#Water Beaver Overhaul

1 messages ยท Page 7 of 1

shell fiber
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oh!

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you can also have the buildings cost Sunfloweroil for lubricant ๐Ÿ˜…

kind spire
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Damn, you keep suggesting things I have in the works ๐Ÿ˜…

shell fiber
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for example the mechanical water pump costs 50 sunfloweroil

kind spire
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The large flywheel is going to use a lubricant to remove the 'resistance' that I'm going to be adding to them

shell fiber
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ahah ๐Ÿ˜…

kind spire
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Great minds ๐Ÿ˜‰

shell fiber
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if you want to do that, maybe we can offload the sunflower oil in a separate mod, and both use the same specifications ๐Ÿ™‚

kind spire
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I was considering doing a whole new fluid/good for 'lubricant' to add to the complexity (in exchange for immense power storage)

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Oooo that'd be an idea

shell fiber
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because the IT already have canola oil

kind spire
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UUUUUHHHHHHHH

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I was searching to see is Canola oil is (in real life) a suitable oil for a mechanical lubricant.

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Aaaand turns out, it is used as a lubricant, but for NSFW things

shell fiber
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most real lubricants are soap right ?

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ยตHAHAHAHAHAHA

kind spire
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Soaps are slippy, but ultimately remove the layer of protection - without that, the surfaces are more prone to deterioration, increasing friction

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the vast majority of lubricants are just types of oil or grease, though fancier ones exists

shell fiber
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it works !

shell fiber
kind spire
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Looks great though!

shell fiber
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thanks ๐Ÿ™‚

kind spire
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Also, I assume that the Water beaver 'medium flywheel' should not be stackable? (Folktails isn't, IronTeeth is)

shell fiber
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nah, stackable is fine

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is it this one ?

kind spire
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Nope, this one:

shell fiber
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the waterbeavers have slightly better thech than the FT ๐Ÿ˜‰

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holy cow

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it's huge

kind spire
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ItonTeeth:

shell fiber
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aaah

kind spire
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The large is a 5x5x5 ๐Ÿ˜‰

shell fiber
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hmm... stackable or not... that is the question

kind spire
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The idea is, if you want stackable, unlock the framed variants

shell fiber
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i think your support beams should be made out of metal though ๐Ÿ˜‰๐Ÿ˜…

shell fiber
kind spire
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They absolutely should, but It's pretty low on my list to fix ๐Ÿ˜…

shell fiber
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oh i have an idea

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wait no

shell fiber
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unless it is one solid piece with the rest

kind spire
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I'd have to modify the blender model to do that since they share a mesh ๐Ÿ˜ฆ

shell fiber
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oh well

kind spire
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It's doable, but a future me problem

shell fiber
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maybe stackable is okay for the waterbeavers

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but it's "light stackable right" ?

kind spire
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Yes

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They're all light stackable, with no water-blocking

shell fiber
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i hope the building cost is expensive ๐Ÿ˜…

kind spire
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40 planks, 10 gears, 50 metal blocks

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The framed variants are actually cheaper, but have 50% lower capacity, and high science

shell fiber
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ooh,right, they cost a lot of gears

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nice

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you can add sunfloweroil even if they have friction loss ๐Ÿ™‚

kind spire
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The only concern with that is then they would need to have a path connection, unless you mean adding it as a building cost?

shell fiber
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yeah i tried havign the mechanical pump consume oil, but that's too complicated

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Okay, the zauerkraut is running ๐Ÿ™‚

kind spire
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Think I have the models and specification sorted, going to do some testing and then Flywheels 0.7.0 should have WB support!

shell fiber
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yay ! thanks

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oh, so what science cost did you set ?

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i'd say in the 500s for the medium one

kind spire
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So on the top, from left to right:
Small: 300 science
Medium: 1000 Science
Vertical & Horizontal Framed Medium: 2500

So you reckon 500 for the medium, 1500 for the framed ones?

shell fiber
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hmm... looking at the power they store... maybe 700 /1200

shell fiber
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@radiant heart oh, it seems i was wrong with the bridge issue, my bad !

radiant heart
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holy wowzer, you guys were busy ! that flywheel looks greaat, need to test that out too i guess !

radiant heart
shell fiber
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not the briges i think, you had a weird crash with the alchemist but i don't see what may have caused it :/

radiant heart
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strange, if i remember correctly it was set to tar and I already had some made for a while now, don't see what "new" thing i did that might have caused the crash

shell fiber
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might be a very corner case

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i don't see any problem witht he water pump upgrade though, except the terminal segment can be fiddly to place on one side

radiant heart
shell fiber
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you kind of have to ram the camera in the building to go through some weird hitbox,but you can ๐Ÿ˜…

radiant heart
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just reloaded the last save and paused the alchemist, will see if something diffrent happen

radiant heart
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and "camera ramming" worked for the end part of the upgrade, so it "works" but was way better before, not sure how the thing got messed up that bad, is it due to V4 or you've been naughty?

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( it's when it goes above the door that it's a pain to place) not sure if it helps but noticed that

shell fiber
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I didn't change anything, it's something in the game engine that has changed. Basically the cursor seem to follow voxel occupancy rather than just stackable floors before. But maybe I can change the pivot so that it's easier to place. But right now I'm more struggling to fix the irrigation tower, at the moment it doesn't allow crops under it which kind of defeats the purpose of having it on stilts.

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Also I finished this but I'm not super satisfied with it right now. Having modules is neat technically but the constraints are kind of annoying

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I'll see what I'll do

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Also I want it to be slightly taller so we can see better what's going on inside

shell fiber
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unusual bug someone has on mod.io

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This is the error report v0.4.9.3-6c7fb02-sw ModAssetNotLoadedException: Asset (icons_and_textures) it not loaded TimberApi.AssetSystem.ModAssetBundle.Load[T] (System.String path) (at :0) TimberApi.AssetSystem.AssetLoader.Load[T] (System.String prefix, System.String pathToFile, System.String name) (at :0) TimberApi.AssetSystem.AssetLoader.Load[T] (System.String prefix, System.String path) (at :0) TimberApi.AssetSystem.AssetLoader.Load[T] (System.String path) (at :0) TimberApi.ResourceAssetSystem.ResourceAssetLoader.Load[T] (System.String path) (at :0) Timberborn.Goods.GoodSpecificationDeserializer.Deserialize (Timberborn.Persistence.IObjectLoader objectLoader) (at <722bcc12e3e1443fb996566745d8e343>:0) Timberborn.Persistence.ObjectLoader.Deconvert[T] (Timberborn.WorldSerialization.ObjectSave objectSave, Timberborn.Persistence.IObjectSerializer1[T] serializer, T& value) (at <5ee48de2acd640e68956ec64c3fc3e37>:0) Timberborn.Persistence.ObjectLoader.GetObsoletable[T] (Timberborn.Persistence.PropertyKey1[T] key, Timberborn.Persistence.IObjectSerializer1[T] serializer, T& value) (at <5ee48de2acd640e68956ec64c3fc3e37>:0) Timberborn.Persistence.ObjectLoader.Get[T] (Timberborn.Persistence.PropertyKey1[T] key, Timberborn.Persistence.IObjectSerializer1[T] serializer) (at <5ee48de2acd640e68956ec64c3fc3e37>:0) TimberApi.SpecificationSystem.ApiSpecificationService+d__61[T].MoveNext () (at :0) System.Collections.Generic.EnumerableHelpers.ToArray[T] (System.Collections.Generic.IEnumerable1[T] source, System.Int32& length) (at :0) System.Linq.Buffer1[TElement]..ctor (System.Collections.Generic.IEnumerable1[T] source) (at :0) System.Linq.OrderedEnumerable1+d__3[TElement].MoveNext () (at :0) Timberborn.Goods.GoodService.LoadGoods () (at <722bcc12e3e1443fb996566745d8e343>:0) Timberborn.Goods.GoodService.Load () (at <722bcc12e3e1443fb996566745d8e343>:0) (wrapper dynamic-method)

(Cut)

shell fiber
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2.0.11 seems to be bug free (at last)

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i nees to go to sleep

shell fiber
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@radiant heart
The irrigation tower is "fixed" and presumably the terminal segment of the water pumps should be easier to place.

