#Water Beaver Overhaul

1 messages ยท Page 5 of 1

shell fiber
#

There's the irrigation tower for that ๐Ÿ˜‰

radiant heart
#

yeah, anyway since i'm on hard i would not get 8 so.... not a big deal

shell fiber
#

You get 50% of the ressources back on hard right ? And 75% in normal mode ?

heavy lodge
#

default is 75% on normal and hard and 90% on easy mode

radiant heart
#

tought hard was lesss but ...

#

9 logs back from small tank so yeah, 75% even on hard

#

29d incoming... now that's gonna be a stress test on my colony! ( and yes i made a dying district in case SHTF) ๐Ÿ˜…

radiant heart
#

๐Ÿค” one is using 2 beds?

shell fiber
#

hmm... never saw that.

radiant heart
#

same, there's always a first time!

#

still on 1.1.10 tho, missed the update was away since last wednesday

shell fiber
#

the water storage houses are a great way to build up height for a dam though

heavy lodge
#

To much food (pumpkins) ... some beavers are fat ๐Ÿ˜„

shell fiber
#

ahaha

radiant heart
#

don't have the large farmhouse yet, not even a papermill, too busy surviving

shell fiber
#

i'm playing on "plateau spring" it's really interesting

shell fiber
#

also slowly working my way toward the aquatic farmhouse

#

but enough playing for today, i have a huge backlog of animes to watch ๐Ÿ˜…

radiant heart
#

still working on storage, reached 2k on small tanks ๐Ÿคฃ

shell fiber
#

Send screenshots, I want to see your village ๐Ÿ˜…

radiant heart
#

forgetting to shut down irrigation towers during the water season almost killed me twice already ๐Ÿ˜… was like "wtf ain't my tanks filling up faster?"

#

On the bright side, droughts have shortened a bit, been 2-3 cycles they remain under 20days. Over 20 starts to require a ton of micromanagement ( and the use of the "dying district" )

radiant heart
#

3k storage done! added another small tank line on the lower plateau

#

need that alone for 4 irrigation towers running all over a 30d drought

#

should have lido irrigation before i need the 4 tower tho, finally can keep the librairy running all the time with only one in tho

radiant heart
#

not sure i really understand how the "pump upgrades" work and don't really have science to spare ๐Ÿ˜…

shell fiber
#

Pump upgrade are basically an extra pump to be placed between two pumps, they don't cause population creep and are watertight, it's pretty good to build a dam

radiant heart
#

can water flow over without flooding the building?

shell fiber
#

No

#

As for any building

radiant heart
#

that's the one thing really preventing the damns atm, would need some sort of hardcap to cover buildings, water got to flow somewhere

#

or buildings are flooded in the wet season

#

like since damns can be built on top of houses maybe an upgrade to make them watertight on the bottom

shell fiber
#

Ah, well that's in part why I want to give a few Dynamite after breaking the kart. You can't place the dam on top of another building, but you can dig a channel in the ground part of your dam to let water flow off

radiant heart
#

i get it for early game but if you wanna build big reservoirs you need a way to bring up the "exit path" for the water without loosing buildings because they flood

fair wolf
#

Isn't there some way to make dirt for the early game implemented? Think I read that somewhere in here. If so, you could implement a terrain builder hut. I dont know how that would affect balance of the rest of the mod though. Easiest thing would be to add floodgates that are a late game item. Lapantouflemagic doesn't come across as the person who takes the easy route though. ๐Ÿคฃ

radiant heart
#

there is already a dirt/terraforming thing with the bots but that is super late game

#

and think it's removed from the mod atm

fair wolf
#

Yea. Thats what I figured. That's why I was talking about making a new building for the early game. This would let you elevate your dam, but would need to be balanced as to not make it possible to build massive reservoirs too early.

#

Pretty sure you get dirt from knawing stations right? Or can make dirt?

radiant heart
#

sawdust

#

early on with only a 2 deep pump massive reservoir is pointless anyway

fair wolf
#

Oh. I know what I was thinking of. Completely different mod. There's a mod that adds a lumber mill that makes dirt.

#

True. Since you can't have flooded buildings without them getting destroyed, large reservoirs are useless. Lol

#

Can't build pumps underwater basically to make use of the extra depth.

#

That's a conundrum.

radiant heart
#

got some sunken that will takeover once water lvl is low enough

fair wolf
#

Now I'm confused. Lol. Won't they get destroyed if they sit there unoccupied and flooded for too long?

radiant heart
#

not that i'm aware of

fair wolf
#

Must not have implemented the destruction feature. Lol. Ive been reading and not playing it. So im not all the knowledgeable.

radiant heart
#

also i'm on hard mode so they don't stay flooded that long ๐Ÿ˜…

fair wolf
#

Just what I find here

#

That may be why. Lol.

radiant heart
heavy lodge
fair wolf
#

May not be an issue on hard mode because of the short wet seasons.

fair wolf
#

That's what I was thinking of.

fair wolf
shell fiber
radiant heart
#

now that i finaly got my lido irrigation running I can start improving stuff a bit instead of just trying to survive

fair wolf
#

Haha. That seems fair. It is pretty difficult. That may be a little hard to code in though . How would you differentiate between a sunken pump in a reservoir and one that's being used as a dam/levee?

#

Connection to another building and touching water as pre-requisites for destruction?

#

Could it be that easy? Lol

radiant heart
fair wolf
#

Yea. They are connecting. Lol. Would have to leave a gap between them I guess

#

Maybe make versions that don't block water?

#

Unless those pump upgrades add depth too?

#

That would be nice.

radiant heart
shell fiber
#

nah i think i would have a script that i can add to those buildings that destroy them if they stay inoccupied for too long, and a similar script that kills building that stay flooded for too long. then i can just add to the buildings i want

#

but if i can set the number of days vacant before destruction, i would make the pumps more sturdy, but eventually they would collapse if leftin a reservoir too long

fair wolf
#

Ahhh. So just make pumps more impervious to destruction. That's a good idea. Sounds way easier then what I said. Lol

heavy lodge
#

Or, may require some of the original building stuffs to be repaired, instead destruction ?

fair wolf
#

I like. Lol

radiant heart
#

kinda sucks to plan ahead tho

#

like that line would be "destroyed" before even beeing used

fair wolf
#

You mean your playing on hard and not planning ahead? What an absolute Chad. Lol

#

Ohhhh.

#

I see what your saying. Lol

#

You can't build structures ahead of time without someone to occupy them

#

And since you don't have a path there, those last couple house would get destoyed

#

Before you had the chance to platform all the way down.

radiant heart
#

i get the idea but that would prevent some huge builds

heavy lodge
#

also, destruction of unoccupied buildings ...., with what is build on top what will happen, and how ?

fair wolf
#

For sure, it's definitely a major factor in limiting growth

radiant heart
shell fiber
#

about the dam thing,what i was thinkgin is maybe this

#

let's say you want to build that

#

but the dams don't go that high

radiant heart
shell fiber
#

so you dam it off with houses, and open a channel on the side

#

well yea, but that's for the principle

fair wolf
#

I see. Thats actually a good idea.

radiant heart
shell fiber
#

yes, that's just a showcase

#

in my real playtrhough i did this

radiant heart
#

once you got dynamite it's ok and need a map with some natural canyons

fair wolf
#

Pretty good. I like the idea behind it.

radiant heart
#

a "flat map" can't really do that

fair wolf
#

I mean, id just make my own. Theres a lot of things to account for that the average map just doesn't have available.

radiant heart
#

true, as simple as pine near the start

fair wolf
#

Once I finish my current map, I'm going to try and give this a try again. See if I can't git gud and actually understand it enough so that I could build maps specifically for this mod.

#

Think it could get interesting.

#

You need pine? For the resin or what?

radiant heart
#

yeah resin is quite important for that faction, tapper shack is available right of the bat

#

also reachable scrap metal is nice but with a 2 tall cliff can work around without it just using mines, it's a lot harder tho

fair wolf
#

Ahhh. So should those pines already be good to harvest. Or should they just be random maturity?

shell fiber
#

yeah tappershack is probably the third or fourth building you make

#

random maturity is fine

#

as long as there is other sources of wood

#

because you need to get water first

radiant heart
#

like a field of dead something and pine near the water

fair wolf
#

I see you guys building a lot of water tanks. I take it you'll need a decent chunk of wood to start, or is Forrester like the second thing you build? Hah

radiant heart
#

i try and avoid the forester a bit to save on wood and cut one out of 2 tree

#

checkerboard pattern to cut

#

so they reseed naturaly

fair wolf
#

Yea. Im as impatient as they come though. Lol. I have no chill.

radiant heart
#

something like that

#

Gotta be patient a bit with some builds with that faction since more buildongs=more pop

fair wolf
#

Oh lord. Lol. This is going to be rough.

radiant heart
#

would have to reload previous run but pop went close to if not over 500 if i recall correctly

#

on that one i try to keep it down a bit using more of the "not a house" stuff

#

like papermill and sawmill are a nogo

shell fiber
#

i generally build the forester quite fast

fair wolf
#

500? Lord, my laptop would catchfire

shell fiber
#

ahaha

radiant heart
shell fiber
#

I'm having a really weird issue with the deep waterpump upgrade and i don't understand what is going wrong ๐Ÿ˜“

radiant heart
#

started shutting down some other stuff to help a bit but lag was starting to be unavoidable

radiant heart
#

that was easier back then but might mess up with the upgrade ?

shell fiber
#

it's really unclear. basically it's looking at what is under it one woxel lower than it should

#

yet the properties of the "not-deep" variant are exactly the same and couldn't care less

radiant heart
#

but the base building is not the same ( at least if i remember correctly) didn't you make it differently ?

Like the thing why it's 5 instead of 6 deep

shell fiber
#

ah, i think i found this stupid bug

#

there was a property that was on woxel 2:1:2 instead of 1:2:2 ๐Ÿ˜“

#

how the hell did that still work is anyone's guess though ๐Ÿคช

#

at long last !

