#Water Beaver Overhaul

1 messages · Page 18 of 1

shell fiber
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Because the upgrade does nothing except being watertight 🙂
And I don't want to put it in dams because that's a bit too distant

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But categories in this game are always a bit hard to decide

radiant heart
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a sub-group "planting" with forester , nursery and upgrade? 🤔

tall cobalt
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I feel like the upgrade should be nested at least as far in as the actual building itself

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If the upgrade for a building is visible before the building itself, that just, idk, seems wrong?

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(I'm still doing wiki work, that's why I'm pulling all this stuff out)

radiant heart
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if there is a plan for diffrent upgrade type ( like the farm) it could be wrapped up togeter

An upgrade that gathers would be super cool, and give a reason to keep it around once the grapes/berries are planted

tall cobalt
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Ooo, tree nursery gatherer upgrade... I can see it

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Unrelatedly -

I always put the harvester's office far away from urban centers, in the middle of bramble or blueberry fields, so it has maximum gathering access. This means I never end up putting anything more than a roof or shrub on top, and thus the stackability is basically unnecessary. Just having s q u a r e in the middle of a field looks... not great? I think it deserves more greebles.

Maybe it could have like, a cutout for a pile of empty baskets or an awning or something. Or maybe it could have a thing sticking up out of the center, possibly with roof access, like the clinic model?

radiant heart
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i see where you're going with that but it's "your" playstyle, i like to dump it in the river with access on the fields on both sides, if the sahpe is too weird to stack my pumps on it it's not ideal

tall cobalt
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I suppose. Still, if this mod is really going for making all the shapes slightly inconvenient,

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actually let me draw out a few things

radiant heart
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i prefer the 2 first, the clinic one at least with the upgrade is less inconvenient

tall cobalt
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Yeah, I am also #1 or #2, but I did just want to bring the extra one up in case there was ever call for a topper

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Personally I like #1 more

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it is just weird enough

radiant heart
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yeah but the door on the 2 tall part not centered🤔

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for No2 i'd drop the door in the cut-out part

tall cobalt
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Door in the cut out part is already being done by the woodfelling lodge

thorn dune
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not any more?

shell fiber
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Not anymore yeah.
A small problem with your proposed designs is that segments that are not "blocky" should not be watertight, which also means that watertight buildings cannot be build on top.
And the other issue is that I can't make this kind of L-shaped building watertight, the properly that makes that just takes a floor plan and gives it all the same watertightness level. So you can make a building that is fully 1-tall watertight, fully 2-tall watertight but cannot do "some parts one tall, some parts two tall" 😥

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Typically the top part of the clinic is not actually watertight, it is only made so by the medical ward that sits on top

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one more constraint is that most watertight buildings are 2-deep, so it would need to be so too

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Alternatively it could be a pit & ladder type house, but visually that's not very distinctive

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a possibly slightly more interesting solution would be to make it kind of like a farmhouse variant, but with different stuff in the small frontyard

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could use the new herbalist 3D model for that 🤔

radiant heart
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Can't remember, apart from making the large farm watertight, does the upgrade do anything? never really got to building one. Might be more appealing if it had something there and options like the farmhouse ones

thorn dune
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I haven't got it but it doesn't seem that useful to make them water tight, you need the exit of a farm to be near lots of farmland and if it's in a dam you've cut off half the farmland with a pile of water

radiant heart
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usually i drop it on platforms in the middle of the river so it can access farmland on both sides, not sure if the watertight upgrade would go on it since the platforms under are not. If it goes tho it's gonna cause massive floods so not really interested anyway

thorn dune
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exactly you need 360 empty space to keep all 8 workers busy

tall cobalt
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Though in the end all I really want for Christmas is the bridgehouse

radiant heart
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all i want is timber APi to be fixed and be able to play 😉

tall cobalt
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F

thorn dune
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it's ok we have base game. I just have to remember not to build houses in the river 😅

radiant heart
thorny pelican
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lol... I just observed the game crash as soon as the first sequoia grew up DamF
I'm on 3.0.8 and the latest non-mod-breaking game version
would the error log be helpful?

radiant heart
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could sure help lapan

radiant heart
still barn
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@shell fiber how to download this?

thorny pelican
radiant heart
radiant heart
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I see the install manager on steam, sadly i can't pick the version of experimental i play on, it's older versions 1-2-3, the live one 4 or the latest experimental. can't roll back from what i can see on the exp version

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guess i'll go for a little vanilla IT run while that gets fixed, didn't do any runs with the other factions on U5 yet

thorny pelican
radiant heart
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My WB run is on cycle 22 if if remember correctly, was about to get the ENS and mega drills going. Hope the save isn't broken once it is playable again

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Ho wow, i don't recognize helix mountain at all, the U5 version is a brand new map, not like the others that they just dumped a badwater source somewhere

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I can't find shit in those menu 🤣 got no clue what i'm doing

empty brook
tall cobalt
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Is the Architect's lodge just not watertight at all then?

radiant heart
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it is watertight, at least it's supposed to be

radiant heart
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Yay it's fixed !

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it's cute the little tree shaking animation when they gtting cut, is that new or i just never noticed it?

heavy lodge
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Comes with the latest game update...

radiant heart
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and crash...

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from what i can try and understand in the console it looks like someting to do with plants but don't see any name directly to figure out wich one

rancid temple
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Just started a new map with the updated timber api, so far so good longer load time but map started

rancid temple
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I just have WB and the dependancies

rancid temple
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and crash...

shell fiber
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maybe there is something going on with the trees

thorn dune
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brambles need a chopping animation?

shell fiber
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well i'm looking at the 5.2 version trees but i don't see anything

thorn dune
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mmm I guess it's just a object axis wobble then. good luck, I'm patiently playing base game for a while

shell fiber
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maybe it's just a matter of updating the sript on my side and repackaging the mod

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or could be lumberjack flag related

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OOOOh the animation is so cute 😄

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crahs

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mousing over the giant sequoia causes immediate crash... 🤔

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oooh

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might be the sequoia yielding log messing things up

rancid temple
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Helix map was updated, im doing a vanilla run too

thorn dune
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it's a great map. should work well for wb too I think

shell fiber
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getting an update out now

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there's some temporary modifications

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so that the plants don't crash

tepid thistle
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Playing Water-Beaver U4 for the first time atm...
BESTEST! ... MOD! ... EVER!!11eleven
Many thanks for making this possible @shell fiber !
❤️ it 😄

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(Even if Napoleon might not be the greatest Human ever 😉 ) xD

frozen lake
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Its ananas is most of the world, except for English 😛

tall cobalt
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exactly

thorn dune
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spanish : pina (with an accent I can't type due to my tragic english origin)

onyx wind
radiant heart
radiant heart
radiant heart
radiant heart
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Yooo, that drain house is super cool, wanted to try and make a turbine with a simmilar princilple!

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Balloons now display as an alcool bottle in the UI 😂

shell fiber
radiant heart
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just updated to the latest, let me check

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can't unlock the craddle don't have the science yet but when hovering it didn't crash

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but the sequoia chopper is gone

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(power tab could use some sub-menu love, it's starts to get crowdy in there)

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just getting the water wheels and the windmills togeter would be enough

shell fiber
shell fiber
radiant heart
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How about giving saltpeter to the medium mine too? small one would still be required for the NaCl but with the way multiple dynamite works, i'm at 3 smalls just for saltpeter... feels a bit dumb

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(and barely getting enough)

radiant heart
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chaos mode is starting a bit, those drunkies go for a sip of sake instead of filling up with water 🤦‍♂️

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BTW the light green is ok for special deaths, easy to read 👍

shell fiber
radiant heart
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just trying to make a nice trench for power

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need to move that badwater to acces the only scrap left on the map, mega drills not up yet

shell fiber
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Oh nice 😊
Well I guess such a large excavation project should take quite a while 😉

radiant heart
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just finished!

