#Water Beaver Overhaul

1 messages Β· Page 20 of 1

radiant heart
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so my old save gonna be messed up?

shell fiber
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i'm very confused at this πŸ˜“

faint stirrup
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Its weird that it deleted about half, cabbage clock works not affected at all, sunflow, grean peas and rice were

radiant heart
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let me boot it up and see ( loading undertimned, strap up buttercup)

faint stirrup
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Will reload the save again in case it was a fluke. Not a huge loss to re-build those if needed

shell fiber
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what in the F... is going on ? i'm crashing on the title screen again now !

radiant heart
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everything is in place πŸ‘

faint stirrup
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Deletions happend on a complete restart as well. It seems to be the last ones i placed on the day before the update, maybe something from v3.0.16?

radiant heart
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do you remember what type disapeared ? i had only spadderdock and sunflower built atm

faint stirrup
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Rice, Sunflower, Green peas were deleted but only half of them
Spaddocks and cabbages were fine with no issues
Lost 12 mega platforms but again, thats about half of what i have in the block
Anything not built yet was not affected (i.e. blueprints for them), the other half are working as normal

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Maybe placement is a factor?
The first 4 towers were all at the same height as the cabbage on the left. All the green houses had them built on top and they all went

shell fiber
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holy crap

faint stirrup
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πŸ™‚

faint stirrup
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Thanks, it was my latest automation expanse

radiant heart
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going for something similar but on a smaller scale

shell fiber
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i was hoping for this kind of endgame but damn ! that looks nice πŸ™‚

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can i use those pics on the mod.io page ?

faint stirrup
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Sure

radiant heart
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sure

shell fiber
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yay !

radiant heart
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free of charge !

faint stirrup
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I will give you a full populated one once i can load the map properly

urban topaz
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hey guys need a little help, which factory make the scaffoldings?

radiant heart
urban topaz
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good thanks a lot

radiant heart
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Yw

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time to hit unpause 🀞 hope my lido are as op as i hope they are

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welp, not as bad as it could have been

faint stirrup
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I hope so, although once my clockworks are done i can scrap half my farms 🀞

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If volume affects the irrigation now, i wonder if going 2 blocks deep instead of 1 would get it back close or if they only could the volume on that level

radiant heart
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gonna lose 2 giant sequoias (solved with farm dynamite, yay)

radiant heart
faint stirrup
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I thought so, so just volume on that layer, damn

radiant heart
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all of that tho... not sure i'll be able to save it in time

faint stirrup
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Thats a lot of range to lose...

thorn dune
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the base game change is brutal

radiant heart
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think if i destroy the lido down left of the pic and blast up to under the road i'll get the dandelions back and a good chunk of the peas, can let go the few chessnuts on the right, overproducing a bit so no biggie there

faint stirrup
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3x3 seems optimal by the looks of it?

thorn dune
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looks so. also for evaporation

faint stirrup
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So just expand the lido hole an extra 1 and hopefully that should sort it with minimal land loss

radiant heart
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just blast a 3x4, and put the lido on platforms πŸ˜‰ went 4x4 and the path also on platforms to be safe but was not needed

thorn dune
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stairs down + up on the two platforms tiles next to the entrance forces people to path through the water and get a tiny wet fur /cleaning bonus form it?

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I run all my paths through my irrigation chanels

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redneck your skyscrapers are incredible

faint stirrup
shell fiber
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It's working πŸ˜‰πŸ˜‰

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(this one is the fruit bar)

thorn dune
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fruit + dancing πŸ™‚

arctic olive
thorn dune
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wait is this some kind of night club that sells fruit with a glass wall πŸ˜„ what is this

shell fiber
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sadly the script that doesnt work is the one intended for ordering beaver slots, the one i'm using now is the one for the exerise plaza, can prioritize any number of spots but i'm afrait the attribution among those will be random

shell fiber
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there's 9 beavers living in, and 4 workers bringing the ingredients for the omni-drink

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the reciepe will be really fast and have a large capacity, but the drinks available only there

thorn dune
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gatsby-raising-a-glass-but-hes-a-beaver.gif
(no midjourney here use your imagination)

radiant heart
radiant heart
shell fiber
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hopefully 3-4 on a very large colony would do the trick ?

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don't really know yet

radiant heart
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will be hard to test out since i don't really have a drink issue, need the pizzeria a bit more !

shell fiber
radiant heart
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So, yeah, blasting the part under the deck of the lido gives it the same range it had before! a bit more costly to set up but problem solved quite easily once dynamite is beeing produced enough, gonna suck early game tho

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it's super non-intuitive, blasting on the left expends irrigation on the right 🀣

shell fiber
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time to go to sleep, at least the mod is no longer broken now !

radiant heart
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GN , and thanks for the quick fix LoveIT

heavy lodge
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from J C The Beard video 🀣

radiant heart
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Maybe beavers don't use the same dictionnary we do πŸ€·β€β™‚οΈ don't question it, just assume it's part of the lore

thorn dune
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the evaporation is going to kill me. I might need to restart

radiant heart
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build a gizillion pumps

thorn dune
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it's irrigation for food

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I have enough water stored I just can't keep food growing through drought anymore

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even if it's a large total area just a little bit on a single tile shoots evaporation up so high it seems

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and as you can't build single tile dams in wb I can't just block off the single wide feeder channels from the 4x4 pools

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oh and the 2 wide channels for water wheels are gonna dry out quick too I need to have 4 wide with two wheels. yeah I think this is a restart

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I'm not moaning it's a good change and will work well even with wb but I cna't retro fit to it

radiant heart
thorn dune
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yeah but that's blowing up half the housing now πŸ™‚

radiant heart
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they can survie homeless for a few days, just the time you build them somewhere else i guess

thorn dune
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well I mean they're dead from starvation, they don't need homes but those home are the farms so the problem is a bit more serious

radiant heart
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well with water stored just lidos and dumps don't work?

thorn dune
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it might be possible but at the moment I'd be dumping into areas with extremely fast evaporation

radiant heart
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2 lidos are enough for that zone ( it's quite the limit tho)

thorn dune
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I mean I don't think I have the storage to keep it up

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I can keep epople in berry juice through a drought but I can't keep pouring it away

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only 1.7k stored

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it's done, I restart all the time that's why I'll never have your armada of balloons

radiant heart
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don't give up, as long as you got 2 beavers and a dream the run is alive

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storage sure is important tho

thorn dune
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and I keep all the tech I bought no matter how bad it goes I guess πŸ™‚

radiant heart
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beavers can survive on rice balls and water only for a bit while you stabilize, even braised cabage at that point is luxury if shit hits the fan for real

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always tought about having a side district for "survival" that has a pump and a shroom maker to have beavers alive if SHTF but never really did it, guess it's a project for my next hard mode run

faint stirrup
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Time to delete all my lidos and get out the dynamite, its rebuild time

radiant heart
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blasting the path and not only under the deck gonna get you a bit more range if you really need it

faint stirrup
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Ahh ok, i will blast out enough to rebuild the lido then expand. I think this is where the aquifiers will start to come in handy late game now

radiant heart
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depends how much pumping you got going on i supppose

faint stirrup
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I'm managing with 1 right now but i can almost see the need to lido dump and fill some kind of water channel at the rate their nerfing it

radiant heart
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this looks enough for now, with 11 dumps

faint stirrup
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Very nice, i must admit, a nice looking settlement has never been my strong point

thorn dune
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dream still alive I guess

faint stirrup
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I've seen those numbers far too many times lately

radiant heart
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lower i went is 3 ( on U4) haven't tried hard mode on U5 yet

faint stirrup
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WB normal is bad enough in u5

thorn dune
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one of those beavers is 45 years old. they need to get busy quick

radiant heart
radiant heart
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( with WB) got an IT one also when WB get messed up by exp

faint stirrup
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This is my 3rd, only played WB on u5, water and food are the killers for sure with the bad tides. On my current playthrough on helix, the fact i lost all of my blueberrys on the first bad tide crippled my science and massively delayed the entire game

radiant heart
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yeah, my last hard run was helix but U4, don't think on U5 it's a good idea, the map is already not really WB friendly at the start

faint stirrup
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Even late game its hard to find decent flat land and places to store water

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I am pushing it thought i guess

thorn dune
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that's a bug for lapan

radiant heart
radiant heart
faint stirrup
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I'm on triple speed around 16 fps at that, it slows the game down a lot

radiant heart
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at taht point i'd settle for 2x max, i like my frames

faint stirrup
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I'm too impatient for that, on hard mode i used to run u4 at 30x in dev mode to start as i hated waiting

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Now i just queue stuff and let it chug in the background while i watch movies or code something

radiant heart
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lol, i started that run on 1x enjoying the ride and not stressing about it

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lasted a few cycles then 2x got in and 3x when starting the ENs researches

faint stirrup
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I don't think i even looked at ENs until i hit cycle 80 on this playthrough my science was so bad

radiant heart
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had it somewhere between 40 and 50 iirc

