#Water Beaver Overhaul

1 messages Β· Page 17 of 1

shell fiber
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the idea is interesting though

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but with primitive tech you're better off getting ammonia from pee

thorn dune
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it's true. raw fe would be better than scrap metal for sure if you do that, scrap metal can be very painful with the population requirements

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yeah but it's not in the game πŸ˜„

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unless you think badwater is that already

shell fiber
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yeah, i thought about adding some toilet need, but i'm afraid it would be very tedious. plus there is no easy way to make beavers produce stuff from an attraction type building

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i think alcool is the best solution

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i'm pretty sure everyone expect rice to be turned into sake eventually

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and it is low tech so....

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the barrels are going to get a new reciepe

thorn dune
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and it's not like salt onigiri gives any mood boost so something useful for rice early would be nice. i went to so much effort to get underwater farms πŸ™‚

shell fiber
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yeah they are just survival food really

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i might upset a lot of japanese people but white rice, even with a bit of salt is pretty boring as food goes

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that's why i didn't want to make a 'rice' need

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plus there's already plenty of food needs

thorn dune
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I like it all, I think I'd like it if there were some less efficient, good underwater crops for water beavers but that's a feature thing and you seem to be bugfixing up5 at the moment
there's just two, one is v basic rice, and one is gated behind the large farmhouse and feels very endgame

shell fiber
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there's also the very tall bamboo

thorn dune
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ahh which I would never have seen due to the ens + tree nursery right? πŸ™‚ that does sound good

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I didn't realise it was a water crop

shell fiber
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i've been thinking about a more interesting water crop but i'm not finding anything that has both a purpose and is nice to have

thorn dune
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better to not do it than add it for the sake of it yeah

shell fiber
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i want to have banana trees though !

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for food, obviously, but also to give a reason to keep the tree nursery aroung once you've planted your berries / grapes / etc

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(banana trees make no wood and only one harvest, to the tree must be cut to plant a new one)

rancid temple
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cranberries if looking for a water crop, they are grown in flooded feilds

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could be used in an event building for a periodic festival boosting stats

shell fiber
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i don't think there is any way to make seasonal events without code unfortunately

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i also thought about making cranberries at some point, pretty nice crop

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but that would make "berries"

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and having multiple plants producing the same ressource is problematic

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i also considered some sort of seaweed

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specifically i wanted somethign that require 2 or 3 deep water

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anyway, not a priority at the moment

rancid temple
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could put a month long timer on it

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or approx cycle length

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or bad tide trigger

shell fiber
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yeah but that's all coding stuff.
this mod is entirely made by twisting and abusing existing properties, if nothing in the games already allows to do XYZ, it's basically impossible for me to do it.

rancid temple
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so youre scriping? what language

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or are you just literally adjusting properties data

shell fiber
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no i'm not coding, it's all adjusting values, adding existing scripts to prefabs etc

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typically to make beavers live in a farm, i just take a copy of the farm, add the "house" property, and here you go

rancid temple
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Hmm making me want to take a peek at the files, I used to do game development eons ago, lol 90s

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Age of Empires

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The orginal RTS game

shell fiber
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isn't dune the original RTS ? πŸ˜…
don't know i was a kid

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for me original rts = command and conquer series

rancid temple
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depends on how you difine rts, starcraft was big too

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and C&C of course

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do you ever stream when working on mod?

shell fiber
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i used to like AoE but i always absolutely hated the AI that plays harrassment simulator

shell fiber
rancid temple
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Ill keep my eye out for one, i have discord on a seperate monitor

shell fiber
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i'm going to see if my current mess crashes, then eat something, then maybe i'll stream a bit

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but if nothing requires adjustment, that will just be playtesting

rancid temple
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intersting to me as well, i dont think im doing some stuff as intended lol

thorn dune
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I kinda like having gatherable wild berries and underwater farmable berries separately, it gives you options at different stages of the game and they're harvested by different workers etc.

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Dune 2 was the rts, dune was um, maybe sort of like a proto-visual novel

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arguably powermonger or maybe utopia could be called rts earlier but it's close

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sorry I am old and get overexcited when people ~~ask ~~ mention game history

radiant heart
shell fiber
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oh there is cereal bars in the cookhouse i think πŸ˜‰

thorn dune
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they look great but my berries are too precious for research πŸ˜„

shell fiber
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well actually making berry juice should decrease the amount of berries your beavers consume

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same for cereal bars

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Oh also you're going to be happy

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the fermentation barrels can now have a platform placed on them

radiant heart
radiant heart
thorn dune
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they are so slow! I've circled the ones that have grown during my very long war against the brambles

radiant heart
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yeah, the spreading is not super fast but it's not a race it's a marathon πŸ˜‰

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with the nursery not ENS locked tho gonna be much easier to get them

thorn dune
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yes definitely. I think I'm usually kimchi locked though, due to cabbages + farmers. it'll open up once I get the large farmhouse

radiant heart
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trying to double the field... not gonna happen in one day

thorn dune
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I'm hearing "feed more beavers" and nooo way

radiant heart
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what's your farm/beaver ratio? i'm at 8/100

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and producing enough

thorn dune
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81 beavers, 7 normal farms, two assistant buildings so
11 farmers to feed 81 beavers

radiant heart
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kk, i don't have the assistant yet

thorn dune
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it's a huge help. I'm actualy limited on onigiri storage so lots of rice is ripe in the fields, but that's only becasue the beavers eat eveyrthing else first obviously

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if that rice gets harvested I know I'm in trouble

radiant heart
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lol, got a 200 salt onigiri back up storage just in case but no one is toutching it

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i'm just rushing to the washing machine because i want one πŸ˜†

thorn dune
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πŸ˜„ I want to see the model please post it when you get it

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this is the fairground ride that levers them over into a river right? πŸ™‚

radiant heart
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yeah ( well it will be in the lake in my case )

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it's going there

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Hey Lapan, BTW, cool replacement of the log pile for the lumberlodge πŸ‘ way more convinient for placement

radiant heart
thorn dune
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wow you store a lot more water than me

shell fiber
radiant heart
radiant heart
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3k storage on small tanks

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think last hard run i was up to 6k storage before getting the med tanks

thorn dune
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I have med tanks and some nice storage homes for damming and a total of 1K storage for 81 beavers.
I think I may have underbuilt I need to get more planks

radiant heart
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planks? you going all fancy with the plank tanks ? 😝

thorn dune
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medium tanks! planks and tar

radiant heart
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kk

thorn dune
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my beavers are advanced scientists, sort of

radiant heart
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you got everything under 1k unlocked already? πŸ˜…

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i treat science as a cool perk but not a basic need atm

shell fiber
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okay, let's do some playtesting πŸ™‚

radiant heart
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testing 3.0.6?

shell fiber
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uuh

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i guess that would be the number

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yes

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streaming for whoever is interested

thorn dune
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I ma technically working sorry!

shell fiber
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no prob

shell fiber
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uploading !

rancid temple
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would a 3.0.5 save work with it?

radiant heart
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it should

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but gonna block your science

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it no longer uses the red shrooms, need to make the other component in the alchimist

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gonna rack up some tar and nitro before updating πŸ€“

rancid temple
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im going to hold off a bit just got a stable 120 pop on cycle 13

thorny pelican
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how about a 3.0.3 save?

radiant heart
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i went from 3.0.2 to 3.0.5 and no problem

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didn't try 3.0.6 yet just due to the change in science thing but should not be a problem, worts case if it crashes when loading just rollback to .5 and reload previous save

thorny pelican
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any change concerning balloons? 😬

radiant heart
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not sure if lapan had time to correct that, if you didn't destroy the pad you can try and put a balloon back on it

empty brook
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@shell fiber I heard @storm gulch mentioned this in his video, and i kinda had thought along the same lines, what if they had a scrapper building similar to the wood planification lodge? maybe make it look like it's literally made of scrap metal and barely standing, flavor text could read that "they crazy beavers who live here wear scrap on their head to prevent hoomans from telling them what to do"

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then maybe a follow up from like a second beaver that's like "but the hoomans are all dead"

radiant heart
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thinfoil hats beavers, lol

empty brook
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i forgot to suggest it when I thought of it cuz i don't come up for air from timberborn much lol

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i would kill for their job moddel to be a tinfoil hat

radiant heart
empty brook
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does it have to do with a texture applying poorly to the space, or are they attempting a 1:1 model replacement, cuz i assume that is the only way it would work

radiant heart
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I like the idea of the scrap lodge but at the same time scrap is a finite rss that at some point you won't need the building anyway

empty brook
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but i assume beavers, and bots, are a single texture

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ya, i'm aware, you could make it cost like 3 scrap so you get most of it back, and the the modle could just imply it's using like 70 scrap to make something that looks similar to a beaver dam but it's just a scrapper flag

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i know there are things you could do with the finer numbers related to resources with the mindset to be about what you get back

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could even just make it cost nothing like a scrapper flag, but a family of beavers still lives there

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idk

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them extra mouths can be a liablitiy

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lol i try to keep the general unweildiness in mind when i have crazy suggestions for the mod

empty brook
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could also change nothing, cuz these aren't really my toys lol

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i mostly play the mod to help the mod maker stamp out unwanted player behavior cuz i just like to test limits of things CatapultFlyingF

radiant heart
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Here we go!

