#Water Beaver Overhaul

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radiant heart
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next run most probably gonna be on hard so i'm in no rush to finish this one!

shell fiber
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you're insane ๐Ÿ˜…

radiant heart
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need to give it a try at least, still not sure how to approach it

shell fiber
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ah-ah !

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fixed the issue

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hotfix incommign

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nope, worked visually, but not functionnally

shell fiber
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fix uploaded !

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can you tell me if the district centers are corect ?

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should be though

radiant heart
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sure, give me a min

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savefile getting a bit big, computer needs sometime to process ๐Ÿ˜‰

shell fiber
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i'll reupload something a bit cleaner tomorrow, but i really wanted to fix this one right now ๐Ÿ™‚

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thanks !

radiant heart
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something about the mush grower, when doing slow groth, does it keep up growing during the night? kinda like the engine for the IT can still burn fuel and run even if no beaver is in there

shell fiber
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yeah that's deliberate ๐Ÿ™‚ mushrooms still grow at night ๐Ÿ˜‰

radiant heart
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that's why i feel like slow groth ends up giving more

shell fiber
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but it also applies to fast mushroom grownth

heavy lodge
radiant heart
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fast grow will start a new one even if no one is in there?

shell fiber
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i need to go to bed though, have fun ๐Ÿ™‚

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yeah

radiant heart
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Broke it btw

shell fiber
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if there is enought stock

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what ?

radiant heart
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now there is only the 4 way that needs science

shell fiber
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how ๐Ÿ˜ฒ

radiant heart
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and fastener

shell fiber
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oh fuck

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shit

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okay

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okay, uploading the fix to fix the fix

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sleep time

radiant heart
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GN

radiant heart
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just an idea, balancewise, since both juices go downward for amounts, maybe 10carrotJ + 10 berriJ could be more like 15 booze then 10.

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and kinda suprised, booze is normally more made out of wheat and potatoes, never heard of carrot alcohool ๐Ÿคฃ

radiant heart
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wow, placing that medium mine is a doozy, how about making curly stairs a depedency so it can at least be a rectangle?

It's really hard to get how to place it, sadly ended up one square off ๐Ÿ˜•

And why the iron60-coal40 ? you'll alaways need more coal then iron, would be better on a 100% coal IMO, that one would only ensure an overflow of iron

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Unless Smelter MKII is on it's way and it requires more iron ? ๐Ÿค”

shell fiber
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And yes both for booze and iron I want to have a more efficient building maybe

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Maybe 100% coal in a bit to much, the point is to have one mine rendering the primitive ones largely obsolete (except for saltpetre)

radiant heart
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am I too far or there is something i'm missing?

shell fiber
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How about 20% iron 80% coal ?

radiant heart
shell fiber
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Click on it see where the line reaches

radiant heart
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shit, i forgot door is downthere

shell fiber
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Ahah

radiant heart
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exactly at my last reachable square

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well, that' gonna be a deep lido ๐Ÿคฃ

shell fiber
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Not even close, you need to reach the bottom of the mine I think

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Why do you keep tempting fate like this ๐Ÿ˜…

radiant heart
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i don't wanna "try stuff" right in the middle of my land

shell fiber
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Ahah

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Fair enough

radiant heart
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it's ok, gonna use that one to expand my maple sone, logs are running short, making a big expansion!

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and lidos were a bit far for the ppl that live in that corner

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starting the carrots/berry farm to make my booze!

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almost done with the lvling of the ground

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about to run out of scrap so not long left on that run, primitive smelting is just dumb at that point.
Smelting 15/50h,
Making iron needs 5/2h, that's 9 primitive smelters just to keep the blocks running, and that faction is scrap intensive...

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Lazy ass suggestion, could the "artsy lodge" have a "just do it" option that it will empty the copy lodge and make everything it can fancy? got a few leftovers in there and it's just annoying in the BP menu to have that many

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Rhu RHO

Something happened, i can't see the "large farmhouse BP" in my BP tab

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like if the copist is making one only not 5 ๐Ÿค”

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so it's in an infinite loop

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looks like it's the only building doing that, all others BP are there

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had transfer set to other distric to ship one but transport station was eating it all to stock up ๐Ÿคฃ woopsy

shell fiber
radiant heart
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too bad, on the "quality of life" things that would have been nice

radiant heart
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items in the transport lodge don't show up in the menu

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and even if i set the cap at one for the other district the worker fills up his stock ( think it's 30)

radiant heart
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sewer spash +200! ๐Ÿคฃ . Actually that made me think about a deep diving station or something like that ๐Ÿค”

shell fiber
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ahah

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i should fix this someday

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oh by the way, the oresmelter works at night too ๐Ÿ™‚

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i'll still shave off 10 hours from the reciepe for now

radiant heart
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yay

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just to keep the pinapple(ananas) comming it's a lot of metal ๐Ÿ˜…

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booze is the next in line, will let you now, not sure i'll be making some tonight

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probably not, my "tribute to ingenuity" is part of my power line for that ๐Ÿ˜†

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that one doesn't say "fancy"

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probably the one todor was talking about

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and it can't be copied

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or be made fancy

shell fiber
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fixed

radiant heart
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it's so shitty to dig the mine, almost feel like the stairs shouldn't be in to make it more convinient to dig out ( yeah, i know i said the opposite when you brought it up)

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not sure if there is a way to make it easier to see what you need to dig up cauz atm it's not instinctive

shell fiber
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in true waterbeaver fashion

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they only flood when covered with water

radiant heart
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Nice, that's a game changer if the door can be in the water

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now that is starting to be interesting to make huge dams,
Quick question from the back:

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If i build something on top, does it mean the building is basicaly impossible to flood?

shell fiber
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no the rule is the same, the entire stack floods when the entire stack is covered ๐Ÿ™‚

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i didn't check what happens if you flood only one corner though

radiant heart
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Makes the "pit and ladder" lodge a bit useles tho or i'm missing something?

shell fiber
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yes and no

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pit and ladder lodge doesn't need stairs to be accessible

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but it's a fair point

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actually maybe i could add a door to the pit and ladder to give it an integrated stair

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could be nice

radiant heart
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maybe with 4 haulers instead of 2 ?

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i like it but with those other buildings "floodable" up to the roof it loses a lot of it's plus value

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plus beavers can get wet fur easily like that with the door underwater, really decrease the appeal of the pit

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that's something that will highly increase the succes chance of a hard run, finaly having a way to make a big reservoir is important ๐Ÿ˜„

radiant heart
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Made it connect, looks like path has to go down to the bottom wall. not even the arrow

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like can't see the dot at the entrance

radiant heart
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210 scrap left on the map... the end is near but barely made it to 40 wellbeeing that time around ๐Ÿ˜ฆ

shell fiber
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billboards updated !

shell fiber
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can probably remove it actually

shell fiber
shell fiber
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New update posted ! nothing exploded yet on my side

radiant heart
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will look it up later when kids are napping and let you know if something explodes!

shell fiber
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are everyone else somewhat okay with the medium mine ?

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nothing to do in particular now, so i'll be streaming a bit i guess

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until i find new things to add/break

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of i could work on my giant sequoia

radiant heart
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nothing exploded but transporter is not moving the small chauldron from a district to another ๐Ÿค” never tried before so can't tell if it's new

radiant heart
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looks like no one wants a seashell necklace, got some made and tehy staying there while the bonus is at 0 on wellbeeing for it

static glacier
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think i found a bug. If you stack watertight buildings upon another and delete one, the whole thing is for a nano second not watertight. Its not a big issue, but took me a while to figure out why the area I was draining always flooded a tiny bit again when i deleted the pump XD

radiant heart
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sometimes water flows a bit on top and makes it flooded even if you don't see blue on the top it is "flooded", happened to me, dropped a watermeter to be sure, at 1.01 it doesn't show water on top but it is still considered flooded,

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and that's it, if with that extra field i can't stack carrots i'll dump billboards like a maniac all over the place ๐Ÿคฃ

static glacier
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aahhhh XD

radiant heart
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everything else is stacking up ! not sure why but that faction is carrot intensive

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sry it's a bit small

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easier on the eye like that

distant wigeon
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Do you have the carrot billboard anywhere?

radiant heart
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got a few in the middle of the zone

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the every building is a house makes it difficult, would just slam those near the "living zone" normaly and it would sure help more

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well @shell fiber looks like you didn't kill him, he's still stranded and getting old ๐Ÿคฃ

shell fiber
radiant heart
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yeah, not sure when but now they taking em

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just looked it back and it's getting there now

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guess the warehouse wasn't built, got quite a load of constructions in progress

shell fiber
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I guess I can allow beavers to take them directly from the handicrafter

radiant heart
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taht would have prevented me to say it's not working ๐Ÿคฃ

radiant heart
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Ho wow, when you said 2 wide on the meca pump i was expexting a 2x1, not a 3x2... gonna have to adapt !

shell fiber
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i'll be streaming my playthruogh if people have time to waste ๐Ÿ™‚

radiant heart
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got a little time around, trying to figure out the proper amounts for booze, coconuts, stillnot pilling up

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still don't understand why you keep that awefull stew around, just a sentimental value?

shell fiber
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i think it can be useful

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it will be once i implement a doom script ๐Ÿ™‚

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that gives permanent penalty for beaver who die of unnnatural causes

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if i ever manage to do it

radiant heart
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Ho that one... as long as it's "permanent" for the ones that were alive when it happened i'm down for it ๐Ÿ˜‰

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got a age 412 dude around here that sure has seen a lot of shits!