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like 15-20 cycles faster then my hard run

faint stirrup
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Thats pretty fast from what i have seen with u5

radiant heart
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it's my run No15 with WB, kinda know what i'm doing so i planned ahead on time consuming stuff like the compact librairy set

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pretty much all sawdust from day1 went to paper prepping for that

faint stirrup
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Yeh. My biggest learner from this play through is the well being matters way more than i thought. at 400 beavers i was struggling for water, i now have 1200 and haven't changed my pumps at all, just better well being

radiant heart
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more haulers too i guess, hauling is way underestimated by a lot of players

faint stirrup
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I really want a hauling post with 6 pop and 6 haulers, would make life easier. I always have way too many beavers doing nothing

radiant heart
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need to use more of those popless buildings then πŸ˜‰

faint stirrup
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There aren't many besides the mines etc. that are useful late game. I have 110 idle beavers right now

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I haven't figured out a good balance of popless buildings to normal buildings yet

radiant heart
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some runs i never did the sawmill or the papermill, ran on the gnawing station and the primitive paper

faint stirrup
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I did that on my last play through just to use them to be honest. It was wasteful on wood so i needed more space for wood, viscous cycle

thorn dune
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gnawing station is ok, the primitive paper is very wasteful. might depend if you make comic books for needs or not?

faint stirrup
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Not something i have made yet actually

radiant heart
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it's the first run i actually make a real papermill

thorn dune
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+2. and my copyists aren't doing much usually

radiant heart
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was making comic books on all my runs

thorn dune
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with primitive? wow you must have more trees than me. and more sawdust gnawers?

faint stirrup
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I have copiests doing nothing as i forgot about comic books entirely...

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Any of you having issues getting baloons to actually take methane? i have 6.6k methane including storage right next to the baloons, loads of haulers and they just refuse to take it

radiant heart
faint stirrup
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Yep

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All haulers on the left, methane tank between, they take all other resources like stew but not the methane

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They were working when first built then just stopped. I'm considering rebuilding them in case their bugged

radiant heart
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strange, used to work on 3.0.16, didn't play much on 3.0.18

faint stirrup
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I had the same issue before the update on those, since methane was added to be honest. They did maybe 12 trades then stopped

radiant heart
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when methane was introduces i had some stalling, swapped receipe on some, others deleted and rebuilt was all working in the end on .16

faint stirrup
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Yeh, i built all new after it was swapped just in case. I'm going to build 3 new ones next to those and see if they work and eave the others just to check

radiant heart
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Buildings without workers have issues here and there. Game doesn't handle them very nicely, ( one of the reason fermentation barrel now has a worker edition)

faint stirrup
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And they work way better with it. I do wish they would go and fetch the items needed for the building though, mine never seem to, they just sit there and wait on haulers to bring them stuff

radiant heart
thorn dune
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right how do I fix this?
water source is top right. you can see there's loads of tiny one wide channels all over. I need the ridge to be irrigated.
I think maybe I make a 3 wide channel next to the ridge on the top level, go round to the west, then down into a new 3 wide channel, then block it going off map the same way and widen out the little bit with the shower next ot the farm to 3 wide too?

faint stirrup
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My brain hurts following the water flow and paths

thorn dune
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you see!

radiant heart
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blasting that useless green zone between berries and cabbages will help for sure, that would be No1 on my list

thorn dune
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yes but I think I just don't need it

radiant heart
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true

faint stirrup
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I'd be tempted to try and slowly level most of it down to maybe 2 levels instead of 4

thorn dune
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I need the water to go all the way around the top first, then I can get rid of the 3x3 dam in the middle (the 3x2 dam :D) and block it off

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yeah but I really want thr ridge irrigated. so I think I keep the top level which will be mostly a 3 wide channel, then level the rest?

radiant heart
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flatten the whole dam thing and that's it 🀣

faint stirrup
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Thats my go too haha

thorn dune
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flatten the whole, thing, then flatten the ridge down to the same level

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gotta be honest I did really consider just nuking this map the vertical distance is crazy πŸ˜„

faint stirrup
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There are a lot of level changes in a tiny area, i wouldn't have even considered building there

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But my planning is clearly not up to your level

thorn dune
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it's the starting location πŸ™‚

radiant heart
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"Dynamite is a beaver's best friend"
-anonymous

thorn dune
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the food tent is where the wagon goes

faint stirrup
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Thats a very cruel start with the latest water changes

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New balloons are being delivered methane

thorn dune
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you can see why I was about to give up

faint stirrup
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Yeh, could you split the flow so it goes down the left where the path is and joins the bottom?

thorn dune
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I'm going to try and send all of it there. I can blow into the ridge to made the water flow 3 wide at the top, then go down the path, then pool at the "bottom"

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and then just flatten it all down so that pool irrigates at full strenth, same level

faint stirrup
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That should cover everything from what i can see

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You may have trouble with the pump height and those higher blueberries without blowing down that bit

thorn dune
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I might have to give up on the high blueberries. the widening will blow most of them up anyway

faint stirrup
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You have a lot anyway so you could lose a few without issue

radiant heart
faint stirrup
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Thats a long way away by the looks of it

thorn dune
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no balloons, no 1k science for greater cooking tent, no nursery

faint stirrup
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No large farm for spaddocks

thorn dune
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there's a lot more off screen but I need to fix this bit of the map first. then it's on to the other farm bit with pumpkins.

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no spaddocks, no mill yet

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still on windmills and crappy water wheel. I was saving up for the 1K water wheel

faint stirrup
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i never use the windmills

thorn dune
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the map is very vertical I got some nice H9 ones

faint stirrup
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Fair

radiant heart
thorn dune
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they're gonna die off if I don't fix the irrigation. need more dynamite now πŸ™‚

radiant heart
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as long as you have some that survive on that lvl, nature gonna spread them later when you irrigate it back

faint stirrup
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Losing those 9 clockwork farms on my playthrough has really set my food back, its been on 2 hours and still constantly hit 0 food

lone sandal
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Playing this mod for a while now ...
1st. and foremost: GREAT MOD, LOVE IT!!!!1111eleveneleven

But! ... Ratios and usage of resources feel a little "off".
I understand the BIG need of water ... but I feel a bit put-off by all the need of:

  1. Bramble-Flowers
  2. Dandelions
  3. Oil

Hard to get enough surface-area to grow all the stuff needed -.-

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I have not analyzed any of that ... yet ... but it seems like too much "surface" needed for a "water-based" faction imho...

radiant heart
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Need lot of farming ground for sure, smaller maps like diaorama are a nightmare for WB.

lone sandal
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I see ... not happy obviously πŸ˜‰
Guess I need to find a way to contact the creator -.-
Because: Otherwise: MOST FUN I ever had in Timberborn so far πŸ˜„

radiant heart
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He's asleep at that time, something like 4am in his time zone, he reads everything in here on a dayli bases normaly

thorn dune
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he works on it waay too hard πŸ™‚

lone sandal
thorn dune
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but yeah huge maps and dedicated giant production. I think you can see end game you get clockwork farms which can be stacked to produce without land. mostly the mod's limits are only early and it opens up. redneck is the expert in that

lone sandal
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Just one thing I am most glad for? Those "stackable" lodges! ... Pure Genius for this game imho! πŸ˜„

radiant heart
lone sandal
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Taking "vertical" to another level ... GREAT! πŸ˜‰

thorn dune
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harder = slower? you feed fewer until you can get to endgame?

radiant heart
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harder because you have to balance wisely between sacrifice land for buildings and keep land for farming, clockwork farms were not even a thing back then

lone sandal
radiant heart
faint stirrup
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I'm at way higher pop but much lower wellbeing (~35) so your doing something right

lone sandal
thorn dune
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getting 70 happiness in this is not easy. is that u5 with omni food?

radiant heart
faint stirrup
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same

lone sandal
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For me at least πŸ˜‰

radiant heart
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omnifood is not even officially in, need cheater mode to get some

lone sandal
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I have my happy beavers to cook ALL the foods (even that AWESOME stew ... for trading πŸ˜‰ )

radiant heart
lone sandal
radiant heart
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Gotcha

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early game when you're in panic mode it is awesome to save your ass with it but that's about it πŸ˜†

thorn dune
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mine are scrabbling for life at 13, when they're not starvingand dehydrated

lone sandal
radiant heart
thorn dune
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first stage done, now I need to stabilise again and build up more explosives before doing the rest
thanks for the help

lone sandal
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Or you just get "Simple-Floodgate-Triggers" ... which should have been in the Vanilla-Game for AGES" ...
It has not been included so I'll try to manage -.-

radiant heart
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never used the triggers ( tried once but i'm too dumb to set them up properly)

thorn dune
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yeah it should definitely be in vanilla since bad tides. after the fourth time I forgot to change the floodgates in time and lost a colony I just turned them off

