#Water Beaver Overhaul
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Ooo that would be cool! I was expecting to trade for them from the iron teeth and have to provide them something to animate them or something
nah, i'm not particularily interested in bots in this game, they won't have any need i think
Honestly i wouldn't use them if there was a better hauling post
Like an ENS level logistics Lodge, houses 5 but has work places for up to 50 haulers or something
yeah that's an option too
I think it would solve the issue without needing bots and be useful to more people perhaps. Plus it gives a use for all the idle beavers i have that i can't give jobs to
yeah, being able to have haulers without more beavers than jobs would help a lot. the farm hauler extension lets you do it but it's hard to get enough land
And i never build farms near my industry that needs the haulers most
that owuld be a good start, they make 1 gear per day on average so when you need a ton for a building it takes gorever plus the consumption of the buildings, it's really hard to keep up
get megaplatforms back in that can go over those maybe
though tbh I think you all need more haulers than me as you've one giant district. while I need 3+ district edge buildings which do give free haulers with no living space
oh like a watertighting upgrade for the mechanic and architect ?
that's also a workable idea
not too costly for sure but it's a mix of all the others
do they work as generic haulers when not busy with stuff ?
nope, when beavers have nothing to do they sit on theyr asses
no but with lots of small districts the vast amajority of goods are going to or from another district
and local movemnt is very short distance and can be done by workers without everything grinding to a halt
also prevent full chaos mode treks across the entire map. try it ๐
might possibly speed up pathfinding and so giveyou performance boost too
those who are working in workshop yes, but what about the ones from the district crossiing ?
iit's ok~ish, everblossom still better for the wood then sequoia. cutting giant logs into logs is more of a failsafe. And the log prod direct from the sequoia is not even worth talking about
never researched district crossing so... can't really tell ๐คฃ
ah I wasn't sure how good the gatherer collecting branches was
clearly district crossing research cost needs to be cheaper lapan ๐
the district crossing ?
yeah give them an incentive to try it
I don't think i've used districts since mods became available ๐
i think people who don't use district just don't want to build them ๐
build more coocking tents, i bumped my pop to 750 yesterday and still no useless eaters or 10 max in rare occasion before the death of old age wave ๐
if the crossing was available way sooner, maybe but when i reach that point got a huge mess of a spagetti pathing and making cuts in there is just way too complicated
I'd need 75 tents, i don't have enough space for that
tought about building a couple farms in a spot, pause them and dumb haulers upgrade on those ๐คฃ
you sure ?
it's true that 300 science is waaaay to expensive
maybe... you know how i like my huge district but could be an incentive to try to split early on
I had considered splitting a seperate food district, industry but it was already too late by the time i had it as i had better things for the science
Maybe if it was free? Available from the start would make it more usable
and with more workers, maybe? 3 only is a bit week compared to the 10 in the vanilla game
It will need more than base game i'd imagine considering how many items there are to move
Food and drink alone
eh, let's remove the science cost entirely
also i just made a watertight house variant
and gave them 5 workers (including the non-watertight one)
the crossing beeing watertight would be nice too
i'll put in some sort of hauling center at least for testing purposes
time to go to bed
GN
GN
GN
Ok i'm going mad, is anyone else having issues with the cooking house making cereal bars?
think i got 5 and it'a always empty
I think i found my hauler backlog ๐ the beavers put 7 water in, then take 7 water out, constantly, they never leave it in there
I killed a lot of my berries with dam projects but otherwise it works fine. I'm still on .18 tho
oh dear that sounds like the builder problem me and someone else had a while ago
berries are not my problem large warehouse always full
i gave up on fried rice long ago, using the oil for chips and barely can keep up
Looks like it may be the cook house as a whole, tea is doing the same
I'm trying to make omni food and wondering why i have 40k food but basically nothing from cookhouses
i can't make the omni food, not even making vegie and mush stews
Aaaah shit
are you low on water? is the water in the cookhouses the only water avaialble to give to something else?
going towards the omni drink atm
i ran on 0 water for a few cycles while the CW are building up ๐คฃ
I'm in bed ๐
๐
Uuh for a hot fix, go on the mod specifications folders find the one that is called "recipe specification . Icemelt original" or something like that and open it with notepad. Then replace "water" by whatever like Methane. Save and pretend that recipe didn't exist
think i found it , RE: cereal bars, the food and care clinic eats them up
GN, i will try the hot fix and let you know
๐
That works!
Here is the file contents for anyone interested
And we have pizza! woop woop
GG, might get to pizza by the end of the week, need to start making those foods i was not producing first
I need to sort the drinks out and massively bump up berries but i'm pretty much at the end of the game now
and i have haulers available! i can't believe i didn't spot that sooner
was all set on drinks but now coffee is a bit of an issue, getting beans instead of the finished product trew a wrench in the machine
I haven't looked at it yet
was doing ok with 5 coffee balloons but now that we import the seeds need to get all the processing up
probably gonna end that run when i reach the omni drink, keep it around to test end game stuff but start a new one
whatever i try to do it's gears blocking me atm anyway
I'm doing omni food/drinks then starting again. You don't need much production of the individual items to make loads
I hardly make any cereal bars and i have over 13k pizza right now
biggest issue atm is find a spot to build the pizzeria ๐คฃ
I threw mine over water in the middle of my main strip, its position looks awful but works great
made another 3k pizza ๐ got to love it, i was expecting it to be super slow to produce
my water is filled with wheels and crops, not much room to build in there
It is pretty big
maybe when my 2 last spader CW are done i can start and unplant some , that could be enough room for the pizzeria
I stopped making CW when it got to this level
i'm not getting there, at least not on that playtrough
It took a very long time tbh, i'm just leaving the game to run on my pc in the background while at work its taking so long
Time to give my pc a break and leave the house ๐คข
the shitty one is spaderdock specially, the 5k water takes forever
Thats for sure
Just to be sure, there is still 0 irrigation option untill you destroy the broken kart right?
Vegies stew icon is gone
That's been gone for ages
I think so
that's bad, trying to think about something but other then having natural holes around and causing a massive flood qith houses blocking the river i don't see what can be done in a "smart" way.
I don't like having to rush anything, specially the district center, feels like there is a ton of stuff that can be done prior to it to set up the colony
Agreed, it will make a new start difficult
i don't mind difficult, but beeing forced into rushing something is another topic
Yeh
i still enjoy a hard mode run with the WB, it's a total mess, it's hard for sure but i don't HAVE TO do X or Y because no way to survive without it
(welll water pumps and farms obviously have to but you get my point I guess)
I couldn't imagine hard mode on WB right now
i try and not happenning for now, or not at least before i find a way to keep some green space early game
Yeh
on the bright side, 420 planks to go to get my drink station up !