The large tent for now has multiple recipes but I think I'll make two smaller variants for the vegetable stew and mushroom stew, maybe 3x3, and ultimately this one will be much harder to build but will be the only place where deluxe stew is made (it is the ultimate food after all)

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Oh and I fixed the soybeans and renamed them green peas although they use the same model as soybeans

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Oh crap did I adjust the maximum enterable limit of the large tent ๐Ÿค”๐Ÿ˜‘?

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I made a bunch of icons too

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The basic cooking tent I think has all recipes but I think I'll let it have only awful stew and braised cabbage, since now there is zauerkraut

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Which is basically kimchi except it needs salt and not bramble flowers

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But I like the idea of having science stuff use one specific manufactured food so I'll probably have it consume zauerkraut. But It should be much easier to work since salt just comes from the mine and it's used at a ratio of 1 for 5 cabbages

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Salt will of course also be used to make delicious fried pumpkins ๐Ÿ˜‰ (does pumpkin chips transmit the idea better ?)

radiant heart
radiant heart
radiant heart
radiant heart
radiant heart
radiant heart
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something is up, it shows 2.0.11 but never updates...

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and it crashe the game when i tried "download" ....

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no wonder you got 5k downloads, i probably have 20% on me ๐Ÿคฃ

shell fiber
radiant heart
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so berries give more well-beeing then cabbages technically ?

shell fiber
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Uuh, yes

radiant heart
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F the farms then untill it can be transformed !!

shell fiber
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Well no, cooked cabbage are equivalent

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But berries grow quite slowly

radiant heart
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yeah but they spread and last a descent time even if not watered

shell fiber
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Oh actually green peas can be eaten raw and give +2 but the growth time is really long

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Like 10 days

radiant heart
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good news, can stilll reopen the game and WB are still on 2.0.10 and okd save works, not sure what went wrong with the loading of 11

shell fiber
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Uuh no idea

radiant heart
shell fiber
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I made sure to erase the staging folder before building

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But it was 2am so no big testing

shell fiber
radiant heart
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like sunflowers grow decently fast, don't give much food tho but last 5-6 days before dying if i remember correctly

shell fiber
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Yeah sunflowers are drought resistant

radiant heart
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Kimchy was even more drought resistant ๐Ÿ˜‰

shell fiber
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I think the peas should be well weak to drought, and cabbage in between

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But zauerkraut is basically kimchi

radiant heart
shell fiber
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Aaaah

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No it's also regular food

radiant heart
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kk

shell fiber
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Just the library will ask for zauerkraut instead of raw mushrooms

radiant heart
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but made in the tent right? or barrrels are back?

shell fiber
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Barrels ๐Ÿ˜‰

radiant heart
shell fiber
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I think the bottleneck of kimchi was bramble flower harvesting

radiant heart
shell fiber
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Instead of flowers you need one salt

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Which is the same as iron ore / coal so fairly easy to get

radiant heart
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you basically needed 2 lumbers per barrel, maybe 3

shell fiber
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Oh uuuh

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I think it was 6 logs

radiant heart
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i mean lumberjacks gathering the flowers to keep barrels running

shell fiber
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That's how I calculate the cost of buildings

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Ah yes you needed I think 4 flowers for 6 cabbage

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Ah in terms of workers

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Yeah seems about right

radiant heart
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First thing i'll always try is the places i can dump my useless eaters ๐Ÿ˜‰

shell fiber
radiant heart
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maybe, also that all my pumps are prioritized by haulers too keeps them busy

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only got 35 pumps afterall

shell fiber
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In my experience hauler prioritisation is dangerous

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Yikes ๐Ÿ˜…

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How many beavers ?

radiant heart
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just broke the 200 pop

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bot district is starting to be a possibility

shell fiber
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I think one pump was capable of supporting 20 beavers-ish ๐Ÿค” but then I guess you have water for droughts, mushrooms, paper and so on

radiant heart
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i could use maybe 5 less but better safe then sorry on water, also i'm in the process of swapping small ones for deep ones, 2-3 are about to get destroyed

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soooo... i need to make a path, build the new center, and then place a crossing in between? with the crossing that needs to be build, having the town center needing to be built is a tad shitty...

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alright, gonna give the alchimist another try and see if it crashes agaon

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I hate myself for saying that but all the bridges are terribly too yellow, mind dumping some pink in there a bit? ๐Ÿคฃ

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or i just need to be a tad less cheap and the metal ones look awesome?

shell fiber
shell fiber
shell fiber
radiant heart
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can't you just wap the texture for something else that would have variation a bit?

shell fiber
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Oh by the way the normal and deep water pumps generate just as much water ๐Ÿ˜‰ if you don't actually use the depth is useless ๐Ÿคซ

shell fiber
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To be honest I think it looks nice

radiant heart
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i just think that compared to everything else that got variation and all the bridges are plain a bit

shell fiber
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๐Ÿค”

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Kind of true

radiant heart
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Stop, don't make those Fers all glowing cotton candy pink, that's not what i mean

shell fiber
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But if I modify the bridge, I might need to also modify the platforms to fit

shell fiber
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Maybe I can make the bridge planks more white or something

radiant heart
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maybe a darker wood for the planks covering it since we got oak and it's dark wood?

shell fiber
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We have Oak ?

radiant heart
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*chesnuts, my bad

shell fiber
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But what kind of maniac would but chestnut trees ?

radiant heart
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i do, nut reserve is always full so...

shell fiber
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Actually that reminds me that I kind of wanted to experiment with various log types

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Oh

radiant heart
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(ok, i over did it on the nut farm)

shell fiber
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Well agroforestry is a really interesting prospect even irl so I can't blame you ๐Ÿ˜…

radiant heart
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Now THAT'S the kind of shit i'll lose sleep over tho ...

shell fiber
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@strange seal I think we need an urgent update

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(sorry I shouldn't ping you for silly stuff ๐Ÿ˜…)

radiant heart
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that aint silly, it's a severe engineering failure. beavers could die there if the bridge collapse ๐Ÿ˜†

distant wigeon
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To be fair, it's usually supported against solid dirt/rock.

agile depot
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just downloaded the mod and went to start a new game with the whitepaws but when i go to click next it wont let me. foxtails says to disable it and start a new game do i use the foxtail or iron teeth factions or is there an issue with the mod not downloading properly for me?

radiant heart
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think something went wrong

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you don't see a tird beaver?

agile depot
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i have the same showing up as the screen shot but the next button is blocked and wont let me click it to go to the difficulty selection to start the game

radiant heart
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Ooo yeah, think you need to start a game with FT, then close it to unlock the WB, kinda like in vanilla you need to reach a certain lvl of wellbeeing with FT to unlock IT

agile depot
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i have a bunch of other mods endabled as well such as bendix and timber api

radiant heart
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need those 2

agile depot
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so disable the white tail reach a certain level the foxtails then it would be unlocked?

radiant heart
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also need logstairs, billboards

radiant heart
heavy lodge
radiant heart
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give me a sec gonna try something

agile depot
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the game crashes when i try to start the foxtails with the whitetail faction enabled

radiant heart
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mmm won't let me start a game on FT' not sure about what's going on

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@shell fiber if you got a min, think we got something here

radiant heart
agile depot
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question is how does the game know you have reached the required level to unlock the whitetail faction if its disabled

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i clicked on the whitepaws but it wont let me click the next button almost like it disabled

radiant heart
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like this ?

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like it's half visible

agile depot
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what all mods should i use when i use the whitetail faction? maybe one of the mods is causing the issue?

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yes

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i have a bunch of map mods as well as 10 other mods enabled currently

radiant heart
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disable all mods except the ones mentionned in the dependencies

agile depot
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ill try that

heavy lodge
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Mandatory mods

radiant heart
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the way mods work most can't handle the WB

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Bepin is not required?

heavy lodge
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That's not a mod, it's a launcher for all

radiant heart
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ok, Mr. smarty pants ๐Ÿ˜‚ i'm just trying to help here ShrugIT

heavy lodge
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Guess that I'm too academic ๐Ÿ˜ฎ

radiant heart
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anyway, hope I could help @agile depot but it's almost midnight here and i need my beauty sleep. Later everyone !

radiant heart
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ok, out for real ๐Ÿ‘‹

agile depot
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that didnt work either hopefully i can get it to work eventually. have a good night redneck thanks for the help

shell fiber
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Regarding other mods, you can keep UI mods (typically pipette tool) but other mods that try to add buildings/ressources often simply won't work.

