#Water Beaver Overhaul

1 messages · Page 22 of 1

shell fiber
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Oh wait a second !
I could have made the food buffet work with that system 🤔

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Hmm... But that would have not been very efficient

shell fiber
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fixed beavers eating raw cabbage when there is braised cabbage available

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or any sort of prepared cabbage for that matter

shell fiber
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hmm... the distillery requiring a medium cauldron is problematic...

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i'd like to have efficient science accessible earlier

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hmm

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at the moment it is locked either behind the factory (requires tar) or behind the paper mill

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or of course people can do away with the primitive paper mills

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to reclaim the cauldron

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but i don't really feel that a metal cauldron really fits the distillery anyway

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to be honest it already requires a crap ton of scrap metal

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which seems good enough

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the only core item that would fit is the chemistry set

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but for obvious reasons that can't go either

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because both are necessary for brainsalts

faint stirrup
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I think i may have pushed my map to the point where its unable to understand water flows under platforms xD

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That or tall platforms have been bugged for a while and i never noticed it...

radiant heart
faint stirrup
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There are alchemists but i assumed that wouldn't block it?

radiant heart
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isn't the alchimist watertight?

faint stirrup
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Yeh

radiant heart
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so the alchimist made the platforms watertight too

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strange tho cauz you shouldn't be able to put watertight things on platforsm

faint stirrup
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Well this is my thought, if it allows it then it shouldn't change the behaviour of a lower block

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Ok i can confirm, deleting one alchemist allows water to flow so there is something wrong witht he alchemist placement i guess

radiant heart
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the way watertightness is managed in the game won't allow water to flow under a watertight thing,

in a earlier version there was a megaplatform to put over water wheels so you can build over, dropping a watertight building on top of that made the waterwheel watertight, was strange for sure

faint stirrup
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That makes sense, so its just a placement issue with the alchemist being allowed to be placed on the tall platform then

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Sorted on my side either way but i think i'm at the end of this playthrough ths weekend. Did you say dyson sphere update is out now?

radiant heart
devout forge
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Ok, I'm new to this mod but I cannot figure out how to make kimchi since wild brambles don't give bramble flowers and I can't plant domestic brambles without science that needs kimchi in the library

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help?

faint stirrup
# devout forge help?

Do you still need help with this? If so, i'm just booting my game up, there is a building needed to turn the brambles into flowers

devout forge
faint stirrup
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Ok, should be in game shortly, i have a large map so it takes a while

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This is the building you want

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@devout forge Its under "Basic village structure", "village jobs", and then its this icon

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Then use the first recipe

devout forge
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Ah thank you! Missed that recipe

wild socket
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Are there specific versionings of the dependencies that are required? or will highest available do?

heavy lodge
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If you are playing on U4, the live version of all mods. On experimental (U5), highest version available

wild socket
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I'm on U5, can't seem to get it to load 😕 trying once more.

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gonna whack those two folders in the plugins dir and redownload.

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That did it

shell fiber
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some progress at last !

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(i generally don't have a crazy amount of time to playtest, so i'm going that now 🙂

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this time i have far more water pumping and storage, and a lot more farming too, so i should be able to close that central channel soon

thorn dune
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I like the rice farm (?) 🙂

shell fiber
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too bad a badtide is incomming 😬

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😅

warm yacht
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I've read the "map requirements" section of the mod page, but I was wondering if there are any specific map recommendations? Particularly for the first-time play through after downloading the mod? The two YouTube channels I've watched (RCE and JC the Beard) have both played on Plains but they needed to manually add the brambles. Is that a reasonable place to start, or is there a better map?

radiant heart
arctic olive
shell fiber
empty brook
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U5 ready for that YouTuber limelight? JC needs a new series

radiant heart
thorn dune
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yeah it could break at any moment so he'd have to play with steam offline and that might not be pracitcal I dunno

radiant heart
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Usually lapan is quite quick to fix it tho

shell fiber
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as long as nothing big gets broken...
but yeah if he doesn't have any other U4 playthrough running, i would recommend disabling auto updates

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recenty i've been mostly playtesting

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i remmembered what @redneck said about the pumpkin chips and fried rice costing too much oil

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so i changed both reciepes to 1 / cycle instead of 2

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(not even there yet myself, but seems fair enough)

radiant heart
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the yay is real!

shell fiber
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otherwise things seem to be mostly as i expected

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oh right, as i said at some point, the distillery cost +25 scrap metal but no longer costs a cauldron

radiant heart
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gonna make decontamination a bit easier early on

shell fiber
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and the unmanned fermentation barrels keep breaking every time you load a game and that's super annoying

radiant heart
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i don't use them anymore

shell fiber
radiant heart
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the "lack of worker" thing is annoying but not as much as kimchy not producing

radiant heart
shell fiber
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actually on that matter i think i'll make accident more frequent on the bucketing station, library etc.

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but the main thing that needs fixing right now is clearly the fermentation barrels

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the small ones are fine for getting started on science, but i think a medium one should be available

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probably will make it a house too because why not

radiant heart
shell fiber
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i already have the water storage house model that is just fine

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wine cellar is a bit extreme

thorn dune
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three levels for it seems good, it's used a lot and you need it early enough you don't want to spend houses on it. seems like a good balance

radiant heart
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would just need a methane better production place and since the buff can't really complain about the mall barrels making it

thorn dune
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so barrel, building , wine cellar after ens

shell fiber
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it has 5x the output and the reciepe runs 6x faster, so total 30x more efficient

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i think i'll make the medium barrel just 4-6x more efficient, basically four barrels but only one worker

radiant heart
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sounds good, just depends on space it occupies to make it really worth it or not

radiant heart
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since megastructure engineer are only builders with a huge officenow, shouldn't they get some sort of buff? if it wasn't that it's my access path to my hauler's tower i'd be just clearing it

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and description needs a little update 😉

sullen cape
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I might of asked this before, what did it do previously?

radiant heart
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some buildings were only buildable by the engineers iin there, ( like the mega platform over clockwork farms)

gray pilot
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I've been trying, and I can't seem to get the mod to work. lol. What's the trick?

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Or, could someone send me their working plugin folder 🤣

radiant heart
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what version of the game are you playing on?

gray pilot
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I was on latest main, I just switched to latest experimental, neither worked for me

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No errors, I just didn't see the faction as an option

radiant heart
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probably missing a depedencie if it was on main. just one wrong version on one mod can mess you up

gray pilot
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lovely lol

radiant heart
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so now you are on U5?

gray pilot
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I got the most recent of each, but maybe that wasn't right

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yeah, I can revert though

radiant heart
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it works fine on U5

gray pilot
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hmmm

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Any chance I could get a zip of all the pluggins with all the mod dependencies?

radiant heart
gray pilot
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I'll probably get it eventually lol

radiant heart
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must be one you miss clicked the earliest version or simply skipped over

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zip of the pluggin is quite big, don't think discord will let me send that

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yeah, even with nitro it would be too much, just the WB alone is too big

gray pilot
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all good lol, don't want to take up your bandwidth.

if any generous sole comes around and wan't to drop a google drive link or something, it would be much apriciated

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yeah, it's pretty large

radiant heart
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if you look up your pluggin file and compare with the screen shot i've posted you should find the problematic version quite fast there are not that much to look at

gray pilot
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sounds good

I havn't tried the mod manager yet, does it work for getting this mod?

radiant heart
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yes

gray pilot
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cool

radiant heart
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and the cool thing with mod manager your pluggin file ends up like mine with the versions on the files so it's easy to see if you have an issue

gray pilot
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oh, nice!

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it doesn't happen to auto download dependencies, does it? lol

radiant heart
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only thing to take note is that it won't update som mods ( WB for one) and you'll have to go in the pluggin file, delete the mod and download it again instead of just uploading

radiant heart
gray pilot
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gotcha

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Nice!

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So, your discord handle is redneck lol, what area are you from? I'm a texas boy myself

radiant heart
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but think it gets the "live" version for the depedencies ( so for U4) for experimental you'll have to manually select the versions on the menu in the mod manager but it's quite easy

gray pilot
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awesome

radiant heart
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like the WB if you just press download, you'll get 2.2.10 ( Live for U4 version) if you are on U5, you'll want the 3.1.6

gray pilot
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sweet, thanks!

radiant heart
gray pilot
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Nice! near Châteauguay?

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Ever heard of a canadian band called the dreadnoughts?

