots can carry the sequoia logs

#

Or am I giving the evil mastermind too many ideas? dogekekcry

radiant heart
#

but the builders 🤔

kind spire
#

Ah darn! Beaten to the punch lol

radiant heart
#

idk, way above my brain

kind spire
#

I don’t think there’s anything in the game that limits the hauling of goods, so probably not an easy way to fix that

#

Or rather, implement that

radiant heart
#

is there any ressource that is "bot only"? even the grease/punch cards.... biobeavers can make/transport it 🤔

#

and i guess even if you put the giant log super heavy the beavers will still try and move them around just be super slow at it ( kinda like the anvil that is technicaly above carry capacity)

stiff coyote
#

Are irrigation barriers in this mod?

radiant heart
#

nope

stiff coyote
# shell fiber

That crossed out section sounds like something RCE would say lmao

stiff coyote
radiant heart
#

it's move the badwater away or isolate from it. a 2 or 3 deep trench will do the same job as an irrigation barrier

#

flow/ground/hole/ground ( if it makes sence, can't boot up the game for a srennshot atm )

delicate leaf
delicate leaf
# shell fiber

Thought for a second that was a cannon on the right XD

radiant heart
stiff coyote
radiant heart
delicate leaf
stiff coyote
#

Ahhh the description made it seem like it should push it back

radiant heart
delicate leaf
#

yep, but without the smoke XD Edit: Mines are supposed to have the same thing the deeper they go to prevent suffocation

radiant heart
#

well, to be fair i do but guess i skipped that one

stiff coyote
#

But anyway, I just turned the contaminated area into mines for more coal lolz.

Also, when I said my beavers kept getting eaten by grues; as long as I had 2 beavers in there, the number of eaten beavers significantly dropped lolz.
If I ran the mine with only 1; they almost immediately got eaten lolz

radiant heart
#

guess when they have someone to watch theyr backs they can be safer ! ( wonder if lapan made some dark magic in the back for that to be a real thing 🤔 )

radiant heart
stiff coyote
#

Definitely!
I think I currently have 4 coal, 1 iron, 1 saltpeter, and 1 maintain salt.

radiant heart
stiff coyote
#

I need my logs atm 😂 im using as fast as I'm chopping lmao.

And I use the coal for a lot of other things atm. Idr but I'm using the coal as quickly as its coming in too lmao

radiant heart
#

how many iron works are you up to to munch on that much coal? think the highest i'd been is 2(coal mines) before a megadrill was up

stiff coyote
#

I think the one cause I dont have a factory yet but because the flooding incident, I'm making dams and its using the fasteners rather quickly lmao

#

And the dam is only halfway done
I have a population of 150 beavers atm but I get a mass old age dying around the 100 beaver mark cause of the #badwaterflood I caused not paying attention lmao.

#

I need to update however, haven't played in a couple of days

#

But after the dam, my next project is getting the engine and factory and I can progress further

radiant heart
#

kk, is your dam only actual "dams" or you have some buildings in there? helps cut out the price a lot

sullen cape
# shell fiber

The walking while carrying stuff animation is hilarious 😂

sullen cape
#

Wonder what the building debuffs will be replaced with... if anything

radiant heart
sullen cape
#

Ideas? Sure! ||Forced hard mode for water beavers!!||

shell fiber
radiant heart
#

tried it here and didn't notice a change 🤔

shell fiber
#

not the towers, only the ground one

radiant heart
#

kk

#

well that's good to know if i ever end that run a day and start another 🤣

radiant heart
#

Something i noticed today:
Think it is not really possible to max out everything in social/fun and whatever since there are too many things and not enough hours in a day(running on 14h workdays). Made a tiny district with everything and there is just too much stuff, technically they could go somewhat close to 160 ( last i checked, hard cap was 156) but still can't break the 125/130 barrier, except those lazy useless workers and even those for now the max i've seen is at 144.