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which is why that design above is possible in u5. otherwise it'd be boring pumps and dumps

lone sandal
radiant heart
lone sandal
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Never tried U5 "seriously" so far ... are there any options beyond "clever water pathing" and "manually manage the gates to do it"?

thorn dune
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pumping it out, pour it into a hole separate from the potentially bad tide water source

thorn dune
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do you have a picture of a water cannon set up? I can't see how to use it

radiant heart
thorn dune
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no seriously how can you see anything!? πŸ™‚

faint stirrup
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... that map looks horribly difficult

radiant heart
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think the higher angle canon could work in some places but the starting zone looks quite jammed up πŸ€”

faint stirrup
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Yeh, the higher angles are really short distance

thorn dune
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also, nice cheeky roof need there

radiant heart
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plus roof bonus obviously

thorn dune
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it's very nice. I have one behind my shrine like a sort of backdrop to it

shell fiber
shell fiber
radiant heart
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maybe a hospital tower in the midddle to cut out on evaporation losts πŸ€”

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or hauling tower

thorn dune
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as you're here there was one actual bug lapan
#1070709592176197642 message

shell fiber
shell fiber
thorn dune
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turned off..

shell fiber
thorn dune
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yes I have seen a picture and I agree they're not boring πŸ˜„

shell fiber
thorn dune
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the squashed dam did work ok by the way so maybe not a rush to fix it.

shell fiber
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Also how do you like the new temple colours ? πŸ˜‰

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(I slapped it together in like 3 minutes) πŸ˜…

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Also : is everything fine with the balloons in the latest update ? I think the Devs changed some things to make unmanbeavered building a actual thing like the IT engine that is now serviced by haulers rather than a dedicated worker

radiant heart
shell fiber
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But not on raw bamboo shoots, since I didn't make them edible

radiant heart
shell fiber
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No but I don't really see what effect could have random bamboo shoots laying around the temple

radiant heart
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the encent sticks that they light up, the silvery minty mist gave the top of the temple that icy look

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got the story and all the lore, it has to be true 🀣

storm prawn
shell fiber
radiant heart
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from the picture it looks like the 3x3 but in a 2x3 version, that's new?

shell fiber
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To be fair at this point those gotta be the oldest item on the entire mod

radiant heart
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fair enough

radiant heart
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geez, new loading time record 325269ms

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baloon description for foxtails need an update i guess since they no longer trade pastries ( also should be removed from storage options)

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Is "Food and Care" useless? πŸ€”

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Little issue in the clinic, "frost balm" needs ice blocks that are not available with the polar beavers anynore

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icon things :
1- balloons is now alcool
2-Basic balm is berries

radiant heart
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i don't get it, my drinks are overflowing and still some morons gonna drink the mush juice πŸ€¦β€β™‚οΈ

sullen cape
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Watching JC's video
"Mostly to help those unhinged weirdos who play in hard mode" I feel called out, can easily beat a 100 day vanilla drought with lots of water tanks πŸ˜›

mighty scroll
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normal one

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i actually have that 'missing texture' too

tiny thorn
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I have this from the beginning, reported it a +1 month ago. I'm on a macbook pro

shell fiber
rancid temple
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Also in the lastest version the texture for pine trees is missing

shell fiber
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the texture for pine trees ? like the trees appear pink ?

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or is it the preview ?

rancid temple
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Pink when marked for planting

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full size pink texture

shell fiber
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not sure how that's possible thb. i'm calling the whole 3D model through meshy, it's supposed to litterally be the base game one πŸ€”

faint stirrup
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I have issues where plants are pink when marked for planting until their placed but assumed it was to distinguish...
Also lapan, i did have issues with ballons. My original 4 do not work at all anymore, so i built 3 new yesterday and their fine

shell fiber
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time to recalculate and give them a dedicated worker i guess...

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at least that will effortlessly scramble the animations

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probably

faint stirrup
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Main issue i saw was they weren't being provided with methane so i assume a methane issue but thinking about it, they didn't get new items for the rest either

shell fiber
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it can be due to not enough haulers, typically the issue is often that one of the input is full but the other empty, except the empty one represents a fraction of the other, which means that the building appears 90% supplied and the remaining ressource is never delivered because low priority.

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so maybe more haulers can help

faint stirrup
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I deliberately built 12 of the triple houses next to them with a methane tank inbetween with them marked high and nothing
The new ones right next to it worked fine

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Its weird but the new ones work so i will just scrap the old ones and it shouldn't affect anyone doing new

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Besides that, everything was working great when i played last night

weak root
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i'm missing options from warehouses. there's no option to store anvils, incredibly compact library sets, chemistry sets, or medium cauldrons

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i checked your tutorial video to make sure i was looking in the right place and there definitely things missing from my list

shell fiber
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there's a new storage for some things, the tutorial video is a bit old now.

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that's the pillow with an anvil on it

weak root
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oh i thought those were just for decoration! thanks for responding so quickly

shell fiber
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no problem !

shell fiber
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starting to take shape 😊

thorn dune
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i do really like the absolute nonsense buildings inthis

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can you make it shorter so you have to build it off a cliff?

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or on another building?

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not that it would matter I'd always build that off a cliff if I can

shell fiber
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well there will of course be no terrain requirement under the triangle thing

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but the blocky part is intended as watertight

thorn dune
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actually that's a giant block of watertight I might have to not hang the balloons over a cliff just so I can use that giant dam space

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6 wide 4 high, I can make a huge reservoir with that

shell fiber
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probably going to house a good 9-12 beavers though πŸ˜‰

thorn dune
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oh and the angle means you can line them up even better. very good πŸ™‚

shell fiber
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for damming the best remain crate storage house

thorn dune
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12 is very efficient even compared to pit + ladder water stores, and the solid 4x4 top means you can build a dam there too unlike pit+ladder (edit 3x3)

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honestly it's op ( πŸ˜‰ )

shell fiber
#

i think the balloons will touch each other if you try to place multiple too close πŸ€”

#

the top is 3x3

#

and the small part is 3x1

thorn dune
#

oops it's not quite aligned with the grid I mis understood

shell fiber
#

i'll go take my shower before i become too lazy for that πŸ˜…

radiant heart
radiant heart
radiant heart
radiant heart
#

I'd say just 9 and give spacious house, feels like there is a big lack of "spacious house" atm

( and don't start me on "nice view" that's a gonner since the irrigation tower is gone)

shell fiber
#

if somehow you want to

radiant heart
shell fiber
radiant heart
#

isn't the balloon itself the kitchen, not the landing pad?

shell fiber
#

now that's what i call a nice buffet πŸ˜‰

radiant heart
#

balloon feels a bit weird, like the basket seems super small compared to the rest

shell fiber
shell fiber
radiant heart
#

compared to the previous visual of the ballon the model of those feels a bit like the proportions are strange

shell fiber
#

i just made them a bit bigger

#

we'll see

#

now the block object properties on this thing...

#

it's just 14x14x14 no problem !

#

to be fair it's moslty empty volume

radiant heart
#

BTW, solar power buff is right on point! feels great without beeing overpowered

shell fiber
#

oh, good !

#

nothing else weirdly out of place ?

#

like wrong icons, missing textures etc

radiant heart
shell fiber
#

whelp, enought working on this monstrosity for the time being

#

the block occupancy is actually not that hard

#

already did the first 3 layers

#

actually it's faster to bypass unity and just copy-paste in the code file, allow to simply duplicate layers, which unity doesn't do.

#

anyway, GN

radiant heart
#

GN

thorny sapphire
#

I switched to experimental with the newer version.
I was able initially to start a run ( on the map meander, if that is relevant)
But after a while it crashed. It crashed again when trying to load it and now when trying to start a new one.

#

Here is some parts of the log from the last one:

#

[Error : Unity Log] The given key Good.OmniDrink.DisplayName was not present in the dictionary.
[Error : Unity Log] The given key Good.OmniDrink.PluralDisplayName was not present in the dictionary.
[Error : Unity Log] The given key Good.OmniFood.DisplayName was not present in the dictionary.
[Error : Unity Log] The given key Good.OmniFood.PluralDisplayName was not present in the dictionary.
[Error : Unity Log] The given key Good.OmniDrink.DisplayName was not present in the dictionary.
[Error : Unity Log] The given key Good.OmniDrink.PluralDisplayName was not present in the dictionary.
[Error : Unity Log] The given key Good.OmniFood.DisplayName was not present in the dictionary.
[Error : Unity Log] The given key Good.OmniFood.PluralDisplayName was not present in the dictionary.

...