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and the "eaten by the grue" thing counts as unnatural? that would suck

radiant heart
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also tried to use the "no forester" in some zones, just dumping maybe an original seed and then letting it go, it's about as bad as i expected, a "no forester" faction would need super cheap stuff

shell fiber
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'ill rethink this of course in time

radiant heart
shell fiber
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ahahah

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but maybe i'll remove it from the medium mine, or i'll make it usable by bots

radiant heart
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not that i care but if it's a permanent debuff it would suck

shell fiber
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i'll make sure there is workaround in time

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the papermill is weird ๐Ÿ˜…

radiant heart
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i went back to the non pop-building one since i don't need that much paper now

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and even with one worker it stops due to overstock

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carefull there with the dynamite, first layer is easy but you won't be able to put second layer without a bridge or something if you go like that

shell fiber
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oh

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i never though of that

radiant heart
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( like the middle square of a 3x3 hole won't be reachable on second layer)

shell fiber
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that's why you said it would be better with the stairs separate !

radiant heart
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๐Ÿ˜‰

shell fiber
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i see i see

radiant heart
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you only need to remove 2 to be able to do it all at once, it's not terrible but will sure make you find "non-PG13" words first time around

shell fiber
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ahah, yeah i see

radiant heart
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tried to see if only one could be removed but don't think it can be done

shell fiber
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but that's not very good, it"s really impractical then

radiant heart
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told ya ๐Ÿ˜‰

shell fiber
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yeah but i hadn't understood ๐Ÿ˜…

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i'm an idiot

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look

radiant heart
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or i wasn't clear enough..

shell fiber
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ah fucks'sake too late

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the roller

radiant heart
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dafuq is that bumby roller ? ๐Ÿคฃ

shell fiber
radiant heart
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something similar on the kitchen

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those 3 are having a "ร‰pilepsy" crisis all night long

shell fiber
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animations are annoying to make

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oh right fuck

radiant heart
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happens also sometimes on lumber/gather flag

shell fiber
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because it's a house too

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i really need to rework that mes

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mess

radiant heart
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but they don't get "shelter" since they are outside

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it's a mess i agree

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update, ghost of the update is now 416 ๐Ÿคฃ

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BTW, made it up to 50 average wellbeeing at some point ! quite happy about it ( specially since 2nd distric is not even getting half the bonuses)

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and about to make my first bots !

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( gonna be my first ever on a WB run)

shell fiber
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you'll see they look funny

radiant heart
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Why so many mills? got only 3 for almost 400 beavers and they don't run 24/7 ๐Ÿ˜‰

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yes they are "camioneurs" prioritized

shell fiber
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^^

radiant heart
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2 wheat, one cattail

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and cattail one i removed the transport priority, aqua farm food seams to last real long in the wellbeeing bonuses

shell fiber
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droughts are a bit too frequent, that kidn of annoying

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it's just "heyn pause your game and do nothing for a while"

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10 min every 20 min

radiant heart
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i don't even care anymore about droughts, wish there was a way to make em longer in game just to see how long my setup could make it

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( I'm at cycle 65 on that run)

shell fiber
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^^

radiant heart
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And think i found the proper balance for the farming, looks like once beavers walk fast enough 2 famrs are more then enough to seed a large farmhouse

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Quite happy with how that turned out

shell fiber
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whoah

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nice

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oh fuck i think they can get inside

radiant heart
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and from another corner view

radiant heart
shell fiber
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the double lodges with floor entrance

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i had the wrong coordinate for the entry point

radiant heart
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woopsy !

shell fiber
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that's why i had beavers sleeping on the ground while having a home

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woopsie !

radiant heart
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here, last 2 corner views of my crew

shell fiber
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what map is this ?

radiant heart
shell fiber
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that's a lot of mines !

radiant heart
shell fiber
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ahah

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are the balloons not moving ?

radiant heart
radiant heart
shell fiber
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they should be flying away again

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๐Ÿค”

radiant heart
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gotta admit i didn't give it much attention, in theory shouldn't they fly out at least once every 72h?

shell fiber
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one cycle should take three days yes

radiant heart
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got one at 92% gonna keep an eye on it and let you know

shell fiber
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oh, not it's not actually linked to the reciepe progression

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they should only stay at the platform a little while

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then fly away, and come back, repeat

radiant heart
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think the "stay" part is too long, don't really remember seeing them flying out

shell fiber
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okay, there must be something wrong with the animation then

radiant heart
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( outside before mentionned happenings)

shell fiber
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i'll find out soon enough

radiant heart
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in what, 15-20 cycles?

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think on that run my first balloon was cycle 45 but it was late, was faster on previous one

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can dams go on any watertight building?

shell fiber
radiant heart
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wow, now that's a game changer

shell fiber
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okay, i need to fix this mine

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that's not okay

radiant heart
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pff now that i suffered you gonna nerf it.. ๐Ÿ˜’

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Do the curly stairs!!!!!

shell fiber
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but i'll reduce the cost accordingly

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no i want to avoid dependancies

radiant heart
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can't you just drop it in the mod so it's not a dependant ? ( if asking the maker obviously)

shell fiber
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i think that would cause compatibility issues

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the game doesn't like duplicates

radiant heart
shell fiber
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and then asking people to enable / disable this and that depending on this and that is probably going to be messy

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plus i don't want everything to be too square so i like those stairs )ร 

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๐Ÿ™‚

radiant heart
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is there some sort of outline that can be all around to hep figure out the digging area? I'm thinking kinda like the "front legs" on the previous model of the large tank that would just go underground and not cause any isue but be there to show the "zone" ( not sure if that is clear)

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like straing pegs under the fence that would be underground once in place but at least help when trying to figure out the digging zone

shell fiber
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ah, could be a good idea

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they will end up being undreground anyway

radiant heart
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just a visual assistance, maybe with a clear horizontal line for every lvl underground

shell fiber
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yeah ๐Ÿ‘

radiant heart
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was thinking about something like the platforms that there is a light brown at every box lvl

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but in metal because it looks better ! ๐Ÿ˜

shell fiber
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not sure i see where youre going ๐Ÿ˜…

radiant heart
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exactly what you are doing atm but with the "legs" of the large tank, not a wood component

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and instead of stretching it, one over the other so there is some visual cue for the depth

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that's where i was going ๐Ÿ˜‰

shell fiber
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i'll go have lunch

radiant heart
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Bon apรฉtit!

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i'll probaly be in bed when you come back ( or at least i hope so) catch y'a later!

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(could you drop back the treated plank worker in the pool? would like to put some ferrish whells and frog statues ๐Ÿ˜‰ ) not that much of a must but would be nice to make those fellers a tad happier

Done for today, thanks again for the great mod!

shell fiber
shell fiber
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adjusted the scroll rack so they are less annoying to select

shell fiber
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the (real) papermill was really not that impressive as a paper production building, plus the original reciepe is weird (1 log to 2 paper ?)

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now the reciepe is 10 sawdust, 15 water and 2 pineresin (twice the cost of the crappy paper tent reciepe) gives 10 paper in one hour (vs 1 paper in 5 hours) otherwise.
so it is roughly 50 times more efficient

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added a reciepe to the gristmill to make it grind logs into sawdust with higher efficiency (1 log to 20 sawdust) than the gnawing station (1 to 12)

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might readjust that later tough

heavy lodge
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Just enough for some termite, but, I don't think that beavers will like that ๐Ÿ˜„

static glacier
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how?? XD

shell fiber
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i don't know, water mechanics can be strange

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especially dams, they let water pass or not pass in an ON / OFF manner, so sometimes that causes waves and such

static glacier
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i build some drainage, so it will work but it floods every time the water returns without connection to the streams XD

radiant heart
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two-story watertight lodge broke down i think with last updates, transporters don't transport stuff anymore in those

shell fiber
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which one ? the ones with the entrance on the second floor or first floor ? i had an issue with those on the first floor

radiant heart
radiant heart
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It's happening !

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lol, the animation is completely messed up, they walk upside down ๐Ÿคฃ

radiant heart
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super platform don't fit on the grill ๐Ÿ˜ฆ

radiant heart
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damn, heavy machinery is hungry, 2 in one day!

lofty oxide
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what does that?

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or is that specific to this mod?

radiant heart
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think it's in the medium mine, the small one has Grue eating your beavers once in a while

lofty oxide
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ah so specific to the mod

radiant heart
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yeah it's specific to that one

radiant heart
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well, medium mine is always stalling because excess of iron ...

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didn't expect it to be that bad but got 4 small, one medium and still lacking coal and medium one is not working cauz iron is capped out, there is a limit to the "build a pile, delete the pile, the rubble and rebuild the pile" strat, is get annoying

shell fiber
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you can make coal from wood in that case no ?

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but i'll add a 100% iron ore and 100% coal too

shell fiber
shell fiber
lofty oxide
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i think irl it's turned to pulp and then to paper

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not like shaved super thin

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a more realistic resource for beaver tech would something more papyrus-like

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tho they somehow can make ai robots so like, kinda unrealistic regardless lol

shell fiber
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but i saw some japanese woodcrafter use wide wood planers to shave paper-thin sheets from a block of wood, so that's not unthinkable, but the equipment is completely different.

shell fiber
lofty oxide
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lol

shell fiber
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okay, i think i fixed the lodges, added the 100% iron and coal reciepes...

shell fiber
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nerfed a bit the windmills

shell fiber
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or should i say "made them more interesting"

radiant heart
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Ok, how high above ground does the windmill has to be ? ๐Ÿ˜†

radiant heart
# shell fiber you can make coal from wood in that case no ?

