#Water Beaver Overhaul

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shell fiber
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no meat

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i checked

radiant heart
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lol

shell fiber
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any soft plant matter is fair game but no meat in any form

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not even insects

radiant heart
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surprised about that one, tought they eat the insects on the wood

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well, today i learned

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just an idea also, I've really come to enjoy the pumps that you can dump straight into the water, would it be complicated to get that as a standalone mod for the other factions? I guess some ppl would like that

shell fiber
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seems quite nice to me

shell fiber
radiant heart
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they can be in 1deep water without beeing drowned and it's quite cool

shell fiber
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oh i missread your message

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well i could

radiant heart
shell fiber
radiant heart
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kk, i see, tought it was like the mine that you need a 2 hight clif for the "house part" and then the terrasse had to be 2high

shell fiber
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no it's just because it would feel wrong to have it just hanging above ground

radiant heart
# shell fiber well i could

now i look at ppl playing and i'm "why the F don't they just put the pump in the river?" ๐Ÿคฃ and then my brain connects

shell fiber
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although the large beams would be sufficient as support

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but even with the wb it's better to put it on the riverside

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to make a dam wall

radiant heart
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that's gonna be a later thing, early on it's cool to use natural mini lakes in the river when it dries out

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didn't have much time to play lately so the run is not super far, think i was in the 70~80 beavers range yesterday before hitting the bed

shell fiber
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nice ๐Ÿ™‚

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i try to make my towns plannign for the long run

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like thinking in advance how i'll dam the whole river

radiant heart
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i drop some buildings ahead and put them on low priority for the "future dam" actually messed me up a bit since had too many builders and not enough projects, it ended up flooding all my crops ๐Ÿ˜‚

shell fiber
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i guess now i need to wait for @stone halo to have some free time to help me with the tobbytools mod not working and i can add in the tutorial

shell fiber
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i prefer to avoid it

radiant heart
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so used to the watertight buildings now, can't get my mind on the right track to play without those

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thanks for messing up my brain๐Ÿคฃ

shell fiber
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Muahah that was my plan all along ๐Ÿ˜…

radiant heart
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Happy days, didn't need to delete the folder before updating from mod manager!

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glad you fixed that, I don't mind since i'm used to it but for the average player sure is a nice quality of life thing right there!

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ladder still doesn't work tho, didn't you give @tawdry bronze the script to make it compatible?

And did tobbert update the shafts to make it work or it's now native in the WB mod?

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and i lied, it was 90 beavers ๐Ÿ˜‰

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and might wanna give a little boost to all gravity batteries since flywheels are in, batteries become kinda irrelevant

heavy lodge
radiant heart
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thanks, just would be nice if it's implemented in the actual mod so it's a tad more user friendly for ppl that don't wanna mess around with that ๐Ÿ˜‰

heavy lodge
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If Tobbert has not enough time, what can I do ?

radiant heart
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exactly what you did ๐Ÿ˜„ thanks

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oups, toughtknatte did ladder since it's similar to staircase... sry for the ping i guess

heavy lodge
radiant heart
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with all that vertical building, i don't mind using the log stairs, they look pretty cool but in some cases i'd really like the ladders

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vertical shafts are working

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at least i have the option, didn't try to build one yet, not making gears still, but on previous runs it was working

heavy lodge
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It cannot, at least not for WB since was no definition for WB...

radiant heart
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well, they are there

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but i did something wrong, ladders are not there

heavy lodge
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It means that you have the definition from someone ...

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Ladder are in path groups

radiant heart
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got the curly ones and the metal ones ( icons not updated but who cares) but no ladder

heavy lodge
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You must have the more group mod, to be in staircase group

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or , staircase mod ? ThinkingF

radiant heart
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i run very limited mods since WB don't like much of them

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got stairs and ladder on but only stairs are in my options, ladders are not

heavy lodge
radiant heart
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do i delete the ladder folder?

heavy lodge
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No, just the factionspecification.waterbeaver.json from specification folder of ladder mod

radiant heart
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alright, let's see if i crash!

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didn't crash but ladders are still not in

heavy lodge
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It seems that it need to add dependency from ladder to staircase in order to work, but, better not to mess with that SadF

radiant heart
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How about merging the mods? would that be too complicated?

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it's all staircases afterall, would make sense to have it in one bundle

heavy lodge
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No, just send to me the factionspecification,waterbeaver.json from water beaver mod !

radiant heart
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don't find a file with taht name

heavy lodge
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No, it's in the specifications folder

radiant heart
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there is something in the "extra specifications" sub folder with a subfolder called "ladder" but discord won't let me send it

heavy lodge
radiant heart
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alright let's see

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game didn't even load... gonna delete the WB and ladder and try again

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give me 5

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error repport if you wanna look it up while i delete/reload

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wow, ladder was way down there, been a while since it received some love

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downloads in progress

heavy lodge
radiant heart
radiant heart
heavy lodge
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Sorry for you. Don't have to delete water beaver and download-it again ๐Ÿคฃ

heavy lodge
radiant heart
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alright, if i didn't mess up it should work, let's go !

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there was some red text about greenudon but that's some sheninanigans @shell fiber is playing with, rest is white and yellow, game loaded, waiting on the opening

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Thanks!

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now just need for next update to F it up i guess ๐Ÿ˜‚

heavy lodge
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or, send again the file to add ladder ...

radiant heart
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would you DM me the 2 files with the where plz? gonna be easier next time since update will most probably F it up

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That pumping wall gonna look so cool with ladders !

heavy lodge
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I need the FactionSpecification.waterbeavers.original.json from the updated water beaver mod, in case that something new is added into the mod

radiant heart
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shit, gonna be a short night I guess ๐Ÿ˜…

radiant heart
heavy lodge
radiant heart
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gonna look even better with the pump upgrades but not there yet

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love the way the bridges work with the WB, wished the dev of the game made them like that

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@shell fiber med beds still 80 science ๐Ÿ˜‰

shell fiber
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Also it's not very obvious but if you go in the specifications folder of the wb mod, you should find a zip file containing extra specifications for ladder, paths extension and staircase mods

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What's the message about green udon ? Did I forget the lock key ?

shell fiber
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And I think you could use a nice pass-through house in that big wall of houses ๐Ÿ˜‰

shell fiber
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No it's 2*3 you're mixing up with the bridge house

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I think

radiant heart
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still need 36 science to open that one up and the barrel is not cooperating tonight ๐Ÿ˜ฆ

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reached 100 pop, almost half is haulers, barrel is prioritized and still... not here to complain but that one sucks...and yes i got the ingredients available

radiant heart
shell fiber
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You need the inventor for dynamite ? ๐Ÿค”

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Gears needed for the screwpress?

radiant heart
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the way the groun is on the other side i can't put a pump( well, i could but only would go one deep, dumped the inventor there and once the hole is blasted on the other side will bring in the pump to replace it

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might be able actually to blast low enough for a 6 deep instead of a 2 deep, not sure tho

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and it's not watertight apparently

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and let's get stoopid with the pit tanks! kinda sad the covered ones don't store about the same if you stack 2, maybe a plank edition of the covered one so 2 stacked can store more then one pit? afterall gonna need to acces 2 places instead of one, more trouble should give more space IMO ๐Ÿ˜‰

radiant heart
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and ... softlock, waiting game starts since science is a pain in the ***,

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time for micromanagment of the barrels

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but not tonight, i'm done for the day!

shell fiber
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How do you manage to get softlocked ? I usually get science running at 50 beavers quite easy.