[Warning: Unity Log] The EnvironmentVertexColorPrefabOptimizer registry size is now 186, exceeding the expected size of 30
[Warning: Unity Log] The EnvironmentVertexColorPrefabOptimizer registry size is now 187, exceeding the expected size of 30
[Warning: Unity Log] Too many atlases loaded (2)! This should not happen. Exit game to print usages.
[Warning: Unity Log] The EnvironmentVertexColorPrefabOptimizer registry size is now 188, exceeding the expected size of 30

thorn dune
#

the only one of those I haven't seen it the atlases one. and it's just a warning so likley not the crash

radiant heart
#

all i see in there is normal

thorny sapphire
#

My description was wrong, I think, sorry. It did not crash after the first one, but just not load it.

radiant heart
#

load is super long atm, not sure what is causing that

thorny sapphire
#

like more than 5 min?

radiant heart
#

[Info : Unity Log] Load time: 394394ms

#

not sure how that translates into minutes but yeah it's long

#

think that's like 6.5 mintes

thorn dune
#

on your giant save πŸ˜„ it's not that long for me I think even with a big map

radiant heart
#

was not as bad on .16 and didn't build much since

#

mostly waiting on the science for the large flywheel

thorn dune
#

yeah it got much worse, just you're seeing itmore than us. maybe flippable stuff?

radiant heart
#

probably old non-flipable still in there since lapan didn't wanna break the saves

thorny sapphire
#

for me trying to start a new run on plains it has now been more than 10 min and not getting there

#

I'll play something different today xD

radiant heart
#

did you delete all the pluggins or just updated? sometimes having residual stuff from previous versions can cause issues

thorny sapphire
#

ah, okay, I did not know that

#

so I should delete everything in the bepinex/plugins folder?

radiant heart
#

you will have to manually pick the latest version of every depedencies too

thorny sapphire
#

I updated most via the modmanager

radiant heart
#

keep mod manager but everything WB related should go ( including depedencies)

thorny sapphire
#

going to latest not live

#

oki, imma try that

radiant heart
#

if that doesn't work i'm kinda out of ideas tho

thorn dune
#

if you give us a screenshot of your mod directory we can probably compare to ours and see the problem

fluid fern
#

If I do the translation would this mod add french translation ? if yes could you provide me the file needed for it ? LoveIT

radiant heart
#

when he post screenshots of the game his stuff is in french actually

fluid fern
#

oh well i guess it will soon be in french then. The mod is currently in english with some fench here and there

radiant heart
#

are you on experimental?

fluid fern
#

yes

radiant heart
#

that maybe it, probably some stuff is not done transfering yet

#

just curious, where on the globe are you to speak french ( i'm in quΓ©bec) πŸ˜‰

fluid fern
#

France ☺️

radiant heart
#

So you've got Napoleon's billboards plastered all over your map? 🀣

fluid fern
radiant heart
thorny sapphire
# radiant heart if that doesn't work i'm kinda out of ideas tho

[Info : Unity Log] Load time: 492248ms
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object.
Stack trace:
UnityEngine.Component.get_gameObject () (at <fe5da7bf138e4fe086b7b29cbdb30e52>:0)
Timberborn.GameSound.GameMusicPlayer.PlaySound (System.String soundName, System.Action callback, System.Nullable`1[T] delay) (at <3f6b10954c834778a358ae87d317c7ec>:0)
Timberborn.GameSound.GameMusicPlayer.StartStandardMusic () (at <3f6b10954c834778a358ae87d317c7ec>:0)
Timberborn.GameSound.GameMusicPlayer.OnSceneLoaded (System.Object sender, System.EventArgs e) (at <3f6b10954c834778a358ae87d317c7ec>:0)
Timberborn.SceneLoading.SceneLoader+<LoadSceneCoroutine>d__15.MoveNext () (at <9e03211a1e22472da1c0dee282848fc2>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <fe5da7bf138e4fe086b7b29cbdb30e52>:0)

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object.
Stack trace:
UnityEngine.Component.get_gameObject () (at <fe5da7bf138e4fe086b7b29cbdb30e52>:0)
Timberborn.GameSound.GameMusicPlayer.PlaySound (System.String soundName, System.Action callback, System.Nullable`1[T] delay) (at <3f6b10954c834778a358ae87d317c7ec>:0)
Timberborn.GameSound.GameMusicPlayer.StartStandardMusic () (at <3f6b10954c834778a358ae87d317c7ec>:0)
Timberborn.GameSound.GameMusicPlayer.OnSceneLoaded (System.Object sender, System.EventArgs e) (at <3f6b10954c834778a358ae87d317c7ec>:0)
Timberborn.SceneLoading.SceneLoader+<LoadSceneCoroutine>d__15.MoveNext () (at <9e03211a1e22472da1c0dee282848fc2>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <fe5da7bf138e4fe086b7b29cbdb30e52>:0)

radiant heart
thorny sapphire
#

isn't storage 1x 1x2 that?

#

I don't have any warnings about missing dependencies when starting up

thorn dune
#

2-tall-small-storage is separate

#

I don't think timberborn mods are good at dependency checking

radiant heart
radiant heart
thorn dune
#

we can't tell the version of wb from that but all match or are newer than mine.

#

I also don't have timer-commons

#

nor unstuckify

thorny sapphire
#

ah, true, I came over those and wanted to check em out, I remove them

radiant heart
#

could be one of those 2 but water extension is my main concern, that one is not compatible for sure

#

did a quick compare with my plugging, redacted the ones you don't have or i have but disable

#

and i have to update my staircses πŸ˜…

thorny sapphire
#

so the storage the billboard and the beavers I had installed manually

#

the water extension I fcked up, I thought it was in the dependencies because of "extensions" xDD

#

I reinstalled billboards and storage through the modmanager, but not the waterbeaver mod, cause it is big and removed excess

radiant heart
thorny sapphire
#

looking like this now

thorny sapphire
#

is that what you also meant to recommend? or ..?

radiant heart
#

yeah, delete from the pluggin folder and instal via mod manager

#

everything is like in mine except the WB folder (and the light mode πŸ˜† )

thorn dune
#

you definitely have 3.0.18 wb ? the drop down sometimes puts 3.0.9 above 3.0.18

#

because it sorts but character not by actual number

thorny sapphire
#

oh

#

that sounds probable

radiant heart
#

that's what we can't see with the manual install

#

with the install via mod manager the version is there at the end of the file name, a bit easier to help

thorny sapphire
thorn dune
#

yeah I manually update mine each time to help em keep track πŸ™‚

#

well it was a good idea 😦

thorny sapphire
#

jupp

#

okay, so with the current install it still does not start up, but I have neither Errors nor Warnings rn

#

I tried agΓ‘in with the same setup afaik and now I have both again πŸ™ƒ

#

maybe it also likes to start, let's see

radiant heart
#

i still get a few red lines in the console but nothing that crashes the game

thorny sapphire
#

yes it did

radiant heart
#

Yay! a new pinkertowner !

thorny sapphire
#

yeah πŸ™‚

radiant heart
#

well, GLHF

thorny sapphire
#

thx ❀️

radiant heart
#

flipping on the medium mine is messed up, maybe wanna turn that off

faint stirrup
#

Almost back in action

#

It has taken a lot of time to recover from those deletions but its getting there

radiant heart
#

nice, i'm building my towers one by one untill it produces enough to remove planting of said crop, curently on spadderdock

faint stirrup
#

Originally i did but with the game deleting 9, my food has yet to stabilize and recover still. Right now i think i may need to double that tower to keep up

radiant heart
#

got some solar to power all that or it works only when water flows?

faint stirrup
#

Runs all the time

radiant heart
#

gonna be even easier now that flywheels are back

faint stirrup
#

I don't think i could cope without it at this point. It will be for sure, i hated having to put gravity batteries everywhere

radiant heart
#

still trying to drop my first grav batterie, made a teraforming column up to the highest point possibleπŸ˜…

#

think i'm missing 6 or 7 terrain blocks, gonna have the science for the large flywheel before it's done 🀣

faint stirrup
#

Teraforming is very slow in this, i'm constantly after dirt, i kind of wish there was a drill for dirt only

radiant heart
#

got 3 drills atm, 2 coals, one iron they always clean from dirt!

#

(and rocks)

faint stirrup
#

I have one from each, not found much use for a 3rd yet other than just more dirt

radiant heart
#

was lacking coal a bit here and there with the massive trade of fastener eating quite a bit

faint stirrup
#

I do need to get that trade going more. I need to get the farms deleted so i have land to build traders

#

Even omni food isn't saving me right now, i have 10k pizza in the middle of the busiest area of my base and their all still hungry and hardly touching it. Their driving me mad

radiant heart
#

baloons have an aura buff of well-beeing, wanna spread at least a few over the map

faint stirrup
#

Ahh, thats how you spread that one

radiant heart
#

the way the landing pad is set up you can put it at intersections and have the crossroad under it, quite convinient to maximize the aura effect

#

wonder if that one is gonna stay around with the other lapan displayed earlier or it's just gonna replace it totally

faint stirrup
#

I kinda hope it gets replaced, that one looks way better. Although it would be good to have 2 and thats late game

radiant heart
#

i like the looks of the one we have atm, hope both can coexist

thorny sapphire
#

more newbie questions: why don't I get bramble flowers?