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took 6-7 cycles

shell fiber
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So no crash in the latest version ?

radiant heart
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not yet

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not sure why that swapped but ...

shell fiber
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Don't remember doing that

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Oh maybe I did

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I see

radiant heart
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it's the only one that changed, others are ok

shell fiber
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I think I reworked that item to be referred on the files as strong alcohol at the same time I made the distillation recipes

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Just alcool sometimes was unclear

radiant heart
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at least didn't make alcool storage look like a balloon 🤣

radiant heart
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is it possible kimchy broke? feels like nothing been brought in the barrels and only barrels are prioritized by haulers

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gonna whatch it a bit and if it doesn't move gonna mash a 99x see if something happens

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deleted the barrels and rebuilt, solved the issue, guess something happenned in the update 🤷‍♂️

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alright, let's turn this into a water canon paradise! Would be nice to have some sort of indication about the output of water tho.

Like 1 canon shooting in a zone is equal to ? water source or something ( considering a source at 1 power)

tall cobalt
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There's not that much left of the wiki to deal with

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I'm not going to start updating the wiki to 3.0 until things settle down on that front though

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They did put dandelions back in, I believe? Which means your whole medicine chain is back on

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So I need to figure out if I care enough to document the clinics and stuff

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considering how you're likely to change them

shell fiber
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they move 0.3 m3 /s (taking one strength one block as 1 m3/s)

shell fiber
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yeah don't worry about the clinics etc for the time being

shell fiber
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i'm going to put the gristmill in the lightindustry tab, and the wine cellar in the food tab

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makes more sense

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what was there that really needed my attention ?

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maybe subgroups for shafts etc ?

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the hospital, injuries and so on ?

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i have the feeling that there is a couple other urgent stuff i'm forgetting

onyx wind
shell fiber
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hmm... that's a weird one

rancid temple
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good morning

shell fiber
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good evening !

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oh just reacting to a comment on disturbedZ's channel

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i'm pretty sure i'm going to remove the sequoia cradle

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its original reason to be is long gone

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might make a small park or something around the sequoia

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or maybe a sequoia ladder 🤔

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now the first 9 levels should be able to have side platforms stuck ot it

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not actually tried though

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might be ugly if you don't wait for the sequoia to grow up ofc

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but that's not my problem

radiant heart
radiant heart
radiant heart
# shell fiber

how about having lemons too with the nursery? the lemonade stand is sool, too bad can't use it if there are not native lemon trees on the map

shell fiber
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didn't i already do that ? 🤔

radiant heart
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the lemons or the subgroups?

shell fiber
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oh, no that was the baobab being plantable

radiant heart
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or , other idea, those crops/trees that are in your more crops mod could be locked behing the nursery upgrade maybe

shell fiber
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isn't there already a mod that goes subgroups for shafts ? like battery's shaft bridges thing

radiant heart
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or a 3rd planter ENs locked

shell fiber
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no need to wrap the wheels if the shafts are

radiant heart
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battery_smooth doesn't have time to fix it atm

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flywheels is it's onw subgroup but if i recall correctly it's not that mod that groups up the shafts

shell fiber
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oh i see

radiant heart
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just wheels and mills would be enough to make it easier on the eye

shell fiber
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yeah okay

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let me finish my banana greenhouse 🙂

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which as you can guess was Absolute priority 😅

radiant heart
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👀

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preview of that greenhouse? 🥰

shell fiber
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finished building, now the difficult part might be to force the banana trees to be only in there

radiant heart
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can't it be the same thing that forced the sequoia in the craddle?

shell fiber
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yeah but it was still whacky

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the banana trees are 1x1 though, should be easier

radiant heart
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BTW banana juice is super good 😉

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one of my favorite

shell fiber
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eheh ! first try !

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not need to make the walls solid

radiant heart
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awesome, now i need to get that high temps foundry going i guess

shell fiber
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but still walkable inside

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ahah yeah

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my rule of thumb was 2 glass panes per actual square or something ?

radiant heart
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was held back a bit with the kimchy broken on update, still need the science for ENS

radiant heart
shell fiber
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yeah seems about right

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oh the square on top is 3x3

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so +9

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ah, yeah it's 1/m²

radiant heart
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so 61

shell fiber
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uh, yes

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but if we want to be picky, the door aperture and the trapeze corners would likely be lost

radiant heart
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hope those bananas are worth it

shell fiber
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right now they have the highest yield

radiant heart
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i didn't count the doors for the 9 per wall and counted half a tile for the trapeze corners, didn't take into account the angle tho that makes it a bit bigger

shell fiber
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1.25/day-m²

shell fiber
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let's pretend they just toss the waste glass back in the furnace

radiant heart
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would have to divide those 16 for trapezes by suqreroot(2)/2 or something like that, trigo is a bit far

shell fiber
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well the trapeze is at a 34°angle

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not 45

radiant heart
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let's say 30deg to make it simple maths so the 16 is actually 24

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so 69 glass, Nice!

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🤣

shell fiber
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aaah, nooo

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RCE will make too many jokes

radiant heart
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but every JC viewer would have a blast with that

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banana shack needing 69 glass, feels appropriate

shell fiber
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nah, 61 is good enough

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i'm wondering if i should make seedy bananas to make oil 🤔

radiant heart
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pumpkin seeds can make oil too 😉 could sure help a ton, might make it too easy tho

shell fiber
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not pumpkins

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because it would require a variant

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one crop can't make two things

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so i can have banana bananas

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and seed bananas

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which is fine because wild bananas are actually full of seeds

radiant heart
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what if pumpkins were like pines/brambles, can "gather" the seeds or "harvest" the pumpkins

shell fiber
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well you can, but then they need to be prepared

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people will say that's it's poinltess complexity

radiant heart
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prep? can't just press it?

shell fiber
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pumpkins ?

radiant heart
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yeah, well the seeds

shell fiber
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yeah but to get both pumpkin flesh and seeds, you need to get first a pumpkin item, then have it chopped up in seeds and pumkin slices

radiant heart
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ok, gotcha

shell fiber
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which is tedious

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i only do it for brambles because the game really leaves me no choice

radiant heart
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i know i do it every halloween, make pumpkin stew and bake the seeds

shell fiber
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but maybe so-so for a game

radiant heart
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agreed, was just tossing it out there

shell fiber
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now that would be really neat

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would be to make the megaplatform stack on the greenhouse

radiant heart
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but isn't it too high? can't recall if clockwork is 2 or 3 high

shell fiber
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i tried to do the same

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it's a bit tight though

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but i can probably make it fit one level higher

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strictly speaking the megaplatform doesn't rest on the ground but on the building under it

radiant heart
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idk, feels strange blocking the light in a greenhouse

shell fiber
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that's why there is lights under the megaplatform 😅

radiant heart
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forgot a bout that 😆

shell fiber
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success !

radiant heart
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is it a second one or the clockwork gonna have a gap?

shell fiber
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not too bad at night

shell fiber
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what needed adjusting was the buidling under it and the occupancy of the plants

radiant heart
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tought it was a tighter fit on the clockwer farm 🤔

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been over a month so might be missremembering

shell fiber
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i didn't change it

radiant heart
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might just be an illusion, looks taller on the greenhouse

shell fiber
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but i wanted something that actually needs to be on the ground AND that could carry clockwork farms 🙂

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that's why i went with 5x5

radiant heart
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will be funny to have the greenhouse in a 5x5 hole all the way down to the bottom of the map 🤣

shell fiber
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hmm... what is wrong with the planting system

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everytime you load the game the field is removed 🤔

radiant heart
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they pulling a "kimchy" on you 😆

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have to check when i reload later if kimchy breaks again

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hope it was only the update not the loading that jams the barrel

shell fiber
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i would assume so

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no reason for it to break otherwise

radiant heart
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will see this evening

shell fiber
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well everything seems to be in order

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i'll keep modding tomorrow and post an update i think

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gN !

radiant heart
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GN

raven heart
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Been finally trying this mod out, the limiting on science income makes things feel very linear in the progression(and restrictive) and it’s a bit awkward to try and figure out compared to the other factions

radiant heart
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first run is always a bit messy, yes science is restrictive but you still get to pick what you want first

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need to see it as a brand new game, makes it a bit easier

raven heart
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Fair enough, it’s also the sorta faction that’d require several maps to be tweaked so it functions properly on them

radiant heart
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a lot of little tweaks were made to the faction actually to have it playable on most maps ( sure some are gonna be way harder then others)

raven heart
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Because it doesn’t have a lot of the options for badwater mitigation the others do and needs flat 2-high terrain

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To dig into the wall of

radiant heart
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one of the tweeks was to get more dynamite in the kart when you destroy it to actually be able to make mines even if the map only has 1high clifs

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( you playing on U4 or U5 of the game?)

raven heart
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U5

radiant heart
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start is a bit broken on U5 with the irrigation towers gone

radiant heart
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And sadly reloading breaks the kimchy again, at least barrels that were not full and running just won't fill up...

