#Water Beaver Overhaul

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radiant heart
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love it like that honestly but the way i think you want that faction to be i feel it needs a little tone down

shell fiber
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Yeah 9 pop for 4 boosted workers seems better balanced I think.

radiant heart
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something like taht or 5 for 12, the building is soo big

shell fiber
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It looks big but it's only 4*4, three farms would take 2 more squares

radiant heart
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sry if i'm a bit picky on the space but I love the diorramma map but don't think it's actually possible with that faction, needs so much more buildings ๐Ÿ˜ฆ

shell fiber
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Sorry ๐Ÿ˜…

radiant heart
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i'll still give it a go once you say it's close to the final version just for shits and giggles ๐Ÿ˜‰

shell fiber
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I think with enough heavy platforms... Maybe ๐Ÿ˜…

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It would be a fun challenge

radiant heart
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just not sure if there are pines near the start, otherwise it's straight out impossible

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worst case i'll copy the map and drop in a few if it really has to come to that

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antoher fun challenge i was about to start before getting that mod was a "no forester" challenge, need to keep some trees alive and let then reseed but figured it was not gonna be hard, just stoppid long

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or that could be another faction with way cheaper stuff be no forester

shell fiber
shell fiber
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You can try to make it !

radiant heart
radiant heart
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๐Ÿค” shit, now we gonna need "paved paths" to prevent the spread of invasive plants ๐Ÿคฃ

shell fiber
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Ahah

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Yeah adding stone is something I'm considering but not willing to do yet

radiant heart
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could be cool but would need the bulder's shack back since they are the ones doing the cutting

shell fiber
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I need it for the looks of my town Square

radiant heart
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lol

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almost made it to the smalter and my industrial kitchen, that cauldron update took quite a hit on me. Not mad tho, think it's really cool, just gonna need more time to make it happen!

lofty oxide
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stone paths that functioned differently would be something to make me consider using other paths, i think im gonna turn off the more paths mod

radiant heart
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and not gonna mention the "you need to plug in here" thing, My OCD got a real big issue with that one but i'm slowly working over it

shell fiber
lofty oxide
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like maybe stone paths could be placed over blueberries, dandelions, and saplings

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without first clearing them

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that as a standalone mod would be cool

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since i donโ€™t think iโ€™m gonna use this mod

shell fiber
lofty oxide
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or like, they require a builder to place but not in two steps, so less micromanaging

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sometimes i forget and thereโ€™s baby dandelions or blueberries where i wanted to put stuff

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that regrew

shell fiber
lofty oxide
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hm yeah it could be difficult

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if you duplicated the code for clearing resources and then modified that to add a stone path object instead of nothing, that would probably work

radiant heart
lofty oxide
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would need to show a hologram/plot instead of icon tho hm

shell fiber
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Yeah I try to place fragments of path ASAP to avoid that ๐Ÿ˜…

radiant heart
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is the possibily to make path over the damns something in work ? afterall beavers can walk on it normally ๐Ÿ˜‰

lofty oxide
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actually, since you can place paths over dead stuff minus fully grown trees, maybe a stone path could have a modified check for that which allows non-dead non-trees and saplings

radiant heart
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dead trees if not fulling grown can be built on or i'm confusion?

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don't remember if you need to remove the stomp

lofty oxide
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yeah saplings

radiant heart
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life gonna be sweet when my library finally works faster, need that underground pile

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considered using the pillable ones from the IT?

shell fiber
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I don't know exactly what are tree stumps for the game, but trees are items in the same way as just any building, so the problem is that you simply can't place anything in their occupancy space, unless your path occupies nothing, but to work as path they need to occupy the floor

radiant heart
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so would need to consider trees/berries/ dandelion... like dried out ones?๐Ÿค” is that doable?

shell fiber
shell fiber
radiant heart
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like to cross over on the yellow brick road

shell fiber
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So the central line of the dam is watertight right ? The top and bottom rows don't actually occupy the "top segment" of voxels in which bridges placed their floor

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Oh that's because you use plus shaped dams ๐Ÿ˜‚

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Also too wide

radiant heart
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bridge doesn't work at "ground lvl" i need to get one up

shell fiber
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Because it's a plus shaped dam

radiant heart
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the corner between the dam and the pmp i tried, need a lvl2 platform for the bridge to go over the dam, lvl1 is too low

shell fiber
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Il sent a pic soon

radiant heart
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fun fact the lvl 1 works with a 1long bridge on the big one

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150h left and i can have my kitchen BPs ! ( and go to bed, might do it before tho)

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Would it be complicated to have the "underground pile" solid so we can build on top of it? like having a plank underground pile under the plank factory would be very satisfying!

