#Water Beaver Overhaul

1 messages · Page 19 of 1

urban topaz
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hey guys, what version of the mod is workin? I try to fix it for like 1 hour

radiant heart
urban topaz
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Good thank

shell fiber
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Can't wait to watch the video ☺️

radiant heart
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got used to the uncut ones from JC and DisturbedZ feels a bit weird now watching RCE progression feels too fast

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Greenhouse now moves the rubble, yay!

radiant heart
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Those princess beavers spend so much time cleaning theyr fur they barely work or use other well-beeing stuff, think the cleaning nerf was a tad too much 😅

heavy lodge
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More then 100k views for the RCE video. New faction becomes visible to the world 👏 👍

polar pebble
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Hello everyone. First time trying out this mod and I fear I have missed something stupidly obvious, but I am unable to store any of the special items from dismantling the starting cart, so I can't build the forge/library/etc. I've seen that there should be options to store them in warehouses but the icons are missing for me? I only have the Overhaul mod and dependencies installed.
Have I missed something I need to do before they are available, or is my game just cursed?

radiant heart
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glorious storage is what you are looking for

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the one from youtube is an older version

polar pebble
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Aaah I see! Im guessing the playthrough was an older version that didnt have it that yet then. Thank you very much!

radiant heart
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Yw

rancid temple
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good morning

static bobcat
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Hi everyone!
Just a quick question:

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where can I find the bramble flowers required to make kimchi? the only resource I can get from the brambles are the plucked brambles. I'm sure its super obvious and I've just missed it, but it's making it impossible to get any science!

radiant heart
static bobcat
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oh man, it was indeed super obvious. Thanks so much!

radiant heart
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it's obvious once you know where it is 😉

radiant heart
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Just a tought, since ladders now use metal, shouldn't they give the metal stairs bonus too?

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I really like the esthetics of the new ballon pad but at the same time really miss the other one, was a nice haulling post. Could both coexist or it would cause some issues? with the one with more haulers beeing pricier obviously

static glacier
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me too, but it is very hard to switch between stuff. I want to make a library-set and had to build a new press because i have trouble locating the other two making sunflower oil and berry juice XD

radiant heart
shell fiber
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Was wondering how people would feel if I added variants of mechanical buildings that don't have plugs and can connect in all directions, except they would cost a lot more science, gears, and possibly some special blueprint-like thing 🤔

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I kind of feel sorry for JC because he made an absolute mess of an industrial center 😅

radiant heart
radiant heart
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and if you could just unlock the megastructure eng lodge and push out an update would be nice, kinda getting stuck without the megaplatforms and would prefer not to resort to cheater mode 😉

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that also brings back the methane production issue that was up in the air prior to the drop of U5

shell fiber
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To be fair I think a lot of JC's issues come from not having vertical shafts

radiant heart
shell fiber
radiant heart
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i'm not getting maple pastries just because i can't find a way to stack up 8 in a not too sshitty maner 😅

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and coffee... just need another side map making spadderdock for the methane production🤣

sullen cape
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When I play this mod, I'm doing two "layers" of power shafts like supply rails. Then I can have all the main industrial buildings in a row I hope!

radiant heart
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i usually drop stuff all over the place and at some point try and connect all my power suply together, almost done, just need a few more gears, forgot to unpause my meca lodge at some point 🤦‍♂️

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total should run around 19k hp when not in drought

rancid temple
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are explosives placed by haulers or builders?

shell fiber
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i think all building related tasks are handled by builders only

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but don't forget that some of the late game buildings are megastructures build only by the megastructure engineer lodge

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okay, i did a thing that should allow the mechanised kitchen to stack neatly on itself

shell fiber
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in case people didn't know : you can do that

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thing is, that also works when the sequoia is cut 😬

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ah unless...

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bananas seem to get cut just fine...

arctic olive
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neet!

shell fiber
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@karmic lava
sorry for the ping !
i saw your last video (love it LoveF ) and since i think you record them quite in advance i want to tell you about a few minor bugs i know of in the version you're using

  • The crappy windmill H9 has an error in the volume it occupies, when you rotate it there should be a square highlighted in blue for no good reason that might block you from placing it / other things later
  • one of the reciepe of the advanced sawmill (you won't need that before a thousand years) should make ~150 planks and 380 sawdust from a sequoia log, but due to a typo it makes only the sawdust.
  • the hobby gardener building doesn't have its bottom requirement set so it can be placed in absurd ways, just make sure to keep the blocky part on top of watertight building and all should be fine.
  • some text entries are outdated, specifically the assistant farmer may or may not be the one to plant green peas, just hover on the green peas planting tool and it should tell you what actually plants it (unlike building description this one is UI-generated)
  • you probably should install the vertical power shaft mod, i thought i had made it a dependency at this point but i guess not. assembling industrial building in a meaningful dam will be a nightmare without this mod.
  • beware of the "we all do" billboard... for uuh... reasons.
thorn dune
shell fiber
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no, but since there is nothing that can be stacked IN the trunk there's no risk of weird water shenanigans

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but now that you say it... wonder if i could make the trunk actually watertight 🤔

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ah no the sapling model does not fill the space nicely enough

shell fiber
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okay, i think i've bashed my head against this greenhouse waaaaay more than i should ever have. It now works as intended for the most part, the last issue being that if you destroy the megaplatform immediately above it, it will crash the game.

thankfully that should not happen a lot.

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but i can't do much about it since it is due to the building being crushable, which is necessary to not erase the banana plantation zone each time you load the game.

which would be the other option, but i see that as far more annoying that the very specific crash issue.

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oh, i just found the problem !

shell fiber
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okay, now bananas and the greenhouse are fully fixed

radiant heart
radiant heart
thorn dune
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my lovely beavers are sitting in the shower forever in .14
not sure how it worked with the wagon giving clean fur need but once I destroyed it the two in the shower never leave and no one else can be clean now

radiant heart
thorn dune
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it's broken for sure
the wet fur need is wobbling at the very end so it might be the wet fur need rising before it realises it's satisfied fully?

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no sleep only clean

radiant heart
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Lapan nerfed the effect of beeing cleaned by just going into the water but i feel like it nerfed all the cleanings method. the amount of time they spend in showers/baths now is just dumb

thorn dune
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I mean it's clean, you can see the bars. but they're still in there

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they're just not stopping

radiant heart
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i didn't get that issue tho, at least i think not

thorn dune
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I don't know whatthe edge case could be. they're pups, and I guess they could've been in it when I built the new district and destroyed the wagon?

radiant heart
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maybe, there are some strange stuff sometimes can't really do anything about it

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Once lapan changed the door side on one building, ended up with an eternal beaver stranded in there that got over 300 Y/O 🤣

shell fiber
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I'll see what I can do with the showers. Not sure I understand why this happens though

radiant heart
shell fiber
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What I wanted to avoid was just one bath being enough for a thousand beavers because putting a toe in the water was enough to clean 5 hours of sweat

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But I have finally solved the banana issue so I can get on to that, then the ENS recipes

radiant heart
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it jumped from an extreme to the other, but also feels like the beavers prefer showers over baths even if they are lesss efficient to clean

radiant heart
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my guess is showers end up closer then the bath since they are out of the water they go to those first sadly

shell fiber
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Wonder if there was some changes in the beaver AI

radiant heart
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those beavers are as dumb as they can be, calling that AI might be an overstatment🤣

radiant heart
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seriously tho i think it's somewhat like the problem i had with Jail/washing machine, they won't use the most efficient thing to help them but the one that is the closer

shell fiber
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But at the same time I have different foodstuffs that provide the same need and it doesn't cause any issue, so it's weird 😥

radiant heart
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they eat diffrent food, it's not a location they have to go to i guess 🤔

shell fiber
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So they ever get stuck in the bath ?