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first batch of beaver laundry !

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πŸŽ‰

empty brook
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currently trying to figure out how many mechanical water pumps it takes to keep a source block area at less than .1 height for giggles

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lol beaver laundry

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looks like one of the spinny carnival rides the pin you to your seat, gone way way wrong

radiant heart
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Animation ends like that , intended?

empty brook
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uh, were they supposed to get out before it raised up?

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i don't see a way out

radiant heart
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it started flat on the ground, goes upsidedown and spin in the water and stoped like that and the beaver got out

empty brook
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just like a fence to keep all the clean but unconscious beavers in

empty brook
radiant heart
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looked like teleportation

thorn dune
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it's beautiful

empty brook
radiant heart
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Sadly looks like the washing machines breaks the clean fur thing, got 13 dirty not working for and they are not even going in the baths

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as soon as i paused it everyone runned to the baths

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@shell fiber gonna have to look that up i guess πŸ˜‰

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( that's on 3.0.5)

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but don't think the machine was changed to 3.0.6

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and it doesn't give wet fur

faint stirrup
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Also on 3.0.6, the contamination is now an absolute killer, i have 100 beavers and 82 are contaminated so gg for the colony right now πŸ™‚

radiant heart
faint stirrup
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Sadly not, i avoided unlocking it before starting up as i assumed it was released on accident

radiant heart
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built some jails?

faint stirrup
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Yep, it got changed to super slow in 3.0.6

radiant heart
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yeah, lapan told something about that earlier, like the rate was chopped out by 24

faint stirrup
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Yep, the new rate is insanely slow, 7 jails does nothing to help, the number rises faster than it goes down at the moment

radiant heart
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but how do you get that many contaminated beavers ? i get 1 here and there that's about it

faint stirrup
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An extremely bad experience with a bad tide i must admit. Touching it gives maximum contamination and it was 6 or 7 days long

radiant heart
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i see, 7 jails is only 21 beavers, so you need like 4 times that πŸ˜…

thorn dune
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theres apparantly some mushrooms in .6 that speed up the prison

faint stirrup
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Yep, i'd never seen the number so high as i was used to the old numbers, bad tide hit within 0.4 days of me loading it, i was not prepared πŸ™‚

radiant heart
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they don't eat them in the prison

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but yes, the red shrooms help remove contamination faster

faint stirrup
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You also need to make them and science has changed as well. I should not have saved before a bad tide then upgraded, my own fault

radiant heart
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it's the same process as the red science shrooms from versions before

thorn dune
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I figured I'd let you all beta test it for me πŸ˜…

faint stirrup
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Yeh the process is fine, i just got hit at a bad time where it made my beavers unable to work to make them, bad timing all around on my part

radiant heart
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something is up, i'm getting a lot of contaminated beavers, way more then 3.0.5, Lapan pulled something on us

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used to get one once in a blue moon, now i get at least one per day if not more πŸ€”

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gonna have to ask him when he wakes up in a few hours

faint stirrup
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Yep, its pretty bad

thorn dune
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I used to get far too many just from pumping ba water when I didn't use prisons, so might just be that if prisons are too slow now

radiant heart
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if the washing machine worked properly it wouldn't be a big deal but the micromanagment is painfull

faint stirrup
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I've shut off all my badwater pumps to try and help, the number isn't going up now but its also taking a very long time to go down so i cna get myself out the situation

radiant heart
faint stirrup
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Indeed! Keeps the map going longer thats for sure, i have just enough beavers to keep it ticking so its only a matter of time

radiant heart
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as long as you got 2 beavers you can reproduce !

faint stirrup
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One other issue i have since loading this version

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I've deleted the roads, the ramp, reconnected it, and disabled/enabled it, no luck

thorn dune
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I see lapan definitely stopped beavers walking through walls πŸ˜‚

faint stirrup
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Yep πŸ˜‚

radiant heart
# faint stirrup

had something similar on the irrigation tower in an earlier release, it's a quick fix, just need to ping @shell fiber and he's gonna fix that in a breeze when he got a minute

faint stirrup
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Its nothing major, i have the slow option so i'm all good haha

radiant heart
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that switcharoo on science is painfull, so many more steps, plus my rice production was not even close to ready to support that

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and to really help it out i need the large farm, that i need science to unlock...

faint stirrup
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My main concern is you only have 1 alchamist for a very long time and swapping between science, tar and explosives is going to be difficult

radiant heart
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that's gonna be shitty for sure, maybe the chimestry set gonna be brought back to the factory

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🀞

faint stirrup
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Even the factory is pretty deep. I'm on cycle 26 and don't have even have it unlocked yet

radiant heart
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knew about that part so made a stack of 200 each nitro/tar prior to updating

faint stirrup
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2 chemistry from the start would solve it i think

radiant heart
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2 anvils too πŸ˜‰

faint stirrup
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Now thats just too far πŸ˜‚

radiant heart
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we had that discussion lapan and I a while back, it's not in his plans to give more of those "core items" in the kart

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IMO brain boosting salt sounds more like a cheap drug made in some crappy basement, could have another building doing it

faint stirrup
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I'm not surprised to be honest, it may make it too easy having more of certain items

radiant heart
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just getting a bit more dynamite was a big deal πŸ˜†

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not enough for a lido but still enough to make place a mine on a map you don't have a 2tall cliff

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but the removal of irrigation towers trew a wrench in that balance

faint stirrup
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To be fair, i wasted mine on making a pit for the bad water pump i was then told was likely to be removed so i didnt notice it

thorn dune
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it's a bit dodgy becasue it's necessary for those maps and is maybe a little op for maps with multiple mine sites ready

faint stirrup
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Agreed

radiant heart
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6 dynamite was not super op, just made more maps playable

faint stirrup
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Holy hell, you need 24 fermentation barels making sake to keep science running full time

faint stirrup
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Bad math... 20 sake per 96 hours, 20 sake makes 20 brain boost in 4 hours, 20 brain boost does 26 hours science

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So alchemist will not need to be on brain boost for long at a time

radiant heart
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the High temp foundry also is quite dumb when you crunch the numbers to keep it running full time, it's like 8 alchimist making methane 18h per day and the amount of spadderdock needed for that can't be acheived even with a large map beeing only that growing

faint stirrup
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So 4 fermenation barrels to keep up with science

radiant heart
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that's with 10 workers in the librairy?

faint stirrup
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with 4...