Only curly stairs, ladder, vertical shafts and flywheels I believe are working without any manual fiddling

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If you can reach the faction selection screen it means that you at least have all dependencies correctly installed, but apparently the last version 2.0.11 didn't upload properly so I'll push an new one this evening (Japan time, UTC+9)

agile depot
shell fiber
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hmm... i tested on my side and see no obvious bug, can you give me a list of the mods you've installed ? and if possible the crash message (in the console, the small window with lots of red text)

radiant heart
shell fiber
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OOOOOOh

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i have updated something in the 1x1x2 small storage mod, make sure you update it !

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i have changed the dependency to require the latest

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honestly that was maybe unnecessary on my part

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you probably launched the game and clicked continue, but the mod was not active

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sometimes you have "acces denied" crashes i don't know where that comes from

radiant heart
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not having the 2-tall updated would crash my game when downloading the WB update? ๐Ÿค” that seems strange

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well it won't update to 11 again, will see later, gtg for now

shell fiber
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wait what ? when downloading ?

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oh, that must be your access denied issue

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maybe try a manual install ๐Ÿ˜• that's not something i can do much about, seems to be on your side ๐Ÿ˜“

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but i'll revert the 1x1x2 dependency because really there's no vital need to have this update specifically, it just allows to render salt and kaolin properly

shell fiber
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hmm... i have no idea what to make the medium tent look like... ๐Ÿค”

agile depot
shell fiber
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if you alt-tab in that state you should be able to see the console somewhere

shell fiber
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i need to see the red error message to see if i can understand what's happening

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you have timber API right ?

agile depot
shell fiber
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oh, sometime it's weird, try to alt-tab to chrome or discord, then try to find the console

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if there is really no console, then there is something very strange

agile depot
shell fiber
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uuuh, let's ask in the general #๐Ÿค–mod-creators channel because i'm not sure

radiant heart
agile depot
shell fiber
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good morning !

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sorry for that, i'll take a look

shell fiber
agile depot
shell fiber
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no sure yet either, might be related to how i fixed an other issue

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i have a little hour right now, so i can try to fix it quicly

shell fiber
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Aaaah, i see

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yeah, the "crushable" propery doesn't play nice with the "optionnally underground" one

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long story short, the pipe of waterpump is allowed to be underground

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but in order to place the pump upgrades easily i made the building crushable (you're allowed to place new buildings even in the building volume)

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but if a volume is full of dirt, unsurprinsingly...

agile depot
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so i need to place it on a higher surface then?

shell fiber
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it should work better like this, but 'ill have this fixed soon

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like in ten minutes

agile depot
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ok

shell fiber
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actually i already fixed it but i wanted to adjust something at the same time

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except this one is a tad bit more difficulut

agile depot
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how do i make the last resource needed for the library? it the red book looking item

shell fiber
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ahah, you won't be able to make that before a long time ๐Ÿ™‚

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take a close look at the broken kart ๐Ÿ™‚

agile depot
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i see now you have to destroy the broken cart to gain the needed item. that's very cleaver.

shell fiber
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if you look closely you can probably see an anvil laying aroung an a metal cauldron ๐Ÿ˜‰

agile depot
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same location as the broken cart or different building?

shell fiber
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in the broken kart

agile depot
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just closed the game as its almost 9pm here. just about to head off to bed.

shell fiber
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oh, okay

agile depot
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ill take a look in the morning.

shell fiber
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yeah, i should have the update up soon

agile depot
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have a great night ill post any other issues i come across for you to take a look at.

shell fiber
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just in case my next verison happens to be broken too, you can try to rollback to i think 2.0.10

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one of the not-toot-distant ones was pretty stable

agile depot
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ill give that a try if i come across issues with the new update/updates

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any ways im off to bed good night everyone. thank you for the help @shell fiber and all those who have helped me.

shell fiber
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goddamit, don't have time to fight against this thing right now

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there's a custom base level and pivot issue that is causing me trouble on multiple buildings

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i'll fix that once 'im back home

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in 6-ish hours

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maybe more

distant wigeon
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IGNORE THAT, SORRY WRONG CHANNEL

radiant heart
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12 loaded !

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6 long bridge gone ? SadIT

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where's that super cool food tent? gonna be a 13 thing or my thing is broken again?

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@shell fiber something is messed up big time with irrigation towers

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the worker in it is just jurking off in the water storage and never brings water to the tower... good thing i caught it before the drought, that's it for today !

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later ๐Ÿ‘‹

shell fiber
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okay i fixed the irrigation tower, and moved the pivot point of pump upgrades so they are easier to place.
i'm a bit confused about the terminal segment because sometimes they are easy to place, sometimes it's a huge pain

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6 long bridge ? was there ever such a thing ?

shell fiber
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uploaded !

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streaming my playtest now ๐Ÿ™‚

shell fiber
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@radiant heart there's something weird happening with zauerkraut barrels, new ones are being serviced properly, but not pre-existing ones, at least in my save. destroying/rebuilding seems to do the trick

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not much of a fix to be fair

fair wolf
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What map is this? It kind of of looks like one of mine

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I swear if it is, that's kind of awesome. Lol. First person I've seen playing one

shell fiber
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note to self :
kitchen house with side chimney (stackable)
rework irrigation tower entirely

shell fiber
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fix all the bridges ?

shell fiber
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add tools as ressource ? (handicrafter reciepe)

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change the small cauldron in a clay pot, make the primitive ironworks able to make small cauldrons (kitchen house, alchemist)

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possibly remove the anvil mold and cauldron mold from the game

shell fiber
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Hmmm I think I may be better off ditching scientifically plausible glass making and just coming up with a clay pit for clay ๐Ÿค” (I need a clearly heat resistant material for the foundry)

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ha ! first try ! (okay that wasn't hard, i reskinned a building ๐Ÿ˜‡ )

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(the regular grill will go through the window)

fair wolf
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Thanks. Lol. I try and put a lot of thought into them, hope people enjoy them. Only one of them took off with the downloads, and U4 broke it. ๐Ÿคฃ

fair wolf
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Okay. Yepp. Just seen this one. Thats definitely my map. Haha. Hope you liked it

fair wolf
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Even crazier considering that map only has 24 downloads

shell fiber
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oh i think i have downloaded it too

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didn't play it much though

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okay, the debris that are stuck in a warehourse are not collected, that's uncool

radiant heart
shell fiber
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but they still do ๐Ÿค”

radiant heart
agile depot
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@shell fiber were you able to fix the water pump?

shell fiber
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i think

agile depot
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ok cool ill check it out and let you know if it has any issues.

radiant heart
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@shell fiber did you mess around with mush production? feels like my production sank big time and can't even stocl up some with 5 growersThinkingIT

shell fiber
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no but do they have someone working them ? there is a strange bug that affect deliveries to zauerkraut barrels

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my mushroom storage is full

radiant heart
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yeas, i even have useless eaters still...

shell fiber
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and plenty of logs and water ?

radiant heart
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yes and yes

shell fiber
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but up to the previous update science and blueprint consume mushroom right ?