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I can likely unstuck them by unticking the "fill to max" box, but I'm pretty sure I have that in the bath too

radiant heart
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i didn't have the "get stuck" issue but they stay in the shower for a dam long time

shell fiber
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Grumpf grumpf

radiant heart
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if it's red when they go shower it's basically one day in there

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could it be that cleanning was tied to "wet fur" and by nerfing the cleaning effect of just beeing in the water it nerfed the speed on showers and baths too?

shell fiber
radiant heart
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🤔 cauz the issue was not there prior to the nerf

shell fiber
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Nerfing the river water cleaning effect should just make Beavers use the bath more frequently

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When they are really filthy they pretty much spend a whole day in the bath, but then that takes 10 days to fill up back again

radiant heart
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15 baths, 10 shower, 500 pop, dirty beavers alert never turns off and barely goes under 10. that's over one cleaning spot per 5 beavers ( considering the 8 places in baths)

shell fiber
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Yeah that's too much

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Aaaaaaaah

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Do you have a large farmhouse nearby ?

radiant heart
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more then one

shell fiber
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Is the shower within the farm's aura ?

radiant heart
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I got farm aura over the whole map so Yes

shell fiber
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Well yes of course the aura is huge

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Ahah 😅

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That might be an issue

radiant heart
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think the only aura i don't have all over the map is the high temp foundry but still covers 2/3 of it

shell fiber
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No apparent issue with food and water ?

radiant heart
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nothing that isn't my fault 😉

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this is a tad annoying tho

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also balloon balance seems descent with the last changes, the 100beaver/pad is kinda there, some a liitle more, some a little less 👍

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time to hit the bed, later 👋

radiant heart
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ananas is a bit over, coco under, but i think once i can press enough cocomilk it will be ok

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necklaces i see there will not be any issue, since they only need one in a lifetime might be way over

shell fiber
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okay, i'm back home (at last)

radiant heart
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Won't be able to try out coffee tho, ( methane, bla bla bla, we've been over that already)

rancid temple
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@shell fiber grats on the mod making the steam news post

shell fiber
rancid temple
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todays post, fan maps and water beaver

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*yesterdays

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Community Showcase Timberorn Mods #2

shell fiber
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i must be blind, can't find it 😅

rancid temple
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"Community Showcase Timberorn Mods #2"

shell fiber
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anyway, thanks for telling me !

thorn dune
radiant heart
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even if mods are not officially supported it's nice to see the dev give em a shout out

shell fiber
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oh, this one !
yeah i saw, but it's not new is it ? i think it was one or two months ago 🙂

rancid temple
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It got reposted yesterday in my feed (if an old one)

radiant heart
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i see August 21 on my thing, maybe they updated it yesterday

thorn dune
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yeah they've reposted that and the build a map 2 contest ones

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it's probably a steam bug 🙂

radiant heart
rancid temple
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It was new to me anyways, only had timberborn a month or so

radiant heart
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Fun fact i just found out about, rice fields produce methane, could some sort of greenhouse over the rice crops gather that ? 🤔

shell fiber
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what the hell ?

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i just realized i had somehow tripled the decay rate of clean fur 🤐

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that explains a lot

radiant heart
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well, i was not crazy!

thorn dune
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I think I'll wait for that fix before trying to get further 😄

shell fiber
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but how on earth did i do that ?

radiant heart
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beeing evil without intention, you sleptwalwed that one maybe 😅

shell fiber
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aaah no i see

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i based the aura values on some very old test specifications i had made before introducing filth to the faction

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i also reduced the time for ENS diplomas to roughly 1/3 of what it was

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cost is the same though

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actually no

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they now all need brain salts

radiant heart
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did i complain about the cost? 🤔 running 3 ENS at once think the cost was not the problem 😉

radiant heart
shell fiber
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you can get the bachelor in agronomy even without dirt now

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in case you hate wine and only want beer / sake

radiant heart
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Now that JC struggle with it you remove it 🤣

shell fiber
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or are more interested in the turbo kimchi reciepe

shell fiber
radiant heart
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with the cellar the bigger barrel is not that relevant, at that point just need a methane factory

shell fiber
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yeah

radiant heart
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but that also makes the small barrels not relevant 🤔 what could they do that keeps them alive late game ?

thorn dune
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nothing, same as the bad water bucket. let them go

shell fiber
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eventually i think small fermentation barrels can go obsolete

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especially if i add a medium one$

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but that mostly because they cause a lot of clutter and late game that kind of stuff can't stay

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okay, update incomming soon

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hopefully i'll get to make actual new stuff soon

radiant heart
thorn dune
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yeah if there was a fermenting barrel that was watertight and you could build on top of it'd be more useful end game

shell fiber
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oh, yeah but those have their own workers, so they don't cause haulers to run in circle like headless chickens

radiant heart
shell fiber
radiant heart
thorn dune
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well exactly, we have the cellar right? 🙂

shell fiber
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uploaded !

thorn dune
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ohhhh, yeah. I agree with whoever asked for that

radiant heart
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and methane required is insane late game

shell fiber
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i still don't think the foundry should be expected to be active all the time, but the plan was to find some methane in the deep mine maybe

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oh i have an idea

radiant heart
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if you want to have coffee you need it to run full steam on glass planes

shell fiber
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oh really ?

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hmm

radiant heart
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glass=coffee, so yeah

shell fiber
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i see

radiant heart
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didn't get to try it out or crunch the numbers since anyway methane won't let me test it

shell fiber
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i can reduce the amount of glass per batch of 50 coffee (10->5)

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to be honest i'm not feeling super hot about all those relatively pointless luxuries 🤔
more food is nice i guess, but... meh

radiant heart
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maybe get rid of coffee and have something like the shells that requires less

thorn dune
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I think it could stand some slimming down too. or, abstract the luxuries. coffee gives "stimulants" and so does, um, tea?

shell fiber
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yeah i need to rethink the purpose of that stuff

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i know i want to keep the frozen human meat and the ice

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i'll remove the cursed scrolls of damnation or whatever it's called

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i want to keep the exotic seeds of course

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i want seashells for concrete

radiant heart
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pastries? if coffee is a gonner that one could too

shell fiber
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yeah most likely

radiant heart
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wont bother with it then

shell fiber
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plus it's probably a source of confusion since people may expect being able to make them

radiant heart
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And before i forget, bananas are stored in the freezer to make banana bread later right? 😅

shell fiber
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what kind of sicko freezes bananas 😅

radiant heart
shell fiber
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i was considering making ice cream and stuff eventually but that's the same as coffee

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extra foodstuff for no purpose, we don't need

radiant heart
thorn dune
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oh no I'd just make the banana bread immedialy

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why else am I buying bananas..

radiant heart
shell fiber
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maybe the solution is to go from two reciepes per balloon to only one 🤔

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anyway, time to sleep

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have fun with the new update

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hopefully everything is back in order

radiant heart
shell fiber
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without excessive lags and crashes

radiant heart
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jungle and island are keepers IMO and don't need to change

radiant heart
shell fiber
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but coconuts and pineapple are also quite pointless in a way 🤔

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gn !

radiant heart
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and i'm doing them so ... yeah, don't ruin my stuff 🤣

thorn dune
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a single need with multiple ways to fulfill seems best to me. so if it was "exotic fruit" or something and you could trade metals for ananas if you wanted a large metal industry or you could trade... I can't remember what it is but say chestnuts for coconuts if you had lots of free land for farming

radiant heart
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free land for farming is not really a thing tho. Unless you play the super huge maps

thorn dune
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and lots of metal isn't if you're on a small one

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so it's sort of balanced. if you squint

radiant heart
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with mega drills you can pump out quite a big amount of metal still 🤔 think it's time to return to diaorama 😂

thorn dune
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balance of chestnuts -> coconuts vs metal -> ananas could need more metal for the same output if that's the way you think it should work.
I'll let it go I just htink it's nice for the game ot have multiple paths to achieve a single goal rather than having adozen separate goals with a single path each

radiant heart
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balancewise the idea ( if lapan didn't change is mind) is 1 balloon for 100~ish beavers

radiant heart
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wow, took me forever to realise there is no terraforming station and it's the mega eng lodge 🤦‍♂️

radiant heart
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Nice, this sure is some Qol stuff !

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and it looks good

hearty lake
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i'm having some problems installing the mod

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can someone help me?

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I installed all of the dependencies from mod manager, but when I enter to the part were you can chose the faction, the water one it's not there

radiant heart
radiant heart
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that plank receipe from the advanced sawmill is sweet, too bad it was hidden for so long 😝

silver phoenix
radiant heart
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Too bad i can't, that would look sweet

radiant heart
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happy that works but dang it's pricy, would it be possible to have a "pass trough" connector ? 🤔

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yes "tunnel" shafts could do it but since they are one directionnal mheee...

shell fiber
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ah but there's something on my waiting list

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half giant log suspended platforms

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basically a bridge made of a half giant log, but that can be build on top of

shell fiber
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FFS

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i can't ever delete the slightliest thing in this goddamn unity mess

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got rid of an old test mod

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i contained the textures of a bunch of plants

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guess i'll have to rip a previous version to get them back

thorn dune
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it doesn't have references to textures?? SadF

shell fiber
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nah it's fixed now

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goddamit

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the plants are broken 😑

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data loss

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oh wait no

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oh no it is broken

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for fucks sake...