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2 per hour needed with 10, so 8 barrels i'd assume

thorn dune
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so 1 barrel per librarian?

radiant heart
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cool, got my first batch of salt ready! it works

faint stirrup
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Pretty much

radiant heart
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beavers not drinking the sake ( yet i suppose) helps a lot

faint stirrup
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I think it will be fine once we're all used to it, but its going to slow down the science start a little, not necessarily a bad thing

radiant heart
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all things considered it's a longer process, gonna have to slow down at some point due to the alchimist but it's not that big of a road block

faint stirrup
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60 contaminated and going down, the bad water pump was definitely causing my spikes

radiant heart
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what model are you using?

faint stirrup
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The powered version, with it on i saw up to 12 contaminations in a day with no exposed bad water. With it off i see maybe 1 or 2

thorn dune
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do you have a building above the first 6 squares?

faint stirrup
radiant heart
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i see, i'm using the non-powered one, apparently it's less violent on contamination

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guess that proves it

thorn dune
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ok those two exposed roof tiles on the left mean bad water on them will pison people living in it

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that's in addition to the pump worker getting poisoned

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with how you've built two levees should fix it to something reasonable

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if you've any beavers left willing to build 😐

radiant heart
faint stirrup
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Back up to 186 working and 55 ill so i'm ok again now

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Not my first mass death in this play through thats for sure

radiant heart
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wahing machine cleans a full contamination in not even half day, That's the kind of OP cleaning i like to see ( plus cleans the fur)

faint stirrup
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Its my next goal for sure

radiant heart
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just have to remember to pause/unpause it untill it's fixed

faint stirrup
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Thats an ok trade off for now

radiant heart
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but don't focus camera on the beaver riding it or you'll get sea-sick πŸ˜…

radiant heart
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looks like i need to up my bad water pumping game and a lot!

faint stirrup
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It does use a lot more now but i'm going to stick to 1 pump for now

radiant heart
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pump 1 per 1,5h while the alchemist eats 80 per 4h plus the red shroom production πŸ˜†

faint stirrup
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powered at 1 per 0.33 is needed for sure

radiant heart
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even there, it's 12 per 4h far from covering the bad salt, not sure if lapan crushed the maths or was waiting for us to complain to look it up 🀣

faint stirrup
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In case anyone else runs into the same issue, i had to delete my library and re-build it for the new recipe to work as there were old items stuck inside that haulers wouldn't grab

tall cobalt
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Okay, so wishlist: can we get a warehouse that is watertight? I don't mind if it costs metal blocks and requires glass panes, I just want to be able to build overhang walkways to make endgame higher spiral stacks without using ladders (which still feel weird to use).

thorn dune
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the warehouse is water tight

tall cobalt
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I meant like the other kind

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also it doesn't have a 3x3 footprint so fewer of my dreams can be made true that way

thorn dune
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3x3 pit and ladder withthe overhang storage is all you get, everything watertight seems to have beavers living in it in the mod so I'm not sure that bit is debateable

tall cobalt
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Fair enough

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I was just staring at my enormous storage stacks and Wondering

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But also the crate storage house is 2x3x2 so

thorn dune
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a lot of the 2x3 buildings would be easier if they had doors on the 2 side

tall cobalt
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are there buildings that have doors on the 2 side?

thorn dune
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only the old bad water pump model I think, unless there's something later than I've got to

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doesn't the 2x3 storage house work with a 3x3 hole in the middle ? you can do overhangs and spiral staircases and loop around

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it's a bit big and clumsy and not very high storage though I guess

tall cobalt
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You mean a giant giant spiral with a courtyard in the middle?

thorn dune
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yeah it doesn't sound good now I think about it. you want the 3x3 600+ storage for it to be good

tall cobalt
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I'm thinking about a pit and ladder lodge that, instead of having the hole in the middle, has some storage but also has a nice roof balcony/walkway that is 5 units long (important to have it be more than 3 units, so it wraps around corners and also sticks out far enough that you can use it to get to other buildings' front lawns) and doesn't prevent building other buildings (much like the present pit-and-ladder lodge's front walkway doesn't have "collision")

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idk this is all just fantasizing

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also vaguely wondering about a superpile that holds more than 180, perhaps requiring extra supports like the giant buried tank except with a different shaped footprint... hmm

radiant heart
tall cobalt
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Oh U5 has one?

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Cool

radiant heart
tall cobalt
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I'm still contemplating a balcony-house with a very long walkway in the front

radiant heart
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those are the 2 watertight storages for now

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gotta keep in mind, in that mod watertight = house πŸ˜‰

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(except for the levee)

tall cobalt
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aha

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"Pit and ladder lodge except that the hole in the center is an actual hole you can put a water dump into" still lives rent free in my brain all the same

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I do not know how possible it actually is to make a house volume with a usable hole in

radiant heart
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probably not that complicated, it's a bit like the powered bad water pump

thorn dune
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I didn't realise that pit + ladder storage one was up5 only , that's what I meant.
it has a 5x5 ring around it for storage so it probably does what you want with a balcony too

radiant heart
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Am I blind or the clinic is gone?

shell fiber
shell fiber
# empty brook <@542299373606928384> I heard <@375108214758440970> mentioned this in his video,...

I thought about that at some point, but yeah as redneck pointed out, scraps are a finite resource so I don't think anyone would really want to spend resources and have to deal with extra population for something that is ultimately temporary. The others are useful because they can be part of your dam and still have stuff to work with closeby if you make it so, but scrap gathering... Not so much.

shell fiber
shell fiber
shell fiber
shell fiber
shell fiber
shell fiber
radiant heart
radiant heart
radiant heart
shell fiber
shell fiber
radiant heart
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Thanks for the switch on the water canon! happy i don't have to micromanage that

shell fiber
shell fiber
shell fiber
radiant heart
shell fiber
shell fiber
radiant heart
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Not so bad for a first on U5 ! (Cycle 17) 165pop

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Only Major issue i found today is the washing machine preventing the beavers from cleaning theyr fur. other then that, some minor things here and there but nothing that makes it unplayable.

Callling it a day, Later πŸ‘‹

tall cobalt
tall cobalt
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Complete proposal

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1 and 2 both have storage in them, and justify this added storage space by not having a hole in the middle

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The reason these cannot be fulfilled by normal bridges is because normal bridges cannot have passage sideways and definitely cannot have stairs built on top of them

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I would pay like an extra 30 logs to have walkway lodge 2 instead of 1

empty brook
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Side platforms

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Solves everything

tall cobalt
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The original reason I started this conversation was being salty that you can't put side platforms on large storage

empty brook
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Ya but I meant the mod

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They got that one bit, it doesn't care what you attach it too

tall cobalt
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Side-platforms-the-mod is compatible with WB? I didn't know that

empty brook
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I don't think it is, I just want it to be

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I did try messing around with the spec file once, it didn't work 😜

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Universal power shafts worked fine without mod support so idk

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I know he added them now, I mean before

tall cobalt
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Selfishly I also want the bridgehouse with the super long platforms because it can make dams made out of lots and lots of houses more viable, not just storage stacking

empty brook
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I mean to me, until the houses help transmit power somehow they won't ever be viable

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What's the point of an intricate set of housing to channel water if the houses will just block the power connectors on the wheels

tall cobalt
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... The old 2x3 badwater pump would have had a power plug in the relevant place

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Now that I think about it, a 2x3 house with a power shaft out the back, like the tunnel house, might actually be viable

empty brook
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Ya I prefer puzzle pieces over just basic blocks

tall cobalt
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Now that I'm thinking about it, you could make it the power wheel too!

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A powerwheel house would be fun(ny)

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You could, alternatively, make powershaft house the no-science version of the high power shaft

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There's lots of new building possibilities here!

heavy lodge
tall cobalt
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The thing is that the power shaft house is actually kind of necessary for certain types of building/channeling

shell fiber
# tall cobalt Yeah, the question is are there any that allow access on the short side

on the short side ? generally the front has some "building visual identity" stuff, the back has connectors, pump straws or vents, the top and bottom must be flat for stackability, and the sidesalso kind of have to be flat so as to make a tight seal with other buildings to form a dam, i don't think a building that goes out of this mold would be very convenient.

shell fiber
shell fiber
#

i need to try it

empty brook
shell fiber
#

i can make a bigger live-in warehouse but there's already the 2x3x2 one

empty brook
thorn dune
shell fiber
thorn dune
shell fiber
#

who was it who had an issue with the balloons ?

#

which balloon was it ?

#

and did you have both doors of the building connected ?

thorn dune
#

#1070709592176197642 message

shell fiber
#

thanks

empty brook
#

Yep, it wasn't in the calculus early game, worked better in the mid to late game

shell fiber
#

okay, balloons seem to all work

#

fixed the sawmill issue (ofc)

#

found a small weird thing in JC's video

rancid temple
#

Having an issue connecting the basic sawmill to a road in 3.0.6

#

lol just read above

#

re balance, i think the bad water requirement for brain booster is a bit high

shell fiber
#

hmm... possible.