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aren't they just vanishing in there ?

radiant heart
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think so

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idk, gonna pay a bit more attention to it ( at least try)

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nvm the bridge thing, they are there it's just strange the way they display now, like the 1-2-3 are not in the sub categorie and the 4-5-6 are

shell fiber
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Aaah, that's because of the path extention mod i believe

radiant heart
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dumped in 4 more mush growers will see if it racks up a bit

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plans on getting the grilled nuts back in the gril? or that could be a coocking tent thing IMO since it's one ingredient and simple to make

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just wanna be sure i can cut my nut farming trees without second toughts ๐Ÿ˜‰

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Looks like i was just not producing enough shrooms with all the food that need it as an ingredient, with +3 growers it's sloly going up

#

8 growers for 200 beavers... used to be way above with 4-5 and 300+ beavers Maybe production could be speeded up a bit since so much stuff requires them in that new food chain

shell fiber
#

yeah but because i replace shrooms with Sauerkraut in science reciepes (turns out it's written with an S) you will need less

#

and i'll get to work on the bridge issue i also want stairs to be placed nicely together

radiant heart
#

is branble flowers useless now? can't find a place where they are needed ThinkingIT

shell fiber
#

deluxe stew and vegetable stew

#

might end up inventing some whacky stuff later on

radiant heart
#

i feel like at the speed they grow they should have food stuff only for them in early game

shell fiber
agile depot
#

question why wont the beavers pick up the resoruces from a demolished building?

radiant heart
agile depot
#

i have warehouse for all of the resources that need to be taken to the warehouse

radiant heart
agile depot
#

i got the district center up and destroyed the cart but theres lots of scrap metel and logs they wont pick up and take to the warehouses

radiant heart
#

logs i'd say look if your storage is full but normaly that early on you don't have enough scrap to fill up your storage

agile depot
#

log storage is not full i built 5 so theres enough space for logs and planks but for some reason they wont pick it up.

shell fiber
#

it's also possible they are busy with a lot of other tasks, try to click on the rubble you want cleared and tick 'prioritize"

radiant heart
#

trry putting priority higher, if they are busy building stuff somewhere else they won't pick it up

agile depot
#

i have the priority set all the way up and currently have nothing to be built.

radiant heart
#

that's strange

agile depot
#

its the first time i have had the issue so not sure what the problem is. i wunder if its because the warehouses are to far away?

radiant heart
#

don't think so, it would take forever but thay would bring it

agile depot
#

hmm ill just let it sit and see if they will eventually pick it up.

radiant heart
#

did they pick up the chauldron and anvil?

agile depot
#

i have the game speed on 1 so it may just take awhile

#

they did

radiant heart
#

I can't do 1x anymore, maybe first 3-5 days and then it's 2x minimum

agile depot
#

i usually set it to 3 once i get the game going and running smooth.

#

trying to figure out what to build next kinda lost as to what needs to be built first

radiant heart
#

water and food first ๐Ÿ˜‰ after it's up to you what kind of food

agile depot
#

water and food is going. the library is almost built

radiant heart
#

carefull, librairy eats food, almost killed a run once overfilling it

agile depot
#

ill pause work until the food supply is built up.

radiant heart
#

better put it to lower pririty and make sure no one works in it caux the building itself gives a well-beeing buff

agile depot
#

ah ok. ill do that then

#

well its bed time yall have a good night.

radiant heart
#

same for me, later ๐Ÿ‘‹

agile depot
shell fiber
#

hmm... the log is not super helpful indeed... seems like there's a problem with a need and a ranged building

#

Oh, no rigth

#

that's the billboards

#

thanks, i had completely forgot about that

#

fixed, billboard mod updated

#

new update on the 1x1x2 small storage mod ๐Ÿ™‚

agile depot
#

so i need to update the storage mod?

shell fiber
#

well you don't "need" unless you want to have those

#

but you probably should update the billboard mod

agile depot
#

i updated both i like the little storage for making tiny villages.

agile depot
#

for some reason im not able to build on top of the single and double platforms.

shell fiber
#

oh, sorry i just saw your message

#

you can't place watertight buildings on top

#

anything that looks like it could block water (typically a forester's lodge) is watertight

#

and thus can only be placed on ground of watertight buildings, otherwise weird things happen because the water mechanics are a bit crude

#

check with a tiny storage to see if that works

agile depot
#

i cant build platforms on top of platforms or other buildings on top of the platforms.

shell fiber
#

platforms on top of platforms being not possible is intended

#

but you should be able to build paths and storage and stuff

#

stackability is very limited

#

that's to avoid people just building a huge scaffolding tower to immediately get the best wind turbines and gravity storage

#

the game must be hard ๐Ÿ˜…

#

but i think it's more fun to try to build with the terrain and actually stack houses to make a dam wall

#

can i see some screenshots of your village ? out of curiosity

agile depot
#

ill load up the game and take some

#

what about the placeable blocks of terrain are those not active with this mod?

shell fiber
#

ah, the terraforming thing that uses bots right ? it's not in, but to be honest i'm not there yet as for the faction tech tree

#

i'm thinking about adding some sort of terrain block for the very VERY late game, but it would be pretty expensive and require advanced ressources

#

the point of the faction in general is to terraform with houses, so that effectively your village is your dam

agile depot
#

heres a few when i first started the village a couple of the buildings were able to be built on the platforms but now im not able to for some reason.

shell fiber
#

what map is that ? it seems nice !

#

just so you know those blocky houses are watertight

#

but it seems to me that the river is very shallow

agile depot
#

ill look it up i dont remember what the name of it is

#

the river is about 1 block high

#

the name of the map is old capitol terraces

#

i choose a harder map for this game save.

shell fiber
#

but it's okay, what makes a mad easy or harder with this faction is probably very different than with the FT/IT

#

for example i find "meander" quite hard

agile depot
#

i just noticed that im looking for the right map name now. sorry about that

#

is there a way to see what map you choose when starting a new game?

shell fiber
#

uuh, not sure

#

maybe you can look up in the console

agile depot
#

ill find the map name and post it

shell fiber
#

but that's okay, the point is that there are maps on which is it hard to form a dam without making a huge mess and flooding everything, or where arable land is scarce

agile depot
#

ok found it the actual name of the map im using is new yosemite

shell fiber
#

ah, yes, i see

agile depot
#

land is a bit scarce on the map im currently playing on. im thinking i might need to find a different map for this mod sense theres more to it then the basic in game factions.

shell fiber
#

it's an interesting one

agile depot
#

its going to be hard to build up to the top levels not being able to build on top of platforms lol

shell fiber
#

but you can still stack some buildings

#

typically the pit-and-ladder lodge can tower up really easily

#

(if you can support the population ๐Ÿ˜‰)

agile depot
#

im trying to figure out how to place the mines. do they need a big hole in the ground?

shell fiber
#

the primitive mine, no, it just needs a 2x2 cliif

agile depot
#

im needing salt for the zauer barrels

shell fiber
#

the medium mine yeah, requires you to dig a hole with dynamite

agile depot
#

which one produces the salt?

shell fiber
#

the small one

#

primitive

#

basically you need to place the two tiny flags on solid ground

agile depot
#

the small one is perfect it will fit right behind the barrels on the cliff behind them.

shell fiber
#

i think the entrance doesn't have to be on solid ground though, if youhave a 3x2 cliff you can put it on top of a warehouse or somethign

agile depot
#

so basically it just needs to be elevated and on some dirt?

shell fiber
#

not necessarily elevated

#

against a wall and whith the two tiny flags on ground

agile depot
#

ah ok. about to head out for the day. so far everything seems to be working properly at least what i have placed so far. none of what i have placed other then the library needed to be built by the beavers is that the way its set up?

shell fiber
#

what do you mean ?

#

everything is build by beavers no ?

#

๐Ÿค”

agile depot
#

none of the houses or storage nor the platforms were built by the beavers just placed them and they were atomatically built.

shell fiber
#

what ?

heavy lodge
#

Remove the creative mod ... LOL Still working in U4 ?

shell fiber
#

ooooh

#

aahahah

#

i was wondering "damn you have a lot of big storage quite early on !" but i figured different people have different priorities for what to unlock ๐Ÿ˜…

agile depot
#

i deleted the creative mod. i was thinking there might still be part of the creative mod somewhere thats causing the building to be automatically placed

shell fiber
agile depot
#

the library had to be built with the parts from the destroyed cart then everything else was automatic not sure whats causing the issue ill have to dive into it once i get back home and let you know whats going on. ill look into to the creative mod and see how it works.