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Probably my favorite band tbh

radiant heart
radiant heart
gray pilot
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nice. Hopefully you'll enjoy

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It's kinda a strange group but definitely fits my tastes

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The thought of a canadian redneck in my mind is Rodney from their song "Rodney Rocket"

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heavy lodge
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Version 1.3.6 of the Mod Manager will detect if you are running on experimental or not. On experimental will update the mods according to latest version available, for stable version of the game will update with the live version .

radiant heart
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but mod manager icon is a bit funky on the main menu atm normal?

heavy lodge
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Its just a visual bug, will be solved ...

radiant heart
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@gray pilot let me know if you were able to boot it up, gonna be around a bit still if you need anymore help

gray pilot
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Tried to download it through mod manager and....

radiant heart
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do you have other mods in?

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if it's not a depedencie or you know for a fact it's compatible better not have it in there

gray pilot
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I'll double check, I've gotta go do something real quick tho

radiant heart
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np, someone will most probably take over if i fall asleep before you got it working 😛

heavy lodge
thorn dune
shell fiber
radiant heart
thorn dune
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no it shows that uh oh a biug page and crashes the game

nova crescent
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Hi Everyone ,
what can I do plucked bramble from those wild brambles? Can anyone give any insight.

thorn dune
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handicrafter will turn them into flowers for food etc.

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I think it's called the village buildings tab, looks like a thread. with lumberjacks and gatherers

nova crescent
warm yacht
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For the life of me I can't find where the Alchemist is in the menu tree. I swear I've clicked every button. What am I missing?

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Oh nevermind I found it. The "village jobs" button is the same icon as the forester, so I forgot I can click to expand it. Lots of good buildings in there!

shell fiber
warm yacht
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Yeah I did, and then forgot. My bad.

blazing raptor
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I think, next map will be a WB map

nova crescent
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Hi, I can't see any irrigation stuff so how to make fertile land now?

radiant heart
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can also make a lido box with buildings like eldgames did ( see his WB livestream) https://www.youtube.com/@EldGames

sadly U5 made the WB start a rush towards destroying kart and get the other stuff since irrigation towers are not a thing anymore

radiant heart
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Wow, GG @shell fiber didn't think you would drop the 2 for a 5-6 in there ! LoveIT

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this is so nice!

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@faint stirrup It happenned! first one is up there ! 🤣

radiant heart
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resin clockwork? Yay or nay? (same wuestion, chestnuts)

shell fiber
radiant heart
shell fiber
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Oh you mean the support for long bridges

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Yeah of course 😉

radiant heart
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See, you can be a descent human beeing when you want to 😝 🤣 LoveIT

radiant heart
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Holy ballz, tought i lost my save, deleting 3 medium wheels at once was bad... is there a way to make that aura thing less consuming?

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even after deleting the med wheels, the aura is still showing, think even the auras with the same modifier don't stack, not only the ones from the same building

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YaY bridges to... find out in the next episode of ... TimberballlZ

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and a minute later the tower is there!

radiant heart
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I know I asked, and it's not part of the plan but the Mega miner having plugs on both sides like solar to chain them up would be such a high QOL thing... ( will santa bring it ?)

faint stirrup
radiant heart
urban topaz
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hey guys how do you make nitro? thanks

radiant heart
thorn dune
vast anchor
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Hi everyone, Sorry if this was answered already. For the current experimental version of Timberborn what version should we run? It looks like 3.0.5 on the mod page. What about all of the dependencies?

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Oh, I just found the patch notes in the other version on mod.io. Reading through it now.

thorn dune
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should be 3.0.13 or above now. it sorts weirdly, double check the biggest number in the list

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I can't remeber the exact version but .5 is too low

radiant heart
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3.1.5 atm I think is the latest

nova crescent
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Hi, How to make gears?

radiant heart
nova crescent
heavy lodge
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@shell fiber , you can, maybe, add a + on all icons that represent a group, to be more evident that some goodies is hidden there 🤔

shell fiber
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But tool groups are displayed in a different colour I think

heavy lodge
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If + is already used, maybe <...> ❓

radiant heart
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the backgound of the icon is a bit different.

it's quite suttle tho, maybe something a bit moer visible

urban topaz
radiant heart
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Just a tought, can't the "fern" produce something like shrooms and tale a gizillion year to build? would remove the "nothing to do" and not put a red "X" in the inventory at the same time

radiant heart
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almost!

sterile wind
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Hello, I just try out this mod and I just got to the part to build a Rudimentary Sawmill. I made 1 in an edge of a river and connect water wheel behind it but I didn't notice the connection warning and late to realize that the power connection is only in that one small spot in the bottom corner (unlike other usual building).
I have 2 question:

  1. Is that power connector location is intentional that way?
  2. If that is intentional and not a bug, then I need to move my sawmill, but I cannot. As you can see in the 2nd picture the delete button is darkened. Can you not delete a built sawmill?

Thanks in advance 🙂

shell fiber
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you can't delete the sawmill in the secont picture because you have a piece of path on the small overhang in front.
otherwise the plug being only in the corner as in the first pic is normal

radiant heart
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BTW, ananas is the stinky one in balloons, think it could use a small kick, like +5. everything else is fine but those fclers.. is the deacay on the need super fast?

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at first tought it was the lack of fasters but got it back up and still...

radiant heart
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would have to double check but got way more ananas balloons then coco and the coco is stacking up nicely

shell fiber
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okay, i'll check

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didn't really have time today (just watched JC and RCE videos)

radiant heart
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watching JC atm

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and playing some DSP, went easy mode with infinite rss since i had no clue about the fighting thing but it's not that hard, at least for now

shell fiber
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but i'm going to bed now, it's only8pm in france but for me it's 4am

radiant heart
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lol, yeah, jet lag is hard on the first 2-3 days

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GN

shell fiber
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yeah, GN

shell fiber
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I think i found how to make the decorative plant work nicely

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they are now bushes that produce nothing

tall cobalt
tall cobalt
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Also are the gravity batteries supposed to still have power able to travel in all directions?

tall cobalt
shell fiber
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@radiant heart working on something

radiant heart
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On another thought, not sure if there is something to do about it but the auras make the loading quite long at some point, looks like it's one per aura type, loading went down significantly once i removed all the medium waterwheels and have only the big ones even if my colony went bigger and more buildings

mental jay
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honestly im utterly confused at alot of the stuff to do with water beaver. any chance maybe a readme to do a quick run down for new players?

radiant heart
mental jay
shell fiber
shell fiber
radiant heart
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it is but don't really see how else you could do it

shell fiber
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yeah i might just discard that entire system i guess

radiant heart
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i like the idea that some stuff makes the game harder along the way at least it's not lag inducing, just a little inconvinient for loading

boreal oracle
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lapan is your pfp your own cat? he/she looks really cute :)
I have a similar picture of my own cat

shell fiber
shell fiber
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in the meantime i finished the nuclear hot press and centrifuge, as well as the nuclear fuel item and reciepes involved

shell fiber
sullen cape
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Wow looks good 👍

radiant heart
radiant heart
# shell fiber

curious to see what's going n in there for that green glow !

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And Merry X-mass to all!

shell fiber
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merry christmas everyone !

sullen cape
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Merry Christmas!

boreal oracle
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and merry christmas yall

valid salmon
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so i'm wondering something, am i playing this faction wrong or whats the deal here. Is there a way to get haulers without raising my pop cap? i am at a mid gameish point where i just need haulers to function but as I keep adding them my population explodes, food and water fall apart, and i have a mass dieout. For the most part my playthrough has been a bunch of ebb and tide of population. I'm not sure if this is how its supposed to be or am I doing something wrong here

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perhaps I chose a map with too little green area? unsure raelly. I have some 130 beavers now but the city can actually just support like 80-ish

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i go from 120/130 beavers, then a mass dieout to around 60, then i get a massive surplus because I have too much food and water production for that many, and rinse and repeat lol

shell fiber
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I have an update incoming soon

valid salmon
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i'm mostly just cooking onigiris, been trying not to cook the cabbage cause of kimchi. but yeah all the recipes are more efficient as ive seen

tall cobalt
# valid salmon so i'm wondering something, am i playing this faction wrong or whats the deal he...
  • Science takes up a scary amount of resources. Turn your library staff down until you stabilize (this is the biggest one)
  • Mushroom farming actually does not require active supervision, if you use the double red arrows to deprioritize the job and then check "prioritize by haulers", you can have like 5ish completely unsupervised mushroom farms on Slow. (I recommend having a minder to carry the ingredients on Fast.)
  • Similarly, the primitive smelter and wood burner do not require a minder at all times
  • If you currently have a tappers shack/woodfelling lodge/harvester office, consider closing it in favor of flags, at least for now, until you stabilize
  • Assistant farmers actually help a lot with farming efficiency fairly early on; I use assistants as at least half of my toppers in early game
  • Long term, smaller specialized districts/areas require proportionally fewer haulers than a sprawling Everything City
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This last one actually suggests, lapant, that you could make district crossings easier to get to sciencewise, to encourage better planning

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For example, the first chance I get, I always make a district specific to metal: mines and smelters, a clay pit, and a factory. It also gets a water pump or two (as well as some water tanks), a few farmhouses (as well as some food storage), and a cooking tent (make sure to import a clay pot), so it can keep itself minimally self-sufficiently fed with onigiris, but that's not really the point

shell fiber
valid salmon
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I did not get the farming upgrades they seemed late gamey lol

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I unlocked the architect, the mechanic, have gone electric but I have like 5 farms lol

valid salmon
tall cobalt
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Wait I think it's in the U5 version then

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I've been putting off U5 because it's still cooking

tall cobalt
shell fiber
shell fiber
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update uploading !