#

but at the same time i want to make sure that using the unpowered bad water pump is not really a viable option long term

shell fiber
rancid temple
#

I restarted for '06, wanted to try the new science progression, other than sawmill working great

shell fiber
#

regarding the accidentology of bad water pumps :
mecanised medium one : 3% chance / 3.4hours to get 0.1 contamination
small manual one : 10% /3.4hours to get 0.25 contamination

sooo... you shouldn't abuse the small one πŸ˜…

#

hmm 10% that's a bit much

#

especially considering the speed nerf

#

let's go for 7% of getting 0.2 contamination

thorn dune
#

I say keep it 3% , the same as the other, as umpers will be working much more if it produces slower. the illness only happens if they're actually pumping right? if storage is full they won't get ill?

shell fiber
#

the illness only occurs when they are actually working yes πŸ™‚

#

3% barely ever happens πŸ˜₯

empty brook
#

Splitting the baby at 5% maybe

#

Maybe 5% but .3

#

More often than base rate and with maybe extra incentives to move to the better less colony lethal version

#

And maybe so you gotta turn it off to manage the sick

thorn dune
#

I hope I remembered enough maths that I've picked the right distribution

shell fiber
#

yeah basically that means 80% chance of having 1 to 4 sick beaver over the course of 340 hours, which considering 18 hours worktime makes 19 days , or basically more than a cycle

#

which is honestly, ignorable

#

with 0.07 over the same time course you're pretty much garanteed 4-8 sick beavers

#

honestly i'm quite happy with these numbers πŸ™‚

shell fiber
shell fiber
#

okay, time to playtest again !

shell fiber
#

okay, red shrooms work as intended, so is the jail

#

the washing machine now only removes contamination, probably beavers get confused if two different buildings fill the same need

rancid temple
#

who makes chemistry sets?

shell fiber
#

the factory

#

streaming now btw

#

poorly made sake should be drinkable, but honestly it's not a net gain in terms of thirst value

#

but it does give a +2 to wellbieng

thorn dune
#

produced drink, berry juice etc. is better than water becasue it can't be stolen by librarians or mushroom makers or other fools leading to everyone dying of thirst
I'm not actually doing this at all yet but it's the plan

shell fiber
#

yeah but they are limited in how much they can drink of it

#

ahaha

#

i have a one year old beaver drinking sake

#

oh well, they are french beavers after all

thorn dune
#

I'll believe that once I get coconut milk cheese

shell fiber
#

wait would that work ?

#

does coconut milk curd ?

thorn dune
#

I don't think so but you can do it with the power of modding. and it's seems more likely than us getting cows or sheep from mechanistry

shell fiber
#

actually i just looked it up

#

you can make some sort of cheese-like thing from coconut milk

thorny pelican
thorny pelican
shell fiber
#

god science is hard...

#

i should work on rebalance things

#

maybe brains stimulating mushrooms weren't so bad πŸ€”

shell fiber
#

just so you know : i think the temble will be temporarily removed

#

i'm going to tear it apart and reuse some elements for some other stuff

#

or maybe not

#

i'm hesitating between a beaver school, or a beaver assembly

#

as an intermediate science producing thing

#

i'll make the library science a bit weaker but will revert to the previous reciepe

#

the question is : how do i make that intermediate science building necessary so that people don't just mass-produce science with the library and disregard the new thing entirely ?

shell fiber
#

anyway, uploading version 3.0.7, science is back to its prior easy mode but slightly weaker

#

mushrooms are back as brain stimulating mushrooms

#

the jail heals 0.01 per hour so a couple of days should heal most beaver that did not get full contamination

#

(those would still be cured in 5-6 days)

shell fiber
#

i think i might swap the model of the ENS for something like this, and make the other school use the ENS model

#

but i just can't help but think it looks...british 🀒

#

sorry @kind spire πŸ˜‚

#

maybe enought for today

#

GN

tall cobalt
# shell fiber

Can the walkways get one or two squares cut out for adding stairs?

#

πŸ₯Ί please?

tall cobalt
#

Or, only the middle library has scroll racks

#

Or, only the middle library can have the "library books" recipe in it and no longer have that in the copyist/artist lodges

#

Since the library book recipe is supposed to be copying books, not writing them new longhand

#

Beaver school allowing copying library books also works on a logical level because then that means it's their homework!

tall cobalt
radiant heart
#

Having the washing machine "on" doesn't block the beavers from using the baths anymore in 3.0.7 πŸ‘

radiant heart
radiant heart
#

Just to be sure, as it is right now, any "Severe" something makes the beaver useless for the rest of his life?

radiant heart
#

looks like brain boosting salt automaticaly cleans contamination without even consuming one

#

just toutching the warehouse with it stored does the trick

shell fiber
radiant heart
#

just a tought, how about making double and trible dynamites beeing dynamite+ nitro instead of just multiple dynamites? I feel like ppl just won't use the feature even if it's nice with the cost beeing that big for it

#

I'm for a fact not lazy enough to use 7 dynamites for a3 deep hole, πŸ˜†

shell fiber
shell fiber
#

hmm... much better already

#

less harvard vibes

#

not that i ever went to harvard though

shell fiber
#

hmmm... i'm just not feeling this plan as a whole is very good.

#

i can probably just make a crappy science reciepe in the library, and a better one that uses more advanced stuff

rancid temple
#

In the population well being screen the drinks catagory is missing a label

#

Also in the fermentation barrel the mouseover label for sake displays beer

rancid temple
#

whats the difference between the two giant buried tanks? I see the little green thing but not sure what it means

shell fiber
#

it's the position of the door, now there is a bottom entrance variant

#

okay, my ideas are falling back in order

#

the bad science reciepe in the library will be bad notably because it will consume 2 berries and amond others and produce only 2 science

#

the "better" science reciepe will require more tedious things (brain salts) but will be much better and require only 1 berry (which is generally the limiting factor i believe)

#

and produce... i don't know, 4-5 science i guess ?

#

and the university science will consume only things that you can more or less mass produce i think

#

as for the brain salts, i had made the reciepe use "bad sake" only because i wanted to make it accessible early, but if sake is drinkable that goes out the window

#

ideally i wanted it to use strong alcohol as a solvent (because it's chemically plausible)

#

but now that i have an early science reciepe, this thing can come in later

#

but i still can't have a same building use an item both as ingredient and as output (the distillation reciepe)

#

so i'll just add a new distillery buidling, that will make alcohol from wine, chestnut beer, or sake

#

possibly will have it distill mint essence from the bamboo to cool off the nuclear reactor (because of course that's how it works 🀣)

#

and i've been ogling that reffinery 3D model for quite a while anyway

#

problem is : it should logically require a chemistry set

#

but i don't want to go as far as that πŸ€”

#

eh, an issue for later

rancid temple
#

Im not sure if im on the right track on cycle 20 pop is 250, seems a little high

shell fiber
#

hmm... that seems a bit high

#

i would recommend taking it easy on the "optionnal" buildings such as harverster's office and woodfelling lodge

#

or maybe not

#

maybe @radiant heart has a better opinion, he plays this far more than me πŸ˜…

rancid temple
#

My pop isnt crashing but i do get low on water during bad tides

shell fiber
#

well as long as you survivre i guess πŸ™‚

rancid temple
#

nine day bad tide ran out of water with .2 days left

shell fiber
#

eh, that's plenty πŸ™‚

radiant heart
#

as long as you can produce food and pump enhough water the amount of beavers you have is not really releavent

rancid temple
#

ive been steady at 250 for about 5 cycles now

radiant heart
#

i'm at cycle 21 and 180 pop but it dropped a bit, closed my kitchen house since i can't get enough bramble flowers and dandelions for the the/soda

rancid temple
#

23 here

radiant heart
#

starting the massice lvling of ground to have more plantations going on. Only issue gonna be the brambles, not even close to the tree nursery

rancid temple
#

i have 5 irrigation lidos

radiant heart
#

only 4 , gave a try yo the canons, it's super cool !

rancid temple
#

ive pretty much given up on planting on the river shore, bad tides just not worth it

radiant heart
#

same

#

well almost, still got a dandelion patch there

#

dumped a bunch of pumps and giant tanks

rancid temple
#

i wish there was i bigger pump, i have 31 guys pumping

radiant heart
#

31 looks quite high for your pop, is productivity on the pumps low?

rancid temple
#

terrible...

radiant heart
#

walking=not pumping, need those tanks as close as you can from the pumps or a bunch of haulers

#

early game 95 is the bare minimum, at that point i'd say you should target something in the 70~80% range at minimum

shell fiber
#

they grow quick anyway

rancid temple
#

Ive got some built in overkill, to refill from empty in a single cycle 4.8k

#

because ive been getting back to back tides

radiant heart
#

do sunflower seeds have a better resistance to bad tide like thay have a better one to drying?

