#Water Beaver Overhaul

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shell fiber
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some placement issues

radiant heart
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when you go that way it's less of an issue, could do tempo landing for balloons and destroy later

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With the red seed i was expecting something more like a Xmas tree ๐Ÿคฃ

shell fiber
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ahah

radiant heart
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Base is 3x3 or 4x4?

shell fiber
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well it's white because the texture is broken moslty ๐Ÿ˜…
and red icon = building core

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base is intended as 3x3

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but it will need to be planted in a "cradle" of sorts

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or by a specific building (not forester)

radiant heart
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kinda the "no forester faction" i tought about, needs a "seed bank"

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i guess the best would be something that fits tomatoes and grapes, like the rails are also fences to dump in the big boy

shell fiber
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actually i think it would be pretty cool to make a faction that builds treehouses

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pretty sure i can arrange slots in the tree to place houses and stuff

radiant heart
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sadly that faction needs jobs not housing ๐Ÿ˜‰

shell fiber
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ahahah

radiant heart
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point of merging grape/tomatoesmwith the big boy is to keep the menu not too crowded, it's getting messy down there

shell fiber
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you mean the various plants ?

radiant heart
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kinda like super platforms beeing a submenu would be nice

shell fiber
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aah, yes, sure

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easy to do with the new TimberAPI

radiant heart
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even vanilla should use that and wrap platforms in on tap/submenu

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My turn to get some rest, got a 3D weekend here so might be out till Tuesday!
Later๐Ÿ‘‹

shell fiber
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GN !

shell fiber
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giant sequoia and sequoia cradle mostly ready ๐Ÿ™‚

split sparrow
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Redwood?

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I mean...Whitewood? ๐Ÿ˜‚

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60 days and gives 60 wood?
Do you have that as a single mod? Would be fun to plant some of them.

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Actually, more than 60, since it takes more space as well.

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60 x the amount of tiles.

shell fiber
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And giant logs are to be used as is for some buildings

split sparrow
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Interesting

jolly scarab
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Is loving this mod but struggling to get goods moving between districts. Did anybody have an idea on this?

shell fiber
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Well the very concept of district is klunky no matter how you put it...
but you're in luck, update 4 will make districts mostly unnecessary, and easier to handle.
i need to update the mod to V4 though.

radiant heart
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With update 4, that faction is perfect if workers would prioritize living the closer they can to the place they work

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that is also gonna be the end of my diorama run just a tad sooner then expected

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actually game is not even loading the first menu, is it possible that the faction mod would do that? ๐Ÿค”

heavy lodge
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You need a new version of ModManager and TimberAPI. ModManager can only be install by hand, delete the old folder from plugins folder and unpack the new one downloaded from ModIO

shell fiber
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For now i have no version of the mod that is compatible with V4 (i'll start today)

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so if you want you can choose to stay on V3 if you want to finish your run

shell fiber
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whelp, enough for today. cleaned up a bunch of clutter

radiant heart
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since it was very close to the end i'll probably just leave it there. Was just balancing food so i get more sunflower seeds and less of the ones that fill up storage and are not even beeing fully harvested.

Was first time messsing around with super platforms and they are quite cool, wish they would fit on more buildings, specialy the ones that are ground only like the mush grower. Is the top of the super platform considered ground so "ground-only" could get up there?

Will probably go for a IT run to see how they evolved with the update and get back to WB later.

radiant heart
heavy lodge
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Mod Manager need to be installed manually. But, TimberAPI, despite been downloaded with ModManager, first, need to be removed (delete the folder on plugins folder of BeepinEx). This, because the old version of TimberAPI crashes the game !

radiant heart
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thanks, made it to the first menu!

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time to disable those lovely WB and give IT a go!

radiant heart
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@shell fiber just ran into a situation i'd love those watertight storage houses, need to build a reservoir!

shell fiber
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Oh, nice. But are you going to use water storage or normal storage to wall it off ?

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Oh you're playing with the v4 IT ๐Ÿ˜…

radiant heart
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would be water most probably, normal stuff is quite easy to plie up, tanks don't stack that nicely ( except for those you made, really nice quality of life)

radiant heart
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stackable tanks would be awesome on an individual mod, is it that hard to do on V4? ( yeah i know you got a lot to deal with but if it's simple...)

afterall it's one of your building mod( mush farm) that got me into the WB and addicted. Having those buildongs available for other factions sure can bring other ppl to it

shell fiber
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probably can do quite easily ๐Ÿ™‚

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oh you mean stackable versions of the medium 2x2 tank ?

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yeah that's trivial to make, i already have my gaz tank model ready if i want

shell fiber
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also don't forget that my main priority for now is to rebuild the mod on V4 ๐Ÿ˜…

radiant heart
shell fiber
radiant heart
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could sure use those on that super tiny map !

shell fiber
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They should

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Still not watertight though

radiant heart
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can live with that, need to stack shit up since space is even worst then diorama ๐Ÿ˜…

shell fiber
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Ahah

radiant heart
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and used "cheater mode" to remove one of the 2 underground ruins, no way you can have to working on that map with IT, i guess with FT since it can make science from nothing it could be usefull but with IT... second one is pointless, so removed and placed a temple there

heavy lodge
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You can use the second underground ruins for for Geothermal power plant. Will no need anymore any source of power, gravity battery and have enough power for all discord players ๐Ÿ˜œ

shell fiber
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was this mod updated ?๐Ÿค”

heavy lodge
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Last updated 5 days ago ... I assume it's for U4, but, not info on ModIO ๐Ÿฅณ

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Ya, was updated ... Look here : #1078602903822020639 message

radiant heart
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Geothermal plant without bots is a beaver grinder, not sure i'd have the reproduction rate to keep feeding it beavers ๐Ÿค”

carmine dragon
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It is sad that people are letting beavers die from acute radiation syndrome without caring about their well-beingSadF
If they had some longer lifespan, they would be much more stable because they would not die in a day

radiant heart
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even with a super high wellbeeing and the lifespan increased like crazy, it's still a grinder

radiant heart
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@shell fiber Just a tought for the covered tank, could it be possible that the bleu rim around the door matches the color of the thing in it since we can't see inside of the tank like the open ones? The little board in front is not easy to see when you're zoomed out a bit

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got it, no biggie, if it was an easy thing would have been nice but don't bother if it's going to be anightmare

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Maybe keep the shroom icon diffrent since yours can be eaten raw and not the IT ones

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"portobelo" let's get fancy!

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ok, it's not that fancy... but fits the icon, would need truffles to go over the top fancy but those would have to be a crop since they grow undergound. Would not be proper for the grower i guess

shell fiber
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nah i like those ๐Ÿ™‚

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it's paris mushrooms for me

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but beavers don't know what paris is

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๐Ÿ˜…

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i don't know if portobello is clear to most people

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because it's not for me ๐Ÿคซ

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i should go to bed soon

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leaving early tomorrow

radiant heart
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GN !

shell fiber
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aaah, what's it's problem

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it can't find something

radiant heart
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could it be the shrooms since yours are eatable raw and not the vanila ones?

shell fiber
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no my shrooms have a s at the end, so as far as the game is concerned that's a completely unrelated thing

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dakuf

radiant heart
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At that point it's shitty but is it complicated to like disable all buildings to see if it's straight up un the faction programmming or a particular building that cause the problem? ๐Ÿค”

shell fiber
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long story short yes

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i'm trying to load up all the specifications first

shell fiber
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making some progress ๐Ÿ™‚
could load all of the specifications, icons and textures

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now attempting to bulk-load the buidlings

shell fiber
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slowly taking shape ๐Ÿ˜„

shell fiber
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It's alive !

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Everything seems more or less functionnal, but i have a bazillion tiny things i need to correct, and maybe some long overdue changes i need to make.