Nice! i'm expacding spadderdock and berry production before i start looking for balloon space
space... ๐ค
still got almost 2/3rd of the map available there ! you're still good to go for a little while
if water canon had a crappy edition that doesn't require fastener maybe ๐ค
even if lido would be science free, still need the hole to drop it in and having a natural spot for that is far from a given on any map
I do indeed, although I'm mostly at the end of what i want to do, it all takes a lot of teraforming now
as long as it's exploding it's not that bad, but making up terrain blocks is sooo dam long
That i learnt, i still have a load trying to be build from over 100 cycles ago
haha i saw that in an earlier image and did wonder how it was going
it's going, slow and steady
You wont ever win that race
got it set to 1 priority so as soon as there is dirt available they move it there, if i have something i want built right now just set it to priority2
downsized the project already, at first it was the whole side of the map ๐
haha, that was never happening
even there, will be surprised if I reach half of it
probably gonna ditch the temples
1-need ground space
2-them eating brain salt sucks
don't think i'll ever produce enough salt to feed enough temples for all my beavers so might as well ditch it
I have about 4 and thats it, beavers are sitting at 53 wellbeing
average i'm at 70
wonder what big chunks you are missing to be only in the 50s
๐ค
Nope, can't get enough brambles or berries
wine is the big one at +5
Hard to do at 1.6k beavers sadly
yeah, my Booze center is alreaady quite big for only 800~ish will have to boost it, getting to the limit
Yep
(15wine cellars ATM)
I have 7 CW spaddocks being built right now so their draining my builders
I think i have 2 haha
Ok, more than 2. 3 beer, 1 kimchi, 1 sake, 1 kimchi
Drinks are my next expansion once i have spaddocks sorted and pizza is stable, vegetable stew is my restriction now
don't even have 1 meca food build so.. that's a long way ahead, gonna sort out the drinks first
I did mine backwards, i struggled through and now their getting treated well
Holy shit, 1k storage for all items in the fruit bar, that's gonna make a dent while they fill that up the first time
Yep, thats what i was saying the lapan earlier, you could end up with all your drinks stuck in there if your not careful
i hope water is the last one, like that at least at 80% i can scroll down to see them all
should be if they are in the same order as the receipe
Yeh
other problem gonna be ice blocks, don't think i have enough bamboo to keep up the production... guess it's more spaderdock CW time and replace the natural ones by bamboo
Ice blocks are really really slow to make
the block itself is not that bad, it's the distillery prior to it, need 5 distillery for one block maker ...
Ouch, i just built one of each
and the amount of bamboo.... holy shit, didn't make the maths but it's gonna be bonkers
Yeh, i built some and gave up
rough estimate is 50 bamboo plants ( they need a 2x2) so 200 squares of ground space ( and that doesn't take into account some gets eaten for frost balm)
How the F am I gonna find the planting space for that ? ๐คฃ
You dont haha
looks like all rice and spadderdock gonna have to be CW made
Thats the route i'm going, spaddocks need a lot more than rice it seems
I'm up to 21 CW spadderdocks right now
at 6 atm but still a lot of natural planting too
I have a bit but at 14 i still didn't make enough
Yep, so expanding to 21 to see if thats enough, then to expand rice some more
once spad is done rest should be easier since that one is the dumpster fire of the CW
Yeh, their keeping my builders busy will all the water usage
i get it that water crops use more water to build but don't get the boost from rice to spad, gonna have to ask lapan about that one
They do seem slower than the rest still
welp, this looks weird but Fthat it works
....
CW not flipable so if i want door to aling on the opposite side... don't feel like building another colum of ladders
Thats one think i wish i did, build the doors facing instead of opposite, mine back together
Makes them look messy
can't find a viewing angle to set the shafting ๐คฃ gonna find something else
Just hired another 50 builders, hopefully that speeds things up
i need to up my giant log game but same issue as anything else, lack of space...
I'm slowly trying to expand across the rest of the map while i wait for drinks to be done
this seems very possible as the explanation
Coffee corner begins
this would be the thing in question, I think
I can't find the option
not here, right?
In what beta version are you
I think in the current one, but not 100%
also looked at what I could find in shift alt y
I think the issue was me not understanding the houses properly and how the ways in them function. I still don't, btw xD
๐ค the hidden log under it conflicts with the bath i guess?
i guessed wrong, even if i delete the bath it doesn't fit
all of those achi coffe only? dang, hope you make enough with that!
is it ground only and it's not showing in the description? ๐ค
-adjust the balance of the ice block making process (close to the level of insanity spadderdock was for methane prior to the adjustments) i guess just bamboo giving more minty thing can do the trick. Amount of distillery/alchi needed is not that bad it's really about the footprint for growing the bamboo that is ridiculous
I didn't ruin the math either ๐ค
You can nudge that greenhouse aside a little bit
Oh I see, this would really benefit from being flippable. And while I'm at it I'll try to move the door next to the power shaft column, I got I idea to do it without breaking everyone's stuff.
I should finish work early today so I'll try that. Also the hauler center
It's on the right side of the screen
The log displaying thing is different from the storage variant so I made this one require watertight support to hide it
Might not have been the brightest of ideas
at least it explains why it's not working, can stop bashing my head around with it
If you have time to kill and feel like running the math I'm not stopping you ๐
did a little but not in depth, 1 alchi needs 10 distileries to keep it running, and amount of bamboo... well it's like 400 ground spaces of growing bamboo roughly
But what do we need ice for already ? Drink bar, underground storage ?
frost balm
nope
Oh
at least not in 3.1
But that means we don't really need the alchemist to ruin 24/7
What do we need for the ft trade ? Deluxe stew ?
yeah, that's a rough one too, glad i piled up seeds before the swap
fruit+balm i think it's fair to assume you'll end up with one alchi full time on that
Anyway, I can easily up the bamboo shoots production as well as distillery
biggest bottleneck atm is the bamboo output, but sure 10 distilleries is a lot just for that purpose
bamboo IMO should produce close to 3X what it actually gives out (either bigger output or faster production, maybe a combination of both ) ;
distillery maybe just have it produce 2 instead of one for same receipe ๐ค
Yeah I'll do a combination of those
Okay I found the French translation file I was working on
But I need to rework some stuff in order to make it easier to manage, done I keep changing stuff
Hey lapan, while you're around, quick question from the back, why are rice and spadderdock clockwork not the same water price ?