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i updated the news and techtree billboard

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hmm...turns out my mom's internet connection is shit

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that is going to take a little while

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uploaded !

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tell me if everything explodes

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sorry @radiant heart i somehow failed at "not doing much" 😅

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(but i had little to nothing to do yesterday actually except dinner with my family) 😉

valid salmon
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yeah large farmhouse kinda changed everything for me

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i went too quickly into industry first

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the hauler building you refer to @shell fiber , is that the triple watertight lodge? the description says '2 familiies working as haulers' , while the other houses specifically say how many families, and then says on a separate line, 'employs 2 haulers'

shell fiber
radiant heart
radiant heart
shell fiber
radiant heart
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well, crashed..

radiant heart
shell fiber
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I think I counted 4 voxels worth of storage per floor so 36x6x13 or so ?

radiant heart
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idk wha't going on but i keep on crashing..

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tried removing the frog since it's the one that bugged out last time but nothing changed... still won't open

shell fiber
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Hmm... Can't read that from my cell phone, can you copy paste it ?

radiant heart
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red part pf the console

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path extension got an update but don't think it's the one causing issue 🤔 tried with or without it and still crashes

heavy lodge
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<f7922c5dca954d5c84f722ae9a058af5>:0
at Timberborn.GameScene.GameSceneExceptionStateSaver.CreateExceptionSave () [0x00006] in <479091a102244a3ca13587ff6b09ca7e>:0
ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: Component SingleGoodAllower wasn't found in entity HaulingTower eb787edf-4eef-4791-8a43-fc3399639129

radiant heart
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so it's the tower i guess... too bad

tall cobalt
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Perhaps best to not bother having storage inside

radiant heart
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not like you need new storage ways at that point in game but at the same time... still cool to have i guess

valid salmon
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by the way I have a question. so far I've just been using the scrolls right after they get made, but i tried making a scroll rack today inside the library and the thing seems to require a road connection. but theres no way to connect roads inside the library. I tried using the layer tool to see the specific floor/layer the rack was built on but idk how to build roads inside the building. am i missing something?

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ah nvm i got it, i had to rotate the rack to be in the right direction

radiant heart
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3.1.6 is the latest that runs smooth, 7 is broken

tall cobalt
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No native brambles or dandelions is the trouble, since it is specifically a U5 map

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I will just have to see

shell fiber
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But there is a few birches that will be turned into brambles in u5, and dandelions are plantable now

boreal oracle
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they were also plantable in u4, or are you talking about this mod specifically?

shell fiber
shell fiber
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but i think it might actually be the decoplants 🤔

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because now they are bushes and not crops, but still use the same prefab name because i'm an idiot

shell fiber
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oh, crap, no it is the tower

shell fiber
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okay, should be all fixed, uploading

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also added the text entry for the floodgate dam

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i'm thinking about giving it a blueprint and lowering the science cost for the record

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which means i'll probably have to remove an other blueprint somewhere maybe, or fuse two buildings's blueprints into one

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oh right i just remembered what i wanted to do with concrete (from seashells) : dam upgrades MK.III 😉

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and the nuclear power plant of course

tall cobalt
shell fiber
tall cobalt
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Can you make the giant water wheel an engineers thing?

sullen cape
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I think...IT IS DOWNLOADED

shell fiber
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i definitely could though

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need to think about it

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a 6th blueprint for both architect and mechanic is definitely possible

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of a third kind of blueprint made by the ENS

tall cobalt
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Like, the farmer monument or whatever

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An ENS blueprint is not actually conceptually necessary

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since the degrees are already de facto blueprint-analogues for certain buildings

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You could make another degree

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Hmm. Or have an ENS create a "local geological survey" that is required to build small aquifer pumps

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which is basically a blueprint and can be copied and fancified as such, but does not actually need to be called one

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...tbh a "local geological survey" just feels better than an aquifer pump blueprint

clever flax
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Happy holidays

shell fiber
storm prawn
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@shell fiber
got a weird "stopping distance" crash from a Lumberjack returning to their flag ... any clue what could be going wrong? ... guess I'll try replacing the flag for now

storm prawn
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Nope, rebuilding the flag just instantly caused the exact same crash (for some reason it seems the same beaver was going to go back in)

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Mm, I think I had a Baobab under cut order over by the problematic flag ... could it have been the culprit?

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@shell fiber
Yep, it was the Baobab tree causing the issue ... gotta remember not to try cutting those down for now

shell fiber
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I probably should update this mod

valid salmon
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wait, i think im playing a really old version

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I downloaded from timberborn mod.io

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that most recent version says 2.2.10

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when i checked versions inside that link it shows 3.1.7/3.1.6, will downloading those ruin my save?

shell fiber
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so it depends which one you intend to play with

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the same logic applies to dependencies

valid salmon
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oh. so wheeres experimental mode then

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i just start the game and click play timberborn, it doesnt specifically say anywhere wheres exp mode

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sorry if dumn question

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dumb

heavy lodge
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Are you on steam ?

valid salmon
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yeah

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i play the game on steam, i mean

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i just get a choice between 'play timberborn' and 'safe mode'

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so is play timberborn experimental?

heavy lodge
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Right click on Timberborn -> Properties, and in Betas tab In Beta participation choose experimental branch

valid salmon
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oh

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right

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yeah i've done that in some other games, didnt think of it in timberborn lol

heavy lodge
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😅

valid salmon
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so...if I do so, and update to 3.1.6, will i break my save? seems like thats a lot of updates deep. guess i can start anew, but I'm so deep into this playthrough lol

heavy lodge
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Remember, if you are using Mod Manager, that you need to have version 1.3.6 in U5

valid salmon
#

i'll check all my mods all over again if I do this, only question relates to the current save im on

heavy lodge
#

Guess will break, and, irigation system has also been changed in the game core, so, better a new play

valid salmon
#

okay cool

shell fiber
#

btw take 3.1.8

shell fiber
shell fiber
#

there's a property telling the beaver how far from the center it should go to play the "muching on tree" animation

#

somehow it should not be further than 0.5 or 0.25 somethign like that

storm prawn
#

thanks for the quick fix ...

shell fiber
#

no problem 👍
tell me if it worked !

sullen cape
#

I've done extremely long droughts before by limiting my beaver population, let's see how these settings go haha 🥹

shell fiber
#

Well you're going to spend 66% of your time waiting for the good season to return 🤐

sullen cape
#

Honestly, I'm not sure I'm liking helix mountain anyway

heavy lodge
#

@shell fiber , in WB mod.json you have {
"UniqueId": "Lapantouflemagic.Billboards",
"MinimumVersion": "3.0.6"
},
{
"UniqueId": "Lapantouflemagic.storage1x1x2",
"MinimumVersion": "2.1.5"
},
{
"UniqueId": "Lapantouflemagic.Logstairs",
"MinimumVersion": "2.0.4"
},
but, in the mod.json for dependency mods above, you did not set the correct version ! So, on new download, the WB do not load due to missing dependency !

shell fiber
sullen cape
#

...None spawned in lol

#

I do have Brambles

shell fiber
#

billboard seems to be the current version

heavy lodge
#

Test with a fresh download

shell fiber
#

i don't understand what's the problem you're pointing at

sullen cape
#

Was I supposed to get Dandelions when I first started the map? Update 5 and latest Water Beavers version (.17 anyway)

shell fiber
heavy lodge
thorn dune
#

are the ones you have definitely enabled?