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Not that it runs at 100% all the time though but still

radiant heart
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on the bright side, library won't be a run killer since it doesn't consume anything due to the barrels ๐Ÿคฃ

shell fiber
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But you manage to unlock the mechanics to you have science

radiant heart
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took forever, got 4 barrels, prioritized and still one worker in the library eats it up too fast

shell fiber
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Generally my first 500 points go to paper, platforms and so on

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Not enough salt ?

radiant heart
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nope

shell fiber
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Not enough cabbage ?

radiant heart
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is the cabages that don't come in quick enough but i got some in the warehouse

shell fiber
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So let's grow more cabbage ๐Ÿ˜‰

radiant heart
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that's what i've been working on for the last 2 cycles

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even braised cabage storage is overflowing

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and half my 10 farms are cabage prioritizeed...

shell fiber
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Maybe the fact that Beavers can also eat sauerkraut as regular food is a problem ๐Ÿค”

radiant heart
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at that point i feel like it needs a little balance work

shell fiber
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More sauerkraut barrels ๐Ÿ˜‰

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If you have a hundred beavers eating one every 4 days

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That's 25 per day

radiant heart
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most food transformation make more then the input normally, cabage+salt is a 1 to 1 ratio on that one, maybe make it 1 to 1,5?

shell fiber
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Which is more than 1 barrel produced

radiant heart
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got 4 barrels atm

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like the half receipe making 30 instead of 20

shell fiber
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Except the deluxe stew that has a bit more

radiant heart
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not sure for everthing but potatoes are a 1 to 4 ( and the 0,1 log)

shell fiber
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That would make for way easier and other recipes wasteful

radiant heart
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for FT

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a wheat too is way above that

shell fiber
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Wheat is insane yes

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But it requires 2 transformations

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I have an excel table with those calculation,

radiant heart
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that's 2 transfo also, cabage to sauer to science

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๐Ÿ˜‰

shell fiber
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Ahah

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Yeah but it's actually allowing you to "mine food" since salt is effectively food

radiant heart
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IDK, just think that science should be a tad easier, been tempted a few times to use cheater mode and drop in a 1k science just because it's taking forever

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like 2h of gameplay at 2x speed and barely made 75 science...

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at least half receipe of sauer stuff seems to be working properly, 4 barrels are running

shell fiber
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Well it's kind of intended to be slow and resource intensive

radiant heart
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or maybe just have another building to cook it faster a bit? ( that cost only like 10-20 science)

shell fiber
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If you could just unlock everything

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That would be rather pointless

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Well more barrels = more per day

radiant heart
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at that point it's not about unlocking everything, it's about unlocking one thing ๐Ÿ˜‰ i get it it is about the road not the destination but i rather have some HP under the hood, not running an old mule that is about to die

shell fiber
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Which is exactly why I wanted this kind of slow recipe in small things tout can build many of

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I'll think about it, but it's kind of meant as a factorio like system : you need more of A but then B becomes the bottleneck, so you make more B but then C is the bottleneck and so on and so on

radiant heart
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gonna call it a day, too bad the pumpingdam is not done but i need some sleep, later ๐Ÿ‘‹

shell fiber
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GN ๐Ÿ‘

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Where's the water supposed to go ? ๐Ÿ˜…

radiant heart
shell fiber
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Nice

radiant heart
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out

shell fiber
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hmm...i had made a silly mistake in one of the mechanic's blueprints

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also i think that the farmhouse would be so much better if it didn't hvae that crappy small yard in front

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but then i should recheck the amount of space the large farmhouse takes

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hmm...

shell fiber
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i'm also considering making the pit & ladder lodge house only 1 family

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and one job

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because it is mostly useful as a towering thing

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i kind of want a variant that has no side doors just so that it looks later when you're just piling up but don't need a side exit

shell fiber
radiant heart
shell fiber
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i hope that's not going to be a problem with the mechanical drill and so on

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because they consume goods for maintenance

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so they need deliveries

radiant heart
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i'm a nit far from the drill will let you know when i get there

analog zodiac
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pokes head in how's the mod coming along?

shell fiber
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it's going well ๐Ÿ™‚

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i think the early game is mostly finished

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i'm reworking the mid-game

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now playtesting it

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i just added drill bits as a core for a bunch of buildings

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of course as consummable for the big drill

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and as construction material for the aquifer pump

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because you need to dig a big hole

heavy lodge
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But, change the unlock faction to IT, maybe with 20 wellbeing, afterall, it's the hardest faction yet ๐Ÿ˜ฎ

shell fiber
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well the issue is that it need to be triggered once the mod is installed

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there's no looking back on previous games

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so if you want to play that mod, you shouldn't have to play 20hours of IT first

heavy lodge
shell fiber
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that's not the point, if i want to buy an ice cream and the seller tells me to run a marathon first, i just don't buy the ice cream. i want people to play the mod not welcome them with a "go away" message.
especially if people don't like the IT.

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and personnally i like the ressource management and town building, i really don't care much about the wellbeing

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so 20 is a lot for me

heavy lodge
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Good point, indeed ...

shell fiber
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But if this faction was integrated into the base game, sure ๐Ÿ™‚

heavy lodge
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But, will lose you as modder (will be dev then) ๐Ÿ˜

radiant heart
shell fiber
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flywheels are much stronger despite losing power over time

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i'll probably x4 or x5 the amount of power

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basically i want a tiny one place 4 or 5 meters up to be worth 4 or 5 batteries

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hmm

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but that's a whole crapload of power

radiant heart
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ok it's free when you build it but afterwards need to fill it up

heavy lodge
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You can take a look over the realistic behaviour mod, I've doubled the amount of energy stored per tile ...

radiant heart
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since there is no more making platforms to the sky each bloc higher is well earned

shell fiber
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yeah, true

radiant heart
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IMO balancewise, 1 battery ( the shitty one) at 4-5 high should have enough to power a 50hp building for the lenght of the drought, maybe make them a bit pricier but would need less, at some point it's not really pleasing on the eye to have a gizillion batteries everywhere

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(considering the 9d max drought on normal, not a 30 one on hard, that would need 3-4 batteries)

shell fiber
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i'll probably eyeball it ๐Ÿ˜…

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2.1.12 uploaded

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(accidentally hit enter) ๐Ÿ˜…

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pretty happy with my poop

radiant heart
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glad your blatter are healty! and your pop looks good too!

shell fiber
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should be a nice dam

radiant heart
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question, how can a shower be flooded?

shell fiber
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hmmm

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philosophical question

radiant heart
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IMO it should still work if water lvl is not higher then one

shell fiber
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but will your berver need a shower when they are in the river ? ๐Ÿ˜‚

radiant heart
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apparently yes, or going in the water removes filth?

heavy lodge
shell fiber
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yes, just swimming around also removes filth

radiant heart
shell fiber
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is the ocean soup ?

radiant heart
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That makes me think how about tomatoes if you're looking at more food options!

heavy lodge
shell fiber
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i should go to sleep soon, i have a date tomorrow ๐Ÿ˜‰

radiant heart
heavy lodge
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Good night

shell fiber
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oh, well before i go to bed : which one of those two icons feels best for the drill bits ?

radiant heart
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second feels like old starfox graphics on virtual boy !! I prefer the first one

kind spire
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Interesting, I would have said the first, but to be honest itโ€™s a close call

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Theyโ€™re both great!

radiant heart
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there could be 2 types of drillbits someday and both could be used, idk

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one for the drill and one for the water extractor or something like that

radiant heart
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Just a tought, maybe walking/working speed for the builder lodge instead of carrying cap? or a mix, with optimized housing i don't see a real need for having many district so the walks are getting long for our poor whitepaws ๐Ÿ˜‰

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The farm upgrade looks AMAZING!!! well done sir, well done!