Guess barrel cleaning needs to be back in for a bit

radiant heart
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even pausing the game messed up the kimchy ... not just pause but goint to menu and minimizing the window... no idea wtf is happening, looks like sake too something is up with the barrels

radiant heart
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On another note :

radiant heart
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it's actually set as it's eating power not producing it

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thuink i got it wrong, it's not a turbine but a control valve?

raven heart
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It’s cool how much work has gone into it at any rate

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Differences just make it feel extremely map dependent in ways that aren’t shared by the other two

raven heart
radiant heart
raven heart
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Makes sense

radiant heart
raven heart
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Lotta maps use 1-2 wide rivers and many expect you to have floodgates so badtides don’t wreck you too heavily early on

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Or water dump levees

radiant heart
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the decontamination is way faster with the WB tho

raven heart
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Yeah but 100% of your fields of crops die

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Usually

radiant heart
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not if you water-canon some clean water far enough

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having those sooner is a nice way to go around the lack of irrigation towers

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Biggest complain atm is that you get rushed into destroying the kart since there is no real irrigation available prior to it but it's not a mod thing, it's the game removing the irrigation towers that broke that so can't hold it against lapan

raven heart
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Fair enough, though I will note that the delayed and more complicated science(unless I’m missing a method that isn’t just the library) makes progression feel a lot more stilted and delayed

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Less consistently growing

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You get a lot of slightly worse than average tools up front but then have to go quite a bit until you can start getting more

radiant heart
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once the library is up it's not a big deal to get science, just have to be carefull to not over do it and starve your beavers

raven heart
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Doesn’t too much change my statement though of it feeling like a huge number of tools spiked up front but a much longer delay on getting the rest

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As opposed to consistent growth

radiant heart
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Once you get a hang of it consistent growth is there. It's tricky tho for sure

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gotta admit it took me 3-4 runs

radiant heart
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Wait a minute, alchi doesn't make methane anymore ? 🤔

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guess it's time to destroy and rebuild those barrels

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not gonna bother with the sake ones, got a huge alcool reserve, should be enough to unlock the wine cellar

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Spagetti party! gonna have a "fun" time cleaning that up when i unlock all the shafts

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Something clearly happenned to the barrels, now they are not even prioritized by haulers yet and getting filled up

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(after rebulding them)

shell fiber
radiant heart
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hope it can get fixed 🤞

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Any special reason methane is not in the alchi anymore?

radiant heart
shell fiber
radiant heart
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any plans on having it made somewhere else or it's gonna be a barrel exclusive like kimchi?

shell fiber
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nah i'll probably make a larger barrel at some point, i think in mid-late game having a bazillion barrels is going to cause trouble anyway, too many place to think about for the haulers

radiant heart
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maybe that's the little lag i get 2-3 times a day, tought it was housing optimized tho

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got at least 60 barrels atm

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lol, that was a jumpscare, rock stalled right as I was going over and looking in that direction 🤣

shell fiber
# raven heart Been finally trying this mod out, the limiting on science income makes things fe...

it is restrictive, but if you ask me that's the point. of course i assume different people might feel differently about it, but as far as i'm concerned, the base game science system where you build a few inventors and then forget them until the next eclipse is so boring you could remove it entirely the game would be barely affected.

here the point is to permanently keep people a bit on edge, you might want to slow down the library during droughts and send your beavers to the mine, and back in the wet season you sent them back to reading. sometimes you have to adjust your production for more sunflowers, sometimes you have to find a new berry patch and so on.

as for linearity, there is a set progression path of course, but there is still a lot of choice for which direction you want to go for. are you going to unlock better storage asap, or are you going to unlock the power shafts ? or better dams ? will you research blueprints for industrial stuff or try to head straight for the tree nursery ? i think there is plenty of choices

radiant heart
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(can remove the "broken animation" note from the treb, it works)

shell fiber
radiant heart
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gotta admit i was a tad disapointed, had a real cool set up for it beeing turbines

shell fiber
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changed the text to "Can pump up to 3 m³/s of liquid per second at full power."

radiant heart
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would it be that hard to make a turbine version from it?

shell fiber
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probably require custom code to be honest

radiant heart
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got the turbine idea on my helix run, ended up flodding a large water wheel by narrowing too much the waterway

radiant heart
shell fiber
radiant heart
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it's kinda "reskined waterwheel"

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Happy 300 pop to PinkerTown XV 🎉

radiant heart
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the ruin flooded is looking scary 😅

radiant heart
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The School cliff is happening

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almost 20 cycles faster then my previous run!

shell fiber
radiant heart
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that could be cool, what would be in there?

shell fiber
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i have no idea 😅

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OOOh

radiant heart
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on another topic, not sure what is causing that lag 2-3 times a day, do you have that too? or i'm just asking too much of my Pc and it's about to blow up ThinkingIT

shell fiber
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just thought about something

radiant heart
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tell me more!

shell fiber
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i'm thinking i could set the ruin to act as a sinkhole

radiant heart
shell fiber
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and have the outer ring watertight

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(outer ring of the elevator)

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and have some stuff that you can only get by flooding the mine

radiant heart
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sure woulb be nice if the elevator was watertigh, more and more map makers like to toss the ruins in the water somewhere

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Double treb action is looking real nice!

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looking around and enjoying the visual stuff while School cliff is building up! guess with the time it will take to build up gonna be closer to 10-15 cycles faster then previous run then 20

radiant heart
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just to be sure, nursing liscence is useless atm, right?

shell fiber
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maybe ? 😅

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i'll probably make the ENS a district center too, i really want to dis-incentivise building multiple

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but i'll make the reciepes faster

radiant heart
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forcing another district... you're not making something cool, specially for smaller maps

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i get the idea of kinda forcing not building many but... if you really want to force only one just make another core item in the kart that can't be produced and only used for that 🤷‍♂️

empty brook
shell fiber
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that's a big colony

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did you cover plains entriely ?

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i think at this point trains are in order

radiant heart
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at 600beavers fps starts to drop a tad too much for my liking

shell fiber
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but i was thinking more like "you can raze the old new district center and connect the ENS"

radiant heart
radiant heart
shell fiber
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tbh i don't understand why people just prefer to build 3 of something insanely expensive and then have it being sitting here doing nothing rather than just let diplomas get done slowly

radiant heart
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"build more" ...

shell fiber
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it's like building 5 architects at once and researching all blueprints at the same time

empty brook
shell fiber
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well yes but still

empty brook
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Also I like having multiples of things

radiant heart
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not really because at the point of the architect you don't really have the production to make 5 BPs at once, at the point of the ENS it's doable to have them all run at once

empty brook
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Especially things that make faster versions of scaffolds and gears and frankly any of the other top tier degrees

shell fiber
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🤔

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The ens doesn't make scaffolding and gears anymore

radiant heart
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and with expensive stuff on science having more then one to make science faster is not that bad if you can back it up with the food production

empty brook
#

My point being the more a building makes, the mod incentive I have to have extra copies of a building

empty brook
#

For me the point is not to be micromanagey about it

shell fiber
#

but for buildings that have a finite number of things to build 🤔

empty brook
#

Define "finite" to a crazy person?