#

ah waitr you're syaing the mod.json has not updated the version at all for logstairs etc?

heavy lodge
#

YA

thorn dune
#

it looks right here for 2.0.4 logstairs?
which bit is wrong?

heavy lodge
#

But, the latest version is 2.0.5 and in that version, in mod.json version is 2.0.4 and WM mod require version 2.0.5 to load

valid salmon
#

hi, so I'm updating all my mods for the experimental branch

#

Should I just clear the entire plugins folder and start anew or can i just add the new versions into the bepinex folder

#

some of them have folder names according to the version

#

think i'll just start from scratch i guess?

#

ah, i see. modmanager handles everything.

#

I have a potentially dumb coding related question, as someone who is literally learning basics of coding. When I download the mods using modmanager, it actually stores everything within a folder , such as logstairs here for the mod, inside which the actual content is. in certain other cases, it just stores all the stuff directly in the folder it originally downloaded it into, such as here in the second image with the ladder mod. does modmanager just resolve the differences in file path ?

#

in certain other cases, it even creates its own 'plugins' folder as well

#

how does the game actually access these mods if they all use different file paths?

#

please forgive me if this is off topic for this forum

thorn dune
heavy lodge
#

YA, that is strange. It should work, but no ... After I corrected the mod.json files for the three mods, WB mod is loading.

thorn dune
#

maybe the versions checker can't handle x.y.z versions ThinkingIT

#

or minimum is > not >=

heavy lodge
#

It not matter, is not numeric, is a string.

valid salmon
#

so, when i play in update 5, i need to pick a map with wild brambles is it? cause theres no way to make kimchi for science otherwise

thorn dune
#

I think birch trees are replaced with brambles in wb u5

#

unless lapan changed it again since I took a christmas break from playing 😄

valid salmon
#

can you guys recommend a good map to start a new game in

#

seems like I need accessible badwater early on in the new version, as well as brambles

#

in the earlier version I just planted my own brambles

thorn dune
shell fiber
# valid salmon can you guys recommend a good map to start a new game in

plains is a bit too flat for my liking but it's easy to play with, i think the most recommended map is gentle canyon.
In U5 i have replaced what would be birch for the FT or IT with "wild brambles" , so you don't have to worry about that. the only difference is that they yield "plucked brambles" and are completely unplantable (but still spread as usual).

The plucked bramble item then need to be processed in the handicrafter to get bramble flowers for kimchi.
and either way, you always have the hobby gardener house that can provide berries, dandelions and bramble flowers in exchange of sawdust and water.

valid salmon
#

yeah plains felt boring. i;lll try gentle canyon. i was actually playing on this custom map central expanse earlier but that doesnt have badwater

shell fiber
#

just added a rice ball need so that beavers actually eat them, and not only when there's nothing else

heavy lodge
shell fiber
shell fiber
#

whelp... my colony was going well, and then a badtide hit.
and for some reason the bad water level rose to the point where it got though my dams...

#

almost my entire population is contaminated 😬

#

it might be the end 😓

radiant heart
shell fiber
#

i was trying to research it but my brainsalts had been split 50/50 with the architect researching the giant buried tank, so i paused it and it could start

shell fiber
#

oh, i might be able to survive

#

courtesy of 200 sick beavers dying out of hunger and/or starvation

#

aaand second badtide in a row

#

not that it really matters though

sullen cape
#

I was gonna try that map heh

shell fiber
#

it's pretty good, it presents a somewhat clear list of challenging things to do : colonise the second half of the island, close the channel in between, dam out the shallow water immediately around the island to get more land (in the order you prefer), and eventually bridge to the side of the map to get rid of the excess badwater. then i guess you can expand near the clean source in the south east corner.

#

colony saved, floodgates in place, mechanical drill almost online (just needs drill bits) 😊

#

i'll just send beavers to swim in crap water to dynamite a bigger opening to get rid of the bad water.
i could bridge with other stuff but that will take a million years

#

and i should probably install the floodgate trigger mod

#

good night !

valid salmon
#

Wait, i cant use plucked brambles for kimchi? is hobby gardener the only way?

radiant heart
#

need to remove the needles from around it !

valid salmon
#

ah i see

#

does anyone know why I cant build this third layer? ive stacked these lodges on top of each other in the past

#

is it that the builders cant build from the staircase?

radiant heart
#

They can't build a building over them

#

need a side platform or something and the builder gonna get stranded on it

#

if you produce enough metal ladders is the easy way but a bit pricy

shell fiber
sullen cape
#

Perfect! At least I've stabilised now a bit with the cooking tent. And logs are easier than the base game...

sullen cape
#

Note the Births/Deaths log 😂

thorn dune
#

perfectly normal 😅

shell fiber
#

i just lost a good 180 / 200 beaver yesterday, no worries 😅

tall cobalt
#

You are correct, Crashlanding with the center flooded (using a dam drain house, bottom left) is a good time

#

I'm also observing that in this version, as you tech up the basic food needs and such increase

#

Right now my goal is to get the industrial piles and covered warehouses so I can get the piles out of the farmable land

#

that and assistant farmers so I have a better ratio of housing to job

#

There's a little patch of blueberries that remains untouched by badtide behind the top right corner, which I am presently using a water cannon to irrigate so that they can spread further back out of harm's way

sullen cape
#

Just like when playing the IronTeeth, Mushrooms, with dedicated sawdust prodction for them seem like a really good source of early game food. I prefer the fast recipe as it seems to use less water per mushroom

tall cobalt
#

Fast is a sawdust burner

#

Slow is almost free food: you can set their worker priority to lowest, check prioritize by haulers, and leave it running somewhere unobtrusive forever

#

It's not free in materials obviously but it saves you labor

thorn dune
#

slow can use a lot of water if you are not careful in droughts

sullen cape
#

Yeah I have a decent amount of sawdust, when I don't I'll switch it to slow 🙂

valid salmon
#

the new update is super fun, wish there were a good 256x256 custom map to play it on though. playing on gentle canyon for now because the terrain is interesting. plains just seemed very bland

thorn dune
valid salmon
#

I mainly like the bigger maps because you can do more shenanigans with water diversion etc

#

The smallest maps give you like 2-3 paths which are fairly straightforward usually

#

And by the time you unlock anything worth doing your water dependent becomes quite high

#

I'll try this map out

shell fiber
#

yeah, it seems nice, i'll try it soon-ish

#

i have my current run though

#

but i think i'll be done with waterworld type map for a looonng time

#

i think i want a depollution engine maybe

#

something that turns bad water into good water 🤔

radiant heart
radiant heart
radiant heart
#

Yay, game loaded, booo, forgot i removed the ruins... woopsies

#

ouch, path extension broke, all metal bridges gone... gonna have some strange shaft repathing to do

#

wow, meag platforms been pushed quite far

heavy lodge
#

They eat this ? LOL 😮 😬

radiant heart
#

the 4 big leg thing made me think it would fit on ton

thorn dune
radiant heart
#

I like the way cellar is a bit producing more then the fermentation house without rendering it useless!

#

Is it possible for the 2 haulers tower to coexist? don't really care about the storage at that point honestly

radiant heart
shell fiber
#

oh you mean the old one

radiant heart
#

yeah

shell fiber
#

so it has to be on the bottom

radiant heart
#

plus got my bananas at the bottom

shell fiber
#

you can start a new stack

#

or i could rework it to not be watertight

radiant heart
#

idk, i like that tower with huge columns look, it's nice to have options not only to stack clockwork in there

shell fiber
radiant heart
#

Ok, now ... how long before i complain that my centrifuge is always cloged up by badwater ? 🤣

shell fiber
radiant heart
#

this the only door right? and i guess it works with the other pit&ladder ?

shell fiber
radiant heart
#

so now i need a lido to dump the badwater 🤣

shell fiber
#

doesn't connect from the bottom though

shell fiber
#

one more thing that get more use than in the base gaùe

radiant heart
#

need to see if the dump still works even if the lido is in badwater tho

#

nuclear wsate is a tad slow on the output,maybe ? 🤔
ok all of a suddent i need a ton but still, 1,5-ish per day when buildings need 50, it's not like you can have that many deep ruin thingnies

#

or modules gonna be able to bring in some too?