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@shell fiber How about getting the treated planks back in? some cool stuff that works with the faction require it like the frog statue and the flywheels ๐Ÿ˜‰

I know there is always cheater mode to build it anyway but rather not have to ๐Ÿ˜†

shell fiber
radiant heart
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i don't see any building that can do it

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and with 10 barrels running half receipe on sauerkraut science is kinda working ๐Ÿ˜…

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How about making a place like the gnawing station but less workers and diffrent awning? ( for treated planks)

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really like those "tent" buildings, we got a shitload for dams, might wanna make more open air places ๐Ÿ˜‰

radiant heart
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kinda confused, remember we talked about forester upgrades, is it in or it's still a WIP?

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cauz mine could sure be a bit more watertight!

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farm upgrades are a tad annoying tho, when it's assistant farmer they pop up the "nothing to do in range" quite often... do they need theyr own crops to remove that? ( if so, i'd say tomatoes! )

radiant heart
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How about a MKII bath/shower that does both depending on water lvl? ๐Ÿคฃ

shell fiber
shell fiber
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I'm seriously thinking about making homeless beavers refusing to work (at least once their "shelter" need is depleted) and so that it doesn't affect the early game the mine kart would emit a shelter aura in a large area

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and to compensate i'll make some crappy tents / barracks to house homeless beavers (but no breeding)

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this is mostly because it feels not very nice to make 40 beavers suddenly homeless as soon as the drought starts by stopping the water pumps.

heavy lodge
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But, you can force the need to sleep to be full before wake up, even if they sleep outside. Since outside that need take longer to be fulfilled, having "homeless" beavers will be harsh ... ๐Ÿ‘น

shell fiber
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i think beavers will sleep litterally anywhere if their sleep need reaches zero

heavy lodge
heavy lodge
shell fiber
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wait that's what "satisfy to max value means" ?

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i thought it was a tickbox to have the need filled instantly

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if that's so, it's quite interesting indeed...

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i'll be streaming a bit now

analog zodiac
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@shell fiber how long you gonna be streaming in voice chat? might join later in an hour or so

heavy lodge
shell fiber
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i'l probably still be there in one hour

analog zodiac
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okie-dok fam, i'll see ya around!

shell fiber
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i may have done something both amazing and ridiculous

radiant heart
shell fiber
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give me a moment, fixing some other nonsense

radiant heart
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mm something happened, can't reload last save ...

shell fiber
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previous one ?

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did you update since ?

radiant heart
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nope

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loading 2.1.12 as we speak

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first is 2.1.11 crash, second 2.1.12

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(timewise, they uploaded on the in the oposite order)

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trying with older saves just in case

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maybe something to do with the file @heavy lodge gave me so the ladders work ๐Ÿค” still it was working fine last time I played and updated nothing before the first crash

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had to roll back 3 cycles but it loaded

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all ladders vanished tho

shell fiber
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yeah there was a problem with ladders

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but i don't know what it was

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there's something just bonkers in this game

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i just spend a couple hours fighting agaisnt that

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sometimes you change one minor thing and the game craps itself

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do i have ladders loaded in my playthrough ?

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don't think i used any

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i had this idea like "would be nice if beaver could just walk on the backside of the architect's house, too bad it's too smooth to climb"

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and then this

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anyway, plenty enough for today

radiant heart
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thing is it worked with ladder , closed the game, changed nothing and when i came back to it it wouldn't open....

shell fiber
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๐Ÿ˜“

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computer logic

radiant heart
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kinda sad, was getting to a point to test the drill...

shell fiber
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how far back did it send you ?

radiant heart
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the save i found that still works send me back 3 full cycles, and have a fuckton of disconnected buildings since ladders vanished

shell fiber
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i see

radiant heart
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guess i can fix a good part of it fast by cheating my way into double platforms but some stuff will require more thinking

shell fiber
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well you can remove the ladder from the specifications and load the last one in all likelihood

radiant heart
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if i just disable the ladder mod maybe, gonna give it a try

shell fiber
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not entirely shure though

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did you have medium grav batteries build ?

radiant heart
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nope, using flywheels ๐Ÿ˜‰

shell fiber
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OH for fuck's sake

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i made a micro change to one plant and BOOM crash

radiant heart
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lol

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at least you changed something, i did nothing and boom crash ๐Ÿ˜‰

heavy lodge
shell fiber
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well i won't upload today then

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GN

heavy lodge
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GN

radiant heart
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GN

radiant heart
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and nope, disable ladder didn't work it still crashes

heavy lodge
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No, I mean if you open mod manager , on auto update will download not the latest version ...

radiant heart
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? not getting what you mean

heavy lodge
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latest version is 0.8.16, but, mod manager see version as string, so, will download 0.8.8

radiant heart
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with ladder diseable even the save that they vanish won't load anymore... guess it's time for a new run...

radiant heart
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my guess is something with the way ladders saved and try to reopen, can't see anything else the would cause the crash since I changed nothing

heavy lodge
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Lucky you, not what happened to J C the Beard last night ...

radiant heart
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shhhh no spoiler, gonna watch that later ๐Ÿ˜‰

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mm, looks like ladder spec for WB is gone from the folder, kinda strange since i didn't update or download it...

Would you be kind enough to resend me the file plz?

radiant heart
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that's the one for the ladder folder right?

heavy lodge
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That's enable ladder on WB

radiant heart
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didn't i have one to put in the ladder folder also?

heavy lodge
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it add-it to faction specification

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No, there is nothing to add

radiant heart
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alright, let's see

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so it puts the ladders in the mod or i still need the ladder mod turned on?

heavy lodge
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No, you need to activate the ladder mod

radiant heart
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and... crash

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this is with the latest save, gonne give a try with the one that worked sooner

heavy lodge
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Wait to download the WB

radiant heart
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it's already downloaded, sould i roll back to 2.1.11?

heavy lodge
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No, in the specification folder you have an archive containing the needed file for ladder to work

radiant heart
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dang, deleted the wb folder to load 2.1.12, so that archive is gone

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i'll reload 2.1.11 and see, trying too many changes at once ain't good to find where the issue is

heavy lodge
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But, you need to send the mod.json , to add the dependencyes

radiant heart
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the mod.json from the WB?

heavy lodge
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YA

radiant heart
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send it to you?

heavy lodge
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here

radiant heart
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i'm back on 2.1.11 so the one you already gave me should work

heavy lodge
radiant heart
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thanks

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and crash....

heavy lodge
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Try to uninstall tobbytools

radiant heart
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uninstall or simply disable?

heavy lodge
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Remove

radiant heart
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oki doukki

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๐Ÿคž

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nope, crashed again

silver phoenix
radiant heart
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and tobby tool is now listed in the depedencies of the WB ( at least on the mod manager not in the mod.json file tho

heavy lodge
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Wait, I have to put together all mods to work and will send to you the whole plugins folder....