Forgot about that one, but logs are running short atm, building second bot factory and had to do it over the river since iโ€™m running out of space ๐Ÿ˜‚ wanted to go over bakery/grills but the super platforms are not super enough, chimneys are in the way

shell fiber
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i believe the bakery can have a 2x2 superplatform though

shell fiber
heavy lodge
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Then will make a map with 22 high terrain points ๐Ÿฅณ

shell fiber
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ahah

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nice try, but it won't work

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the base of the actuall windmill wants a stackable only, and 3/6/9/12 under that wants solid ground ๐Ÿ™‚

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so the only way it to stack stuff from the ground to the required height

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but i didn't remove the basic platforms yet

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for what it's worth

radiant heart
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40hp only ? ๐Ÿ™ˆ thatโ€™s quite a nerf

heavy lodge
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Will test tomorrow , maybe, who knows ...

radiant heart
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Will see how bad my power production drops when I get home later, got meetings all day today

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Guess they will vanish I think most are only 2 above ground ๐Ÿ˜ฉ

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At least I went a bit overboard with the waterwheels, might need more batteries for the drought tho

heavy lodge
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But, it seems more hellish .. water hell + wind power hell ๐Ÿ‘น

shell fiber
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but to be fair, 200hp for these puny tiny wind turbines is absolutely demented. this crap would barely ever manage to spin its own mass, yet alone produce any power

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but i'll add the IT engine eventually i think

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except it will consume methane

heavy lodge
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You can left only the large windmills one, and increase the amount of paper required to build ....

shell fiber
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oh and for people who have extra workforce, i put back the powerwheel

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except it only produces 5hp

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which means that one beaver has the strengh of five horses, which is already impressive if you ask me

heavy lodge
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maybe you can replace hp with bp (beaver power) ? ๐Ÿ˜„

shell fiber
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ahah, no, that's an UI thing

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deep down the thing is that i want people to rely on waterwheels, not always the powerwheel/engine/wind turbines that are much more reliable because there is just too many droughts in this game

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@radiant heart when you're very far into the game, the drought are all 9 days or does it remain somewhat random between 6 and 9 ?

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just because someone actually reached the point of having bots

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i wanted to give them some sort of halo of darkness, but no can do

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i'll try to find some smoke effect or something

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oh also they will live on for 5000 cycles ๐Ÿ™‚

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no idea what building they can/cannot use though

heavy lodge
shell fiber
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i said they were made from the souls of the damned ๐Ÿ˜…

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i need to decide by what whacky system we will make them, of course you need to make the bot, but for the poor soul trapped inside i want to make something really awful, like a special baloon trader that goes kidnap kits of other factions

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then you use them in some satanic ritual ๐Ÿ˜ˆ

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but maybe i can settle for something a bit less evil

heavy lodge
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Hope so. If not, you can name your mod just Evil ๐Ÿฅณ

shell fiber
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maybe just satanic ritual without kit sacrifice is good enough

heavy lodge
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NOOOOOO, or the game will be rated 18+ ๐Ÿ˜ฎ

shell fiber
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ahahahaha

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wait that's seriously among the PEGI guidelines ?

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Update send !

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@radiant heart feel free to reclaim ressources from your wind turbines before updating !

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oh i forgot to make them cost 5 Sunfloweroil (need grease of course !)

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oh well

shell fiber
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Update 1.1.8 send too !

radiant heart
radiant heart
radiant heart
radiant heart
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1.1.8 won't dowload, it crashrd the game...

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guess i'll enjoy my windmills a little more!

Honestly that is probably gonna be a runkiller, far from having enough batteries to last a drought and at the speed i can build them will probably need 5+ cycles to dynamite a trench and build those up. basically need to replace every big windmill by 4-5 at a 12 height

radiant heart
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@shell fiber How about a distribution post that doesn't need to be built on a "watertight" tile?

And removing the "nothing to do in range" for the large farmhouse, not sure why it pops up but it's super annoying

shell fiber
radiant heart
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can't even do that, something is up on the download screen

shell fiber
radiant heart
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the drop down menu on version doesn't work, guess i could get it from mod.io directly tho

shell fiber
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i think there was something weird when i tried to upload 1.1.8

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just reverted to 1.1.7, killed 1.1.8

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try to restart the game and download 1.1.7 to see if it works ?

radiant heart
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ok, need some loading time, my bandwith been shit past 2-3 weeks not sure why

shell fiber
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ahah

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this mod is also a good 200+ Mo

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will take a little while

#

unless you have crazy optic fiber connection and whatnot

radiant heart
#

at least i don't need to ear the "connecting sound" of the phone line !

shell fiber
#

ahahah

#

old days

#

i need to go, i have experiement that won't run themselves

radiant heart
#

one week of download to take one night to burn the CD you'll do the maddest sharpi desing on it !

#

117 download crashed the game

shell fiber
#

can you send me the error message ?

radiant heart
#

shit, closed it

#

one min gonna retry

#

1.1.6 is still working fine tho,

heavy lodge
#

Why, if Water beaver, don't have to build waterproof buildings only in water ? And, to be destroyed if water dries out ... But, think that in this case the faction moto will become "revenge of the sith" ๐Ÿ˜„

shell fiber
heavy lodge
#

Just asking ๐Ÿ˜†

cyan lichen
#

Hello! I downloaded the mod but i dont see the faction whenever i try to start a game. Is there something like i have to pick the folktails and it will use the water faction itself?

radiant heart
#

no, it should be there

cyan lichen
#

it somehow isnt, i am not sure if im doing something wrong

#

i am using the mod manager thing, and all the other mods work fine for me

#

i have enabled only the water faction, BepInEx, and Timber API

radiant heart
#

need billboard and some others that are in the dependencies also

cyan lichen
#

oops, my bad

#

lemme look those up and get them

radiant heart
#

extra stairs is now compatible with the water beavers if you want to keep it on

cyan lichen
#

oke i got them now! Thanks

radiant heart
#

YW

#

nnow enjoy water hell!

cyan lichen
#

well, i apparently need to unlock them first xD even tho i got iron teeth already, which needs higher wellbeing score

radiant heart
#

it can be done quite fast the requirements are not that hard to do

cyan lichen
#

ye its only 5

radiant heart
#

basicaly housing a carrots/sunflowerseeds and youre done

cyan lichen
#

its like... get them food, shelter, water and it should be done lol

#

yee

radiant heart
#

exactly

cyan lichen
#

its 2 am for me now tho, but its def something to eat up most of my day tommorow B)

radiant heart
#

lol, GN and enjoy tommorow!

cyan lichen
#

thank you!

#

oke now i can sleep XD

#

Any map recommendations for the mod? Or is it like, any map goes

radiant heart
#

better have pines near the start

#

waterfall is a good for a first run, not too hard and can acces srap and pine from first distric center

cyan lichen
#

oki! thanks!

shell fiber
#

Hope you like it ๐Ÿ˜Š

shell fiber
#

Uploading 1.1.9, no major change but hopefully it update correctly. no idea why 1.1.7 and 1.1.8 didn't work.

cyan lichen
#

it seems like all the buildings can have beavers sleep in them xD

shell fiber
#

Good luck managing your population ๐Ÿ‘

cyan lichen
#

Is the reason for this like... you are forced to have tons of beavers and are forced to expand?

shell fiber
#

Long story short yes, I wanted the game to be more challenging and give a reason to build more stuff than a small dam and a small farm, which in the base game is enough to survive basically forever

cyan lichen
#

i see

radiant heart
#

Think Iโ€™ll have to start a new run, 450 beavers + 100 bots, fps is dropping by time

cyan lichen
#

Oh god

radiant heart
#

Yeah. Thatโ€™s the a thing with this mod, pop grows outta control fast, think at least 50 of that pop is gear making to keep the bot factories running and itโ€™s not even enough ๐Ÿ˜† hope we get a better way to make gears someday ( wink wink)

cyan lichen
#

Do you even need robots if you got mass beavers?

radiant heart
#

With robots I can lower the workdays time so beavers can be more happy, also since they work 24/7 can drop some double buildings

#

We donโ€™t really have bot exclusive workplace in this mod but I guess weโ€™ll get that too someday

#

With IT normally my ยซย end gameย ยป is zero hours days and bots do all the job

#

A tad harder here the way pop is managed

heavy lodge
#

YA, and, if you want taller dams, you need to use houses for that, and, population explode ๐Ÿ‘น

cyan lichen
heavy lodge
#

Could be better to have a negative happiness for an unemployed beaver, will complicate even more the game, but, will be more realistic ๐Ÿ˜„

radiant heart
cyan lichen
radiant heart
#

The way pop is managed itโ€™s almost impossible to keep everyone employed or you just build a load of gnawing station set to low priority and extra beavers go there

heavy lodge
radiant heart
cyan lichen
#

i literally never change it, im always at 16hr lol

radiant heart
#

16h they have time to walk around a bit and do stuff but not everything, 12-14 they really start to have a ยซย lifeย ยป outside of work

#

Almost killed my run dropping hours and forgot to put bots in the water pumps

cyan lichen
#

how often do they need to do things? Like do you need to go to a rooftop terrace every day, or is it like... every other day is ok?

#

same with food, do they need like grilled chestnuts everyday?

radiant heart
#

Not entirely sure about that, and some stuff last longer then others

cyan lichen
#

oh ok

radiant heart
#

Food is more then a day 90% sure, on another run with the extra snacks on, it would be simply impossible for them to eat one of each per day and they had all bonuses on ( was at 75 overall well-being)

cyan lichen
#

interesting

shell fiber
#

basically each foodstuff gives a bonus that takes 4 days to decay

radiant heart
#

Once you get the deluxe stew itโ€™s easier a bit, it covers a lot of foods

cyan lichen
shell fiber
radiant heart
#

Shrine is an easy one, just dump some all over the map and itโ€™s done ๐Ÿ˜…

shell fiber
#

also the coconuts and Ananas from the traders take 20 days to decay, and the shellneckace never decays

cyan lichen
#

ye i wonder more about the bigger ones like temple xD

radiant heart
#

And only one booze factory for 3 traders maybe more, would need to test it out

#

Metal is a bit of an issue since constant bot making eats a lot but still manageable, guess itโ€™s my lack of gear that saves me there

cyan lichen
#

interesting

shell fiber
#

i'm trying to make some sort of "Beaver Institute of technology" to unlock the next tech tier. it's just a bunch of buildings taped together but still, what do you think ?
i tried a bunch of stuff but that's the only one that sort of looks nice

cyan lichen
#

i like it!!

#

its cool looking

shell fiber
#

Now the library increases the "book" need ๐Ÿ™‚

#

but i had to reduce the number of workslot to 10 otherwise the UI window is overstretched

#

was surprisingly easy to do

split sparrow
#

Looks nice

shell fiber
#

thanks !