#

do I need domesticated brambles?

#

but that would be impossible, cause I need kimchi for science to get them, right?

radiant heart
#

need to transform the pluked bramble in the handicrafter lodge, that flower is stuck in twines

#

(need to cut the wild brambles with the lumberjack)

thorny sapphire
#

thanks πŸ™‚

radiant heart
#

yw

solemn harness
#

QQ, i might be missing something obvious. do triple platforms still exist? Also, are you suppose to be able to build on platforms? eg waterpumps

radiant heart
solemn harness
#

thank you!

shell fiber
shell fiber
# faint stirrup

Just so you know, you can put a mega platform on the exercise plaza I think

shell fiber
shell fiber
radiant heart
#

like the mine goes under the fence

radiant heart
#

that's why i was talkiing about the looks of the balloons and whatnot

shell fiber
radiant heart
#

btw, cheated a bit, all clinics are working but we just can't make the frost balm

#

(ice bloks)

shell fiber
radiant heart
#

how about just using the essence straight up for the medecine? other stuff don't have that many steps

#

alcool for ice blocks? want that ice blocks to not freeze? πŸ˜†

shell fiber
#

But probably will also add some other drink or ice cream recipe too

shell fiber
#

But it's not solidified yet

radiant heart
#

some sort of "dry ice" reaction thing πŸ€”

shell fiber
#

Maybe the friar balm will not require ice in that situation, just mint essence and basic balm

radiant heart
#

endothermic essence sounds way more sciency then ice blocks

#

i guess the underground storage gonna be changed to include those ice blocks too

shell fiber
#

The issue is that you need to keep the same fuel in buildings that consume some, and since the distillery consumes wood, to distill things, that implies that the mint essence is heat stable πŸ€”
So let's pretend it reacts with alcohol

shell fiber
radiant heart
#

sunflower is still pink btw

#

spadderdock and beans too

#

*peas

shell fiber
#

Even those in the clockwork farm ?

radiant heart
#

they are pink when setting planting zone, not when seeded/growing

radiant heart
shell fiber
#

I'll try to poke at that see what's wrong with them

radiant heart
#

it's not a big issue, as long as it's not part of the uber long loading time who cares seriously

#

for all i care all could show up pink when setting planting zone, as long as the planted crops display properly

radiant heart
#

Were the water canon nerfed in the last update? my lake nerver dried and didn't change anything in it

shell fiber
radiant heart
#

would have to be a change from 16 to 18, prior to that never had the drying out

#

or evaporation increase after cycle 100? ( just crossed that)

radiant heart
#

Just a tought, Having the 1 gap between the shaft and the door on clockwork farms, it's kinda forcing the hand on ppl to do the back to back ladder strat

With the shaft and door close, at least it would not push players into that exploit since the shafts building up could serve as platform to build the staircase. Still would need some micromanagment tho cauz if you build the shafts too quick you're toast

shell fiber
radiant heart
#

just dumped in a second canon and it solved it !

shell fiber
#

But it seems worth doing

radiant heart
#

might wreck some saves but i suppose at that point most ppl anyway have the double ladders stacked there

shell fiber
#

True

radiant heart
#

actually would mess me up a bit more since i only did 1 double column and using the top of that one to go and drop the others πŸ˜…

#

but wouldn't mind it, i knew what i signed up for πŸ˜‰

#

Moving the power would F up everyone equal if you really wanna be a "D" with it 🀣

#

actually i'm stoopid, briges would have been way cheaper then double ladder towers πŸ€¦β€β™‚οΈ

#

something like this

radiant heart
#

I suppose 3.1.0 is gonna be for when U5 becomes the live version of the game

radiant heart
#

looks like coffee is not showing up in the inventory up topπŸ€” or am I blind ? or does it have to be in tanks to count and not in the ouput of the balloon?

radiant heart
shell fiber
shell fiber
radiant heart
radiant heart
shell fiber
#

At least from this faction

radiant heart
#

agreed

#

can't you just toss thirst in it tho?

shell fiber
#

Or I make is black piss American coffee that does give thirst value

radiant heart
#

not a coffee drinker here so can't really tell

shell fiber
#

I don't drink coffee but I know it's supposed to be somewhat concentrated like an expresso or whatever it's actually called

#

Whatever Starbucks is selling is... I don't know, watered down coffee ?

radiant heart
#

starbucks is selling... can't say it it's against discords TOS πŸ€·β€β™‚οΈ

shell fiber
#

It's like dipping your morning baguette is tea, wtf πŸ˜’

#

🀣

radiant heart
#

woopsy, no wonder it was taking forever, switched the wrong chunker to glass for that coffee and ran out of scrap πŸ€¦β€β™‚οΈ 2 cycles looking at them go and wondering if the bridge thing really worked before destroying entirely the second ladder column to get the metal ... guess it's getting late

#

Yay briges thing work perfectly like i wanted it to, so need 1x1 bridge instead of the 3 ladders !

shell fiber
#

There's someone in the main modding forum trying to install (in case I get busy again)

radiant heart
#

won't be around much longer tho past midnight here

shell fiber
#

Ah no he's in modding basics for some reason

#

No prob πŸ‘

radiant heart
#

that probably is part of why i have some issues keeping my watertanks full too ( totally not related to the 5k water the clockwork spadderdock farm need πŸ˜† )

fluid fern
shell fiber
thorn dune
#

full description is here, I guess they decompiled the code
#🐸experimental message

picture here showing water level for different layouts over the same time
#🐸experimental message

#

basically, each tile of water counts up how many water tiles it has as neighbours (incl diagonal) and subtracts from 10, then squares that and uses it as an additional avaporation rate.
so 1 neighbour = ( 10 - 1 )^2 = 81 evaporation
2 neighbours = (10 -2 ) ^2 = 64 evaporation

anything else isn't so bad but it's stil a bit faster than before. but any 1 wide channels will leak water incredibly fast

#

that's why I had to blast a 3 wide channel through my map the other night

faint stirrup
# shell fiber How do you even get enough energy to run an that btw πŸ˜…

All of that for power plus off screen πŸ˜…
Their all large water wheels, i have another 20 or so off screen, more smaller ones at the bottom of the helix, and a load more gravity batteries dotted around the map
I have the entire map connected as 1 large power grid so everything shares power. I have roughly 24k power coming in and use about 20k all the time
Wait until you see my new expansion, i had to free mode the camera to place the blueprints its so large... food is still an issue even with what i have built so its getting more
I'm now concerned the towers may take too long to climb πŸ˜‚

shell fiber
shell fiber
shell fiber
faint stirrup
thorn dune
#

also having a water store in the centre tile that has 8 neighbours helps keep it going longer

#

oh no I remember, you need 3 wide so you get the larger distance for irrigation, and you need 2 wide to help prevent evaporation

#

I think I could've used 2 though you're right

#

this system is too complicated I keep remembering details, according to the post it also makes sure each tile is only ever 1 below the biggest neighbour.
so a 3x3 center is 8 so the side edges will be 7 even though they only touch 5, and the corners 6 even though they only touch 3
so 3x3 should help. though I'm a little sceptical about that bit of the calculation as it's not cell local any more and potentially different depending on order of update. might be a bit weird or slow to change

radiant heart
thorn dune
#

yeah I like the aim, and it's a nice try, but I'm not sure it'll survive experimental as it is

radiant heart
radiant heart
faint stirrup
#

I'm not proud of it but i also can't seem to tame it

radiant heart
#

bumped my pop to 700~ish yesterday, starting to feel the urgency of the clockwors building up

#

dumped in 4 mush grower in emergency and swapped tents to rice balls, saved my ass but was close

#

not sure if you'Ve read up a bit but at least with the bridge trickinstead of the double ladders it's building up way faster now πŸ˜„

faint stirrup
#

at 1k i was fine, at 1.1k it was fine, once i lost those 9 clockworks it dived off a cliff, now their back plus some, its taking a long time to get back to settled.
I have bananas now to try and help but i've had to build huge amounts more haulers to try and catch up due to the hungry beavers doing less.
I did see but i always have metal to get rid of so its a way to waste it

shell fiber
thorn dune
#

I may have been panicing when I did it πŸ˜…

shell fiber
shell fiber
shell fiber
#

(actually did that a few days ago)

faint stirrup
shell fiber
#

durability was like 10 cycles for iron and 15 for coal, now i thing it's 6 and 6. but one cycle makes enough iron ore to replace one drill bit so basically you need 2 cycles to replace both, leaving 4 cycles for profit

radiant heart
faint stirrup
#

On the subject of large drills, can i request a power input on the opposite side mirroring the current so they can be next to each other?

radiant heart
shell fiber
#

if i make industrial building mirror-able sure πŸ™‚

faint stirrup
#

I did think i was pushing my luck asking πŸ˜‚

thorn dune
#

I fixed one tiny part of my colony after the patch πŸ˜„
Still more that could be done but I have to fix all the other farm land first
before: #1070709592176197642 message
after:

shell fiber
#

i just poked at some things, so i should have fixed the plant ghosts appearing solid pink instead of grey/white
the medium mine flipping issue is fixed

#

what else was there that needed fixing asap ?

thorn dune
#

the only other one I remember was the squashed dam. but that's not a big deal it's just visual as you said.
I don't remember any others from the people at end game

shell fiber
#

reminder :

faction powershafts :

  • Shaft = pink
  • Teeth = white
  • Frame = yellow

things to do :

  • fix map editor mod

  • add purified nuclear fuel ?