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Shit, must unlock WB ๐Ÿคฃ

radiant heart
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so i delete the WB files and reload the 2.1.12 ?

heavy lodge
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Wait, I will send to you the plugins folder when I finish

radiant heart
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the whole pluggin folder ? with all the mods and stuff?

heavy lodge
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YA, to be sure is working

radiant heart
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cool, thanks a lot, really appreciate the effort ๐Ÿ™‚

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be back in 15~ish, gf is back with the grocery, will help her

heavy lodge
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OK

radiant heart
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nice, looks like it works! hope it opens my previous save

heavy lodge
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I don't know, hope so...

radiant heart
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๐Ÿคž

heavy lodge
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But, uploading to Mega is a pain

radiant heart
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too large to just send in DM?

heavy lodge
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500 Mb, zip file

radiant heart
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lol

heavy lodge
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62% ....

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90%

radiant heart
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bottom menu looks way better like that, all stairs combined is much cleaner

heavy lodge
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You have the file

heavy lodge
radiant heart
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engines? lapantoufle dropped them back in or it's you? ๐Ÿ˜‰

heavy lodge
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No, it's IT play

radiant heart
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kk

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unzipping

heavy lodge
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here is the path group . I can build even slopes in game

radiant heart
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nice, but dirt is a bit far down the road, at that point you have the stairs anyway, or i'm missing something

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well, crashed trying to load previous save...

heavy lodge
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Not with the dirt mod .... It's early in game ...

heavy lodge
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Can be something wrong with WB mod itself.... ThinkingF

radiant heart
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WTF???

heavy lodge
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What ?

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Don't supose to be so ?

radiant heart
#

got 2 WB faction to pick from, right one crashes the game, let's see the left one

#

left one too...

heavy lodge
#

Power of WB is 2 ๐Ÿ˜ฎ

kind spire
#

WhitePawsยฒ

heavy lodge
radiant heart
#

had WB V2.1.11 but deleted it... deleted everything and gonna try again

heavy lodge
#

what I send to you is 2.1.12

radiant heart
#

yeah, i mean in my plugin folder i had the 2.1.11 but deleted it before opening maybe there was still a trace somewhere so I ended up with 2 WB, the .11 and the .12

heavy lodge
#

delete all files from BeepinEX\cache folder

radiant heart
#

ok, now i only got one in the selecction menu, still crashes with old ( before deleting the cache)

#

new game loaded at least, guess my old run is a gonner ๐Ÿ˜ฆ

#

maybe since flywheels are not in your package and i hed some in place๐Ÿค” will give it a try

heavy lodge
radiant heart
#

๐Ÿคž

#

still won't, but it's strange, in the stair file there is double specks there... is that normal?

heavy lodge
#

Nope, the error is from WB mod, this time

#

@shell fiber must see what is about with that

#

Just play the new game until then

radiant heart
#

maybe later, spent my playtime trying to get that to work ๐Ÿคฃ Thanks for the help, hope lapan can fix that one later

heavy lodge
radiant heart
#

not exactly sure how that works, my modding skills are not really existant so, if you say so i'll beleive you

heavy lodge
#

Me neither, so ๐Ÿ˜„

radiant heart
#

Holy shit it worked !!!!!!

#

My guess it's either florist or farm upgrade that messed up with the going from 2.1.11 to 2.1.12 since the save that has those not built yet work ( and ladders are there thanks to todor LoveIT )

#

alright, let's build them one at the time see which one crashes the game

#

guessing the issue was already there in 2.1.11 tho since i didn't build any of those prior to that save and never reopened

#

farm upgrade is a succes ( assistant farmer)

#

sry for the spam, using this as a reminder also to what i tested and not ๐Ÿ˜‰

#

Nerdy attic is next, then florist

radiant heart
#

nerdy attic : check and it's the issue

#

game won't reload with the nerdy attic built

#

gonna try florist too just in case there is a double trouble but need to get the kids in bed and eat something first ๐Ÿ˜‰

radiant heart
#

and yup, pre-nerdy save loads no problem so the attic is clearly the issue

shell fiber
#

Good morning !
I see there was a lot of troubleshooting while I was sleeping, sorry for that ๐Ÿ˜…
I'll check what's wrong

#

If you're confident the nerdy attic is the issue and want to reclaim your previous save, go in the main WB faction specification and find the line that ends with "FarmupgradeC" (likely in the "town stuff" paragraph) and delete it or comment it out by adding // in front.

Then save changes and try to load your save

radiant heart
#

maybe 1-2 ideas but gonna have new ones it's ok

#

like that hill was flat

shell fiber
#

There's a higher chance to be the florist I think, I don't remember what I changed last time

#

Still it's weird that it started crashing despite your changing nothing

shell fiber
radiant heart
shell fiber
#

Did you find the Extra specifications I left in a zip file ?

radiant heart
radiant heart
radiant heart
shell fiber
#

Grumpf

#

๐Ÿ˜

radiant heart
#

and shrooms are planted with that huge tic tac toe frame

shell fiber
#

Oh

#

I see what your mean

radiant heart
#

side note, for now only thing keep big farm relevant is the pumpkins since i know they are supper effective but for a first runner the upgrade makes it decently

radiant heart
#

is there any 1x1x? watertight building?

#

would be cool if sauerkraut was not required for BPs since it's already a hot mess for science ๐Ÿ˜‰

#

(and the "nothing to do in range" for the farmer helper) guess it needs it's own crop like all other farming stuff to get it out

shell fiber
#

Yes that's what I thought with my playthrough, the farm upgrade already has a pretty good pop/worker ratio so I think I'll boost the large farmhouse but it will also get other crops. Probably rice at the very least but I'll see.

#

And yes I made an other decorative plant for the farm upgrade yesterday, but that caused a good two hours of head bashing and the only solution I have is to kill the assistant farmhouse and add in a clone with a different prefab name ๐Ÿ˜‘

Let's hope that's the last time I get caught by this issue

shell fiber
#

For the large farmhouse I'm thinking one less family (3 families, 6 workers +boost)

#

Or keep 4 families but increase to 8 workers + boost

#

Which would be double the amount of workers for the same footprint

#

I also exhumed the old mushroom farm building (stackable) but that will be a red blueprint

#

It's a 3x3x3 building with 3x2x3 watertight part that would make food so it's the kind of think you can build a hundred of

shell fiber
#

I think it's going to consume both logs and sawdust to make shrooms

#

Possibly dirt too

heavy lodge
#

and water.... it's a must !

shell fiber
#

Oh well that goes without saying ๐Ÿ˜‰

#

I kind of feels this faction should have mangrove trees too, but they will also be for an advanced building

#

Note that I have enough room for one more architect and one more mechanic's blueprint

heavy lodge
#

maybe cofee, too ?

shell fiber
#

I also want them to be taller and bigger

#

For deeper water

#

I though about coffee and I think it nicer to just trade it with the balloons ๐Ÿ˜Š

#

I need to give those a rework eventually too

#

They provide waaaay to many haulers

shell fiber
#

well, i officially have no idea what was the problem.
there's no issue with the nerdy attic as far as i can see, and somehow my unity stopped complaining about me changing stuff in the plants so... that's good i guess ?ShrugFT

tawdry bronze
#

@heavy lodge ThinkingIT hmm maybe is better to do a seperate mod with all mods needed and any specs needed to use with WB. Example "Water beaver compatibility patch" that has the mods needed as req in mod.json and on mod.io and a Specifications folder for any changes done๐Ÿ˜‰

#

Should be possible

heavy lodge
#

And, if someone don't want ladder or staircases ? Of curse, it can not use then, but, not sure if it is an option ...

tawdry bronze
#

Hmm if they dont want ladder or staircases they cant disable those no but they can chose to not use em.

heavy lodge
#

Trouble is that we do not have an optional dependency. It is possible that a json to be loaded before the original one, and, this mean trouble ...

tawdry bronze
#

Hmm what changes have you had to do? Add it to load for factions and move them?

heavy lodge
#

Not too much. Completed the dependency in WB mod.json to be sure that WB is loaded last and added correct WB factionspecification in dependency mods.

