#Water Beaver Overhaul

1 messages ยท Page 11 of 1

shell fiber
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I think i understood why sequoias don't plant on your map.
they are hum... 20 tall

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and the max map height is like 32 ?

heavy lodge
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Add quadruple-terrain-bounds as dependency of WBH and is solved ...

shell fiber
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could be a plan

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maps cannot have ground above the expected height limit right ?

heavy lodge
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YA, and ground + object height is limited by game settings , but can be override by quarduple terrain bounds mod

radiant heart
shell fiber
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i'm about to give it a test rn

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but i also don't think anyone in their right mind would try to go above a sequoia and build stuff there (and how ?)

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so i'll probably shorten them

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in terms of voxel occupancy of course

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not visually

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aaand, yep

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they immediately go planting

radiant heart
shell fiber
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okay, good luck ๐Ÿ˜…

radiant heart
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would look cool actually having bridges go across those huge trees, make the beavers heawoks

shell fiber
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but that requires a few adjustments

shell fiber
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definitely doable to have overhang platforms be buildable on the side of the trunk

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kindof

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but going trought the tree trunk is not quite what i had in mind ๐Ÿ˜…

radiant heart
heavy lodge
radiant heart
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Think the tunnel shafts will do it

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Yup, confirmed, on lower ground they plant

shell fiber
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i've fixed the inner path too

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and added a fake floor to allow for that

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yep, think i'll jsut add quadruple terrain height as dependancy

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so now what was the weird thing with the bridges again ?

radiant heart
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that's the strange one from yesterday, the path under

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won't let me place one there

shell fiber
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ah, okay,

radiant heart
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actually might have been the same issue just didn't notice

shell fiber
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yeah, that easy to fix

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no it was a different thing

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just after the fixation point, the underside of the bridge was using a full woxel

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which was a remainer of the old model that had struts under it

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but that caused many visual issues with the library and irrigation tower

radiant heart
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can we get longer bridges? ๐Ÿ˜… like 7-8-9, maybe 10 with probably a "support part" of 3-4 long instead of 2 (also higher columns or cables won't have a decent angle to support all that) ๐Ÿ˜‰

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(please)

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later in gamei like to make a mess of bridges going all over the fileds, think it looks sweet !

shell fiber
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uuh

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i had some silly idea in mind

radiant heart
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on that one fields are a tad too big tho, even double 6 bridges cut it short a bit

shell fiber
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i was thinking about balloon platform

radiant heart
shell fiber
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like a platform floating above ground thanks to a balloon

radiant heart
radiant heart
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prefer the looks of suspendend bridges tho ๐Ÿ˜‰

heavy lodge
radiant heart
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that's why I asked for longer ones, who knows maybe our WB Gods will drop that in some day

shell fiber
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well making models that look halfway plausible would be difficult

heavy lodge
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God ? Evil one, who make beavers "eaten by a monster" ๐Ÿคฃ

radiant heart
heavy lodge
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True, but the suspension bridges also need anchor blocks, and this must be ground only ....

radiant heart
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beavers are not that heavy, just a good conterweight could do it ( some use for the useless rocks)

heavy lodge
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and if beavers transport a sequoaia ? ๐Ÿฅณ

radiant heart
heavy lodge
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I must admit, it's the first time i heard about zipping the weight, something new ๐Ÿคฃ

radiant heart
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at that point suspended bridges could cross the whole map (would have a beaver fall down here and there tho i guess)

heavy lodge
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Some bridge idea ? https://www.youtube.com/watch?v=SVhWu8zIhCA Or, maybe no ๐Ÿ˜ฌ

Bridges are marvels that unite people and places, spanning over rivers, canyons, and other formidable barriers. But beware, because there are bridges that defy the very notion of safety, haunting even the boldest heart. Whether it's their towering heights, treacherous narrowness, or the relentless forces of nature they endure, these bridges have...

โ–ถ Play video
shell fiber
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not quite what i was hoping for

heavy lodge
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๐Ÿ˜ฎ Another "eating beaver" ?

radiant heart
shell fiber
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no i wanted to remove the bottom visual so that the building that i place on top can make the hole appear

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but that's not how the "terrain cutout" works apparently

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uuh, i'm not being very clear here ๐Ÿ˜…

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i thought the terrain cutout script would just make one layer of ground disappear but would instead diplay the layer under it

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but it doesn't

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it just makes a gaping hole leading straight to the void

radiant heart
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lol

shell fiber
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okay, what i wanted to do is probably not worth the effort

radiant heart
shell fiber
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well that's what i was poking at

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i could manually make a dirt shaft plunging into the earth

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but that would only be for displaying some sort of elevator platform being lowered into the ground

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which i can do anyway

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just need to make the building a couple of blocks taller so that it still feels you're lowering into somethign

radiant heart
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is that gonna be the tier4 mining or something else completely?

shell fiber
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mostly some endgame stuff

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i just had a good idea

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take a big barrel

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flip it inside out

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paint it dirt

shell fiber
radiant heart
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just curious, did you upgrade the output of the annas/coconut ballons so 1 per 100 beaver can make it or i still got to figure one per 80 beavers?

shell fiber
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uuh, didn't touch the reciepe speed

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nor the need

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so shoud be unchanged

radiant heart
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ok

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well, the need sure changed, coconuts are whine now, wine was not there last time I made balloons so...

shell fiber
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coconuts are wine ?

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what do you mean ,

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?

radiant heart
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This, and it ain't cheap...

shell fiber
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aah

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yeah they cost wine

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those darn hippies only want booze ๐Ÿ˜…

radiant heart
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IMO the ratio is a bit nuts, would have it the other way around

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like the beer to shells make sence but the wine to coconut.. way too pricy

shell fiber
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fair point

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which one is easier to produce ? wine of beer ?

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*mass produce

radiant heart
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kinda hard to tell

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if i got to give a awnser right away i'd say beer since the barrels can make it but still need to process the nuts

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but nuts are longer to get then the grapes ๐Ÿค”

shell fiber
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because i could exchange that

radiant heart
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I think the beer/shell one is descent, specially since shells are not consumed that fast

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maybe the shells brought back could drop to 40-45,

Coconuts on the other hand, it's basic food so they get eaten as soon as the ballon lands

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like with that ratio i'd rather have more wine for my beavers then helping the islands beavers get drunk up ๐Ÿ˜†

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Coconut +3 Wine +5 maths ain't hard on that one

shell fiber
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oh right

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i was about to say "i should recheck the WB buffs on that"

radiant heart
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like cocos would have to be +10 to make it half descent with that trade ratio

shell fiber
radiant heart
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but i don't need 3 days to make 40 Wine ๐Ÿ˜‰

shell fiber
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but i think you're right anyway, when you live on a paradise island with coconuts everywhere, that's probably not a very valuable ressource

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i could easily drop the cost to 20 wine

radiant heart
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even 15 unless you're willing to give more cocos per trip

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( getting back to the little buff up i mentionned sooner about having 1 ballon per 100 beavers )

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How about 18 Wine for 31 cocos?

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(no i didn't use my calculator) ๐Ÿ˜…

shell fiber
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ahah

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let's keep it to round numbers

radiant heart
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lol, kinda liked having numbers a bit messed up to change stuff

radiant heart
radiant heart
shell fiber
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could do

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but then i want to check the other reciepes for pinapple and stuf

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Ananas is taking metal fixations so who cares : up to 35

radiant heart
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pinapple is 1 to one ratio with fastener, it's ok IMO, would just have to make it 35 to 35

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Side Note : did i mention i really like the Trebs ? Tossed some all over the map just because they are cool ๐Ÿคฃ

shell fiber
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if only i could have the impact point destroy stuff

radiant heart
shell fiber
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yeah sadly

radiant heart
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just curious, when do you think next update is dropping in,? getting close to starting a new run but at the same time i'd like to try the ballon balance with what we discussed

shell fiber
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not sure what shape i want this thing to have, but something like that

shell fiber
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did i have any urgent bug going on ?