#

not i'll need to rewrite the lockkeys of the superplatforms because i saw SeFu wildly misusing them ๐Ÿ˜…

#

like using the 3x4 on top of 2x2 and 2x3 buildings

#

i didn't double check, but you apparently can

#

but then he got a crash

#

oh, completely different story : isn't it quite a pain to build the irrugation towers ?

#

they're not rechable from the ground, which is normal, but i though building a stair to reach the underside would do

radiant heart
shell fiber
#

that's what i though

radiant heart
#

that's 74wood to acces the tower alone...

#

not much of an "early game" friendly

shell fiber
#

yeah

radiant heart
#

some "log ladder" that can only be built in front of the irrigation tower?

#

time to call it a day! Later๐Ÿ‘‹

shell fiber
#

i'll just make it accessible from lower

#

okay, good night !

#

okay much better

#

just one stair is enough to reach it now

#

but you can no longer place sunflowers under it, the second layer of the building is visully empty, but is in fact full

#

So considering you can destroy the stairs after, it only costs 5 logs more to build

#

Note that with the setup I show, if I had built the stairs the other way around I wouldn't even need the stairs ๐Ÿค”

#

An other possibility would be up upscale the building by 50% and make the central pipe be solid, so that this part is necessarily accessible from the ground

radiant heart
#

So now it is accessible from 2 places correct? like the bridge and the stairs can connect?

i like not loosing the 4 squares ( 3 actually cauz don't know why but if you don't plant before placing it there is a 1 square that won't plant)

radiant heart
#

oups, levees vanish with the loading of my game ๐Ÿ˜ฆ guess i get why, just sad it happened.

Had a line of levee built before digging the hole for the lido, but the levees vanished when reloading the game since they don't have a "ground tile" adjacent anymore. Reason for that was simply distric range limit... could not make it one furtur in land

radiant heart
#

Looks like the pump upgrade protects the pump from the flood, that's cool!

#

at least on one side

#

Leftmost pump still active even if technicaly flooded

#

pretty sure it was not intended but it's really cool

#

wonder if it still works if the "upgrade" is underwater

heavy lodge
#

Not with the mushroom ! But, no need anymore for mangrove ๐Ÿ˜„

radiant heart
#

Ok, quick question from the back:

Since :
1-Hamster wheel is super nerfed
2-Windmills are super nerfed
3-Between 66% and 80% of the time i'm in a drought so water whells are mheee.....

How the hell am I supposed to have some power? ๐Ÿค”

Basicaly waiting for droughts to end to get some oil and keep growing now that water management is set for 30d droughts ๐Ÿ˜…

radiant heart
#

No clue how that happened but they ended up "stock inside" a logpile staircase and when i deleted the stairs they moved downward.... RIP, don't think i'll reach em in time

#

maybe building a log platform at the bottom of the stairs did it? ๐Ÿค”

shell fiber
shell fiber
shell fiber
shell fiber
shell fiber
shell fiber
# radiant heart

I was looking up to find what @heavy lodge was talking about and found this, that's cheating ๐Ÿ˜…

radiant heart
radiant heart
shell fiber
shell fiber
radiant heart
radiant heart
#

i'm heading toward the batteries, biggest question is where and how many do I need

#

Think I had 10 with maybe 20-25 deep on last run and it was way more then enough before the turbine nerf

#

and a butt load of wheels, but drought stayed at 9 max...

Can you add a "custom premade difficulty" for the faction? like another tab when picking up the Easy/hard/cutom/ a 4th button with WB on it

shell fiber
radiant heart
#

other then that...

#

Aight, F it, i'm doing it

#

Need to swap all that for deep ones.. is the upgrade fixed for them?

#

F it, Part 2

#

Part 3

#

Hey, just noticed, where is my sewer juice in my lido? ๐Ÿคฃ

#

those pumps spend fresh water just to rince a beaver's but

shell fiber
#

Ahah

#

Yep fresh water it is

#

Yeah I guess power wheels are the only option

#

Why the platforms above the shaft though ?

radiant heart
#

I'm up to 3 and was about to build 4th gnawing station... at that point wheels are better and more efficient with the better cutting

shell fiber
#

Ahah

#

Yeah

radiant heart
heavy lodge
#

Or, to save space (path already occupied by shafts), so, platforms over is a good choice .

radiant heart
shell fiber
shell fiber
radiant heart
#

gonna try a random spot before raplacing, kinda tight on water pumpage

#

yoooo, 9 day wet season, feels like that next one gonna be a 30...

heavy lodge
#

BTW, vanila mushroom grows in 240 hours in experimental, so, "water hell" is more forgiving ๐Ÿ˜‚

shell fiber
#

What do you mean experimental ?

heavy lodge
#

version 0.4.0.0 of the game

shell fiber
#

Oh

#

What did they add ?
Is there a changelog somewhere ?

radiant heart
#

yeah but "vanilla-ish" doesn't explode your pop !

heavy lodge
radiant heart
#

was sure that no district thing was just a big april fool's

#

I learned to love to hate the disctric limits... anyway that's just dumb, you could kill a beaver just by sending him too far away

heavy lodge
#

Maybe, but new automated distribution system offered by the District Crossing make me to keep the Districts ๐Ÿ˜ฎ

radiant heart
heavy lodge
#

Not a shared warehouse, not working as a storage. It needs individual storage for each items to both ends in order to function .

shell fiber
#

the update seems pretty good honestly, the thing i hated most in this game was specifically districts, glad they've been brutally murdered. or at least we're no longer required to use them.

that's actually pretty good for my faction too, because at the moment i have no way to enforce beavers leaving where they actually work, but if the district supplying issues are gone i can make a tiny district for the water pump, a tiny district in the farm area, a tiny district for the mining and industry etc. thus forcing beaver to live and work in the same general area, while right now they sometime litterally live and work in to extremities of the village

#

the sad part is that it makes the train far less useful

#

maybe

heavy lodge
#

Not really .. If beavers or bots have to travel long distances, less time to work, so, with "unlimited district range", goods and passengers trains become a must !

distant wigeon
#

You start needing Public Transit, yeah.

heavy lodge
#

Not really public, more likely interstate transport ๐Ÿ˜ฎ

radiant heart
radiant heart
heavy lodge
#

But, well being buff mod is now working on experimental ๐Ÿ˜„

radiant heart
heavy lodge
#

70

radiant heart
#

with zero other mods?

heavy lodge
#

but, with all buffs rewards at least doubled .

heavy lodge
#

guess , without other mods you can reach 45, easy .

radiant heart
#

with snacks, frog, ferris wheel and maybe 1-2 more got to 75 without the wellbeeing mod

heavy lodge
#

I know you can, was about how easy and fast can you have buffs, not how far you can go...

radiant heart
#

got it

#

i like to push it, funny how the best way at some point is to be able to reduce working hours once you got enough activities and that 5-8 more covers the having fun time

heavy lodge
#

Must reduce working hours, it's only way to make beaver read. Guess that reads only when are boring (nothing else to do) ๐Ÿ˜

radiant heart
#

fire, frog, temple, carrousel, wheel, ....

#

and the food, the extra receipe would be nice to be compatible with WB

heavy lodge
#

lido, showers ...

heavy lodge
radiant heart
#

or make paths that go in water, they move slower tho

heavy lodge
#

about mangrove, some wants frogs swimming there. In mangrove more likely you find sharks or alligators ๐Ÿ‘น

radiant heart
#

is eggplant a real thing?

heavy lodge
#

YA, you have a "food factory" ...

radiant heart
#

Pumkins look great

heavy lodge
#

But, vanila mushrooms ... 240 hours to grow ?

radiant heart
#

for how many shrooms?

heavy lodge
#

60

radiant heart
#

and the cost, if it's super cheap so you just have to build a bunch... not a big issue

heavy lodge
radiant heart
#

but it's just water... not sure i like it , shrooms need something to grow on

radiant heart
#

and i prefer the original... went a bit overboard today, time to snooze, later๐Ÿ‘‹

heavy lodge
#

Bye

shell fiber
shell fiber
#

Okay, posted 1.1.13 (bunch of minor changes)

#

i'll probably try to poke at the experimental version see if anything major broke

shell fiber
#

it works !

tepid thistle
radiant heart
shell fiber
#

costs 150 science to unlock

radiant heart
#

probably gonna ear me whine about a more efficient version later ๐Ÿคฃ

#

or some sort of upgrade, to make en better, that upgrade thing you implementend is really great. can build "permanent" and make em better later it's a faeture i really enjoy

shell fiber
#

color palette adjustment

radiant heart
#

looks really cool

shell fiber
#

thanks !

radiant heart
#

that "log esthetic" you drop here and there i'm a big fan

shell fiber
#

the drawback is that the "good" one is going to be locked behing something else i think

#

well if you want to justify more efficient gravity storage, you need to change the density of the weight to pack more mass

#

the last one will be made of pure plutonium

might give of some slight radiation ๐Ÿ˜ˆ

#

but i think this one would be quite hard to upgrade

#

because "upgrading" as i do it never actually removes the previous building

radiant heart
shell fiber
#

just water is already pretty damn heavy if you ask me

radiant heart
#

true

#

a huge waterdrop hanging from it ๐Ÿคฃ

shell fiber
#

but that's not a very interesting ressource to use i think. wood has a density of 0.6 ish, rock around 3, and steel 8

#

and plutonium 18

#

uh, 20 actually

radiant heart
#

mercury is quite high i think too or i'm not done waking up? ๐Ÿค”

shell fiber
#

oh, yeah

#

13.5

#

or so google says

#

but i see no particular use for mercury

radiant heart
#

that could be the way and a nice visual to see what battery it is, basically the update just swaps the load hanging