#

Not touching the factionspecification.original in WB !!

tawdry bronze
#

Thinking if i maybe can update my mod with the stuff๐Ÿค”

shell fiber
tawdry bronze
#

hmm have to find them an other day then

heavy lodge
shell fiber
heavy lodge
#

YA, but @radiant heart has a crash because those 2 are missing ...

shell fiber
tawdry bronze
#

will take a few days before i even have time or energy ๐Ÿ˜ฆ

shell fiber
tawdry bronze
heavy lodge
#

@shell fiber , see this #1070709592176197642 message

tawdry bronze
#

also not that in staircase mod i move the ladder to a different subgroup the same can be done by you for the subgroup ๐Ÿ˜‰

shell fiber
tawdry bronze
#

๐Ÿ™‚

radiant heart
radiant heart
shell fiber
shell fiber
# radiant heart so i should expect to lose my save?

I think not but honestly these bugs are so much BS that I have zero understanding of what it okay or not. Like I have a large farmhouse build since quite a while, I modify it to add two more workers (total 8) start the game and my last save crashes no matter what I do. But if I load an other save that is one cycle early it's all good. What the hell ? What changed ? Nothing ! This is absolutely nonsense.

radiant heart
shell fiber
#

Honestly my best bet at this point is that I still have a inventory need behaviour on some low priority building that corrupts saves every now and then ๐Ÿ˜‘

radiant heart
heavy lodge
radiant heart
#

ruth rho, game not loading

shell fiber
#

Nerdy attic is working fine for me too though ๐Ÿ˜‘

radiant heart
#

today's fun...

shell fiber
#

Sorry ...

#

It happened again ?

radiant heart
radiant heart
#

had to go 3 saves back, lost only 20 days tho, made frequents back up

#

OOOO, i see, might be the lumberjack house

shell fiber
radiant heart
shell fiber
#

I'll try to avoid modifying existing stuff but I really have no idea what is going on

radiant heart
shell fiber
radiant heart
shell fiber
radiant heart
shell fiber
#

There's definitely something random in this, I need to look it up

#

It's gotta be some behaviour that got duplicated because the buildings are perfectly fine

radiant heart
#

gonna build it up at 3x speed, save and see, and then it's GN for

shell fiber
#

Permanent issues doesn't let the game crash

#

I'll try to find what's wrong and upload this evening

#

Now that I think about it, having the farmhouse upgrade have an extra storage seems a very bad idea

radiant heart
#

my wanna see with todor, he made a sweet chunk of compatibily work with other mods and like knatte suggested to have that in there. Just some quality of life thing

radiant heart
#

4 planks and i'll see if it's the lumberhouse

shell fiber
#

Try to save a second before it's finished too

shell fiber
#

I'm only taking about the assistant farmers upgrade the others should pose no problem

radiant heart
#

well, nothing wrong with it yet

#

got 3 of those and they work perfectly

#

and i'm out, GN

shell fiber
#

Well that was the issue with the inventory need behaviour script. The game can roll with it no problem, but it causes nerves to have duplicate tasks. I suppose when the finish one the duplicate disappears but if you save while the duplicate exists in the beavers talks lists, that creates a state that the game cannot load saying "multiple matching elements"

#

At least that was the issue before and I suspect the same thing to be happening here

#

I'll check the lumberjack house too

radiant heart
shell fiber
#

Ah !

#

No worries, you can only do so much from your side ๐Ÿ‘

radiant heart
#

anyway, got to hit the bed, back tommorow for more "WTF is going on"

shell fiber
#

aaannd, first try !

#

found a crashing save

#

removed the stockpile property of the farm upgrade

#

now it loads fine ๐Ÿ˜Ž

#

i increased the farm output inventory to 150 to compensate though.

radiant heart
#

guess the files that loaded properly had the upgrade empty and if it had something it would crash when reloading

#

is that it?

shell fiber
#

2.1.13 uploaded

#

no if there was something in the upgrade, it will likely be deleted

#

the game is really not bothered by stuff disappearing as far as i've experienced

#

but the zauerkraut barrels are still dysfunctional

#

i suspect this is actually a priority issue more than a bug

#

when a buidling is empty, the priority of the "fill me" order is 1 (because it is 100% empty) , but when a barrel contains 36 cabbages and 0 salt, is it 90 full, so the priority of the next filling is 0.1

#

hence it never get to the top because litterally anything is more important.

#

so for now i tried to put the salt first, but i'm afrait that might not solve the issue

#

the barrels will get stuck when you run out of salt

#

because they will get filled with cabbage

#

which is also why you can restart the thing by emptying it

radiant heart
#

gonna have to try that later, need to get some work done first ๐Ÿ˜‰

#

I hope it doesn't mess up the ladders too, todor did some work to make it happen, would be nice if it still works, hope it's only gonna need a update of the mod.json file in the V2.1.13

shell fiber
#

uuuh

#

if the specification file for adding ladders to the WB is in the ladder mod folder, there should be no issue

radiant heart
#

there is one in the ladder folder but he also modified the mod.json in the WB folder

shell fiber
#

uuh

#

don't modify the one in the WB folder, it will be a pain every time i update

#

give me a sec

radiant heart
#

think he mentionned something about making it a depedencie, guess it's not a biggie if it's not there, right? like you can have mods that are not depedencies anyway , right?

shell fiber
#

well yes, but ladders are not vital for this mod to work and i don't want to force people to have them

#

so it's not a dependancy

#

but vertical power shafts are absolutely necessary

#

so they are

radiant heart
#

as long as tobber doesn't put the specification in the actual mod can't really make it a must anyway, it would simply not work

shell fiber
#

well no if i decide it must be in the mod, i can make my specification file call for something in his mod, that works just fine

#

but then if you don't have said mod, the game will crash

#

so it's all or nothing

radiant heart
#

๐Ÿค”

shell fiber
#

anyway, i want go to bed a bit early today

radiant heart
#

IMO they are pretty essential but that's just me, i basically use logstairs or ladder ๐Ÿคฃ

#

GN

shell fiber
#

well... they're nice, but they're a bit too strong actually

#

anyway, next thing i need to do is fix the sauerkraut thing... or remove it entirely

#

gn ๐Ÿ™‚

radiant heart
shell fiber
#

Should I take the lack of complaints as everything working ? ๐Ÿ˜…

radiant heart
shell fiber
#

They might have disappeared though

radiant heart
#

alright, upgrading right now ๐Ÿคž

shell fiber
#

But you can summon them back with cheat mode ๐Ÿ˜…

radiant heart
#

is sauerbugger out of BPs too?

shell fiber
#

Nope

radiant heart
shell fiber
#

I might revert to kimchi actually, I want brambles more useful

#

Plus too many recipes in the small mine is annoying

radiant heart
#

maybe make salt a tier 2 for food and only medium mine can get it?

shell fiber
#

But I want to also work on adding the custom mangroves

radiant heart
#

output gonna be just stoopid tho if it's medium mine ๐Ÿค”

#

i like the idea of salt for food, would keep it there for now, maybe another stew in the small coocking tent that gives another bonus and uses salt๐Ÿค”

#

guess i still need to delete previous folder

#

if you make the ladder a depedencies, can you alter the price of them at the same time? tought if it's one scafolding, 4 planks and 8 fastener it would make it ok~ish for how effective they are

#

๐Ÿฅณ

#

Upgrades are gone ( rambling complain, rambling) but it loaded and everything else is in place

#

and got to unlock them again with science that requires a buttload of sauerbugger..... aight, cheater mode is on but only to get the science back ๐Ÿ˜‰

#

does the decorative from florist and upgrade give a boost for ppl walking around or really just a way of getting rid of the "nothing to do" alarm?