#

Maybe in the end it starts to need more places that combine bonus things like the buffet and some others become obselete or it just won't happen

#

calling it a day, Have a good one 😴

#

(hardcap is now 158 with the observation deck giving another +2, that includes lemonade and baobench tho)

Had to check, out for real

distant wigeon
#

...Which is only practical with Bots doing all the work.

shell fiber
#

i think we might be heading more toward simple beaver bots and not toward enslaved souls of the damned

#

because the game gets upset if it can't find some stuff regarding animation that i don't feel like poking at at the moment.

sullen cape
#

"A delayed game is eventually good, a rushed game is bad forever" Well less so these days but thanks Miamoto

regal temple
regal temple
#

alas - also spotted that they don't seem to be irrigating, either. 😦

stiff coyote
stiff coyote
stiff coyote
#

The ones sitting on the ground are supposed to push back the poison but dont

regal temple
#

Good to know that is not something I'm doing wrong, at least. Cheers.

#

huh.

shell fiber
regal temple
#

I did upgrade yesterday, seeing you post - and selected for latest version. I'll try deleting and reinstalling instead, just in case.

#

Cheers!

shell fiber
#

hmm that's strange

#

but yeah, try deleting the old one and dl anew it should work

regal temple
#

Awww, yeah!(deletion and reinstallation worked) cheers!

shell fiber
#

i have made a terrible mistake

shell fiber
#

finally solved the bad water issue

shell fiber
#

hurray !

#

paper mill is online

#

AT LAST

#

that was quite an ordeal

#

although i am definitely the last person on earth who can complain 😅

radiant heart
radiant heart
radiant heart
shell fiber
#

but that affects the balance of how many you need / beaver more than how many activities each beaver can do, at least in the early game

#

for the late game it is probably better to have large capacity combined entertainment

#

wait wat ?

#

the floodgate dam blueprint requires kimchi instead of brainsalts ?

#

that's not how it's supposed to be

radiant heart
shell fiber
#

well that's an option yes

#

since you probably don't want to have to build a dozen temples

radiant heart
#

it's fun also to have variety, if you just build one giga entertainement center that does everything it's kinda restrictive

shell fiber
#

hmm, true

radiant heart
#

it's more about the low bonus stuff they skip them since they go for higher ones first and by the tie those decay they never go to the smaller ones

#

kinda like the toys i was producing and was always full in stock but no one played with them

shell fiber
#

ah, yeah i see

#

so if the late game stuff decays slower, that would free up some time to attend the less important ones

#

seems like a plan

#

but i should go to sleep soon

#

hmm... this is kind of a shame

#

i could have planned better but if that could connect naturally... 🤔

#

anyayw, let's call it a day

#

GN

radiant heart
stiff coyote
stiff coyote
stiff coyote
radiant heart
stiff coyote
#

Big brain

But I find it funny that lapan said they solved their badwater issue
||Have they experienced a badwater tide yet?? Lolz||

radiant heart
regal temple
#

The Artist lodge is glorious!

radiant heart
#

taht one building you don't serch for

regal temple
#

indeed! 😎

radiant heart
#

Wait a minute, does the caroussel needs nuclear stuff ? or it's just there for fun and giggles?

#

yeah, skipping the "reading the description" just asking out 🤣

radiant heart
#

well, gave up and looks like that ladder is a must ( didn't try the 3tall pillar tho) so not the entire mid cross doesn't need support.

Not sure how to make it clear in the description tho🤔

#

the middle needs a support🤔

stone halo
#

@shell fiber I pushed TobbyTools, so what you can now do is download that, load it into the same placec as TimberAPI and then use the SpecificGoodsStockpile Component to specify what it should hold

shell fiber
stone halo
#

If you dont wanna use it anymore, i can understand (took a while). If you do decide to use it, lemme know if you have issues. Will tryy to fix as soon as possible ofcourse

shell fiber
#

right now i'm trying to poke at the tutorial, it is crashing but that might be my fault (at the moment i'm not sure if it wants prefab names or file names)

radiant heart
regal temple
#

Hi! I'm finding quite a few buildings that are marked as "Solid: Other building can be built on its top", can't actually be built on. The buildings that I'm trying to build, don't say anything like "Must be built on ground". Storage on top of storage, for example. Supposed to be like that, or something I'm missing? Cheers!