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in addition to the 200 suggestions from @radiant heart ๐Ÿ˜…

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shortlist for myself :

  • fix the 1x2 and 2x3 building sites (already done 1x1, 2x2 and 3x3)

  • fix all of the storage building banners (including the two houses)

  • paint everything pink

  • add the "scaffolding" ressource, add it to the architect's lodge

  • remove cogs from the handicrafter, give it to the mechanic's lodge

  • make comics consummable (artist's lodge & copist lodge)

  • add balloons reciepe to the handicrafter (to make balloons and keep them busy)

  • add scaffolding cost to all platforms and platform-like storages, make roofless storages that don't require scaffolding

  • take a decision about what to do with the buried storage from the FT

  • rework the entire food system away from the FT and IT : FT grill & cook, IT ferment & "process" stuff, so for the WP everything will be stew ?

  • add in the pink trees, and a funny surprise ๐Ÿคซ

shell fiber
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good night !

analog zodiac
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'ello been a while! how's the mod coming along for the faction? ๐Ÿ‘€

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oh shoot we got balloons now?! DamF

shell fiber
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oh long time no see !

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yes there is a balloon trader now ๐Ÿ™‚

analog zodiac
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i need to catch up on so much lolol

shell fiber
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oh but it's not yet ready for V4

analog zodiac
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๐Ÿ‘€

shell fiber
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i want to take the opportunity to rework a bunch of things

analog zodiac
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aye!

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so what's you been adding to the water beavs?

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lmao that's a big ask honestly ๐Ÿ˜…

shell fiber
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since list time i saw you ? i lost track ๐Ÿ˜…

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among the important things, i changed the houses and stuff to be completely watertight, including the door voxel which changes gameplay quite a lot (otherwise some weird behaviors were possible)

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so now building only get flooded when covered with water

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we added a new crop with the help of wolfess

analog zodiac
shell fiber
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(pumpkins, whihc is 2x2 and cause random planting

analog zodiac
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that sounds so interesting

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and also cool re new crop!

shell fiber
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to be honest i didn't mod much in the last month since V4 was breaking the mod ๐Ÿ˜…

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oh and something i'm quite proud of an really like is the water pump upgrade

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i opened a few occupancies in the waterpump and made a building that can be placed on top

analog zodiac
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ohohoho

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yah that sounds fantastic

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i need to find time and try both U4 and then the mod as well

shell fiber
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where you around when i made a "research" system ?

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there's blueprints to make in order to make some advanced buildings

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well, lots of stuff, i had quite some fun with the game ๐Ÿ™‚

analog zodiac
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YO WHAT

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whilst duda and the rest of the devs are busy making Timberborn, you are straight up building Timberborn 2 WorkHardF BeaverDabbing

shell fiber
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shortlist for myself :

  • fix the 1x2 and 2x3 building sites (already done 1x1, 2x2 and 3x3) โœ…

  • fix all of the storage building banners (including the two houses)โœ…

  • paint everything pink โœ…

  • add the "scaffolding" ressource, add it to the architect's lodge โœ…

  • remove cogs from the handicrafter, give it to the mechanic's lodge โœ…

  • add scaffolding cost to all platforms and platform-like storages, make roofless storages that don't require scaffolding

  • take a decision about what to do with the buried storage from the FT

  • rework the entire food system away from the FT and IT : FT grill & cook, IT ferment & "process" stuff, so for the WP everything will be stew ?

  • add in the pink trees, and a funny surprise ๐Ÿคซ

radiant heart
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Everything stew ThinkingIT some solid food is nice in a diet you know ๐Ÿ˜‰

heavy lodge
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Maybe will have thirst also fulfilled when eating ๐Ÿคฃ

radiant heart
shell fiber
shell fiber
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did a few thihngs

analog zodiac
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ooooo

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what's the bottom building?

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also cherry blossoms!

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will cherries become a resource? and cherry pies? HappyF

radiant heart
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Non-stackable warehouse ๐Ÿค” guess they gonna require super platforms?

shell fiber
shell fiber
# radiant heart Non-stackable warehouse ๐Ÿค” guess they gonna require super platforms?

Nah this is just early game junk, because you will need to make scaffolding in the architect's lodge.

But then it makes sense for all platforms-like buildings to cost scaffolding (basically one scaffolding =one simple platform), which includes the warehouses because basically they are platforms with crap stored under them. But we still need storage early game so I need to make a roofless variant

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Problem is that in a way houses also could arguably need scaffolding, but I don't want to charge that

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And realistically you can just build your scaffolding on site without needing a pre-made one

radiant heart
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Any idea when a V4 edition gonna release? kinda reached the end of the road on the tiny map thing, not much more i can do unless going full retard on side platforms and with the amount of space to plant the wood takes forever to gather

shell fiber
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Hmm... Well it works now, mostly. I'm afraid it's full of bugs at the moment, Typically I think I need to adjust stuff on every building that has Beaver slots.

Maybe this weekend ?

analog zodiac
radiant heart
shell fiber
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no problem, i'm having fun poking at things

shell fiber
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is that mostly what i wanted to do about storage ?

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some roofless box piles, the storage house that was kind of pointless is now much larger so it has actual value, notably as a dam element

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added the IT covered pile, but it requires both science and scaffoldings

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platforms and doubleplatforms now requite heavy stackable (watertight) under them, but accept only light stackable (non-watertight)

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which should limit scaffold towers

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(you can still pile up tons of warhouses though)

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oh i need to take care of the dependencies

heavy lodge
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Strange mod . Cannot be played by girls, since is too hard, in the same time, cannot be played by boys, it's too pink. Even buildings are pink ๐Ÿ˜

shell fiber
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well their main wood source is some pink cotton candy tree ๐Ÿ˜…

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very unfortunate ๐Ÿ˜‡

heavy lodge
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LOL

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Those beavers deserve a pink ice cream treatment ๐Ÿ˜‚

shell fiber
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but i wonder if the platforms being pink is not a bit excessive ๐Ÿค”
basically the color palette is

  • pink (structural elements)
  • yellow wood (roof and flat surfaces, door frames)
  • white wood (other structural elements)
heavy lodge
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Must be a warning... don't spend to much time playing with this faction, or you may belive that the life is pink ๐Ÿฅณ

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or the monitor ... ?

shell fiber
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so much effort just to be different from the FT and IT ๐Ÿ˜…

heavy lodge
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it's Timberborn II, don't ?

shell fiber
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not yet ๐Ÿ˜…

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@radiant heart you don't intend to retake your old waterbeaver save do you ?

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because i didn't pay much attention to backward compatibility

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๐Ÿ˜…

heavy lodge
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LOL, water hell on your's beta tester ? ๐Ÿ˜ฎ ๐Ÿคฃ

radiant heart
# shell fiber which should limit scaffold towers

So you gonna un-nerf a bit the windmills, they produce so little if on top of that there is no platforms tower to do, gonna hard to get them high enough. At that point they are basicaly useless IMO.

radiant heart
radiant heart
shell fiber
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water power should be the way to go ๐Ÿ˜‰

radiant heart
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there is a line between non-reliable and useless, think that crosses it

shell fiber
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hmm...

radiant heart
shell fiber
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hard mode is crap ๐Ÿ˜–

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maybe +50% power ?

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15/30/45/60 ?

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i think that's what you suggested before

radiant heart
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Already getting on to 12high gonna be quite a task without platforms tower, maybe crank up the 9-12 ones a bit more so it's really worth it to go full vertical on builds?

shell fiber
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hmm...