  • add medium nuclear reactor ?

  • add seasons ?

  • Make some buildings require water contact ?

v1.0 things to fix:

  • how about a beehive tower ? (to remove dependency to irrigation towers)
  • do something more interesting about the steam vent ?
  • Nuclear onsen ?

- make clockwork stuff consume science

  • fix power shaft bridge mod βœ…

  • fix greenhouse

  • Relabel -10 Accidental death ‼️

  • fix faction presentation text βœ…

  • grape juice typo or something?

  • what is wrong with giant sequoias? βœ…

  • auto UI description of the aquifer pump ? βœ…

  • Primitive dam hitboxes βœ…

  • alchemist smoke ? βœ…

  • trebuchet animarion

  • giant pillar base devlocked βœ…

  • add idle slots to the small / medium mine

  • update Mod.io description, version, techtree, dependencies etc.

  • put back shrub in

  • remove lantern need

  • remove Rooftop terrace need

  • remove Campfire need

  • high temp foundry not watertight ?

  • redesign foundry

  • investigate dam upgrade getting razed in load if z=0

faint stirrup
#

What is the rework on floodgate dams?

shell fiber
#

the existing floodgate dam is currently an upgrade of the utility dam, but that really doesn't have to be and that leads to weird behaviors that most people don't understand as i just saw in DisturbedZ's video

#

so i'm going to make it a standalone building, and since i'll be there i'll make it have proper functionning visuals

faint stirrup
#

That makes sense, beavers would often make the upgrade before the base dam anyway

shell fiber
#

the upgrade sits on the base so it's necessary

faint stirrup
#

Shouldn't the base be built then the upgrade ontop?

shell fiber
#

oh, sorry i misread you

#

yeah they should build the base first

#

wait they can build the top first ?

faint stirrup
#

Yep, they always build it that way for me

#

But it doesn't work until the base is finished

#

I think its because the dam is 2 blocks tall and technically sits on the floor rather than being a block above

#

Its official, i may have to give up my playthrough before i get food stable 😒 its taking an hour to play 1 cycle now on triple speed

shell fiber
faint stirrup
#

Not anymore

shell fiber
#

can't you try to reduce your population ?

faint stirrup
#

If there way a way to do haulers without the extra pop then i could but i'm having to build houses to hire haulers and i have hundreds of idle beavers

#

I'm building towers like this just to move stuff about

thorn dune
#

there is sort of, farm building expansion gives 4 haulers + 2 farmers for 6 beds

#

so if you go crazy with them you at least can get haulers + food together

faint stirrup
#

I'm aiming to remove farms/replace them with other things currently. I'm taking up roughly half the map and i don't think i can manage using more

shell fiber
#

time to sleep ! catch up tomorrow !

radiant heart
radiant heart
radiant heart
radiant heart
thorn dune
#

the nerdy attic is +3 but it's a lot to give up for +3

radiant heart
#

early on it was usefulll but later on when having a lot of other well-beeing stuff it's less pertinent

#

it's also too much at some point beacers would need 0 hours workdays to do all the attractions, the decay iss too fast for them to keep it all up on 16-18h workdays

#

need to take a deeper look and remove those that are basicaly useless to free up some space, like campfires are not a big + and anyway barely visited later on even if droppe a gizillion across the map

thorn dune
#

did the barrels get bigger at some point? they intersect when next to each other and the top goes over a platform floor above them

radiant heart
#

don't think so, but don't think the model got changed when lapan made it possible to drop a platform on top so the visual might go over

radiant heart
#

didn't notice but the crappy platform has a visual a bit higher that it might not show with those ( i rarely use the other ones, prefer the looks of the crappy ones)

faint stirrup
radiant heart
#

not sure if lapan gonna make it happen but a giant log runned engine would be cool for later game, at some point wheels and solar are not cutting it ( plus lag when a gizillion wheels)

#

there is his nuclear power plant tho, if it produce enough sure will be interesting

faint stirrup
#

We need something for sure, i think the hydroponics and water wheels are likely not helping
I half want a "no animation" option just to see if it helps the game play better at higher pops

#

I think a lot of my issues will be sorted with some kind of better hauler option though. I have added hundreds of extra beavers just to get enough haulers

thorn dune
#

do you have one giant district?

radiant heart
radiant heart
faint stirrup
faint stirrup
radiant heart
#

just if beavers that are not busy since they are overstocking or whatever would haul instead of sitting on theyr asses it would be great

faint stirrup
#

I'm hovering around 15% but i have only just started to get food back under control

#

That would be amazing, i have 300 idle beavers right now

radiant heart
#

well, just made it 4 days withtout water 🀣 yay for other drinkables stored !

radiant heart
faint stirrup
#

That keeps me constantly full on water pretty much, 45k stored at the moment

radiant heart
#

storage is 15k but mass building spadderdock clockwerk drained it fast

faint stirrup
#

Thats for sure

radiant heart
#

BBL, gotta get the kids catch Y'a later

radiant heart
radiant heart
#

but when you zoom in it's a hot mess πŸ˜‚

sullen cape
#

Still good though!

radiant heart
#

Balance note of the day, when the sunflowers plants were given a +1 production, the clockwork farm was not adjusted, receipe should be about half the time it actually is

lone sandal
#

So .. about balancing ... any thoughts about Water, Brambles and/or Oil? πŸ˜‰

radiant heart
lone sandal
#

Those seem the most "unbalanced" to me atm...

lone sandal
radiant heart
#

each crop gives 3 instead of 2, that's a 50% boost

lone sandal
#

More "Presses" will still be hard with all those limits on power ... hmmm ...

radiant heart
#

if you make pumpkin chips it's really hard to keep up on oil it's the big one for consumption on that

lone sandal
radiant heart
#

i'm not even making fried rice πŸ˜… that's another good oil sucker

#

now that you made me look it's as bad as pumpkin chips

lone sandal
radiant heart
#

the udon doesn't take oil

lone sandal
#

Need more chestnuts as well I guess ... PRETTY BIG footprint on Land ... for some cute lil "WATER-beavers" πŸ˜‰

lone sandal
radiant heart
#

need about 1 tree per 2 beavers

lone sandal
#

From my experience so far you have to have SO MUCH:

  • Brambles
  • Dandelions
  • Sunflowers
    It seems RIDICULOUS!
    Water is not that easy as well, Chestnuts, for BEER mostly, are a bit heavy on the balancing as well ...
    I think, generally, nothing too bad, but balancing should be looked at more!
#

Imagine "Water-Beavers" on 1000-Islands-Map ...

radiant heart
#

wanted to try it but U5 came up

lone sandal
#

I am, atm, watching Water-Beaver playthroughs on U4 ... doing one myself atm ... haven't found any on U5 OR 1000-Isles ... so far πŸ˜„

radiant heart
#
#

that's the U4 1000 island

#

i'm not aware of any on U5

lone sandal
radiant heart
#

got 40h~ish to catch up so see you in 2 days πŸ˜†

lone sandal
#

Oh, and I still believe that Marie Curie was one of the most "badass" scientists AND women of all time! πŸ˜„

lone sandal
radiant heart
#

yeah but i'm not a fan of it, except maybe on a livestream that i had to pause for whatever and wanna catch up

lone sandal
#

First comment ... "ranting" about a bad morning ... SKIP ... SKIP ... πŸ˜‰

#

Basics I already know ... many episodes gone already :p
Maybe coming back tomorrow after all πŸ˜„

radiant heart
#

if you compare prod speed of the crop

#

Crazy idea, how about a "golden upgrade" to buildings with a debuff aura that would actually remove it? or totaly a golden versionπŸ€” starting my Fort Knox in the corner of the map 🀣

shell fiber
radiant heart
shell fiber
#

So maybe cabbage is the wrong one ? As well as sunflower?

radiant heart
#

(assuming cabage is at the right production of course)