#

i arranged a space in the irrigation house so a bridge can be placed in the door voxel

shell fiber
#

also i renamed the faction "The Whitepaws" thanks @tawdry bronze ๐Ÿ˜‰

cyan lichen
#

ooo cool name

radiant heart
#

Ooo new stuff!!! I like ๐Ÿ‘

#

Gonna try tonight I think to update, just felt like playing yesterday, didnโ€™t mess around with the upload

shrewd horizon
#

The new update with windmills is really great... But I wonder if it was really the idea to build windmills at the right height "above the ground". Earth blocks with a height of 6 don't count, is that logical?

radiant heart
#

kinda, i guess, flow close to the ground is affected by ground and surrounding, need to be higher to be optimal

#

IMO with the nerf they got on the power output better aim at wheels and enough batteries to last a drought ( 9 days max on normal)

#

still making some just to see but the output will sure be not enough

shrewd horizon
#

That is some? Good joke ๐Ÿ˜„

radiant heart
#

what? that's only 31, at 40hp at max height it's just 1,2k hp, actually use close to 4k when everything runs, basically that's a tad under half what i need

#

(considering batteries can recharge during windy nights)

shrewd horizon
#

OK ok... I'm just saying that I expected a more battery-like performance where the height counted a little differently.

radiant heart
#

yeah, but think it's game limitations, would have to ask @shell fiber about it.

#

I'm just playing the F out of this mod, not making it ๐Ÿ˜‰

radiant heart
#

Why not?

#

I want a refund on that free thing you make for free on your sprare time ๐Ÿคฃ

shell fiber
# shrewd horizon OK ok... I'm just saying that I expected a more battery-like performance where t...

Good morning ๐ŸŒ„๐Ÿ˜ด
At the moment I don't know of any way to have it being on the absolute z-level rater than blocks above ground, but that would pose other problems anyway because different maps have different base levels.

Typically on the map canyon the starting area is at z two or 3, while on beaverome it is probably 10 or something.

Of course it is weird that when you get out of the starting. Canyon you get to build in top of the cliff which is "high" and thus should be windy, but it's not recognised as such because it's still "on ground"

I think the best solution is to use some overhangs like in the "extended architecture" mod si you can build them just over the edges of the cliff and thus benefit from the height of the wall, I'll look into it ๐Ÿ‘

shell fiber
# radiant heart

Do you have something directly under the water output ? I think it want it unobstructed
Edit : yes I think you have a path that occupy the voxel

radiant heart
#

yeah, got a path -1 under it, is it possible to make it work?

#

if the nozzle was on the other side I could rearrange the staris but on that side i can't, it's right in front of the door

#

might have a one dynamite solution!

#

or not, got another building underneath with a door on the opposite side

shell fiber
#

hmm... i guess the pump could be satisfied with just the top segment of that block...

#

which would allow a path directly under

radiant heart
#

that would be nice, kinda sucks with the doors now watertight that i can't make a shower in front !

shell fiber
#

poor beaver, getting sewage splashed on his face everytime he gets in/out ๐Ÿ˜…

radiant heart
#

not gonna be everytimes, that gonna be a pound so it only sprays water a few times a day, the house pump should be enough

shell fiber
#

it works ๐Ÿ™‚

radiant heart
#

I hate to be a dick about it but what are the plans for the "more efficient" scrap metal once ruins dried out? got 60 useless eaters so sure could make more mines and primitive smelters but still... input is too low ๐Ÿ˜ฆ

#

traders with IT too, don't wanna count how many i'd need plus the mush growers

shell fiber
radiant heart
#

mine is ok-ish, real issue is the smelting

shell fiber
#

oh i see

#

yeah i will have a real foundry eventually

radiant heart
#

building second medium mine atm

shell fiber
#

notably because i want something to melt broken glass into non-broken glass

radiant heart
#

basicaly just need a "non-primitive smelter" the 15 per 40h is way too slow

#

( and gears ๐Ÿ˜† )

#

those are the 2 real bottleneck atm

shell fiber
#

i think rather than make more efficient gear manufacturing i might change the reciepes for bot limbs and stuff

distant wigeon
shell fiber
#

what do you think ?

radiant heart
#

for the buildings sure sure it's a pain but you got time, for the "steady income" it's way too slow

#

Is it possible to make bot a combination of It and FT bots so they can use fuel/hp and be boosted with catalyst/sciencetower?

beeing able to boost the bots would be nice bceause with the working speed, almost don't need them if working days can be a tad under 13h, beavers boost with good wellbeeing is far superior

#

WTF, got almost 8k food but someone dies of hunger?

shell fiber
#

probably got stranded somewhere no ?

radiant heart
#

nope

shell fiber
radiant heart
#

Mr Stranded is alive and well

#

Air quote "well"

#

Anything can be done for the "nothing to do in range" on large farms? pops often for nothing and is kinda annoying, looks like if one can't find a patch to gather it will pop up. at least if it was if all 10 could not gather thing it would be more relevant

shell fiber
shell fiber
#

if that's a UI thing, it should work

radiant heart
heavy lodge
#

YA

radiant heart
#

just wanna get rid of the one on the large farm

shell fiber
#

but the real fix for the farm is to add a new crop and make it plantable by the large farm only, then as long as you have one farm plot of that in range of the farmhouse it won't display anymore

heavy lodge
shell fiber
#

i'm working on a giant pumpkin modded crop, but i need 3D models for that, so it wasn't a priority

radiant heart
shell fiber
#

no that's a different thing

#

but same principle in a way

radiant heart
#

and thank you!

shell fiber
#

i can't have planting crop cost seeds because there is no provision for that in the game, but the seeds will be required to make a plant nursery

#

and only that nursery will be able to plant giant sequoias

shell fiber
radiant heart
#

that sounds awesome for the "no forester faction" i told you about, still trying to figure out how to balance it out but that "seed" thing would be a must so whatever map you start with it can be playable

shell fiber
#

on the plus side i managed to fix the green sewage water thing ๐Ÿ˜‰

radiant heart
shell fiber
#

ahah

#

too late

#

i should go to the lab now

#

have fun

radiant heart
#

you too, later ๐Ÿ‘‹

shell fiber
radiant heart
#

some ppl on the screenshot channel talked about it beeing "fertilizer pumps"

heavy lodge
#

Swimming in nitroglycerin ? This is true NitroHell ๐Ÿ‘น

radiant heart
#

liked the idea, kinda like the beehive but in a waterdump mode

distant wigeon
radiant heart
#

only 2 and both got food

distant wigeon
#

Huh. Weird. Maybe one of the Shippers between district forgot to eat? Not sure.

#

Depends on how far apart they are, I guess

radiant heart
#

*3 district. all got enough food. plus the death was in the main one that has all the food and food types and export to the other 2, really strange

shell fiber
radiant heart
#

mheee, anything that gives a debuff should be skipable IMO

shell fiber
#

Noooo

#

Beavers must suffer ๐Ÿ˜…

radiant heart
#

player can suffer, but not my albino beavers ๐Ÿ˜‰

shell fiber
#

I can maybe make both a regular water dump and a yucky fertilizer dump

#

Hmmm... But the issue is that the fertilising effect is not actually carried by the liquid

#

And the lido can be placed anywhere

radiant heart
#

maybe use the "normal" water dump to be a fertilizer? so you just have to dig one hole and dump it there in the field, or like the irrigtion tower but a fertilizer tower

shell fiber
shell fiber
#

I'll think about it, but maybe I can get the pumpkins rolling first even if it is with placeholders ๐Ÿ˜‰

#

Or I can expand the cookin things

radiant heart
shell fiber
#

Like now that we have coconuts to replace eggs, we can make lots of stuff : pies, cakes, gratin etc

shell fiber
radiant heart
#

they were a good in between before you can make lido but wet fur is easy just making paths in the water

shell fiber
#

Plus I've been itching to add ash and soap for a while

#

Not sure about ash though, seems like a drag

#

It rather what I was thinking for a while was to make all buildings that consume wood as fuel should generate ash too

#

But I'll just add that to the charcoal maker I guess

radiant heart
#

IMO there is a lot of cool stuff already, might wanna head towards quality of life like the engines and ????. All those other things can be nice bonus later on but now the mid-game and up lacks some stuff to keep up pushing

#

( pressure tanks for power could be cool, like a pneumatic/hydrolic system to store power) with the wind nerf and wheels beeing the only other option, need a way more efficient storage for the droughts, actually the wind nerfing cancelled my hard mode plans, batteries are too far down the road and wheels will work like 10% of the time.

Hard mode is 3-6 days ( 8 if lucky) of water with 30d droughts

#

watertight door was a super sweet push towards making that possible but you crushed my dream with that power nerfing

radiant heart
#

RHU RHO, can't even make enough scrap to make sawblades....

shell fiber
#

yeah hard mode is nonsense

#

but a pressure tank for storing energy... interesting, could work

#

or i can make the gravity batteries more accessible

#

yeah i think i'll make gravity batteries more accessible, and variants that store more energy by using heavier elements. easy one should use logs, next rock or dirt or something, then metal, then plutonium ๐Ÿ˜…

#

that seems quite easy to make

#

in the meantime :

shell fiber
#

still some issues with connecting the road to the modules

shell fiber
#

hmm...i don't understand why the ballon animation stops after one loop ๐Ÿค”

radiant heart
radiant heart
#

won't be able to rise crazy high

shell fiber
#

i mostly want to make the industrial kitchen run 3-4 different reciepes at the same time

radiant heart
#

that's cool

#

well if it can run all reciepes it could be nice too, like a small foodcourt where everyfood is available !

#

or that's something for the "town square ๐Ÿค”

shell fiber
#

oh right, the townsquare ๐Ÿ˜…

#

so about the balloons, they do the animation once, then never again ? or they redo it if you wait long enough ?

radiant heart
#

never seen the balloon move except when they get build or i load the game

#

a one and done thing

heavy lodge
shell fiber
#

so in the end it's not really the kitchen that is running multiple reciepes, but it feels like it does

#

because those kitchen modules are not hourses

heavy lodge
#

So, in fact will be different buildings, afterall ...

shell fiber
#

๐Ÿคซ

radiant heart
#

mmm, trying to upload 1.1.9 crashed just like 7 and 8...