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there's no telling how many things just got messed up

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when i thought i could get back to interesting things...

radiant heart
radiant heart
shell fiber
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yeah

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except it would need to have support on both sides directly

radiant heart
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how long ? 3 min i suppose

shell fiber
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probably 4-5 long or so ?

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didn't really give it any work yet

radiant heart
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maybe couple versions on lenght for variety, windmills fan sure gonna like a 4 one to drop 2 par platform

radiant heart
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power note, maybe it's just me but i feel like the solar one is a bit underpowered for how late game it is and what is needed to build one

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like atm i build one just to remove that "unpowered" build thing

shell fiber
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hmm...good point

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it makes like 200hp ?

radiant heart
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that would be double the actual output

shell fiber
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it only makes 100 ?

radiant heart
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yup

shell fiber
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oh

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well that's a bit low

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even though solar power is not that great irl, htat's weak

radiant heart
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and a connector on both side so you can chain them would be the cherry on top 😉 ( yeah i know you don't like "too convinient" stuff)

shell fiber
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in the meantime i think i have fixed the 3 types of medicine

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i think i will make the medical degree accessible from the library directly

radiant heart
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cool, those "severe" are getting annoying not to be able to deal with

shell fiber
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presumably readint every medical book in there makes a beaver a doctor ? 😅

radiant heart
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let's say a nurse since it's not the ENS 😉

shell fiber
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well the paper is called nursing license actually

radiant heart
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on another note, 20k dirt to go and i'll have my first battery in outter space 🤣

thorn dune
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how are you making that much without bottlenecking ? 🙂 all I can think of is a load of drills running 100% making iron + coal, turning it into metal and drill bits, then selling the metal for food with a dozen balloons so you can eat it all.

shell fiber
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okay, i think i fixed my mess

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tell me if you see broken textures in the next version

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although i should have fix everything

shell fiber
thorn dune
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that's absolutely crazy. have pity and give him a dirt drill lapan

radiant heart
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can't even store metal blocks atm, building my clockwork farming tower takes a butload of rss

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plus the 5 balloons constantly trading for ananas

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about to need a 6th, pop slowly creeping up to 600

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actually need more builders, drill still jamming on dirt

shell fiber
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i may or may not have decreased the speed of drills 🤐

radiant heart
shell fiber
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please do 😄

radiant heart
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Excess is always the solution with WB 🤷‍♂️

shell fiber
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the factorio approach

radiant heart
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actually if i build more gonna be cloging on iron/coal, those 30~ish primitive smelters not gonna be eating the rss fast enough

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and my steel blade production soon gonna stop, almost filled up the storage on that one

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wasn't there another more efficient place to make scarp metal or it's been changed ? 🤔

shell fiber
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doesn't make much sense to still be stuck on a primitive smelter when you can make electronics grade silicon

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probably will be a job for the foundry too

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that requires removing the scrap metal from the steel sawblade reciepe though

shell fiber
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oh yeah you're right im an idiot

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i thought it would have scrap as input and output

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which causes issues

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but scraps would be output in both cases

radiant heart
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lol

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guess it's time to prep another metallrgy degree then 😝

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need to clear some ground space tho 🤔 where the F can i removing something 🤦‍♂️

shell fiber
#
  "CyclesCapacity": 4,
  "Ingredients": [
    {
      "Good": {
        "Id": "Ironore"
      },
      "Amount": 80
    },
    {
      "Good": {
        "Id": "coal"
      },
      "Amount": 60
    },
    {
      "Good": {
        "Id": "Methane"
      },
      "Amount": 100
    }
  ],
  "Products": [
    {
      "Good": {
        "Id": "ScrapMetal"
      },
      "Amount": 70
    }```
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hmm

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too much methane

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50 good enough

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i think the big aquifer pump was eating way too many axles right ?

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200 ->500 cycles

radiant heart
radiant heart
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duration a bit excessive too, the chunker is not like the smelter, not gonna work if no one is in there

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as is the primitive smelter stays a better option, gonna produce 75 with same "working" time and runs 24/7 and not require methane

radiant heart
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not relly sure how to balance it properly without beeing too OP at the same time but like that it's not appealing at all even prior to doing the maths

( compared let's say to the logs from giant logs, numbers look tempting but when crunching the numbers still better to have a 3x3 patch of everblossom then a sequoia, still gave it a tought tho)

shell fiber
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there's twenty workers in the foundry, that makes the reciepe be completed in 10 hours

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i mean i suppose if you compare with running 20 primitive smelters...

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twenty smelters would make ~300 scrapmetal in 24h ish

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using 500 iron ore and coal

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hmmm

#
  "CyclesCapacity": 6,
  "Ingredients": [
    {
      "Good": {
        "Id": "Ironore"
      },
      "Amount": 100
    },
    {
      "Good": {
        "Id": "coal"
      },
      "Amount": 75
    },
    {
      "Good": {
        "Id": "Methane"
      },
      "Amount": 40
    }
  ],
  "Products": [
    {
      "Good": {
        "Id": "ScrapMetal"
      },
      "Amount": 100
    }
  ],
  "ProducedSciencePoints": 2,```
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with adjustments that should do that

shell fiber
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that was a lot easier than i though

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visuals are not great though

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but i seriously need to make a roadmap of what i want to get done next

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i think i'm done with most of the U5 fixing

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i started working on the nuclear power plant, i know what i want it to do, but not how to reach that point

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also want to get the balloons fixed

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i was thinking that instead of methane, you could find hydrogen in the ruins, and use that to either make methane (by reacting with CO2) or balloons that have improved carrying capacity

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probably will make the previous balloons consume methane too

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i just change the recipe for methane from 10 spadderdock to 8 methane to 20 methane

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because someone constanstly says he never has enough methane 😅

hearty lake
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and I have the latest versions olf all the mods

faint stirrup
radiant heart
radiant heart
# hearty lake and I have the latest versions olf all the mods

only thing i can see is you might have one that is the latests live not the latest available, like the WB mod if you don't manually select it you will get 2.2.10 that is the latest "Live" version ( so it's for U4) you need a 3.0.X version, curent one is 15

shell fiber
radiant heart
#

Hey Lapan, tought about the chaosmode/distribution issue. How about a kinda "snackbar" that could store X ( no big quantity) of all foods/drinks. workers could be haulers that are ONLY working to fill up the food court. One could dump a few here and there and have a better distribution of the stuff around the map with one main storage in one zone

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doing a food courts like that is a hell of a job with small storages/tanks and can't really garanty a certain amount of haulers that would take care of it. I used to do that but it's so annoying i call it quit normally after doing the mass storage zone only nowadays

shell fiber
#

Hmm... I thought about making a food court of sorts but it's a bit complicated, there is no building that just stores stuff with a worker dedicated to keep it full. In fact the closest from such a thing would simply be a cooking tent that just serves the food it makes.

#

What I could do is make some sort of cooking place that uses a bit of everything and makes a foodstuff that gives no hunger but fills meant food needs

#

But the problem with that is that it renders many foodstuffs obsolete, unless they are the ingredients

radiant heart
#

With your modular thing you could have
-the base ( kinda hauling post)
-the modules ( storages prededicated with one for all food/drink)
thing i don't see is how to force the "haulers" only to bring stuff in the food court

shell fiber
radiant heart
#

ok, idea of the day V2, ear me out.

so the modules are "kitchen"
-they transform "X" in "X-2" ( since can't produce what they use)
-But "X-2" fills in the same need as "X" (kinda like both grapes fill in "grapes" )
-receipe time 0 ( can the game handle that or it would have to be a tiny thing? )

#

but that would double both storages up top and be a hot mess of way to big UI🤔 ?

shell fiber
#

It's probably better to have just one Omni-food

radiant heart
#

unless they could be set to not show in the storage bar

shell fiber
#

Plus beavers would not necessarily go to eat the made resource and may prefer the original 🤔

radiant heart
#

it's in the background, the player doesn't see that, to him it's just a dtorage of all types of food

radiant heart
shell fiber
shell fiber
radiant heart
#

anyway, was also curious if it's do able even if it's not happening 😉

shell fiber
shell fiber
#

Maybe I should just allow beavers to overeat deluxe stew 🤔

radiant heart
#

if they can overeat anything to fill up hunger in priority would they only en up eating the closest thing only?

shell fiber
#

So if I make an Omni food that doesn't fill hunger, they can all eat it until every need is filled even without being hungry, which means that when they will actually be hungry, most food will seem equivalent to them

#

Which should reduce food chaos

radiant heart
#

if that's the case those 2 could be aloud to go over maybe. issue i see is what about water and food that only covers hunger, they gonna get stuck to those forever or since there is not anything else filling up they will move on?

radiant heart
radiant heart
shell fiber
#

Ah yeah right, I still will need a tiny limiter so they don't go eat a full course of everything because they used up 1% of their food need

radiant heart
#

got a big day, might not have the brain for that ATM 😆

shell fiber
#

I think that's not something I can do much with

#

😅

#

I don't know exactly how they already behave on that matter, that's the issue

#

Would need to grab one Beaver and follow it thought multiple days si see how it behaves

radiant heart
#

from what i see it looks like they go for other needs before food/thirst, often they take a tiny sip or bite that unger/thirst don't fill up

shell fiber
#

Like they go read a comic book before getting to food?