#

so in just taking a quick look there is part of the creative mod still in the plugins folder but does not show up in game.

shell fiber
#

sometimes there is stuff that is not cleaned up properly

#

oof, that map is going to make for a tought start

#

not much wood, narrow valley

#

no slope to go in the river

agile depot
#

are you reffering to the yosemite map? @shell fiber

#

im currently looking for a better map for the wb faction as the yosemite seems like its not the best map for it.

shell fiber
#

yes, well it's tough, but there is a nice oppportunity to dam and flood the entire valley ๐Ÿ™‚

shell fiber
#

Uploaded version 2.1.0 !
It changes a bunch of stuff so it might mess up your saves a little bit (don't hesitate to cheat to give yourself a chemistry set or two)
if it ends up being not that stable, you can probably roll back to the previous verison.

IMPORTANT : Because i erased some specifications, it is possible that mod.io updating forgets to delete them. uninstall the mod completely (delete folder) and reinstall properly if some weird crash happen

radiant heart
#

"weird stuff" how could that happen, it's impossible, it nevers happens in that game ๐Ÿ˜‚

#

WTF , same bug as last time, "update" won't do anything stays on 2.0.13

#

and download crashes the game... think the delete previous is a must

radiant heart
#

I don't really get the 2 recipe thingny in the barrel? dou you have to swap it everytimes it's full?

radiant heart
#

Love the giga coocking tent, LoveIT those buildings you can walk across is super cool, we definetly more of those,will save a bunch a space at some point

i guess modules are not in yet or i'm just blind?

agile depot
#

the amount of sawdust produced is a bit rough to deal with i have had to build 10 large storages just for the saw dust. is there a ways to slow the production of sawdust down a bit when producing planks?

radiant heart
#

make paper or shrooms with it, or just burn it

#

in the metal tab you have the wood burner, it will solve the dust issue if you don't use all that you produce

agile depot
#

ok ty. gotta start planning the main village out so hopefully some of it can get used and i can demolish some of the stroage buildings.

agile depot
#

ive looked at every building and cant figure out how to make tar any pointers? tar and gears are my hold up cant figure out which building or buildings i need for them.

radiant heart
#

tar is in the achemist but make a save pior to it, don't know why but sometimes tar crashes the game, actually if it happens to you it would be helpfull, @shell fiber not sure wtf is happening with the error logs i sent him

#

gears i'm not sure where they've been moved, there was a lot of replacing recently

#

actually might ditch that run and start a new one so see from scratch what the rebalance looks like

shell fiber
#

The gears are made by the mechanic's lodge, in the science tab

shell fiber
shell fiber
#

I'll thinking about moving the mechanic and architect into the village tab but then there won't be much left in the science one ๐Ÿค”

radiant heart
radiant heart
#

jk

agile depot
#

which building produces the fancy blue prints? ive been trying to figure it out for hours now i placed tons of buildings but none of them say anything about fancy blue prints.

#

this mod is great but a bit confusing. im hung up on multiple things that my brain cant seem to figure out. is there a spread sheet that tells you what each building does?

radiant heart
#

sure is confusing but the game limitations made it be that way

agile depot
#

i know how that is farm sim is the same way. theres so many restrictions that make it a head ach to create mods.

agile depot
#

eventually ill get it all figured out and wont have to bug you guys. lol

radiant heart
#

can't remember, the copyist copies the fancy to make more so you don't have to rewait the librairy time

radiant heart
agile depot
#

im the kind of person that doesnt like to ask for help i try to do it all on my own but some times i run into road blocks that i just cant get past.

radiant heart
#

thing is i need to bug @shell fiber when i get lost ๐Ÿคฃ

Now you are here too, it's fun !

radiant heart
agile depot
#

im enjoying the mod but some of it is a bit confusing

#

i knew it was going to be a learning curve but gees my tiny little brain is smoking at this point. lol

radiant heart
#

You have to get in it with the "it's a brand new game" minding

shell fiber
shell fiber
#

/summon @stone halo

#

Do you have some time this week for a tutorial ๐Ÿ˜…

radiant heart
#

or i'm not sure how to make it more instinctive, just the thing that you ahve to make a warehouse to get the anvil and all..... confused me big time on my first run can't they be "in" the cart but the buildings are locked untill you make a district center? that would help ppl finding out about it

shell fiber
#

Uuh, the game can have things locked behind an other building's science lock but not behind the buildings being build I think.

But I think having a tutorial that explains that stuff step by step would be nice

radiant heart
#

trying to find a way you don't need to build wwarehouse for the anvil/....

Is it possible to have a box that spawns once the kart is destroyed that doesn't need a warehouse?

#

at least for a first timer it would sure be nice

#

once you know you know but i had to ask to know, that's not a nice game design IMO

#

or maybe a billboard, if it's clear up top from the mods that the "tutorial" is the billboards... way easier, just have to make them in the right order and a "tuto" tab in the sub menu

agile depot
#

so far no game crash from the production of tar.

shell fiber
#

Making things spawn out of thin air is not within my capacities though

shell fiber
agile depot
#

ive come acrossed an issue with the mechanics lodge im trying to produce the smelters blue print and the beavers keep taking the gears out and putting them back so it never gets to the 10 gears it needs to produce the blueprint.

shell fiber
#

Aaah shit

#

I though I had fixed that ๐Ÿค”

#

Hmm well this is a really problematic thing

#

If you want I can tell you how you can hotfix it on your side but otherwise that requires a new update

agile depot
#

sure whats the info and ill take care of it

shell fiber
#

So you need to quit the game first, then go in the mod folder, specifications and find the one that is likely called "recipespecification.smelter.original.json"

#

Or something extremely similar

#

Open it with notepad and you should have a list of ingredients

#

Well before you quit the game actually

#

Oh well

agile depot
#

lol just closed the game but wont take but a minute to reload the game

shell fiber
#

Okay

#

Well I was about to say "check if other recipes in that building use gears"

agile depot
#

ok

shell fiber
#

That is a game engine bug that happens when a building both uses and consume a sale item, even across different recueillis recipes ๐Ÿซค

agile depot
#

all but one of the recipes takes gears the one that doesnt is the sawtoothed gears that are produced

shell fiber
#

What ?

#

They all need gears ?

#

I though I had checked that ๐Ÿ˜ž

agile depot
#

they all do. the one that is produced is the sawtoothed gears

shell fiber
#

Well crap

#

That needs a more extensive rework maybe

agile depot
#

how difficult would it be to add the production of the sawtoothed gears to a different factory?

shell fiber
#

I think from your side it is complicated

#

Let me check

agile depot
#

ok

shell fiber
#

Wait it's almost noon maybe I can sneak home quickly and hot fix this

agile depot
#

i can always take a dive into the mod and see what i can come up with. im use to creating mods for other games so it wouldnt take me long to figure it out.

shell fiber
#

If you're okay waiting one hour or so

agile depot
#

sure im up most of the night any way.

shell fiber
#

Oh where are you from ? I'll currently in Japan (I'm French though)

agile depot
#

Texas USA

#

im of german heritage but born and raised in the us

shell fiber
#

oh, i see

#

which version of the game are you using ?

agile depot
#

4.9.3

shell fiber
#

i just checked and in my last build i purged gears from all blueprints costs

#

oh, sorry, i meant mod version

agile depot
shell fiber
#

that is really weird, this is what i have on that version

#

there's no error on mod.io either

agile depot
#

each blue print has the gears

shell fiber
#

try to delete/reinstall the mod i guess ๐Ÿ˜•
kind of a drag but if it doesn't update properly...

heavy lodge
agile depot
#

i replace the folder with the updated folder i can try deleting and adding a fresh download of the mod

shell fiber
#

yep that is the old reciepe

#

should have been overwitten by the new one but for some reason you stiill have it

agile depot
#

ok ill redownload the mod and delete the current folder for the mod

shell fiber
#

if you want you can just overwrite the specification folder, but htat's cleaner to wipe it all

#

sorry again for the trouble

agile depot
#

i have learned that some times windows doesnt overwrite the files like it should

#

no worries i understand things happen beyond our control. it comes with the use of mods territory

shell fiber
#

okay, i'll head back to lunch /work

#

have fun !

agile depot
#

be sage getting back ill keep you posted.

#

safe*

shell fiber
#

Oh I live next door, no worries ๐Ÿ˜‰

#

Thanks

agile depot
#

not sure why it says its unsafe.