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ah, the tree nursery path issue

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hmm... not super urgent

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i'll set the latest version live for now

radiant heart
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nothing really "urgent" but a bunch of little things here and there that would be nice to have corrected for sure

shell fiber
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i have a day off tomrrow, so i think i'll play for a while and probably push an update after

radiant heart
shell fiber
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good night !

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have fun !

radiant heart
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GN

radiant heart
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Fun FAct: Grapes are messed up, red ones produce white ones and white ones produce red ones, no wonder my wine production is crap ...

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and it's all stuck due to too much mush, can that be tossed away with the treb also or i'm missing a way of using it ? ๐Ÿค”

glossy hornet
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ok so, could someone tell me what the logic is with the crappy windmills? I'm on a map with a massive cliff right there and I can't just build an overhang platform off of it and get a top grade one

radiant heart
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tought it works from a side platform ๐Ÿค”

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is that 12 above the ground under? like if you try to put the shittiest one does it work or can't place any on the platform?

heavy lodge
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wait, it's windmill or gravity battery ? ๐Ÿ˜ฎ

glossy hornet
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the windmill

heavy lodge
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No, it's about that need to hang ๐Ÿคฃ Like a gravity battery ...

glossy hornet
glossy hornet
heavy lodge
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np, @shell fiber likes to make this mode deserve his name, "water hell" ๐Ÿคฃ

glossy hornet
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so uhh... is the windmill supposed to not work when on an overhang?

heavy lodge
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Should work if is placed at least 6 block high then ground bellow....

radiant heart
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Kinda hard to tell how high with the angle but doesn't look like 6 above

@glossy hornet tried the H3 on that?

glossy hornet
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yep, still can't place it

radiant heart
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๐Ÿค”

glossy hornet
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the cliff's 10 high

radiant heart
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windmills work with height diffrence with the ground under and it's base, actual terrain hight means nothing

glossy hornet
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...what the actual fuck?

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why would you have it work like that

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like I'm sorry for swearing but I'm actually surprised that it works like that

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oh wait misread

heavy lodge
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But, the blocking area is one tile around the windmill. Maybe the blocking area also need to be 6 block above ground ?

radiant heart
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it doesn't work on platforms apparently, @shell fiber might wanna look that up, should work IMO

glossy hornet
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I thought you meant terrain did not equal height when it comes to windmills

radiant heart
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just tried it

glossy hornet
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it might be that the windmills treat overhangs as ground

radiant heart
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probably

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try putting a shitty platform on it , will see if it's treated as ground

distant wigeon
glossy hornet
radiant heart
radiant heart
distant wigeon
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Huh. Interesting. Looks like a bug.

shell fiber
# glossy hornet the cliff's 10 high

That's a bit tricky because the game contains nothing that I can access that actually measures the absolute elevation nor the amount of space under a building.

The windmills must be placed on something solid, and find something solid exactly 3/6/9/12 blocks under them.

Most watertight buildings have intermediary floors so you don't need to adjust too much on top of that but from a overhang it's more tricky

shell fiber
# radiant heart

Pile up yet another house and try to place a h6 on either the top or side

glossy hornet
shell fiber
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Yeah that should do it

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Or you can place a one tall thing under it and place a h9 too

glossy hornet
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wait, doesn't the gravity battery measure the elevation?

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or is it just "X space below, therefore Y max power"

heavy lodge
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Remember that this mod is codeless, elevation cannot be measured without code.

glossy hornet
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I did not know the mod was codeless

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didn't think such a thing was possible

heavy lodge
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All Knatte mods are also codeless ...

shell fiber
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i'm basically rearranging and abusing existing mechanics

glossy hornet
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but there's new plants and materials, don't you have to dive into the code to add those in?

shell fiber
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like the upgrades and buildings with internal paths, it's always been possible just the devs didn't think about / didn't want to do it

shell fiber
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tiny code-like files that let you specify the name of a thing, the color of the box, is it consumable etc

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basically one "item" like "cabbages" is a good specification for the item itself

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then a need specification for the "cabbage" need that makes beavers want to eat it

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and then you need to feed it an icon, text entries in different languages and you're done

heavy lodge
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or to be "eaten by a monster" ๐Ÿคฃ

shell fiber
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ahah

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that one is just a need ๐Ÿ™‚

heavy lodge
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A need for a monster ? ๐Ÿ˜„

glossy hornet
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everybody needs a monster

shell fiber
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hopefully the tiny flag will be a better indicator

glossy hornet
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yeah that'll probably work

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does that mean that 6 can't be placed at 3? I just through about it

shell fiber
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uh, nope, but why would you do that ? 6 produces more ๐Ÿ™‚

glossy hornet
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I mean nobody would I was just thinking of how you mentioned the hieght thing works

radiant heart
shell fiber
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actually my description might say that

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letme check

glossy hornet
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on another note, who needs ground only platforms when you have vertical power shafts

radiant heart
shell fiber
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well now i have something to fix

shell fiber
glossy hornet
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I physically can't reach that spot without doing this. I gotta reach there to put some water wheels

radiant heart
shell fiber
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you can probably pile a couple of houses and platforms and stairs ๐Ÿ™‚

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typically the pit and ladder lodge can allow that pretty easily ๐Ÿ™‚

glossy hornet
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I'd end up blocking the entire river with houses

shell fiber
# glossy hornet

on that matter, did you notice that you cannot replant berries ?

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before you brutally murder them all ๐Ÿ˜…

glossy hornet
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I got a big ol field on another spot of the map

radiant heart
glossy hornet
shell fiber
glossy hornet
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I started on the upper ground

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and I do not have ladders

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didn't install them

radiant heart
shell fiber
radiant heart
glossy hornet
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nah it's just in the small little list of recommended addons I completely looked over

shell fiber
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oh you're right

radiant heart
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recommended but not compatible atm, need the "magical folder"

glossy hornet
radiant heart
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(he made the mod not me ) just been playtesting the F out of it since ...

shell fiber
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to be honest i think ladder are kind of OP but at the same time they are just amazing to build farms and stuff high up because going down does not cost movement

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yeah 'ill make a tutorial part 3 i guess

radiant heart
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Not Fancy ones?

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( got 24 fancy waiting and it's not building)

glossy hornet
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on my end it doesn't even ask for blueprints

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and my artist shack doesn't have fancying it as an option either

radiant heart
glossy hornet
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ah aight

radiant heart
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testing stuff out

glossy hornet
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good time to mention I do not like the blueprint system. Adds what's essentially red tape to what coulda been a normal recipe

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it's a pretty eh way to force the player to put down 12 more beds in their city

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3 for the mechanic's lodge, 3 for the architect's lodge, 3 for the hadicrafter's lodge (cause ya need pencils), and 3 to fancy the blueprints

radiant heart
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haaaa dam, forgot now you need to build the balloons ๐Ÿคฃ

heavy lodge
radiant heart
heavy lodge
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Sorry, was about starting a game, not the end one ...

radiant heart
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just destroyed a bunch of flags and replaced with the house doing the same job

radiant heart
# heavy lodge

think i'm on an older version or something, my metal bridges stop at 5 long ๐Ÿค”

shell fiber
# glossy hornet good time to mention I do not like the blueprint system. Adds what's essentially...

it's more about giving the player things to think about and plan ahead.
in the base game you just build a bunch of inventors and forget about them forever. then everything is basically unlocked because you're swimming in science anyway.
Here you have to build the architect and mechanics to build gears and platforms, but you also have to thing about when and what blueprint you want to unlock next, because that will immobilize the guy for a good two weeks in game.