#

give me a min

shell fiber
#

There is three that seem exactly half of what they should

radiant heart
#

using the 5x5 field equivalent cabage should be 0.55h per unit

#

it's enven worts, comparing to the 5x5 field ( or i did a major woopsie in my maths )

shell fiber
#

Twice what a 5*5 field would yield πŸ˜‰

radiant heart
shell fiber
#

Not counting planting / harvesting time

radiant heart
#

yeah but that shit is automated in the clockwork farm, should be much faster

shell fiber
#

Can't tell which is which πŸ˜…

radiant heart
#

Cabage
Seeds
Peas
Rice
Spad

shell fiber
radiant heart
#

that's with just growth time

shell fiber
#

Oh wait didn't I buff or nerf rice production au some point ?πŸ€”

radiant heart
#

you nerfed the receipes made with rice bbut don't recall a production change

shell fiber
#

Well let's just recalculate them all πŸ˜…

radiant heart
#

that's what i just did πŸ˜‰ might wanna double check just in case for sure tho

shell fiber
#

Well :

yield x 25 x 2 / growth time

#

Should be easy enough

radiant heart
#

Ooo if you want double prod gotta chop my number in 2

shell fiber
#

Did you somehow quadruple it?

radiant heart
#

i did with once the prod of a 5x5 field, not double the prod

#

My left column is the production time ( in hours) of one unit of said crop on a 5x5 field not considering planting and harvesting. that's it

If you want your clockwork farm to be twice the production of the land crop gotta cut my numbers in half

#

πŸ€” not getting the exact same but overall it still means clockwork farms are underproducing

radiant heart
#

alright, double checked, so cabages are ok but the others except for rice that is actually a tad faster ...
Final awnser:

#

Could it be possible to have the water canon preset to water by default and not any? Almost had a big woopsie right there killing all my bamboo πŸ˜…

radiant heart
#

Just noticed you still got 2 version of the medium pile ( for left/right door) same for crappy warehouse

#

Would the flip thing work to swap between the upstairs/downstairs doorway on the giant tank? πŸ€”

#

gnawing station and primitive mill, 3 wide with center door, can remove the flip on that one or it's there to swap the inside visual?

radiant heart
#

One last and i'm out for today, the normal log on the sequoia, would have to be almost a log per day, to be any close to be a descent source, atm it's like if a tree would hand out 1 log per 63 days.
Even at one per day it's still slower then most trees (didn't bother comparing with bamboo)

shell fiber
shell fiber
#

But it's not really important at the moment

shell fiber
#

It's just an extra resource if you use the sequoia as a living giant pillar πŸ˜‰

shell fiber
#

i just rerun the maths for it to be clear in my head

#

and because i want to help out a bit cabbage since it's not super valuable, i'll buff it to 0.7 h / cycle

shell fiber
analog zodiac
#

(also heyo how you been bud? HappyF )

shell fiber
#

oh, thanks !
i'm doing good ! not that much time to mod and even less play recently between work, the GF, an other good friend who had a baby etc

#

what about you ?

tall cobalt
#

my current playthrough's utter monstrosity of a storage area

shell fiber
#

i think that's how the game was meant to be πŸ˜‰

tall cobalt
#

There was an uneven gentle slope here so I just started shoving things in where they would fit and then forgot to stop

#

also, using the mid tier of the library as a ladder chefskiss

#

Perhaps once I get explosives properly set up I will make the area squared-off, but for now

shell fiber
#

okay, is that new floodgate dam working as intended ?

#

(speaking of the visuals mostly)

rancid temple
#

are flywheels compatable? was wondering about power connector?

shell fiber
#

it is compatible and it's pretty intuitive as far as i know, it was broken until recently but i think battery smooth is back from the dead and fixed it.

#

in the meantime

sullen cape
#

That looks interesting!

shell fiber
#

progress πŸ™‚

thorn dune
#

this is enough beavers for me for one day.
don't worry lapan I'll connect up the buildings on the far side of the dam next time I promise

shell fiber
radiant heart
radiant heart
radiant heart
radiant heart
#

Next up, time to give those badboys a try

radiant heart
#

Btw, bamboo description doesn't say anymore it can be real deep, can it still be?

radiant heart
#

Is it possible to oversize the flag on the large warehouses that shows what they store? maybe having it 1 full square just to make it easier to see without having to go full zoom inπŸ€”

radiant heart
#

well, the condo fever is taking over Pinkertown XV

shell fiber
#

time to playtest for once in a while

#

found some interesting map pack

#

oh, no they don't have bad water sources yet 😱

#

let's try this nonsense : toxic island

#

i foresee a lot of plannification to be had

#

oh, okay, not gonna lie that looks like a shit map

#

if anything because we start with like 10 trees or so

faint stirrup
#

Ok i think i have found the cause of my food issues now and why i've been struggling so much... wood!
If i do no construction jobs and hit 1k stored wood, my food levels average well over 5k
If i start a big project and tank my wood supplies (averaging 20), they all get stuck in a food starving limbo
Lesson learnt, smaller building projects and never use all of my wood late game

shell fiber
# faint stirrup Ouch, that's noway near enough

i'm exagerating a bit, there is more wood that that, but not by a lot, need to build a few platforms to access the rest, and some of the would-be birch has been turned into brambles soo.... πŸ˜…

#

but that just means i need to get a forester running asap

#

on that note, i'll be streaming a bit

faint stirrup
#

And that join was on accident πŸ˜‚ sorry

#

Well thats going to be interesting

faint stirrup
robust chasm
#

How are people managing water storage/dams without flooding surrounding areas? Do damns need to be strategically placed so that they allow some water flow between them (ie offset by one tile)? I was going to place water some types of lodging initially but I am worried it will flood my surrounding area as my water channel is only 1 tile deep on the map I'm play. Also, AMAZING MOD BTW!! I was getting a bit bored of vanilla game and so exited to check out all the new content.

shell fiber
#

well if you want to hold water the easiest way is to build one of the triangle shape dams, they work the same as the 1x1 dams in the base game but are larger

#

to make larger dams, generally my solution is to wall it off with house or other watertight stuff, and on the highest level arrange a channel on one side so that the overflow can escape.

#

if you post a screenshot maybe there's better options

robust chasm
#

Oh! So a primitive dam will let water by if it gets above 0.6 depth like in base game? My thought was that it would overflow

faint stirrup
robust chasm
#

Awesome thanks!

faint stirrup
#

No problem, the upgrades later on build on top and make them 1.5

robust chasm
#

I thought I was going to have to do something like this and hope the water flow betweenw was going to be enough to not cause flooding

thorn dune
#

the middle with the peak is the 0.6 dam, the smaller sides just let water flow like normal

faint stirrup
#

I'm not sure that will fully stop the water actually

robust chasm
faint stirrup
#

It looks like it should but lapan should know better

shell fiber
#

the central line of the dams behaves as regular dams, so even like this it will behave as you intend

#

because water doesn't flow diagonally

thorn dune
#

yeah it'll work the same way as touching dam tiles in the base game

#

diagonally touching dam tiles I mean

faint stirrup
#

The power generation expansion is progressing

#

Its needed

shell fiber
#

pretty sure you could have mirrored those

#

oh, i have fixed my giant sequoia cutting issue

#

or should i say "fixed"

#

it's temporary but that works

faint stirrup
#

If it works then its usable

#

So with the CW being rebalanaced, are they outputting more now or around the same?

shell fiber
#

i think more

#

but not by a massive amount i think

faint stirrup
#

I was hoping so, i have a lot of CW now and still struggle so a little adds up

shell fiber
#

oh right, i made a mess with the stairs

#

need to fix that

faint stirrup
#

How is your play test going? Did you settle on a good map?

shell fiber
#

oh, the one i started playing on is fine, just the start is a bit harsh.

#

at least it is fine for now

#

i'm about to close off a large channel to have it fill with fresh water

#

but rn i'm finishing what i need to upload a new update

faint stirrup
#

Nice!

#

It does look like an interesting map

#

It looks fairly land constained without lots of dirt to teraform with the 2 block high dams?

shell fiber
#

well this faction doesn't have a lot of terraforming either way

#

but i like having a clear objective in mind when i play

#

like "okay, i want to join those two islands"

faint stirrup
#

Yeh, i often just wing it but that doesn't work well with this faction

shell fiber
#

well generally as long as you have at least 2 beavers remaining there is no permanent harm in losing half of your population

faint stirrup
#

That i know for sure, not so much on this play through but its just a part of the game now

shell fiber
#

Important :
you should probably update the staircase mod !

#

updating now

faint stirrup
#

Ooo that will be handy!

#

I'm going to try the new changes then start a new map i think, i may try the same map as your playing lapan just to see how it works more constrained
Things i have learnt from this playthough:

  1. Don't build loads of dam drains just because you can (even if they do let you build larger reserviours)
  2. Beaver wellbeing is very important in general
  3. Don't over plan construction as running out of wood almost guarantees starvation
  4. Don't bother trying to teraform large amounts as it takes too long
#

Lots of these on load but i don't think they mean anything

#

Recipe changes i'm guessing?