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could be fair

radiant heart
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like having 1 at 12 gonna bring in at least 12 pop if not more

shell fiber
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maybe 15 / 40 / 75 / 120

radiant heart
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seems fair do you know what's the output of the big one with FT? i'd say the 12 one could be around that

shell fiber
radiant heart
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Ooo, i see i had something like 200~250 ish in mind

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400 is quite high for sure, that's an engine

shell fiber
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i still need to mod in the engine

radiant heart
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It's a bit hard to see just numberwise like that how to balance properly, I try to figure out how much of a pain it's gonna be to go for the 9-12

shell fiber
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soonโ„ข

radiant heart
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even the 6 high gonna need 2-3 buildings under it

shell fiber
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since it's reasonnable to assume that getting higher is going to be exponentially harder, that should sort of fit

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the hard part is that the reward should climb faster than the difficulty

radiant heart
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i get it but gotta consider that on lower ground you have a lower Re number and therefore the height works exponentially up to a certain point where it becomes constant ( yeah fuild engineering was a bitch but i remember that part )

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Can the formula be in the windmill so you basically have only one and the higher you place it the better it gets? ๐Ÿค” with the tripple platforms the 3/6/9/12 made sense but now since it's gonna be a bit more random with the buildings as support

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idk, just tossing out the idea

shell fiber
radiant heart
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too bad that would have been a nice quality of life thing

shell fiber
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i'm uploading the version i have, but i didn't really test it myself (should work though)
it's mostly so you can try it ๐Ÿ˜‰

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it's not set as "live"

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the dependencies are logstairs and billboards, the 1x1x2 storage is recommended but not vital ๐Ÿ™‚

radiant heart
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ok, cool, with it not beeing "live" does it mean i have to go get it from mod.io manually or i can still get it via the mod manager?

shell fiber
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uuh, no idea ๐Ÿ˜…

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might need to DL manually

radiant heart
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lol, ok, just let me know when it's uploaded i'll give it a try

shell fiber
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oh it's up

radiant heart
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yeah guess i need to get it from mod.io, on the manager it's still 1.1.15

shell fiber
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good ๐Ÿ™‚

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i need to write a bunch of lockkey and so on

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but it's late

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i litterally spend the whole evening modding, but that was fun

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i learned to use blender at a basic level, that gives me so much more freedom ๐Ÿ˜

radiant heart
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not even on mod.io, it's "last updated 12d ago"

shell fiber
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if you go into "download files manually" on the right

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you can click on "access other version" and find 2.0.0

radiant heart
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got it

shell fiber
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i hope it won't be too buggy ๐Ÿ˜…

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good night !

radiant heart
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GN, will let you know later, can't play atm

radiant heart
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well, didn't even go past the selection menu, went back on previous IT run and the UI had little surprises for me

shell fiber
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note for self : make sure to break the mapeditor; make sure to put the last version (exp) as requirement

shell fiber
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i have to go to a reseach conference tomorrow, so probably no modding for me until friday evening

analog zodiac
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aye, best of luck at the conference fam!

shell fiber
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foundry done ๐Ÿ™‚

noble owl
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Cool

radiant heart
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red BP i suppose?

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EXp mode downloading! time to get back to WB

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dang, gotta redo all the wellbeeing lvls on the other factions...

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at least i got futher then last try

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@shell fiber can't see in the menu wellbeeing lvl required for IT, 15 right?

Can that be fixed?

shell fiber
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oh, right i forgot about this

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you can activate cheat mode with the FT and fill up your kart with everything to get 5 wellbeing easy

radiant heart
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did it without cheater mode in 5 mins ๐Ÿ˜‰

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still can't get in

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had to remove the WB and place back in tho since didn't have the wood tab with FT and the WB mod in

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Since i removed and put back in WB game "forgot" i did the 5 with FT?

shell fiber
shell fiber
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i tried to lock the factions then unlock the manually, didn't give me any issue ๐Ÿค”

radiant heart
# shell fiber what do you mean ?

think there is still a requirement of wellbeeing on IT too, did the 5 with FT and can't get into WB still, went to bed had IT at 10, think it's 15 so gonna push for that and give it another try

shell fiber
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That's weird...
If necessary you can enter chat mode then dig in the options, you will find a button to lock / unlock the factions

radiant heart
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still didn't reach 15 with IT, the ways the food works it's a bit pf a step to get over 12, made it to 14 for a second but not 15 yet

heavy lodge
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You can use wellbeing buffs mod to speed up .

radiant heart
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there is no emergency, enjoying the process, first run on a regular map since update

radiant heart
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well, game just won't open.. not sure what happenned, know there was an update on exp so....

shell fiber
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hmm... that's kind of annoying... generally the only way to troubleshoot that kind of stuff is to remove mods one by one and see if something if fixed.

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i didn't really have time to play my own mod recently so i didn't test it, but what i have now works for me so i'll upload it again in case something was rotten in the previous upload

shell fiber
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also, i made this thing that is for now incomplete (imagine a bunch of sapling growing in the barrels)

radiant heart
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didn't have time new job is taking an insane amount of time, past week been eat/sleep/work/repeat

shell fiber
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Oh, that sucks, what happened to the previous one ? i had the feeling it was quite relaxed...

radiant heart
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it was but money was not as good, it should tone down a bit in a few weeks but now we're playing catch up since there was a lot of employee movment in the past months and no one got a clue what they are doing and who should be doing what

radiant heart
radiant heart
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I did it !

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Yooo, I get it you want some pink but how about tuning it down a bit on the birch?

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even with all the zoom zoom cam scroll out you'll still see a pink dot ๐Ÿคฃ

distant wigeon
radiant heart
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i get it but a tad ligher so the contrast is not that big

maybe drop some red in the other ones? maple can be all taht yellow/orange/red to help keep the clash less intense

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@shell fiber name is weird ๐Ÿ˜‰

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like the lousy, maybe swap it to "lazy" ๐Ÿค”

radiant heart
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since we don't need the lodge with transport between district, can we get the lodges with a lvl2 entrance beeing haulers too?

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( would really be sweet for my actual dam plan !

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not up to science yet but it's working up to now on exp !

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just tought about something, how about a 2x2 dam that would act as a roof over buildings ? ( or maybe i already said taht and forgot.. who knows !

shell fiber
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And that wouldn't prevent the houses from being flooded

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Basically there's no way to have water flow on top of a house without having it flooded, there's how the game handles water, any amount of water on a tile floods everything under it.

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But it is of course possible to have buildings that tolerate being flooded, or I could make buildings with the door deliberately off center since that seems to be the critical part

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Actually yes that would be pretty neat to have, the 2x2x2 houses with the entrance in the first floor would be perfect for that

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But maybe it's more interesting if they are larger and higher tier building rather that base ones. I want to make sort of luxury houses with a garden under a glass roof so everything is waterproof, so they would probably be 3x3, like a 2x3 triple lodge and a garden like thing

split sparrow
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What's the difference between the 2 birches?

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Pink and Regular (other than the colour of course).

storm prawn
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Using v2.0.0, building Pit&Ladder house crashes my game with this error: InvalidOperationException: Topentrancewatertightlodge(Clone) doesn't have any required WorkplaceBehavior component ... is it just me or what?

shell fiber
shell fiber
storm prawn
shell fiber
shell fiber
radiant heart
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something is messed up qith the log gnawing station

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like the foundation is rotated 90deg

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What's that last thing in the handicraffter? can't even try to guess, icon is not really easy to see

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well... was not the gnawing station... ๐Ÿค” forester? ๐Ÿค”

radiant heart
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Yup, forester breaks the game, the gnawing station still builds normaly even if the foundation display is messed up

radiant heart
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Chestnuts tree get removed with that faction or i just landed on a map with 0 at the start? ๐Ÿค” that's kind of a big one, without that stew is dead, might use cheater mode to fill up a wharehouse of chestnuts... guess it's gonna have to be that for now

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Irrigation tower is broken, under part is kinda considering a super platform and needs to be build close to another building

radiant heart
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pumpkins are not locked by large farmhouse anymore ( intended?)

radiant heart
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and doing it!

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let's see if districct center will crash it

radiant heart
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Can't make science, library crashes the game....

radiant heart
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something happenned, can't even reload previous back ups.... gonna call it a day i guess

shell fiber
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oh, well sorry for all the bugs, but thanks for finding them ๐Ÿ˜…
I just fixed the forester and library

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i'll check out the chestnuts, but i intend on reworking the food chain

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the most basic food will likely be pumpkins

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i'll see what happens with the big farmhouse

shell fiber
shell fiber
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muahahahaha

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i'm very happy with the stupid crap i did ๐Ÿ˜…

shell fiber
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okay, seems that all of the bugs you've raised are fixed, uploading a new version now

radiant heart
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ok, gonna test that out, got 1h~ish and maybe a bit more in the evening depending how long the dad's day diner last

radiant heart
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well.... after the download can't open the previous save and the faction doesn't even show up on the "new game" selection menu

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( that's with 2.0.2)

radiant heart
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2.0.1 same issue

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What version of API do you have on? there was a new update and think it might be my issue, even 2.0.0 won't show WB on new game menu now

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even with a rollback of API it's not working, testing gonna have to wait I guess cauz i really don't see what else could be the issue

shell fiber
#

What the hell is going on ๐Ÿ˜…
I didn't update anything

radiant heart
#

got no clue... but any version 2.0.0 and up won't even display WB in the new game faction selection....