radiant heart
#

game doesn't make the diffrence tho, so as soon as something can go over it goes in the description "can be built on top"

regal temple
#

I was wondering if it was like the...florist, I think it is. Its the cooking house I was actually trying to build on top of some storage, not storage on storage, my mistake. Storage on storage works just fine, which is a relief to realise! 😂

radiant heart
#

thing with the coocking house ( the mechanized one) the chimneys can block constructions on top of them

#

the chimneys themself can connect to each others tho

radiant heart
#

Tought of the day:
Would be really nice if in the building description when selecting to build there would be an indication for the ones that will still run without a worker in it as long as it's filled up ( like the basic mush grower) it's quite hard to figure out and honestly would not have even known that was a thing if i was not in here and it was told to me. It's a super cool/powerfull feature that (IMO) should not be hidden indicated somewhere somehow.

radiant heart
#

lol, lowering working hours to 12 gave me almost a +5 WB bonus 😍 😂

#

*+6

radiant heart
#

think necklaces priority needs some love like the toys, still have 120 in stock and only half the beavers with the buff, on those permanent things, i think storage should be empty unless everyone has it 🤔

radiant heart
#

Fun Fact, could "buff" the mec pump 25% just by having the plug "daisy chain friendly" 😉

#

ok getting scafolding up there to redo it gonna be shitty but.. kinda don't mind doing it at that point

shell fiber
#

hmm... it's true that those pumps are kind of trash anyway...

#

i could allow them to connect like batteries, from anywhere

#

in the meantime i'm trying a couple of things now that i have my custom storage script

#

right now i'm not even sure what i want this to look like

#

it is meant to be a hobby shop of sorts, imagines seats and tables on the first and second levels

#

but that might not be a great idea

#

basically i want a building to store the follonwing :

  • Comics
  • Seashells
  • Shell necklaces
  • Toys (multiple types)
  • Hooman Relics ?
  • Beaver bones ?
shell fiber
#

so what makes most sense is some sort of hobby shop, or a nerdy game cafe

radiant heart
heavy lodge
#

Beaver bones ? Who wants to buy toys from a cemetery ?

shell fiber
#

i think i'll make the relics be either directly some sort of consummable (thinking beavers like to have some funny hooman trinket)

shell fiber
#

but since all of those are also "valuables" in beaver terms, i thought it could be some sort of bank or vault or something

#

(that would be a different building though)

radiant heart
#

that would need to be a non-decaying one tho otherwise don't want to imagine the amount of balloons needed to sustain it

shell fiber
#

at the moment i think the cursed scrolls are not in the game so we're safe 😅

radiant heart
#

(still running 10 florists i think on flowers)

#

wouldn't mind a more popefficient way 😉

shell fiber
shell fiber
radiant heart
#

will have to look it up, like the esthetic of the florist tho

shell fiber
#

i like the overhang terrace

#

ahah

#

understandable

radiant heart
shell fiber
radiant heart
#

it's just about understanding that the terrasse part needs to be above ground that is not intuitive

shell fiber
#

yeah i should add it to the description

radiant heart
#

other then that it doesn't need any rework IMO

shell fiber
#

still early on it can be tricky to place without adding a platform to connect the path

radiant heart
#

if you can connect it without science it's a non issue i suppose, only reason you'd want one early is for science anyway

#

or i'm missing something?

shell fiber
#

well i just dont want to have people not figuring out how to place it AND getting stuck on science somehow

#

but no major change

#

it will be just a tiny bit more tolerant in terms of placement

radiant heart
#

so basicaly it just extends the 2x2 "ground" part to a 2x3 but that extra 2x1 can be air or ground?

shell fiber
#

basically yes

#

i'm also working on the assembly line or whatever that will be called

radiant heart
# shell fiber

that looks like it will need a crapton of ggears to build 😅

shell fiber
#

i kind of want a threadmill like in the food packing plant of that mod

radiant heart
#

with the mine modules for gears/scafolding at least it's not hard to produce massively now

shell fiber
#

problem is that i always have the same constraints

#

i need the top to be flat for stackability, and the bottom is best flat too

#

same for the sides because of the watertighting script

#

so my only choice is to go wild with the front segment

radiant heart