#

here the crash file if it can help

#

will try get it manually from mod.io

heavy lodge
#

Manually delete the whole mod folder (water beaver), and install-it again !!

radiant heart
#

worked! yay

#

that while playing on 1.1.9

shell fiber
#

any chance you were about to finish a pumping house ?

radiant heart
#

mmm, I had one building, probably was about to finish

shell fiber
#

the error message is very uninformative, that reminds me of that issue

#

wonder if i should rework this darned thing

#

now that the power wheel is back in i can make a less weird building instead

radiant heart
#

so it would need external power?

#

anyway, reaching an endpoint on that run, with the nerf on windmill it just doesn't work anymore and i'm too lazy to find a way to make it work, just gonna start up a new one, any map suggestion?

shell fiber
#

well now that the houses are completely watertight, how about some insanity with beaverome or some waterworld stuff ๐Ÿ˜…

shell fiber
radiant heart
#

waterworls is tempting gotta admit

shell fiber
radiant heart
#

still have that hardrun on waterfal in mind but someone said it would be insane

shell fiber
#

well you're already pretty out there playing this on hard mode ๐Ÿ˜…

radiant heart
#

honestly don't think I would survive 3 droughts on hard

cyan lichen
radiant heart
#

still got the day to figure it out, can't work/play today, need to focus a bit ๐Ÿ˜†

shell fiber
#

if someone want to suggest color patterns for marketplace stalls...

#

problem is that it's pretty damn hard to make a decent building with only 2-3 blocs i'm afraid

radiant heart
#

lim and black alternate stripes?

shell fiber
#

lim ?

radiant heart
#

*lime

shell fiber
#

strange combination but sure, why not

#

for what kind of stall ?

#

if you have any idea of course

radiant heart
#

with that set of color it has to be monster energy drink ๐Ÿ˜‚

shell fiber
#

oh, i see

#

maybe i should start by planning what buildings i want...

radiant heart
#

having the color sorta matching what will be in there sure gonna help

silver phoenix
#

is there no booth?

shell fiber
tranquil hull
#

What's the "Categorybuttons" mod mentioned in the description?

radiant heart
#

it's so buttons have an extra layer

tranquil hull
#

Where do I find it?

shell fiber
#

you should be able to find it easy in the modmanager ๐Ÿค”

shell fiber
#

oh btw i found why the balloons animations would run only once

#

there was a box to tick

#

simple as that

#

the box was just poorly labeled

radiant heart
#

taking a little break from the beavers, gonna run lttpr seeds for a bit, if you need a test on something @shell fiber just ping/DM me i'll be happy to help!

full bone
# cyan lichen i am very tempted to play waterworld with this faction...

Feel like waterworld would be really hard with this faction because you cant get dirt blocks to landscape with and alot of buildings can only be built on ground and nothing else so you would run out of room really fast also no regular levees would make it difficult to block off new areas

shell fiber
#

well what you're describing is the principle of this faction, except watertight buildings are not restricted to the ground but can be placed above other watertight buildings, so you can make a wall of houses to block off an area, it's just more complex and will cause your population to expand ๐Ÿ˜…

shell fiber
heavy lodge
#

Expand ? More likely, explode ๐Ÿ˜ฎ

shell fiber
#

๐Ÿคญ

full bone
heavy lodge
full bone
#

Oh nice didnt know about that one

shell fiber
#

Okay, i have the placeholder working for Pumpkins, that will only be plantable by the Large Farmhouse, and harversable by either the large farmhouse of the normal one.
so as long as you have one in range of the large farmhouse it won't say "nothing to do" anymore

silver phoenix
shell fiber
#

oh, yeah right

#

i had noticed on the smelter and removed it last week or so, forgot to check the incinerator

shell fiber
#

Thanks again @clever flax for the 3D model and texture !

radiant heart
radiant heart
heavy lodge
#

No, just global (for all buildings) ....

radiant heart
#

for late game it's gonna be ok but early on i like the notification to see and area was cleaned

#

like old dead wood and scrapmetal

shell fiber
#

Just wait for the next update, pumpkins will fix that

heavy lodge
#

Hope don't wait until halloween for pumpkin ? ๐Ÿ˜„

shell fiber
#

i think i'm going to add a ton of new items and reciepes soon, right now i'm going do add :

salt (dig from the mine)
fried potatoes
Ananas Juice
Coconut Milk
Pumpkin Spice Smoothie
Ice blocks
Ice cream
Cocoa

heavy lodge
#

Ice ? Then you need to add, also, flu , as a negative state and, a treatment ๐Ÿ˜ณ ๐Ÿ˜„

shell fiber
#

why ? ice is just to make ice cream ๐Ÿ˜…

heavy lodge
#

And, ice cream it isn't cold ?

analog zodiac
#

love me some ice cream soup

shell fiber
#

Can make a "brain freeze" debuff though ๐Ÿค”

radiant heart
#

with that many reciepes gonna need to make the wellbeeing bonus last longer or it will be useless to rack them all up since beavers won't be able to eat it all once before they need to refill on one

distant wigeon
radiant heart
#

And so it begins....

#

Hard mode activated

radiant heart
#

Honestly, not that bad, a larger tank but that works as a house too would be nice, managed to keep pop low enough to even have homeless

radiant heart
#

like wood/construction time is a bit harsh

Maybe a 2x2 with 200 storage for 30logs๐Ÿค” ( a 3pop of course)

radiant heart
#

planks before logs on irrigation tower? plz? lost almost a day there.. someone asked about something similar for another building and if i remember correctly it was easy,

IMO for all buildings should be higher tier items first in the building list so the crafting places can run more efficiently

radiant heart
#

well, survived 2 droughts, time to hit the bed, tought would not make it over 3rd one but that gonna have to wait till tommorow!

shell fiber
#

I think I'll get back to modding a bit today ๐Ÿ‘

shell fiber
#

Wonder if I should get rid of the normal warehouses then ๐Ÿ˜…

#

That would not be very nice though

#

I'll try to put up an update before I lose track of what I added in this one

heavy lodge
#

Or, let the players to discover what's new or changed in the faction, and have heart attack ๐Ÿ‘น

distant wigeon
shell fiber
#

yeah that's also why i made the deluxe stew, fills up a lot of different food needs

radiant heart
#

feels like early game house VS not a house balance is descent for a normal run, went over conservative on this one to avoid getting wrecked but could probably have built one more farm

radiant heart
#

If you drop a dam on a house and water flows over the dam, is the house considered flooded or the dam protects the "top vent" ?

shell fiber
#

nah it's going to get flooded

radiant heart
#

mm, now that F's up my plan a bit then ๐Ÿค”

#

at least looks like i'll survive 3 droughts!

shell fiber
#

sorry i didn't do any modding today in the end, paperwork to do and stuff

#

eventually there will be a dam upgrade MK2 though

radiant heart
#

no biggie, trying to survive that run ๐Ÿ˜…

#

water storage becoming an issue a bit

#

quite surprised tho reaching cycle 7, never tought it would last that long

radiant heart
#

started cheating a bit at cycle 9, medium tank is quite far and droughts are getting over 10 days ๐Ÿ˜ฆ can't really see a lidget way to make it work on hard , at least on that map or with some tweaking on the cost/buildings

shell fiber
#

which map ?

radiant heart
#

don't remember the exact name

#

it's part of the starter pack

#

Meander?

#

think i F'd myself up a bit tho, center is a bit too far from the river, c'est use all the land

#

ok, I'm dead, 20 day drought incoming, no way i have enough water

shell fiber
#

oh i like this map, it's the one with the slope you didn't see for a while right ?
i think it's quite hard

carmine dragon
#

I thought I should let you know that a little popular streamer in Japan is using your mod for a playthrough seriesHappyF
I'm considering localizing it, but it would be a lot of work
Also, there are a lot of line breaks, so it might be difficult to work with in a spreadsheet
https://www.youtube.com/watch?v=KD3xIFqbnaY&list=PL2mmFCl_Fv5Z_VJYaFrpkI4iNevAyGlw4

ไปŠใพใงใฎๅธธ่ญ˜ใŒ้€šใ˜ใชใ„๏ผˆใƒใƒผใƒ‰๏ผ‰ใƒ“ใƒผใƒใƒผ็”ŸๆดปใŒไปŠใ€ๅง‹ใพใ‚‹

โ– MOD
ใƒปWater Beaver Overhaul
https://mod.io/g/timberborn/m/water-beaver-overhaul

ใ€ใ†๏ฝไธป้–ข้€ฃใ€‘
ใƒปTwitter
https://twitter.com/SeF_Yukkuri

โ—‡ๅ‹•็”ป็ทจ้›†ใ‚ฝใƒ•ใƒˆ&ไฝฟ็”จ็ด ๆ
ใ‚†ใฃใใ‚Šใƒ ใƒผใƒ“ใƒผใƒกใƒผใ‚ซใƒผ4๏ผšhttps://manjubox.net/ymm4/
้ญ”็Ž‹้ญ‚ๆง˜๏ผšhttps://maoudamashii.jokersounds.com/
DOVA-SYNDROME https://dova-s.jp/
ๅŠนๆžœ้Ÿณใƒฉใƒœ๏ผšhttps://soundeffect-lab.info/
VOICEVOX๏ผšhttps://vo...

โ–ถ Play video
shell fiber
#

Oh, that's cool ! thanks for telling me !