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sad times ..... at least gave me some time to think about my foresterless faction !

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let say WB is FT V2.0, ?? will be IT V2.0

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actually might be the opposite in the end but you get waht i mean i suppose

radiant heart
#

something is clearly messed up with the wood, getting oaks with FT

shell fiber
radiant heart
#

like you can play on your side and it works?

radiant heart
#

think i'll have to reload the game completely, removed all mods and something is still messed up, i'm still getting oaks with FT

radiant heart
#

wtf it broke the game for real, can'teven make a new colony with IT... time for complete delete i guess

radiant heart
#

well, deleted everything, game was fixed, tried again and still won't show WB in the menu....

shell fiber
#

Oaks I mean

#

Uuh, what the hell...

#

It works just fine on my side, but maybe because I'm launching it from unity...

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Either way I'll upload something this evening ๐Ÿ˜ฅ

radiant heart
shell fiber
#

oh, if you're around, let met upload whatever i have on hand right now

radiant heart
#

ok

shell fiber
#

i think i have fixed the tree issue

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also the irrigation tower

#

it's uploaded

radiant heart
#

updating

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previous error said couldn't find logstair depedency, added log stair, game didn't even make it to main menu on reboot

shell fiber
#

what the hell

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do you also have billboards

#

?

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@stone halo @tawdry bronze
sorry to ping you guys, help ๐Ÿ˜…

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how can it work perfectly on my side and not at all on yours ?

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maybe my unity is the problem ?

#

it is a weird mess after all

tawdry bronze
# radiant heart

with newest timberapi you cant have language lines that is empty
and remove categorybutton mod its not needed or used since update 4

radiant heart
#

ok, will remove it, would be nice if it's just that !

#

but it's not that easy !

shell fiber
#

you still had categorybutton ?

radiant heart
#

yes but it wasn't the issue, removing it changed nothing

shell fiber
#

oh

radiant heart
#

still tells me i'm missing logstairs

#

and still crashes the game upon oppening if i put it in

shell fiber
#

but you have it installed ?

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hmm

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okay, i'll remove the logstairs dependency for a test

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give me 30 min, i'm reinstalling unity entirely

radiant heart
#

ok

shell fiber
#

oh, apparently experimental is no longer needed

#

i removed all of my mods except modmanager and pipettetool

radiant heart
#

don't you need billboard?

shell fiber
#

not vital if you already know the mod

shell fiber
#

seems to work for me, uploading (it's 2.0.3 again)

#

oh, the billboard lang file was full of empty lines

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same for the logstairs mod

shell fiber
radiant heart
#

so i should try without logstairs for now?

shell fiber
#

without

#

if what knatte says is true, that was the problem

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i didn't update TAPI in a while

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*couple of weeks

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so yours might be more recent than mine, hence this issue

radiant heart
#

yeah, updated everything this weekend

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and crash upon opening the game

shell fiber
radiant heart
#

now

shell fiber
#

fuck's sakem

radiant heart
#

removed all mods except mod manager, api and WB

shell fiber
#

what does it say ?

radiant heart
#

lot of stuff,

shell fiber
#

@arctic olive did you change something in Timber API that can cause that ?

arctic olive
#

Yes you a nauty person, adding empty string in the language file

#

Didn't know you did that too

#

The error shows which line should be removed or fixed

shell fiber
#

it's a lot easier to read / add stuff to the file if you split it in paragraphs ๐Ÿ˜…

#

but that might have broken a lot of my mods

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possibly all of them

#

not hard to fix though

arctic olive
#

or if you really want to do it and abuse it, section.one,"", A super special comment for pharagraphs Could dos omething like htis

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empty enters are fine

shell fiber
#

we're talking only about the text lockkeys right ?

#

oh

arctic olive
#

about the general language file

shell fiber
#

i just jump lines

arctic olive
#

enUS.txt

shell fiber
#

so that shouldn't be a problem ?

arctic olive
#

that should not

#

fake.text, < this would be

#

fake.text,"",- < is fine

shell fiber
#

i see...

#

i tried to download my mod, and it crashed the game during the download ๐Ÿค”
saying "Object reference not set to an instance of an object"

#

that happened too when downloading the billboard mod

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@arctic olive just to confirm, commented out text is okay in the specifications and so on right ? at least it use to be

arctic olive
#

Json doesn't have comments

shell fiber
#

i've been removing stuff for testing by adding // before it for a while, always worked just fine

arctic olive
#

in json ?

shell fiber
#

yeah

arctic olive
#

:/

#

I guess you can

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Would not recommend doing it in production

shell fiber
#

but is there a chance something you changed recently caused it to go bad ?

arctic olive
#

igor fixed so that text now can be colorized

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but it does not accept null so we found out this will happen

#

except we didn't know your mod didn't work ๐Ÿ™‚

shell fiber
#

well it does...for me

#

but not for @radiant heart

arctic olive
#

maybe because you have not updated

shell fiber
#

which leaves me quite puzzled

#

i just updated tapi

arctic olive
#

are you sure

shell fiber
#

oh maybe last is not the live version ?

arctic olive
#

it's live

#

ar eyou sure it's updated in your dev enviroment?

shell fiber
#

right now i'm trying to load from the steam game

#

and it works

arctic olive
#

and you habe 0.5.5.5 ?

shell fiber
#

save for that one crash during download

#

letmecheck

#

[Info : Unity Log] Modded: true, BepInEx
[Info :TimberAPI Core] TimberAPI 0.5.5.3 - Timberborn 0.4.9.3, loader: BepInEx

arctic olive
#

thats the old version

shell fiber
#

but it mod manager it says 0.5.5.5

arctic olive
shell fiber
arctic olive
#

It's been ages since I manually updated a version so don't think it went wrong

#

press download ?

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idkxD

shell fiber
#

just did, relaunch now ^^

#

things still work

#

apparently

#

but the console still says 5.5.3

arctic olive
#

h,

#

weird

#

can you manually install it

shell fiber
#

yeah i'll try

#

oh, kaputt

#

[Info : Unity Log] Modded: true, BepInEx
[Info :TimberAPI Core] TimberAPI 0.5.5.5 - Timberborn 0.4.9.3, loader: BepInEx

arctic olive
#

๐Ÿ‘

#

now fix it UmaruGlasses

shell fiber
#

thanks ๐Ÿ™‚

#

i'll do my best

arctic olive
#

it's not hard

#

just delete the lines or add "" on them

shell fiber
#

oh

#

hmรน

#

okay

#

there's some new errors

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"Localization Id does not have any text: Need.Minedeath.DisplayName"

arctic olive
#

It should show them all at once but maybe not thonkeyes

#

Nut that is the same error

shell fiber
#

no worries, i'll kill them one by one

#

ah, fuck, maybe my specification system is outdated

arctic olive
#

has not changed ThinkingIT

shell fiber
#

did not ?

#

then what a localisation id ?

arctic olive
#

not since update 4

#

its in the lang file

shell fiber
#

๐Ÿค”

arctic olive
#

search for that ID in the lang file

shell fiber
#

dafuk

#

why is this line empty

arctic olive
#

precicely

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why is it

shell fiber
#

okay i guess

#

now it has one

radiant heart
#

Yay is real

#

too bad i can't keep going with my previous exp save, gonna need a bit to get back there

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@shell fiber Works, kinda concern by those "strange flower" or however they are called.... gonna be back on testing this evening

Noticed, still no native chessnuts on the map but oaks are gone

shell fiber
#

Oh, thank GOD !