#

50 for the press, hot storage 250(one per warm food) , that alone is 200 in games days, not even done one mega platform ( 7days ish each)

#

getting the kind of towers i have atm would need a 500cycles run 😅

shell fiber
#

i can increase the speed of the reciepe, i didn't actually run any math 😅

radiant heart
#

just eyeballing it, it's kinda slow

#

it's what? 7 modules that fit on top?

shell fiber
#

yeah there was one too many zeros on the reciepe

shell fiber
#

on the backside might be a special module

#

the nuclear waste is 10 hours / 10 beavers now*

#

*on my computer

radiant heart
#

you saying it should be 1 per 1h with 10 beavers? that would much more descent

#

Are clockwork resin and nuts on the list too? asking for a friend struggeling with groundspace 😏 🤣

radiant heart
#

think if i let my PC run till the end of the year i'll be able to get enough waste and let you know if it works😝

#

Did you fix the workerless barrels? just noticed the worker ones are gone

shell fiber
shell fiber
radiant heart
#

so if the workerless is not fixed, the one with worker would kinda need to stay

#

Hey, just noticed, Happy 1k pop to Pinkertown XV! 🥳

radiant heart
radiant heart
shell fiber
#

if you're in a hurry you can just dig in the specification and look for "reciepespecification.plutonium.original" and remove one zero to the reciepe duration

radiant heart
#

no that much in a hurry and it's quite simple to keep track

radiant heart
#

tought it was just producing 10 instead of 1 in the same amount of time with same amount of glowy fluid

shell fiber
#

oh i didn't notice the firefly's butt is not glowing as i inteded

radiant heart
#

looks cool anyway, you wanted it like a huge lightbulb?

#

That is some strangely green gold 🤔

shell fiber
#

not that much, but i wanted it to be clearly brighter than the surrounding

shell fiber
#

yeah i had trouble with the texture

radiant heart
shell fiber
#

oh i should be able to remake it properly now

#

eh

#

not really important

radiant heart
#

clearly not a priority

shell fiber
#

i'm about to upload 3.1.9

#

probably going to hit 20k downloads by the new year 😎

radiant heart
#

time to find a spot for second glowy station 😩 geez i don't wanna imagine playing WB on diorama ATM, so many huge buildings

shell fiber
#

probably half of those being only you 😅

radiant heart
#

That square needing a path is a bit weird

#

I like the big flag up to to see what's in there, can see even with my old eyes!

shell fiber
#

i was woefully indecise about that

#

uploading 3.1.9

#

since i'm here, what other mods are compatible but not listed (except ui things) ?
i just added clutch and shaft extension

radiant heart
#

frog statue is

#

path extension is not anymore, i don't see the WB spec in latests version

shell fiber
radiant heart
#

that is satisfiying!

shell fiber
#

what's even better is seeing all that red filth get sucked out of the map 😎

#

damn, that would make for an amazing water wheel

shell fiber
#

lol, if i cheat one in the channel a single one makes 3500hp 🤣

radiant heart
#

talking about power, good thing smart power breaks the mod a bit cauz i'd never have close to enough power to run all that stuff atm 😉

shell fiber
#

slowlu decreasing though

shell fiber
#

it works right ?

vast anchor
#

Hello everyone, if I usually use the mod manager how can I install water beaver manuall?

radiant heart
shell fiber
vast anchor
#

Sorry I should have been more specific

shell fiber
#

but then it depends which game version you intend to play

#

U4 or U5 ?

#

no prob

vast anchor
#

experimental is U5 right
so I get the latest waterbeaverfaction_3.1.9.zip

#

Then I have to extract it

radiant heart
shell fiber
#

yep, except i uploaded a solid 5 seconds ago, so for safety's sake you can choose 3.1.8

#

but yes, you also need the dependancies

#

but that's the same process

vast anchor
#

Those usually work through the mod manger right? Or is it better to down load them manually as well?

radiant heart
radiant heart
vast anchor
#

Where do I extract it to?
\Steam\steamapps\common\Timberborn\BepInEx\plugins

shell fiber
#

seems correct, except for the part where you're on WBO 3.1.6 but that doesn't matter much

radiant heart
vast anchor
#

That was the last version I tried to get running

#

1-2 weeks ago or so

shell fiber
#

oh okay

vast anchor
#

So should I delete it and replace it with the new one?

shell fiber
#

does it work ?

vast anchor
#

no I didn't get it working last week

shell fiber
#

if you want to update, yes delete & re-download is the safest

vast anchor
#

last time*

radiant heart
#

6 worked, it's 7 that messed up due to the towers

shell fiber
#

ah, yes

#

staircase is under the minimal acceptable version

#

has to be 1.5.5 minimal

radiant heart
#

Logstairs 2.0.5
Staircase 1.5.5

#

others are same as what i've got

#

and 2-tall-storaage 2.1.6

shell fiber
#

the last updates for 2-tall storage and logstairs are purely cosmetic so that's not an issue

vast anchor
#

Thanks

#

I'll work my way through the list

#

it'll be a min

radiant heart
shell fiber
#

but staircase merges the two types of curly stairs into a single flippable one, so that's important

vast anchor
#

hmm the mod manager crashed when I tried to update the logstairs

#

I guess I'll do that one manually

radiant heart
#

mod manager and updating the WB desn't go really well, need to delete the file and redownload

vast anchor
#

I did the main WB mod manually

#

Do you think I should do all of the dependencies manually as well?

radiant heart
vast anchor
#

no worries probably easier than the mod manager really

radiant heart
vast anchor
#

idk

#

And then should I expect an old WB save to work, or just make a new map?

radiant heart
vast anchor
#

Thanks

radiant heart
#

WTF? @shell fiber the radiation is spreading?

shell fiber
#

oh, oopsie

#

hm

#

try to kill the firefly ?

radiant heart
#

didn't change anything

#

oops, second was built

#

yeah it's the firefly

shell fiber
#

yeah i just tried

#

oopise

vast anchor
#

My save is taking a long time to load...
I wonder if it will. It hasn't crashed yet.

radiant heart
#

but it loads

shell fiber
#

oh, yeah i talked to battery smooth see if he has some script ideas for that maybe

#

to solve the loading time issue

#

but i might drop the need increase mechanic entirely because it's not that important and troublesome

radiant heart
shell fiber
#

i might replace it with a "retirement" mechanic

radiant heart
#

i mean it works but the loading.....

shell fiber
#

like after a certain age, they will simply no longer work

radiant heart
shell fiber
#

that should not affect early game because they only live that long anyway at this stage

vast anchor
#

Well I walked to the frige to get a drink and took a leak; it loaded. 😄

#

Thanks for the help.

shell fiber
#

you're welcome

#

have fun !

radiant heart
vast anchor
#

I'll try. I'm probably going to get my beavers kill now. I haven't actually played the game in 2 months?

radiant heart
#

think atm my smallest is at +130% life expectancy and biggest +190%, oldest i've spotted yet is 120 and still pulling in his weight !

radiant heart
vast anchor
#

ha

shell fiber
#

yeah i made that mod and yet i lost 90% of my pop yesterday 😅
no stress 🤣

radiant heart
#

well, that gonna be it for today, that yellow glow gonna give me a headache, back to DSP!

#

if it was a bit more suttle maybe? 🤔

shell fiber
vast anchor
#

Hmm was there a water tower

#

I have an area that looks like I must have irrigated it and I have no way of doing that, at the moment.

shell fiber
#

the irrigation towers are dead in U5, the devs removed them

#

if that's what you're talking about

#

to compensate i removed the science lock on the lido and water cannon, and the broken kart drops 15 dynamite

vast anchor
#

It must be. I thought this map was already after the U5.