I mean it makes sence for water crops to be more pricy but why the spadder even pricier?
just curious if it's a woopsie or there is some logic behind that
Ended up deleting the exercise ground and drop another greenhouse right by the other towers, it's much cleaner like that
and bananas were getting tight a bit win/win !
ok, i'm confused, why is this guy transporting water all across the map to those tanks instead of making the spicy soda he should be in his workplace?
that the thing discussed earlier about the ice melthing thing messing up stuff?
someone forgot if input==output in same building = problems? ๐ค
that would explain why I have that big of a problem with the spicy sode tho, never was a problem untill recently, probably when changed version
I though that rice was only semi aquatic while spadderdock is fully aquatic ๐ค
But maybe 5000 water is a bit much
Aaaah, yes the entrance is placed on the same column than the power shafts...
Which means the exercise plaza wants to be placed either on the floor or on top
Probably
25 new builders lodges xD
https://www.youtube.com/watch?v=aExKksQ6V00 Will be ... interesting ? ๐คซ
Lets take a look at the WaterBeaver Mod with bad water with update 5!
oh, nice ! i hope he chose a better map this time ๐
Only HelixMountains to avoid ๐ฎ
in the meantime :
made the CW farms flippable, moved the entrance one block to the right. (old one still should work)
Added everblossom CW farm
modified the exercise plaza to have different entrances (old one still should work)
coffee reciepe from beans is 3x faster
bamboo shoot harvesting time decreased, production rate increased (same yield)
mint essence is faster (4h instead of 10h), requires double in gredients and makes 3x more
wait, i could have dropped a megaplatform over the exercise plaza?
sounds good, hope with that ice blocks get in at a descent rate
o well, needed the bananas anyway but good to know for next time
added ananas juice storage?
oh, i noticed that the dam drains were both pointing outward, which is not good.
but since they can be mirrored now i made one variant pushing water out (the door side being "inside")
oh right
to make it simple can't it have door on both side? kinda like the "bridge house"? cauz when draining badwater you don't want the entrance to be in the toxic goo
Entrances on either side is bad. If your pushing out bad water then it ends up on both sides and they get contaminated regardless
didn't think about that one ๐
guess there is some ways to avoid it with the terrain under the output beeing lower a bit
Its been an issue for me since they were added but the only fix is to remove it from having works and residents since it works without them anyway
That might work actually but i'm not sure
You've been busy, looking forward to these
Fun fact, when you don't have a press pressing coconuts, you can't have cocomilk.
Guess i forgot i swapped it at some point ๐คฃ
I built 5 presses for cocomilk and 5 for berry juice yesterday, not finished my baloons yet but i'm hoping to get omni drinks mostly done today
I'm at the point of just stack them and build more instead of swapping them
damn, this "just build more" logic is getting out of hand ๐
And that's why i'm almost at 1.8k beavers ๐
maybe need an advanced variant kinda like the samill, that would use a GIGA axel made out of giant logs
geez i left y brain in the bed this morning, was looking all over the place for the coton candy trees CW ๐
5 for coco is overdoing it a bit, I still run on one and it's fine so you need 2 maybe 3 ( kind same for berrie juice, got only 2)
the big ones i'd use the advanced press are oil and grape juice
I haven't made them yet so it's just build more than I need and hope now. Drinks the only thing I'm under on. I need to expand grapes still as I'm still nowhere near on wine
wine is the hardest drink to make enough, it's just on the line of not beeing on my complain list ๐
Now I have food sorted I'm swapping most of my farms for berries, grapes etc. So I'm hoping to get enough this week
i guess anything that is CW doable is not beeing planted anymore?
That's the plan at the moment. I still have rice planted as I seem to have under estimated that but cabbage etc. I have loads of now
I'm ok~ish on that for now but didn't start the fried rice yet so i guess i'll have a lack of those quite soon
Yep, they use a lot, and cereal bars etc.
i have the bars running, don't understand what my bottleneck is tho, might need another cook house
little issue with the storage segment foundation visual
Did you put in the water fix yesterday?
nope
That will likely be your cause
Without it the cook houses for cereal bars etc. Basically do nothing
let me scroll back and find it, it's most probably the cause for my spicy soda too
Yeh, without it they pull the water out after putting it in so they just never run
i see some beeing produced here and there but something is clearly not right
ok, now melting ice produce logs, should fix it
Yeh. I gained a few fps fixing that yesterday lmao, I had loads of haulers stuck in an endless loop doing it
logs ?
logs is probably the one ressource you should not use to replace water, because it is also the fuel in some recipes
I swapped for methane since that's not used in cooking
yeah, something completely unrelated is best
Omni foods work great by the way, even at my colony size I only have the odd beaver with hunger
just typed in the shortest one i could think about, woopsies
well, here we go for another 10 mins of loading...
fixed
alright, now making Bones, no way a cookhouse gonna use that, right? ๐
Bone broth incoming lmao
that wouldn't suprise me now that you mention it ๐
i just made the grape grow in 5 days instead of to help a bit
Are CW only beeing empty by haulers or if someone needs X rss they will get it from there?
beaver can come get the ressource from them directly
was there anything really important in need of attention ?
that doesn't require an entire production chain being made ๐
won't change much i think, thing is the steps of production don't increase the amount like the beer . Grape to juice is 1to1 and then to wine 1 to 1 again
Like :
1 grape = 1 wine
1 chessnuts = 4~5 beers
1 rice = 2 sake
the stew icon missing in the meca house ( not important but might as well if it's not long)
That's because you add water to the recipe ๐
Oh yeah right
i know but point is the wine bottleneck is not the amount of grapes but the processing
btw, the new way to plant the crops/trees that need more then a 1x1 is super cool ๐
what ?
soo... faster recipes ?
now they won't let you place them down if there is not enough room for one to grow
you basicaly just need to place the corner, removes the random placement
easier to control where they grow
like here the sequoias, only need one corner to place it
that could help for sure
yeah, think it's been like that since U5 started, guess it's game changing it then not some dark magic by lapan ๐
oh i see
not really intentionnal though
but i think it's not me indeed
now that you say it i think you could place pumpkin fields anywhere before
yeah, just hold and drag and placement was random
yeah it's a good change, much easier to see which corner is the right one
Like 9 wine cellars on wine for 800 beavers feels a bit much ( that's half my cellars and others are no where near beeing short)
oh, i see
that seems like a reciepe issue
i made turbo reciepes for the beer and sake
but the wine is slower and doesn't have high yield
yep, to keep them in the same ballpark i need to make the reciepe a good 4x faster ๐ค
not sure how they will manage to keep the thing supplied but eh
3x would be descent, it's ok to be a little slower since it's the higher buff in the group
too late ๐
alright, gonna change it in my spec file then ๐คฃ...not
gonna cancell the build of my 5 other wine makers then i guess ๐
was trying to "just build more"
12h it is now
same duration as the others actually
but half yield
so you just made it less efficient?
atm it's 11h for 50
i'm confudsed now, should i have not cancelled the extra ones?