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yeah, native chestnuts seems to be a goner

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but that's likely V4 more than me

#

maybe

radiant heart
#

makes forester mandatory before getting stew, not a bad idea

shell fiber
#

those flowers are very nice, i assure you ๐Ÿ™ƒ

radiant heart
#

stew is super effective food source and was a bit easy acces early on so having that step to get to it feels right

shell fiber
#

i think i'll make awful stew non-lethal actually, so i might shuffle some stuff around

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i've been scribbling down stuff regarding how i want the food system to be

radiant heart
#

good idea, since papermill is a bit more down the line, i'm just burning dust

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don't want my mush prod to rely on it since if it blocks somewhere i run out of food

shell fiber
#

you should grow mushrooms with it ๐Ÿ˜…

#

you're wasting precious ressources ๐Ÿ˜…

#

(joking, it's as you like)

radiant heart
#

actually think i just did a butload of storage to make paper further down the road, maybe gonna toss exp back on and see if i can continue on my old run

shell fiber
#

enough modding for me today

radiant heart
#

GN ๐ŸŒ 

radiant heart
#

Well, just confirmed rollback is not possible, just too bad will have to start from scratch

radiant heart
radiant heart
#

Pumpkins placing crashes the game, cabage works tho

shell fiber
shell fiber
#

@radiant heart are you around to do some testing ?

shell fiber
#

if everything seems to work, i'll upload a new version soon !

#

added grapes and rice ๐Ÿ™‚

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and fried rice

shell fiber
#

okay, i have uploaded 2 versions, hopefully one of them works ๐Ÿ˜…

#

good night folks !

radiant heart
radiant heart
#

still won't open my previous save, could however open a back-up save I made just prior to planting food, 12-15 days rollback but at least some stuff was preserved

radiant heart
#

Giant sequoia looks a bit messed up, not gonna bother trying it and crashing the game, description still looks like it's pine FYI

shell fiber
#

Oh yeah I didn't change the growth time and didn't remove the resin production yet but it seems to plant and grow properly

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And... Well aren't sequoias very big pine trees? ๐Ÿค”

heavy lodge
#

But, only 2 logs ? Or, is about 2 giant logs ? Not clear from description ....

shell fiber
#

It's eventually going to give giant logs yes. Don't remember if I added them into the game yet

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I wanted to experiment with custom pile meshes because that would require dedicated storage

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Also to make some silly storage like coconuts being stored as a pile and stuff like that

heavy lodge
#

Maybe 200 days to grow (produce 3 giant logs), and each of them to be cut in 20 days in a new working shop to produce 30 normal logs ? That's beyond the normal usage os giant logs.

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Except I can't figure how a beaver can carry such a giant log. Maybe a superbeaver ? ๐Ÿ˜

shell fiber
#

I want the growth time to be long but anything too realistic would be boring, I would go for maybe 50-80 days not more.

I think you should be able to cut the giant logs into normal planks or logs yes but I'll need an advanced sawmill for that

heavy lodge
#

and the transport ? Or, a temporary sawmill where is the giant log ?

radiant heart
radiant heart
#

idk, let's say you can cut a log per X days and a giant log per Y days

#

or odds to get a giant out of the cut but i'm not a fan of RNG,

RNGesus is not often on my side quite often

shell fiber
#

Unfortunately unless some crazy maniac is willing to code some stuff, there's limits on what I can do, but having it produce a log without cutting the tree every now and then is definitely possible. I didn't bother with the sequoia seeds yet but I will put them in the mix, maybe as a cost for the cradle it as a cost of the tree nursery or something

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Basically plants have only 2-3 States : sapling, mature, and mature with "fruit", plus the dried / dead variants

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So having multiple stages of growth is not possible as of now

radiant heart
#

first drought for the 4th time, on crater , on normal since V4 and WB

shell fiber
#

Same for the plant itself costing seeds

shell fiber
#

How do you feel about my brambles ? ๐Ÿ˜…

radiant heart
#

hate you for making the pinkies the most efficient wood source but I respect that, just gonna keep a blended forest, actually look nice

shell fiber
#

And what are those things at the foot of your dam ? The building site is wrong

radiant heart
shell fiber
heavy lodge
radiant heart
#

2/12=1/6
1/5=1/5.. pink shit is better as long as you plant fast enough

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forgot you need planks for irrigation tower, that's gonna hurt a bit, good thing i'm noton hard mode

shell fiber
shell fiber
radiant heart
#

on the map i'm on it's not a big deal, but not beeing usefull untill having a waterfarm and replacing native chestnuts... that could turn real bad on some maps

shell fiber
#

I oh I just remembered someone wanted a water highway right ?

shell fiber
radiant heart
shell fiber
radiant heart
#

don't remember the map, something like waterfall but a tad harder, you got chessbuts ( evil plants) right by the base on the place you would make your farms... sure can do it, make lumberflags, delete, delete the rubble but it's just shitty at that point

#

Irrigation is fine !

#

Covered tanks gone?

shell fiber
#

Covered tanks are part of the 1x1x2 small storage mod, you should install it ๐Ÿ˜Š
(Maybe make a save before)

radiant heart
#

Oooo, sry

shell fiber
radiant heart
#

sure will do a save, make one prior to every building i try to build atm

radiant heart
#

it's in place noww

shell fiber
radiant heart
#

just don't need to path it in right now, already at 10 useless eaters

radiant heart
#

all of that was working before the mod

radiant heart
#

and the next one is planned a tad on the left ๐Ÿ˜‰

shell fiber
# radiant heart

Oh, looking closer it is correct, weird, maybe that's the night lighting

radiant heart
#

reaching the breaking point where i need the distric center and the science.

Gonna call it a day, need some sleep,

Cycle 4 day 2

shell fiber
#

Oh it's nice !๐Ÿ™‚

#

Potatoes won't be here for long though

#

I'll try to give something the backward compatibility though

#

I would say rice but it's a water crop ๐Ÿ˜…

shell fiber
#

version 2.0.6 Uploaded !

radiant heart
#

mm trying to upload 2.0.6 crashed the game...

radiant heart
#

had a long one, don't feel like doing some remove and reinstall and fix it, better hit the bed soon, 3d weekend ahead and need some rest to be in top shape for the kids and the friends commming home, might give it a go tommorow evening tho.

shell fiber
shell fiber
#

version 2.0.7 uploaded ! it should fix the main bug that have been plaguing a few mods up to this point

#

@kind spire this is the dedicated thread for my mod in case you never stepped foot here ๐Ÿ™‚

kind spire
#

Noice, thank you!

radiant heart
#

at least download didn't craash the game but reloading old save did ...

radiant heart
#

had to roll back only one save and was ok !

#

Fun dact, water goes higher ( visually) when beavers empty the irrigation tower ๐Ÿคฃ

radiant heart
#

brambles just don't cut.... what am i supposed to do?

radiant heart
#

i get the idea but it's not really fun, some maps can get really messed up with that kind of feature

#

at the point better play hard mode and hope they die fast ๐Ÿ˜‚

kind spire
#

"I killed the brambles... but at what cost...."

radiant heart
#

sounds right

kind spire
#

(Looks at dead beaver colony)

radiant heart
#

i could make a survivor thing, divert water out of the map and way till it dies ( just 90 days)

kind spire
#

Wish I could torch them

radiant heart
#

something is up with the dams, blocks like a 1high even not built....

radiant heart
#

also branble flower don't really seem like they are beeing collected

#

like i got 14 in my kimshy barrel and non in the flag with all that

#

and it's been up for at least 2 cycles if not 3

shell fiber
#

Hmm I wander what might be going on.
But it takes a good 8 hours to remove a bramble

Aussi the best way to kill them is flooding ๐Ÿ˜‰

radiant heart
#

ok so 1 lunberjack needs 8h to grab the flower on a ramble?

#

i got like 7 lumberjacks in there and no one is working

#

tried setting the ramble on cut but nothing happennend

radiant heart
shell fiber
#

is your storage full ?

radiant heart
#

0 in storage

#

0 in the lumberflags

shell fiber
#

that's weird

radiant heart
#

something is up, still only at 19 with a gizzillion lumberjacks around and the area set on cut

#

*29

shell fiber
#

but if you have some it means that it used to work ๐Ÿค”

radiant heart
#

it's still going up but super slow

#

they brought in 15 in 45mins gameplay at 3X speed

shell fiber
#

are you sure you're not consuming some with other stuff

radiant heart
#

do they eat it raw?