#

I don't see that being much of a problem

radiant heart
#

No, but they eat not to fill unger but the "food type" need

#

like they eat sunflower seeds and if seed need is full they move away as long as the hunger bar is green, not full

#

so they barely get to work or somewhere before it turns red, they finish one task ( at slower speed because hunger) and move to some other food

#

makes for verry inneficient days

radiant heart
#

Watching JC i feel like the district crossing needs way more worker otherwise gonna have to drop a couple side by side, i think the previous district distribution was better

shell fiber
shell fiber
shell fiber
#

Like 6x1x1

knotty hearth
#

hey guys!

#

tryna figure out how to build a large farmhouse

#

cant figure out where to get the fancy blueprint any pointers?

shell fiber
#

normal blueprints are made in the architect / engineer lodge (science tab), but before using them you need to make it fancy and should duplicate it a few times (artist / copyist lodges, village>village jobs tab)

knotty hearth
#

oh ok awesome!

#

thanks

#

youve made such an awesome mod man ive been addicted for like 6 hrs now

#

last thing how do I get gears?

#

ah ENS nvm

shell fiber
#

ahah, thanks !

#

gears should only be made by the mechanic's lodge

thorn dune
#

could it be rebalanced so each unit of food gives a lot of hunger need, so you'll likely be full after eating it, but the specific berry/udon need decays extremely slowly so you only need to eat each type once a week or so?
then you won't chaos around the beavers will jsut eat one thing at a time
might need changes to recipes to generate less output items and that affects storage balancing etc but it may work out?

shell fiber
#

not entirely sure that would be better, i think smaller hunger values are actually better. typically if you triple all foodstuff to make them provide 0.9 hunger and you have a beaver that spent 1.5 hunger, it gets food but can only eat one thing, since a second one would overfill the bar, so it travels across the map to eats up to 0.6, then a few hours later travel back across the map when it reached 0.9 again

#

wait no, not necessarily

#

if i'm correct, beavers will drop everything to go eat / drink when their need is in the negative

#

i don't know

#

more importantly i need to move forward on the endgame

#

do you guys generally like the luxury ressources brought by the balloons or it's more "meh" than anything

#

i have a lot of decisions to take

#

for example if we keep those luxuries, there is purpose in making the deep mine elevator being able to extract hydrogen

#

hmm...

#

the idea of having a phase in which you can drastically increase wellbeing is not half bad

thorn dune
#

I have only built one balloon, and I used it for pineapples, but mostly I like the idea of collecting them all but I'm not sure in a single playthrough I'd ever try and get a stable supply of all of them. stable supply si more important that getting a a lot of them so I plan to focus on one at a time as I build up.
not sure if that helps

shell fiber
#

any input helps 👍

#

not removing them also saves me some trouble 🤔

#

okay let's keep them

#

at least some of them

#

i think i should go with my hauler bots plan

#

i'm getting less and less convinced by my concrete idea

#

i wanted that for the nuclear power plant, but do we really need yet another ressource ?

thorn dune
#

using rock would probably be enough? bit tough using a byproduct of drills perhaps but redneck has proved that can work 😄

shell fiber
#

wait quicklime can be used as flux

#

for glass and steel making

barren glade
#

First time trying to install this mod and I am having a small issue, is this the channel to ask a question in or is there somewhere else? The error I am seeing is with the EnvironmentVertexColorPrefabOptimizer registry

#

This is coming up in the command window when I try to load into a map, I guess I am doing something small incorrectly so if there are any pointers, greatly appreciated

shell fiber
#

hello !
yes you're in the right place 🙂
is that the thing where you have hundred of yellow lines saying that there is too many aliases or something ?

barren glade
#

Oh great, ya that is it

shell fiber
#

oh, yes that's normal

#

it's just the game being very confused at having way more assets loaded than expected

#

if you can see the white beaver on the new game screen, chances are you're all good

barren glade
#

Thats fair! I thought something was a miss because I am staring at the loading screen, I guess patience!

shell fiber
#

oh, yes, it definitely takes a while to load, not much i can do about that

barren glade
#

I well believe that! Thank you!

shell fiber
#

you're welcome ! have fun !

#

what more could i make possible to get from the folktails ?🤔

#

already have pastries

#

Dark scrolls of forbidden magic™

#

don't really have anything else that would fit

thorn dune
#

parts for a larger windmill?

sullen cape
shell fiber
#

huhuhu 😁

shell fiber
thorn dune
#

I try not to suggest things than need modelling time because that seems like a lot, but the ft large windmill should be around already and useable

shell fiber
#

the ft large windmill was a barely taller version of the small one last time i checked 🤔

#

if i were to make a large windmill, i would probably upscale it to a 2x2 base

#

but i just got a better idea

#

i'll give the exotic seeds to the folktails, that makes a bit more sense for them to be into gardening

#

and the jungle beavers will give firefly larvaes

#

i'm just really not fond of wind power

thorn dune
#

I just like trying to find roof space to place them all. it's kind of fun, like on my mass mills for udon.
I guess it might work better with wb if it were a wind mill house but that's modelling

shell fiber
#

but not right now

shell fiber
#

okay, i have reworked the balloons

shell fiber
#

whelp, enough for today, gotta leave early tomorrow

radiant heart
radiant heart
radiant heart
radiant heart
radiant heart
# hearty lake

second yellow line, looks like you are missing the "logstair" mod and "staircase" mod or it's not the right version, logstairs I have installed is 2.0.4, from your console looks like you got 2.0.3

and ladders 1.3.0, you have 1.2.7

graceful ether
#

Is there a fix for not being able to build on platforms?

radiant heart
graceful ether
#

Okay, I was trying to use them to create a straight ledge for a line of water pumps and it's not letting me.

radiant heart
#

watertight buildings need to be on topof something watertight

#

a levee would work but not a platform under the pump

#

( or a terrain square but that is far down the line)

graceful ether
#

Thank you so much, I'm still trying to figure out the mod

radiant heart
#

np, if anythng else feel free to ask it's the place for

faint stirrup
#

Am i reading the above correctly that there is an issue with beavers and food? Most of my colony of ~800 beavers spend most of there day grabbing 1 item of food, running back to work, then immediately going for food so they get absolutely nothing done

radiant heart
# faint stirrup Am i reading the above correctly that there is an issue with beavers and food? M...

it's something that happens when reaching that kind of colony size, unless you dump tiny warehouses with all types of food all over the map they spen more time walking to food then working ( plus the bla bla we are trying to find a way to solve it)

In short, beavers eat and fill a food need first, if hunger is greeen they move on but with the walking distances a bit long the hunger gonna be back in red before they do anything and the cycle starts over

#

usually starts above 400

#

might be sooner if you are really spreaded

#

it happens in the vanilla factions too btw

faint stirrup
#

I thought that was the case, i hit 600 ish and doing naything takes several cycles now its so bad, but their so hungry they wont produce enough food so i'm in that cycle again. To eb honest, on vanilla i notice it less as i often bot everything. Fingers crossed i cna produce enough food to lower working hours to prevent it

#

Good to know as i'd never paid attention long enough before to notice it

radiant heart
#

when going full chaos mode, shut down all food productions except the real basic and slowly get them back when they stop running around with the yellow/brown puck over the head

#

riceballs/cabages regime for a few days helps reset the chaos

shell fiber
shell fiber
#

Okay I'll put the food mall higher on my to-do list

#

All last do we can start testing what works

shell fiber
shell fiber
radiant heart
shell fiber
#

Nah it's for floatability basically in the construction cost.

#

I might make it require a diploma or something too

radiant heart
shell fiber
#

You will be able to use hydrogen to make methane though

radiant heart
#

Yay!