#

CW seems much faster now looking at the numbers

faint stirrup
#

Lapan, i'd love to see something similar to the floodgate design on the dams if you ever decided to redesign them, i think visually it explains the water stopping a lot better

slate cedar
#

Are there no floodgates?

radiant heart
slate cedar
#

Oof, that's pretty far in the tech tree. I guess the next question, are there badtides?

radiant heart
#

in U5 yes, the WB doesn't change the way seasons work

slate cedar
#

I was worried that was going to be the answer

#

Thanks!

radiant heart
#

you can trun them off by making a custom difficulty or even i think there is a mod for that but never tried it out

radiant heart
#

gonna have to see the axel prod tho, might be an issue

faint stirrup
radiant heart
#

37 pumps/upgrades, so 4 of those could replace all my pump 🀣

faint stirrup
#

Axels got buffed recently, i have 6 gnawing stations making axels and have ~600 in storage

faint stirrup
radiant heart
#

well, i should be ok then, was at 5 gnawing stations but built 2 just in case for those aquafier

faint stirrup
#

Yep you should be good at that

#

The new CW numbers are great by the way

radiant heart
#

there was an update? i'm still on 18

faint stirrup
#

I have gained 200 beavers and these are my food numbers today

#

Yep, it went out earlier, omni food is released and rather a few changes

radiant heart
#

ooo, gonna do that "real quick"

faint stirrup
#

πŸ˜‚

radiant heart
#

with loading time quick is a bit of an overstatment

faint stirrup
#

Thats for sure, i'm at 6 minutes to load my map now

radiant heart
#

strange, i only see 3.0.18 on mod manager

faint stirrup
#

One issue i have with the new omni buildings is i can;t see the bottom of the information

radiant heart
#

was it uploaded with the same number?

faint stirrup
#

3.1.0

radiant heart
#

lol, i'm blind 🀣

faint stirrup
#

I always grab it straight from modio to be honest

radiant heart
#

too lazy, i like my mod manager

faint stirrup
#

I have to go to 80% ui size at 1440p to see most of the text for the new canteen

radiant heart
#

i kinda hate that but there is not much lapan can do about it

faint stirrup
#

Agrred, they need a way to minimize visitors etc.

radiant heart
#

yeah, if we could minimize more sections it would be nice

faint stirrup
#

Yeh. One question i do have for lapan when he is around next is if beavers eat the foods stored in the canteen or if their purely ingredients as i can see a possible issue there

radiant heart
#

well, 3.1 crashed on me...

faint stirrup
#

Update the stairs mod as well

radiant heart
#

thanks

#

o yeah, just seen it in the console, it tells me "stairs" is missing

faint stirrup
#

Yep, they added the flip option

#

As a heads up as well, you need to sequoia fellers again now

radiant heart
#

had some space reserved for that so no biggie

#

just gonna change the storage i had there to a cutter

faint stirrup
#

When you see the CW speed change you will be happy

radiant heart
#

sure will, the previous speed were way too slow

faint stirrup
#

They were way too slow, i think mine are almost fast enough to start swapping farms

radiant heart
#

gonna remove all those crops from plating fields

faint stirrup
#

Dandellions seems to be a new bottle neck of mine

radiant heart
#

numbers should now be equivalent to double the prod of a 5x5 field of said crop

#

was already at the point of removing peas before the buff

#

dandelions quickly become a bottleneck the healing needs a lot

faint stirrup
#

I don;t use them for healing, i have a tiny patch from early game still, now i'm swapping huge fields over

#

I've been surviving off this until now

#

I know haha

radiant heart
#

are you maing enough tea with just that?

#

πŸ€”

#

or just not making it

faint stirrup
#

Nope, they are pretty much just on water, beer and spicy soda

#

This will now be the dandellion patch

radiant heart
#

gonna have to test those new things later, visit has arrived πŸ‘‹ at least game loaded !

faint stirrup
#

It looks like only cooking tents can make braised cabbage now, looks like i need more tents

shell fiber
thorny sapphire
#

the building beavers were very undecided if they wanted to get the res or not, picking it up and dropping it. Is this a bug?

shell fiber
shell fiber
shell fiber
shell fiber
thorny sapphire
#

I did

#

I go to sleep now, maybe reloading the safe could change it

#

do you want me to update you on this?

#

Or send anything more?

shell fiber
#

But never seen that happen with a builder

thorny sapphire
#

me neither

shell fiber
#

Would need to find out what he's trying to build

#

Might be an issue with a building having a construction cost written twice

thorny sapphire
#

I think a power shaft over height, but there was also an unreachable water cannon

#

idk if it makes sense to send the file, or you could tag ask me any questions, and I get to answering them eventually xD

shell fiber
#

Don't really know tbh

#

I'll look into the latest buildings I have made is some obvious mistake is laying around

shell fiber
thorn dune
# thorny sapphire the building beavers were very undecided if they wanted to get the res or not, p...

I've seen this, I think it traced it down to buildings that it thought were accessible but actually weren't. no idea how it happens, or if it's wb mod that does it.
for me there were some leeves that weren't accessible to build and it kept flickering pine sap. I paused the leeves and they went back to work.
I just had to remember to unpause when I'd built by way over to the them and the beavers could raeach them

radiant heart
#

ananas juice not storable, on purpose?

radiant heart
#

architect and meca lodge would need an upgrade or whatever later in game, don't feel like having 6 of each is "normal"

radiant heart
#

and gears are not even close, probably need to double that

shell fiber
faint stirrup
# shell fiber The ingredients are not available as food as far as I know

I didn't think so, the building should drain if paused i think based on the normal game behavior so it should be ok
Just wondering how many people will have the canteen full of food except 1 item and watch their colony starve since they forgot about it
Not a complaint, its just game logic but it does hold a lot of food

#

It might be worth looking at increasing the sequoia log storage on the big cutter by the way.
I'm constantly having it sit there as the saw blades are full and the logs are empty. I've ended up building 3 to try and work around it
I know more haulers should in theory correct it but i have hundreds and can't keep up still as it just thinks its not important

tiny thorn
#

should it be called: pineapple juice?

thorn dune
#

oh no not this again

shell fiber
faint stirrup
faint stirrup
#

Seems fine right now, perhaps i had bad timing and always checked at the end of the day after they ran out?
Either way, all good right now

shell fiber
#

but it's true that gears are a consummable

#

i can make the reciepe faster, like 10h instead of 14 ?

thorn dune
#

it's annoying to need lots of buildings that can't stack. factory is fine, non clockwork farms are ok as they need land anyway, but alc + mech is annoying

#

doens't mean it's wrong, just how it is

shell fiber
#

finished sealing off the central channel, now let's wait until the pollution slowly gets flushed out

shell fiber
faint stirrup
#

Nice! How are you finding it so far? I'm considering it for my next map now i'm forced to play at 1 speed

shell fiber
#

id'l like to not make things obsolete so i'm not sure what would be nice

faint stirrup
#

What about making gears using metal in the factory/high temp furnace?

shell fiber
#

which is complicated to do

#

an other option is to have a boosted reciepe available for the mechanics and architect

#

like make it consume something that is only available late game for a reciepe that produces a lot faster

#

or an upgrade ? πŸ€”

#

an upgrade could be neat

thorn dune
#

maybe the metal gears are really, really thin so they break as much as wodden ones. but you make like ten at a time

faint stirrup
#

An upgrade would be good, otherwise the gears use wood still but much less so its like a metal support so you get more?

shell fiber
#

so the core of the problem is not the reciepe being too slow, too costly or anything, it's that because of that we have to build a lot of a non-stackable building right ?

faint stirrup
#

Yeh, they take up a lot of space. But i thinkl less wood dependency and more metal late game helps

thorn dune
#

yeah the wood is also space, and the mining drills solve that for metal

#

not sure how well the sequoia scale up wood production end game

faint stirrup
#

That or we need a CW for trees and brambles.... just putting it out there

shell fiber
#

regarding wood i'm considering making a forestry clockwork farm

#

but that require retouching the model and i feel lazy

#

at least at the moment

shell fiber
faint stirrup
#

Its ok right now but brambles and wood are my 2 hold backs i think. If i run out of wood its an instant death spiral

faint stirrup
shell fiber
#

just made the recipes for the mushroom farm (now GMO growing lab)

faint stirrup
#

Nice

shell fiber
#

i'll go for the alt reciepe for the gears

faint stirrup
#

The metal one?

shell fiber
#

nah it will still be wooden gears

#

but i'll get to do stuff with the hooman relics etc

faint stirrup
#

Ahh ok

shell fiber
#

basically the general pattern will be some sort of hooman tech research lab that turns X human artifacts in to XYZ

#

one of them will be a laser cutter i suppose

#

to make gears at an incredible speed

faint stirrup
#

Thats pretty cool!

shell fiber
#

others will be... dunno

#

but that means that before i fix the gears issue, i need to make said research lab

faint stirrup
#

Waterjet cutter - uses power for the pump, water for the cutting
I think haulers is likely a bigger issue then gears for me to be honest

shell fiber
faint stirrup
#

Ties in to the theme, you could even go with bad water as a requirement for something

shell fiber
#

for the haulers, i'll make hauling bots...soonβ„’

faint stirrup
#

Is the plan to construct them?