#

Making different localization would be nice, but i'm making frequent changes and new stuff is not necessarily added at the end, so the file might be an awful mess. but part of me thinks that some of that would actually be better in a spreadsheet. anyway, it goes without saying that i don't even try to maintain multiple languages at once.
But in which language would you like to translate ?

carmine dragon
#

I think I can localize it into Japanese (That is if I can translate the puns like Jack the Ripper wellbeaver )
I think it's ok to mix Japanese and English as it won't be that hard to read, but if it's a burden on the mod creators, I can wait until you settle downBeaverSleeping

shell fiber
#

oof, i can speak japanese quite well, but the electronic voice and the tone variations is hard on my brain ๐Ÿ˜…

carmine dragon
#

Understood, this is your mod and you can make all the policyLoveF
Haha, yes, there are some free text-to-speech software programs available now that sound more "natural"
However, the artificial voice (Yukkuri) has been popular in Japan for a long time and many people still use it๐Ÿ˜‚

shell fiber
#

Eh, that was still fun to watch, they explain it quite well actually. I'm just very worried at the choice of the difficulty setting ๐Ÿ˜…

#

okay, enough fooling around, i have pumpkins to add in.

carmine dragon
#

It is still being updated and the latest chapter was posted yesterdayDamF
Unfortunately, the most recent update caused all of his windmills to be destroyed, and he's been struggling with the aftermath ever since๐Ÿคฃ
https://www.youtube.com/watch?v=z12XkspjT-Q&list=PL2mmFCl_Fv5Z_VJYaFrpkI4iNevAyGlw4&index=12

ไปŠใพใงใฎๅธธ่ญ˜ใŒ้€šใ˜ใชใ„๏ผˆใƒใƒผใƒ‰๏ผ‰ใƒ“ใƒผใƒใƒผ็”ŸๆดปใŒไปŠใ€ๅง‹ใพใ‚‹

โ– MOD
ใƒปWater Beaver Overhaul
https://mod.io/g/timberborn/m/water-beaver-overhaul

ใ€ใ†๏ฝไธป้–ข้€ฃใ€‘
ใƒปTwitter
https://twitter.com/SeF_Yukkuri

โ—‡ๅ‹•็”ป็ทจ้›†ใ‚ฝใƒ•ใƒˆ&ไฝฟ็”จ็ด ๆ
ใ‚†ใฃใใ‚Šใƒ ใƒผใƒ“ใƒผใƒกใƒผใ‚ซใƒผ4๏ผšhttps://manjubox.net/ymm4/
้ญ”็Ž‹้ญ‚ๆง˜๏ผšhttps://maoudamashii.jokersounds.com/
DOVA-SYNDROME https://dova-s.jp/
ๅŠนๆžœ้Ÿณใƒฉใƒœ๏ผšhttps://soundeffect-lab.info/
VOICEVOX๏ผšhttps://vo...

โ–ถ Play video
shell fiber
#

ahahahahahahaha

#

oopsie

#

i did say it in this thread though

#

๐Ÿ˜…

#

but if he managed to survive, lack of power is more of a setback than an existential threat i thinnk

shell fiber
#

@radiant heart which building was it where you had an issue with important ressources being in the wrong order ?

radiant heart
radiant heart
shell fiber
#

aaah, i see

#

uuh, but generally i put logs before planks because i put them in the order you become able to get them, save for the red ones

radiant heart
#

i see, i'd prefer the last you can get goes first would help the production not get stock but i get it, just gonna need better managment

radiant heart
#

( ok my network required over 6k hp, maybe it was a bit much) !

#

anyway it's most probably the end of Hard mode run No1, cycle 10, 30 water left and 6 days to go on the drought...

Gonna give it another run probably, atm the big issue is I would need a storage tank in between the small one and the medium one, or have tar a bit more accessible idk...

shell fiber
#

i'm making it right now, then upload

#

storage house for boxes, (144 units) and for water (150 liquid)

radiant heart
#

nice

#

you know how long a beaver can last once the thirst icon pops up?

shell fiber
#

a tiny bit more than four days, but your efficiency starts to collapse once all of your beavers get thirsty, they keep running in circles looking for water even though they are the ones tasked with pumping water :/

radiant heart
#

barely survied that cycle 10 and already flashing red and 2 days till next drought... now that should be the last one that kills me

#

had 2 die of thirst only,

shell fiber
#

but i really think that hard mode is just dumb. better try to come up with some custom difficulty that takes the drought length of the hard mode, but the frequency of normal mode

radiant heart
#

the "in between" is kinda insane i agree, barely 5 days to refill in between

#

11 days... should survive it but gonna loose some lifes for sure ๐Ÿ˜…

radiant heart
#

How about having the 6deep pumps like the IT instead of the 2 one like the FT? I mean if you want ppl to build up dam houses super high it needs some sort of purpose, with a 2long tube going over that height is not really a required thing

shell fiber
#

oh well, i'll just slap a copy of the IT pump real quick

heavy lodge
#

To make that unique, be driven by the wind (a small windmill on top), and, a house ๐Ÿ˜„

radiant heart
shell fiber
#

i saved myself quite some time by slapping the house part UNDER the pump instead of sliding the whole pump up

#

so i don't have to redo all of the block object settings

#

so it will be only five deep in the end

#

but that's good enough

radiant heart
#

yeah, 5 is descent

#

will it be available from the start or it's science and/or BP locked?

#

think it's been at least 5 cycles my librairy could not even run ๐Ÿ˜†

heavy lodge
#

Maybe, for hard mode, normal dam and levee (vanila), but with building cost for levee 200 lumber and 50 resin and for dam 150 lumber and 25 resin ?

shell fiber
#

made it cost 250 science i think

radiant heart
shell fiber
#

ahaha

#

well even being nice, i would have it cost 150

radiant heart
shell fiber
#

plus it need some nails, planks, and oil

radiant heart
#

lol, cycle 13 and i don't even have the oilpress

shell fiber
heavy lodge
shell fiber
shell fiber
#

yeah, but then i think i'll make up some sort of concrete cube

radiant heart
#

long droughts come quite fast tho, cycle 11-12 it's already 20d+

shell fiber
#

something horribly expensive

heavy lodge
#

with such a cost in lumber, will be impossible in earlier stages of game .

radiant heart
#

all my wood is in more small tanks ๐Ÿคฃ

#

1,4k storage only in small ones

shell fiber
#

okay, everything seems to work, time to pack and send ๐Ÿ™‚

radiant heart
#

need that number closer to 3k storage so water will be ok no matter how long the drought is ( considering the cap at 30) at that point i guess expending and stuff gonna be more doable

shell fiber
#

good thing is that the pumpkins are very efficient in terms of manpower

#

it's 2x2, grows in 7 days, and takes 2 hours to harvest

radiant heart
#

my guys are survive out of berries, mush and a bit of stew here and there atm

shell fiber
#

so basically in the same amount of space and time, you would need to plant grow and harvest 4 carrots twice

radiant heart
#

how many pumpkins does it land out?

shell fiber
#

and yet the pumpkin produce more food, for 1/8th of the manual work

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30

radiant heart
#

nice, sure gonna be helpfull! See, you can be nice when you want to ๐Ÿ˜‰

shell fiber
#

4 carrots twice would yield 24

#

but it's reserved to the large farmhouse ๐Ÿ˜ˆ

radiant heart
#

there had to be a catch !

shell fiber
#

but on the plus side, you won't be bother by the "nothing to do" mark anymore ๐Ÿ™‚

radiant heart
#

so now large farm can plan too? like they don't need the small ones or they only can plant pumpkins?

shell fiber
#

only pumpkins

#

fuck i forgot to modify the lockkey

heavy lodge
shell fiber
#

well that's a game limitation litterally

#

all crops are locked until you have at least one of THE building that can plant them

#

big "THE"

#

the game expect one prefab and not more to anwser the call

#

otherwise kaboom

radiant heart
#

but the basic crops are never "locked" since regular farms are available at the start. Not sure what i'm not getting

#

anyway, i like the way regular/large farms have to coexist so it's not bothering me at all

shell fiber
#

๐Ÿค”

#

maybe it's "until it's unlocked"

#

you'll see, the pumpkin have a tiny padlock until you unlock the large farmhouse

heavy lodge
radiant heart
#

yeah but once you got the BP you could just flush out the small farms, i like that they have to stay

shell fiber
#

okay, uploading !

#

kaboom ?

radiant heart
#

was out for lunch, give me a min i'll save and upload

#

no kaboom

#

What's the point of making the kistchen modules? they work like grills but don't make pop space only or they work faster?

shell fiber
#

for now a mix of grill and kitchen

#

but i'll add variants soon

#

so you can choose what kind of cooking your kitchen does

#

๐Ÿ™‚

radiant heart
#

gonna crab carrot cakes and blueberies pie from the extra snack mod?

shell fiber
#

i need to check what that mod does, but maybe that's not necessary, there will be blueberry-coconut ice cream after all ๐Ÿ™‚

#

actually the amount of coconuts that will be needed is bound to be insane, i should try to think of some alternative way.

#

anyway, time to go to sleep !
have fun !

radiant heart
#

GN !

#

Good job for the book bonus with the library, that wellbeeing kick sure helps a ton ! LoveIT

shell fiber
#

Oh I just noticed : we're going to need to mod discord so we have WB emojis ๐Ÿ˜…

shell fiber
# carmine dragon Understood, this is your mod and you can make all the policy<:LoveF:887645571026...

about the localization, you can work with a CSV file, it's actually far more convenient. I tested it yesterday and immediately shifted to that (was using notepad until that point).
If you download the last update, you should find a enUS_source.csv file in the staticfiles folder, as well as the enUS.txt the game actually uses.

so most likely you can do the localization whenever you want, since i can sort the entries in the spreasheet tools i'm just adding new stuff at the end now, so after each update you can just grab the new entries, and if something is missing, you can just sort the entries on your side to get the ones that have no japanese lockkey ๐Ÿ‘ (or use the "compare documents" function)

shell fiber
#

I'm reviewing the entire file, using a csv revealed a bunch of issue, there is also deprecated entries to remove

shell fiber
#

clearly people get caught in FT or IT habits and don't get that many buildings are watertight

oblique tree
#

is this compatible with other mods from mod.io?

shell fiber
#

only a tiny part.
most mods simply won't do anything, my other mods (typically mushrooms & sawdust, tall tiny storage, logstairs) are EXTREMELY incompatible with this one, make sure to disable them before restarting your game with this one.