#

*upgrade

shell fiber
#

yeah that's the idea

#

except you'll have to destroy and rebuild most likely

#

Ahahahah

#

had a stupid idea

#

i was thinking "what can i use to lock out the better (current) grav battery from easy access (beyond the 40 cogs of course)

#

i can change the mass model to use one beam, holding 3 cauldrons ๐Ÿ˜…

#

filled with whatever

radiant heart
#

that's the kind of stoopid I like, 3 chauldron gonna make them real hard to get too

shell fiber
#

one of the things i don't really like in the base game is how do they decide their costs. how is this thing originally requiring 40 cogs ? it's a rope wound around a log, and a couple of pulleys. no bueno.

radiant heart
#

no idea, probably just toss in materials and try to balance it out ๐Ÿ˜†

radiant heart
#

are the new batteries in the V13?

radiant heart
#

Just noticed regular farmhouse also collect the pumpkin, that is normal?

shell fiber
#

Yep that's normal, the planting group and harvesting group are separate. One planting group can only have one building which is why the large farmhouse cannot be made to plant regular crops, but both can be set to the same group. Actually they must otherwise the large farmhouse wouldn't be able to harvest regular crops

shell fiber
#

I'll wait for knatte to clear out the mine field of update 4 before I try to poke at it myself

radiant heart
#

I hope update 4 doesn't Fup too much your work, my guess is FT based stuff gonna be ok but IT ones like deep pumps gonna shit in the pan a bit with the way they reworked the factions

heavy lodge
#

Well, only good think is that pines still exists ๐Ÿ˜„

radiant heart
#

funny how they bring mushrooms and oil in the update... feels like someone been lurking at the WB faction ๐Ÿ˜†

heavy lodge
#

Good that we don't have in vanila game working places with dwellers ๐Ÿฅณ

radiant heart
#

there is quite a learning curve on how to manage your pop with that but once you get a hang of it it's ok

heavy lodge
#

BTW, you have hear the sound of the scrap metal ruins ? Odd is to less to say ...

radiant heart
#

Hardest one is the pumps, i'm so used to mash a gazzillion pumps all over the place and not really care

radiant heart
heavy lodge
#

Lucky you ...

radiant heart
#

depends, sometimes MCRandom pops up really shitty songs ๐Ÿ˜…

fresh torrent
#

Hey all, I've been gone for a while. What have I missed?

carmine dragon
shell fiber
#

most importantly in terms of gameplay changes, now all buildings are entirely watertight (before the door voxel was not watertight, but that causes weird behaviors), they only get flooded when covered with water, specifically the door voxel but that's a game rule, not my doing. to make it more obvious i added some sort of vent on the roof of houses to show that it would flood if water gets up there.

shell fiber
# carmine dragon Localization for 1.1.13.

oh, sorry, i should have send you the few extra lines
actually, i'd prefer to keep "ใ‚จใ‚ณใƒผใƒซใƒปใƒŽใƒซใƒžใƒซใƒปใ‚ทใƒฅใƒ“ใƒผใƒใƒผใƒซ" I like the pun, and it's also the school i went to ๐Ÿ˜…

#

there's no particular meaning in "oneminai" right ? it just the noise beavers do you said ?

carmine dragon
#

Oh, I see, I'm sorry.
I didn't think it was clear that it was a research institute at all.
I thought about whether I could make a similar pun with the name of a Japanese university, but I couldn't think of anything.
Then please change it there.BeaverHello

shell fiber
fresh torrent
#

I'm kinda of waiting for more foods and stuff to be added, been mainly looking at maps

shell fiber
#

oh i see

#

hmm, i have plans for that but not sure when i'll do it

fresh torrent
#

Oooo that'll be fun

carmine dragon
#

@shell fiber Have you fixed the bug that sometimes crashes when building Super Platform yet?

#

If you haven't already, perhaps setting the Layout of the Placeable Block Object component to Single will fix it.

shell fiber
#

Oooh

#

Wait does it crash every time ? I think if you only try to place one and in the right type of building, it should be fine ๐Ÿค”

But it is true that it's build in the normal platform so i most definitely forgot to untick the multiple placement

heavy lodge
#

No, if a larger building has a multiple placement enabled, it means drag enabled ! Even if you don't drag, sometimes mouse click can be imperfect or you move a little the mouse, the same result, a crash ...

fresh torrent
#

are we able to use mods with update 4 now?

radiant heart
#

guess it depends on the mods, some might some may not

heavy lodge
distant wigeon
radiant heart
#

Did some testing apparently it's the upstream dams that cauze flooding down under.... never had a flood on the lower lvl before that dam upstream. kinda strange, tought it was the downstream one that would F shit up but... anyway... The more you know

#

(sry could not get the screen cap before the water ran out of the lower field)

radiant heart
#

And on another note, WB is ok-ish on hard mode, maybe some balancing could help make it less micromanagy in the first couple cycles but just made it over a 30d one without lifting a finger !

there were a few hard ones along the way but it's doable... no fking way i'm doing that on beaverome tho๐Ÿ˜…

shell fiber
#

i had to undo some tests i was doing with the korean-name girl, but before that i would like some people's opinions:

how do you like these color palette for this faction ?
i personnally like them, but if it burns your eyes tell me.

radiant heart
#

it burns the eyes just a bit, can get use to it but it's just me, i'm a fan of darker palettes

With the pink and white that pale they almost blend together. Maybe darken one of the 2 to contrast a bit more๐Ÿค”

radiant heart
shell fiber
#

actually i'd probably make the tiny flowers on the pink plaster much bigger, i like it ๐Ÿ™‚

#

but i like bright colors in general so...

radiant heart
#

and if you darken the pink a bit?

radiant heart
shell fiber
#

we had tried this shade of pink, i don't know if that qualifies as "darker"

radiant heart
#

looks a bit darker but maybe it's just time of day lightning

shell fiber
#

at some point we tried some really weird stuff, maybe you would like them ๐Ÿ˜…

radiant heart
#

grass in the back also looks darker then previous screenshot

shell fiber
#

this is so cursed ๐Ÿ˜…

radiant heart
shell fiber
#

for some unholy haunted house it definitely works ๐Ÿ˜…

#

if i ever want to make zombie beavers or something

radiant heart
#

lol

#

for some buildings of the"zombi bots"

heavy lodge
#

Haunted houses ? It's not enough the droughts ? ๐Ÿ˜ฎ

shell fiber
radiant heart
#

bottom one is a bit easier on the eyes, the light bleu shade on the top one hits harder IMO

shell fiber
#

other people ?

fresh torrent
radiant heart
heavy lodge
#

I don't see why not . FT has unchanged food chains ! Maybe only some texture will be broken or look weird.

radiant heart
#

deep pumps, mecha pumps and a few others are IT based tho i think, those might have some issues

fresh torrent
#

I'm still trying to fix it not loading from steam LOL

heavy lodge
shell fiber
#

Fundamentally my stuff is not injected in existing buildings, it's modified duplicates so they should stay entirely unaffected by the changes. What I'm worried about is changes in terms of whole game system, like the district's and haulers. But getting my unity setup to work might be the biggest challenge because I already forgot 80% of how I initially made it๐Ÿ˜…

#

But if no one really mind the pink wood I probably will go with it ๐Ÿ˜‰

radiant heart
#

Well... something happened when i left it on idle during my evening but they survived !

#

( open beds don't include everything i paused when comming back, before pop was around 160...DamIT )

radiant heart
#

i guess ThinkingIT

shell fiber
radiant heart
#

I don't wanna be a dick, it's your mod you do you but it's hard on the eyes ๐Ÿ˜‰

#

btw, didn't know pumpkins were an invasive crop, they rolled over my potatoes ๐Ÿคฃ

#

the more I look at it the more I like the "haunted house skin" maybe for my "no forester faction" if i ever get into modding...

radiant heart
#

ok, i really think sources are variable and maybe at some point they put out more, first time in 40 cycles i get this flood and didn't change anything on my dams ...

#

lol, just noticed shrines can get flooded, like why can't beavers worship under water? ThinkingIT

#

Alright, now i'm lost, "upgrade part" is flooded but not the one under it ๐Ÿค” Guess i broke it enough for today ๐Ÿคฃ
Goood night

shell fiber
shell fiber
heavy lodge
#

Nope, pumpkins will grow thru fences ๐Ÿ˜

shell fiber
#

i kind of want to have grapes actually... i want to try a crop that needs something to be build before it can be planted.

#

was there anything that needed urgent fixing ?.

#

oh right i needed to look at this pump upgrade thing being flooded and not the base

#

but there is nothing wrong with the watertighting properties as far as i can see though

#

hmm... i managed to reproduce this but... why is this happening exactly ?

shell fiber
#

okay this is weird

#

the flooded one was build once was already flooded

#

the door channel i mean

#

most likely has to do with the entrance being technically outside of the building, not sure that's fixable.

#

but maybe giving the building a water tolerance can solve it ๐Ÿค”

#

but then the building might become able to work while completely submerged...

#

well that doesn't fix it. i suspect it has to do with the pipe...

#

okay well, i don't understand why it happens and why it stays flooded.
good thing is that is goes away when you reaload your save.

radiant heart
radiant heart
shell fiber
shell fiber
radiant heart
radiant heart
#

flooding happens on the left

#

but still it's weird that it didn't happen for many cycles and suddenly ... Bam, flood

#

Another strange "flooded building"

shell fiber
shell fiber
#

yeah, this is due to the upgrade mechanic, once a building get flooded, it stays flooded until completely dried (i think) but in order to make the waterdump work correctly i have given it some invisible occupancy under the water output

#

it should revert to normal next time you load the game though

radiant heart
radiant heart
radiant heart
#

I noticed something strange on the capacity display, went around my tanks, they are all full but still the display doesn't say so ๐Ÿค” could it be related to the change done to the amount tanks can have in?