#

that sure will be warmly welcomed

hearty lake
radiant heart
#

mod manager can be a bit tricky to pisk the right version, sometimes they are not in the actual release order

shell fiber
#

Before i sink 10+ hours into making a food mall (fills all hunger linked needs) and a fruit bar (fills all frinks and fruit related needs) i made the actual consumable items for testing.

they are normally not storable, and there's no reciepe yet but you can go in cheat mode to find the [unstorable] storage building and give yourself thousands of each to see if it is effective at stopping the food chaos 👍

#

and on that note : update incomming 🙂

radiant heart
shell fiber
#

i don't know how much modding i'll be able to do tomorrow

#

probably a little in the morning, i'm waiting a sofa delivery

#

then the GF arrives around noon

#

but i think you will like the extra platfrom i made 🙂

#

it doesn't need any support under it, but needs support on both sides

#

so that should allow to pile up as much storage as people want

#

that replaces quite well the vanilla platforms in terms of stackability, but without being as limitless

#

3.0.16 send

radiant heart
shell fiber
#

we still have a bunch of anime to catch up to 😉
right now we're watching Helck and Sousou no Frieren (i recommend frieren) 👍

radiant heart
#

still in the process of watching all DB, DBZ and DBsuper, got all the DVDs last year, about halfway into DB atm

shell fiber
#

oh right, dragon ball arrived in the us quite late i heard

#

like a few years ago ?

radiant heart
#

heck no, was watching that as a kid but was 1 episode per week, never really got to see the whole thing ( had all the books tho)

#

like 30 years ago we had it

shell fiber
#

oh, good

radiant heart
#

think we were getting a book per month or something like that with translation time and all

shell fiber
#

yeah for me it's more by older brother's thing

#

i remember my mom found it too violent for me

radiant heart
#

lol, my GF isn't a fan of the kids watching it but DB got way less fighting then DBZ so for now it's ok

shell fiber
#

i think it aired quite extensively at some point in france on some cable channels, i watch maybe most of it, but possibly not the most unpopulat parts like when goku is being made a kid again and goes on space adventures with his granddaughter i think ?

radiant heart
#

and helps them learn english so... i won my point

shell fiber
#

but tbh i don't think DBZ really aged that well

#

the fights are kind of cheezy, or maybe i don't remember well

radiant heart
shell fiber
#

maybe one day i'll rewatch them, the part i quite liked was the cell saga, and also when gohan played the super hero, but maybe that's because i found bidel cute 🤣

radiant heart
#

i like the whole sayan saga at the start of Z too, basically the one i'm less a fan of is the freeza one, not sure exactly but it's like 6 episodes for the "planet will blow up in 5 minutes" thing

#

the other part on namek is ok

shell fiber
#

honestly one of the main reason why i think that whole series is sometimes a bit overrated

#

it was pretty good for the times, but nowadays... meh, average maybe ?

#

it's like watching the gundam series

#

it's nice but in a way... dear god

#

the old ones i mean

radiant heart
#

it's about the only TV time i do and not much a week so my opinion might be a bit biased 😉

#

apparently super is on another level but it's not as old too

shell fiber
#

the new series that were made a few years ago ? with the blue hairs, the purple cat etc ?

radiant heart
#

yup

#

and golden freeza that comes back from ? ( got no Fing clue, need to watch it)

shell fiber
#

yeah me neither

#

i guess if i ever have too much time on my hand i'll probably try to catch up with one piece eventually

#

that or one of the truckload of animes that i left half-finished

#

oh just remembered about the latest update : i also made it so that beaver can eat as much deluxe stew as they want, hopefully that reduces chaos a bit by itself

radiant heart
#

just need get my clockwork tower bigger before i an make enough, don't really have much ground space left

#

target is to stop using farms for anything that can be done in the clockwork farms

shell fiber
#

check out the small bridge platform 🙂

#

oh but the megaplatforms will require glowfluid now 😉

#

that light ain't magic

radiant heart
#

so beavers are gonna jerk off the giant "luciole" to get that juice?

#

😆

shell fiber
#

i'm pretty sure that's not that type of fluid 😅

hearty lake
hearty lake
radiant heart
hearty lake
#

so what should i do?

#

install everyithing from mod.io?

radiant heart
hearty lake
#

im checking and everithing looks up to date

radiant heart
#

( WB doesn't like beeing updated since it's too big gotta remove from pluggin and redownload when a new one pops up)

hearty lake
#

so i uninstall everything and reinstallit?

radiant heart
#

it's my best guess

hearty lake
#

ok i'll try

radiant heart
#

that's what i mean about mod manager, top one ( red) not the latest one ( green)

hearty lake
#

yeah i know

#

IT WORKED

#

YEAHHHHH

radiant heart
#

here is my pluggin folder if it can help, stroke out the ones i disabled, and path extension/pipette tool and smart power are not required

hearty lake
#

thanks for your help

radiant heart
#

YW

radiant heart
faint stirrup
# shell fiber Before i sink 10+ hours into making a food mall (fills all hunger linked needs) ...

So, 830 beavers, i cheated in 10k of the food with the pizza icon and put it on the busiest part of my map where everyone can grab it, within 2 full days, they ate 8k of it. I still have probably 100 beavers running around constantly saying their hungry but its a lot less than all of them
For reference, i was not in chaos mode before this, average wellbeing was 17 but they were just so hungry all the time that no work got done. Average food stocks were always over 500 ish at any point

radiant heart
#

that's a bit low on wellbeeing IMO, 17 for a pop that big, go 0 decoration/monuments?

#

walking speed sure not helping

#

( close to 60 at 600 pop for reference)

faint stirrup
#

Correct, it was so bad from a food perspective that it took 2 cycles to build a single wooden stairs so its been impossible to get anywhere without intentionally killing pop

#

I genuinely considered turning off farms to cull the pop down to a workable number just to build stuff 😂

radiant heart
#

i'll be cutting out on farms "soon tm" once the clockwork farms are a bit at a higher number

faint stirrup
#

That would be the dream, i haven;t even got an ENS or anything yet and i'm on cycle 80. I played through 20 cycles yesterday paying no attention and getting nowhere with the food. Lesson learnt, more decorations

radiant heart
#

even prior to decorations i was int the mid 30s, i guess you don't have much food diversity? Wine is a good one to get, gives +5

#

( on cycle 90 something, maybe 92 atm)

faint stirrup
#

Food has always been an issue to be honest. Even in the base game i never bothered with too many foods, looks like it times. I struggled with science and still am so its taking ages to unlock stuff still. My own fault really

radiant heart
#

gonna learn and improve ( or die trying) 😉

faint stirrup
#

Exactly, this is my 3rd play through trying to learn it and i've only just figured out i need to spend way more time on wellbeing. Last play through was water issues. i'm getting there. Atleast now their out of the food issue i can do stuff. That 10k food seems to have completely stopped them getting stuck food food. Its been 5 or 6 days in game since they finished it and so far, no hungry beavers

radiant heart
#

I'm at my 15th run with WB so it's a bit more natural now

faint stirrup
#

Yeh. I can confirm i've gotten more done in the last 20 minutes after giving that one lot of food then i did yesterday in 3 or 4 hours

radiant heart
#

food diversity is a good way to pump well-beeing without having to spend too much science

#

but if you don't produce enough chaos mode kicks in

faint stirrup
#

Agreed, just being able to remove the -10 buff from food with other things makes a huge difference

radiant heart
#

hunger or thirst give an extra debuff on top of the -10 wellbeeing, one is workspeed and other walking speed but not sure what is what

thorny sapphire
#

Huhu, I am new to this mod, started playing it today and I have 2 questions:

#

I installed it manually as recommended. First I tried with the newest version and it did not work, then with the version shown as default on mod.io and it worked.
How do I update from here? (It did not show up in modmanager)

#

How do I make cogs? I did not see any building allowing me to trade for them or produce them.. maybe blind xD

#

Even still I enjoyed my time so far with it and I am impressed by the sheer scale of the project

radiant heart
thorny sapphire
#

ah, okay

#

gears

#

yes, I went back to U4

radiant heart
#

that's the mechanics lodge in the science tab

thorny sapphire
#

hm.. I guess I overlooked that being able to produce them. thank you 🙂

radiant heart
#

maybe ENS still does them too in that version, not sure it's been a while since i've played on U4

thorny sapphire
#

what does ENS stand for?

#

If there was an update I would update manually, correct?

radiant heart
radiant heart
shell fiber
radiant heart
#

alright, V16 booting, let's see that cool new stuff!