#

lol now i have to figure out the kaolin clay.

shell fiber
#

Oh i ditched the kaolin, there's just clay from the clay pit now

#

from what i looked up it is chemichally plausible to make glass out of kaolin, but you can also grind it finely to make a clay that has refractory properties

#

so it would have been a nice ressource to add in the game

#

the thing is the gristmill (that may be renamed "broyer") is a blueprintable building, thus quite far from the early game

shell fiber
#

streaming now, because why not

agile depot
#

what am i doing wrong?

agile depot
shell fiber
#

Oh I think I forgot to cut the stream

#

Don't know how to log off from cell phone

agile depot
#

do you have a twitch or youtube?

shell fiber
#

No

#

I'll just streaming here sometimes

agile depot
#

oh ok. what am i doing wrong with placing the mine?

shell fiber
#

Not sure ๐Ÿ˜…

agile depot
#

does it need to go down more?

shell fiber
#

Can't tell without a screenshot

agile depot
shell fiber
#

Oh you do too much on the side

#

It's 3x3 plus a staircase

agile depot
#

oh i did 4x4 3 tiles deep

shell fiber
#

Ayyye

agile depot
#

how many tiles deep does it need to be?

shell fiber
#

oh, sorry

#

uh, well four deep

#

if you look at it carefully you can try to figure out the exact shape

#

putting the camera vertical might help

agile depot
shell fiber
#

you build a Lido right ?

#

that's weird, firt time i see this bug. ever

#

it's complaining about a type of animation slot that only exist in the lido, yet i never modified this part ๐Ÿค”

#

at least as far as i know

#

that is weird, log says you have version 2.0.13

tawdry bronze
shell fiber
#

if that's the case i'm very surprised @radiant heart didn't already hit that bug ages ago ๐Ÿค”

shell fiber
#

it seems you're correct, but i'll fix that tomorrow

kind spire
agile depot
radiant heart
#

actually i would need dynamite for that and i'm far from making some... or i'll just toos a lido in a random spot to test it out

shell fiber
#

No need, I tried and it indeed crashes the game

shell fiber
#

I have some new stuff !

#

because i added the clay pit, i felt it was very wrong to see those white pristine beaver not get all grimy and dirty, so i added a need for that. but because of game limitation i shall spare you from having to deal with soap...for now.

#

so i modded the shower to actually remove filth not just wet their fur (filth also takes 3x longer to reach the point where they need to shower) and added a new riverbath thing to drive them to get cleaned in the river

heavy lodge
#

LOL, was expected something like this, but for mud bath ๐Ÿคฃ

shell fiber
#

well i didn't really think about the mud bath, but yes

#

i should do this too

#

but i don't like the mud bath so much

#

because my beavers make stew, they shall make a STEW BATH !

MUAHAHAHAHAHA !

shell fiber
#

I'll be uploading the mod soon

#

It's up

#

IMPORTANT !

#

before you update, save your game, destroy your mud pit if you have one, then save the game again

#

the game seemed oddly upset at not finding the "need applier" property in the existing building when i added it

analog zodiac
#

what's this?

shell fiber
#

a river bath ๐Ÿ™‚

#

for filthy beaver to get cleaned up

analog zodiac
#

oooooooo

#

damn

#

ok that is very smart, i like it!

#

reminds me also a bit of a building that used to exist, where beavers would drink directly from the river

#

i cant recall what it was called, but i feel this could be reutilized in your mod if it doesn't exist already!

heavy lodge
shell fiber
#

yes only one deep

shell fiber
#

oh, important precision : beavers will refuse to work when too grimy

analog zodiac
shell fiber
#

but there is waterpumps

#

htat's almost the same

analog zodiac
#

but yeah, that building got replaced w waterpumps

#

which i recall back when it happened caused quite a stir

#

but the old building was too useful tbh; you didnt need to store water and redistribute it across your village cus you could just plot one of these by the river, and beavers would go, have a drink, and carry on

heavy lodge
shell fiber
analog zodiac
#

exactly!

#

i do feel these buildings could come back, but w a modifier that if a beaver drinks raw water they could potentially get sick from it being unfiltered

#

thus more reasons to utilize medicine as well BeaverDabbing

shell fiber
#

true that medicine is kind of useless

analog zodiac
#

i feel the bigger issue w medicine is that illnesses are kinda... not really dangerous

#

they're just temporary debuffs, but the injuries and illnesses never lead to beavers losing their lives, esp in the case they might need treatment

#

which i both kinda like, cus it allows for a chiller game experience, and kinda dislike, cus yeah it is ultimately just temporary a debuff

shell fiber
#

but even if they die, there's no penalty for that

analog zodiac
#

in which we turn timberborn into the pathologic simulator

#

quick, make a polyhedron

shell fiber
#

ahah

#

i just realized i made a terrible mistake

#

was wondering why everything was so easy

analog zodiac
#

oh no

shell fiber
#

i had left the cabbage set to make 3 cabbages

#

while at the same time a cabbage is worth three food

#

so i had accidentally made a mega-crop

analog zodiac
#

LMAO

#

amazing

#

cabbage, the food of the future

shell fiber
#

i'm thinking about something... what if you couldn't plant dandelions and berries ?

#

you'd be forced to protect them where they are ๐Ÿค”

analog zodiac
#

oooooooooooo

shell fiber
#

that gives incentive to expand to this or that location...

#

hmm....

analog zodiac
#

good points!!

#

and to also preserve nature as well

shell fiber
#

let's fix the cabbage then do that ๐Ÿ™‚

#

yeah ๐Ÿ™‚

analog zodiac
#

BeaverDabbing ๐Ÿ”ฅ BeaverDabbing

shell fiber
#

but should i go completely unplantable, or just requires very high tech ? ๐Ÿค”

#

maybe unplantable is best

#

let's hope the "toolspecification" trick works on plants

#

to make them devmode

heavy lodge
shell fiber
#

that seems difficult to do

#

escpecially when you don't know how to code

analog zodiac
#

i could see potential in this, esp if there are things like commemorating the last day of wet or dry season for instance, where beavers celebrate for instance as well

#

but i could see, if the game tracked the genealogy of the beavers and from whom they came from, to have a need to pay respects to their departed family members, thus an x amount of beavers are out of action, or underperforming for a day, maybe more if we wanna be more realistic/hardcore

#

cus grieving aint easy, esp if the death was not from old age

heavy lodge
#

A dead beaver last a time until game remove-it. That remove could end the commemorative period ?

analog zodiac
#

hmmm, yeah!

#

how long is that timer?

heavy lodge
#

Now couple of.... minute in game time, maybe

analog zodiac
#

aye, makes sense; should probs be caluclated in terms of in-game days as well to make a more accurate assessment

shell fiber
#

if you can slap an aura on the corpse, that's a pretty easy thing to do, have it emit a need that prevent works and you're good to go

analog zodiac
#

~~also, loving how the water beaver is becoming the hub for all the wild timberborn ideas too xD ~~

analog zodiac
#

question - are corpses movable, or are they immboile always?

#

cus then the potential of a graveyard and a graveyard keeper does increase; someone tending to the departed and removing them from in-game

#

taking them to their final resting place and all that

shell fiber
#

and as far as i know, they don't interact with each other

#

ahah !