#

never noticed on runs with other factions tho, might be happening there too, can't tell

shell fiber
#

Isn't that those five storage houses you left on pause in your dam ?

radiant heart
#

OOOOOOO

#

ok, I'm stoopid

#

completely forgot about that project ๐Ÿ˜…

#

guess that's why I shouldn't play and work at the same time ๐Ÿคฃ

quaint thistle
scarlet marten
#

why doesnt decent stew add to the stew nutrition need

radiant heart
radiant heart
#

Just tought about something, with the new update making tress and all diffrent for every factions, would it be doable to swap maples to produce "maple water" instead of syrup directly?

Thecnicaly it's water that is harvested and could be drank just like regular water or processed in the suger shack to make syrup and other maple products !

shell fiber
# radiant heart Just tought about something, with the new update making tress and all diffrent f...

Oh well replacing trees has always been possible I think, but for a long time I didn't actually try to do it.

That's not a bad idea but since they would only produce sap when hydrated the question is mostly how does that compare with water pumps ? Also how much "water" can you generate from a lido ?
To be fair we could ask the same question with carrot juice but since it requires multiple buildings I doubt it's an efficient way to produce drinkables.

Actually one thing I wanted to mod in for a while was rope from wheat or something ๐Ÿค”

heavy lodge
#

Rope will be nice if we can get rid off the unlimited building down... to have beavers using ropes for this will be nice ๐Ÿคฏ

shell fiber
#

I was more thinking about using them for bridges, balloons and who knows what ๐Ÿ˜…

#

Gravity batteries also clearly use rope

heavy lodge
#

rope bridges ? will be nice if someone can make such animation ๐Ÿคž

radiant heart
# shell fiber Oh well replacing trees has always been possible I think, but for a long time I ...

it would have to be quite a lot to make it somewhat descent but the sap could cover thirsts + sugar or something to make it worth doing

not sure i follow what you mean by "generated from a lido" like watering a lido for carrots let's say and turn that into juice?

It's not much about beeing efficient ways to make drinkables but more of a way to have a backup. Kinda like the medium mine that is 1/3rd of the efficiency of a water pump if I recall correctly but can save your ass if SHTF.

#

even less then 1/3rd actually since it's more then one beaver for 1/3rd of the output

radiant heart
#

On another note, there is clearly something with the logpile staircase, once again ended up with a bunch of stranded it has something to do with the staircase lower part going into other stairs or platforms, beavers get stuck "inside" the log stair

radiant heart
#

and again

#

simple enough tho, looks like if you build from the bottom of the stairs when you turn around to go home you get stuck

split sparrow
#

I've had beavers stuck in them even after the stairs have been built. They use them for a while then suddenly I realised I'm missing quite a few beavers and that's where they are.

radiant heart
#

the stairs were built for me too, it's when they build something from the tip of the stair that they end up stranded

radiant heart
#

WOW, didn't think the red BP center was that big, it's awesome tho!

shell fiber
#

hi all !
sorry i haven't been modding so much this week, new job and all

#

yeah the log issue is annoying.

shell fiber
#

okay, this time it should be fixed, but then the beavers won't walk up and down following the 2x1 slope but there's no saving that, that's the cause of the bug, when they stop anywhere in the 2x1 slope they get stuck in limbo.

#

hurray ! 3000 downloads ! ๐Ÿ˜„

fresh torrent
#

My game just doesn't work anymore lol

#

I launch and I'm just stuck at a black screen Xd

radiant heart
shell fiber
shell fiber
radiant heart
#

think i'm still on 1.1.12, been a few days since i played

shell fiber
#

can you try to update to 1.1.14 then 1.1.15 ?

fresh torrent
#

My game still borked even after removing mods

distant wigeon
fresh torrent
#

It's been enabled since I got it...is that bad?

radiant heart
#

need to do both or can go directly to 1.1.15?

shell fiber
fresh torrent
#

Oooooo the uncharted lol

shell fiber
# radiant heart need to do both or can go directly to 1.1.15?

i'm working toward making the logstairs compatible with the other logstairs mod (at least so that it doesn't implode) and for that i had to change the prefab name, but i had to do it in two steps, so if you skip the first one your log stairs may vanish

radiant heart
#

if it's the only thing it's not a big deal, think i don't have much left around anyway

carmine dragon
#

So... actually, I haven't been able to test it for a while because my computer broke, but the latest version gives an error in JapaneseSadF
Probably because every line has an extra comma
Also, the name of the beaver university is blank because of the double comma

shell fiber
#

finished my dam project ๐Ÿ™‚

shell fiber
radiant heart
#

Updated to 15, didn't lose the logstair and no kaboom that i can see yet

radiant heart
#

Any plans with the better power source in a near future? it's getting a bit ... what's the word.... dumb?

#

guess it fits my dumb plan on doing that on hard mode tho ! ๐Ÿ˜…

#

those "light batteries" look real great, too bad i'm passed that point cauz they are awesome !

radiant heart
#

Alright @shell fiber you win, what's the price for storable juice? tired of trying to math it out, wanna just over do it and dowsize to "sustainable" too much maths involved ๐Ÿคฃ

shell fiber
#

Ahah I'll think about it but I haven't been modding much recently.

radiant heart
#

was about to send you a DM the other day to see if you were OK, been MIA in the chat a bit ๐Ÿ˜‰

#

hope you like your new job, still looking for it over here but might get an offer tomorrow

radiant heart
#

Is it intended that the "barrel" behind the huge school has random mvt or it should only be rolling on it's axis? cauz now it's all over the place

distant wigeon
#

....I don't think that's supposed to be doing that.

shell fiber
#

ahahah. no no, the animation is broken, but removing it will cause me more trouble down the line

#

it's because the building is rotated, but the animation data doesn't take it into account

#

i tried to fix it but ran out of motivation midway ๐Ÿ˜…

shell fiber
#

actually the main reason is that i don't know if it's a good idea to be poking at the experimental version before it's released

radiant heart
#

just curious, what is the plan for the underground ruins? getting to a point it will be my only option for scrap except the mining coal/iron soon a gain

shell fiber
#

actually i'm not sure where i want to go with that, maybe i want to make a missile silo or something, maybe i want to make some sort of custom mine, i don't know

#

i had some ideas for the endgame, but i'm hesitating a tiny bit

radiant heart
#

missile silo ? ๐Ÿ˜‚ like the goal is to launch a missile and nobody know but it falls back on you, destroy a huge part of your buildings and kills god knows how many beavers? ๐Ÿค”

heavy lodge
#

Will be better to be used for water .... Maybe, a limited time, to resurrect water source during drought ? ThinkingF

radiant heart
#

The nuclear power plant is quite nice on it, wish it would be compatible with the WB. Specially since there is no real reliable power soure yet

radiant heart
#

Looks like deluxe stew is not covering for hunger, got a side district that I only send that and beavers are dying of hunger...

#

tought they were not eating it because it was in the district ( even if number was going down, made a tank and still they are hungry

heavy lodge
#

Like coffee time for IT (it's odd that in vanila, coffee is a food) ...

radiant heart
#

so description is wrong, it should not have a + on hunger?

heavy lodge
#

In my mod, I changed-it to a basic need , with a negative description ๐Ÿคฃ Don't say what ...

radiant heart
#

gonna send some pumpkins rush rush, hope it saves them, not sure how long beavers been dying cauz of that

#

with auto-emigration i was just killing more and more beavers and not even noticing it

#

Yup pumpkins save the thing... guess it's why my last run almost died out at the end since i was only making super stew๐Ÿ˜…

shell fiber
silver phoenix
#

hungry beavers choose being picky over survival

#

wut

radiant heart
#

figured it out, once i sent another type of food the hunger was gone, really curious how many died because of pickyness ๐Ÿค”

shell fiber
radiant heart
#

It's nice that the mecha pump has power plugs on both sides but they don't line up if you want to chain them, are you really that evil ?

radiant heart
#

Guess that means yes ๐Ÿคฃ

#

Ok, gonna do my weekly wining about power issue

#

fun thing is I can build batteries fast enough that destroy and rebuild is kinda my best power source atm ๐Ÿคฃ

#

(since they are at max charge when building)

radiant heart
#

BTW reached 74 well-beeing on 15h days ๐Ÿ˜„ quite happy with that. And been a few cycles i don't really need to care about the droughts for water even on a 30d one, only the power beeing shitty since wheels don't spin long enough to cranks batteries back up

shell fiber
#

on 15th cycle you mean ?

radiant heart
#

not, i'm at cycle 70 but dropped the working hours to 15h per day so they have more time for the fun stuff

shell fiber
#

oh, right.

#

i'm still fighting against the update but honestly the motivation is low

radiant heart
#

better just shelve it a bit and wait for motivation, it's not your job or anything, should be fun

#

think i'm kinda done with that run, happy that i conquered hard with the WB, now not sure if i wanna start a new on on diorama to see how bad it would be with so limited space or if i open back up dyson sphere, or some other game...

shell fiber
#

recently i felt like changing my mind so i've been playing a bit of terraformers, it's really nice. i've tested against the storm too, with the amounts of ads and discout they give i figured they were desperate for cash, but usually i don't buy early access games anymore

radiant heart
#

Just a tought, how about the dust burner producing some power ? nothing too crazy since it's available early in game but could help a bit and maybe a supersized one for late game

shell fiber
#

could do, but right now i cant mod until i manage to unlock V4

#

but the problem with power you have is hard to fix because deep down it comes from the hard mode. if i make a power source that works somewhat efficiently during the constant droughts of the hard mode, it immediately renders the water wheel completely obsolete, which is something i don't want. i could make something reliable for the late game such as nuclear power, but i think it would be more fun to make some sort of magical power source of insane power (that works even during droughts)

radiant heart
#

Sure hard mode makes it rough even with all the wheels i got.

an overefficient water wheel that will recherge batteries faster could do the trick tho, tried boosting the water sources a bit and the faster flow was almost enough for batteries to recharge nicely plus the gizzilion wind turbines that work from time to time help too

Early game just the dust burner making like 10hp would be descent i think and not too unbalanced, specially since at that point you don't wanna be burning dust but using it for shroooms and paper so it's a tradeoff one would have to consider.