๐ตโ๐ซ
oh that's just counting the workers
the reciepe originally said something like 32h
but there is two worker and the building itself
so effectively 11h
*3 workers
so 5,3h to produce
that should do the trick cauz even my grape juice is always maxed out, it's really the juice->wine that stalls the process
okay, i made a few icons too and some text entries
should be all good for now
update posted !
YaY !
wait i just realised something
is there ANY map that doesn't have pine accessible early ? like realistically ?
can't tell but sure must be some
what is there preventing me from having the most early building cost pineresin ?
would need to reduce logs or something to keep building time the same tho, early game is already super shitty with no irrigation options
i'll let it go for now ๐
as long as forester stays log only to prevent locking progress.
And on a Pineless map it would suck big time, would be stuck in a waiting zone for 22 days ( plus the time to get the forester up and plant the pines)
Well, it messed up the old CW farm
๐ฑ
"cheater mode" time i suppose !
No large warm storage yet or i missed it?
not yet
crap
fixed it anyway ๐
how ?
yes
of course
uuh
shit
i see what the problem is, but how do i fix it nicely ?
also probably have a similar issue with the exercise plaza
you just don't it's part of the fun of playing experimental ๐คฃ
it's not like it kills the save, just a bump on the road
exercise plaza is ok, still shows the mid entrance too
is omni drink storage 1k? ( can't see it even at min UI size sadly)
that's deliverate, a building cannot have multiple entrances
or what i could do...
okay, i got the CW farms to connect even with the old ladder layout
uploading a new version
also, updated logstairs and storage 1x1x2
i had forgot to load up the wood CW farm
ha dam... here we go ! ๐
nope, both drain are there
don't be, it's my fault, told you the CW was messed up ๐
yeah but that one was actually important for maybe many people
all those that can't access cheater mode sure would have raged
yep
made those 2 live tho, won't it mess up U4?
oh, crap thanks
btw logstairs giving me the same thing as the WB when trying to "update" from mod manager, it won't and tells me access is denied in the console
oh, right, knatte said that it can be related to something being opened in windows maybe ๐ค
1x1x2 worked tho
just a tought, why ain't the light version of the logstairs and the crapp platform the left one, feels more natural for it to be the first with the palette of the faction ( and i hate ppl always using the brown ones)
i don't really think the order matters
maybe people like the brown ones better ?
i tend to prefer the birch ones
I like the brown ones. if everything is white I can't see what'sgoing on
i prefer the scramble one, feels more natural
icons of the omni food/drink places a really cool ๐
Now that CW makes blossom feels a bit wrong in the food tab tho ๐ค
yeah i'm thinking about making an "advanced industry" tab
and just curious, is it planned that all buildngs that require giant logs or sliced ones be considered megastructures? ( like the advanced mill, omni places...)
i guess
uh, not necessarily
not the sawmill
tbh i'm not entirely sure about this megastructure thing
i like how it splits the building process, had regular builders managing the dirt while the engs are on other more important stuff ( CW platforms)
yeah that's part of the point, also make a visible progression step, but i'll need to come up with more megastructures things for it to be worth it
i'll see where it goes
anyway, GN !
GN
Lapan didn't mention buffing the dam drain did he? They seem to be pushing more water
Ok, something has changed, i've gone from averaging maybe 2 contaminated beavers to 150?
160...
170...
I have no clue whats going on bit i'm officially unable to play
How does the rudimentary sawmill connect to power?
This connector on the back
Oh! Well that's unfortunate for me. lol
The power connections are a learning curve of their own in this mod
Let's be honest here, everything in this mod is a learning curve
Thats for sure
Ok i found whats causing my contamination... theres no way the latest version has altered water output some how is there?
strange, you manking antidote? your washing machine is powered ?
Looks like something has changed with the dam drains, their pushing a lot more water than normal, caused my bad tide to rise over the platforms and make 400 of them ill
I've altered the dam triggers and its sorted now its filling much less
kk cauz i didn't have any issues regarding contamination after the update
Yeh, it took a while to spot, i was checking my entire water way to make sure i didn't screw up a path somewhere
@shell fiber Metal fasteners is this the ID?
"Id": "Metalfixation"
I'd guess yes because nothing else would make sense with that name
Coffee is rolling in, just waiting on coconuts and wine now
wine should be good fast with latests adjustments
Grapes is my slow down currently
Thats the plan, i managed to run out of drill bits and tank my fastener supply so i've been slowly getting out of a hole, lots of primiteive mines being built
Got my 400 contaminated beavers sorted as well, its getting there
lol, 400, yikes, that must have been quite a line up for the washing machine
I hadn't bothered to build one as i was so careful keeping them clean, it took a long time to get out of that with building it and being under my worker need
once you have the washing machine and antidote they can swim in badwater all they want
Washing machine is done, not done antidote yet
still struggling a bit on ice here, need more bamboo, slowly reclaiming the old spadderdock field
Once i sort out wood from the CW i plan to scrap my sequoia trees and use that for grapes
Or at least make less
still keep 1-2 sequoias maybe if you end up needing giantlogs
i completely removed the sawmil atm and only run on 2 advanced ones
I have about 50 sequoia's planted right now, its a lot of lost land
if you don'T use those for logs or planks you'll have enough giant logs for a little while
sure can remove a few
I've been using them for logs to get me out of trouble but the CW's should fix that need for me and i can keep 30 or so in storage
got a bit over what i need for grapes ( could give you a rough idea what kind of field you need) 2 plantations, top and bottom left
i'd say half maybe 2/3rd of what you'll need
Yep, it'll get there. Wine and coconuts are all i'm missing now for the omni drink
still a long way to go for omni food, focused on other things
might be tight on bananas for omni drink
Agreed, i have 7 green houses, wish they could be stacked
Are the wood CW's working for you?
I think its a tomorrow issue now as i need to go to bed but yeh, wood CW's on my save are currently not being provided with blades.
I have 60 blades in storage, spare haulers, CW's are set as high priority and have a 1.5 hauling score but are being provided with nothing
It may be a fluke and just a me thing but its worth mentioning just in case
my first should be done soon~ish, will let you know if I have the issue too
GN
GN
Ah yes, forgot to say. I made it so they can push out water even if the other side is already filled
I assumed they already did that, maybe the difference is just me running 8 now instead of 4 as before the bottom ones must have shut off
They were pushing so much it caused my water level logic to fail and flood. Its fine now with adjusted values so all good
mine got suplied, you have the right blades? it's the bsic ones ( for regular mill) not the fancy ones
One up and running !
Not sure why but i find this little set up quite satisfying !