#

Oh well

radiant heart
#

now you need at least a 3x3 water pool to irrigate close to what a 1 square of water used to

vast anchor
#

That's probably for the better. The water dump in a square was overpowered.

shell fiber
#

okay, i killed and re-uploaded version 3.1.9 without the excessive lighting for the firefly

#

i'll poke at that later

#

time to sleep

#

have fun !

radiant heart
#

GN

shell fiber
#

got some nice progress done today 🙂

#

preparing a space to move my storage from dry but irrigable land to some junk platform

vast anchor
#

What map is that?

tall cobalt
#

Time to start updating the things on the wiki that need updating to v3, I think

tall cobalt
radiant heart
tall cobalt
#

Yeah I know but still, hard to press a button labeled "this will make the game harder"

radiant heart
#

it's not about beeing harder at that point, it's making a certain level of well-beeing the max you need without beeing useless

tall cobalt
#

mm. It might just be a me being weirdly sensitive thing

#

Still, loss aversion just feels bad as a mechanic

sullen cape
#

I..I think I saved my colony and my berry bushes! I ran out of pump-able water way to early in a drought, had 82 adult beavers ☠️
Finished another district, sent my beavers over there with no food so I'd have water for the berries. I like mushrooms, but I need more water storage for them

tall cobalt
#

Can the animation for the water cannon be less distracting please? I basically have to turn it off to be able to actually see its target pool of water

#

As it is it's basically a confetti cannon

#

Making the stream narrower would be the most helpful thing

radiant heart
tall cobalt
#

I know but the "confetti cannon" effect is really visually distracting when working nearby :(

#

yes I know what the target flag is for

#

I just can't see my thinking with that thing around

shell fiber
#

Hmm... Not sure I can do much for the water cannon, particle effects are clunky to mess with. I might be able to make it so the particles don't display when you use the layer skimming tool 🤔

shell fiber
tall cobalt
#

I can't see how deep the water is in my irrigation pond here

#

is the trouble

#

because of all the Everything

#

Though thank !@#$ I was able to save those blueberry bushes, it would have sucked to have no berries whatsoever

shell fiber
#

quick question : am i the only one who would really prefer the spadderdock to require 2-deep water rather that 1-deep so that it doesn't conflict as much with rice ?

tall cobalt
#

It would be interesting to have aquatic plants at different depths actually

shell fiber
#

oh, i just got an interesting idea : Gigastorage 🙂
5x5 with giant log feet, stackable 😉

#

should be absolutely trivial to model too

shell fiber
boreal oracle
#

water plans for one deep water are annoying, all plants should be two deep/independent of depth imo

tall cobalt
#

Building a giant platform across my artificial lake to create an enormous warehouse complex

#

that's all food

shell fiber
#

Wouldn't it be better to plant rice ?

shell fiber
#

But later you can plant unbelievably tall bamboo™ that is fine in 7 deep water

boreal oracle
#

nice haha

#

gotta use all that space

tall cobalt
#

The lake is huge

radiant heart
#

main issue with that is you push aqua farming back a lot if you need a 2 deep zone for all of them IMO the best would be that they can lie in either 1 or 2 deep

shell fiber
#

but spadderdock is only necessary for methane, stews and weird udons, which come up quite late 🤔

radiant heart
#

i usually rush to deluxe stew so it's not that "late"

shell fiber
#

that would also avoid people trying to grow them when they don't even know what to do with it

shell fiber
radiant heart
#

i like how bamboom can be planted in one but tolerate higher water, that's the idea behind having the other crops tolerate more depth, with evaopration/irrigation changes lately that could be a nice thing to have

shell fiber
#

i guess it will mess up your really advanced map

radiant heart
shell fiber
#

but at the moment 2-deep water is really not very usable for any plant

#

i'll keep it on the back burner for a little while 😅

radiant heart
#

or could that become a later game crop? like tree nursery thing ?

#

agree that the model is nice and it's bad to see it go to waste

shell fiber
#

i can't really even make 2 variants of the same plant, sadly enough

#

i mean i could

radiant heart
#

yeah, would have to bee something else, we've been over those crashes already 😅

shell fiber
#

but that implies duplicating some reciepes

radiant heart
#

i mean more like a total other thing... maybe food for the firefly that can be done without balloons? idk, just tossing it out there

#

or totaly rename it to avoid confusion basicaly
spadderdock -> Lotus in all of the WB mod

#

(and descriptions) think bamboo one doesn't tell about the deep water anymore or at least it was not at some point

shell fiber
#

the plant tool button doesn't take a description actually, for some reason

radiant heart
#

🤔 tought there was somewhere in U4 that bamboo said it could take up to X deep of water

#

might be missremembering

shell fiber
#

but i changed the icons, the rice has one blue wavy line to indicate 1-depth, the lotus (i changed everything to lotus, but the existing spadderdock plants will still exist until harvested/dead) has two wavy lines, and the bamboo for now has two but i need to change it

radiant heart
#

probably gonna finish that run with that update, gonna be a mess to manage, got my spadderdock/rice field and fountain of joy and.... all together, gonna be a wreack, even with cheater mode i don't feel like reworking all that, might as well start over

#

Guess it's time to pack it up and send it to JC for review 🤣

shell fiber
#

can't you dynamite one more layer of soil ?

#

or cheat a dirt barrier around your farm ?

radiant heart
#

at that point might as well just cheat up a couple clockwork farms and just not care about aquafarming anymore 😉

shell fiber
#

i mean i'm not going to push it out immediately, and there's a tiny chance i'm not satified with it and change again 😉

radiant heart
#

lol

#

anyway atm that's how my gaming screen looks like, not much beavers, more interstellar pewpews 😉

shell fiber
#

what is that stuff ? some aliens attacking you in DSP ?

#

what's that ugly red carpet ?

radiant heart
#

yeah the "Dark Fog" latests patch, the combat mode

heavy lodge
radiant heart
#

red carpet is to help me avoid getting exploded, it's the "don't walk in there" zone

shell fiber
#

don't drink it !

#

oh i see

radiant heart
#

i got the resurection stuff for years with my previous runs so it's not a big deal but i try and avoid it

lost scaffold
#

Hey there, I have a question, please forgive me if it's been answered already. It's been a while since I've used mobile discord and have no idea how to search for things in this forum ;-;

My bf and I were trying to figure out how to make the strong alcohol. Everything I saw said that the alchemist should, but when we look through the recipes it's not there. So, how can it be crafted in the U5 exp build?

radiant heart
#

with all the changes from 4 ti 5 a lot are obselete now

lost scaffold
#

Oh, thank you so much! I have no idea how we didn't see it despite looking through things like 80 times

radiant heart
#

Yw
sometimes you just need to look 81 times or ask 😉

lost scaffold
#

LOL for true

vast anchor
#

Is there a wiki?

#

Do you think lapantouflemagic would like us trying to keep one updated?

radiant heart
vast anchor
#

Oh cool. In game buillboard?

radiant heart
#

the news billboard i think is in village structure

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that one and the tech tree are not with all the others

vast anchor
#

I'll check it out

tall cobalt
#

I am a she, but yes. Note that the wiki currently is for 2.2 and the newest version is 3.0

vast anchor
#

Sorry about that. Thanks for the heads up about 2.2 and not 3.0.

tall cobalt
#

I should really get to updating it but ughhhhhh

vast anchor
#

I haven't used wikidot at all before. I'm wondering if there is a good way to version it.

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Would you like help updating it? I don't think I could help edit much past getting started though.

tall cobalt
#

Yeah but you would have to have a wikidot account already

vast anchor
#

I just signed up for one.

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Same user name

tall cobalt
#

I'll get to it when I get back to my computer proper

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(right now I am on my phone)

tall cobalt
#

The "New Floodgate Dam" does not have a display name or description

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Now that I'm playing it, I don't think the increasing-needs mechanic is worth the game freezing upon completion so often

radiant heart
tall cobalt
#

The "New Floodgate Dam" also cannot be built on top of a utility dam and must be freestanding? Is this intentional

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The 3D model suggests that this is not intentional... hmm

woeful sun
#

Although they're only for update 4 at the moment

tall cobalt
#

@vast anchor I believe you are approved for editing now

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Just make sure to use the same format as the other ones that are already there

woeful sun
#

Where is it defined that the Giant Sequoia can only be planted in the Sequoia Cradle?

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(I'm looking in the specs and prefebs, I don't see anything)

radiant heart
#

Happy New Year!

woeful sun
#

but in U4 is was, and I'm looking at 2.2.10 files, so I think it should be

radiant heart
#

been a while since, not sure where to find that, and last time i tried to flid versions around didn't turn out super well...

tall cobalt
#

The primitive smelter flavor text is misspelled

#

it says "are we sure of the reciepe?" when it is spelled recipe

radiant heart
tall cobalt
#

I just wanted to make sure it wasn't an accident

#

Also if you are replacing spadderdock with lotus, make the harvestable part the "lotus root"

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so people know it isn't just picking flowers

radiant heart
woeful sun
#

ahh for that I found RequiredPrefabAtBottomName

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(used by Mines to ensure that they can only be placed on Ruins)

shell fiber
shell fiber
shell fiber
shell fiber
shell fiber
shell fiber
shell fiber
#

and Happy new year everyone !

shell fiber
#

but i did also like the idea of lotus flower / nenuphar / lotus root being possibly harvested.