#

i went full retard at some point and just smashed down 20 hamster wheels to help boost power but it wasn't close to be enough

#

other thing i tought about is maybe a small un-nerfing of the 12high windmills since they are not easy to place with all the platforms required. don't remember what a normal one got for base power but at 40 for top hight is kinda weeks

radiant heart
shell fiber
#

for now my modding tools are not right, i assume the faction will be mostly okay, save maybe for the exporter houses and district centers

#

i expect the pump houses and other stuff to be just fine

radiant heart
#

O yeah, with the updated districts i see there could be some problems

fair wolf
#

So I seen a suggestion on reddit that I think would be perfect for this Faction. They were asking if there was mod that increased beavers movement/working speed while in water. They were wanting to build water trenches for their beavers to travel through to get them across the map faster.

#

Think it would fit into this Factions gimmick rather well.

#

I can post a link to the reddit post if you want.

shell fiber
shell fiber
#

but i can think of one way to make it work i think, some sort of water highway is possible

fair wolf
#

Thats what they were calling it. Lol. Would come in handy in U4 with no district limits. Would allow you to make a large district more effective.

fair wolf
#

So... I've got to know. Does your name translate into "the magic slipper?" It's been killing me not knowing. Hahaha

fair wolf
#

๐Ÿ‘€

#

Is that a yes? Lmao

#

Google says Pantoufle means slipper. Lol. It better not be lying to me. Hah

radiant heart
radiant heart
fair wolf
#

Sorry not sorry for the nickname Lapatouflemagic. Lol. That name is a chore to type out. Hahaha

shell fiber
#

ahah, no problem ๐Ÿ˜… yes that's what my pseudo means ๐Ÿ™‚

I gave the aquatic farmhouse workers a speed bonus that makes them move faster, but that applies everywhere, it's not limited to water nor to their worktime (i think)
the way i would make a water highway would be by making a building that is essentially a path, but that needs to be underwater, and have it give off an aura (like the beaver statue essentially) that fills up a hidden need. and that need that gives a very high movement boost when satisfied. then i have that need decay extremely fast so it is effectively active only when actively using the water highway.

at least that's the idea, pretty sure there is nothing preventing me from doing that.

radiant heart
fair wolf
radiant heart
#

Let's go, diaorama with WB ! it started

heavy lodge
#

It's to extreme even for easy mode ๐Ÿ˜ฎ

radiant heart
#

went on normal

#

had my fun with hard mode but power is too much of an issue

heavy lodge
#

Here is also the lack of space ...

radiant heart
#

yeah, giving it a try because... why not

radiant heart
#

once you got the way the faction works almost anything can be done, just gonna be harder if you don't have the small stuff like pine at the start and 1 down max to water

fair wolf
radiant heart
fair wolf
#

Haha. I suppose your right.

radiant heart
#

sPace is sure gonna be an issue, gonna need to control well my pop growth

radiant heart
#

Noticed something with the irigation tower, now it can't be built from the ground, trying to get stairs to the door see if it will be buildable then

radiant heart
#

3 cycles in, still no dam... hope that drought won't be too long

fair wolf
#

You could always try one of my custom maps sometime. No dams needed on a few of them. ๐Ÿ˜

#

Kind of defeats the purpose of the water beaver mod though. Lol.

shell fiber
radiant heart
#

was not always the case, not sure what version but they were buildable from the ground

fresh torrent
#

I stepped out of existence again what I miss LOL

shell fiber
#

hi ! not much, i've not really been modding since V4 was announced, i just finished updating my modding tools but a change in the game system is extremely problematic. there is a workaround but... messy.

radiant heart
#

just noticed, large farmhouse : solid?

shell fiber
radiant heart
#

ok, was confused a bit, tried to build on top of it since it's solid but obviously nothing worked

radiant heart
#

@shell fiber special request from a fan, if it's not much trouble... can you turn on the terraforming stuff on the golem side. Did a major woopsy with dynamite and it's either terraform or try to find an autosave prior to it ( impossible i think, it happennned long ago)

#

or restart

shell fiber
radiant heart
#

no stress, just askin ๐Ÿ˜‰

#

worst case i'll do some "cheating buildings" and it would be much easier anyway

shell fiber
#

Yeah no prob, it happened to me a couple of times

radiant heart
#

Cycle 18, had some rough ones but it's going in the way i wanted

#

covered tanks saved my life

#

might use "cheater mode" to remove the ruin since it's useless on that faction anyway and gonna ned the space but other then that, been loyal to the "intended way"

shell fiber
#

Yeah I can see the covered tank tower ๐Ÿ˜…
Maybe not very cost efficient though

#

I see you added ladders ๐Ÿ˜‰

radiant heart
#

also made a big woopsy orienting the ladders ...

shell fiber
#

Seems fine to me ๐Ÿค”
How much does a ladder cost ?

radiant heart
#

wanted it ro wrap around but ladder blocks the way to the back

shell fiber
#

Ah

radiant heart
#

6logs 8 planks

shell fiber
#

Yeah makes sense

radiant heart
#

pricy a bit but worth it

#

made a back access in the back and gonna fix that ladder once my reservoir is set

shell fiber
#

It's basically a staircase and a platform fused together

radiant heart
#

enjoying the "intended way" a bit

radiant heart
#

guess next step is hard mode on that map ThinkingIT

#

no "F" ing way, need to keep at least once oz of sanity ๐Ÿ˜‚

#

tried it with FT and IT, only IT made it to "no matter the drought you bring"

shell fiber
#

Yeah there's just not enough space to make a big enough reservoir and grow food I think

#

On this map with the ft I generally turn the corner that you've filled with chestnut trees into a big reservoir, but with we waterbeaver I think the base of the cascade is better ๐Ÿ‘

radiant heart
#

made it to a 200 colony with IT, one big storage per food type ( including extra stuff mod, no packer mod) don't remember how many bots. my first run after V3 if i remember correctly. think 150-175 gonne be the max with WB

One question, "Haulers", if I don't set enough buildings to "prioritize" will they seat on theyr asses or help the other buildings?

#

idk if i'm just not seeing it but haulers seems lazy if nothing is "prioritize"

shell fiber
#

Unrelated story, but I was thinking about what I can do to make the architect and engineer lodges still relevant even once you've researched all of the blueprint.
Do now I think the way I might go might be to have the architect fabricate "scaffoldings" which would be a building materials similar to gears and built only there.
Of course I would want something equivalent for the engineers lodge, which logically should be gears.

But then it makes more sense to remove this recipe from the handicrafter.

I think it's still a sound plan, what do you think ?

radiant heart
#

gears are required too early to move it IMO, already the making time is shitty enough

#

"scafolding" ?
maybe a thing for the 3 high platforms? with the 12high windmill, it's kinda impossible to remove those. or if you do, windmills need a major buff, just getting 2-3 high enough gonna be rough. plus there is no way to know how efficient they really are since wind is random/unknown

#

that would be a huge wall with oil blocked by the gears

#

if you drop 2 gears in the kart so it's possible to get the press they could be pushed further

#

like, putting gears behind science is bad IMO, would wrexk the balance

#

Not sure if there is a way to balance that a bit but sometimes i got 10 useless and within a few days got 30 kids and 15 lack or work... some sort of "helder home" so it frees spot for kids in other buildings? ๐Ÿคฃ funny but still a bit serious

#

kinda surprised pumps upgrade don't need tar tho

shell fiber
#

Yes the scaffolding would be for the most part the base building material for platforms (except crappy platforms)

Maybe I can leave the handicrafter gear recipe much crappier, and the handicrafter one more efficient ๐Ÿค”
Or lower the science cost of the engineer.

#

But giving a couple gears for the oil press in the kart is also a good option

shell fiber
radiant heart
#

and yes, nerfing science for archi/eng could be nice, maybe 100-150

shell fiber
#

It's not really that I want them behind science, I want them made by the architects lodge

#

Isn't that already 100?

#

But we could do for 40-50

radiant heart
#

think it was 250

#

sry got a goldfish memory, even if i unlocked eng 2 hours ago can't remember

shell fiber
#

Ahah

#

No prob

radiant heart
#

Alright, last update, just noticed it's past midnight, gotta work tom a bit

#

plan is a 5 deep reservoir that follows the edge of the map

#

soon enough can to it with proper explosive management, no need for more housing

#

fun fact, if you block one side of some buildings they aren't considered flooded even if underwater

#

but the building under it is flooded ๐Ÿคฃ

shell fiber
radiant heart
#

i see, just like the pump on my previous run that at end of the line it was flooding and not the other ( without the end cap for the upgrades)

shell fiber
#

But the rules about flooding are still weird at times. What triggers unflooding the building is unclear

radiant heart
#

only place i had issues with the "unflood" is the pump/upgrade combo and not on the deep one

#

at least up to now

#

finaly got to the smelter!

#

after I swap those wheels for the good ones gonna start the gristmills, finally๐Ÿ˜…

#

Stackable water tanks made that run much funnier then expected, with place that limited that add-on is amazing LoveIT

radiant heart
#

does the path in the utility dam lets water across or it blocks it?

#

asking for a friend ๐Ÿ˜‰

radiant heart
#

One hard thing is that those watertight buildings can't be built on platforms, remember you saying something about game mechanic or something, no way it can be done right? Like I had a perfect spot on platforms over water for the smelter , no way it caan be doable right?

shell fiber
shell fiber
#

I think if you calculate, the liquid storage houses are also a very efficient way of building up a dam, it stores 150 water, which is enough to satisfy 3 beavers for 20 days.