Just a tought, with the new water sucking mecanic from the soil too, how about having levees in a larger range of height? maybe up to 6-7 ? with, idk, over 4-5 needing a BP or whatever to make it not too convinient ( not talking about changing the got to be beside ground part, this stays 100% i know ๐ )
would prevent having to dig those dumb trenches to keep contamination out+ should save water in reservoirs for a longer time if i understood properly the new mechanic
I think you've misunderstood the mechanic. it's a change to evaporation rate for water tiles with few water neighbours
there is not a thing also about ground sucking in the water?
heard that mentionned in a couple vids, might be a general misunderstanding
as I say you've misunderstood, that's just flavour it's not how it works
also I wouldn't rush to reblaance anything based on experimental things liek that. it could change entirely next release, or not
I linked the full description much further up, you might find it with a search on my name. or maybe "neighbour"
got to sleep too late forme but it's there
well, forget what i said about water drainage, blocking contmination higher still would be nice tho
ok, GN
Whoa, nothing broke or exploded while I was asleep ? Nice !
Nope, not sure what's up on bigjme side, he said his CW cotton candy not getting blades but mine is fine
what's the actual blade consumption of the CW wood farm? trying to figure out how many can be suported by one blade maker only
Also, what is the "contact point" to be able to build the mega platforms? the corners? kinda strange i get the "too far" message on that one, got bridges towards it
One blade per hundred logs
Maybe could be 1/50
kk so a blade last a couple days
Oh uuh, that's complicated. Probably corners yeah
cool so one ironwork can feed a couple CW
tried some dumb stuff and looks like yes
But bridges are also not so good for reaching construction sites in general
I think its likely a fluke, will try again tonight. I have 60 basic blades and 300 ish of the better ones so they have plenty to work with
if I place a small plaform, then place a bridge from it, then destroy the unbuilt platform, and place a stair up to the bridge it works
but then when I reload the bridge is deleted.
not sure if this is a vanilla thing or wb specific but if you're missing bridges anywhere that might be why?
that's normal, the bridges look for support on position (0,0) but they at the same time occupy no space on that spot, that causes some weird behavior of the type you said
seems like a priority issue if you ask me, too many things prioritized can be an issue
I think that's likely the case, their delivering elsewhere but not those, I'm sure it will fix itself
i'm making a couple of non-house hauler building
finally, full beaver employment. no idle beavers allowed
also no idle beavers boosting the well being score making me think things are better than they are
i may or may not have come up with some stupid design ๐ค
Stupid designs keep the game interesting!
Still had no luck getting saw blades delivered over the last 2 hours, think i'm cursed
can you enter devmode and check what is the priority of the request ? (on the right side of the screen)
Ok i have a weird one i;ve just spotted with the saw blades. I have 5 in a storage, its set to request. The number in the storage is jumping from 5 to 2, then immediately back to 5 for no reason like their taking out and putting in
Saw blades are right there at the bottom
yeah that's a pretty high priority
there must be some access shananigans
I just watched a beaver run into the glorious storage, drop the quantity from 5 to 2, then set it back to 5 and leave with nothing....
Yeh, its really weird
i'll adjust a couple of values that might help in the next update
Yep
if it was beavers from a factory that would be easy because i know what causes it, but in this case...not so much
best i can tell you right now it to destroy it and rebuild it ๐
unless you already tried
I can build new ones and they behave the same
They transfer to factories fine
sawmills i mean
i have an idea to test
use devmod to put a bunch of logs in the inventory of the building
see if they manage to fetch them
it's probably an access point issue in the farm
the weird thing is that somehow it works for other people
50 logs in, nothing collected yet
Looks like it must be access, their not collecting either
I've just deleted the ladders and rebuilt them to see if that helps at all
New ladders did not help
๐ฅน
the forester/tapper upgrade houses one family and hires 10 haulers, and the large tower just employs 48 haulers ๐
except the entrance is on the 8th floor
๐
i'll work on making beavers idle in the building appear on the ledges later
that or visitor spots
oh, now that i think about it, since the entrance is high up, it does'nt care being half in water ๐ค
48? Building that the second my game loads!
I didn't even see that giant a-frame in the background ๐
I thought it was a base + tower extension like the pit +_ ladder ones
actually i had the forestry upgrade model ready for months, but i had nothing really interesting to do with it, so just slap one problem on an other and solve both ๐
for the tower thing i wanted to make some sort of human relic study lab of sort, kind of a litteral version of an ivory tower, but then people wanted more haulers and i felt that design would work well for that too ๐
By people, he means me asking for it constantly ๐ it does look amazing
okay, uploading new version now
CW's are fixed, thanks ๐
that build would solve the starvation issue if you finished it ๐
that is the issue ๐
oh wait i can make awful stew
oh, whoah, everyone is fed
that was potent
oh in case no one had noticed
a couple updates ago i changed the awful stew reciepe to not use dandelions anymore
i figured that if you're starving, you probably don't have space to plant dandelions
might be wrong though
I think thats a valid point as dandelions are not an important plant really. I never actually made the stew to be honest
for... science? ๐
to kill brambles at unmatched speed
oh yes brambles. yes very good carry on ๐
THANK YOU
ah, wait no
the cutting sucess chance doesn't remove the plant if the beaver fails ๐ฅ
my idea was to make a lumberjack of sorts
but that gives its worker -99% harvesting chance, and x50 working speed or whatever
but that won't work i think
sad
or happy brambles i guess
Is there a way for a beaver to drop a bit of badwater somehow? They could dump it on the bramble, kill it, then harvest/delete it
well i'm not sure why the brambles are crushable in the first place soo that should not really be part of the plan
but dead brambles dont proliferate though
i think it is possible though
to have a water dump that only dumps bad water
note that you can already do exactly that with a water cannon if you really want
can do with the dump too, got the option to drop badwater still, just need the lido do be placed first
I did it with the water canon, much easier
hmm... yeah but then there is really nothing edible in this reciepe... sawdust, brambles, pine resin... that just wood wood resin
it's "awefull" who said it had to have some sort of food in there?
well you can't boil sand and rocks and somehow make it nutritious ๐
it's a placebo for the stomac ๐
with dandelion, bramble flower, and pine resin you have a "technically edible" base
you'll gt some minerals i guess ๐ค
sawdust is just filler
i'm getting really sleepy
a bit early for that though
but let's get to sleep anyway
have fun with the huge hauling towers ๐
probably not today, still trying to figure out my ice blocks production
I have 2 hauling towers being prepared! can't wait. GN
https://www.youtube.com/watch?v=93NCE7tGmMM at 49 minute in the video . LOL ๐คฃ
It's time to finally get our tree nursery up and running and get to work with some giant sequoias as we delve further and further into the late-game tech tree.
Want to support me and get recognition in videos? Join the channel to get access to early videos and other perks as a Beard Booster here! https://www.youtube.com/channel/UCPBH_pjwd8AqdZI...