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i could do it the same way as the "plucked brambles" but i don't want multiple of that

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so what i'm thinking is make the wild brambles directly yield bramble flowers, no wood, no processing, no bramble plywood anymore

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and instead make the lotus being harvested whole, then processed into lotus root + nenuphar (replaces spadderdock in reciepes) + possibly lotus flower

#

the issue being, that requires to rework some production chains to see how to integrate that stuff

#

one possibility could be to exchange with rice again, make rice stronger and planted by the large farhouse, and have the lotus planted by normal farmhouses, but have the flower replace dandelions in everything (=remove dandelions entirely) and keep lotus roots and nenuphars as whatever foodstuff makes sense

#

could possibly have lotus root replace chestnuts 🤔

#

oh but then early alcohol is only accessible through chestnuts flower, which is kind of a chore

#

hmm... 🤔

#

to be fair we can disregard the flower entirely, just as in the spadderdock

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but i think i'll still remove the "plucked bramble" item from the wild brambles and just have it yield bramble flowers directly

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but then for the domesticated ones, i might have the plant yield flowers too, but if you leave the plant without harvesting, you can harvest some logs ? not sure that's very interesting, but otherwise wild brambles become a superior source of flowers since they grow in one day 🤔

#

oh there's an easier solution :
right now wild brambles : 1 day to grow, 1 flower harvested
domesticated brambles : 1 day to grow, 1 log + 1 flower every 3 days

so i can just make the domesticated brambles grow 2 flowers every 1.5 days and that gives a higher yield with a lot less harvesting time and leave it at that 🤔

#

Now what is problematic with replacing dandelions with lotus flowers, which i think i want to do because having to farm dandelions is kind of lame

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is that it makes everything lotus-flower related locked behind the large farmhouse

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which is mostly okay except brain salts required dandelions (just removed it, now it just need bad water and alcohol), and the farmhouse blueprint requires brainsalts

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but then i also need to review ALL reciepes that use dandelions

tall cobalt
#

See, this exact kind of thing is why I'm hesitant to update the wiki until experimental becomes main

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Also I kind of just wanted to replace spadderdock with lotus root and have done with it tbh

blazing raptor
#

I don't agree, some person will play U4 even after U3 is out

bronze ingot
#

@heavy lodge can you help me ? I can't play the U5 version, not even by installing the files manually, the Water Beaver Overhaul faction doesn't appear, I don't understand where I'm going wrong.
The game with mods only works in U4, but if I choose Water Beaver Overhaul, it gives me an error, even if I install the previous version.

shell fiber
#

but i think i won't be shaking thing too much anymore on the plant/ressources side.
the next thing i have on my chopping board is possibly giving a blueprint to the floodgate dam, rechecking the recipes for the diplomas

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and working on the late game stuff next

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but as for the amounts of lotus flowers that replace dandelions i go roughtly for 1/3 but that might require some adjusting

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to be honest i kind of feel bad for not keeping up a proper log of things i change to help you with the wiki, but i tend to do a bunch of things at once in a random order so i just can't follow myself 😬

shell fiber
bronze ingot
shell fiber
#

do you use modmanager to download mods ? or directly on mod.io ?

vast anchor
#

@bronze ingot I just got U5 working for me a few days ago.
You could try removing all of the them and installing them all manually.

The folders that are named like modname_####_version.number.# look like they're installed by the mod manger. I'd delete "TimberApi" as it isn't doesn't look installed by it.

Looking at your screenshot the "water-beaver-overhall_2766781_3.1.9" also is in the format that looks like the mod manger tried to install it. Did you try installing that manually? I used to do it through the mod manager but as it grew in size, it times out with an error.

I just searched on your username it looks like you've been fighting it for 2 months now, that sucks.

Are you up for a screen share in a voice chat?

#

Has anyone ever tried zipping up their whole plugins folder and sending it to someone?

bronze ingot
# vast anchor <@472359777393967114> I just got U5 working for me a few days ago. You could tr...

Hi, I'm Italian, I'm not able to hold a conversation, I use the translator
starting from saying thank you for the suggestions, I can tell you that I have tried them all, installed from the mod, installed manually.. I deleted any tracks from the folder.. but nothing, after all the updates, I can no longer work in the Water Beaver Overhaul faction playing, in any version, moreover, in the U4 version, it doesn't even allow me to create maps, nor modify those already created.
I just went back now, 5 minutes ago, to the U4 version.. I'll be happy to play like this, before I get burned out.. I'm sorry, because the Water Beaver Overhaul by lapantouflemagic is beautiful, but there's no point in me continuing to delete everything every time to try to play it again.
Thank you very much for the reply

bronze ingot
shell fiber
#

i can't quite figure what's going wrong... for now.
when you have everything installed (as in your screenshot) , launch the game, and then copy-paste here everything that is written in the black console window, there should be some information.

bronze ingot
# shell fiber i can't quite figure what's going wrong... for now. when you have everything ins...

this, in the U4 version, trying to open a new game by choosing your faction, obviously tells me "bug" and invites me to exit the game, I can play the other factions. In U5, as I told you, your faction doesn't even appear.
This is after the updates, because some time ago, I could still play, even if (you surely won't remember) I had reported some anomalies, with the introduction of further healing buildings, they all got sick inexorably, after 1 hour of playing and I didn't in time to create all the necessary medicines. They all died. Game over

#

but it doesn't matter, come on.. never mind.. I'll only play like this, with the other two factions.. by dint of trying and deleting, I never finish a game.. in 2144 hours of play, for one reason and another, I don't I finish nothing and start all over again
Thank youLoveF

shell fiber
# bronze ingot this, in the U4 version, trying to open a new game by choosing your faction, obv...

we should be able to get it to work, but i understand it's sometime annoying to fight with computer stuff.

the logs you gave are useful (although copying the text is easier) but it indicates that you have 33 mods detected, so for playing with this faction that's bound to cause trouble, many mods are not compatible.

the safest way to get it to work (when you find the courage to try again) is to remove all your existing mods (or put the entire folder in a different place) and only install the ones that are listed as dependencies / compatibles on the mod.io page (basically what you had in your folder screenshot)

hope that helps

shell fiber
#

in the meantime 🙂

valid salmon
#

guys, what exactly does a dam drain house do? from what I understand I can place it in my river to clean water from a badtide, is that correct?

#

or is it just so I can have a way for water to exit at the bottom of a dam made up of houses/buildings?

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cause im not really sure how to deal with badtides here, it just kills all my berries

#

i have the decontamination stuff but what do i do to protect the plants?

shell fiber
#

Basically it's both. That will likely not pump so much water that it can defeat bad tides entirely but it's efficient at pumping good or bad water in or out of whatever you want. And yes it can be placed on the bottom of a dam and the exit will never clog (can make a mess though)

valid salmon
#

so in early game i should just have a bunch of jails so contamination doesnt spread and thats about it eh

#

cause i invested many lives to make the washing machine happen lol

shell fiber
# valid salmon i have the decontamination stuff but what do i do to protect the plants?

Protecting the plants is a lot harder, the best you can do is often to prepare some artificial irrigation (typically lido + water dump) and let them spread away from the river to safety.

You can also block the contamination effect from the river with log levees or any watertight building since they also prevent irritation and contamination to spread through them (but not under then)

valid salmon
#

i think i shouldve focused on managing the water instead

shell fiber
#

Depends

valid salmon
#

yeah i guess it depends on the terrain

shell fiber
#

Good luck ! Bedtime for me !

valid salmon
#

good night and a happy new year to you

woeful sun
#

I tweaked the way that buildings show what they can plant and collect too, so it should hopefully be easier to see which farmhouses can plant what

shell fiber
#

I think i'm going to fuse the mechanic's blueprints for the clockwork mechanical farm, aquifer pump and mechanical drill into one single "Mechanical computer" blueprint that will be a bit longer to research, that will allow me to give the large water wheel blueprint back to the mechanics's logde, make a new one for the Floodgate dam (mechanics) and think about what to do with the now missing 6th architectural blueprint

#

i kind of wanted a blueprint for the hauling tower anyway

valid salmon
#

now Im considering should I try something like this instead

#

Am I just supposed to tank the badtides lol

#

I feel like Im wasting so much science and resources just because I hate how it kills all my crops and trees

#

one thing I can do is just build a lodge to act as a dam and divert the water away from my crops but that feels scummy because Im not actually using it

#

Honestly I dont fully understand what the dam house does exactly. It requires so much power

bronze ingot
shell fiber
blazing raptor
#

Pantoufle, should I try your mod with U4 or U5?

radiant heart
blazing raptor
#

Ack

shell fiber
#

hmm... i'm not very happy with the dam drain houses... they consume a lot of power and behave erratically when pollution level is low...

shell fiber
#

New version uploading !
Lotus now replaces spadderdock and Dandelions, so there may still be stuff that i have overlooked.
i have also fused 3 blueprints into one (robotic controller blueprint for aquifer pump, CW farm, and Mech drill) , and added two new blueprints (floodgate dam, has a new icon) and a placeholder for the super fertilizing irrigation tower bath that hopefully will be back eventually (that is the only thing that really deserves a blueprint left)

valid salmon
# radiant heart if it's a first try, i'd say go U4, there is onough to get a grasp without havin...

can someone actually tell me what the point of badtides even is. its just an annoying mechanic that doesnt actually add challenge but just feels tedious. there's no actual good workarounds, and with whitepaws in particular its just even more annoying because I dont have floodgates with which I can make a channel or something with a series of floodgates to make it drain out elsewhere. I genuinely dont know if Im doing something wrong or am I misunderstanding something here.