#

Plus they are watertight

radiant heart
#

yeah but food... i'm quite tight on it atm and not much more space for farming, so tank-house is a no-no. once i get the super kitchen and destroy the school should be able to reclaim that land at least.
juice is not happening on that run unless i find a way to downsize the pop without "cheating"

heavy lodge
#

Send the extra pop to a new district, and broke the path ๐Ÿ‘น

radiant heart
#

that's gonna be a temporary solution and won't work, would need a permanent dying district for that to work and don't wanna go there

shell fiber
#

nooo, death districts are bad ๐Ÿ˜…

heavy lodge
#

The evil who make this mod to overpopulate is more bad ๐Ÿธ

shell fiber
#

eventually i want to have some way to farm vertically, though, right now all crops are ground only, but i want to make some bioreactor or some sort of hydroponic farm. might reuse the IT mushroom grower

#

on the plus side, save for all animation that need to be repaired (naming has changed) most of my buildings seems unaffected by the update. i have some trouble with the more fiddly buildings though, the light gravity battery for now is not working but i'm hopeful. i expect the floodgate dam to be a pain too.

#

also all of the beaver slots in buildings need fixing too.

heavy lodge
#

Maybe not fix the dwelling slots and solve the overpopulate issue ๐Ÿ˜œ

shell fiber
#

i think someone wanted a water highway ๐Ÿ™‚

#

(not dodging the issue at all ๐Ÿ˜…)

radiant heart
#

Vertical farming would sure help a ton, is it possible to make it grow the "regular" stuff or it would have to be whole new crops?

shell fiber
#

well it would not actually be using any real crop, so i can make it grow gears if i want to ๐Ÿ˜…

#

one thing i had done was mushroom barrels, they turned wood into shrooms without any work required, but needed to be serviced by haulers

#

might do something similar for winemaking

radiant heart
#

nice way to make having haulers mandatory

shell fiber
#

well... do i want that ? haulers are really useful either way, giving them too many tasks might not be very good

radiant heart
#

i just priotize the water pumps and they can do whatever they wnat on theyr free time

#

at some point anyway to make a giga dam you end up with tons of haulers or workers so it's not really an issue

shell fiber
#

hmm...i prefer to not poke too much at the hauler priorities, i feel that causes them to do a new trip every time one new unit of water is made

radiant heart
#

with enough pumps and not too many haulers they just won't be able to grab 1 at the time i guess

radiant heart
#

Does evaporation increase overtime? like the water before a dam ( no pumps in there) barely last 2 days, kinda strange, used to last longer ( that's why I asked about the tunnel letting water pass at first)

radiant heart
#

Really like the update on the mines! quite nice now only the 3x3 hole needs to be dugout. can make some stoopid stuff for acces and i love it ! LoveIT

#

plus the tiny wirefram under the edge gives a real sweet visual cue to place it properly

shell fiber
radiant heart
#

atm i don't really care, got so many haulers ๐Ÿ˜… trying to play the intended way without cheating ๐Ÿ˜‰

#

also noticed the primitive smelter works like the engine, doesn't need someone in to make the stuff, was that intended?

#

cauz it's really cool!

shell fiber
# radiant heart also noticed the primitive smelter works like the engine, doesn't need someone i...

The recipe can run without any supervision, that's intended, I thought that once lit it should keep running through the night ๐Ÿ˜‰

that's basically the same as the mushroom barrels. I noticed the mushroom grower also works this way for the same reason I felt that mushroom would keep growing even when no one's watching

Thing to note though, is that in that case it works only at half the speed

radiant heart
#

even at half speed, you can just have a gazzilion smelters with haulers feeding them, the slower ain't much of an issue except on that map since space is so limited

#

No way i'm getting the ballons on that run...

#

maybe one beacause i could say i did it but anyway won't be able to feed it , specially with alcool, juice is a big nono with that little farming space

#

just a tought, how about making booze from potato directly? with another building or i don't know. cauz the juice one is very rss intensive and kinda impossible on smaller maps

#

or just the vertical farming would solve it ThinkingIT

shell fiber
radiant heart
#

i get it but if you want the faction to be playable on any map got to consider the small ones too IMO

Only the balloon base gonna be a hot mess to place, don't know why but i like those thiny maps where efficiency has to be maxed out, specially with the update the removes district limits it's a joke now on any large map

shell fiber
#

At least as you push forward in tech I can to make it more and more possible to use less land and build up, at the very least because I want to have buildings that require to be high above ground (not only the wind turbines)

radiant heart
#

with diorama gotta go upwards, no choice, ground space is so limited

#

got workdays down to 15h and wellbeeing at 32 atm, kinda nice without the ballons to be that high, didn't think i could get there

#

(and not having 2/3 monuments unlocked, now gotta find a place for batteries so tribute to inginuity can still run during droughts... or get a shitload of windmills , still have 0 atm

#

*14h workdays

#

sad thing, smelters don't show the "prioritize by haulers" until you reload the game ๐Ÿ˜ฆ

#

not a big deal but when you reach a descent pop/size the in&out takes a bit to do

#

BTW, totally skipped the paper/plank that require power on my last 2 runs, the "industrial" version could use a little nerf otherwise you only need patience to do it with the basic buildings ๐Ÿ˜‰

shell fiber
radiant heart
#

no, it's a pain in the ass but just need to be patient

#

got 4 gnawing stations

#

3 paper thing

shell fiber
#

Hmm...

#

But they take floor space

radiant heart
#

yeah but since power is so hard to get...

shell fiber
#

Well so is the sawmill to be fair

#

Yeah

#

Hmm

radiant heart
#

you need 10 hamster wheels to run a plank factory... that's a shitload of space too

shell fiber
#

Are you allergic to water wheels ? ๐Ÿ˜…

radiant heart
#

lol

#

got some

shell fiber
#

I'll think of something

radiant heart
#

I'm so used to play on hard mode, for me it's not a reliable power source, rather build stuff on platforms over the river

shell fiber
#

You can place super platforms on top of water wheels

radiant heart
#

even on a water wheel that is on platform?

#

Plan is to dig that out and have wheels there, on platforms so i can stock more water

#

FYI, used the "that should not be name" mode to remove the ruin since there is nothing to do with it yet... needed the space

#

Also tought about having super platforms a whole sub menu, could use much more size

#

like a 3x3 to cover underground storage, that's a lot of wasted space

shell fiber
shell fiber
#

Maybe I could go with some giant mechanised storage.
Or I can come up with magic crap and invent a dimensionnal storage.

#

Oh crap that's a good idea actually.

#

I should ask @stone halo if he's interested

#

Like a "floating" inventory that can be accessed from multiple locations.

#

Basically a Minecraft ender chest

heavy lodge
#

Tobbert made a long time ago such a mod, but was abandoned since the new storage system was launched ....

radiant heart
#

from what i remember IT stuff is stackable

heavy lodge
#

Well, with Faction Exchange, will have stackable storage for FT, too HappyF

radiant heart
heavy lodge
#

Well, even on smaller maps then Diorama ? ๐Ÿคฃ

radiant heart
#

it exist? ThinkingIT

#

tell me more

#

how small can a map be to be playable...

heavy lodge
radiant heart
#

that looks stoopidly cool, did you try it?

heavy lodge
heavy lodge
radiant heart
#

overall there is only a 4 "ground space" diffrence between those 2, ( tourniquet beeing the smaller)

#

and, Yes, i'm dumb enough that both are super tempting ๐Ÿคฃ

#

might do that instead of a restart on diorama but hardmode

heavy lodge
radiant heart
#

that's about 400 tiles bigger... think i've seen a pleytough of that one actually

heavy lodge
#

Ya, but with Water beaver faction to reach the bottom of the map to expand will be, a pain ...

shell fiber
radiant heart
heavy lodge
#

Well, faction makers must check what kind of maps make the map makers, don't ?

radiant heart
#

I hate you @heavy lodge , now my brain is already thinking about how to run on tourniquet ๐Ÿ˜†

radiant heart
shell fiber
#

Eventually the ruins will have an use, don't worry ๐Ÿ˜‰

heavy lodge
#

If they want their faction to be the supreme faction, must be playable on every map ๐Ÿ˜ฎ

radiant heart
#

worst part is finding a goofball that will playtest it ๐Ÿคฃ

silver phoenix
#

if its a custom faction and a custom map, there will always be a possibility they won't match up

#

its up to the user to determine if they want to play with both or not

radiant heart
#

getting late a bit here, Have a good one, catch y'all later !

radiant heart
silver phoenix
#

if one map isn't suitable, there will be 100 others that are

radiant heart
#

i'm out๐Ÿ‘‹

shell fiber
#

Good night !

#

I think tourniquet is going to be very interesting. But simply placing water pumps require 4 width: path, house house pipe.

You'll have to dig your reservoir ๐Ÿ˜…

scarlet marten
radiant heart
#

Well, update 4 is up, let's see how bad it wrecks my run

shell fiber
#

what do you mean up ? it's live ?