#

I made 200 compact library sets. Y? Cuz I wanted to

radiant heart
#

there is no "finite thing" could need more degrees and it produces science... with those 10-12k science locked things having a bunch producing is nice

shell fiber
#

well diplomas, you won't need 300 of them so once you've made a dozen agronomist, 3 metallurgists etc you're mostly done with the ENS

#

maybe i just need to play more with it, i keep restarting my runs before i reach that point

empty brook
#

Unless I wanna go again and add more 🤣

shell fiber
#

because i want to test new stuff

#

so basically the point is that you want to be able to research all different diplomas at once, correct ?

empty brook
#

Ya it's apparent in the "end game" portion of the WB they didn't seem to have much play testing on that side of things

shell fiber
#

in that case the solution is somewhat easy to theorize

radiant heart
#

make many at once also, the wine cellar you need at least 15-20 of those

empty brook
#

I like having one ready to go if I decide to build one

radiant heart
#

high temp foundry 3 or 4 might be enough

#

would have to recheck the balloon maths

empty brook
#

Keeping up with Berry juice, dandelion tea and spicy sodas was fun, 1/3 of craters was blueberries

shell fiber
#

i think the easiest solution would be rather than a monolithic building, have a modular thing where you can have a biology department, a metallurgy department etc

radiant heart
#

the acutal model could easyly turn to that i suppose, you kinda have the central peice ( let's say making science) and the 4 "corner buildings" for the departments

shell fiber
#

oh and unrelated but i don't think i can let the ladder be buildable as a platform

#

because then it is very easy to crush the greenhouse which can cause catastrophic destruction

empty brook
#

Unrelated but the person whom abuses them most is in chat?

radiant heart
shell fiber
#

but you're not on U5 right ?

shell fiber
#

that has always been intended

radiant heart
shell fiber
#

plus it's tobbert stuff, i don't want to edit it uncesessarily

shell fiber
#

so you would have to destroy the path to place it

#

but then it becomes the path

radiant heart
#

too bad, got used to the path destroy mess anyway. rather be kinda logic with the back blocked

shell fiber
#

but i think i found a way to prevent abusing it as an infinitely stackable platform

empty brook
shell fiber
radiant heart
empty brook
shell fiber
#

but the cost will be far higher though 😇
we wouldn't want those curly stairs to become irrelevant 😉

radiant heart
#

more then it ctually is on U5?

shell fiber
empty brook
shell fiber
#

but no placing windmill on top

shell fiber
radiant heart
shell fiber
radiant heart
#

i see

#

still didn't unlock ladders on that run actually as a personnal challenge

#

guess it's gonna happen when i start my clockwork tower

empty brook
#

Gravity batteries, yes, windmills no

#

Also on the subject of having multiples of buildings, anything that makes a core resource I'm gonna be completely unreasonable with

radiant heart
#

got a terraforming project for the batteries

empty brook
#

Planks, gears, (scaffolding & scrap in this mod,) and metal blocks

#

If you're running outta any of these things to over build with, you gotta reinforce production cuz screw waiting. Lives are on the line

#

Honestly my playthrough is a merry go round of reinforce food to reinforce the population, reinforce the population to produce more resources faster, to reinforce building, to reinforce food

radiant heart
#

On another topic, any texture comming up for strong alcohol storage? those tanks look empty it's bugging me a bit 😆

#

i get it it's a clear liquid but some sort of visual indication if the tank is not empty would be nice

empty brook
#

So like a glimmer

#

?

radiant heart
#

just a shine or something yeah

tall cobalt
shell fiber
#

the game really doesn't handle transparency well

radiant heart
shell fiber
#

honestly zero understanding of how it works

#

and not really a priority to be honest

#

i think i should be playtesting a bit more

tall cobalt
radiant heart
#

maybe just toss in a color for now?

tall cobalt
#

Use the maple syrup texture for now maybe

radiant heart
#

but change the orange to white, with the color of the barrel it would be kinda like transparent but with some visual cue for the tank not beeing empty. Orange strong alcohol, never heard of that

tall cobalt
#

IDK I've seen barrel-aged stuff having an amber tint but also I am not an alcohol drinker so I can't say for certain

radiant heart
#

true, maple syrup texture then, easy peasy !

#

One ENS up, not waiting for the other 2, getting late here, gonna call it a day

GN! later 👋

shell fiber
#

don't i already use maple syrup texture for something though ?

#

i guess not...

radiant heart
#

badwater is close to it but darker

shell fiber
#

i'll check

#

i've been poking at the greenhouse a lot this morning

#

trying to make it better, but eventually reverted to yesterday

#

there is some sub-optimal stuff, for example if you don't want beaver walking through glass panes, you need to make it a path i think

shell fiber
#

yet one more weird thing : greenhouses cannot touch each other

#

probably have to do with the hitboxes

#

maybe ?

#

anyway

#

let's playtest a bit

#

aaah, shit

#

they can plant the bananas even when the greenhouse is not finished

#

oh well, let's call it being proactive

shell fiber
#

i guess i'll give each barrel a worker

#

although that is very inefficient, you can just deprioritize the damn thing

#

i think they still work, but the "prioritize building" button seem to not have much effect

shell fiber
#

not sure though

#

well shit, crash$

shell fiber
#

okay, this time it's good

rancid temple
#

new upload today? andgood morining

#

morning even, havent had coffee yet

shell fiber
#

good morning !

#

about to start playtesting

#

kind of want to try that new helix mountain

#

(but not on hard mode like some weirdos)

#

😉😉

#

i'm looking at a video on The CRUST and hot damn this game looks fantastic

#

seems like a pretty neat mix of factorio, surviving mars and dwarf fortress

rancid temple
#

ild lump in captian of industry which is a closer fit than factorio

shell fiber
#

ah, didn't play this one yet

#

i might be mixing with an other game but i heard it was rather shallow

rancid temple
#

its good. not great, big tech tree, low replay value

shell fiber
#

okay, let's get streaming

rancid temple
#

once you gt the extended build chain set its just scale.....

shell fiber
#

should i make tools more expensive ? feels like they are quite cheap at the moment

rancid temple
#

I dont find tool production is at all something i wait for, a bit of a hike would be good

rancid temple
#

Did the kimchi barrels get sorted out? they are are acting up on reload here

shell fiber
#

yeah redneck told me

#

but i did't upload anything yet

#

just got a crash

shell fiber
#

okay, let's upload that

rancid temple
#

hmm 3.0.10 is availible direct download from mod.io but not yet in mod manager, does it take a while to populate?

thorn dune
#

the crust demo in the steam fest played two giant unskippable videos back to back when I started a game so I quit out and uninstalled 😄

rancid temple
#

the update download keeps stalling at 248mb?

shell fiber
#

🤔

rancid temple
#

its going again... think it was a hickup at mod io

shell fiber
#

works fine for me

shell fiber
#

hmm... something keeps bugging me about the bad water

#

because it is possible to seriously limit the number getting contaminated, we always feel like we should do that, which means just getting bad water immediately turns into some huge project

#

which delays getting science a lot

rancid temple
#

on some maps 50% of the build time is just badwater provisioning (from start)

shell fiber
#

yeah i just felt that i had to do it right

#

bulding this off-center mess

#

where half of the buildings are actually not usefull

#

i want something much faster

rancid temple
#

i dont generally use buildings as dams in flowing water due to bad tides contamination

shell fiber
#

it gets flushed quite fast actually

#

that's not a problem

rancid temple
#

having the high power shaft unlocked will make getting bad water so much easier than my last run

raven heart
# shell fiber it is restrictive, but if you ask me that's the point. of course i assume differ...