#

would be cool to have some dots on the Giand log bridge to get how long it is

#

a bit lost with it honestly

#

same with bridge platform

#

Methane in the trade... that's gonna be a problem 😭

radiant heart
#

Nice buff on the solar, feels more worth it now

And thanks for double connector! LoveIT

radiant heart
#

Am I searching for nothing if i'm searchng for the better methane receipe?🤔

radiant heart
#

since they are missing a need in that one they all rush for it even if there is other food closer to them, just proved my point i think 😉

#

5k pizza eaten in less then 2 days

#

and a +20 on well-beeing 🤣

#

but after the conga line party it became real quiet and everyone went to sleep on a full belly!

#

takes a few days they don't hit the pizza, eat other stuff and i guess when one of the needs I don't have produce for they go back for pizza

shell fiber
radiant heart
#

didn't remember the receipe for methane prior to the update

#

need to get that firefly sement tho before cllockwork tower can get back nto building

radiant heart
#

spadderdock is the real bottleneck for methane and need my tower for it 😒

radiant heart
shell fiber
radiant heart
#

but my usage exploded, on top of the chunker have 15 ballons running, even with the buff...

shell fiber
radiant heart
#

need the scrap from the foundry for the trade 😆

#

removed 12 primitive smelters to put up the foundry before finding about the methane for trade 🤦‍♂️

shell fiber
radiant heart
#

ananas, not producing enough to bring in enough coffee

shell fiber
#

You can do without for a while

radiant heart
#

coconuts and ananas atm mainly

#

and started the larvas

#

but metal blocks beeing eaten by building to fast, not one left out for larvas yet

thorny sapphire
#

okay I am heading to bed waay too late, but I wanted to say thank you to @radiant heart again for the advice as well as huge props to @shell fiber. I am now at the stage where I finally get science in and I really liked the progression so far, because unlocking something through production chain necesseties feels meaningfull to me. Similarly I liked the added challenges in building placement.

radiant heart
radiant heart
#

Major burns are pilling up anything to heal them glazing in the horizon?

radiant heart
#

Soma plant now show up pink/purple when setting plant zones, is that normal? ( spadderdock and sunflower seeds , didn't try them all)

#

deluxe stew for the seeds... ouch, wouldn't want to have to make that off the hobby gardner... that's mean😆

#

How? and where are they stuck ? 🤔

shell fiber
shell fiber
shell fiber
thorn dune
#

the new dam drain houses, do they cost power or generate it? I thought it was like hydro power

faint stirrup
thorn dune
#

oh I get it they can filter. looks like you could put a wheel below them and make more than they cost to run too

faint stirrup
#

I will post my setup on helix mountain once my game loads. Bit different to intended but it works well for my use mixed with stream gauge logic

#

Water flows down, bad water gets pumped to the left, good water goes straight on. Stream gauge logic turns the good water off when my reservoir is full and the left has a dam to allow the overflow to run off. Removes all risks from bad water as i only allow through clean water. Pumps on the left are there to help force drain bad water after a bad tide

#

They dont pump as much as you may expect from the description as a heads up. I was expecting the 3 m3/s to mean 3 blocks wide worth, i.e. what could fit through a 1 block high, 3 wide flood gate. Not the case, it took roughly 4 at full power to achieve that

thorn dune
#

water sim is half speed so should give 3x1x1 blocks of water every 2 seconds

shell fiber
faint stirrup
#

Nope, paused dam drains 🙂

shell fiber
#

oh

#

but the dam drain is also a house 🤔

faint stirrup
#

Yeh i had that thought, they fill my reservoir until full then pause to stop overflowing...

#

I would love them to have no pop to be honest but i know that breaks the water tight = house rule

#

For reference, this is the other side of my reserviour. Each side has pumps that run to keep the water levels level either side

shell fiber
#

wouldn't it be easier to just dig a side channel and put a dam in it to let the excess water out ?

#

if you like the dam drains, sure, but it seems quite a hassle to me

faint stirrup
#

There are easier ways for sure but i decided to go all in. Originally before i moved them to the bottom of the mountain, all water flowed to that point and those 4 pumps put clean itno my base and bad water to the left. Then i moved back as i got chance, its legacy setup in reality but i have to pop the reservior to fix it now

#

I find them required to an extent due to dams being capped at 2 tall and wanting taller water storage areas

shell fiber
#

soo... does it seem like the omni-food and omni-dring solved the chaos issue you have on very large colonies ?

thorn dune
#

do the grue live in the mines?

faint stirrup
faint stirrup
#

Ok, i have a request/question. Is there any plan to implement a large larger battery system for late game like the flywheels mod does? (as that doesn't work)
I have loads of metal gravity batteries everywhere but with mass hydroponics to save on space later game, i'm using a ot of space for batteries

radiant heart
radiant heart
radiant heart
radiant heart
thorn dune
#

yeah I was confused by the nursing licence. I figured it was coming later

radiant heart
#

clinic was there on U4

#

but since they removed medecine in basic game it broke it

radiant heart
#

Methane to the trade broke the balance too, now ballons needs to fill in more materials per trip so it slows them down, not sure how to better solve that 🤔
1- have haulers in the base have a bigger carry bous
2- cut on the original item so total amount of items per trip is closer to what it was
3-crank the ouput

.... 🤔

#

( with the buff on the barrels it's cool for methane tho, struggling a bit for spadderdock but production rate is way more descent)

pure lynx
#

Hello. i am trying to get this mod installed. I have successfully installed mod manager and the options are showing when i launch the game. i then closed the game, download the mod file, extracted it into the bepinex/plugins folder and relaunched the game but the whitetails arent showing as a faction option. How do i get it to work?

radiant heart
pure lynx
#

i got all the dependencies from mod manager. but the page for this mod said it didnt work through mod manager so i had installed it alone manually.

radiant heart
#

it works but takes a bit to load since it's quite heavy, i'd suggest remove the file from pluggins and reload from mod manager to be safe

also, need the right version
U4-> 2.2.10
U5-> 3.0.16 ( and need to go over all depedencies and pick the latest one by one)

pure lynx
#

if my game is set in experimental mode will that affect it as well?

shell fiber
pure lynx
#

OK thank you.

shell fiber
radiant heart
#

guess it will break the actual baloons and have to be another one ?

pure lynx
#

its working now. thank you both for your help

radiant heart
#

Could the flags be linked to the receipe, kinda like the storages? would be nice 😉

radiant heart
#

All the Glowing fluid chain works!

radiant heart
#

Something i noticed that husrts productivity, beavers will move production to storage even if the place is not full prior to making more ( wine cellar at least) so haulers don't ge the chance to do the moving and the workers waste a lot of time. is there a way to make them "not move stuff unless place full" ?

#

Coconuts are still a bit down ( 8 balloons runing and can't keep up for 600 beavers 😦 )

#

and 2-3 presses on milk to upgrade the coco buff availability

#

not even 400 have the buff, 1per50 is quite demanding

shell fiber
shell fiber
shell fiber
#

oh, wait wait wait, coconut milk is wasteful

#

it was originally intended for ice cream or general milk replacement in reciepes, but as a normal juxury you're better off not making juice

#

i'll correct that asap

#

okay, done

#

now pressing coconuts into juice makes +40% coconut need, and provides drink value

#

(the drink value was already here)

distant wigeon
thorn dune
#

building big dams is so much more fun in this than just slapping down a load of levees

#

oh, I remember you were asking about a way to make harvester buildings good lapan. can it give an aura that boosts growth of berry bushes?

shell fiber
#

was there an update recently, my timberborn crashes on main menu 😱

thorn dune
#

I started it up a few hours ago no problem

shell fiber
#

eh, i'm reinstalling bepinEX etc

sullen cape
#

reads back

#

Frozen Hooman Meat? 👀 👀 🤔 😱

radiant heart
radiant heart
radiant heart
radiant heart
radiant heart
radiant heart
radiant heart
shell fiber
radiant heart
#

unless you start building a ton of giga tanks it can't really replace the science making process, production is descent and caps quite fast once you got all the ingredients in place ( would not hurt if it was longer to produce IMO)

#

1 balloon per giant firefly is enough to keep it running so that's that and it's ok i suppose, needing many for one production spot would be too much

#

unless you come up with something that consumes the glowy juice on a steady base, i don't see the issue of it handing out some science for the few times it will be producing

( also if it becomes a steady consumption, the actual production rate is better not changed before seeeing the speed it gets drained)

radiant heart
shell fiber
#

so it is going to be steady consumption

#

but one balloon supplying larvaes should be enough

radiant heart
#

one larva and one meat balloon is working, no need for a second one

#

or tird, however you see it

radiant heart
shell fiber
#

oh well an update just popped

#

let's see what broke this time 😅

radiant heart
#

that new IT building is cool !