#

feels like floris is useless with the assistant farmer tho, got plans for the future for it? otherwise, it's not really releavent

shell fiber
shell fiber
radiant heart
shell fiber
shell fiber
radiant heart
radiant heart
# shell fiber At the moment it's not something I can do

or just that they give something, IDK, maybe for some BPs? like you need the decorative plans for the large farmhouse would make sence at the same time to lock the large farmhouse behind at least one farm upgrade, otherwise one could just skip it

shell fiber
#

Oh it's okay to skip it I think

#

But the idea of having the deco plants produce something for blueprints is not bad

radiant heart
#

too bad my architect is already in place, the back stairs is a pretty sweet add-on!

shell fiber
#

You can rebuild it you know ๐Ÿ˜…

radiant heart
#

yeah but not sure where, might actually build 2 to make scafolding faster

radiant heart
#

nerdy attic still has a storage, should i delete or it's fixed ? ๐Ÿค” tought you said the storing in the upgrade was the issue

shell fiber
radiant heart
#

let's see....

#

and....

#

3

#

2

#

1

#

....

#

YAY !

#

decorative plants look really cool!

#

what is "nice view"? got a few with that but not sure what gives it

distant wigeon
#

What's this about decorative plants???

radiant heart
#

the florist and farm upgrade can plant decorative plants so you don't have the "nothing to do in range" alert on those

#

power upgrade in progress!

shell fiber
radiant heart
#

cool

#

just dropped a 2 more towers so it will boost me a bit more!

#

and gave up on sauerbugger, turned on chest mode but try to go at the beat "i feel like" it should be comming in ๐Ÿ˜‰

shell fiber
#

To bad it still consumes far more water than a lido๐Ÿ˜‘

shell fiber
#

Went back to kimchi

radiant heart
#

maybe drop it to 0.5 per hour? and can you extend the range? would make it more releavent then the lido irrigation

shell fiber
#

Should work better

shell fiber
radiant heart
shell fiber
#

But if I really want to I can make fertiliser or something that is made with a 20:1 ratio with water

shell fiber
radiant heart
#

and the "farm upgrade" could be the fertiliser maker, makes sence, and if they are full they help gathering

shell fiber
#

But I'll think of something

radiant heart
#

une "bรฉcosse" google that ๐Ÿ˜‰

#

old log toilet ppl used to have

shell fiber
#

Yesterday I made the copist and artist bigger because they are not super useful, so at least they are good dam blocks

radiant heart
#

lol, just deleted those 2 because they were not high enough for my project ๐Ÿคฃ

shell fiber
shell fiber
radiant heart
#

make ladders mandatorry and we got a deal ๐Ÿ˜‰

shell fiber
radiant heart
#

honestly, i'd remove regular stairs, keep the log ones, ladder and metal/curly

#

log ones look soo cool, IMO it should be the only way until mid game

shell fiber
#

I wouldn't go that far, regular stairs are one of the things that push the player to make planks because you want them

radiant heart
#

you need a butload of planks for everything else already

shell fiber
#

Well you can build logstairs when you want to save up on planks then ๐Ÿ˜‰

#

Wonder if I should add hemp and ropes to the game ๐Ÿค”

#

Any excuse to add more types of watertight houses is good

shell fiber
#

i can make more flower variety

shell fiber
#

i just found a pretty nice coconut tree too

#

better than the one i have

#

i also have grapes and a lemon tree

#

if i find the motivation this next few days i'll make a custom plant reader (for playing) an add extra plant to the all crops plantable mod

shell fiber
shell fiber
#

OOOh, i just had the best idea !

#

some very big tree, but the trunk in heavy stackable so we can put overhangs on the side ๐Ÿ™‚

#

could do with the giant sequoia too though

#

hmm...

#

maybe i should get to work on that

radiant heart
radiant heart
#

Unless you have a lot of use for it, like clay, ok you need some but it becomes irrelevant quite fast since you don't need that much, maybe having a thing similar to the packing plant that consumes it or idk but basicaly it was on for 2-3 cycles, now reserve is full and it's never getting used

shell fiber
#

yeah it's true that clay is not that useful

radiant heart
#

IMO it could be a basic material for ground only stuff like it serves as fundations

#

or for "plugs" like if you have a hole to patch in a super dam project, not sur tho how to make it work that ppl can't just make monster clay dams ๐Ÿค”

#

had to rework a whole dam project just because of a 1x1 gap and finaly just did it in another place since there was no real solution

#

like if levees could be build on and beside watertight buildings but not levees could that work?
I get what you want to avoid but try to figure out a way to have more flexibility

shell fiber
radiant heart
#

so basicaly anything that is 1x1 could serve as regular levee, right?

shell fiber
#

well only if i make it watertight ๐Ÿค”
i'm not sure i understant what problem you're having, i've made the log levees specifically to give a tiny bit of terraforming ability to fill some pesky 1x1 spaces

radiant heart
#

in the pilling of the buildings, ended up with a 1x1 gap between to buildings and could not place the dam on top

#

the whole was not close to the ground so i could not drop in a levee and on another instance since the ground was 2 blocks high and i wanted a 1 high levee it didn't work either

#

like that for the second issue

#

the hole i had in the dam simply didn't work because the levee is ground only

shell fiber
#

ah i see

radiant heart
#

to do something like that

shell fiber
#

well in that kind of situation the easiest is simply to dig out the last dirt to make a 2x2 hole and then place a house inside

#

more houses ! ๐Ÿ˜…

radiant heart
#

lol, but that would be cheating, the bottom of the river is not accessible ๐Ÿ˜‰

shell fiber
#

it's only up to you to make it accessible ๐Ÿ˜‰

#

with those nice ladders ๐Ÿ™‚

radiant heart
#

that area is already a cluster fuck anyway decided to make something nicer on the other side ๐Ÿ˜‰

shell fiber
#

ahah

radiant heart
shell fiber
#

but that's also why i made buildings that have their entrance on the first floor

#

so that you can fit them in a hole like this to complete your dam

#

it is kind of a clusterfuck indeed ๐Ÿ˜…

radiant heart
#

need to rework the paths once dynamiting the mountain is done

shell fiber
#

what did that mountain ever do to you ๐Ÿ˜…

radiant heart
#

nothing, but need the land for farming, my beavers are on the edge of dying from hunger, actually think i lost a few due to that

#

if i have to pick between the mountain or my beavers, the choice is easy, bye bye mountain

shell fiber
#

i had an idea for the clay, i think it should be used to make metal fixations (molds), but also anvils and whatever

radiant heart
#

you mean for the fasteners?

shell fiber
#

ah, yes.
sunflowers are really inefficient as a food crop

radiant heart
#

they are there for the oil not the feeding mainly

#

got to get on the aquafarm so i can start making the super cool coocking tent

shell fiber
#

what does the aquafarm has to do with this ?