shell fiber
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the thing with the artist / copist is also due to a game limitation, but when you don't use them they can produce wellbeing

glossy hornet
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why not just have the blueprint be able to be used for everything? why do ya have to even have fancy blueprints?

shell fiber
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that's because the game doesn't support duplication reciepes

heavy lodge
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will be to easy

glossy hornet
# heavy lodge will be to easy

I'm not saying "the blue blueprint will be used for these 5 buildings" I'm saying why does there have to be a fancy dam upgrade blueprint, why couldn't you just have the normal dam upgrade blueprint be used

glossy hornet
heavy lodge
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Blueprint take a lot of time to make. Fancy is a way to make copy for BP, if faction don't changed too much ...

shell fiber
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ah i see what you mean

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no it does't work

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the reciepe cannot be "blue blueprint X" -> "fancy blue BP X" and have X as variable

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would be neat though

glossy hornet
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I was thinking moreso "blue blueprint" -> "blue blueprint for [building]" and then "blue blueprint for [X], [Y], [Z], etc" -> "blue blueprint x3"

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actually I just reworded what you said aight yeah I getcha

radiant heart
heavy lodge
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300 working hours ...

radiant heart
shell fiber
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but then you only have one to research

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that doesn't justify haveing a guy with a house for one blueprint

radiant heart
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( i don't like that tho)

glossy hornet
radiant heart
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trying to think of a way to make it a bit more simple while keeping it closer to the "intended way"

shell fiber
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plus that would mean for example that the clockwork farm is made the same as the mechanical water pump

shell fiber
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to be honest i like the system as it is

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plus in that stage of the game, it's nice to have a variety of watertight houses to build a dam

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otherwise it's going to be mostly haulers

radiant heart
shell fiber
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next is the diplomas

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๐Ÿ˜‰

radiant heart
glossy hornet
heavy lodge
radiant heart
heavy lodge
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Nope, it's too important to be stored there

shell fiber
glossy hornet
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yeah sure lemme boot up the game rq

radiant heart
glossy hornet
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should I do top down or try to fenangle the angle that I can get some pics of a lotta stuff. I mainly built wide instead of tall

radiant heart
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looks like a nice flat zone for an "upgrade"

shell fiber
shell fiber
glossy hornet
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I'll just take a couple pictures of the map and do the best I can

shell fiber
radiant heart
glossy hornet
radiant heart
glossy hornet
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the 6th pic is the backside of the first pic

radiant heart
shell fiber
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actually they tolerate water more now ๐Ÿ™‚

glossy hornet
shell fiber
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oh that's quite a nice build ๐Ÿ™‚

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i like how it actually looks like a village

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but yeah you definitely need more waterpumps

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probably more farmland too

glossy hornet
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I wasn't even going for aesthetics or anything I just build like this

shell fiber
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so you lost all of your dandelions rigth ?

glossy hornet
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got a field replanted recently

shell fiber
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that's kind of painful ๐Ÿ˜…

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oh, good

glossy hornet
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that's what I tried 3 times to remove the bramble bush for

shell fiber
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because the hobby farmers are not what most would call efficient ๐Ÿ˜…

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ah i see

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to let the dandelion spread ?

glossy hornet
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so that I have room to plant some

shell fiber
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ah i didn't see you got a tree nursery

glossy hornet
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had way too many brambles placed to get some kimchi going, cabbage is the weak spot rn

glossy hornet
shell fiber
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i think your version is quite outdated to be honest

glossy hornet
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wait what?

shell fiber
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mod manager seems to not be working fully

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i don't know what's happening to be honest

glossy hornet
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I'm on 2.2.0

shell fiber
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ooh, i see

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not so late then

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the tree nursery is supposed to require "exotic seeds" that you get through a balloon trader

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which requires a green BP

shell fiber
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but in your case it's good you could replant the dandelions early ๐Ÿ˜…

glossy hornet
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already planted, they're front n center on image 4

shell fiber
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yeah i saw theรน

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no worries

radiant heart
shell fiber
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it is also no longer watertight, but you can build the glass walls for watertighting when you have glass

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which is quite further down the line

radiant heart
shell fiber
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but you can build a bridge on the top door

radiant heart
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so that's getting wrecked on next update?

shell fiber
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๐Ÿคซ

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sorry ๐Ÿ˜…

radiant heart
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not the first time and probably not the last you pull one out like that, getting used to it ๐Ÿ˜‰

glossy hornet
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one last complaint before I go to sleep: the hitboxes when placing the dam upgrades and the upgrade end cap things are jank asf and I could barely place the end caps, each individual one took at best a minute to get on there

shell fiber
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gotta afk for a little while !

radiant heart
glossy hornet
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not the upgrade itself, there's a secondary building that's just for aesthetic purposes that's made to be put on the halves of the main pumps that aren't covered by the upgrade

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icon's a little blue house with a circle with a line through it

radiant heart
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yeah, that one is shitty to put in place, it's a problem that popped up with the U4 of the game and apparently there is no fixing it

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ram camera in and when you see a smidge of green you click, only real way to do it without wasting a lot of time

radiant heart
heavy lodge
radiant heart
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probably just need to toss that in then, cauz mod looks up to date

heavy lodge
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YA

radiant heart
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anyway, that's gonna be a tommorow thing, ( actually today) time to hit the bed

heavy lodge
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GN

radiant heart
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later ๐Ÿ‘‹

shell fiber
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i'm back !

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went to have lunch with a friend

heavy lodge
shell fiber
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didn't make so many changes today in the end, i played a bit on a map, turns out i didn't like it so much (terrain too irregular, just annoying to build on) so i just ditched it and started a new one again.

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but i still uploaded my current version (hidden) for someone eager to get the balloon reciepes fixed ๐Ÿ˜‰

bronze ingot
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HI ! Can anyone tell me which building I need to have to make "grape juice"? (I have to make wine, I have everything I need, but he asks me for grape juice) I can't find it anywhere

bronze ingot
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the screw press, can only make "grape pulp" ๐Ÿ˜ฆ

tawdry bronze
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Have not checked these 2 videos but could have some good info.
#๐Ÿค–mod-creators message

floral copper
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Hey guys, I'm on my first playtrough for this mod. Can someone explain how I can place the mine? ๐Ÿ‘€

native maple
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Apparently, it has to be against a wall/cliffside that's at least two tiles high. Something like this

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I'm confused on what building I would need to make in order to make anvils...

floral copper
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Thx Danny, that clears it up ๐Ÿ™‚

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I think you need the Factory for the anvils

native maple
native maple
floral copper
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This one:

native maple
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I see. but then my question then changes to, "Is there any other building that makes them?". Because in order to make the Factory, you need a anvil and metal fasteners, which in order to make those, you need to make the Ironworks, which also needs a anvil to make the building.

floral copper
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Do you know how to make explosives? I think the explosives factory is missing

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Let me check for you

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You can make this ironworks from the anvil that comes from the cart, which you have to destroy after building your district center

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there is one anvil in the cart

floral copper
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Thx Panda ๐Ÿ™‚

native maple
floral copper
queen oyster
native maple
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AAAAAHHH, i see it now

floral copper
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It's in the rubble after you destroy it. Make a small warehouse and set it to explosives. You can use them after they have been brought to the warehouse

native maple
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Thank you both for that information!!

floral copper
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You're welcome ๐Ÿ˜‰

queen oyster
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Build a district center (it can't be connected to paths). Once it's built, destroy the cart. Then connect the district center

floral copper
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Yes, if you don't build one first, you're fucked ๐Ÿ˜›

native maple
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Fair enough!

queen oyster
floral copper
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Panda, I have fermentation barrels to produce Kimchi, and storage tanks set to obtain it, yet still the barrels stay at 0% production. Can you think of any reason why they don't work?

native maple
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That i found out after looking over everything for about 10 minutes

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You have to make Lodges which makes one of the beavers in the house a hauler.