I can understand the problems with the standard system of set and forget inventor until you get your even more set and forget big science option, but I feel like noticeably delaying science income while giving you so many tools off-rip still removes a lot of that feeling of progression that comes from incremental unlocks that the main factions use. I also think u5 is probably shifting my perception a fair bit compared to u4 since a lot more pressure is put into place to not get wrecked by badwater

thorn dune
#

maybe you have them backwards at the moment, might work better if normal water pumps needed water to flow on top and bad water pumped up to safety like the base game/ wb current drinking water pumps

#

could easily lock out some maps from wb though

shell fiber
#

i'm working on an amazing, super-high-tech bad water pump

#

behold

shell fiber
#

much much better

#

also the beaver jail has now its entrance on the ground floor

shell fiber
#

Also something that is not obvious : all watertight building block irrigation and pollution from the same height

#

so this along with the farmhouses should protect the berries from pollution

shell fiber
#

Okay, uploaded a new version

#

probably would strongly affect how easy it is to unlock science, if someone starts a new game (having played other versions before) i'd like to know how you feel about it ! 😊

rancid temple
#

ill give it a go

faint stirrup
#

I know its only temporary but marking the sequoia for cutting by number wood cutters crashes the game still for anyone planning to try it

rancid temple
#

current is 3.0.11

faint stirrup
#

3.0.10 unless its been patched today?

#

Will upgrade and see whats changed

#

Can confirm, still crashes on 3.0.11

rancid temple
#

Research progression made easier, bad water bucket building, bad water pump locked

#

Im going by the notes, still downloading for my other machine

faint stirrup
#

Minor request although i'm sure i'm the only one to ask for it, any chance of getting a better recipie for the screwpress axles later on? I have i have 12 gnawing posts making them and its struggling to keep up

radiant heart
radiant heart
radiant heart
radiant heart
faint stirrup
#

1 press but i'm attempting to mechanise as much as possible so i'm running 2 large aquifer pumps, they use 1.5 axles per day to run (each)

radiant heart
#

i see, i never use those so... yeah that might be why i don't have screws issues

faint stirrup
#

I'm struggling to keep water working properly without them to be honest. Between 600 and 800 beavers, i just never have enough water

radiant heart
#

biggest issue often is tanks too far from pumps, reduces efficiency a lot

faint stirrup
#

43 water pumps running constantly plus 2 of those and i only just keep up

radiant heart
#

is it just pumps or pumps and upgrades?

faint stirrup
#

28 pumps, 15 upgrades

#

They all have at least 2 large underground storage within 20 blocks of them and at least 2 of the 3 wide houses for haulers by them

#

I do think i'm at the point of a death spiral now though and need to let it die and settle. Too many hungry/thirsty beavers so they can't produce enough due to debuffs now

radiant heart
#

when you looks at the "productivity" on the pumps what's the average?

radiant heart
faint stirrup
#

Stupidly low now as they have been just on the edge of death for too long now

radiant heart
#

my general tule of thumb is undeer 80% tanks are too far or need more haulers( if storages are not full)

faint stirrup
#

That's my kind of distances, right now that one pump is at 9% 😂

radiant heart
#

but you entered chaos mode...

faint stirrup
#

Yep

radiant heart
#

pause everything but food and pumps, sometimes helped me save it

#

and only basic food,

#

like juices and other drinks taking water is not helping you atm

faint stirrup
#

Now i'm waiting on the death cycle so i can hopefully come back. Food should hopefully self sort if they die from the hydroponics so i should be fine as long as they keep running and the aquifiers keep going

#

I have 11 hydroponics running 24/7 for food. I'm aiming to have food fully from hydroponics and water the same if possible

radiant heart
#

hydroponic doesn't make all types of food, so if you want it all can't only rely on mecha production

faint stirrup
#

Thats true. For now their just doing the basic cabbage, sunflower seeds and peas. If theyc na cover that, the farmers can do the rest for extra foods but i want enough basic to self sustain

radiant heart
#

Megastructural degree also useless atm? 🤔

#

Plus side of barrels having a worker, they now show up in the workplace tab and it's much easier to manage how many are doing what

radiant heart
#

not sure what happennned, updated to latest version, did nothing but wait for ENS to build up but all of my food kinda vanished, was rocking a steady 1,5k~ish prior to updating 🤔

#

did food need for beavers get modified?

#

or some receipes changed producing time?

radiant heart
#

like I was stable prior to updating and now i'm dying of hunger left and right, lost half my colony 😅

#
  • 2/3 now
faint stirrup
#

Not sure whats changed with this one, i'm also having trouble with jails not working at all, they just never go in it at all. Fresh map as well so no old models etc.

#

And there goes 50 beavers and the entire colony to contamination that they refused to cure

radiant heart
faint stirrup
#

I'm nowhere near the washing machine right now

radiant heart
#

can you make antidote?

faint stirrup
#

They have the brain stimulating mushrooms but thats it. They wont actually go into the jail is the issue, cycle 14 and its never once had a visitor.
Wonder if something is broken with the new entrance now its move. For now i just cheated back in 20 beavers when they all died and have handled the bad tides better so they rarely get contaminated at all as a work around
Also, is anyone aware if the new dam drain house is safe to use? I have a plan...

radiant heart
#

i did build some but had it the other way around thinking it was a turbine not a power drain but it didn,t crash my game so should be safe to use

radiant heart
#

Forgot to mention, new landing pad is really cool! I like that you can put storage or other stuff, under, really neat!

Looks like something is up with the baloon tho, it's not beeing built 🤔 well it got built finally but "not connected" .... is that the old thing that never got fixed? And it's invisible

And on that note, GN!

radiant heart
#

both doors?

#

oups

#

nevermind

shell fiber
#

One door is the building itself, the other is the path to the balloon pad 😉

radiant heart
#

still invisible tho, might just be a little glicth, will see tomorrow when i reopen the game if it's there i guess

radiant heart
shell fiber
#

Uuh if you find y connect the first door I think it should still work

radiant heart
#

hope smart power doesn't brake it 🤔

shell fiber
#

But unoccupied houses will have some issues eventually

shell fiber
radiant heart
radiant heart
shell fiber
#

Wait that's an issue for the it calculator too so should work

#

GN

tall cobalt
#

Like, having to remember that 9 of them are wood burners, primitive smelters, and mushroom growers is trouble enough

#

but how am I supposed to keep track of a gazillion kimchi barrels too

rancid temple
#

@shell fiber The bad water bucket building works great, much better than starting with the powered version... jail broke

shell fiber
#

Yeah I'll fix the jail ASAP

rancid temple
#

having occassional problems connecting mud bath to road as well

#

just reloading a save to see if the problem persists with a new build

rancid temple
#

having bad tide kill all but one of the berries on helix map makes for a tough start

rancid temple
#

after some careful clearing and a few cycles nursed it to 12 berry plants, the price of the tree nursery should come down a bit to allow for earlier berries

empty brook
faint stirrup
#

I had the same issue on helix except it killed all of them so i'm slowly limping through on the grow gardens until i can unlock enough

radiant heart
radiant heart
#

Perhaps maybe the spreading speed of the berries could be buffed up a bit tho to give them the chance to grow past the contaminated line when it's too close at first

radiant heart
rancid temple
#

not much you can do to save things when a single bad tide kills all blue berries on the map except one

radiant heart
#

on the helix run i did with IT it killed all but 3, that's enough to regrow a patch away from the river with some irrigation, sure is a pain in the ass tho and will slow down the start a lot

rancid temple
#

Ive got it tapered south out of range now, waiting on a jail patch to continue that run

radiant heart
#

sure without a decontaminations method it's not ideal

rancid temple
#

I really like the bad water bucket change, brings start of research from cycle 11-12 to 8 for me on same map

radiant heart
#

it's a neat addition, just too far on my actual run to care about it, busy braking later stuff 🤣

radiant heart
#

talking about braking shit, the mega drill is not totally broken but acting up a bit, really need sorages that ask for it now to get it emptied

radiant heart
#

there is heavy machinery death in the small mine now? medium one is on pause 🤔

storm prawn
#

Ah, so it wasn't just my beavers that didn't go get decontaminated ShrugFT

Any chance the overhang platforms could be built off the game's default stackable storage (Large Industrial Pile, Medium Warehouse, Large Warehouse)? Otherwise they're really not stackable, since using ladders for access no longer works (or am I just using them wrong')
That, or make a new version of those storages with their own built-in overhangs
ThinkingF

radiant heart
#

the overhang only goes on watertight parts of buildings, since those are not it's normal you can't get the overhangs there

#

using ladders for acces should work, thing is to build higher then 2 you need to use your imagination since beavers can't build over themself

#

❓ is that something there that could be the cause of the frequent lag spikes but it happenned at the same time as a save that time around? 🤔

radiant heart
#

How a hout a mega drill only for dirt, with the amount needed for the degree and nursery i'm stockpilling coal and iron like a madman just to get enough dirt 😅

storm prawn
radiant heart
#

what version are you on?