#

Do you guys have any solutions for badtides or a building whose description I havent understood? Cause Ive read them all multiple times over and I dont get it for real

radiant heart
tall cobalt
#

Can you make a placement diagram billboard for the beaver washer? It's not obvious how much in-lake footprint it requires compared to its on-land footprint

#

Personally what I do for badtides at least the first few times around is that I just... delete and rebuild lodges. I don't think it's 100% in the spirit of things but like, you take what you can get

#

I think the idea behind badtides is supposed to be making it feel more "post-apocalyptic"

#

Also if you don't like them, you can start a game on custom difficulty and remove the possibility entirely

#

But yeah, I think long-term you're supposed to hook 1-4 dam drain house(s) up to a bunch of water wheels to power them

#

and have them set to only spit out clean water

#

The utility dam has the problem that its power shaft is under the water level, which makes it much harder to use than it feels like it "should". Can it have its shaft up on riverbank level please?

tall cobalt
#

The given key Lapantouflemagic.Ananasjuice.PluralDisplayName was not present in the dictionary

radiant heart
#

geeez dandelions for rice balls, that's mean as .... bye bye the best early game food source

shell fiber
# valid salmon can someone actually tell me what the point of badtides even is. its just an ann...

there is a floodgate dam, but it's quite expensive and require a blueprint.

as for the dev's intent behind badtides... of course i can't speak for them but i would say to make the game more challenging ? as far as i'm concerned, in U4 once you've build a mini dam and grow a hundred carrots, you've won the game, that's it, the rest is ultimately pointless stuff unless you set yourself an arbitrary objective. but badtides shake that a bit my making seasons in which your dam gets filled with poison and your crops die, so you can't just keep a primitive village and be done with it anymore, maybe.

#

but it's true that the badtides are kind of annoying. in my playthrough i have set up floodgates and triggers so that the bad tides are directed away from my main pool, but every bad tide cause my entire production to stall because it still kills all of my trees, but at the same time trees are the only thing that you can grow near water source since even dead they're still cuttable

shell fiber
#

damn, i just realised that deluxe stew for exotic seeds is a bit harsh

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since deluxe stew is locked behind 1000 science

#

that defeats the purpose of having the FT trade being the most accessible

thorn dune
shell fiber
#

went for 50 spicy sodas -> 5 exotiic seeds for the folktails trade, anything else would add more barriers than i wanted (dandelion tea is not "lotus tea" and lotus flowers are now locked behind the large farmhouse, same for both stews)

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i was also considering trading resistance factor, but folktails have already medicine for bad water contamination so it wouldn't make sense

sullen cape
#

Oo new update

shell fiber
#

whelp, everything seems broken now

sullen cape
#

What does it look like?

thorn dune
#

everything as in we need a new timberapi again?

radiant heart
tepid thistle
#

Crashes every time after this morning’s update 😔

thorn dune
#

oh I see in modding basics it's literally every building mod that's broken

radiant heart
#

let's use it we got it !

thorn dune
valid salmon
#

yeah everything is broken, unclear what the new update did to cause that

tall cobalt
#

Water pumps can filter. They work in mixed badwater and water at lower efficiency

valid salmon
tall cobalt
#

mm

#

idk maybe this mod could add Badwater purification of some kind

valid salmon
#

like, it can be a lategame or late midgame thing. But it should be at least possible

tall cobalt
#

Well, this mod has badwater at the very beginning of the tech tree via bucketing station

valid salmon
#

yeah you need badwater for science

#

whether you go mushroom route or chemicals

#

like one simple way you can do it is have a building that just, boils the badwater. consumes logs, and you recover clean water. can have horrible efficiency, anything really. maybe gives you a side product that you need to get rid of or it damages you. but the idea of literally killing all your plants is messed up, and especially with whitepaws cause you cant really get true floodgates like in vanilla, you cant escape losing the plants, only option is to massively overproduce

#

I am using the dams though, theyre really cool

tall cobalt
#

I built a lake and supplied it with a dam drain house

valid salmon
#

filter dam thingy. Made a fairly big difference

valid salmon
#

but not every map gives you that option

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in fact I stacked damhouses but in a staggered fashion

#

with flywheels the damhouses create their own electricity lol

tall cobalt
#

Considering the other factions have a badwater capping station at late game, I wonder if WBO should have... is it possible to make a building that will only cap badwater when powered and make it cost a lot of power? So if you don't have good power storage it leaks a little at the beginning of the wet season after a drought

valid salmon
#

not a bad idea

woeful sun
#

Seems like an odd mechanic to have a powered cap. If anything flowing badwater should produce power. So it could be like a cap with a builtin turbine and generate power instead.

tall cobalt
#

The cap would be pumping the badwater back into the ground, like an injection well

#

Only flowing water generates power; if it is not flowing then nothing is going to get made

#

The point made a couple weeks ago about some maps assuming that you have caps in lategame stands, though

#

Unrelatedly Crashlanding is in fact a really good map for Whitepaws

#

but make two different districts; it turns out having one in the center is not in fact a good time

#

It's kinda too late to tear down my entire settlement and redo everything, I am honestly tempted to just completely start over

valid salmon
#

did the issue with the update breaking saves get fixed?

#

or did you just start anew

#

do i need to reinstall my mods

tawdry bronze
#

each mod used needs to be updated for it to work and im not sure how the work of this mod is going

valid salmon
#

or do i need to do the whole bepinex thing from scratch

tawdry bronze
#

when the mod is updated ya but it is not (you need newer mod than 3.2.0 but that is not released)

heavy lodge
#

and all dependency mods also need to be updated in order to work

valid salmon
tawdry bronze
#

thats why you have to wait...

#

or play without the mods that is not updated this for example

valid salmon
#

ah, i thought not all needed them.

#

well i wait if so then

tawdry bronze
#

if they add buildings they need an update

valid salmon
#

oh, then i think i should be able to play. lemme try.

#

cause i think the ones that didnt get updated were thjings like mod manager and pipette tool and stuff

tawdry bronze
#

but this mod adds alot of buildings

#

and its not updated yet

#

so you have to wait

valid salmon
#

oh. F

#

i thought this one was updated yesterday

#

mustve been before the update

tawdry bronze
#

thats life with experimental it can take time up to 17 jan if your unlucky

valid salmon
#

i see. patience it is then

radiant heart
#

usually lapan doesn't take too long to correct stuff that new game version breaks but looks like that one needs a bit more work

valid salmon
#

i wonder what kind of issue causes a game break like this where only buildings are affected

tawdry bronze
#

they removed a part from base game that we used and now it does not find it and crash

shell fiber
# valid salmon ah, i thought not all needed them.

yesterday's update does not break stuff too much, so i'll probably manage to fix it this evening.
but every mod that adds buildings is broken at the moment, so even if you don't need for example the billboards, since it's a dependancy the WBO mod won't load if it's broken

#

so i need to fix all of them

#

but i already did 80% of that i think

valid salmon
shell fiber
#

no worries, i'm having fun 🙂

#

weirdly enough, i have to admit 😅

radiant heart
#

( can you remove the dandelions from rice balls while you're at it plz?) 😝 🥰

shell fiber
#

or at least that's the idea

#

tell me if i missed any

#

also the deep water pump will be buffed to 5/h instead of 3/h

#

or maybe 4/h is good enough

radiant heart
#

a yeah i wanted to know if it was still a 1 deep thing or you actually made it 2? will the CW spadd automatically swap?

shell fiber
#

(lotus plants yields plucked lotus, which are then processed into 1 flower and 2 nenuphars)

#

nenuphars are essentially spadderdock

radiant heart
#

and the flower is the new "dirt" ? 🤣

radiant heart