Otherwise right now only curly stair and path extension are natively compatible, ChooChoo can be made compatible easy, same for vertical power shafts, i can give you the specification file if you need

shell fiber
#

streaming for a little while

oblique tree
#

i see, thank you

shell fiber
#

quick question for people who have played this mod enough to use dam upgrades :
i added a variant of the cross-shaped dam that has a passage and a power shaft inside, and now the upgrade of this dam had a floodgate functionnality. if it far more expensive, but considering that it is far more useful my question is : is there really any purpose left in having the normal cross-shaped dam around ?

i suppose an alternative would be to make the upgrade to the vanilla cross-shapped dam have the floodgate upgrade, and the upgrade of the other utiliy dam (passage-shaft) be just a vanilla height upgrade ๐Ÿค”

shell fiber
#

don't forget to check out the billboards ๐Ÿ™‚

oblique tree
#

haha thank you, will do!! saw the mod the other day

#

but i have to say, you have some good ideas

#

i' m currently using your 4-Ways district center, 2-tall small storage, Logstairs

#

i love them

shell fiber
#

oh, thanks !

#

some of them were actually really easy to make ๐Ÿ˜…

carmine dragon
shell fiber
#

thanks !

oblique tree
shell fiber
#

it's actually quiite fun to mod this game, the mechanics allow for far more that the devs intended

oblique tree
#

i noticed by the mods i've seen so far even before the game is fully released

#

that's insane

#

btw quick question, do you happen to know what mods might conflict with "Creative Mode" mod, i wanted to try some sandboxing but it keeps crashing

shell fiber
#

hmm... i don't know how it works exactly but if it doesn't work with other factions it likely won't with mine

oblique tree
#

yea im still trying to figure out why this is happening

radiant heart
#

power finaly back, time to see if i can survive that 27 days drought ( cycle 15) died once before the power went out and couldn't try again, might give it one or 2 tries again, if that is survivable, means that hard mode is kinda doable , and doable on an easier map

shell fiber
#

i'm quickly getting annoyed at how inefficient water pumping is. you have a dam, plenty of water, and yet everyone is thirsty because not enough pumps. but i don't want to have 50% of my damned village be composed of water pumps so i'll get that upgrade done

silver phoenix
#

maybe you should consider the ability to extract juice from trees, which can be used as a substitute for water

#

would fit right into your overhaul mod

#

or use carrots to make carrot juice

#

things like that

#

berry juice?

#

apple trees to produce apple juice

shell fiber
#

i alrady have carrot and berry juice, but i don't want them to be stoable goods...for now.
my issue is that i have like 12 pumps for 130 beavers, and yet i just can't fill my damn reserves.๐Ÿ˜“

#

okay, actually 11 pumps for 150 beavers, but still

#

more pumps just make too much pointless population

shell fiber
#

i mean, i always meant to have some more powerful pump (similarily to the large farmhouse and mushroom growers) but i know how annoying the pump-like buildings can be to mod, and no mistake here, that's a pain in the ass

#

at last !

silver phoenix
#

that took you a good 4 minutes ๐Ÿ˜‚

shell fiber
#

i was on it for the last hour actually ๐Ÿ˜…

carmine dragon
#

The Japanese translation has finally been completed!
There are some issues such as unnatural line breaks, but they are trivial and I think it is of sufficient quality.
Issue found: Giant buried tank and Smelter do not have the Fancy blueprint version of lockey.

shell fiber
#

damn ! that was fast ! ๐Ÿ˜ฒ

#

thanks !

carmine dragon
#

i was on it for the last day actuallybeaver

shell fiber
#

you spend the whole day doing this ? no need to rush ๐Ÿ˜…
is the japanese youtube channel yours by anychance ?

carmine dragon
#

It's a different person. He seems to be planning to finish the series soon, so I wanted to let his listeners know that the Japanese translation is complete by translating it into Japanese before he does so.

shell fiber
#

oh, i see !

#

thanks, with any luck that will lead a few more people to play it ๐Ÿ™‚

heavy lodge
#

YA, more people in hell (water hell) ๐Ÿ‘น

shell fiber
#
Lapantouflemagic.DeepWaterPumpUpgrade.Description    An upgrade module to be placed between two adjacent deep water pumps <color=#00FFFF>Watertight building</color>
Lapantouflemagic.DeepWaterPumpUpgrade.FlavorDescription    We can make a full dam out of thisย ! -Toothless the wise, beaver elder
Lapantouflemagic.waterpumpUpgrade.DisplayName    Water pump Upgrade
Lapantouflemagic.waterpumpUpgrade.Description    An upgrade module to be placed between two adjacent water pumps <color=#00FFFF>Watertight building</color>
Lapantouflemagic.waterpumpUpgrade.FlavorDescription    If only the pump wasnโ€™t so shortโ€ฆ
#

those pump upgrades clearly call for a tiny dam block to finish the side of the pump, otherwise you can make a wall of it, but never complete the corners

carmine dragon
#

Nice!

#

Here's what it says there.
I'm worried that I can't test it because sometimes it crashes because of commas.

Lapantouflemagic.DeepWaterPumpUpgrade.Description,้šฃๆŽฅใ™ใ‚‹2ๅฐใฎๆฑฒๆฐดใƒใƒณใƒ—๏ผˆๆทฑๆฐด๏ผ‰ใฎ้–“ใซ่จญ็ฝฎใ™ใ‚‹ใ‚ขใƒƒใƒ—ใ‚ฐใƒฌใƒผใƒ‰ใƒขใ‚ธใƒฅใƒผใƒซใ€‚\r\n<color=#00FFFF>ๆฐดใ‚’้€šใ•ใชใ„ๅปบ็‰ฉ</color>,"An upgrade module to be placed between two adjacent deep water pumps <color=#00FFFF>Watertight building</color>"
Lapantouflemagic.DeepWaterPumpUpgrade.FlavorDescription,ใ€Œใ“ใ‚Œใงใƒ€ใƒ ใฏๅฎŒ็’งใชใ‚‚ใฎใซใชใ‚‹๏ผใ€โ€”ๆญฏ็„กใ—ใฎ่ณข่€…,"We can make a full dam out of this ! -Toothless the wise, beaver elder"
Lapantouflemagic.waterpumpUpgrade.DisplayName,ๆฑฒๆฐดใƒใƒณใƒ—๏ผˆใ‚ขใƒƒใƒ—ใ‚ฐใƒฌใƒผใƒ‰๏ผ‰,"Water pump Upgrade"
Lapantouflemagic.waterpumpUpgrade.Description,้šฃๆŽฅใ™ใ‚‹2ๅฐใฎๆฑฒๆฐดใƒใƒณใƒ—ใฎ้–“ใซ่จญ็ฝฎใ™ใ‚‹ใ‚ขใƒƒใƒ—ใ‚ฐใƒฌใƒผใƒ‰ใƒขใ‚ธใƒฅใƒผใƒซใ€‚\r\n<color=#00FFFF>ๆฐดใ‚’้€šใ•ใชใ„ๅปบ็‰ฉ</color>,"An upgrade module to be placed between two adjacent water pumps <color=#00FFFF>Watertight building</color>"
Lapantouflemagic.waterpumpUpgrade.FlavorDescription,ใƒใƒณใƒ—ใ•ใˆ็Ÿญใใชใ‘ใ‚Œใฐใชใโ€ฆโ€ฆ,"If only the pump wasnโ€™t so shortโ€ฆ"
shell fiber
#

And a few more

Lapantouflemagic.DeepWaterpumpupgradewallsegment.DisplayName    Deep water pump upgrade terminal segment    -    
Lapantouflemagic.DeepWaterpumpupgradewallsegment.Description    A watertight structure to block off the extremity of a chain of deep water pumps. <color=#00FFFF>Watertight building</color>    -    
Lapantouflemagic.DeepWaterpumpupgradewallsegment.FlavorDescription    We make our dams the proper way, weโ€™re not savagesย !    -    
Lapantouflemagic.Waterpumpupgradewallsegment.DisplayName    Water pump upgrade terminal segment    -    
Lapantouflemagic.Waterpumpupgradewallsegment.Description    A watertight structure to block off the extremity of a chain of water pumps. <color=#00FFFF>Watertight building</color>    -    
Lapantouflemagic.Waterpumpupgradewallsegment.FlavorDescription    What if we just build that without the pump to blockโ€ฆ Nah, thatโ€™s a silly ideaย !    -    
carmine dragon
#

Oops, I'm in the middle of a bath and my hands are tied, so don't worry about it, just update๐Ÿ‘

shell fiber
#

ahah, no worries

#

i'm still poking at stuff

shell fiber
#

oh wait, water can go even higher

#

holding tight

#

i'm actually pretty happy with this thing ! looks nicer than i thought it would

#

nothing imploded after adding the japanese text file

#

let's try to put my game in japanese then

#

seems all good, let's get that rolling

shell fiber
#

Updated Billboards too !

carmine dragon
# shell fiber And a few more ```Lapantouflemagic.NewWaterPump.Description Pumps and filter...

Maybe this is good.