#

victory !

analog zodiac
#

BeaverDabbing ๐Ÿ”ฅ BeaverDabbing ๐Ÿ”ฅ BeaverDabbing

shell fiber
#

actually let's remove the bramble flowers too

#

i mean 'hide'

#

oh, wait no that's a bad idea

#

there is maps with none maybe

analog zodiac
#

๐Ÿ˜”

shell fiber
#

but it's okay, no one in his right mind would plant those more than necessary

#

uploaded 2.1.2 to be honest this one might ruin your game if you've (carelessly) ripped out all of your dandelions ๐Ÿ˜…
make sure to replant some before updating ๐Ÿ˜‰

analog zodiac
#

honestly, would be a cool mechanic if there was forraging of some kind

#

where in order to unlock specific trees, you'd have to actually find nuts and berries they're made out of

#

instead of just unlocking everything

#

would lead also to themed maps as well

shell fiber
#

yep

#

i'd like to have planting actually need seeds

#

isn't there a roadmap for the game ?

analog zodiac
#

nah

#

that one's close to the devs' chests only lol

shell fiber
#

streaming mod playthrough ๐Ÿ™‚

arctic olive
#

lies

shell fiber
#

oh yeah i had a zoom for one hour ish

#

i may have accidentally created a new defeat condition ๐Ÿ˜…

#

the filth-pocalypse

shell fiber
#

what is going on here

#

i make a tiny change to the tree stup of my pink tree, and now i have this :

[Error  : Unity Log] Failed to read data for the AssetBundle 'C:\Users\lapan\Documents\Timberborn\Water beaver overhaul\ThunderKit\BepInExPack\BepInEx\plugins\WaterBeaverFaction\plugins\WaterBeaverFaction\assets\icons_and_textures'.```
shell fiber
#

is it timber API related ?

arctic olive
#

No absolute no idea

#

corrupted file ?

shell fiber
#

i tried deleting staging and rebuilding but that didn't help

arctic olive
#

Change back waht you changed ?

shell fiber
#

already did

arctic olive
#

Did you commit your work ๐Ÿ™‚

shell fiber
#

well not really i just keep modifying my stuff

arctic olive
#

Try to revert it manually as best as you can I thin

#

The error makes no sense at least fo rme

shell fiber
#

hmm

arctic olive
#

You sur ehave the correct string used ?

shell fiber
#

i never changed it

arctic olive
#

Have you removed all files from staging

#

and the place it gets dumbed after

#

and then rebuild

shell fiber
#

uh ? it's okay now

arctic olive
shell fiber
#

not sure what i did

arctic olive
shell fiber
#

let's never touch that thing ever again ๐Ÿ˜

#

okay, back to streaming then

shell fiber
#

well, my village died because of my mistakes ๐Ÿ˜

#

turns out the map "new yosemite" is hard

#

who would have thought

#

good night folks !

radiant heart
#

looks like i misssed quite a party! 2 days way and shit never got this active in here ๐Ÿคฃ

shell fiber
#

It felt empty without you ๐Ÿ˜‰ you missed like 5 updates ๐Ÿ˜…

radiant heart
#

that's sure not gonna help the download counter

#

so i guess i should delete the file prior to uploading ? ๐Ÿ˜‰

radiant heart
#

well, been on the loading screen for 15 mins, looks like something is going wrong

#

trying some custom maps for shits and giggles, the way ramble works, it has to be a primitive food source if you wanna have less maps that just won't work sith the WB

#

like that's not gonna last 1 cycle since the ramble is useless early on and it replaces starting wood that is kinda required

#

keep it in, just make it kinda like the tress, 1 "log" ( talked about it already) when cut and the flower is a harvest ( chestnuts and the wood)

#

like you don'T even have enough wood to make 1 water pump since bramble replaces some wood

#

well, confirmed, that map doesn't work, not even enough wood to make a pump ... because ramble, thaT's clearly an issue IMO

radiant heart
#

and looks like previous save is totaly fucked up... been waiting 1h on the loading screen

#

is the lido fixed?

radiant heart
#

clay for wood burner.... I feel like early game is getting a serious beat up...

#

thanks i built some prior to that update ๐Ÿ˜‚

shell fiber
#

Lido is fixed

shell fiber
#

Hmm

#

I think the best solution is to make the pink tree look bigger, give 3 mod every 15 days (better rate than pine) while the brambles give 1 log on cutting but can be harvested for flowers

#

But then should I swap the replacement property for pink birch replaces oak and maple while brambles replace normal birch ๐Ÿค”

#

That mean brambles are an endless source of wood but requires an army of lumberjacks because the harvesting time is insane (4 hours, might go back to 8 if they give wood)

#

Also replacing birch ensure pretty much every map has some ๐Ÿค”

#

Which means I likely can hide the planting tool

radiant heart
#

still might want to plant some on a huge map where drylands become wet later on tho

#

does harvesting and cutting time has to be the same or it can be let's say 1h for the flower and 4h for the wood?

radiant heart
shell fiber
#

i set destruction at 4h, harvesting wood at 8 (just have a bazillion lumberjack, that's infinite wood) and flower harvesting also at 4 hours

#

i felt that it would help keep your beavers busy since you always have useless mouths to feed ๐Ÿ˜…

radiant heart
#

sounds right, at the speed it spreads it's gonna be a nice infinite wood source, not super efficient tho so forester doessn't become useless

shell fiber
#

well it's also going to be hell clearing the space once you want to get rid of them ๐Ÿ˜…

radiant heart
#

there is a cool trick for that but not gonna say anything or you'll make it not working ๐Ÿคซ

shell fiber
#

puttin paths everywhere ?

radiant heart
#

that sure is a way

#

but not sure if it's going to grow over the paths again so might not be the best solution

shell fiber
#

no it won't

#

there is an other solution but ๐Ÿคซ

radiant heart
#

"cheater mode" ๐Ÿคฃ

shell fiber
#

this one too

#

there is a non-cheaty solution but i won't say

radiant heart
#

can you build over it?

#

wait a min, does it spread over a "planting zone" let's say i don't have a forester nearby and mark the zone to plant branble.... will it spread over the zone it should be planted? That sure is a way better option then the paths if it works

shell fiber
#

i didn't try that but i think it works

#

which is not cool

radiant heart
#

still ppl need to think about it... it's not obvious

shell fiber
#

yeah

#

plus blocking them off is not actually hard

#

there's no real point "cheating" to contain them, because they tend to contain themselves pretty easy

#

unless you start with that next to your village, in case a path does the trick

#

anyway, i wasted most of my evening fighting against some mind-boggling nonsense bug comming from nowhere

#

now i can play, but i have like one hour before going to sleep so i might as well watch some anime instead

#

i uploaded 2.1.3

radiant heart
#

have fun!

shell fiber
#

have fun ๐Ÿ™‚

#

thx

radiant heart
#

mmm, how the F do I make a path to those pumps....ThinkingIT

shell fiber
#

๐Ÿค”

radiant heart
shell fiber
#

I guess some elements of more platforms could be in order

radiant heart
#

gonna sucke but it's the only "easy" way without cheaters buildings

shell fiber
#

This works too

radiant heart
#

don't even have the smelter, BP is at 30% ๐Ÿ˜‚

shell fiber
radiant heart
#

i like it but gonna take forever to build

shell fiber
#

The factory must grow ๐Ÿ˜…

radiant heart
#

at least it gives me 2 spot for rooftop terraces at the same time

shell fiber
radiant heart
#

it's already getting to a descent size

#

250pop, wellbeeing moving around 28

shell fiber
#

Nice ๐Ÿ‘

radiant heart
#

is the bramble modified in the last version, would like to give another go to that custom map i tried 2-3 days ago but without that iT's just impossible

#

?

shell fiber
# radiant heart

I think you aussi could build some sort of warehouse ziggurat and link everything with bridges

radiant heart
#

true, but most storages would en up not connected i suppose, or it's gonna be a logistic nightmare i don't feel like going for

shell fiber
#

Typically the 2x3 warehouses and 3x3 industrial piles should only require corner support

radiant heart
#

buildings like the big tent that has 2 ways is super cool, also the librairy that can be used as a stair, that's something you came up with that is very nice

shell fiber
#

I'll try to make a few others but there is limitations

#

I think with small side overhang platforms and bridge buildings it should be possible to stack up without real blockage

#

Oh also making glass is for now not possible

#

So I don't know what I'll do with the super platforms

radiant heart
#

idk, one one side you want ppl to do dumb big dams with buildings but on the otherside making path is just a nightmare....

#

see what i mean?

shell fiber
#

I think so ๐Ÿ˜…

#

But I don't want people to just build a scaffolding tower ๐Ÿค”

#

So I think overhang platforms are the best choice

radiant heart
#

the big issue is one you can't control sadly, the thing with watertight/non-watertight buildings beeing built over one and another

#

ain't there something in the "tunnel mod" that could solve a part of it?