The tapper forester upgrade is cool, my only downside is that i never see a forester by a tapper shack, useally it's a forester to plant the pines, then destroy it and replace by the tapper shack since won't be replanting those pines, just collecting the resin
if a tree knida like the bananas that would be planted by the forester and harvested by the tapper. THAT would be an amazing use of this. otherwise i feel like it will stay on the shelve and collect dust ( or get built in random corners with forest/tapper paused to get more haulers)
can't even find a place where the footprint of the tower fits ๐คฃ
well, could dump it on top of the CW towers but that will make reaching the door a nightmare
Hope that works ๐ค
I had the same issue but I managed to get in a couple, finally down to No idle beavers!
will have to wait for the evening to see, need to get some work done
the spiral around is actually paths?
I don't think so
tought it was with your bridges towards them
Was just my easy way to build up
remove them then you're confusing me ๐คฃ
๐ better?
And so it begins
i'm at 300~ish and climbing ice blocks beeing the issue
Ice blocks will watch me at some point but i have 1k ice right now
slowly upgrading the production on those, don't wanna overdo it or i'll drain all my stuff in making omni drinks
I'm expanding sun flowers and grapes still
expanding sunflower too, need to get those cookhouses runnning on fried rice for omnifood
and not sure why but now i'm running short on chestnuts, need to reclaim farming ground and plant more of those
I seem to always be low on sun flower oil
Oil is THE bottleneck for WB
chips eat a crapton, not sure how bad fried rice is compared to them
It seems it, i'm low on chestnuts as well actually, i wonder how long thats been low
my chestnuts been low only since 3.1.0, not sure if lapan changed something somewhere ๐ค or did i pass the tipping point on pop size at the same time
My pop has stayed the same and i've gone down a lot but omni food did start so i'm unsure
i don't have omni food so it's not that for me
More beer?
beer is capped out
What about the amount stored in the omni drinks though? That will take a chunk to fill
it's been filled for a while, idk, will just have to figure out a growing ground, probably gonna cut out on the pine field, got quite a load of resin stored up and not using that much at this stage of the game
CW chestnuts probably gonna be a thing someday i suppose, didn't think lapan was gonna drop the trees in there but now that we have the cotton candy CW why not a nuts one
It would be nice
just hope it doesn't consume blades since the trees are not getting chopped down technically
plz not press axels, got already 12+ gnawing stations making those and can barely keep up
Springs from the metal forge
would need other uses for spring tho, having a new material just for one thing is a bit mheee
They would work in his new hauler bots and cutter i guess
i'd say gear would make sence
It would yeh
got only 11 meca lodge on gear, think i could use 1-2 more ๐คฃ
I think there is a plan to make them faster with metal
i'd prefer the Advanced press first tho, getting close to 20 screwpresses it's a bit of a mess
Agreed
metal or giant logs for the advanced screw tho? ๐ค
I'm struggling getting the log gnawer to gnaw logs for some reason
I think metal
dust pilling up?
every godam time
I just leave a wood burner on constantly now
got a burner or you only get rid of it making shrooms?
this is what I get for restarting again and forgetting hte mushroom man ๐
same, once you use paper only for coic books better have a burner always on, specially with the big sawmills, they produce a LOT of dust
The faction isn't showing up for me. I did put it in C:\Program Files (x86)\Steam\steamapps\common\Timberborn\BepInEx\plugins
got all the depedencies too?
Yes
Send a screenshot of your plugins folder
and what version of the game are you playing on?
mm, with manual download it's a bit hard to know if you got the proper versions for all of that ๐ค
I got everything on the latest version.
i did that
Just to make sure
The latest selectable version from the list in the mod manager?
If your fetching them manually, did you click the "View other versions" option on mod.io and fetch the latest on there?
if you don't mind, it will be a bit easier to see the versions and try to help you
I did
What is the launchers showing?
That's why i'm confused
if you wanna double check versions : ( disregard the ones you don't have, i have a few extras in there)
Imma try downloading them again
if you don't mind doing it via mod manager please do, it always helps us help you ๐
Probably
and better delete the previous downloads first, sometimes it can cause issues
tought you forgot frog statues and made the frog gods angry ๐คฃ
๐
Can someone explain how levees work?
they can't stack and have to be beside ground the same height
the arrow on the ground
So I can't make a line of them to block water?
nope
Nope
I can really only bump out ground by 1 block
yes, to block more water need to use the watertight buildings
Okay
gotta be patient when loading WB from mod manager, it's a chunky one, takes a bit of time
True
loading WB from mod manager should automaticallly get you housing optimized tho since it's a depedencie
Yeah it does, but i wanted to make sure WB got downloaded properly
What's the point of the double platform vs the tall platform?
can have a path on the first level and shaft on the higer one or whatever your imagination wants to do it with, been added since you can't stack platforms
hey @shell fiber could it be that food that gives hunger and thirst wont be eaten unless the beaver needs both? my people are starving while having 200+ grapes
Yep exactly. Can't feed only on grapes ๐
Pretty sure that would give you diarrhea irl too btw ๐
But grapes are really intended for wine more than eating like that
I thought about wine too but didn't see the building for it (just having the food mod, not the actual water beavers mod)
Ooh
Good point
my people are dieing ๐ฅฒ
Need more carrots / kohlrabi
I think it's a good idea but a little hint when hovering over the grapes would be cool I think
kohlrabi?
These things are generated by the game, there's not much I can do about that ๐
oh ok sadge
would've had more if I knew, but now I know
Well if you pause water production a bit maybe they will start eating grapes
btw I noticed the punpkin plant giving 30 pumpkins, is it actually a really op food or do I have to do something with it first?
I only noticed when ~30 were dead already, the rest on the brink of death lmao
should have been more cautious but I'm tired already, should really go to sleep haha
'll probably just cheat some new ones ๐ don't have the patience to wait a month for the population being half decent again ๐
thanks :D
What madness are you up to now?
it's a hauler post on stetoids ! quite nice but a bit rough to place when you didn't plan for it
Cool it worked !
Solid? tried dropping stuff on top of it and nothing will show in green ๐ค
The floor that has the doors can have bridges placed in it
Like that
too bad, that would have looked better
not like i'll need another one soon, did a bunch of mechanics/architects to speed up the built but noww stuff is pilling up so can reduce and that's gonna drop my pop by at least a good 50
Those new towers look really cool, it's amazing what you can do, even without access to the game code
Removed Terraforming Station from the game. It had its purpose when terraforming was exclusive to bots, but in Update 5, this duty is also handled by the regular beavers.
ayyyyee here goes the megastructure engineer lodge...
probably
Oh boy
Hopefully they don't break too much this time
probably not
i'm already converting the megastructural engineer lodge into a normal builder's lodge
but if it doesn't serve as a pretentious hideout for engineers, the design is less interesting
๐
Honestly having it as the builder version of the new hauler could be cool? Maybe a larger build speed buff on it or something and make megastructures much slower to build?