#

ladder is essentially the same but more expensive

#

Lapan tweeked some things tho so they caN't be used as platforms for windmills and such tho so maybe something broke

storm prawn
radiant heart
#

there was some modification Lapan had to do on the ladders on 3.0.10 but not sure if it was done on 11.

He should be up in 3h~ish tho, will let him awnser to the concern, i'm not sure so rather say nothing

radiant heart
#

No idea what is causing that but the lag is getting quite bad, not talking about fps dropping but actual freeze for a few seconds, anyone else getting that?

radiant heart
#

Are balloons not flying anymore?

shell fiber
shell fiber
radiant heart
rancid temple
shell fiber
shell fiber
#

But that also blocs irrigation...

rancid temple
#

in the south east its a matter of getting ahead of the brambles allowing berries to spread south

#

with a lido on the platform 1 block higher gives room for about 30 berries safe from tides

radiant heart
#

Just a tought, Gaz tanks seems a bit procy when you can just make a gizillion barrels that will actually make and store it 🤔

radiant heart
#

Is it possible to make a larger cauldron on the hot storage?

shell fiber
#

But it's okay for it to be somewhat unnecessary

radiant heart
shell fiber
storm prawn
shell fiber
#

🤔

#

well, i just uploaded a fix for the jail, didn't touch that
i'll check next time

#

@radiant heart i tried to refresh the deep water pump worker count, tell me if anything has changed (i couldn't see anything wrong)

#

both fermentation barrel types are available for people bothered by the empty worker slot thing

storm prawn
#

@shell fiber
Started a new game to make sure my save wasn't somehow broken
Still, it doesn't connect anywhere on top, even makes a path passing on it break ... also, why can i build a platform inside/over the ladder ?

rancid temple
#

have you got a road touching the bottom of the ladder back to district center, should see path line

storm prawn
rancid temple
#

taking a closer look i can see the vertical path line from ground up

#

in one pic

faint stirrup
#

Just wanted to say i'm really enjoying the dam drain house! completely changed how i handle water and bad tides although it does pump less than i was expecting...
I'm also likely using them a different way to planned but i actually prefer it the other way. I build the drain to pump filtered water and build it so the bad tide can over flow before hand so i guarantee clean water and anything i can't pump gets lost elsewhere anyway

radiant heart
radiant heart
radiant heart
#

so changing the pumps didn't do anything... removed the deep ones and changed for normal ones

#

one thing tho, i took that delete and rebuild as an oportunity to dumb a few coocking houses under my pumps to rise them a bit and idk, feels like it got worst 🤔 could it come from there?

radiant heart
#

honestly i'm clueless, maybe i could send you my save and you open it to see ? maybe it's a local thing with my PC and i'm making you search for nothing🤔

#

or if anyone else is willing to test it out, just let me know i'll send it

empty brook
#

What's your pop

radiant heart
#

only 370

empty brook
#

The map is 256x256 right?

radiant heart
#

nope, i'm on waterfall, it's not that big if i recall correctly

empty brook
#

Hmmm

#

Ya I think that one's 192x192 or something close

#

I mean what you're describing sounds like the grinding lag i live with SadF

radiant heart
#

it just freeze kinda like it does when autosaving but it's actually not

empty brook
#

Ya, my end games, every action causes lag that freezes the game for at least 15-30 seconds if not full minutes

radiant heart
#

it does freeze even at 1x and i'm just watching it, had colonies over 600 pop without that problem

empty brook
#

Maybe it's one of the buildings? Like any funny or bugged animations?

#

Like the game doesn't like to render it

radiant heart
#

maybe, problem is i can't recall when it started so it's a bit hard to find out what could actually be the cause

empty brook
#

Ya, it's usually difficult to ferret the issue down

#

Start with buildings you only have one of?

radiant heart
#

at first tought it was optimized housing moving beavers around too much, completely removed it and nothing,

afterwards i had a strange message in the console about deep pumps, deleted them all, still not the issue...

#

only building I have one of are the district center, librairy and the copy/artist lodges 🤣

radiant heart
#

On another note, dirt production becoming a bottleneck, even with pausing all the terraforming, can't really get a steady supply for degrees, nursery and the advanced shroom maker.
Not sure if it can be done but tought about that a while ago, some sort of sand square like a playground for the kids where they "make dirt"
Otherwise the simple one would be just a giga drill with a dirt only receipe ( and waste rock of course)

empty brook
#

I liked lapantouflemagic's idea to just have them dig down 1 block at a time removing 1k dirt from each block till you hit the bottom

#

Paw-dug-dirt

#

It's artisanal

#

Maybe this job makes them filthy faster or a higher rate

#

Or better yet, higher chance of filth tick as the hole gets deeper

#

Occasional death message about the earth having swallowed a beaver

#

Ya know, from like a cave in

radiant heart
#

and gonna end up with a shitload of stuck beavers in the holes 🤣

#

Fun fact, looks like beavers caN't survive drinking grape juice and sake only 😆 woopsy, forgot my water tanks were deconnected due to repathing project

radiant heart
#

FInnaly domesticated brambles!

rancid temple
#

what cycle?

radiant heart
#

56

#

could have been a bit sooner but wanted to make them in one particular spot

#

and dynamite production issues ...

radiant heart
#

didn't bramble use to take a day to make a flower?

heavy lodge
#

Not 3 ? At least, with extra crops mod, it takes 3 days ThinkingIT

thorn dune
#

finally updated, and my reservoirs and farming all work now the pit_+ladder lodge is actually 2 high 😄
the dam drain looks useful but I'll have to think before I try and integrate it into a design

radiant heart
heavy lodge
radiant heart
#

on a wild one you don't need, my domesticated ones are quite protected, can't really try that out

heavy lodge
#

I was talking about a bug with brambles in extra crops, want to know if in this mod is also present

tepid thistle
#

Is there any "more/most" official way to share feedback or is it just here? 😉

radiant heart
#

Best is in here, Lapan usually reads everything

#

can also do on the mod page on mod.io

tepid thistle
#

I'll try here then, thanks!