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Then they can move the items to make Kimchi into the barrels

floral copper
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Ok, but I seem to have those. And there are items in the barrels

native maple
#

In the picture, you're one Bramble flower short of it actually starting the fermentation

floral copper
#

Gotcha! I see that is true for all my barrels ๐Ÿ™‚

native maple
#

then it auto makes the kimchi without any beavers needing to look at it

floral copper
#

Damn, 60% reduction in work speed and 20% reduction in movement is really something when you try to prevent everyone dying from hunger ๐Ÿ˜†

native maple
#

Rip

floral copper
radiant heart
#

something funky with the briges ๐Ÿคฃ not complaining, sure is fun beeing able to build it in before the platforms are there but i guess it's not "intended"

radiant heart
#

@shell fiber did you remove medecine from the med beds? ( now rest beds) like i can destroy the alchimist making the medecine and the tanks or there is some sort of hospital i can't find?

#

Also, just noticed, berries seem to be gone from the plantation options in 2.2.2, was that on purpose or a woopsie?

shell fiber
shell fiber
shell fiber
shell fiber
shell fiber
#

And thanks everyone for helping each other. I'm in Japan so when most people are active it's the middle of the night for me.

queen oyster
#

Aight, y'all. What building(s) do i need for the bachelor's in mycology so i can finish my shroom farm? I've been looking for 2 days and can't seem to figure it out.

shell fiber
#

provided that your mod is up to date of course

tawdry bronze
radiant heart
shell fiber
#

but it might be a huge mess

#

if i omit a few things though it might be readable

#

just need to update it

radiant heart
floral copper
#

Morning guys, can someone tell me how I'm supposed to build upwards if I cannot place platforms on other platforms? ๐Ÿ˜› also how do you produce the scaffolding thing for the platforms?

shell fiber
#

actually i just uploaded 2.2.4

shell fiber
#

you cannot stack platforms but you can stack houses and warehouses ๐Ÿ™‚

#

and there is some side platforms things too

heavy lodge
floral copper
#

Lol that sounds really attractive now xD

#

Little bit of cheating though ๐Ÿ˜‡

radiant heart
#

2-tall storage worked tho

heavy lodge
#

@shell fiber , will have some fun now https://www.youtube.com/watch?v=HsPg01oxXTU ๐Ÿ˜ฎ

We're finally starting a new series with the incredible Water Beaver Overhaul mod and all of the crazy complex new mechanics that come with it. Let's get to work!

Want to support me and get recognition in videos? Join the channel to get access to perks as a Beard Booster here! https://www.youtube.com/channel/UCPBH_pjwd8AqdZIadn_G8qg/join
Or, if...

โ–ถ Play video
radiant heart
shell fiber
#

oh, one hour

#

hmm...

#

i want to watch it but i have to get up early tomorrow ๐Ÿ˜…

heavy lodge
radiant heart
# shell fiber actually i just uploaded 2.2.4

Might wanna drop in the nursing liscence in the copy shack, i get it for the giant foundry it will probably not need many but the hospital, that one could require a few and a whole 500h for going over 3 feels a bit excessive

heavy lodge
#

@shell fiber , take a look into video at 19.19 ! I understand French, but, others, don't ๐Ÿคฃ

radiant heart
abstract egret
#

@shell fiber Hello, good evening. Say all your benches. Could it be possible to have one bench that is a so called 'look at the clouds' bench and the beaver sitting there is musing about the world and gains 1 science per x time? Science is currently rather late game.

radiant heart
#

kinda is the point where you move from "early game" to "mid game"

abstract egret
#

yes, I learned that from some nice person who recently made a video about this ^^

#

I really like the wagon style district center

radiant heart
shell fiber
#

i really need to go to sleep, but i'll read you all tomorrow, promise !

#

gn !

radiant heart
#

GN !

abstract egret
#

you have a good night

shell fiber
#

thx !

radiant heart
#

Just an idea, the way it displays in the well-beeing menu, how about swapping "filth" for "clean fur" or something like that ?

storm gulch
#

I see you found my video

#

Reading through some of this thread has been very helpful so thank you to everyone who posts in here

heavy lodge
#

And, I replay into your video about recovering stuffs from broken cart ...

abstract egret
#

Am I blind? Which building produces dynamite?

radiant heart
abstract egret
#

thank you

radiant heart
#

yw

kind spire
floral copper
native maple
#

So, I have a question regarding the order of what to use the first anvil you get from the Broken Expedition Cart. I was attempting to build the Primitive Ironwork building to make Metal Fasteners, and the building requires 10 clay, 4 logs, and 1 anvil. After learning about a anvil being in the cart yesterday, it did solve the issue of obtaining one, however, after looking at the Factory building to make it as well, it not only required a anvil of its own, it also required 25 Metal Fasteners, which to my knowledge so far, is only obtainable through the Ironworks, which needs a anvil too. Am I missing a building/factory that would make a alternative recipe for Metal Fasteners besides the Ironworks?

#

Or is there another building/factory that makes anvils besides the Factory?

floral copper
#

I see why that would be an issue. Does it help if you build the metal fasteners with the ironworks and then destroy it? Does it give an anvil in the rubble when you destroy the ironworks?

native maple
#

I'll test that out

native maple
floral copper
#

Great ๐Ÿ™‚

native maple
#

I guess you just use the anvil for the fasteners until you're ready to make the factory?

queen oyster
#

also i still cant figure out how to collect sunflower oil

radiant heart
radiant heart
radiant heart
#

it's actually one of the first food source early game beside the farms

queen oyster
radiant heart
shell fiber
# kind spire What is this **wizardry**?

I modified the 3d model of the ruins and put an inside-out barrel with the dirt material to make the hole. The terrain is removed by the "terrain cutout" script ๐Ÿ˜‰

#

Then it's just a matter of swapping the item call in the map editor prefab list specification

shell fiber
shell fiber
shell fiber
shell fiber
radiant heart
#

and gonna be my turn to call the GN, happy tho made it to that monster volcano project !

boreal pasture
#

Hi, I'm sorry if I've asked something already answered, I tried looking but didn't find anything helpful.
Basically, I can't get WBO to become a Faction option at New Game no matter what I do. I've ensured all dependency mods are installed, I've uninstalled every OTHER mod that's not on the dependency list, I've uninstalled and reinstalled the game, I've uninstalled all mods and reinstalled from scratch... nothing. Everything's up to date (game, mods) and I can't really think of what else to do. I know I have to be overlooking something, I just can't think of what.
Anyone able to assist? ๐Ÿ˜…

heavy lodge
#

Play with FT to achive level 1 and will unlock WB

boreal pasture
#

Oh, so by uninstalling and reinstalling the game I've reset my progress there? I'll try that, thank you!

heavy lodge
#

No, you need to unlock WB. Since this mod was installed just now, you need to play a short game with FT to unlock...

boreal pasture
#

Thank you so much, that wasn't explained in the mod description so I was really confused. Appreciate the help!

shell fiber
shell fiber
boreal pasture
shell fiber
#

Do you see the white Beaver guy in third position in the new game menu ?

boreal pasture
shell fiber
#

Oh I see, no you probably are missing something, that's why

#

We need to check your mod list

boreal pasture
heavy lodge
boreal pasture
heavy lodge
#

Do you see in the game menu ModManager button ?

shell fiber
#

Wait why is there a "assets" and "Lang" folder in there ? Maybe you put them in the wrong parent folder

boreal pasture
heavy lodge
#

If YES, delete all folders except ModManager and download the mod again using ModManager

shell fiber
#

No wait a sec

#

What is the folder we're looking at right now ?

boreal pasture
#

BepInEx/plugins

shell fiber
#

Uuhhh that's odd

heavy lodge
#

delete manifest.json file and folders assets and lang. After that, if WB won't apear, drag and drop here the LogOutput.log file from BeepinEX folder.

boreal pasture
#

The Assets folder contains a file for the Mod Manager plugin; I don't know if that's a good idea.

heavy lodge
#

Picture of the ModManager folder ....

shell fiber
#

I'm not at home so it's hard for me to tell right now

boreal pasture
shell fiber
#

Other mods should be next to the mod manager mod folder in the plugins folder, was that the case ? ๐Ÿค”

boreal pasture
#

yep; and I tried deleting the files that Todor suggested and still didn't see the WB guy.

shell fiber
#

Did your modmanager works by any chance ?