shell fiber
#

i'm... a bit worried about the building flipping for the water pump upgrades😬

#

and the farms

radiant heart
#

yish, mudbath consuming dirt... always tought it should have been like that but....

shell fiber
#

well that part is really nice, because that means there is some script i can make use of 😉😉

radiant heart
#

well, temples gonna be broken, need extract to keep the fire alive

thorn dune
#

Smaller water bodies irrigate smaller areas.
oh no

radiant heart
shell fiber
#

hopefully

thorn dune
#

I don't use tiny pools much but some maps people have made have 1 wide water channels and I wonder how well it'll cope

#

and I do admit to blowing a tiny hole in a pool so I get to keep a little irrigation once I pump it all out in a drought.

shell fiber
radiant heart
#

my main concern is the "mirror building" beeing implemented, it's been a hot mess with a lot of mods and stuff, hope it doesn't totally break the WB

shell fiber
#

but that probably means they will put the irrigation tower back soon-ish

shell fiber
radiant heart
#

i want my super fertilizer irrigation non-stingny hive lido back 😭

thorn dune
radiant heart
#

well, no more WB for a little while, latest update crashes the mod 😦

#

was expected tho, hope it's not too much work on lapan's side to fix that mess they created with mirror building beeing part of the actual game

shell fiber
#

From what I could see extracting the new scripts out should be mostly fine, the mirror thing is just a check box.

radiant heart
#

imagine beeing able to mirror the plug on the buildings.. how rude of them to implement that kind of stuff

shell fiber
#

And in case anyone had doubts, I am probably not going to make flipped Waterpump variants, that would mess with the stacking of upgrades

radiant heart
#

farms also i guess

shell fiber
radiant heart
#

anything with an upgrade won't be mirrorable i suppose

shell fiber
#

If that doesn't mess up anything, I don't mind

shell fiber
radiant heart
#

with the amount of time you spent making the power connection a clusterfuck i tought you would not let it be mirrored 🤣

radiant heart
shell fiber
#

I started to make the food mall but ended up with the fruit bar 🤔

#

I think it looks cool, but the question is whether I'll manage to get the beavers sitting dancing etc the way I like

#

Because the dance hall has a script to have Beavers slots occupied in a precise order, I can make a building that is both a house and has visitors slots without ending with the inhabitants sleeping on the dance floor 😅

#

Or at least I hope

#

Game imploded when I tried to test it ShrugFT

radiant heart
#

woopsies

shell fiber
#

Well it seems to be the update

#

I just commented out the new building but wouldn't work either

radiant heart
#

can we get the IT new building too plz, looks really nice ! 🥹

shell fiber
#

So I'll just wait for @arctic olive to sacrifice a few virgins too the programming gods

shell fiber
radiant heart
#

and there is something that needs to be done with the temple since WB don't have extract, some other sort of fuel will be required

radiant heart
radiant heart
shell fiber
thorn dune
#

wait should I be building a temple? I never have enough science to build dams with the three kinds of platforms

radiant heart
shell fiber
#

ATM temple is just a wellbeing thing

radiant heart
shell fiber
#

No specific plan for what to do with it yet

thorn dune
#

right but it costs science. I only buy the shrub to keep them happy

radiant heart
#

For the temple i'd say pine resin maybe 🤔 or what that has 1 step of processing could be used 🤔

radiant heart
thorn dune
#

when it's fixed in a few days I'll buy the 1x1 roof too. they deserve a present

radiant heart
#

started those at the same time, actually went on a decoration spree and unlocked them all at once, dumped everywhere and set to orange priority so they slowly get to those when other stuff is built or lack materials

shell fiber
radiant heart
shell fiber
#

Oh I could come up with some weird drink to make with it 🤔

radiant heart
#

"crème de menthe" , here comes another 5-6 wine cellars 😆

radiant heart
#

don't remember

#

i'd guess +3

shell fiber
#

That's a bit weak

#

Anyway, time to sleep for me

#

GN !

radiant heart
#

GN !

thorn dune
radiant heart
#

Ho wow, didn't think it was that big, guess the inclusion of some consumable is normal then

thorn dune
#

I always thought it was a little op in vanilla tbh. 5x5 and must build on ground aren't that' restricting

#

the extractis a good idea

radiant heart
#

often ended with problems placing it since i kept it for late game and was runnong out of ground space

thorn dune
#

the real problem I had with it was the same as alot of other things, you need one per district. I like lots of small tight districts and it's very inefficient to have one everywhere

#

wb is worse as you need 10+tiles of storage minimum just to have every building material avaialble 😅

radiant heart
#

getting the same issue but on a large one district, need a couple anyway in every corners of the map otherwise they don't go since it's too much walking

shell fiber
radiant heart
#

there is also the part that the new rss distribution is super innefficient, probably gonna need 3-4 crossing at every place to keep up

#

efficiency should be better just wondering how bad distribution will be

shell fiber
radiant heart
#

Vanilla is what, 10? and it looks not enough so...

thorn dune
#

yeah I agree. mine seems to work with 3 crossings but I'd feel better about it with a single building. i don't trust it works right in all cases and I have to check three places to see what's waiting to transfer

radiant heart
#

not sure if it could be done but having the good old distribution post would be much easier, not sure if both can coexist or if it is even doable

thorn dune
#

though it might be a while before we get to play again. still can't start up, seems like the flippable building code requires all textures to actually exist lapan 😄

radiant heart
#

Started a non-modded run whila lapan was fixing the WB last time, getting back to it while it gets fixed again

#

didn't have dynamite unlock, that irrigation thing hurts a lot

heavy lodge
#

https://www.youtube.com/watch?v=wgxEdXjesfo LOL, the first player planting brambles near the main district 😮

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radiant heart
#

will have to watch that later

#

but if he doesn't remove the planting zone it won't do much...

heavy lodge
#

Will have fun. A lot 🤣

#

will see

fluid wagon
#

can anyone suggest a really large map to play with the water beaver overhaul? havent yet tried the experimental branch features so would like to give them a chance with this

radiant heart
#

won't work, last exp update broke the mod

fluid wagon
#

aw damn... well any suggestions I can keep in mind for when they become compatible again?

radiant heart
#

i always tend to go for helix when going for a large one. Want to try out volcano next time tho

#

new helix is not quite WB friendly tho

#

first badtide will most probably kill all your berries

thorn dune
#

something with lots of land for trees and food is good to start. plains, waterfalls etc.
or you could just do bad terrace like I did, though I removed badtides in the cutom difficulty.
might help first time too

radiant heart
#

waterfall is fun but not on the "large" size side, i guess the target is one in the 250x250 when talking about large maps

thorn dune
#

oh that's fair, it wasn't that big I guess.

radiant heart
#

150x150 is kinda the limit where 1 disctrict only is doable, over that travel time gets too dumb to be viable

bronze ingot
#

Hi, there is no way I can install Water beaver in U5, neither by using the mod manager in the game, nor by installing it manually.
I deleted everything everywhere, uninstalled and reinstalled, I've done it so many times that the beavers are now telling me to fuck off..
I don't know what to do anymore, can someone kind-hearted help me? SadF

thorn dune
#

it won't work rght now due to an update yesterday
though, that error looks like you don't have the latest timerapi not the problem with WB
make sure you manually select the latest version as the default is to pick the u4 one

bronze ingot
thorn dune
#

no I mean the u5 version of the mods in the manager

bronze ingot
thorn dune
#

the error looks like timberapi, the latest for that is 0.6.3.1 ?

bronze ingot
thorn dune
#

sorry I don't know, you do have tw otimberapis with different version in that mod folder though, is one disabled somehow?

#

with wb and other mods installed right now I can load into the main menu and it's only breaking when starting a new game or loading, on a "unstorablestorage" texture. if that helps

bronze ingot
#

I check, but I seem to have only one version, having manually deleted any previous version, moreover

thorn dune
#

I mean this one, looks like the old + new versions both installed together and the old doesn't have the number mod manager gives it so it might have been done manually? But honestly I'm guessing a little now, if it's not starting up I think it's more likely to be a general mod problem not WB and people in #1064824859563130951-basics are probably better at helping than me

bronze ingot
#

now I only have the one indicated by you, and it tells me this

#

I'll try again to uninstall everything and repeat the procedures, then I'll give up, I've been trying for many weeks now Thanks anyway for your help

thorn dune
#

aha 😄

#

sorry missed it as you said u5, wb is very old there.