#

I guess I need to apologize for my former Napoleon comment first:
It is not any dislike towards M. Bonaparte ... it is more myself being mostly "non-martial" in my mind/world.
I truly adore M. Pasqueur and Mme. Curie ... I just dislike war and violence! ... ❤️ the sciences though! 😉
Could you please add some Billboards for them as well? 😉

#

And I still credit the French for pushing the "metre" and all of our modern measurements.
And I say: EFF off "Freedom-Units!" with all my heart 😉

#

Feel free to @ or DM for further discussions if you like 😄

radiant heart
#

Carefull what you ask for, a Pasteur/Curie billboard will probably have a radiation aura that will contaminate the beavers that go around it with some nuclear green glowy thing 😝

thorn dune
#

I'm scared of moaning about napoleon becasue I can't tell which of the three it is supposed to be.
four if you include the pig from animal farm

tepid thistle
radiant heart
#

lol, didn't try, it, was a bout to but seen JC do it on YT

rancid temple
#

woops, was busy planning badwater diversion and didnt notice water wasnt topped off before second 9 bad tide in a row, from 169 to 2 beavers

radiant heart
#

as long as you got 2 the run is alive!

rancid temple
#

3! now

radiant heart
#

that's gonna be a huge inbreed pool tho

rancid temple
#

they're all named jr

tepid thistle
radiant heart
#

yeah he wasn't trowing for content 😆

tepid thistle
#

I am in the early end-game with my own U4 White-Paws atm...
Any need to worry about more "time-sinks"? 😉

radiant heart
#

what do you call "early end-game" ? just built the ENS?

rancid temple
#

WB update 5 is a big step up

radiant heart
#

the biggest thing with U5 is irrigation towers gone (and the bugged stuff)

#

other then that it's not harder or anything, just diffrent

rancid temple
#

I like the badwater, makes it less linear progression

tepid thistle
#

I do not want to throw any "hard" feedback around before I know better, mostly 😉

rancid temple
#

One nice change to early game is a unpowered badwater bucket station

tepid thistle
#

I, personally, am not a big friend of any and all "badwater" stuff!
BUT ... any advice for my U4 game? 😉
There are still some issues to solve! 😉

radiant heart
radiant heart
rancid temple
#

60?

radiant heart
#

think it goes over that, 60 isn't the vanilla max?

rancid temple
#

yeah with the extras i bet 100 is possible

radiant heart
#

think it's somewhere in the 70-80 if not more for WB

#

some are impossible to get to all beavers tho, Spacious house as an exemple

rancid temple
#

I try more less to go up 1 per cycle to keep up productivity

radiant heart
#

that's easier said then done, at some point extra well-beeing needs many steps and reduced working hours

rancid temple
#

yeah it happens to me around 40

radiant heart
#

that's about where i was at before my massive pop crash

#

back to 37

rancid temple
#

how massive?

radiant heart
#

not that massive but from 330 to 100

#

some feeding problem, drained my shrooms to make juice for the degree but it was my main food source

rancid temple
#

@shell fiber unity error The given key Lapantouflemagic.DeepMineMechModuleTemplate.Description was not present in the dictionary (it didnt crash just happened to notice in bepinex window)

radiant heart
#

there are a few of that, not a big issue, tends to be stuff still in development .. or woopsies from lapan 😆

shell fiber
#

Still in Dev, haven't had time to touch those in a while tbh

shell fiber
#

But being able to flatten dead brambles is not too much of an issue to me 😉

shell fiber
tall cobalt
#

I usually call it "blocks"

#

as in, two blocks deep, three blocks long, etc.

shell fiber
#

Oh yeah that works !

#

Why didn't I think of it before 🤔

#

Maybe I'll re-word it someday

shell fiber
rancid temple
#

lmao

rancid temple
#

Any chance you could make the red text in building info boxs a lighter shade of red to make it easier to read

rancid temple
#

Megadtructure engineer lodge has a color tag showing

shell fiber
#

but this kind of things require a bit or trial and error

radiant heart
#

Do grapes and Bamboo spread naturaly like all others in the "trees / bush" tab?

shell fiber
#

uuh

#

pretty sure not

#

new version uploaded 🙂

radiant heart
#

Yay!

rancid temple
#

Are the no beaver barrels working?

#

in .13

rancid temple
#

@radiant heart how many ballon pads do you use, im debating on switching ballons as needed

faint stirrup
#

Anyone else having trouble loading saves on .13? .12 is fine

radiant heart
#

like atm i bumped over 400 beavers, need to build a 5th for ananas

rancid temple
#

Im still early stages, around cycle 33, have large farm, ballon pad, giant tank, washer, am just doing both ens bps

radiant heart
#

might wanna get the tree nursery too before going for the ENS stuff

radiant heart
rancid temple
#

thats what the ballon pad was for, seeds

#

What are you working on now?

radiant heart
#

getting bananas and my giga battery project

#

wine and beer also

rancid temple
#

My previous run i had raw grapes but didnt get to wine

radiant heart
#

wine is a +5 wellbeeing, good to get

radiant heart
#

sinve only purpose of the treb workers is to carry rock, shouldn't they get a little carry capacity buff?

Or a huge capacity buff with a slight walking speed debuff? 🤔

faint stirrup
#

I waited about 5 minutes and gave up, .12 was around 40 seconds for the same save

radiant heart
#

what pop size ?

faint stirrup
#
  1. Ok, another request, can we bump the dam drain speed a little? On helix, 3 full speed drains isn't enough to handle the main bad tide run and as they shouldn't be stacked, they can't fully stop it
radiant heart
#

gonna see when i reopen the game if loading time is that bad, maybe i didn't have that many of the buildings with the new features

radiant heart
#

well, that's something i never did the maths for... 3 trebs per giga drill to keep it empty is a bit intense 🤣

faint stirrup
#

Nice for science though

radiant heart
#

yeah but it's hard on ground space untill we get the sequoias back and can make clockwork tower farms

rancid temple
#

With .13 and required mods i get to load 273 prefabs and it hangs (let it sit for 20 minutes just in case) i dont get as far as the loaded in x ms line

sullen cape
radiant heart
#

looks like treb consumes a lot of ressources, fps tanked big time with 5 built 😦

radiant heart
radiant heart
#

Something strange still going on with the ladder, can't put a 3rd on top even if there is a ground lvl (under the rubble) at the same height as the top of the second one

Normaly they should be able to get on the land to build the 3rd one , no?

#

if i put 2 columns of ladders side by side it works but not if i build up the land beside it, didn't wanna do that double ladder cheaty shit but... becoming my only option

shell fiber
radiant heart
#

i'll give it a try, up to almost 500 pop

#

hope it reopens 🤞

shell fiber
#

oh shit

#

game freeze when trying to place a tree nursery

#

oh unfroze

radiant heart
#

all those buildings with the gigantic aura freeze

shell fiber
#

crap

radiant heart
#

guessing it's also the reason why reloading is super long

shell fiber
#

probably

radiant heart
#

had none in when first opened 13, took the average normal time, now it's been 4 minuntes and not open yet,

shell fiber
#

well shit

#

that compromizes the entire system

#

but don't really have that much time to mod today

radiant heart
#

just shrink the aura a bit maybe, like keep it "fountain of joy" size, i know it's not waht you wanna do but it's better then nothing i guess

#

and could help the freeze

shell fiber
#

well i need at least the district center to have a gigantic range

#

otherwise weird crap happens

#

but for the other i can do with 40-50 range

radiant heart
#

wow, 8 minutes loading time...

shell fiber
#

well i think i can kill that version on mod.io

radiant heart
#

yeah

shell fiber
#

still some issues with giant sequoias

#

but got to go

radiant heart
#

later 👋

rancid temple
#

cya

#

can you put tower segments in a hole and have the entrance above then with gound level door

rancid temple
#

good! blasted a hole for giant tank in a spot that was too shallow

radiant heart
#

did that mistake too, forgot they got deeper on U5 😂

rancid temple
#

did you end up with multiple ens?

radiant heart
#

back to none, had 3 at some point

rancid temple
#

did you do all the degrees?

radiant heart
#

did like 24 agronomy and 3 metal ones

#

others are useless, for now at least

radiant heart
radiant heart
#

Bananas will grow without the greenhouse but won't be gathered btw

shell fiber
#

bananas are cut by lumberjacks, not farmers

#

i reduced the auras to 75 which causes less trouble but is still huge

#

probably fixed the ladder

shell fiber
#

updating

#

now i need to rework that cursed greenhouse

radiant heart
# shell fiber bananas are cut by lumberjacks, not farmers

i took the time to read that one 😉 so yes i tried with lumberjack. guess it's something greenhouse related

Grennhouse is acting strange yes, tried to put 2 not directly side by side leaving a 1 square in between but it made the other disapear when placing the second. In diagonal with a one square space it worked tho

shell fiber
#

yeah i have really no idea what the hell is wrong with those, i see no issue with the block occupancy, yet the damn thing collapses when you do just anything next to it

radiant heart
#

and i was not directly next to it, left a space since in the description it's clear that they can't toutch

#

Maybe make the greenhouse have a worker and work kinda like a clockfarm that doesn't require external planting ( and have it consuming exotic seeds)

#

cauz atm all the nursery stuff can be planted once and forgotten about so the seed balloon becomes obselete quite fast

#

not that big of a deal with the amount of balloons required to keep up with the larger pops but still, in the miindset that nothing becomes obselete

shell fiber
#

oooooh i just understood

radiant heart
#

is it becaause it doesn't cost 69 glass ? 😝

shell fiber
#

no it's because it is crushable (no shit sherlock) but because on the first level it has "full" occupancy, which notably include the "bottom" segment that is occupied by the rubble, so if any rubble gets moved into the greenhouse space, it collapses

#

if you try to build on clean ground it's just fine

#

so i'm changing the occupancy so that it doesn't conflict with rubble.