Lapantouflemagic.DeepWaterpumpupgradewallsegment.DisplayName,ๆทฑๆฐดๆฑฒๆฐดใƒใƒณใƒ—๏ผˆใ‚ขใƒƒใƒ—ใ‚ฐใƒฌใƒผใƒ‰๏ผ‰ๆœซ็ซฏ็”จ,-"Deep water pump upgrade terminal segment"
Lapantouflemagic.DeepWaterpumpupgradewallsegment.Description,้€ฃ็ถšใ—ใฆ่จญ็ฝฎใ•ใ‚ŒใŸๆฑฒๆฐดใƒใƒณใƒ—๏ผˆๆทฑๆฐด๏ผ‰ใฎ็ซฏใฃใ“ใซๅปบ่จญใ™ใ‚‹ใƒใƒณใƒ—ใ€‚\r\n<color=#00FFFF>ๆฐดใ‚’้€šใ•ใชใ„ๅปบ็‰ฉ</color>,-"A watertight structure to block off the extremity of a chain of deep water pumps. <color=#00FFFF>Watertight building</color>"
Lapantouflemagic.DeepWaterpumpupgradewallsegment.FlavorDescription,ใ‚‚ใ†ๆณฅใจไธธๅคชใงใƒ€ใƒ ใ‚’ไฝœใ‚‹ใ‚ˆใ†ใชๅŽŸๅง‹ไบบใ˜ใ‚ƒใชใ„ใ€‚ๆˆ‘ใ€…ใฏใกใ‚ƒใ‚“ใจใ—ใŸใƒ€ใƒ ใ‚’ไฝœใ‚‹ๆ–‡ๆ˜Žไบบใ ๏ผ,-"We make our dams the proper way, weโ€™re not savages !"
Lapantouflemagic.Waterpumpupgradewallsegment.DisplayName,ๆฑฒๆฐดใƒใƒณใƒ—๏ผˆใ‚ขใƒƒใƒ—ใ‚ฐใƒฌใƒผใƒ‰๏ผ‰ๆœซ็ซฏ็”จ,-"Water pump upgrade terminal segment"
Lapantouflemagic.Waterpumpupgradewallsegment.Description,้€ฃ็ถšใ—ใฆ่จญ็ฝฎใ•ใ‚ŒใŸๆฑฒๆฐดใƒใƒณใƒ—ใฎ็ซฏใฃใ“ใซๅปบ่จญใ™ใ‚‹ใƒใƒณใƒ—ใ€‚\r\n<color=#00FFFF>ๆฐดใ‚’้€šใ•ใชใ„ๅปบ็‰ฉ</color>,-"A watertight structure to block off the extremity of a chain of water pumps. <color=#00FFFF>Watertight building</color>"   
Lapantouflemagic.Waterpumpupgradewallsegment.FlavorDescription,ใƒใƒณใƒ—ใฎ้ƒจๅˆ†ใ‚’ใ‚ชใƒŸใƒƒใƒˆใ™ใ‚Œใฐใ€่ฒฏๆฐดใƒ€ใƒ ใซใชใ‚‹ใ‚“ใ˜ใ‚ƒโ€ฆโ€ฆ๏ผŸใชใ‚“ใฆใญใ€‚ใ‚ใ‚Šๅพ—ใชใ„ๅฆ„ๆƒณใ ใ€‚,-"What if we just build that without the pump to blockโ€ฆ Nah, thatโ€™s a silly idea !"```
shell fiber
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thanks !

distant wigeon
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Oh my god, we're getting eggplants in Update 4.

shell fiber
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ahah, not a chance, i hate eggplants ๐Ÿ˜…

distant wigeon
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I do too, but maybe the beavers will like them?

shell fiber
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if i put them in they will definitely have the "yuck debuff" ๐Ÿคญ

distant wigeon
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Wait, can beavers even eat eggplants?

shell fiber
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i guess ๐Ÿค”
from what i googled, any soft plant matter is fair game to them

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but time to sleep for me !
have fun with the new pump upgrades, i think 'ill roll a new map because that changes a lot how i would build my town.

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(tomorrow)

distant wigeon
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Good night!

carmine dragon
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Also, seems to be missing Lockey

shell fiber
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Oopsie ๐Ÿ˜…

shell fiber
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hmm... somehow ใ›ใต got a crash because of the pumpkins, not sure what happened

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found the bug, i had corrected it, but the re-made it by mistake ๐Ÿ˜…

carmine dragon
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Will you be updating soon?ThinkingF

shell fiber
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well yes it's an important bug fix so i want i rolling asap

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in the meantime i have added the missing dam upgrade key:

Lapantouflemagic.primitivedam3x3Utilityupgrade.Description    Upgrade of the utility dam, Acts as a floodgate. <color=green>Overrides base dam when water is higher than 0.5m </color>
Lapantouflemagic.primitivedam3x3Utilityupgrade.FlavorDescription    Behold the incredible power of sticks and glueย ! And screws, planks and proper plannig of course.```
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oh i just saw that you added the missing fancy keys for the fancy blueprints ! thanks ! i added the right key in the item specification

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and fixed the english of course

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the files you had were broken somehow, the last column must only contain a dash (-) to indicate the line is over

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but i fixed it pretty easy

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i love your translations thought ! really nice !

carmine dragon
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Ah, now I know why
Here is the new file
Most importantly, I didn't realize that the faction descriptions had been updated and were out of date, so I changed them.
This removed the "unoccupied or flooded buildings will be destroyed" information and added the recommended map information instead

shell fiber
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oh i see, i didn't check for that.

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thanks, i'll test it right now

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okay seems all good, uploading in 5 min

shell fiber
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(it's uploaded)

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i'm going to upload the pumpkin standalone mod, anyone up for testing ?

carmine dragon
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I was wondering why the happiness totals don't add up
There may be an error in NeedSpecification.Beaver.Disgustingfood.original.json
It's a negative need, so when it's met, it should make the beavers unhappy, and when it's not met, it shouldn't affect their happiness

shell fiber
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ooh i see

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i'll check

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in the meantime :
#1094279087553523722 posted !

carmine dragon
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Also, there was a comment that a library cannot be built because "you need a screw press to build a library, which is a facility to generate science points, but you need science points for the screw press"

shell fiber
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i specifically made the faction description say "check the billboards" and the one that explains how to get the cauldron, book set, and anvil is litterally the second one in a tab marked as "important information" ๐Ÿ˜…

carmine dragon
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Hmm, for example, maybe write in the description of the Broken expedition cart that "items will come out when demolished"?ShrugFT

shell fiber
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no guarantee that people will read the description of the broken kart though ๐Ÿ˜…

heavy lodge
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It's guarantee that will not read . ๐Ÿ˜ฎ

carmine dragon
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Yeah, it might be redundantThinkingF

shell fiber
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it is also written in the mod description actually

silver phoenix
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dont expect people to read a wall of text ๐Ÿ˜…

shell fiber
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true ๐Ÿ˜…

heavy lodge
silver phoenix
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yeah... but we're talking about a game here...

heavy lodge
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Me too ๐Ÿ˜„ Just that in this case, if you don't read, the beavers will die ๐Ÿ‘น

silver phoenix
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my point is, that if there is a key piece of information needed to progress in the game, you might want to reconsider hiding it in a wall of text, or behind a mandatory building order

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it should be more obvious, in some shape or form

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because clearly if multiple people come back with the same feedback, its not obvious enough

heavy lodge
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It can the in the description when selecting the new faction to play, but ... , will all players read ?

fair wolf
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Ngl, I asked this exact question about a month ago. Lol. ๐Ÿ˜‚ This mod is a pretty intricately woven web of game mechanics that I spent about 3 hours unraveling. Still don't know what I'm doing. Kinda set it off to the side for now until I get the urge to punish myself. Lol

heavy lodge
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Well, then, if a player game becomes death with this faction, then must conclude that the player don't know to read ๐Ÿ˜ฎ Except if it plays in hard mode ๐Ÿฅณ

silver phoenix
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๐Ÿคท

fair wolf
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I'm not entirely sure there is a good way to go about informing people. The only way you could be sure that people know is by making some in game tutorial. But thats not possible currently, or at least that's what I've been told before.

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I mean, you people have done all you can do just about. If people aren't reading things when its plastered almost everywhere, it's kind of their fault honestly. Lol.

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I did actually try the billboards, used dev mod to place them down. But they didn't really say anything useful. At least at the time I tried over a month ago. Maybe I messed it up. Who knows.

radiant heart
radiant heart
# shell fiber

That look awesome! the way i usually rack pumps on the shore it's a perfect fit ! Nice one! LoveIT

radiant heart
shell fiber
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That could be a billboard

shell fiber
fair wolf
radiant heart
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is it intended that the irrigation tower doesn't work uphill?

shell fiber
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uuhh, i didn't change that behavior so i suppose so.

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it's been a while since i didn't play properly, 'ill stream a new game i guess ๐Ÿ™‚

shell fiber
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oh this "foot of the mountain" map is pretty interesting to play on

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especially with this faction

shell fiber
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Tar and PineResin are now listed in the "construction material" tab (formerly logs only)

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The broken kart will also drop 5 explosives (3 on hard mode) to help settle maps with very rugged terrain

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oh, i had forgot the "disgustingfood" debuff that was inverted accidentally ! enjoy your +3 happyness !

carmine dragon
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Did you by any chance comment on the ใ›ใต video?ThinkingF
Maybe people may not pay attention to it because no one realizes you are the author of the mod.
You can easily get their attention by using the following formatbeaver

ใ“ใฎMODใฎไฝœ่€…ใงใ™ใ€‚
ๆ—ฅๆœฌใงใ‚‚ไบบๆฐ—ใŒๅ‡บใŸใฎๅฌ‰ใ—ใ„๐Ÿ˜„
ใกใชใฟใซ(-Here is what you want to tell ใ›ใต)

He also has a Twitter account
https://twitter.com/sef_yukkuri/status/1644717938010914817?s=46&t=0bU3PZgr4GIxfEyn9j

Timberbornใงใƒ—ใƒฌใ‚คไธญMODใฎๆ›ดๆ–ฐใƒญใ‚ฐใŒ็งใŒใƒ‡ใƒใƒƒใ‚ฐใ—ใฆใ‚‹ใฟใŸใ„ใซใชใฃใฆใŸ๏ฝ—

shell fiber
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I added what was obviously lacking : comic books and a comics space in the library HappyF

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(i mostly wanted an excuse for people to keep the copist and artist around when not using them)

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now the copist can copy library books that will eventually allow for a second library

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and the artist makes comic books

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comic books will likely be used for trading, and also to build manga cafรฉs or stuff like that

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that will refill a "comic book" need

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It's a shape that i'll be losing the amazing lockkey of the librarian office though ๐Ÿ˜…

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i'll think about something...

radiant heart
shell fiber
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๐Ÿ˜ˆ