Maybe spoilers, but what did the old Megastructure lodge do?
Built megaplatforms etc.
So I guess the old Megastructural engineering lodge used parts of the terraforming station. Wonder if you could import the assets from the old game into the new...
yes basically i used the terraforming station systems for that. it is likely possible to add it back, but not within my capabilities. it's okay though, i was considering removing it anyway
for a building that gives a crapton of builder, i was more thinking about a duplicate of the big tower, since the pit & ladder lodges also have a builder variant.
plus i like the idea of having a bunch of those linked by long bridges
but right now i have to figure out what is broken, i'm probably calling an icon or something that no longer exists but not sure which one ๐ค
oh no yeah right the temple and shrine were renamed
Crapton of builders works for me! Although i am pretty much at the end of my run now, once i have wine and omni drinks sorted thats it i think
okay, mod fixed
uploading soon
was there anything that urgently needed fixing/adding ?
oh, i just noticed i made a terrible mistake in the previous update
i forgot to make the hauling tower use pink wood ๐ฑ
???
okay, uploading today's fix
Noooooooooo
Advanced screwpress ๐
hmm...what would that do ?
as compared to buidling more presses ๐
the build more is getting a bit ridiculous on that, tought since there is an advanced mill/foudry..etc would be nice to have a higer tier of that one too
particulary for oil and grape juice taht require large amounts, maybe don't give it all the receipes so the small ones don't become obselete
could also get a unique receipe later on for whatever madness you come up with ๐
you just need more wellbeing so they get a +150% work bonus surely? ๐
I heard that bigger axels will be needed for that ๐
yeah, but a metal one or giant log ones?
@shell fiber
wellbeeing is in the high 70 and still
felt a bit wrong but ended up destroying all the pump upgrades, those aquifier are super efficient. Screwpress prodution to support that is of the charts think i'm at 15gnawing stations if not more
ah i see, makes sense
They do use an awful lot
probably will require some of those metal gears or the wooden one would break too often to run a screw that large
you can keep them at low priority, they works as dam elements ๐ค
not realy the way i placed them, still got the pumps for housing but some also might go, doing a big rearrangment, remove 6 farms already and more cuts comming, need to keep some beds
uploading the fix for the sound crash issue
what i could do for an advanced press, is a building that press multiple different fruits at once (and give multiple separate juices)
that could help and let me swap some of the small ones to oil. My idea was more towards a super efficient oil maker since it's always the bottleneck
hmm... i see
in that case a hot oil press would be a solution
because that allows to exctract more oils from seeds
no idea what that is but it sounds cool !
well if you buy olive oil, some are advertised as "cold press" right ?
that's because hot pressing is a thing
exctract more oil, but also exctract some less desirable stuff, or so i heard
that's definitely a possibility
if it makes more oil per seed I'm clearly down for that
actually it's a nice idea because that feeds in what i was getting to for nuclear waste
like for the advanced soup storage, let's just say it will not be consuming wood to keep things warm ๐
so how will the hot press be hot... you can figure ๐
@faint stirrup did the last update fix your issue ?
It did indeed, its booted anyway, not had chance to try anything as its running in the background at work ๐
is the eng lodge gonna vanish? that's gonna be an issue for my hauler tower access ๐
not immediately, but i'm not sure i'll keep it
if it doesnt work anymore guess there is no point in keeping it
well it still works as regular builder lodge
4 builders for a thing that huge, that's overdoing it ๐คฃ
I suggested making it have 30 builders or something
max is 8 i think
gonna have a serious lack of pop ๐
i was thinking about making a builder variant of the hauler tower, but then that makes all builder houses obsolete ๐
That's for sure, maybe we need a housing complex that does the good view and spacious?
Make it ens? I think at that point the smaller ones have little use anyway
with a big one the small ones would sure become useless, ( got like 10 samlls ATM)
GTG, later ๐
๐
Do adjacent buildings not share power?
So for buildings with only one power point, that's impossible?
Yep
On the M1 chip. Does not allow you to select the water faction.((
there are very few with more then one power plug, think solar power maker and advanced sawmill are the only 2, at least that i can think of right now
probably got a wrong version of one of the depedencies or the WB itself
Where can I see which versions of dependencies are needed for it to work correctly?
what version of the game are you playing on, U4 or experimental (U5)?
if you play on U4, the live versions on the mod manager are the proper ones, if you are on experimental, you have to manually pick the latests versions for the WB and the depedencies
U5
got it
well, something is wrong on my side, guess it's one of the other mods that crashes my game tho... let the searching begin
the frogs... sad time had cute little spots for those
๐ "hand of soup" ๐ love it
well, found a new one
looks like there is something strange with the storage pit and ladder, double strange is that they got filled up but no one goes in as Dwellers ๐ค had the bottom one built prior to the update and no issue, guess it's the last patch that broke it. Need me to test anything else @shell fiber ?
Not sure I understand what is wrong ๐ค
If there anyone living in the building on top?
yes all 6 spots filled out
Oh it says not accessible ?
yeah, only the 2 storage ones say "unconnected"
And no one lives inside ?
In which case that's just an access point issue
wtf, now that i have omni food, chaos mode has started ๐คฃ
i guess it's the time they fill up the buffet food went down
okay, i found an issue in the building connection point, let's see if that is fixed
oh, god that is so much better
i just made the water icon bright blue so that it's easier to find in liquid storage
...I've been wondering about the water towers, wonder how hard it would be to mod them back into the game. Probably best to wait for full update 5 though
i think they will be back soon so maybe we can just wait a bit. if Update 5 releases without them i think we'll mod them back in
just found a bug in the district center, when it is only sitting on top of a pit and ladder lodge (no horzontal connection) the vertical connection was dysfunctionnal and caused builders to glitch. maybe that was the cause of that weird but someone had
found an issue when trying to flip the dam drain houses
guess i'll upload what i have now if it's fixed
Hey lapan, DSP got a new major patch, will be playing that a bit, let me know if you need anything tested in particular, kinda reached the end of my actual run anyway unless i jusst wanna go dumb pop boosting
what's DSP ?