#

it is so useless that i was about to remove it

radiant heart
#

need it to unlock the rice

#

i'm dumb, this one doesn't require rice

shell fiber
#

but rice is used in the fried rice reciepe

#

yes ๐Ÿ˜…

radiant heart
#

but i was a bit too efficient at removing brambles, now i'll have to replant some ๐Ÿคฃ

radiant heart
#

dam, now i don't feel like working and want to fix my food situation.... ๐Ÿ˜†

radiant heart
#

Oouf, was the unlock of more alchimist always that deep or you reworked it to make it a higher tier to get? don't remember needing that much stuff just for a set

shell fiber
#

the alchemist used to be slightly less complicated but i've modified it in my current build by giving the methane reciepe to the barrel (now fermentation barrel)

#

but the chemistry set or whatever it was before was always intended to be made in the factory (formerly smelter)

#

i'm working on putting the grapes back in, somehow my brain worked out the solution while i wasn't thinking

#

oh i forgot the size randomizer

#

aren't those nice rows ?

#

(they are planted by the large farmhouse, and so is rice)

#

okay, enought for today

#

gn !

radiant heart
#

looks cool can't wait to see with actual grapes grown in them, !

#

GN

radiant heart
#

Why do you do this to me... double platforms can't stack over llog platforms ๐Ÿ˜ฆ sad time in Pinkertown ....

radiant heart
#

@shell fiber would you mind fixing science before the next thing? ๐Ÿ˜‰ don't like living the cheaters way but that sauerfuckthing gave me no choice

shell fiber
#

yeah i'll push an update today

#

you'll need bramble flowers though ๐Ÿ˜‰

#

oh, turns out i did'nt ever bother to remove the grapes item

shell fiber
#

Hmm... I'm thinking about removing clay entirely...

#

If I add it to many things just to make it useful it probably will feel forced, and make too many things to supervise (planks, logs, gears, scaffolding, fixtures) which means more reasons that can lead to production halting.

radiant heart
shell fiber
#

Well sauerkraut is not working because of how the game engine handles priorities for hauler deliveries. Basically any building that requires lots of A but a tiny amount of B will face this issues UNLESS there is a beaver working full time at the building in question

#

So my backup solution would have been to make an intermediary "sauerkraut mix" item made in a manned workshop (for ex handicrafter) and then the barrel turns that into sauerkraut

#

Which would be nice in that it makes an excuse for a watertight house

radiant heart
#

why not just make the sauerfucker in the small coocking tent? would give clay more usage since ppl would need more tents and there is a worker in so it would run steady?

shell fiber
#

but sauerkraut is made by fermenting cabbage, not by cooking it, and i want to have this type of small buildings running reciepes.
don't worry it will be better with the next update

shell fiber
#

so i made the berry juice more interesting to make, now it requires water but you can fill more betty need with berry juice that with raw berries, which means less will be eaten and more available for science

#

i (at last) made the proper icon and item for chestnut flour

#

i added "red soda" which is a drink made from bramble flower

#

i (at last, again) added the coconut milk reciepe and item, but it doesn't fill more coconut need, it's going to be a cooking ingredient

shell fiber
#

added some dandelion tea

#

basically i was thinking that there was little to no variety in drinks

radiant heart
#

cool, and can we store those drinks in tanks or it's only in the press like the carrot/berrie juice used to be?

shell fiber
#

nah i made them storable because i'm so nice ๐Ÿ˜‰

#

i'm about to update too

#

i've made a squewer-type overjang platform

#

that can extent other platforms once

#

or itself once

#

but it costs metal blocks which is quite expensive

radiant heart
#

i'm not making much metal yet, should start soon to try the super drill!

#

can't wait to try the one out, it looks sooo cool

radiant heart
#

florist is cool but kinda pointless with the farm upgrade and large farmhouse, any plans with that one?

shell fiber
#

i gave it a nicer overhang that allows to place a curly stair and go on the top floor

#

but otherwise it is supposed to plant decorative stuff, so in essence it will always be useless i'm afraid ๐Ÿ˜…

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2.1.14 uploaded !

radiant heart
#

Loaded ! do they eat raw grapes or it has to be processed somehow? And they require the large farmhouse but are planted by the forester? kinda confused on that one

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And crash...

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it crashes when you hit the "prioritize" in the large farmhouse, tried it again and it causes the crash

radiant heart
#

Wow, you said low output but that is crazy low for the hobby gardener... think it could use a little boost, either produce 3 each or just faster prod

radiant heart
#

look like mechanic lodge rolled back to a version where it's not watertight

radiant heart
#

Something is up with the screw press, the worker got stuck ...

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21 cycles in!

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suggestion : would be nice if the "plug" for power on the buildings was a bit easier to see, turns ou i plugged my gristmill in a window not the actual plug on the second floor ๐Ÿ˜‰

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florist bugging, says not connected even tho it is

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honestly you could just get rid of it and bring it back later if it serves a purpose but with the farm upgrade and the large farmhouse... it's not really releavant

radiant heart
#

Path doesn't look like it works, and can't pu a bridge on the is the bridge thing intended?

radiant heart
#

Grapes are causing lag big time when you click them

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same with wine cellar

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Whine Celler got a "prioritize tab like the large farm that also crashes the game

shell fiber
shell fiber
radiant heart
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lost the module thing on the big kitchen? why? Now it's more lelevant then never with all the things you added to food, still not getting why the tea and the soda are not press things but... let's say i builded too many press just because...

shell fiber
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okay, i fixed the florist and wince cellar

radiant heart
#

and mechanic?

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it's back to non-watertight

radiant heart
#

and grapes are not beeing picked up

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or it's only the cellar that can pick them up?

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grapes need some adjusting to be less confusing,
1-need large farmhouse to plant ( need it to unlock or the large only can plant?)
2-it's in the bush/tree tab, so is it the forester that plants it? ( I know it's not, did a test)
3- Harvest?

radiant heart
#

Stuck there, won't build any further

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even if i use cheater mode and tell it "finish now" nothing happens... and that was my last test for today!

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GN

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(BTW, mountain is gone )

shell fiber
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the mechanics is watertight, there's no error with that i think it's your setup that cause water to fall direclty on top of it

shell fiber
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but yeah, it's a bit weird

shell fiber
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uuuh... i've spend too much time on that crap

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i'll just make the grapes plantable by the forester and harvested by harvester's flag

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i wanted to do something more interesting but it's complicated

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and i've been modding too much since yesterday

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need to unwind and just play for a while

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2.1.15 uploaded

shell fiber
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oh, ah, yes

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it's a crappy food, but it fills up thirst

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regular foodstuff fill up 0,3 hunger and drinks fill up 0.3 thirst

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grapes fill 0.1 of each

radiant heart
#

good deal, gotta figure something else for my dam tho ๐Ÿค”

shell fiber
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i'm making some sort of humongous bamboo that can tolerate 7m of water

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also seriously considering making all watertight buildings tolerate 1m of flooding, which would allow to use them directly as dam

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which could be a pretty huge change

radiant heart
#

or at least if you put a dam on it it doesn't flood, but yeah that would be awesome

shell fiber
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dams are either pass or block

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so water going through a dam on top of the house = house underwater

radiant heart
#

is there 2 numbers you can enter or it's only one limit like 0.5 to 0.9 = not flooded?

shell fiber
#

i think it's only round numbers saying how much water is okay

radiant heart
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too bad, think that would have coverred the "if dam on top donT' flood"

#

Just curious, are you still on experimental or WB only works on normal?