#

cauz i close the stewmaker, and don't see other place then the kinchy barrels it would go in and anyway at that point with that many lumberjacks it should be filled up in the flags i guess

shell fiber
#

can you try give priority to brambleflowers to your lumberjacks ?

radiant heart
#

there is no priority on the flag

shell fiber
#

oh

radiant heart
#

lol, tought about it like 1h ago ๐Ÿ˜‰

shell fiber
#

any chance they are busy cutting other stuff

#

can you send me the save file

#

?

#

i don't have much time to mod before i leave today

radiant heart
#

they just sitting on theyr asses

radiant heart
shell fiber
#

it's okay for this time ๐Ÿ˜‰

radiant heart
#

just don't remember where to get it ๐Ÿคฃ

shell fiber
#

go in "load save" then you have a button to browse the folder

radiant heart
#

sent

#

got 2 kimchy barrels so total i told you is split between the 2

#

and there is a ramble flower storage right in front of the librairy

shell fiber
#

wait WHAT ?!

#

AHAHAHAHAHAAHAHAHA

#

I thought my shenanigans didn't work ! i had forgot about that ๐Ÿคฃ

#

the brambles capable of invading roads ๐Ÿ˜…

#

but do they actually keep invading ?

radiant heart
#

they even invade places i dropped foundation now i got flags under the brambles

#

they pretty much invaded everything they could

shell fiber
#

i think you have a slightly broken version

#

they don't proliferate in that state

radiant heart
#

actually i think in 2.0.6 they stopped growing, there is still a tiny gab in there

#

*gap

shell fiber
#

oh that's definitely not normal

#

you need to make a clean install, go in the mod folder and remove waterbeaverfaction folder entirely, then install again

#

i'll upload a correction now

radiant heart
#

ok

shell fiber
#

uploading

#

but brambles were being cut propoerly when i tried your save

#

they cleared the area quite quicly

#

but i made the brambles easier to cut now

#

but since they spawn seedlinig so fast, completely killing them requires a drought or flooding

#

or mincromanagement

radiant heart
#

and when they cut they harvest a flowe or it's like berries, kinda not clear on this one

#

?

shell fiber
#

it's like a tree but that gives a flower instead of a log$

radiant heart
#

on another tought, how about some "steel platforms" but small ones the could do the 3 and 4 high like the wooden ones do 1 and2 ? (sure keep it ground only but at some point you need to accesss those upward house dams ๐Ÿ˜‰

shell fiber
#

but to be honest behaving like berries would be better

radiant heart
#

tought about acting like berries but can be cut for "small wood" you either burn or make dust

#

could be a nice way to get coal early on, not sure how much balancewise to make it not too OP but....

#

on maps without a 2tall ledge it could be the starter source

shell fiber
#

i think a log for cutting the plant is too much, as it doesn't seem it would give more than twigs

#

but twigs for sawdust or charcoal seems okay

radiant heart
#

that's what i meant "twigs" by the "small wood"

shell fiber
#

but you really just want to harvest the flowers actually

#

so in that case it would just be an invasive bush

radiant heart
#

i get it but it gives options, it's always nice

shell fiber
#

yeah

radiant heart
#

is it just me or it injures them a lot gathering the flowers? ๐Ÿค”

#

geez, i see what you mean by fast seeding ๐Ÿ˜…

#

Grats on forcing my hand into doing the cotton candy birch btw, took me a while to realize it's the most efficient log source

#

looks like with 9 lumberjacks i can beat the seeding ๐Ÿ˜‚

#

wo, cycle 10 and already rocking 100 beavers! popexploding is real

radiant heart
#

still won't make any Kimchi, got a gazillion haulers, and the barrels don't fill up.... gonna be my last complain for today! gonna let them build stuff a bit and hit the bed in a few

#

nvm got it, had watertanks set to require goods and since they are right by the irrigation towers the haulers were busy 24/7 getting water there, think it will work better now

radiant heart
#

11 Cycles in finally got science !!! gonna call taht a day, Later ๐Ÿ‘‹

shell fiber
shell fiber
#

some of the crash logs you had sent me were sayign "access denied" or something like that

shell fiber
#

grapes will be nice ๐Ÿ™‚

radiant heart
#

they look awesome, also not sure if it's intended but soybeens are beeing eaten raw

radiant heart
radiant heart
#

ok, took me way to much time to realize where you make gears instead of the handicraft lodge ๐Ÿคฃ

#

@shell fiber FYI, most of the "cheaters buildins" are now used in the district ๐Ÿ˜‰

#

"it's not cheating. it's planning ahead" ๐Ÿ˜‰

#

Side note, since Kimchy is required for science, would be nice to have a more reliable way to do it, got a load of haulers but it's still not happening,,,, maybe in the coocking tent?

#

I'm actually making planting zones for that nightmare bush just to try and get science going...

#

Yup, even removing Cotton Candy land...

#

@shell fiber did you rework the "simple code lines" for ladders, stairs, vertical shaffts and other cool quality of life mods so they work with WB on V4?

Or want me to try to see if they still work before going over the trouble if not needed ?

shell fiber
#

but to be honest i'm not super passionate about this whole kimchi thing

radiant heart
#

since there is already all those tiers and this blocking that and all, having a not so reliable thing needed for science... makes it a bit shitty

shell fiber
#

i made it because i wanted some early cooking before reaching the stews, but it kind of is redundant with the green stew anyway, to i thinkg it will go through the window entirely

#

but then what cooking can we make instead ?

radiant heart
#

I'd keep it for the barrel and stew, just remove it from science

#

dandelions for science if you wanna keep it a forester thing and not a farm one

shell fiber
#

also soybeans are a problem because it takes 8 days to make 1 soybean, in the IT they are supposed to be fermented at a ratio of 6 for 20, so 1 for 3 foodstuffs

shell fiber
radiant heart
#

can't you just make it "soybean" instead of "soybeans" and make the ratio nicer? kinda like the "S" on shrooms

#

the real issue is science, just remove the kimchi and drop something else there and it will work

#

IMO it'S either dandelions or soy, depending if you want it to rely on forester or farms

shell fiber
#

right now i have a problem with grapes not being harvested :/

radiant heart
#

that sucks but i'll never get grapes anyway since science isn't rolling ๐Ÿ˜‰

radiant heart
#

mmm mecha lodge blocked by gear but handicrafter can't make gear anymore... need to work that out cauz it's not working ๐Ÿ˜‰ @shell fiber

shell fiber
radiant heart
#

hope it gets fixed soon cauz I can't move forward without cheating ๐Ÿ˜‰

radiant heart
#

that also is a bit of an issue ๐Ÿ˜‰

#

done for today

#

(large farm)

shell fiber
#

yep, i already fixed that on my side

#

i realized that cabbage and mushrooms are not cooked together early on (and both are accessible from start) so i added braised cabbage which cost 1 cabbage, 3 mushrooms and makes 7 rations of braised cabbage (does't have a dedicated need, only +0.1 for each ingredient)

#

also made the awful stew only being made of unedible stuff, so you can make some when you realise you're starving and have no ressource anymore

#

both are made in the cooking tent

#

vegetable stew and mushroom stew have been moved to the old grill house

#

(along with fried rice)

#

i gave up on the grape for now, it is not harvested and i can't fix it

#

the plant can be cut, so i can make some very stupid wine where beavers cut the vine each time :/

#

now 'ill playtest for a while see if kimchi is that bad

#

now i want to fix this pit and latter lodge to make it how it should always have been

shell fiber
shell fiber
#

Version 2.0.9 uploaded ! It should be stable and science no longer require kimchi ๐Ÿ™‚

#

5000 downloads ๐ŸŽ‰
the power of updating the mod thrice a day ๐Ÿ˜…

radiant heart
#

gonna give thata a try

radiant heart
# shell fiber

looks cool, just a big house/hauler post or something more?

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dang my irrigation towers vanished, and i'm in a drought.... that's gonna hurt

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actually they are broken...