#

or the "water pipe" one? ๐Ÿค”

shell fiber
#

Not as far as I know

shell fiber
#

Watertight is only on top of watertight

radiant heart
#

let's say i want to build a water pump but i can't have a square over a platform, simple like that

shell fiber
#

Ah

#

Well log dam or dynamite + watertight building

#

But I want to make more useful watertight houses

#

Typically a farm helper watertight house

#

(cannot plant but otherwise is a farmhouse)

radiant heart
#

at the price you made the levees, they could work like "normal" ones almost ๐Ÿ˜‰ and thanks for the 3high one, didn't use it yet but sure gonna help someday

shell fiber
#

Actually it's 2 high I made a typo

radiant heart
#

lol

shell fiber
#

I'll think of other things regarding platforms and pathing

radiant heart
#

didn't you bring back the stews to the small tents or we just talked about it and it's not getting back in there? can't remember

shell fiber
#

Uuh early game is just sauerkraut, braised cabbage and awful stew

radiant heart
#

kk

shell fiber
#

When you have science unlocked you can build kitchen houses

#

With unlocks the other stews

radiant heart
#

( and yes, latest should be 2.1.4, bramble is still the old way on 2.1.3) ๐Ÿ˜‰

shell fiber
#

๐Ÿง

#

What ?

radiant heart
shell fiber
#

Grill is out

#

So is the bakery btw

radiant heart
#

kk

shell fiber
#

Might come back in an other role though

radiant heart
#

well, according to mod manager i'm on 2.1.3 and got a grill and bramble is only flowers ๐Ÿ˜‰

shell fiber
#

Oh maybe it's messed up something

radiant heart
#

i didn'T update, just seems like the number didn't go up on your update in the last 24h

#

so mod manager soesn't tell me i have an update available

#

i don't care anyway, testing out the clay buildins and baths/chowers

shell fiber
#

Oh okay

#

Maybe I had a brain fart and forgot to upload

#

I'm more and more thinking about remaking all of the bridges

#

So that they occupy less their resting tile and don't require an other place to turn

radiant heart
radiant heart
#

like this here would not need the platforms?

shell fiber
#

Yeah but typically, take the irrigation tower, I would want to be able to make a bridge from it to connect (in front of the door) and not block the other one tile

#

You would still need one of course

#

But that's the idea

radiant heart
#

one, not 3

shell fiber
#

Yeah

radiant heart
#

*4

#

that sure would be cool

shell fiber
#

That requires reworking the model too, but that would be the same change six times

#

Not extremely hard

radiant heart
#

gonna hit the bed, i'm brain dead.

Good news, caly/bath/showers seems to work properly!

shell fiber
#

And that would open a lot of possibilities

#

GN !

radiant heart
#

only thing left is to flood the bath over 1 tile but that's gonna be for another day ๐Ÿ˜‰

#

Have a good one!

pine geyser
#

there is nothing on industrial option and i cannot find lumberjack on the bar

shell fiber
radiant heart
#

time for second try on slim pickin with the branble now giving wood!

#

hope i get to build pump that time around

#

mm, 0 brambles at the start? how did the rss been ratributed?

#

WTF is that log size ??๐Ÿ˜‚

#

not sure, are the non-seeded beries a thing you managed in the mod or it's just this map? anyway food gonna be rough at start but beavers are getting a cute little setlement

#

does water have to be at least 0,5 high?

shell fiber
#

aaah, shit

#

i had set the minimum to 0.4 but it was too high, i had the same issue on an other map

#

i feel 0.1 is too low visually but it needs to work even with minimal water

radiant heart
#

fixed the bath but clay is too far ...

#

with how deep in the tech the dams are, it has to work with barly no water IMO

shell fiber
#

uploaded a new version where they only need 0,1

#

tell me if it's better ๐Ÿ™‚

radiant heart
#

it's fixed so... i managed, but it was shitty

#

buildings are paused only because path is not reaching due to seeding trees, not to cheat ๐Ÿ˜‰

#

the not connected notice was bugging me

#

anything else new on that upload worth closing and reopening?

shell fiber
#

well it adds an assistant farmhouse that is stackable and watertight, but can't plant crops

#

i'm considering giving it some pointless crop that will only be there to remove the "nothing to do" mark when there is nothing to harvest

radiant heart
shell fiber
#

on my save i barely managed to build an irrigation tower to save my last 2 dandelions ๐Ÿ˜…

radiant heart
#

holy shit, just noticed you can't plant those anymore

#

and berries... that's gonna be an issue on some maps for sure

shell fiber
#

well, not all maps are meant for the waterbeavers ๐Ÿ˜…

radiant heart
#

a good faction should be playable on any map ( and on hard mode) ๐Ÿ˜†

shell fiber
#

if there is no berries nor dandelions accessible, it's the mapmaker's fault ๐Ÿ˜‰

radiant heart
#

berries are usually available near the start on any map ( kinda must be for IT and the breeding pods) but dandelion... it's not an early game thing so... let's say ok for no berries planting but dandelions kinda required, even some base maps they are far enough that if you don't rush for it they dry and need to plant some

heavy lodge
#

If you don't manage to build a dam after the 2-nd drought in hard mode, most, if not all bushes will dried out in the 3-rd drought ...

shell fiber
#

well, really don't play on hard mode ๐Ÿ˜…

#

i really like the concept of plants you can't grow yourself, so you have to protect them

radiant heart
#

and making a damn with WB is quite an accomplishment in 2 cycles, remember my first play and i was all happy ( on normal) to do it by the start of 2nd drought

#

now i don't really care, i play more relax and try dumb shit ๐Ÿ˜‚

heavy lodge
shell fiber
#

i'd like to, but it's not possible to put a cost on plants

heavy lodge
#

dam levee ๐Ÿคฃ

shell fiber
#

and any cost that is actually achievable would undermine the concept seriously i think ๐Ÿ˜…

radiant heart
heavy lodge
#

vanila one's, you can

shell fiber
#

that's the point ๐Ÿ˜…
otherwise you could make an entire wall out of them, and you're just playing weird folktails again ๐Ÿค”

heavy lodge
#

but, if will cost a lot of logs to build-them, will be not so funny in the earlier stages of the game ๐Ÿ‘น

shell fiber
#

hmm... cost is largely irrelevant if you ask me, it just drags on the waiting game

heavy lodge
#

Then make the dam to cost 100 logs and 20 resins . Will be a headache, since almost all buildings use resins ๐Ÿธ

shell fiber
#

you can just build an irrigation tower to keep the dandelions alive you know ๐Ÿ˜… probably less expensive

radiant heart
#

the path to get there tho, sometimes it's impossible

heavy lodge
#

I hate the irigation towers in this game ...

shell fiber
#

but i made them better ๐Ÿ˜ฅ

#

and you can always stack up a house or two, put logstairs and so on

radiant heart
#

"better" sure are cool but the lvl2 entrance is a bit hard early on with all you need to get up there

shell fiber
#

hmm... i could make a crappy one ๐Ÿค”

#

like 1x1, on the floor, but only irrigates in a 4-5 radius

#

just to keep the dandelions and berries alive

#

seems a good plan

heavy lodge
shell fiber
#

in normal mode it takes a good 5-6 cycles before the drought really get long

#

so if you play in hard mode... well you get the pain you asked for ๐Ÿ˜…

heavy lodge
#

after 2200 hours in Timberborn, to play normal mode ? Are you joking ? ๐Ÿธ

shell fiber
#

well if you like a game that is 60% drought 40% rainy season that's up to you. i think the hard mode is not hard, it's boring

#

if you want a challenge i'm playing on some pretty insane map by puppy

#

even on normal mode, it's hell

#

i don't know why i keep playing it, maybe i'm just too stubborn to call it quits ๐Ÿ˜…

radiant heart
heavy lodge
shell fiber
#

but you would have reached the same point in 1000 hours in normal mode because of all the time spend waiting ๐Ÿ˜ฌ

radiant heart
#

not that much waiting, they can build in the drought

shell fiber
#

but no power, sometime no crop growth either

#

unless you have masisve battery storage and wind turbines, but i always felt that undermines the 'beaver" part

heavy lodge
#

You have wind for FT and logs to burn for IT ๐Ÿ˜†

shell fiber
#

cries in waterwheel