#

here's mine in the main menu

#

as I say wb won't work for a bit until lapan fixes it, but when it does you'll likely need 3.0.17

#

3.0.16 shoudl load to main menu at least for now

bronze ingot
#

ohhhh

#

I'll wait, thanks again for your patience

tall cobalt
#

Yeah WB is broken on newest update

#

Hmm. As to the bamboo shoots having another use - maybe a "curry rice" that is kind of like the fried rice except it uses later stuff like coconut and ananas alongside the bamboo shoots? I was very surprised when I realized bamboo shoots aren't edible

#

Also, still pulling for "hot spring" which is an attraction where it's a nice completely normal-looking bathtub except you need to dig a 12 unit deep hole for it

#

I had several other ideas but I am going to wait for after I get an opinion from lapant on hot-spring to say anything else

sullen cape
#

Sounds interesting. If Lapan doesn't want to include it maybe you could make your own mod

radiant heart
tall cobalt
#

fair

shell fiber
shell fiber
radiant heart
#

could be tradable maybe? getting a bit redundant to have all trades use methane, could switch some for the bamboo stuff

shell fiber
#

Right now my priority is to fix the mod, then fix the food and drink chaos, then nuclear power plant

radiant heart
#

At lest Battery_smooth is back and arranged the flywheels ( before i even have my first bettery in space 😆 )

shell fiber
radiant heart
#

honestly didn't think about it that way, tought they were bringning methane on top of the other rss, makes more sence like that

radiant heart
#

Just a tought, if it's only the flip option that wrecks the WB, can't the mod itself simply disable it ? at least as a quick fix

tall cobalt
#

Attempting to deal with WB's awkward building shapes is part of the fun, so I honestly don't mind if WB turns flipping off permanently

radiant heart
thorn dune
sullen cape
#

DON'T give them ideas 😱

shell fiber
shell fiber
shell fiber
#

But for example of I make the paper mill flippable, it might be more convenient in some situations, but it doesn't change that the door and plug are in weird places.

tall cobalt
#

Flipping the water pump would make it extremely convenient, possibly too much so

#

I mean part of what I'm thinking about wrt excessive convenience is things like the screw press

mighty scroll
#

help my game cant load it just red screens me I want to make new whitepaws settlement

thorn dune
#

we need to know versions of everything, game and mods, to help

mighty scroll
#

i only have the nessecary mods downloaded and activated

#

the ones in the 'dependencies'

shell fiber
#

it depends if you're trying to play on the "normal" game version or the "experimental" one (that includes the new bad water, bad tides etc)

shell fiber
#

ah, i think i found the bug

#

or should i say bug N°2

#

well it's not imploding yet

thorn dune
#

more stable than my beaver's food supply then, ship it

shell fiber
#

crash

#

after 568614ms loading 😓

#

oh i see, some sounds call are not correct

weak root
#

i'm having graphics problems where i'm getting pink cubes instead of fire after installing this mod (and its dependencies) with game version 4

shell fiber
#

are you playing on mac by any chance ?🤔

weak root
#

yes! it's monteray 12.7.1 (edit: thats an excited "yes!", not an annoyed "yes!")

shell fiber
#

hmm...
i think you're the second person who has this issue (at least that i know of) and unfortunately i have no idea what's causing it 😥

weak root
#

my game log file has hundreds of these repeated errors: [Error : Unity Log] Desired shader compiler platform 14 is not available in shader blob [Warning: Unity Log] The EnvironmentVertexColorPrefabOptimizer registry size is now 265, exceeding the expected size of 30

#

i was told those are just saying there are mods present but when i searched "pink cubes" here, i found this message #🤖mod-creators message where a modder talks about pink cubes being involved with shaders

shell fiber
#

maybe @tawdry bronze has any idea about the shader part ?

#

i the meantime i managed to get the mod to lauch, no idea why it crashed before

#

starting a new game first seems to have helped for some reason

tawdry bronze
# weak root my game log file has hundreds of these repeated errors: ```[Error : Unity Log] ...
[Warning: Unity Log] The EnvironmentVertexColorPrefabOptimizer registry size is now 265, exceeding the expected size of 30

this message is because we add stuff to the game

[Error  : Unity Log] Desired shader compiler platform 14 is not available in shader blob

unsure exacly why this message is but can be a defective shader that does it.
do you have a complete Bepinex/logoutput.log that you can upload and its possible that it gives a hint of why

#

what OS do you use?

weak root
#

oh okay if they're separate errors that makes more sense that the first one is just saying there are extra files

#

here's the log. it's a txt file because i copied the original to remove my username in textedit

shell fiber
#

only other person who reported that was on mac too

tawdry bronze
#

ya so it could be that the shader behave different for him

shell fiber
#

(sorry to ping you btw, but i'm a fish out of water for that stuff)

tawdry bronze
#

do you have the fire on top of the cart in your game?

#

np

shell fiber
tawdry bronze
#

my problem was in my game i did not see water drops from the pump but had added it but on mac it showed as pink ThinkingIT

#

but have not found a sure solution for the problem 😦

thorn dune
#

I avoid getting too deep in unity and the thunder* stuff for modding confuses me even more , sorry if I'm way out

tawdry bronze
#

well we are happy it builds and we are using thunderkit to build it 😉 its 80% magic

#

and if its some change needed when building we cant do anything for current stable (we have updated for U5 to get that working)

shell fiber
#

i just fixed the mod

#

also made a bunch of inconsequencial building flippable, this thing work really nice

arctic olive
#

Does it remove building tools in the bottom bar ?

shell fiber
#

why would it remove building tools ? i guess the flipped lodge is removed but that seems about it

#

i didn't confirm the animations are in order yet though

#

i'll jsut upload it and leave that for @radiant heart to figure out 😅

#

aaaah

#

i made a terrible mistake

#

i removed the flipped variants that i had made myself, but forgot that it would make them entirely disappear in people's saves

#

uploading a new version immediately

thorn dune
#

loading a ..

#

yes 🙂

#

new game works 😄

shell fiber
#

aaah, no wait 😅

#

your left entrances lodges and double loges will disappear

thorn dune
#

loading the save actually crashed on the sound error you had earlier

#

not sure it even got so far as to hit this problem. there might be an issue with one of the buildings

shell fiber
#

try to start a new game first with the wb

#

then try to load the save

thorn dune
#

ahhh

shell fiber
#

hmm... i had the game crash on title screen, but clearing staging fixed it

#

why... ?

#

okay, fixed version uploading

#

it's almost midnight 😥

thorn dune
#

deleted 3.0.17 was bad

shell fiber
#

well uploaded 3.0.18 if the game start it means nothing is really rotten at least

thorn dune
#

it works

shell fiber
thorn dune
#

3.0.18 loads directly from main menu

#

amazing

#

yes my save

shell fiber
#

not sure what i did but nice !ShrugFT

thorn dune
#

a quick check shows all my buildings exist 😄

shell fiber
#

maybe that was indeed the staging / libraries folder

thorn dune
#

yeah I thought it being a mustic problem meantit was unrelated to your fix but eh vOv

shell fiber
#

also i added the clinic back

#

but not the clinic upgrades

thorn dune
#

it is there yes

#

the weirdest bit is all my irrigation looks good

faint stirrup
#

3.0.18 crashes on the sound error for me when loading btw. Not done a new save yet

thorn dune
#

is it as dumb as loading a second time and it works ?

#

it might be luck. I'll try saving and reloading

faint stirrup
#

Hmm i think i have an issue with timberapi so let me fix that first and i will try again

radiant heart
shell fiber
#

one of the thing that might help is reinstalling timber api for some reason ?

#

don't know why, i did that and it worked once 🤔

#

well good news for you @radiant heart i can most likely add back the tank showers 🙂

thorn dune
#

seems solid to me save -> main menu -> load worked fine

shell fiber
#

also the hospital is back on the table

radiant heart
#

probably some near the "dirty buildings"

thorn dune
#

oh I unpaused and all my trees are out of irrigation. argh

#

of course

radiant heart
#

lido irrigation FTW ! think i'll be ok, can't wait to see

faint stirrup
#

Fetched a new timerapi as i had forgotten to update after the update
Still loading but currently seeing these in the log

thorn dune
#

I have enough dynamite to fix it I think

faint stirrup
thorn dune
#

never getting to the endgame saves me again 😉

shell fiber
#

are your megaplatforms on top of clockwork farms or on top of greenhouses ?

faint stirrup
#

The map is maybe a week old but the save is just before the update? I had some ontop of clockworks, some ontop of greenhouses
Half my clockworks and mega platforms are there, the rest are missing