#

is it not going to be compatible with your modded save. zero chance

radiant heart
#

A new โ ๐Ÿธexperimental Update 4 patch is now live on all platforms, bringing updated decorations and more! missed the part where it says experimental ๐Ÿ˜… got to wake up properly before reading stuff

#

somehow my brain totaly skipped the "experimental" in there

shell fiber
#

ahaha

#

yeah got me worried for a sec

#

i didn't expect it to go live that fast

radiant heart
#

that would have sucked big time, really enjoying my actual run

shell fiber
radiant heart
#

just in case you care MrSlipper, diorama run is going awesome!

radiant heart
#

getting to the batteries

#

funniest part is i didn't have to cheat with the buildings, unless you consider putting copy and art on pause since they are useless a cheat

shell fiber
#

Oh that shouldn't be a problem. Basically prefabs (buildings, plants etc) can be set to replace an other prefab (in addition to being valid on their own ofc). Si u suspect the new IT trees are just set to replace some FT ones. And if something just doesn't exist in one faction it just goes poof and disappears.

shell fiber
#

Maybe I can simplify the comic book thing

radiant heart
#

like the comic book thing think you mentionned it before

#

lol,

#

building is free but need to be feeded one book per day ? ๐Ÿค”

shell fiber
#

Nah I'll just remove the comic book corner I think. Just make it consumable and call it a day

radiant heart
#

eng house is detroyed, don't need it anymore, architect one still around in case i need super platforms

radiant heart
#

like it's gonna be like "books" for other factions but in the art/copy lodge instead of the printing presss?

shell fiber
#

Which of exactly what I don't want

#

Maybe I can change the library's buff to "education"or something

radiant heart
#

i did 12 for the comic corner and woopsy missed i had enough so got 10 useless, that's why i suggested the comic corner could consume 1 a day just so you need to keep the thing producing without beeing a drain on paper since it's already limited

shell fiber
#

So that it doesn't feel like a duplicate.

radiant heart
shell fiber
#

Yeah but the "resource consuming building" script is weird

radiant heart
#

or eng lodge could be that too and library stays books

shell fiber
#

It doesn't disable all effects

radiant heart
#

I just like having more stuff available for wellbeeing, and try to cap it

shell fiber
#

I think library giving basic education is better. Maybe reduce the wellbeing and give a minor work speed buff

#

Then the artist can make consumable comic books

#

And the copist...๐Ÿค”

#

Or maybe the copist makes comic books, and the artist makes fancy paintings

#

Both consumable and building material for fancy higher class buildings

radiant heart
#

and you can place paintings on walls?

#

forget it, still would have a no need at some point

shell fiber
radiant heart
#

rotating billboards that consume copy material but give alll food boosts?

shell fiber
radiant heart
#

yeah

#

like a one billboard that does it all

#

that woud be a sweet mid-late game thing

#

i'd say 20-40 paper, 6-8 gears , 40-50 logs and consumes whtever comes out of the copy shack

shell fiber
#

But if you really think about it... It just makes your beavers miserable because they can't eat extra to fill every need

radiant heart
#

doesn't it make the filled need drop down lest fast?

#

with that many food items available they can't eat enough to keep it filled so i tought it can make the boost stay on longer

#

at least that's what i tought

shell fiber
#

No the billboards make the need decrease faster

#

This way they wear more of the foodstuff you tell them to eat ๐Ÿ˜…

radiant heart
#

the green arrow makes it look like a boost help, not a "gonna eat more"

#

time to delete all those nasty billboards!

shell fiber
#

Yeah that an IU issue

#

You can replace them with the deco variant

radiant heart
#

since they don't give a boost i'll drop statues and scarecrow instead ๐Ÿ˜‰

shell fiber
#

But ultimately they don't eat more food

#

Actually that's what I could do ๐Ÿ˜…
A billboard that just say "be fat"and reduces the hunger need, so they can eat more to fill more food needs

radiant heart
#

not saying i'll use it on a regular base but would sure give it a try

#

i'd prefer one that makes the diffrent food bonus last longer tho, if possible, would be more releveant and less of a troll shit that could kill your run

distant wigeon
# shell fiber Maybe I could go with some giant mechanised storage. Or I can come up with magic...

I had this weird idea a while ago that may not go anywhere, but which maybe you could use: Accordian Mass Storage. Basically, the lower in the world it is built, the more it can store. Building a bridge over it, for example, cuts it's max inventory. It can hold almost anything, and as more stuff goes into it, it unfolds like an expanding accordian and gets taller and taller and taller until it hits the build limit. Drawback being it's a gigantic 9x9 building or something and uses a ludicrous amount of paper.

radiant heart
#

๐Ÿคฃ gained a +3 on wellbeeing after destroying the boards ๐Ÿคฃ that's kinda sad, tought they would help bring it up

radiant heart
#

like with large maps it would just be a joke to do it but on a small one would have to be super effective to be worth it

distant wigeon
#

So the Harvestore is 2x2 by, like, 10 or something, the Concrete is 3x3x maybe 5 or 7 tall, and then the Grain bin would be 5x5x3

radiant heart
#

dam, is it possible to make super platforms not "ground-only" ? since they can go on wheels?

#

asking for a fren ๐Ÿคฃ

#

Ooo and watertight buildings don't count as ground...

#

a shit, my large farmhouse is on platforms... wow, today i learned the hard way ๐Ÿ˜†

shell fiber
# radiant heart i'd prefer one that makes the diffrent food bonus last longer tho, if possible, ...

Not really possible to have the food needs go down slower I think, but there's one thing I didn't test yet that might allow that.

Long story short the decay speed of a need is a fixed value in the need's specifications, other than that effects can only fill or empty the need's gauge.

Now the problem is that filling a need apparently overrides the emptying. As long as it is applied, so if for example the need decays by -0,1/h and you make a building that applies +0,05/h, the result is just +0,05 and the -0,1 is ignored.

But what happens if instead you apply -0,05 ? Does it overwrites the normal rate ? Does is cumulates this time ? Is it ignored because weaker ?

radiant heart
#

๐Ÿค” guess that's how you made necklasses last forever

#

but a in between... not sure I see a way

shell fiber
#

Needs testing

radiant heart
#

I'm there if i can help ( but not tommorow, it's range day with my friend)

radiant heart
#

yes

shell fiber
#

Have fun ! And be careful ๐Ÿ˜…

radiant heart
#

Sure gonna be fun, got 7 or 9 new toys to try, just hope we have enought time to try em all

#

( been 9 months for approval and transfer) finaly we can give em a go

#

Ho shit, and gotta leave in 4-5h, GN, TTL๐Ÿ‘‹

shell fiber
#

๐Ÿ˜… gn !

shell fiber
# radiant heart dam, is it possible to make super platforms not "ground-only" ? since they can g...

oh, uh, well, not really.
I mean engine-wise, it is possible but i intend to have the steel super platform allow for placement of a giant log super plaform, on top of which a last plank/refined wood/whatever super platform could be placed. so basically i don't want all that mass to be resting on the little wooden legs of a normal platform ๐Ÿ˜…

On heavy stackable (watertight buildings) It could be acceptable i suppose, but then i need to recheck the bottom 1 woxel of the legs because i adjusted the looks so that they fit nicely event in a ground corner.

#

but there is an issue with those super platforms anyway, which is that wanting people to build up is one thing, but the watertightness mechanic make a huge mess when placed above nonwatertight stuff, so in the current state it would be bad to let people build watertight structures on top of the super platforms

radiant heart
#

don't you know that it's post apocalypse world where the wood is super tough due to nuclear genetic boosting? it can stand any load. I mena, if you can stack 10 large storage on a basic platform it should be able to handle a super one ๐Ÿ˜†

radiant heart
shell fiber
#

but i'm testing something that might solve the issue entirely

#

well not entirely, but that would strongly affect the super platform that fits on the waterwheel

#

Hmm...no bueno.
i just had the idea of giving building negative watertightness, so i could make the waterwheel superplafrom have -999 height, which would negate the watertighness of anything place above.

but the game says no. doesn't work

#

typically this is what happens

shell fiber
#

Ooh, i have good news though !

radiant heart
#

lol,

mmm cheater mode activated? tought log platforms were ground only ๐Ÿค”

shell fiber
#

yeah i'm poking at the game system

#

both beaver spawned at the same time

#

the board reduces hunger, but by less that the natural rate ๐Ÿ™‚

#

so it is possible to make board that reduce the decay rate of a need

#

Oh i had a rather...mean idea ๐Ÿ˜… making most advanced buildings consume ressources...for some reason

radiant heart
#

mheee, it's ok to be hard but IMO this is just too much

shell fiber
#

ahahah

#

no worried, i won't do balance changes like that until i manage to reach a point i think it gets too easy while playtesting

radiant heart
#

balancewise atm the faction is really nice, ( esception for power on hard mode)

shell fiber
radiant heart
#

there sure is a lot to do, you know you can tell me to STFU if i become too pushy ๐Ÿ˜‰ just that your faction brought me back to the game and i really enjoy it so... you're a victim of your succes i guess ๐Ÿคฃ

shell fiber
radiant heart
# shell fiber i'll put in the engine eventually, but there's also many things on the list

the more i think about it, the more the engine doesn't feel right for the way that faction works unless it's like a red BP, the dustburner making power feels more fitting. Not sure yet balancewise how much it should bring out tho

Maybe a lvl2 ( no BP) the needs water for the steam turbine... i feel like sawdust is a smart one but is not used enough ( maybe more shrooms par dust would make it more releavant since you need to make it not like logs)

radiant heart
#

Yo, that ooks super cool

#

having a blast with the "no cheat buildings" run!

#

and honestly didn't use that many on the hard run!

#

tought about something, like atm i have a bit of useless beavers, how about a builder/builder flag that doesn't give any boost, even maybe a 15% speed debuff since they are lazy leeches on the colony but at least they do something?