#

Do you have the button in the main screen ?

boreal pasture
#

Yeah it seems to work just fine; I've modded the game many times over the past few years and never had an issue with it.

#

... wait why does it say modmanager isn't installed...

shell fiber
#

And you did manual download ?

boreal pasture
shell fiber
#

Hmm... This is weird, there's something we're missing๐Ÿค”

heavy lodge
#

@boreal pasture , if you can accept my aufull english and can make a live, come to beaver-noises channel.

shell fiber
#

Il go back to work, I'll come back later

#

Good luck

#

But no worries we'll get this to work

boreal pasture
boreal pasture
# shell fiber But no worries we'll get this to work

@heavy lodge helped me out and it seems to be working! โค๏ธ Looks like it was just a faulty install via the ModManager, probably I clicked something too quickly and it didn't work right. Sorry for the hassle, and thank you both so much for your help. ๐Ÿ™

shell fiber
#

Oh good ๐Ÿ‘

kind spire
shell fiber
#

I don't guarantee you can swap anything with anything though

kind spire
#

I just find it endlessly wonderful how much you can do with just specs

heavy lodge
# shell fiber Hell yeah, look at that !

Maybe you can make a mod so other faction can have this mine . Guess will make a lot of players happy , me included. And, you can change your name to "Water beaver magic" ๐Ÿคฃ

shell fiber
#

but it's just visual, there's nothing actually changed ๐Ÿค”

heavy lodge
#

For visual, of course, look so cool ๐Ÿ˜

radiant heart
#

something is meesed up could it be the logs in the back of the Wine cellar blocking the voxel behind? ๐Ÿค”

shell fiber
#

time to sleep, good night !

radiant heart
#

and the path under bridge thing is still not working, is it fixable tho?

#

GN

tawdry bronze
native maple
radiant heart
#

Something is up with the scrolll racks for the hydroponic farm, ot doesn't see the storage, others that i made up to now are working, only this one got something wrong****

shell fiber
#

Or is your artist paused / doing something else ?

shell fiber
radiant heart
shell fiber
#

Oh well ๐Ÿ˜…

#

Good

#

Because I don't want to touch the scroll rack and library ever again ๐Ÿ˜…

radiant heart
#

looks like medecine is not transfered to the general ward, suply upstairs is dry but downstairs it's loaded

shell fiber
#

The med beds supply is specifically handled by the building producing it for some reason

#

Well I have material for an other update I guess ๐Ÿ˜…

#

Yesterday I wasted my time playing that planet drilling game RCE showcased

#

So I didn't mod anything

#

It's pretty fun though, albeit very dumb ๐Ÿ˜…

radiant heart
#

didn't watch that one, been catching up on OOT triforce blitz tournament, missed quite a few

radiant heart
#

I need a treb for grap mush ๐Ÿคฃ

#

at that point i'm making warehouse, deleting them, delete the rubbles and repeat

shell fiber
#

turns out i had forgot to fix the 6-long bridge, i thought i had though

shell fiber
#

i spend too much time on this ๐Ÿ˜…

arctic olive
shell fiber
#

that would require code wouldn't it ? ๐Ÿ˜…

shell fiber
#

dear god, a script that just takes one image and generate the entire building would be great ๐Ÿ˜†

arctic olive
#

The image is just a sprite with the same board ?

shell fiber
#

but to be fair for my purposes i already did the work so here goes the benefit ๐Ÿ˜…

#

well i need to load the image in a material, then make a new prefab and slap it on the board, define the entry keys

#

also give it to the factions in the specifications etc.

#

but to be honest, making the image is most of the work

shell fiber
#

the name of the thing as it will appear in the build menu

arctic olive
#

I see

shell fiber
#

i suppose with code you can just make one template, then have a script that just duplicates it and ctrl-H all occurences of "template" for let's say the name of the image you're trying to feed it

arctic olive
#

What would be better.

  • Placing a board (empty)
  • Clicking on board
  • Click on button
  • Select an image from a popup

or

  • Have 40 buildings in tool groups thonkeyes
shell fiber
#

oh definitely the first one

#

i litterally have 40 billboards i think ๐Ÿ˜†

arctic olive
#

That would be not too hard to make, except for the UI.... ALWAYS THE UI..

#

Maybe a dumb scrollable list with just showing the image might now be too hard to make ThinkingIT

#

Maybe @kind spire wants to code it as a small challenge thonkeyes, does not seem too hard.

  • Create a BillBoard BaseComponent (Step could be skipped if all done in fragment)
    • to set the image in the billboard
  • Create fragment on Billboards with a button to change image
    • Create Panel to show list of images
    • Load images from specification
    • On save place the material or texture in the correct prefab thingy
  • Retrieve image from a single use specification like BillBoardSpecification.json
    • Just a list of links to materials or textures, like lapan/billboards/anime-weeb
#

,-, maybe it's alot of work KEKW

#

But if done once, INFINITY IMAGES

radiant heart
#

Maybe image could be linked to a receipe to change it? so let's say the Help billboards coulld all be in one with the image changing. Is that the idea or i'm not understanding correctly?

kind spire
#

Oh, BTW @shell fiber I built a system for adding smoke particles that react to the in-game wind if you were interested in using that somewhere? ๐Ÿ˜‰

arctic olive
kind spire
#

then it just needs a quick bit of trig, and bam

arctic olive
kind spire
radiant heart
#

Scavenger doesn't feel like getting the log from the giant sequoia ๐Ÿ˜‰

shell fiber
radiant heart
#

in the description it says picked up by gatherer flag

heavy lodge
shell fiber
shell fiber
radiant heart
#

And didn't bother with picking up the giant logs since no building requires it yet

kind spire
shell fiber
shell fiber
#

by the way, what do you think is best ? a heavy sawmill that can cut it down to planks / logs or just an other reciepe for the sawmill ?

radiant heart
#

Is the tier 3 sawmill close on your list? got like 6 gnawing stations 3 mills and can't produce fast enough for my expension project ๐Ÿ˜†

shell fiber
#

ah wait no, there would be an issue with the fuel part

radiant heart
shell fiber
#

yes

#

semms like a plan

radiant heart
#

something Heavy foundry size or just a tad smaller

#

(actually making a second of those so yeah copy BPs would be cool ๐Ÿ˜‰ )

shell fiber
#

plus i have this placeholders for steel sawblades and even a neat 3D model of it ๐Ÿ™‚

shell fiber
#

and the headmaster can't be at two places at once, guess you'll have to train another one !

radiant heart
#

got to ENS now ๐Ÿคฃ so 2 headmaster i suppose

#

gear production is not up to my needs, starting to set up for bots

shell fiber
#

this guy is insane

#

oh, well bots will be changed soon

#

"soon"

radiant heart
#

guess when they change that' will be then end of that run or maybe sooner, fps atarting to drop a lot

shell fiber
#

didn't you wonder what were those very weird ressources you get from the balloons ? ๐Ÿค

radiant heart
#

didn't wonder, but really curious to see how it shapes up

#

hooman meat got me concerned a bit i gotta admit

shell fiber
#

well i wanted the bots to be ungodly abominations ๐Ÿค

radiant heart
#

already the skin is nightmare fuel...

heavy lodge
shell fiber
#

third video tutorial uploaded ๐Ÿ™‚

abstract egret
#

I've been playing around with this mod now for a few days. A lot of maps don't work well without floodgates. Often you have a one tile gap between waterproof houses and rock, or need to reroute water depending on season, then you need to break your damn dam.
How do you guys deal with this emotional beaver trauma?

native maple
#

i think it would kinda help if there was a one-tile dam rather than starting on two. but i haven't played that far in the mod/not using a map that would make the need for rerouting water that much of a necessity

shell fiber
abstract egret
#

jaaaa....no ^^

shell fiber
shell fiber
abstract egret
#

Well, the utility dam can't be used in all situations.

shell fiber
#

Ah I see.
You can probably place a log levee or a tall log levee on this tiny gap. Might need to bow up a terrain block or two though

abstract egret
#

It's not a tiny gap. The dam is 3x3 in size. I can't place it on top of the previous damns as these are already double hight. it doesn't work. The damn glitches out into the mountain side, that is what the picture shows.
So basically the game limits the total damn height to max 3? At least that's what I experience.