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caus i'm on normal

heavy lodge
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Works on both, since now the both are the same build.

radiant heart
#

Forester not planting the mangrove, or it has to be under between 1 and 2?

shell fiber
#

needs between 2 and 3

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but will be removed and replaced by ginormous bamboo

shell fiber
# shell fiber which could be a pretty huge change

okay, that likely won't work. a pile of watertight buildings covered with a thin layer of water still makes every building think it's under Xm of water, where X is the difference in height between entrance and water level so they still see themselves as flooded

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and there's no elegant way of changing that, except making all buildings entirely unfloodable

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so let's keep it how is is now

shell fiber
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I had a silly idea pretty happy with it, but that's not quite the color i was going for

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better

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ah, at last

distant wigeon
#

Hmmm.... I preferred the Second purple.

heavy lodge
#

Second in the first image, or in the second one ? ๐Ÿคฃ

shell fiber
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made the right color palette for the rooftopterrasse and campfire

shell fiber
shell fiber
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Huge dam completed !

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holy crap when did i get 300 beavers ?

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no wonder my supply of food is slowly dwindling

arctic olive
#

This one not having a great time

shell fiber
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no that's the dam it's supposed to let water pass through

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although visually it's a bit strange

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i need to trim those bamboos a little bit, i can't see a thing ๐Ÿ˜…

shell fiber
#

okay, i need to rework the clockwork waterfarm because right now it's not very interesting

shell fiber
#

updated !

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some minor fixes

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i'm still undecided about the bamboo color

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we already have pink trees

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which is why i wanted them blue

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but it's true that forcing the blue by removing the red tint entirely makes it visually a bit dull

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i'll think about it tomorrow

radiant heart
radiant heart
# shell fiber

i prefer that green edition tho, the purple ones are a bit not natural enough, maybe greeen shaft and purple leaves? kinda same thing that you did for pink birch

heavy lodge
shell fiber
shell fiber
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I think it's possible though, but o don't know which I prefer yet

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But I want them to look kind of unnatural

radiant heart
shell fiber
radiant heart
#

but i already see the issue if you put in on a platform it's gonna be a dam.....kinda like when i dropped a watertight build on super platforms over the river....

shell fiber
#

Need to sleep though GN and have fun

radiant heart
#

GN

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making my waterway one dynamite at the time !

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Forester sitting on his ass not planting the bamboo

distant wigeon
#

Maybe a bit more of an indigo color then?

distant wigeon
radiant heart
#

HAving a switch to only get dirt on the mega drilll would be nice, feels like my terraforming project ( like 10 tile) will never happen since i'll be stock with and overexcess of the other stuff

shell fiber
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You keep trying to revert to the folktails ๐Ÿ˜…

radiant heart
#

nan, just as simple as a wrong dynamite, at some point waant to be able to correct it

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not complaining about the 1k price ( ok it's dumb but prevents abuse) sometimes tho that one square is worth it, want to be able to do it

radiant heart
radiant heart
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plz tell me that only the door voxel is gonna make the mega drill drowned ! , tought it would be cool to have it with water flowing across to keep it cool!

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And looks like Methane is not beeing moved from the barrel to the storage, been at least five cycles i'm stuck at 15 even with the barrel and the tank on "prioritize by haulers"

shell fiber
#

i think the door voxel is the one that matter but i'm not 100% sure

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i havent's reached the point where i actually want to store methane so i need to test

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i might be better to prioritize the barrel though

shell fiber
shell fiber
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oh, i like this !

distant wigeon
#

Hmmm.... Is it possible for the stalks to be a different color? Or darker?

shell fiber
#

would be pretty easy

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what color ?

distant wigeon
#

Give Indigo or violet a try?

shell fiber
#

violet seems promising

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letme load it up

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(btw i reduced the density from 5 stocks on a 2x2 space to 2 )

analog zodiac
#

Next level of approach - megalumber

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We got the giant stalks

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Now for the sequoia trees and the huge pines

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Would be fun if those huge trees could only be lumbered w specialized equipment you have to build too ThinkingF

heavy lodge
analog zodiac
#

That's exactly my plan BeaverDabbing

shell fiber
analog zodiac
#

BeaverDabbing ๐Ÿ”ฅ BeaverDabbing ๐Ÿ”ฅ BeaverDabbing

shell fiber
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i want the sequoias to give giant logs, that you can either use as is, or cut down to planks with a special sawmill

analog zodiac
#

hmm makes sense

shell fiber
# shell fiber

i'm still hesitating : should i give the giant bamboo a harvestable component ? like it look cold so i could harvest some leaves to make mint tea or something

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oh, yeah, i can pretend it makes 'incredibly strong mint" that you can use for ice, then icecream

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that would save me making a compressor-refrigerator building

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i mean i will need a dedicated building anyway

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but if it doesn't use a compressor it saves me a lot of trouble for the animation

vapid pollen
radiant heart
radiant heart
#

That no planting dandelion is pure nightmare in late game SadIT

radiant heart
#

just a crazy idea, instead of having the berries and dandelions not plantable, how about the brambles? ( would also prevent the place plnating zone to clear them easily) ๐Ÿค”

shell fiber
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Which seems a bit extreme

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But maybe I should try

shell fiber
analog zodiac
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this gives me some ideas ๐Ÿ˜

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if it's achievable at least

shell fiber
#

the game has a function that allow to have something the faction you're playing doesn't have (but is specified in a map / savegame) to be replaced with something your faction actually have. but it only work in a certain measure, the most annoying right now is that you cannot replace a "simple" tree like birch (just makes wood) with a "producter" tree that generates a ressource (chestnut, pine, etc).

analog zodiac
#

ahhhhh rip

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yeah, my idea was, if you crack that code like a fresh omelette and are able to scramble it, to try and see if the idea for tree placement depending on height and distance from a water source can be achieved in a reasonable and fine fashion

shell fiber
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oh, not even close from what i can do, not without code

analog zodiac
#

๐Ÿ˜ญ

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time to enlist duda into the project lmao

arctic olive
radiant heart
#

there was only one patch of dandelions on that map and quite a small one too, that thing is a lot map dependant

shell fiber
#

The university is going to require two blueprints just so you know ๐Ÿ˜‰

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I also added tiny icons next to the blueprints recipes

shell fiber
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given how ridiculously large and expensive it is, it could be watertight without being a house i guess

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but that's moslty to save up space in the UI

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enought modding for today

radiant heart
shell fiber
radiant heart
#

Does that mean the one i'm building ATM with get destroyed?

radiant heart
#

Am I mining mountain salt for nothing? ๐Ÿค” ๐Ÿคฃ

How about a "seasoned kimchi" or something like taht in the barrel that uses salt also? could fill in "salty food" well-beeing and any receipe that has salt in would fill it

shell fiber
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oh right i forgot to add the fried stuff. i was thinking fried pumpkin and uuuh... don't know ๐Ÿ˜…

shell fiber
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but i'm slightly concerned how far i want the exotic plants and stuff to be in the tech progression

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maybe i can make a tree planter flag that only plants pine trees (if i make the brambles replace pine)

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and then the real forested is locked behind some science

radiant heart
#

gotta be able to plant the pink birches, it's the mascot of the faction ! ๐Ÿ˜‰

shell fiber
#

then the exotic forester (that can plant vines, bamboo, sequoias etc) is locked behind...

shell fiber
radiant heart
#

with pine and birch you can do a log, then the rest can be science locked and depending on the maps you get some freebies, feels fait

shell fiber
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it's hard to compete with a flag

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maybe i can make the trader's balloons far more accessible

radiant heart
#

can the forester have a boosting aura kinda live the beehive does for the plants?

shell fiber
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and lock it behind a bunch of seeds

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could have

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but that would likely affect both trees and crops

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so need to be careful