#

crazy idea, not sure if it's doable, but a crop that can only grow on contaminated soil? (kinda like the red shrooms could be used for science)

shell fiber
#

no bad tide killing crops is hardcoded πŸ™

shell fiber
#

maybe in a future update

#

oh, different story, while playing did you notice red notification for beaver dying ?

shell fiber
#

i tried to edit the color of those messages, but no idea if that works

radiant heart
#

for now could you remove the "severe" stuff since there is no curing it? you know how i feel about useless eaters 😝 had one at 12 Y/O getting a severe injury and just wondering around for the rest of his life beeing a burden on the colony

shell fiber
#

i'll work on it as soon as i finished rebalancing that science thing

#

so

#

__bad science : __
1 badshroom
1 kimchi
2 Berries
1 Sunflowerseed
3 water
2 science

#

Better science :
1 brain salts
1 kimchi
1 berry
1 greenpea
2 water
4 science

radiant heart
#

really like the no sunflower on the second one

shell fiber
#

that's the point πŸ˜‰πŸ˜‰

#

give every incentive to move to the second one

#

but brain salt require to distill alcohol

radiant heart
#

why would you even do the first one ?

shell fiber
#

because brain salts require alcohol πŸ˜…

radiant heart
#

and beavers are alcooholics, they will run all over the place for a drop of booze

shell fiber
#

ahahah

#

i'll reajust the sake reciepe if need be

#

same for the chestnut beer

#

basically i added a distillery

#

requires just a medium cauldron and some scrap metal

#

should probably cost a bunch of clay actually

radiant heart
#

sake receipe could sure use a boost

shell fiber
#

so does the alchemist, in fact

#

it was what ? 96 hours ?

#

yeah because i had it make clear sake

#

now it's the half fermented couly kind

#

so i'll chop that in half i guess

radiant heart
#

can't remember would have to open the game

#

it's more about the output then the making thime tho

shell fiber
#

hmm...yes but if i increase the yield it will actually generate more drink value than the water you put inside

#

which is something i would like to avoid

radiant heart
#

maybe up the water cost a bit thenπŸ€”

#

let me boot it up and look back at it

#

like what kind of barrel/beaver makes sence to keep them drunk? πŸ€”

shell fiber
#

i think they should only drink one unit every 4 days

#

now that i made the reciepe 48 h

#

that's 0.25 /beaver*day

radiant heart
#

i guesss at that point rice production gonna be the bottleneck

shell fiber
#

possible

#

and the barrel produces basically 10/day

radiant heart
#

was thinking keep the time but use 20 water and produce 25

shell fiber
#

so one barrel should keep 40 beavers satisfied ?

radiant heart
#

technically yes, as long as you got enough haulers and rice to keep the barrels running 24/7

shell fiber
#

honestly won't make much a difference

#

if it comes to that, the easiest option is to bumb the rice production from 3 to 4

#

or reduce growth time a little

radiant heart
#

that would be nice, with the ceral bars too rice is getting consumed quite fast

shell fiber
#

oh i had forgot about that thing

#

hmm...

radiant heart
#

i have almost double the rice production of my 650beavers run and can't keep up

shell fiber
#

ahah

#

okay, let's bump it to 4 for now and think later

#

true that in one update it went from "junk survival food" to essential πŸ˜…

radiant heart
#

yeah, and has much more uses

#

back in my days it was onigiri and fried rice only

#

talking about output, how about giving spadderdock +1 too, in the endgame when you need a ton of methane the field need is just mathematically impossible πŸ˜‰

#

(not even gonnna mention the 8 alchimist, that is at least doable)

shell fiber
#

hmm...we'll see

#

i think the growing time is more the problem

radiant heart
#

true, that ginormous field i had on U4 was totally harvested almost all the time

shell fiber
#

i can skim 2 days odd without issue

#

oh but actually

#

that would be a good opportunity to make a deep water plant

#

i had a model somewhere

#

not edible, but makes good methane

#

or somethign like that

radiant heart
#

sounds good

#

maybe still skim 1 day from the spadderdock since i suppose that deep water thing gonna be nursery locked πŸ˜‰

shell fiber
#

we'll see

#

it's been a million years since i've played on plains

radiant heart
#

tried the flooded edition?

shell fiber
#

what ?

#

is that a custom map ?

radiant heart
#

yes

#

"flooded plains"

#

there is a giant reservoir in a corner that floods the place every now and then

#

tried it with WB, was cool but didn't feel like doing it for a long time, was more of a let's try that today and never get back to it

shell fiber
#

welp i wasn't looking at my stuff, and now all my beavers are dirty πŸ˜…

#

two kits about to turn adult though

#

hmm

#

the drounght is comming early

radiant heart
#

you trying hard ?

#

😝

shell fiber
#

npoe

#

i'm just an idiot πŸ˜…

shell fiber
#

apparently the cleanliness buff of the broken cart was not working, now it does

radiant heart
#

didn't really notice it, learned my lesson, now i make sure they can get clean fur ASAP

rancid temple
#

i blast an extra row of 4 for showers on lidos for bid tide cleaning

radiant heart
#

good call, i forget that lido doesn't clean

shell fiber
#

oh right the dynamite thing

#

just remembered

#

oh, well

#

is it reaally that expensive ?

#

once you have plenty of dynamite

radiant heart
#

yes

#

well, once you procude enough to store 1K i guesss not

#

but at that point you might not even need it anymore

shell fiber
#

true

rancid temple
#

ill never produce enough to store, this map needs flattening as i cant build up with dams

radiant heart
#

it's mostly quality of life versus cost

#

and cost is too high to be worth it atm IMO

shell fiber
#

actually i want a 4 deep dynamite too

#

for the medium mines

#

right now 1 dynamite per depth

#

science cost down to 0/ 40/ 80/ 120

#

plus 2/4/6 nitroglycerin ?

radiant heart
#

sounds good, could even be a bit more nitro, the big issue is paper production to make the dynamite since you need it for BPs too

#

I had 3 nitro per extra depth in mind

shell fiber
#

well it is true that it is ultimately purely a matter of convenience, so it can't really be expensive

#

there's already people who can't be bothered with anything but ladder and universal connectors πŸ˜…

radiant heart
#

i'm still rocking the log stairs, got to try and see if i can access a medium mine with it. In theory it could work

rancid temple
#

no, it wont fit the footprint

radiant heart
#

the door is down the pit, the "entrance" in the fence is just decoration if i'm not mistaking

rancid temple
#

i believe the outside edges need to be solid

radiant heart
#

worth a try just for shits and giggles

rancid temple
#

it wouldnt let me build with a piece of road on the edge

shell fiber
#

okay, if this doesn't crash, i'll upload that and go to bed

#

i made the dynamites models reflect what is added to the cost πŸ˜‰

radiant heart
#

can't wait to see !

#

well, gonna have to unlock it first

#

curently saving up science for the deluxe stew

rancid temple
#

Im looking forward to it too, tons of blasting planned, am stable at 250 pop on cycle 25, going to up to 300

#

only 184 more tar and my floodgate dam is done... so much tar for base and top, i opened a quartz mine, mined all the stuff and made a new lab equip in the time it took to do one block

shell fiber
radiant heart
#

floodgate sure ain't cheap

rancid temple
#

πŸ‘

shell fiber
#

okay, uploading now

radiant heart
#

okay, not gonna work this afternoon!

shell fiber
#

oh i completely forgot to test the distillery

#

have fun !