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the door does't connect

shell fiber
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I see what I forgot

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Oh and I see water is still floating above ๐Ÿ˜…

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Well except this it should be fine ๐Ÿค”

shell fiber
radiant heart
radiant heart
shell fiber
shell fiber
radiant heart
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that would look really cool like a tall appartment under the center!

shell fiber
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But will you be able to feed them ? ๐Ÿ˜…

radiant heart
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well, removing the stew from the coocking tent sure made a dent in my food production, not a fan of the change but i'll get used to it

radiant heart
shell fiber
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Ahah

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Actually yes I should work

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Hmm

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Now that I think of it, these towers will likely become the cornerstone of tall builds, since platforms are now ground only people will have to rely on those and bridges

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I'll need to think this really carefully ๐Ÿค”

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Can I make some really strange balloon hanging platform ๐Ÿค”

radiant heart
shell fiber
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Side platform ? You mean in the extended architecture mod ?

radiant heart
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not sure exaclty in what mod they are but can basicaly make a whole flooring at any heigh over all the map as long as you got on point to fix the first one

shell fiber
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Yeah I think that's this one.
That could be an idea but I would go more with one big 3x3 or 5x5 platform hanging from a balloon, with just a path on the center and some sort of light (fake) crop growing on the sides

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It's really more of an excuse to have vertical farming that is not contained in a barrel than anything

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Although I will definitely have a food equivalent to the tree nursery

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But I think I need to play more to see if I find more bugs and more balancing that needs being done

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I still have work to do on the foundry for glass and ceramics

radiant heart
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did you fix the impossible gear thing? didn't really notice, was a bit busy with my irrigation issues ๐Ÿ˜‰

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anyway, getting late a bit, catch y'a next time !

shell fiber
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But didn't the broken kart drop a couple gears ? ๐Ÿค” Need to recheck

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But worst case scenario you can use cheat mode to give yourself 10 sunflower oil and here you go ๐Ÿ˜…

shell fiber
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okay, i wasted a lot of time making beaver become dirty with time and then trying to make showers that use soap, so i also made ashes and soap. if all is correct, beavers get gradually dirty (makes them unhappy) but getting in the water removes the dirt. alternatively using a shower also removes the dirt and gives a "fluffy fur" bonus. the shower is a lot faster if it consumes soap. and then going in the river slowly removes the fluffy fur buff.

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at least that was the plan, but it doesn't seem possible for shower to apply a certain need only if they have soap.

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long story short : big waste of time :/

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good night ! version 2.0.10 uploaded ๐Ÿ™‚

radiant heart
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Yay 2.0.10 didn't kill my save !

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Side note, maple pastries are still there even if we don't have maple ๐Ÿ˜‰

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ouch, made a uge kimchy production line to feed my beavers, now food gonna be a problem

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The idea of having a food source producing on it's own was cool, too bad you ditched it

shell fiber
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I just realised that I changed the cabbage plant to produce 3 cabbages instead of one and made each unity be worth one food item, but forgot to rebalance all recipes to require more cabbage

radiant heart
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if i have a major complain for the food thing is the stew going out of the coocking tent, you don't need a grill to toss a bunch of stuff in water and make it food,

was running
-2 tents/one (per stew)
-1 grill for chesnut
-4 kimchy barrels

balancewise it was nice

Now
-swapped the 2 tents for cabage
-added one grill to keep making both stews
-no more barrels.....

Food produced per houssing needed is too low IMO

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currently building up the large farmhouse tho, pumpkins might help balancing it out but it's quite shitty atm sith the swap

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just used cheater mode to remove the bramble i planted ๐Ÿคฃ Guess it's fair

shell fiber
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Well yes but then the grill house would have no purpose ๐Ÿค”
Plus you can still use the tents to make braised cabbage

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I mean your point is correct that visually the cooking tent is appropriate, but it was more intended as primitive cooking place with crappy recipes

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Hmm... Maybe I can flip things around...๐Ÿค”
Like early on you make the cooking house that makes braised cabbage (and later on fried rice, cake, whatever) and awful stew. And when you have the ingredients for the stews you can build the cooking tent (that I would make larger like 3x3 for good measure) ๐Ÿค”

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Except well... I kind of want the game progression to move towards watertight houses not away from it ๐Ÿ˜ฅ

radiant heart
# shell fiber Well yes but then the grill house would have no purpose ๐Ÿค” Plus you can still us...

braised cabage is far less efficient then the 2 stews, since you wanna keep a tad of control on the pop, had a grill for grilled chesnuts and those helpped too since they were not in the other food bonus. you already need a bunch of farms since they have only one worker. IMO it's just making the early game a tad too shitty for someone just starting the faction.

don't forget i even went Hard mode, i know how to play it and can survive dumb shit even without cheater mode. for "intended" gameplay, i feel like it cranked up the food making a tad too far for early game

shell fiber
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Hmm... True

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I'll rethink this

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Oh about the maple pastries, that's on purpose, the folktails balloon trader can bring you pastries ๐Ÿ˜‰

radiant heart
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"spoiler allert"

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and scafolding/platforms works, about to get my first overwater building

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honestly, I think just keeping the kimchy would have kept the balance descent

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since haulers = dam.... it's super fitting and the ration was ok~ish

shell fiber
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But kimchi uses basically the same ingredients as the vegetable stew so it's not super interesting.
Maybe once I add salt back I can make sauerkraut ๐Ÿ˜…

radiant heart
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i planted damn ramble to get more and make more kimchy, wasn't it just water and flower?

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i'm missing it but there was a dif and made it worth it

shell fiber
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Kimchi was just cabbage and flower but veg stew also need beans and dandelion I think

radiant heart
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can the large farmhouse gather aqua farm stuff? that would be real cool, i always end up building my large farm over a river

shell fiber
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But kimchi had only +1 food compared to the ingredients while stew has +3 I believe

radiant heart
shell fiber
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Right ๐Ÿ˜…

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Oops

radiant heart
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and the +6pop to make 2 stews ๐Ÿ˜‰

shell fiber
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Well yes but I think the overall gain covers that

radiant heart
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nope

shell fiber
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The recipe takes how many hours ?

radiant heart
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4

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  • the water to keep 6 more beavers ydrated
shell fiber
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So If they make four batches per day that's +12food and one Beaver eats basically 3 food a day ๐Ÿค”

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Plus water yes

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But water gets easier to produce

radiant heart
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the change looks small nut made me go from Ok at 170 beavers to ... holy shit how will i feed them

shell fiber
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Oh ahah

radiant heart
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(including the removal of the kimchy)

shell fiber
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Okay I'll put them stews back in the cooking tent then ๐Ÿ˜…

radiant heart
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yay !

shell fiber
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But I think if that's going to be a permanent building, I want it to be bigger

radiant heart
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making it 3x3 just upscaling the curent one could work

shell fiber
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Well yes

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But I can use blender now, so I can make it look better ๐Ÿ˜‰

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But yes make space around it so hopefully it doesn't disappear ๐Ÿ˜…

radiant heart
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will have to relocate

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or could it be a "lvl2" that produces a bit more? that you build over the previous one

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and my first pumpkins drying out...

shell fiber
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Oh whoa you're already there ๐Ÿ˜…
How do you feel about the architect making scaffolding and the mechanic making gears ?

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Does that make the building feel more useful ?

shell fiber
radiant heart
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yes but the building is a bit far compared to how soon you want it.(architect) At least crappy platform cover that part .... simple awnser: Yes

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as long as you don't need gears to make the mechanic ๐Ÿ˜‰

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Cycle 22 Day 1

shell fiber
radiant heart
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maybe since they now make basic stuff just have them at 0 science but same building price? even price could be nerfed since they eat a lot for the scrools

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*BPs

shell fiber
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Maybe 50 science to unlock and 20 planks instead of 40 ๐Ÿค”
I don't know maybe I should try myself more, if I didn't waste so much time making silly showers

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But I still like the idea that they should take baths sometimes

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Well there the lido for that

radiant heart
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lido is kindof a bath for them you know ๐Ÿ˜‰

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just like the lake when in cmaping, it counts as a "shower"

shell fiber
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But I kind of wanted to add soap for a while

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Ahah yes

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Best shower ๐Ÿ˜‰
When I was a kid I did that too, but the water is full of calcium so you can feel it on your skin when you're dried up ๐Ÿ˜…

radiant heart
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should get on aqua farm tommorow, architect just starting to make the BP but i gotta call it a day

shell fiber
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I guess soap can be a valuable trading resource ๐Ÿค”

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Okay

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Light day at work for me

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I've been reading news and stuff more than working

radiant heart
shell fiber
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The safety cabinets being an taken didn't help

radiant heart
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safety cabinet ? dafuq is that? some sort of panic room?

shell fiber
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Yeah maybe I should shelf that for a while

radiant heart
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anyway, gotta hit the bed

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later ๐Ÿ‘‹

shell fiber
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Yeah good night ๐Ÿ‘

radiant heart
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no storage for fried rice?