#

still going to be a fragile mess though

#

but i'm not going to make an update just for that

#

time to sleep, i'll get up early tomorrow

radiant heart
#

cool! GN

#

got a few notes for balance stuff but untill sequoias are back most of it is subject to change so let's keep that for a later date

shell fiber
#

next thing i should really add to my list : custom storage for glass panes and sawblades

#

think the sequoia should work now

radiant heart
#

ok, will try them out

shell fiber
#

ladders too

#

and auras are less broken

radiant heart
#

later tho got a day of meeting can't really test stuff out till the evenng

shell fiber
#

okidoki

#

GN !

rancid temple
#

Just downloading, Ill check the sequoias this afternoon

radiant heart
#

hope it works, need my clockwork tower, food is getting tight with the extra 200 mouths to feed that popped up yesterday 😅

radiant heart
#

🤔 removes the one under at least when clicking

#

Can't define the planting zone for the sequoia in the craddle

#

but bananas can go in the middle square of the sequoia craddle

radiant heart
#

ladders looks ok tho

radiant heart
#

sequoias geting planted outside the craddle tho

#

do we still need the special cutter for that or it's lumberjacks now?

radiant heart
shell fiber
shell fiber
shell fiber
radiant heart
#

it worked that time but tried again and it won't work

shell fiber
radiant heart
#

had to place them like that

radiant heart
shell fiber
shell fiber
radiant heart
shell fiber
radiant heart
#

and here starts the journey to the clockwork food tower !

#

if giant sequoias wiggle when getting cut down it's gonna be scary 😅

shell fiber
#

The only thing that is slightly weird is that lights glow before the building is build 🤔

radiant heart
#

kinda like the great tent, the fire is there before the thhing is built

radiant heart
#

lol, the sequoia shake is quite funny

#

and it got cut and didn't crash!

#

might have stayed up a bit too late but worth it! that works, storage feels a bit useless tho, can you lower the amount the lumberjack stores without affecting the capacity for regular logs?

#

still getting the storage cauz it looks awesome tho!

#

and bananas beeing bananas... not waiting for the greenhouse ( kinda like sequoia did with the craddle)

rancid temple
#

ahhh pop crash and last couple beavers are starving to death in the shower

static glacier
#

does that count as a success in building vertical? XD i have no idea where my buildings are and how they are powered

rancid temple
#

Ive been watchingone thats been in for 9 days, wet & clean fur at full green

radiant heart
radiant heart
#

i mean can't gather with the green house not build, still need 400 science for the chunker to make the glass

#

to try it out

#

(i try and go along without cheater mode even if testing) so i'll wait, at least the treb science output is quite nice with 6 firing almost full time!

#

at that point a mega drill that pumps out only waste rock would even be interesting

#

My new science center !

shell fiber
#

be careful i might want to nerf that science output 😅

radiant heart
#

just boosting the worker and amount shot at once would still reduce the science and be more convinient, 3 trebs per mine is a bit much IMO

#

or even more simple, just reduce the rock output of the drill

shell fiber
#

well the amount of rock produced by the mine needs to feel right relative to the amount of other stuff produced

#

i already doubled the amount of rocks thrown away

radiant heart
#

Oooo didn't notice

#

was wondering why science wasn't going faster, that was on .14?

shell fiber
#

but i also doubled the amount of science generated

#

no it's from the last one

#

but probably you end up clogging on smelting and/or on metal usage

radiant heart
#

well guess i didn't look at my trebs since the change

#

with 5 balloons constantly bringning in annanas for metal fastener...

#

not much blockage

shell fiber
#

even with 400 beavers, that's a hundred fixtures consumed / 3 days, which is what one drill makes in what ? 24 h ?

#

eh

#

that's fine

radiant heart
#

didn't do the maths

shell fiber
#

but maybe i will reduce the science output

radiant heart
#

got 5 primitive metal shop doing just that ( maybe 6)

shell fiber
#

the one science was meant as a silly gimmick, not intended as an actual science source

#

i doubled the trebuchet reciepe because i don't want people to need 12 of them

radiant heart
#

drop it by half would be fair i think

#

well, 4 drills and you will need those 12 trebs

#

i feel like 1,5 treb / 1 mega drill would be a descent ratio

#

(excluding walking time with rocks)

shell fiber
#

i think when i at last move to make the nuclear power plant, i'll make it cost concrete and stuff, probably costing in the thousands of rocks

radiant heart
#

is the sequoia burning mega engine on the table or we going straight nuclear after the large waterwheel?

shell fiber
#

probably straight to nuclear

radiant heart
#

idk, would be nice some half descent BP locked reliable power, solar array is a cool back up but output is kinda mheee

#

for the size it is at least, can't build thatmany of those

shell fiber
#

oh right i had completely forgot about this one

#

but i don't want something too reliable, it makes the rest useless

radiant heart
#

well, it's water or shit wind atm....

shell fiber
#

well water then 😇

radiant heart
#

droughts AngryIT

shell fiber
#

batteries 🙂

radiant heart
#

those guys need to work

#

not done yet

#

can't wait to get flywheels back

shell fiber
#

I think this game often suffers from the "optimal solution" issue

#

like people are not satisfied with something accessible like batteries, because they can't directly put them in outer space 😅

radiant heart
#

if i'm gonna do it, i'll do it once at max efficiency !

#

once one are 2 are built curious to see max power

#

also need to finish shafting my map, now power is beeing made everywhere, trying to do it neat without just mashing universal shafts 😉

#

Did you nerf the cleaning speed of the showers too?

#

not sure bout you but i don't need a full day to wash 😆

#

those a clearly not environmental friendly

#

way too much wasted water

radiant heart
#

oups, how about moving the door one to the right 🤣 asking for a fren

rancid temple
#

Im finding the beavers get stuk in showers

radiant heart
#

it's super long to get them to clean theyr fur in there

#

maybe when lapan nerfed the cleaning from beeing in water it messed up the shower ? 🤔

radiant heart
#

lumberjacks are shy of the bannannnass, not getting in the greenhouse to get them

radiant heart
#

🤔 Looks like they don't wanna build the giant platform, at least on the greenhouse, bee sitting like that for a few days now ( and got 18 buildders)

#

forcing it didn't crash the game at least

#

deleting it froze the game tho

#

rubbles falling in the greenhouse maybe?

#

🤔 remember when i said something about super platform no the same height on clockwork or greenhouse? right was greenhouse before i deleted it, it's clearly one block higher

#

and same deal on top of the clockwork farm, it won't get build... they don't bring the ressources

shell fiber
shell fiber
shell fiber
shell fiber
rancid temple
#

normal, dirty, thristy, hungry

faint stirrup
#

Any way to make the dam drain not have dwellers? Since if its handling bad water its going to have bad water on either side so their always getting contaminated

heavy lodge
#

Will have some new fun https://www.youtube.com/watch?v=9gIa1LYRtC0 🤣

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radiant heart
radiant heart
radiant heart
radiant heart
#

well, can't really be closer to the door and still no banaannnaaaasssss 😦

sullen cape
#

I've been watching JC The Beard's brain melt, can't imagine RCE doing much better
Good luck to both of you though!