#

GN !

radiant heart
#

GN!

rancid temple
#

gn

rancid temple
#

I 'had' stuff to do too, gotta see the changes

radiant heart
#

didn't break anything on my side

rancid temple
#

two tier science now?

#

or just the explosives changes

radiant heart
#

2 tier science is in

rancid temple
#

good

radiant heart
#

still can't go to the second one right away since you need the distilleri for No2

rancid temple
#

I started out keeping low pop to manage food and water, now im thinking bigger is better

#

what map(s) you using?

radiant heart
#

waterfall

#

nice and easy to try out U5

rancid temple
#

hm, im on plains this one, lots of lido space

radiant heart
#

probably gonna give volcano a try on my next run, seen a glimpse of it and it looks cool

rancid temple
#

im n cycle 25, gonna stay on this playthrough and see how far down tech tree i can push, factory is producing special items, flood gates, medium mine, large farm etc unlocked

#

as of now

radiant heart
#

ENS is the big one, used to be much easier to get to, once that is done it's time to explode the pop to the max your Pc can handle

rancid temple
#

Im finding i can pretty much hands off the settlement while i plan and build with the exception of having to manage sawdust which is a pain in the ass

radiant heart
#

I keep a wood burner on it and let it go, unless i see a real lack i'll pause it

rancid temple
#

what about paper

#

an shrooms

radiant heart
#

with 5 gnawing stations i produce more then enough dust

rancid temple
#

i have problems with it getting either empty or full blocking planks

radiant heart
#

yeah, wish there was a way for it to be less micromanaging

rancid temple
#

Im going to take a look at the triggers mod to see if theres anything i can think of

radiant heart
#

if the wood burner can be tied to wet/dried/drought there might be a way to balance it out

thorn dune
#

that's a lot of beavers gnawing wood

rancid temple
#

i use 3 gnawers

radiant heart
#

i like the looks of those tent buildings plus no need to manage power and make blades πŸ˜‰

rancid temple
#

1 for screws 2 for sawdust

radiant heart
#

4 for planks, one for screws!

rancid temple
#

where do you get paper from

wispy crypt
#

Does the Badwater Pump contaminate beavers?

#

*has a chance?

radiant heart
thorn dune
rancid temple
#

the aquifirer prints dont get copied?

radiant heart
#

all BPs should be copiable, probably a woopsy

rancid temple
#

i found how to copy the small version but not large

radiant heart
#

is the large an ENS one? never really played with those pumps

rancid temple
#

by the look of the ingrediants the large may take small prints x2

rancid temple
#

both sizes use the same prints, they arent named consistantly aquifier pump blueprints, small aquifier pump, and aquifier pump fancy

radiant heart
#

there used to be only one so that's why i guess there are multiples names, lapan will correct that in a breeze πŸ˜‰

radiant heart
#

dumb ass beavers going in jail instead of the washing machine to get decontaminated πŸ€¦β€β™‚οΈ

radiant heart
# shell fiber Always ?

most of the times, just deleted the jail and voila, problem solved. they sit in the machine untill contamination reach 0

#

now i force them to get contaminated, the washing machine is too cool not to be running a lot 🀣

radiant heart
#

BTW red text for death vorks, at least for the Grue

#

just noticed

shell fiber
#

nice !

radiant heart
#

old age still white

shell fiber
#

we wouldn't want to miss anyone riding the trebuchet wouldn't we ?

#

yeah that's normal

radiant heart
#

ok, it's only "special" deaths that are colored ?

#

I'm getting too good at preventing overgrowth of population, 40 empty jobs πŸ˜…

radiant heart
#

That guy been sitting there for over 24h, i guess wet fur not beeing in when contaminated stalls him there πŸ€”

shell fiber
#

You should try the sawmill sometimes πŸ˜‰

shell fiber
#

Yeah there's some weird behaviours because the contaminated status suspend some needs

radiant heart
#

also looks like beeing contaminated prevents them from crashing exausted, he walked around the village for 2-3 days

#

with sleep bar totally red

shell fiber
#

Yeah

#

Don't really know what to do about that

radiant heart
#

do you have any control on what gets removed when contamination hits?

shell fiber
#

No

radiant heart
#

πŸ€”

shell fiber
#

It's all out of my hands

#

But I suspect it's all but the "basic needs"group

#

Not sure

radiant heart
#

but wet fur is in the basic

#

looks like sometimes the waching machine isn't washing πŸ€” 3rd spin and contamination bar is not moving, could it be because it was outside working hours when he got in? ?

#

poor guy, 24h in the machine and stilll contaminated 🀣 🀒

#

Distillery is up and running, looks like the antidote works

radiant heart
#

looks like we suck at maths, the theory was 40beavers/sake barrel ( not making alcool with it) got 7 barrrels running, so should be ok for 280 beavers, yet got only 225 and it's still getting drank faster then the production... rice is now stacking up so it's not the issue πŸ€”

#

calling it a day, Later πŸ‘‹

empty brook
# radiant heart

I like the idea of colors for the special death messages, however, I can only tell that there's red on a brown background, I can't read any part of that

#

Formally requesting alternate color choices for the color blind

wispy crypt
#

Are bots disabled?

thorn dune
#

it's unreadable to me and I'm not colour blind πŸ˜„
it's normally white text on a dark green background and I think the red is too dark to easily read on the dark green.
people can't read if the text and background have a different colour, only if they're different brightness
making the red text brighter, more of a pastel white/red would help it be readable while making it stand out

#

and a bug question, any idea why my beautiful clean water is flowing through my 3x3 water storage buildings ? it's acting like the top floor isn't a dam.

shell fiber
thorn dune
#

pit + ladder lodge (hauler + liquid storage)

#

both of them are the same, same orientation too

karmic lava
#

hey what version of this should I install?

#

2.2.10?

#

I'm confused as there's way newer versions

thorn dune
#

they're for upd5

karmic lava
#

I'm not playing on experimental

#

oh ok, so 2.210 yeah?

#

ah I scrolled down in the description haha, got it thanks

thorn dune
#

I think so but lapan was just here and I don't want to lead you wrong as I've not played on up4

karmic lava
#

eurgh it crashed and now I have no mod menu lol

#

any idea how I fix it?

thorn dune
#

I only know theres some it's not compatible with, the comments on the mod.io page have a few

karmic lava
#

yeah but how can I disable them if I cant see the mod manager?

thorn dune
#

you tried to install it from the mod manager? it's usually a bit big and I do it manually
downloads go to here so you can move the bad one out to start up
G:\SteamLibrary\steamapps\common\Timberborn\BepInEx\plugins

karmic lava
#

ah right, thanks

#

so if I delete all mods from there, and then download from mod io and move them to the folder it should work?

thorn dune
#

I'd keep the ones in there somewhere safe for later πŸ˜… I think there's a set of required dependcies on the mod.io page you'll need to keep around too, as well as the main modmanger etc.

karmic lava
#

ah I think I know what caused the crash

#

I updated all my mods

#

must've been a bad one in there

#

what's a nice easy map for this faction?

thorn dune
#

I'd say you want a shallow , wide river and plenty of farmland. plains is good, waterfalls probably too though I've not tried.
vanilla maps tend to be a little light on wood and you need lots for the stairs, so not running out before you get the forester is important too. I don't think either of those gate map wood behind a staircase

karmic lava
#

is easy recommended?

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for a noob

thorn dune
#

I haven't tried. would probably take a few restarts to get it on normal, you can't necessarily just dam a river to survive the first drought and there's a lot of things to not know about and lose from when you find out

karmic lava
#

easy it is haha

shell fiber
#

oh hi !
thanks for comming !