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or i'm blind?

radiant heart
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and there is something about the ratio, either spadderdock needs a boost on production ( either spped or amount per spadder) or fried rice uses too much

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no more grilled spadder tho?

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that's gonna be it for this morning, need to get back to work

shell fiber
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i couldn't keep things simple, as you could have expected ๐Ÿ˜…

radiant heart
shell fiber
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yes

radiant heart
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love it

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if i may, it would be cool with a big chauldron in the middle ๐Ÿ˜‰

shell fiber
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but the issue is that one building cannot have multiple recipes cooking at once, so i need to make the hot pots modules

radiant heart
arctic olive
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Who has made more buildings now, knatte or lapan

shell fiber
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but yes, originally there were 3 in equilateral triangles, and one at the center

shell fiber
shell fiber
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but no blueprints

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possibly will cost a few scaffoldings to push it a bit away from early game

arctic olive
radiant heart
shell fiber
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well if multiple instances of the workshop script could coexist in the same building, you could imagine multiple reciepes running at the same time

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but here i just make the big tent that does nothing except being an attraction spot

arctic olive
shell fiber
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and i put niches inside for the hot pots that each are manufactory buildings

shell fiber
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it's a building that i expect should be only build once per colony

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but i have multiple stew reciepes

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so likely people (for ex @radiant heart ) will want to make both reciepes no matter what the circumstances

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so he would likely build multiple of those, which i think is not the desired outcome

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so one big tent, and 4 tiny cauldron each making whatever reciepe

arctic olive
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Yea

radiant heart
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if they give diffrent well-beeing bonuses for sure i'm coocking them all !

shell fiber
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for now they both feed in the same "stew" need but have no specific need (the deluxe stew has the "amazingfood" buff though)
i could give them each a specific +1 i suppose, but when there is too many types of food, they just can't eat and fullfill everything anyway

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sorry, i think i won't be able to update before going to bed, you'll have to survive one more day with the current build ๐Ÿ˜…

radiant heart
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no problem, still got a few things to test out ๐Ÿ˜‰

radiant heart
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I get it why you wanna have the platforms beeing groung only but with that limitation i feel it's not needed to remove the 3high one, would even use the ones from "more platforms" and have them go up to 6, the basic need to make walkways on a 6high dam and deep water pumps ๐Ÿ˜‰

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( ladder and vertical power shafts don't work anymore, remember you making a simple few code lines to give to the dev of the mod to make it work with WB, might wanna get that updated too ๐Ÿ˜‰ )

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at least i can still get my metal and curly stairs !

radiant heart
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Something is broken with the pump upgrades, just won't work

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it's really hard to place it, not sure what changed but it's not cool

shell fiber
radiant heart
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i mean it's doable to place it but really shitty

shell fiber
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(Pivot is the point of the model that attaches to your mouse when trying to place it)

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Yeah because now the pivot seems to be forced linked to the entrance when there is one

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Before you had complete freedom including on the Z Axis but not anymore

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But if you manage to place them, do they work?

shell fiber
radiant heart
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it worked on earlier versions on experimental

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at least i think so, could be mistaking

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well, don't know where i went wrong that bad but 184 pop and still 29 useless eaters...

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(sure no pump upgrade doesn't help but it's not only that)

shell fiber
radiant heart
shell fiber
shell fiber
radiant heart
shell fiber
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๐Ÿค”

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I'll check that this evening

radiant heart
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curly and metal stairs are there, didn't buuild one yet tho got a mega bridge network in progress

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only ladder is missing

shell fiber
radiant heart
shell fiber
# radiant heart

Oh wait I think there is something slightly strange with the bridges too, they can no longer be build face to face for some reason

radiant heart
# shell fiber For example ?

one could just make a bunch of small whatever buildings and drop the mills on top without ever connecting them since there is no other way to build high enough for mills

shell fiber
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Why do people hate water wheels so much ๐Ÿ˜…

radiant heart
radiant heart
shell fiber
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Maybe store a crapton of energy in flywheels ๐Ÿ˜…

radiant heart
shell fiber
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But I think something like the overhang platforms of the more platform mod could be nice

shell fiber
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Actually that would be a very good mod for this faction

radiant heart
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it's live already if i'm not mistaking, didn't look it up since new stuff would probably just crash the game if i try it with WB ๐Ÿ˜‰

heavy lodge
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Will not work since has no faction specification for WB. Must talk with battery_smooth to make also a variant for WB too.

radiant heart
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welll, game crashed, not sure if it's the 2 bridges thing, it's either that or the pump upgrade...

shell fiber
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Good news is, my god canceled today's meeting

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Bad news is, I hardly got any sleep tonight and feel like crap ๐Ÿ˜…

shell fiber
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super weird

kind spire
shell fiber
kind spire
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For specification files (etc), what's the faction prefix? "WaterBeavers"?

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(or suffix, I guess)

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@shell fiber Specification is as follows for folktails:

  "CommonBuildings": [
    "battery.flywheels/battery_flywheels/SmallFlywheel.Folktails",
    "battery.flywheels/battery_flywheels/MediumFlywheel.Folktails",
    "battery.flywheels/battery_flywheels/MediumHorizontalFramedFlywheel.Folktails",
    "battery.flywheels/battery_flywheels/MediumVerticalFramedFlywheel.Folktails"
  ]
}```
shell fiber
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you can just copy paste the specs for the FT and it should work easy peazy

kind spire
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Nice!

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Thank you kindly

shell fiber
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thank you for making the compatibility ๐Ÿ˜‰

kind spire
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Just gotta get the models looking slick now!

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Thoughts?

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@shell fiber Generally, do Whitepaws/WB use metal textures? If so, Folktails?

shell fiber
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nice ๐Ÿ™‚

shell fiber
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folkails is i think slightly brighter and shinier, but doesn't really matter

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it's a metal texture that fits most beam-like game objects

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although you probably don't need that ๐Ÿ˜…

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and for the "painted metal" i usually use the FT one ๐Ÿ™‚

kind spire
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It actually might help, will give it a look!

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Ah, I was considering making a pink painted metal texture - thoughts?

shell fiber
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typically most of those beams were originally wood

shell fiber
kind spire
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Oooooo she lookin' nice!

shell fiber
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thanks !

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yeah, looks nice !

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but maybe yellow wood instead of brown would fit the color palette more

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and for the grid like thing on top and bottom i would go for white wood (FT)

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noice ๐Ÿ™‚

kind spire
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Oh, that was my next target ๐Ÿ˜‰

shell fiber
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what did you use to make the pink painted metal ?

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photoshop ?

kind spire
kind spire
shell fiber
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aaah, right, Gimp

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tried to learn a long time ago

kind spire
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It's so different from Photoshop that it's quite tricky

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lots and lots of light differences

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Also may need a hand with the recipie/bilding costs (I recall you saying that stackable buildings should use scaffolding, but not sure how to go about that)

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Also, adjusting science cost too, maybe? Again, not too sure, I didn;t get too far through in my playthrough ๐Ÿ˜…

shell fiber
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you don't need to declare the good in your mod though

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basically 1 scaffolding = 1 small platform

kind spire
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Aye, just the name key in the prefab, right?

shell fiber
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yep, just "Scaffolding" in the cost and will do just fine

kind spire
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So would 2500 science be realistically attainable for the medium framed flywheel?

shell fiber
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that's a lot, for now my most avanced building (an enormous gaz-powered foundry) only costs 1500 science

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but maybe it should be more, i didn't reach that far either in my playthrough