#

was about to build builders lodge or haulers post but that's gonna make 2 extra useless eaters per beaver that gets a job... a bit too commie for me ๐Ÿคฃ

radiant heart
#

one last thing before bed ๐Ÿ˜‰ maybe make super platform a menu extension like the extra stairs... it's getting a bit crowded when opening the "path" menu"

Later ๐Ÿ‘‹

shell fiber
#

I wonder if I give debuffs to flag workplaces and in exchange make a proper building that houses one family but also employs like 4-6 beavers

#

Ah but that will just saturate the stuff to do in range...

shell fiber
#

@clever flax did something neat for me again ๐Ÿ˜Š
now we can say that the whitepaw have evolved camouflage ๐Ÿ˜Ž ๐Ÿ˜„

shell fiber
#

almost 4000 downloads ๐ŸŽ‰

shell fiber
#

Need an excuse for where all the pink logs be coming from ๐Ÿ˜‰

radiant heart
shell fiber
#

Hmm... Maybe I should test v4 a little more, but it seems to me that supplying districts will be far less of a pain so people should build more, which means you will easily get enough builders if you can just drag a path to where you have stuff to build no ?
I mean I can keep the builder's lodge for a while and see if I/you ever feel like building it

radiant heart
#

think i got 3 builders lodge in my actual dam

#

relocating as much as possible on platforms over the water so i have more farming space, gonna give juice a test seee if i can make it happpen even on a map that small

#

basicaly the zone on the left will lose all gnawing stations and 2 muush grower to make more farmland

#

maybe delete the 2 papermills since i'm not using that much anymore

#

tought about deleting the library too but don't want to lose the bonus and got a lot of fancy BP in there i don't want to lose too, made a bit of a woopsy not putting that one in the dam

shell fiber
#

Wouldn't it be better to get rid of all those underground storages first ?

radiant heart
#

tought about it but where will i store my stuff?

shell fiber
#

Hmm

radiant heart
#

super water tower also eating a lot of place, might destroy it and dump a huge tank close to the temples but kinda like it it's been there so long now

shell fiber
#

Non stackable, floor only building are a bit of an issue I think

radiant heart
#

mush grower beeing ground only is eating lots of space for sure, would gladly dump that over the water

shell fiber
#

Well I can't mod on V3 anymore but I'll probably change that a bit

#

On the next one.

#

I'm going to change a lot of things to be fair

#

I think tiny maps are more interesting and challenging than extensive ones. diorama is the only one I really enjoyed in the base game, you can set yourself an objective and actually have to struggle to achieve it. So I think I'll probably focus of vertical building and not worry too much about how it behaves on extensive maps

#

But if possible I also want to go be challenging on large maps

#

So likely I'll make the tent buildings buildable anywhere and give them a super platform

radiant heart
#

those small "tent like" buildings are super cool tho, would be sad to see them go

shell fiber
#

Yeah I like them too ๐Ÿ˜‰

radiant heart
#

and super platforms not beeing ground only, is it doable?

shell fiber
#

I'll think about it ๐Ÿ˜…

#

Short answer is yes, but I want to limit it a little bit

#

I mean considering how expensive they are actually... ๐Ÿค”

radiant heart
#

lol, didn't notice the price, just dumped them wherever i could and tought "i'll figure out later what to build on them" ๐Ÿ˜…

shell fiber
#

Ahahah

radiant heart
#

ho well, enough space finding for today, Later ๐Ÿ‘‹

radiant heart
#

dumb idea of the day, since pumpkins are more efficient then carrots, why not make a carrot/pumpkin juice that makes it worth making both

Not with a well-beeing bonus bonus making the ratio worth it a bit more ( and storable)

radiant heart
#

going overtime, superplatform 3X4 to work on lido ThinkingIT would need it to be on a 1 deep zone tho unless it's totally too powerfull

#

sounds simple but not sure how bad it would be to mod in

shell fiber
#

I hadn't thought of the lido

shell fiber
# radiant heart dumb idea of the day, since pumpkins are more efficient then carrots, why not ma...

I think pumpkin juice could be done, but to keep both relevant it's probably better to go a different way with pumpkins.

That said, since in V4 the IT will have completey different foodstuffs, it would be nice to do the same with this faction. I'm seeing with Wolfess what can be done, but likely the base food for the WhitePaws would be pumpkins instead of carrots, and I want to add grapes / tomatoes/ cabbage etc

radiant heart
#

sounds great but the way the faction works IT way would be a bit too harsh, they rely on power to make food except that one "carrot" one.

If carrots become pumpkings, thay would have to drop to the small farm, plus the way they plant randomly and waste space is a nightmare

shell fiber
#

Iron teeth still have carrots ? ๐Ÿค”

Well yes they would become plantable by the small farm, and I think the random planting of pumpkins is actually amusing ๐Ÿ˜…
But the reason I want tomatoes / grapes of because they grow on treillis, and the pumpkins would not be able to overwrite that. Si you could make a nice grid of crops to keep the pumpkins in check like that

๐ŸŸง๐ŸŸง๐ŸŸฉ๐ŸŸง๐ŸŸง๐ŸŸฉ๐ŸŸง๐ŸŸง๐ŸŸฉ๐ŸŸง๐ŸŸง
๐ŸŸง๐ŸŸง๐ŸŸฉ๐ŸŸง๐ŸŸง๐ŸŸฉ๐ŸŸง๐ŸŸง๐ŸŸฉ๐ŸŸง๐ŸŸง
๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ
๐ŸŸง๐ŸŸง๐ŸŸฉ๐ŸŸง๐ŸŸง๐ŸŸฉ๐ŸŸง๐ŸŸง๐ŸŸฉ๐ŸŸง๐ŸŸง
๐ŸŸง๐ŸŸง๐ŸŸฉ๐ŸŸง๐ŸŸง๐ŸŸฉ๐ŸŸง๐ŸŸง๐ŸŸฉ๐ŸŸง๐ŸŸง

#

At least that's the idea

#

The treillis would presumably not block Beaver pathfinding

#

Although that could be a fun idea ๐Ÿ˜…

#

But the food system overall would still be more akin too the folktails I think

radiant heart
#

i made a sort of grid like thhat with other crops and pumpkins, as long as the others gets planted first pumpkins will go where they are supposed to, it's just longer to put in place

shell fiber
shell fiber
radiant heart
#

super platforms on farms will crash the game or it's just not in the list?

#

guess the issue here is what you mentionned about having a watertight building on platforms, did the juice presse on top of the water wheels and now i'm getting a lot a flood... 2 seconds before the screen cap the wheel was on dry land and flow going in the trees behind

#

can see a bit of the dryland there

#

so having a superplatform with a watertight building over it will watertight the whole section under said building? ThinkingIT

shell fiber
shell fiber
radiant heart
#

didn't do it to kill my run ๐Ÿ˜‰

#

and , just ... WTF

#

how did they get in there and get stuck when the path is not built

radiant heart
shell fiber
#

But it will be powered with methane so you'll have to farm a lot of spadderdock ๐Ÿ˜‰

radiant heart
#

will there be a vertical aquafarm too?

#

and, just a tought before I got to hit the bed, maybe pump up the numbers a bit for the balloons, ATM one hardly fullfill 80 beavers, getting it closer to 1 per 100 beavers would be nice, with the ammount of ballons available, it gets just dumb the amount needed ๐Ÿ˜‰

#

catch y'a later ๐Ÿ‘‹

shell fiber
#

Gn ๐Ÿ‘

shell fiber
radiant heart
#

No matter how big the pad is, i'm talking about the rss brough back per balloon per trip, even with a pad that fits 16 balloons the amount needed to keep up the bonus on X beavers will be the same

shell fiber
#

Oh I see, well bumping it to 100 would be a good number

#

Good night !

radiant heart
#

gonna hit the bed on that

#

!

radiant heart
#

150 instead of 100? maybe? for small maps, just getting to space for the balloons is quite a mess, making a bridge mess to gain space so i can try and get booze to feed the balloon, not sure it will be possible tho

#

tossing it out just because that's what i see right now, balloons are super cool but already you need at least 5 to get everything, at 1 per 100 it's 25 balloons already, quite a mes

#

or more then one baloon on one pad? with a 6x6 station it could fit 2 in a similar area

#

just feel like it needs a little buff. At the same time, if vertical farming is a thing... could solve the feeding issue a bit but not the space one totally,

#

just thinking out loud ๐Ÿ˜‰

shell fiber
#

well right now the normal balloon pad is 5x5 and can fit one, but i think the advanced one will use the same blueprint and fit 4

#

but i guess a 3x7 that fits 2 ballons is also concievable.

#

oh, also the number of haulers per pad will likely go down, 12 is excessive

radiant heart
#

at that point you have a shitload of useless beavers soo....

shell fiber
#

of i can make zeppelin-like ballon that move mostly horizontally and have an insane vertical pad

#

well there is a whole tier of buildings to man

#

that doesn't exist yet ๐Ÿ˜…

radiant heart
#

unless i go full retard and make "side platforms all over the place there is no way i'm getting all baloons needs filled up, not even gonna mention the booze that is impossible to brew with how much land you neeed to grow the berries/carrots

#

and yes i used "cheater mode" to give myself a few treated planks to make frogs and ferrish wheel

shell fiber
#

lol !

#

oh, no problem ๐Ÿ™‚

#

the side platforms are...interesting ๐Ÿ˜…

radiant heart
#

they are completely broken

#

How the F is that supposed to hold...?

#

if i can find a way to smash in 2-3 more wheels i'll probably dumb in mud baths but my river is quite overcrowded atm

shell fiber
#

i mean, he clearly said that is was creative platforms, it's not meant to be realistic

#

i definitely wouldn't put that in this mod

#

oh one simple thing i intended to maybe do, was to make the steel platforms stackable on each other

#

actually that would be a trivial mod to make i think

#

anyway, have to hop by the lab, see you later !

shell fiber
#

probably will look lije this ๐Ÿ™‚

#

now i really need to get this giant sequoia going

radiant heart
#

I like !

#

so, same footprint but 3D limitations?

#

And: (without mudbaths)

shell fiber
#

but thinking about it, zeppelin-type balloons would really be much better

radiant heart
#

why not both?

shell fiber
#

i won't ditch the ballons, but

#

yeah

radiant heart
#

ballons the "tier 1" no BP and zep a more efficient one

shell fiber
radiant heart
#

like balloons do 100 beavers and zep could do, idk, 150~200

#

could it be possible to keep the "landing pad" the same tho?

#

destroy and rebuild is a bit harsh since there is no big builder's hut

shell fiber
#

don't know, the whole point of zepplins is that the landing pads would be stackable

#

ah

#

maybe i can adapt things to work from the original landing pad

#

๐Ÿค” ๐Ÿค” ๐Ÿค” ๐Ÿค”