#

yeah if you're on not-experimental 2.2.10 is the good one,

thorn dune
#

hope I got that all right lapan, sorry if not

shell fiber
#

the only thing to be careful about is to not install too much mods

shell fiber
#

@RCE (i'll refrain from ping-ing unless i really have to)

one good advice i would give is to check the small video tutorials i've posted on the mod.io page, unless you want to go the trial and error route πŸ™‚

#

that said, current experimental version seems to be stable and bug-free

#

but it might break again if the devs push an update 😬

#

anyway, don't hesitate to come back if you have trouble ! most people here know their way around this mod πŸ™‚

shell fiber
#

does the water storage have the right watertightness property ?πŸ€”

#

nope it was set to 1 high !

#

that will be fixed in the next update πŸ‘

karmic lava
#

I uninstalled all my mods and just installed the sugegsted ones

#

I prefer trial and (hopefully not) error

#

but thanks!

#

it was very fun, I did play on easy but it seems to be going well so far

shell fiber
#

oh, good ! if you got past the install stage you can probably manage on your own πŸ‘

#

good luck πŸ˜‰

empty brook
#

Sorry got the ping I got excited

rancid temple
#

the last three distillry reciepes are all set to strong alochol

#

nevermind i get it now

radiant heart
#

distillery receipe for sake is a rip off, alcool lvl of sake is closer to wine then beer so it should consume a similar amount to wine not beer πŸ˜‰

radiant heart
#

How about bringning back the potatoes, give them to the large farmhouse and use those directly to make alcool in the distillery? πŸ€”

rancid temple
#

@shell fiber really liking the two tier science

radiant heart
#

it's actually 3 tier, ENS can science too πŸ˜‰

rancid temple
#

I havent unlocked ens yet on any play throughs

radiant heart
#

it's my next thing once i make the great coocking tent

#

won't be done probably till mid week it's super long to do πŸ˜…

#

last run i ended building it on cycle 57~ish if not mistaking ( and started the process around cycle 45)

rancid temple
#

I unlocked tree nursery now backtracking to unlock ballons

radiant heart
#

oo yeah nursery is no longer ENS locked

#

was a bit confused for a sec

rancid temple
#

i need seeds for construction

radiant heart
#

hopefully the balloons are fixed

rancid temple
#

ive not used them, single landing pad and a ballon work?

radiant heart
#

didn't try it yet but was broken in like 3.0.3, guess it was fixed but not sure

rancid temple
#

as far as building im focsed on lab equipment, poor alc is working overtime

radiant heart
#

need to get some done too, forgot about it, that's gonna be before ENS for sure

#

need to unlock the medium mine

rancid temple
#

i just did, basted down three levels before hitting the floor of the map =/

radiant heart
#

that suck, at least you got a spot for a giant tank if you only blasted a 3x3

rancid temple
#

im on plains map, doing 1 lido for each crop type, working well with pop of 270, sitting at 3k food with no down time durng bad tides

radiant heart
#

plain is easy on dynamite, kinda miss that

#

think i got plans to blast about 1/3rd of the map, need to up my production big time πŸ˜†

rancid temple
#

i really think there should be a bulk fermentation tank

radiant heart
#

Wine cellar does the beer way faster then the barrel, think all other barrel receipes are exclusives

#

Nvm it's been changed, now all barrel receipes are in the cellar

#

(except methane, it's alchi)

rancid temple
#

cellar is behind ENS

#

shit

radiant heart
#

one of the big reason i want to go for ENS as soon as i can

rancid temple
#

400hours for degrees

radiant heart
#

all that getting flatten to make wine for my little drunkies !

rancid temple
#

400-700 thatis

radiant heart
#

yeah it's a long run, not sure yet if i'll be building 2 or 3 ENS, already starting to make books for the librairy set

#

worst part is you can't copy the ENS "BPs" so only 1 ENS is not really an option

rancid temple
#

what your well being at?

radiant heart
#

21

#

0 decorations, could sure use a buff there

#

just shrubs and roofs is a easy quick boost

shell fiber
radiant heart
shell fiber
radiant heart
#

FYI, Sake barrel atm is closer to 1 per 10-15 beavers got 21 and starting to see it stack very slowly

radiant heart
rancid temple
#

@shell fiber is the ballon trader working?

shell fiber
rancid temple
#

great, need seeds

tall cobalt
#

Shouldn't the clockwork hydroponic farm be put in the Food category, or did you fix that too?

rancid temple
#

Can confirm ballon trader is working πŸ™‚

rancid temple
#

Where is dirt produced?

thorn dune
#

the mechanical drills I think, not that I've got one

rancid temple
#

out of the more advanced stuff i have large farm, med mine, ballon trader, tree nursery, just doing giant tank

#

Doing a side project ENS, the timers are so long might as well get it built now

thorn dune
#

I'm trying to grow enough chestnuts to keep me in udon, beer and ceraeal bars
I've underestimated

#

but at least the science is ticking up at a decent rate in the background now

shell fiber
#

i'm doing the dam drain building i was thinking about for a while

untold sentinel
#

How does everyone go about bad tides without levees in water beavers I am thinking of starting my first playthrough of water beavers but unsure whether I should start out on update 5 or start on update 4

rancid temple
#

I like bad tides, makes it more challenging, use lidos for irrigation!!!

untold sentinel
#

No fluid dumps I presume can't remember as alot of what I have watched is jc the beards playthrough mostly in the background

rancid temple
#

fluid dump is used to fill lido

untold sentinel
#

Also I think bad tides are one of the best things introduced to the game in general ah sweet yeah I assume you could also use fluid dump and the baths

rancid temple
#

I blast an extra row when placing lidos for 4 ahowers, place to keep clean during tides

untold sentinel
#

Nice well I'll start getting it all ready tomorrow for some streams later in the week maybe do a little test play through first

rancid temple
#

If going U5 dont forget to update mod manager itself before you start

untold sentinel
#

Yeah I'm already on u5 mod manager been doing some iron teeth playthrough with some basic qol mods mainly ladders and stairs

#

Also floodgate controller so I could afk some resource gain to do a mega build before I move on

thorn dune
#

I turn them off, but I turn them off in vanilla too

shell fiber
#

so right now, yeah it's lidos, mechanical water pumps and water canons

tall cobalt
#

I personally think irrigation towers proper are too critical to this playstyle to not have :(

rancid temple
#

wow cylce 29, 30, and 31 all bad tides at least 31 is only 5 days

tall cobalt
#

Lidos and cannons just feel wrong in a way I can't explain

#

It just seems... incorrect to open a public pool to irrigate the land around it, I don't consciously understand what the problem is, it just feels wrong

#

It would be nice if you could ask for scripting help...

rancid temple
#

I think he's doing great this mod has a huge scope, and is improving daily

tall cobalt
#

Yeah

rancid temple
#

This is the first run Ive really gotten into the mid game tech ens etc, adds a lot more complexity

tall cobalt
#

I just have a thing for unreasonable amounts of realism/accuracy

rancid temple
#

its beavers...

tall cobalt
#

I'm fully aware

#

I understand that I am asking for something that isn't entirely reasonable to ask for

rancid temple
#

I think the dams should be largely made of mud, seprerating out the build reuirements, and give us a bit more stacking

#

/ taller dams

tall cobalt
#

you mean clay from the clay pit?

rancid temple
#

I was thinking a new item, clay would work as early tech with minimal goods to build

tall cobalt
#

You want a difference between clay and mud?

rancid temple
#

I find large scale use of buildings as dams leads to massive contamination during bad tides

thorn dune
#

it shouldn't

#

they should be fine inside houses?

rancid temple
#

moving in and out dips them in tide

#

Its ok if there's no flow over top

#

I havent been playing very long and started on this mod shortly after getting Timberborn so i may just be doing things badly

shell fiber
#

okay, my dam drain works quite well

#

i'll make the mirrored version tomorrow, then the icons

thorn dune
#

I don't like the water going overthe top of my house dams so I keep a bit at the side with a channel and an actual dam to let it flow down there.
It's a bit of a pain, perhaps the dam drain will help, becasue the dams are 3 long and all 3 long houses have doors in the 3 long side not the end, and you can't have two 2x2 houses with a door into the water side, you can only build dam channels at the side of a house dam in very specific places based on terrain, even with levees or dynamite

rancid temple
#

The water cannon is fun, chaining a series of lakes together

rancid temple
#

What do you do with waste rock?

thorn dune
#

trebuchet it off the map πŸ™‚

rancid temple
#

That logical, I should have got it

radiant heart
#

wow, gotta love deluxe stew, from 21 to 30 well beeing in a day!

rancid temple
#

are giant sequoias working? cant plant at tree nursery

radiant heart
#

they used to work in U4, didn't try yet in U5

#

did you build the craddle?

rancid temple
#

err what craddle

radiant heart
#

sequoia only grow in this

rancid temple
#

oh, problem sloved, I more less picking stuff at random to build working my way backwards for the elements needed

radiant heart
#

also need the special cutter to chop them, it's not the regular lumberjack

rancid temple
#

I saw

radiant heart
#

(building left of the craddle)

rancid temple
#

I have 380 hours to kill for secong ENS print..