#

This place in the river was a place where I had enough space for such a dam.

#

take for example this situation:

shell fiber
#

With this kind of dam you're limited to. 2 high actually. Most of the time you're really expected to build your dam out of houses

abstract egret
#

So, I use the houses as damns as you intended. in the front you see a dam, and at the bottom of the picture, just outside the frame, are more houses and another damn. Depending on the season I need to controll the water flow. Which is of course not really possible, since the damns are limited in functionality

shell fiber
# abstract egret

That's a weird system you have here ๐Ÿคฃ
It looks really nice though

abstract egret
#

oh, and is it true that you can'T plant berries

#

XD thanks

#

You should see the long Channel

shell fiber
#

Yeah I can see you made a long tentacle to irrigate some land

abstract egret
#

which key combination lets me hide the UI again?

shell fiber
#

That's not really a layout I though about but it's interesting

abstract egret
#

strg+h

shell fiber
# abstract egret

So basically you want to fill the channel with 1 height of water then block it in by raising the floodgate right ?

abstract egret
#

yeah

#

I can fill it with 1 height of water, but then I flood the rest of the map. because the height of other places limit my options. I think the idea of beaver dam-houses is just awesome, but you limit the options because of the offered damn widths.

shell fiber
#

Holy crap I never saw anyone use that many storage houses ๐Ÿ˜…
I guess that means they are balanced somewhat correctly

abstract egret
#

And, if you allow me...a personal questions...why do you hate windmills XD

#

these storage houses are pretty nmeat, they are 3 long but only 2 wide.

#

but they are also very empty....I somehow forgot the beavers need more than love and water...

shell fiber
# abstract egret

So you're having trouble setting up a proper floodgate on that part with the sad face upstream right ?

abstract egret
#

well yes, there but also at the tentacle inlet.

shell fiber
abstract egret
#

I already have an idea for another strategy. I will try to place the houses in such a way that I encircle farmland, and flood the whole outside.

#

windmills are beaver magic XD

#

you gotta believe in green energy

#

(the waterwheels won't work on hard mode wiht long draughts)

#

Well, 01:00 o' clock, That explains why I ran out of ideas. I'll try again tomorrow. You have a very good night lapantouflemagic

shell fiber
#

(sorry I really dislike how it is set up)

abstract egret
#

XD I like it, it is challenging.

shell fiber
shell fiber
abstract egret
#

True. The challenge with your mod is not the hard mode. It's the balancing.

#

different playstyle.

shell fiber
radiant heart
abstract egret
#

which early game balance?

radiant heart
#

there was a lot, think the first version I played didn't even have a 1 in front

shell fiber
#

Probably the parts when I added clay and stuff

radiant heart
#

tapper flag doesn't look like much but is quite a game changer early on

shell fiber
#

Yeah, but it makes things easier right ?

abstract egret
#

ja, learned that the hard way

shell fiber
radiant heart
abstract egret
#

LOL, one day ALL my beavers were filthy, and I stopped ALL jobs and put everyone in building to finish the river bath

#

it was like day 11 or so... that was a close one

#

ok, gn8 you two. or good morning : )

radiant heart
# shell fiber Oh and also filth

don't remember if I said it or only tought about it but the way it displays in well-beeing, i'd change the name of the buff for "clean fur" or something like that, might be a bit more clear for players

queen oyster
#

Are higher elevation windmills better? Bc the 3 meter ones don't do shit

radiant heart
#

even the hamster wheels are better ( wonder if @shell fiber made it so it improves with walking speed just like it is now in vanilla game ๐Ÿค”

shell fiber
radiant heart
#

yeah it's a thing from U4, basic output is 50hp and if the well-beeing gives a walking buf it's the same on power output, let's say a 25% walking speed bonus would give 62.5hp instead of 50 or something like that, not sure if it's directly applied, never really paid attention

radiant heart
#

got an issue, don't have a freezer to put my ice cubes from the polar beavers, hope they don't melt before the FT receives them ๐Ÿ˜‰

shell fiber
abstract egret
#

Good evening all, the scroll holder for the library, how do you attach the road to it?

radiant heart
abstract egret
#

I did build one, there are designated spaces for it, but it is not connected to the road, but I can't build a road inside t he library

radiant heart
#

the "road inside" is part of the building, you should see the paths inside the librairy

#

@shell fiber now billboard also doesn't update, need to delete and reinstall ๐Ÿค”

static glacier
#

i am back at this mod after i think half a year and my first run almost ended because of filth XD lucky me, the newly grown up kits where willing to build for me

radiant heart
#

is you don't have baths or showers, just a stair down to the river can save you, it's slow but they will go walk in there and it removes filt slowly

static glacier
#

they build a bath for me, i am saved XD

#

now the bath dried up (small building mistake with the damms) and i have a stair into the river and they wont go in. I would have to rely on sheer luck that they "bathe" in it

queen oyster
radiant heart
#

@shell fiber something broke the connection to lodges in the latests release

#

looks like it's all the "Two-story" that broke, door up or down, left or right

#

and for some obscur reason door changed side on the ones with door on the ground lvl

queen oyster
#

Personally i find the blueprints to be an unnecessary complication on top of the already insane level of complexity in this mod

#

Especially considering they're not even needed in all cases and the process doesn't make sense.
Mechanic and/or architect make a print, the print goes to the artist lodge to get a fancy print, but then the copist lodge takes a fancy print and makes it a regular print again? What's the logic in that?

radiant heart
#

game does not let you simply copy the BP in it's mecanics so the "fancy/normal" thing came up

queen oyster
#

300h to make a blueprint is insane

radiant heart
#

lapantoufle didn't even want to put terraforming in so it's better then nothing i guess, sure i slong but with 2 mega drills i don't run out of diirt and it's advancing

radiant heart
#

Bots are back to FT skin BTW, gonna be easier to sleep tonight i guess ๐Ÿคฃ

shell fiber
shell fiber
static glacier
shell fiber
# queen oyster So shorten the time required? Some of these requirements are ridiculous like 100...

But how do you determine whats too slow what's too fast and what's unnecessary ? It's like taking factorio and saying the rocket should be builable with steel plates crude oils and green electronics.

I think it makes sense to have some guy work for a couple of weeks on designing something complicated that makes your life easier. When I play the 300 hours are never an issue for me because I have so many other things to deal with.

I could go the direction you want but if the blueprints are quick to make then I can remove the artist and copist, and then the expensive cost is pointless to let's just remove blueprints entirely and just unlock things with science and we're back on the boring system where you build the "science thing" and forget about it forever and everything is basically unlocked it you let the game run in background for two hours.