Dyson sphere program
super nice but been shelved for a while, was waiting on that patch to get back on it
i probably won't be modding much until new year to be honest
just fixing what exp messes up is enough atm i guess ๐
i have a bit more time tomorrow, but after that i'll have my GF home, and i'm flying back to france on the 22nd
i'll be taking the computer with me though, bought an alienware specifically because i want a gaming pc that is "carryable"
wouldn't really call it a "laptop" since it would probably cool my laps
have a good christmas
I usually play a game of a civ4 mod over christmas as it's old enough to run on my laptop so I won't be playing too much either
Lol, been running on alien for 12-15 years. Almost made the swap to razor last time i changed but the lack of usb was a big issue
yeah same, my previous alienware lasted me almost 11 years
and honestly it still did hold its ground except it's toast
my previous one lasted me until i dropped a bottle of pepsi in it ๐ข
but i think i'll get it fixed
oh, that's sad
had it for 12-13 years i think
and yeah it was still holding up nicely, changed last year
i used mine for so long that i ran through three chargers, but after the last one started to die (the cable ends up being faulty near the plug to the computer) i figured i would tinker it and solder the power directly on the main board, which is somethign that i had successfully done on a previous computer, but i think i inverted the polarity like a moron and something got toast.
but there is some motherboard fixing service that cost like a 100โฌ
and after so long i'd stilll like to have it functionnal so i'll give it a shot
had it fixed, at least it runs but the toutch pad is dead and some key never recoverred, as long as i can plug a keyboard and a mouse in it it does the trick, became a back-up/ CD burning station
getting a CD burner onboard nowadays is kinda impossible, they've all been removed for space purpose
yeah i noticed, but i think mine didn't really work anymore, i supposed if i need i'll get a usb disk drive
got one somewhere but the thing is i'm out of available USB ports ๐
gotta by a dock ๐
oh quick question : would you prefer to have scrapmetal be in the "log" ressource category ? with the pine resin, metal fasteners etc
orignially i thought about it more like a raw ressource that is then transformed, but it is for most purpose a building material
okidoki
that's what i thought
tought about it too but always forgot to mention ๐
do the pumpkins always gro in one specific direction from the source? if not how can I influnce the way they grow?
they do
talking about small details, moving crude blades from the fancy warehouse since they are consumables?
if you try placing a single pumpkin farm tile near an edge you'll see you can't place it on some edge. that tells you it'll grow towards that edge so you can place individual tiles perfectly
think there was another one storage thing that would make more sence if moved but don't remember
yeah that's on my low priority checklist
but i need to decide how i want it to display
and then make the 3D model
the endo essence took me way longer then i'd like to admit to realize it was not a liquid ๐คฃ
ahah
can't it be to one on the pillows just scaled down a bit?
actually i'd like to split the "box" ressources into more types of storages to avoid people being overwhelmed with 70 icons in their face at once
it's going to be largely the same yeah
but do i want it to store like the logs ?
like splitting food/materials/consumable in diffrent storages?
or do i want some sort of dirt-like thing
yeah basically
that's cool, just less convinient when changing the storages. will get used to it i guess and sure will be easier to find stuff
my problem is that there is essentially 3 types of display modes
- the easy one is the dirt type : just a mesh that goes up and down, but ONE mesh.
- the complicated one : log-type, lines up to X items, then the X+1 calls a separate model and start piling up above
- the box one : calls 9 colums of stuff in each occcupied voxel, no idea how it actually works
ideally what i was thinking is some log type where i make X saw blades stored vertically side by side (that's how the displayer works) in racks, then when there is 4 lined up, they shift to flat storage.
except with that mode, next sawblade would make a new rack display on top of the flat sawblades which i'm not super fond of
a solution would be to make the rack visually look nice
an other solution would be a dedicated storahe building which capacity is capped to prevent that
soo... long story short that needs a lot of testing
and willpower
why not just store them like the boxes? maybe have some sort of racking around it to fit the cube volume so they are not just floating in the air
if i make a simple 1x1xZ storage, i can just make a vertical moving mesh and call it a day
i kind of waant to try to poke at this visualization, but it's the one i know hte least about
what would be neat, is to find a way to trick the game into making the box-type storage bigger that normal
i know i can, but having it look nice ? difficult
isn't it just a reskining thing? like 90% of the item stored are in boxes
ah yeah but i want the sawblades to be visible
i mean, i'm clearly making my life harder than it needs
๐ข tought i was smart for once
sorry ๐
but that is actually a pretty good alternative for a log-type storage
have them encased in tiny wood frames
then they can stack relatively fine
right now i'm mostly playtesting though
i'm playtesting now
actually the toxic island map is cool
i had to restart my run though
building the dam increased my population too much, it was a mess
i also try some other map that SEEMED nice at first
i know the guy you can blame for that, want to DM him? ๐
i tried flooded canyon
wich seems nice, except it is made so that every drought is 4-5 days longer
because your water comes from an overflowing reservoir
but every drought it slowly empties through a small crack
which means that water only comes back in the middle of the wet season
that could be fun with other factions, but since with this one you can't just levee up the crack, you're f**ed.
oh right, there's edl games streaming today
yep starting it
lol, yeah, think i can play another game a bit !
i have only 1000h
if you include the modding time tho...
beavers eat raw cabbage before eating braised cabbage ? that's weird
don't ask me, i'm all confused with the food thing, chaos mode is back on the menu since i started making the omni food ( and the buffet is right in the middle of everything so walking can't really be the isssue)
is it stocked ?
all is full bottleneck is the vegie stew
maybe once i improve that it will fix it but other foods are there so i don't really get what is happening
but you're not actually making enough veggie stew then ?
probably that's the issue
maybe you can pause the building so that beavers can eat what's insde
yeah but that won't solve anything
not enough yeah, that's what i think, but to fix that need so find some planting ground that doesn't exist ๐
i get it that badwater is only for science but i feel the stuff to pump it out should still be in the "water" tab not science
it has always been capable of pumping even when the pump mechanism is submerged, but the placement rules allowing to place the pump on flat ground is something i changed quite some time ago
ok, cool, always assumed it couldn't and never tried it again, it's neet ๐
for an early game dam it's super cool, one more thing to my hard mode arsenal ๐คฃ
oh right, tank showers and medical beds for the to-do list !
aern't they done already? last patch broke them again?
no but i want them to work as intended, ie consuming the ressource as part of the attraction like the temple
so atm the tankshower just bleeds water non-stop if placed?
(same with medbeds and the medecines?)
Another tought, how about the decorative fern take 1000 years to build so you don't end up with that "red X" item in the inventory? or i got that only because i opened cheater mode?
I'll try a few things, if I understand the sequoia issue correctly custom cutting groups only cause crash when someone tries to go cut it, but if the building doing that cannot be build, that should not happen
Not really, the ability to have an attraction consume a resource had been removed entirely, now it's back in a more convenient way.
Before the change, you could still use a med bed even without medicine, but it was slow, now the attraction only works if there is the consuming good. Which is better because otherwise you could just stand in a dry shower and somehow get cleaned ever so slightly