#

Im assuming you need both types to build it

radiant heart
#

lol, just finished both ENS BPs, the library set in copacting, need a med mine to make a chemestry set tho

radiant heart
#

and make copies, you'll probably end up wanting more then one ENS since you can't copy the ENS scrolls

rancid temple
#

I made the mistake of placing my drill before coping the print, you lose the bp when you demo it

radiant heart
#

ouch

rancid temple
#

242 dirty beavers, new personal record

static glacier
#

my very compact, but also very twisted first industry setup in cycle 23. I have done better ones in the past but i wanted to build "the beaver way" aka in the water

#

just found out some weels werent properly connected. thats what happens when you cook spagetti i guess

radiant heart
#

my network is a clusterfuck atm, didn't put any science in the vertical shafts stuff so... yeah, gonna have to clean that up a bit someday

#

anyone knows if the bridge and tunnel shafts been updated for U5?

empty brook
kind spire
empty brook
#

Speak of the man of the mods

#

And he appears

kind spire
#

None of my mods are on U5 yet, all will work with the specification edit, though modular roofs will be missing aesthetic functionality

empty brook
kind spire
#

See mod creator chat for context πŸ˜‚

empty brook
#

Are you enjoying your holiday dude?

kind spire
#

Not particularly, hopefully will be back on the regular online soon

radiant heart
empty brook
#

You just gotta go into the specifications text file for WB and remove "Common" from "CommonBuildings"

#

Works after that

silver phoenix
shell fiber
radiant heart
#

Ghost walking across the papermill walls πŸ˜‰

shell fiber
#

Way you all really build multiple ENSs ?

#

I didn't calculate with that in mind πŸ˜…

#

If it because the recipes are si slow ?

radiant heart
#

getting there, 7 BPs/type ready, second compact set missing 30 books

#

forgot the chimestry set, curently making the med mine for quartz

radiant heart
#

doing a 400-700h thing once i don't care but redoing it everytimes... gonna do more then one at once !

shell fiber
#

πŸ€”

#

Could increase the output

#

Or reduce the cost

#

What I had in mind if that people would regularly swap recipes but always keep a bunch of beavers in training

radiant heart
#

it's not about the cost but the time, when you get to ENS pop gonna be high enough will need more then 1-2 wine cellars to avoid starting "chaos mode"

shell fiber
#

Yeah you might need five of six, plus advanced mushroom farms etc.

radiant heart
#

so 3500h ( plus the time to fill up the ENS) to avoid chaos mode...

#

building multiple is not an option

#

it's a must

#

even with 2 ENS it's close to 2k hours if you include the filling up time

empty brook
#

I usually run with at least 3 ENS

#

One doing the recipes for the advanced degrees, and 2 obliterating my wood for fast gears and scaffolding

radiant heart
empty brook
#

2.26 I think lol, haven't gotten back around to WB playthrough yet

#

Tbh even my current colony in building is one on hold for Big Irrigation Towers to return

radiant heart
#

the irrigation towers are there up to 2.2.10, it's U5 that wrecks them

empty brook
#

Ya I'm talking in the water extension mod

radiant heart
#

that works with WB?

empty brook
#

No idea, I could try it lol

radiant heart
#

don't think it will

empty brook
#

I'm almost to where I could make it work 🀣

#

Just for me lol

radiant heart
#

but the WB got a super efficient irrigation/lido/fertilizer tower anyway just need to update πŸ˜‰

empty brook
#

In 2.26 I had no shortage of lidos lmao

radiant heart
#

lol, it works !

shell fiber
rancid temple
#

well it took me 40 cycles but ens being built πŸ™‚ Ill do it much earlier next run, lesson learned

thorn dune
#

I've finally clawed up way up the tech tree and I have a balloon trader and a giant drill, and a trebuchet, cycle 37.
I guess I could start trying to make an ens now but I'd rather have a tree nursery first. not sure I could rush it earlier

rancid temple
#

I did tree nursery first too

#

A tip, ENS requires two types of prints, an anvil, medium cauldron, and compressed library

#

i use copiest downtime to make books

thorn dune
#

yeah I can see the ingredient.s and the blueprints require dandelion tea and another flower tea. and I am not doing the 100 books yet

#

no down time, 100 large farmhouse blueprints. no regrets

rancid temple
#

lol

#

its 200 books to make a compressed one

thorn dune
#

200! well even more no. my second and third district still need a library to cheer the beavers up too

#

and I suppose I should make a handicrafter exclusively for pencils

rancid temple
#

to make one one each ens print takes 1600 kimchi, im gonna need more barrels

thorn dune
#

500 each for the expensive ones right? then the cheaper ones are 300 for 3

rancid temple
#

ENS done!, the agro one is x3

thorn dune
#

don't know if it'll need an update but the new experimental version has some nice changes for WB, previewing unresearched buildings is great for knowing how big they are and where we can put them
and finally my 100 year old starving stranded beaver might finally be allowed to die

rancid temple
#

refuse to build stairs to let him out?

thorn dune
#

it's a bit more serious than that. he's inside that building somehow, and that building is a very important dam so he just stays there πŸ™‚

shell fiber
#

πŸ˜…

rancid temple
#

I updated the new U5 WB crashing

shell fiber
#

yep, the new update crashes timber API

#

pretty sure the blood eyes is onto it

rancid temple
#

all mods affected?

shell fiber
#

probably

heavy lodge
#

only mimic mods and wind changer has survived 🀣

storm gulch
#

Uh ... What is this "chaos mode"

heavy lodge
#

Nothing more than a game update on 13 that broke TimberAPI 🀣

storm gulch
#

Man, I was literally in the middle of making a "modding how-to" video and the damn game broke mods

arctic olive
#

@heavy lodge , or someone else. How many sub layers does water beavers use ?

heavy lodge
#

I don't know any mods , YET, to use more than 1 submenu, so, guess a maximum of two, will be enough ...

radiant heart
radiant heart
radiant heart
# storm gulch Uh ... What is this "chaos mode"

"chaos mode" is when you have one rss too low and all beavers run around for it, best exemple is water when even the pumpers are gonna let go of pumping to go get water somewhere else but by the time they get there there is none left or they just dip theyr lips and are still thirsty and go run for the next available drop. Almost killed a few of my runs with that ( also happenned a lot with sunflower seeds when not making enough)

storm gulch
radiant heart
#

at least when you know it's comming you can plan ahead, main reason i'm not toutching the wine before i have at least 3-4 cellars up and rnning

sullen cape
#

Can't wait until I start my Water Beavers play through. Think I might wait until U5 is out fully though. Thanks for the mod!

radiant heart
#

so no WB tonight or something got fixed that i need to update? πŸ€”

thorn dune
#

It looks like it'll be a while before mods work on u5 again

radiant heart
#

😒

shell fiber
shell fiber
radiant heart
#

and 2 mega drills... I need my fix !!!! 😩

rancid temple
#

I had my ens finished sniff

shell fiber
sullen cape
#

Maybe I'll only build one ENS when I do my playthrough. People like to find the most efficient way of doing things though, and they might surprise you!

shell fiber
shell fiber
#

can't do much modding for now, but i changed the death messages to green should be more readable hopefully

shell fiber
#

made water cannon variants since that doesn't require any testing

radiant heart
#

will see when everything is fixed i suppose

tall cobalt
#

Why is the tree nursery watertight upgrade outside the village jobs submenu and the tree nursery itself is inside?