I understand your point but design-vise that's not the kind of game I like. I want the game to have multiple small steps of progression, like setting up some proper paper mill so you can stop having to wait hours to make just pencils and dynamite, then a factory because you need a second anvil to make more sawblades, but that calls for a bigger mine etc. It goes in all directions and everything is tangled together which is more interesting.
At least to me

shell fiber
radiant heart
#

and need dirt for mudbath so ....

#

maybe 2 forms of terrain blocks ? ๐Ÿค”

#

the one with rock and clay beeing faster a bit, like a tier 2

shell fiber
radiant heart
#

concrete is more of a dirt/rock mix

#

that not connected buildings cutting like 42 beds is devastating my town ๐Ÿ˜†

radiant heart
#

Actually the floor ones are messed up a tas more then i tought, the "entrance" is on a side but the visual door on the other

#

actually looks like all double story lodges the "entrance" moved down to bottom right not giving a F about where the door is

#

saved a few haulers by remaking some paths but the rest are dead untill it's fixed, the actual voxel entrance is behind a pump pipe

radiant heart
#

Fun fact, don't need the cradle to be built for the beavers to plant the sequoia ๐Ÿ˜…

distant wigeon
#

That's a lotta sap

shell fiber
shell fiber
#

Oh I see what I did wrong. I copied the block object for the fake floors but forgot this contained also the door location

shell fiber
abstract egret
#

Good Morning /afternoon / evening Does the balloon actually take off?

abstract egret
#

Can berries really not be planted?

shell fiber
shell fiber
abstract egret
#

Aaahhh, yes, I'm not there yet.

static glacier
#

to build the iron factory i really have to destroy the ironworks right? That kinda hurts XD but okay, i get the logic behind the one anvil thing

abstract egret
shell fiber
# abstract egret

I didn't really touch anything regarding bots yet, vanilla stuff likely doesn't make sense

#

But recipes will just ignore resources that don't exist with this faction so effectively that's free I guess

abstract egret
#

Ja, I'm currently testing the logic of the game design. I agree that it can go. Simply because you've got an armada of haulers anyway.

#

Spadderdock is available

shell fiber
#

Oh there will be bots of sorts, they simply won't be made of sugar spices and everything nice (I did consider making the recipe exactly that though ๐Ÿ˜…)

abstract egret
#

The question is, what type of faction is it, what is the core culture? Waterbeavers are about trade. Is there a bot, or actually any other artificial entity that can act as bot, but also fits the trader design?

#

I would say, you can include pumpkins as heads for design purposes, bamboo as legs and barrels as body, Circuits can be made from all those artists.

static glacier
#

How do i get the "gatherer" to collect the dirt from the decorative plants. I figured out the correct flag but it says no work nearby

static glacier
#

also why? the normal pumps beneath work just fine

shell fiber
shell fiber
# static glacier also why? the normal pumps beneath work just fine

that is a very weird thing that i really do not understand myself and for whatever microscopic amount i get, there's no fixing it.
that said the buildings should stop being flooded if you completely get the floor z-level dry behing them,(next drought) or you can just save and reload, and they should be no longer flooded.

abstract egret
#

How do you change the colours of things? Do you need a special program to be modding? Or can you just open the file and fumble around with it? I checjed my installation, but don't recognize the file types

shell fiber
#

each building is a different file in unity, you need that to poke at it. but i don't really "change" the color of existing building, i just make a duplicate of an existing one that i can modify as i want, then load it up.

#

gotta go to bed !

#

GN !

abstract egret
#

Gn8 : )

radiant heart
radiant heart
abstract egret
radiant heart
#

Make them at the lower priority then?

radiant heart
abstract egret
#

Ja, it was lowest priority at the beginning, now I've got 70 unemployed beavers anyway

#

are beavers getting happy or unhappy when unemployed?

heavy lodge
#

Happy, since will have more time for fun

radiant heart
#

ultimalty you need working hours really low to cap well-beeing

abstract egret
#

Ah, right. I always let them work like 8 or 9 hours, everything more will cause more accidents.

radiant heart
#

thing also is walking distance, first i try and swap haulers and builders to bots , with optimized house they live close to the job so it helps a ton too, my days are at 18h early game, dropped to 15 recently and will keep dropping as more robots pop up

radiant heart
#

Sadly Pinkertown XII about to reach an end, those beavers don't need the great white pointer in the sky anymore, they have a 500 colony in the depth of "Gentle Canyon" and can live a happy life

#

( yes i will try to build a freezer before moving on but that's about it, went way further then i tought i would on that one )

shell fiber
#

That's a pretty nice city ๐Ÿ˜Š
What's going on with the balloons ? They just happen to be there when you took the screenshot or the animation is not looping correctly ?

#

Only one district ?

#

And I can see the trebuchets are in the correct orientation ๐Ÿ˜…

#

Thankfully the rock according to my calculations should fall a good 190m away
Or double that, I fed the Initial angle and velocity to chatGPT because I was lazy, but I feel there's a factor 2 missing somewhere

shell fiber
#

Oh you didn't finish your sequoia cradles you monster ๐Ÿ˜…

radiant heart
radiant heart
radiant heart
# shell fiber Only one district ?

yes only one district, feels tho this is the maximum size map to be decent on only one district, bigger then taht will require 2 minimum

radiant heart
radiant heart
shell fiber
#

send me some screenshots when it will be fully complete ๐Ÿ™‚

shell fiber
#

oh by the way, i have a tiny issue with the bots

#

i probably can't have them look the way i want

#

which is a problem

#

because if they don't look like dark abominations escaped from the dephts of hell... well they're rather pointless aren't them ?

radiant heart
shell fiber
#

That was in update 3

#

Now there is some things changed. Modding bot properties seem easy enough but the visuals are called through meshy and I think no one understands it yet

#

Maybe I can summon him for a sec ๐Ÿ˜…

#

@tawdry bronze any progress on the meshy issue ?

radiant heart
#

i'll pretend i understand what you're taking about ๐Ÿคฃ

shell fiber
shell fiber
# radiant heart i'll pretend i understand what you're taking about ๐Ÿคฃ

Basically it's a script that allow items to call a visual. So effectively all game building have one object that contains the scripts and behaviours and such, but for the visual they all tap in one single memory cell. At least that's how I understand it.
In theory I could just make it call my visuals but somehow it doesn't work, not for me not for anyone.

#

Anyway, GN!

radiant heart
#

GN

queen oyster
#

Started a new iron teeth colony. Suddenly i don't have an option to plant berry bushes. Is this a known glitch caused by the white paws mod?

heavy lodge
#

Guess that you must remove the WB mod ThinkingIT

radiant heart
queen oyster
#

Is there an easy way to disable mods other than moving the files?

radiant heart
#

in the mod manager you can disable it

queen oyster
#

What mod manager?

radiant heart
#

mod manaager is a mod that makes an icon in the main menu of the game to maange the mods

queen oyster
#

Oh gotcha. I'll have to find that

radiant heart
radiant heart
#

spadderdock consumption is a tad intense ... i'd say make it produce 4 or tone down the cycle to 10 days would be a bit more balanced, actually both at the same time might still not be enough.

That whole field geting turned to spader dock and if my maths are right it will barely be enough

radiant heart
#

Mmmm, looks like waterpumps upgrades are leaking..

#

might also be the cause of the "staying flooded issue"

radiant heart
#

Forgot to mention, pumpkin chips is a super cool food thing! Would be nice tho to have a ยซย better foodย ยป that uses salt and basic cropsโ€ฆ since salt is trier one and the cocking tent also. Thought about rosted salty sunflower seeds, WB need so much, having something to buff it up a bit would be cool

mellow dawn
#

hey can i ask about how to get dirt in this mod ?

shell fiber
shell fiber
#

aren't you above that ?

shell fiber
#

i definitely have my priorities straight ๐Ÿง

radiant heart
radiant heart
radiant heart
radiant heart
#

How do you get rid of dirt appart from terraforming? ๐Ÿค”

shell fiber
radiant heart
#

terraforming is nice to have, need an option if you do a woopsy with dynamite ๐Ÿ˜‰

shell fiber
#

Or I can toss it out with the trรฉbuchet

radiant heart
#

that too, cauz now i'm stalling since dirt is accumulating, the "build pile, destroy rebuild and rince and repaet is not a fun option

shell fiber
#

Oh wait the endgame mushroom farm is consuming dirt right ?

radiant heart
#

yeah but 5 per 64h, and don't really need it...

shell fiber
#

Hmm

radiant heart
#

the basic shroom farm is enough if you build many and they look great so...

#

need a little dirt for the mudbath too

#

btw, finally finished the sequois craddles ๐Ÿ˜‰

#

to be fair didn't cut them before the craddle were done but anyway got nothing to build with the giant logs yet so...

#

more af a that's cool i did it then an actual need

#

Ready for the final blast of spadderdock land, just need the drought to end or i'll kill everything i got planted already

#

Not at a powerpoint mode yet but my computer doesn't like 3x speed now ๐Ÿ˜…

#

And , yes balloons are flying !

radiant heart
#

BTW regular logs not getting harvested from the sequoia, not sure if it's supposed to be in, just letting you know ๐Ÿ˜‰

shell fiber
#

the very definition of necessity ๐Ÿ˜Š

#

good night !

#

(i also have a bunch of small changes in my hood)

abstract egret
radiant heart
shell fiber
#

Good map

radiant heart
#

does that mean screws, anvils chemestry set and drill bits are getting a personalized storage system?

shell fiber
#

Yeah ๐Ÿ˜‰
I also want to do a few others too (cauldrons, library set) but that is very time consuming

radiant heart
#

well, that's gonna be the run killer on that one i guess then !

shell fiber
#

Why ?

#

It's not actually changing the game much

radiant heart
#

space is cramped up a lot and don't really wanna redo all the storage managment, anyway it's quite far and don't really have projects left

shell fiber
#

Oh okay

#

On Pinkertown XII ? ๐Ÿ˜…

radiant heart
#

yeah, lol

shell fiber
#

(nice name btw ๐Ÿ˜Š)

#

I think I'm also going to remove bots entirely for the time being until I decide what to do actually with them

radiant heart
#

is the giga drill going bye bye or only the bits?

shell fiber
#

Oh *bots

#

Not bits

radiant heart
#

lol

#

getting to cycle 74, don't think i've haad one going that long yet

#

601 beavers and 122 bots

#

and my stoopid big spadderdock plantation is still not enough ๐Ÿ˜†

#

BTW farm got a little watertitghness isue

shell fiber
shell fiber
radiant heart
#

it'S methane and deluxe stew only right? or there is something else? ๐Ÿค”

#

got 2 alchimist few barrels and methane production doesn't keep up

shell fiber
#

Oh btw I gave rice to the small farm and spadderdock to the large farmhouse, and the fried rice recipe to the cooking tent.

This way water can be exploited for food production much earlier, and spadderdock is not really usable before you're in a situation to make blueprints anyway

radiant heart
#

sounds great

#

those 2 big boys sure are eating a ton

shell fiber
#

But in a way it's okay, it's good that resource use would push you to extend your city and cultivate more land

radiant heart
#

at that point i need to expand the map ๐Ÿ˜†

shell fiber
#

Actually I need to work on the stackability of clockwork hydroponic farms

#

But for that I need to make a bunch of items again

radiant heart
#

kinda like the tree nursery

shell fiber
#

Calcinate seashells for quicklime, then glass a metal to make limelights, then consume a tiny bit of methane and you get artificial light

shell fiber
radiant heart
#

i mean there is already a shitloads of material, i'd rather be able to use them for more building instead of having new ones that are used only for 1 building

#

kinda like clay, it's not having that much use

shell fiber
#

๐Ÿค”

#

That's true

#

But I also want it to be somewhat plausible

#

You really shouldn't be able to grow crops in the dark after stacking ten farms

#

So that's why I want to add some light stuff

radiant heart
#

true, but methane needs a more efficient receipe at that point

shell fiber
#

But there is other options

shell fiber
shell fiber
radiant heart
#

sounds good, but refinery is easier to make then an alchemist ๐Ÿค” or refinery gonna get a rework to make it a higher tier i suppose?

shell fiber
#

Right now it's the vanilla building

radiant heart
#

not even sure a 256x256 map only making spadderdock would be enough ๐Ÿ˜…

shell fiber
#

Oh whoa I hadn't calculated that

#

What are you doing with all this glass ?

#

Or metal ?

radiant heart
#

me neither, just did the maths right now

#

glass to get my coffee from the IT and metal to build stuff

#

also just noticed, alchemist and fermentation barrel take sam etime and have same ratio for methane, shouldn't the alchemist be a bit bettter?

stone halo
#

@shell fiber can you provide me with the neccesairy materials to create WB variants of ladder and VPS

stone halo
#

@radiant heart what?

radiant heart
#

Toddor made a spec file for the ladder to work but it basically just uses the FT model

#

can send it if you want but not sure it will be really usefull

stone halo
#

no i need the unity materials

shell fiber
#

for the power shafts i was hoping to go for something like that, but on my side i'm not confident in my ability to repaint the wood AND get it to animate

#

because of meshy whitchcraft and all.

kind spire
#

Oh I can do the animation no problem

shell fiber
shell fiber
kind spire
#

I think (?) I've got the Update 3 stuff still downloaded so should just be a copy, paste, reskin and changing out the animator script

#

Urgh I do not

#

damnit

shell fiber
#

oh i have that stuff

#

give me a sec

kind spire
#

An export of the entire Power resources folder would be chef's kiss

shell fiber
#

oh, okay ๐Ÿ˜‰

shell fiber
# stone halo <@542299373606928384> can you provide me with the neccesairy materials to creat...

oh right ! one thing i forgot ! it's a tiny bit more involved, but can you make any of the stackable items (ladder, vertical power shaft straight, vertical power shaft T, and universal power shaft) cost one "Scaffolding" (good specification for reference, one scaffolding effectively cost the same a small plaftorm) ?

you don't need to declare the item, you just list it as a cost and my mod will recognise (and it will never be called by people not playing with my mod so that won't impact them). @kind spire did that for some of the flywheels ๐Ÿ™‚

#

for example :

stone halo
#

might do that tonight or hopefully very soon ๐Ÿ‘

shell fiber
#

thanks !

#

nice to have you back ๐Ÿ™‚

stone halo
#

not back yet

#

but atleast more active

shell fiber
#

there's no hurry, it's mostly visual so no need to force/rush ๐Ÿ˜Š

stone halo
shell fiber
#

basically yes, -2 logs - 4 planks +1 Scaffolding should keep the price equivalent

stone halo
#

๐Ÿ‘

#

and science cost?

#

any formula?

#

originalx2?

#

or what?

#

keep same?

#

we will have to discuss this some more KEKW

#

i feel like thats ugly

#

but you can decide

kind spire
#

I think science is usually cheaper

stone halo
#

but ima have dinner until idk when xD

kind spire
#

the small flywheel went from 300 to 5 or something

#

Hope it's delicious!

stone halo
#

thx KEKW

radiant heart
#

Science is a luxury item with the WB so most are tone down from the FT/IT versions

shell fiber
shell fiber
#

the universal power shaft is pretty salty though, because i make gears more expensive

radiant heart
#

same, for the ladders i'd keep it the same i guess

shell fiber
#

but that's not an issue

#

well ladder should cost one scaffolding but that won't change the price in logs and planks

radiant heart
shell fiber
radiant heart
shell fiber
radiant heart
#
  • a 50 long bridge ๐Ÿ˜‰