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or solid enough to get platforms on it and the mill over the platforms

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and is there a lvl3 damn in the pipeline? could sure make that one taller

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Is there some sort of "shared building" between districs or I have to do the good old gate moving strat? ( or get the choochoos in? )

radiant heart
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Think levees are broken now, can't place one ๐Ÿค”

heavy lodge
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Must be next to a higher (+1) terrain .

radiant heart
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so if terrain is +2 it doesn't work?

heavy lodge
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Nope

radiant heart
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dang

heavy lodge
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But, you can build some waterproof buildings ...

radiant heart
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what is a 1 square water tight ? kinda limited in that corner

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the double decker storage is it waterproof?

heavy lodge
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See in the description if is .

radiant heart
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doesn't day anything ๐Ÿค”

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so anything that doesn't say "not watertight" in the description is waterproof on at least one wall?

heavy lodge
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Guess so

radiant heart
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seems too easy ๐Ÿ˜†

heavy lodge
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Hope to not see this the creator ๐Ÿคช

radiant heart
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done for today, catch y'all tom ๐Ÿ‘‹

shell fiber
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sorry i was at work !
the levee in the WB can only be placed next to solid ground and on solid ground, so it doesn't fit here

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the goal is to make you manage with watertight buildings, somehow

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๐Ÿ™‚

shell fiber
radiant heart
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figured it out, looks like the pit warehouse is watertight but not the pit pile, went with that for now

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The juice can't be stored, intended or not just available yet?

tawdry bronze
radiant heart
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nope

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tought it would go there, my guess it's just not implemented yet

shell fiber
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the pitwarehouse is not watertight, but because the entrance is above water level it is not bothered by the bottom part being flooded

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juice is not storable, that is intentionnal

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because it's essentially water that fills the carrot need

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it is also highly inefficient i believe

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like 15 carrots for 5 carrot juice

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or 10 berries for 5

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but eventually i might add booze ๐Ÿ™‚

radiant heart
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so it's useless?

shell fiber
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no it's i think quite useful to get your village back up and running if you ran out of water during a drought

radiant heart
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lol, didnt realize there is no happines bar for the juices

shell fiber
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because your beavers will stop all whatever they are doing the second a new drop of water is made

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and run to the waterpump

radiant heart
shell fiber
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so at the moment it's really only to supercharge your water production

radiant heart
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droughts are too short to run out

shell fiber
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i don't know for you, but for many cycles i did have this issue

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also using flooded warehouses as support in the river is cheezing ๐Ÿ˜‰

radiant heart
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i'm at cycle 19 and maybe in the first 2-3 cycles i ran out but for a day so it wasn't a big problem and with the material you need for the press can't have it in the early game anyway

radiant heart
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or that house with the entrance on top

shell fiber
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well i think you're better than me at this game then ๐Ÿ˜…

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or maybe i was too slow at unlocking the larger storage

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*water storage

radiant heart
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took me a while to unlock it but had a gazillion small tanks

shell fiber
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oh i see

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yeah but smalltanks are inefficient

radiant heart
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and put them close to the pumps so they have a high productivity %

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getting to the point i could delete the small ones

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even getting the huge ones would be nice, medium ones are eating space ๐Ÿ˜†

shell fiber
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[different story]
that is absolutely not what i intended to work on, but i suceeded.
behold today's poop !

shell fiber
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barrels were too far

radiant heart
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"les camionneurs" ๐Ÿคฃ love the translation, maybe i should turn my game to french

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is it complicated to drop in exrta happiness bars? since juice is not very efficient it could make it more relevant to make some if they helped bring up the happiness. it's a real struggle atm, even with 14hdays of work can barely make it above 15

shell fiber
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hmm... well i slapped those juices in existence in 5 minutes, but it could be nice for them to have a need and give more wellbeing

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but in that case i'll probaly go the full length and add freezer, ice, and sorbet

raven stag
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i still dont understand how to first start playing using the water beavers

radiant heart
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it's a really cool idea, but i don't see the point the way they are right now, i'll still make them because why not but...

raven stag
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is there like a guide?

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or tutorial how and what you need to do first

shell fiber
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i don't know how to make a tutorial yet but that could be a nice addition

raven stag
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cause when i start playing i didnt even know how to make a dam

shell fiber
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oh yes, you can't

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it plays very differently from the other factions

raven stag
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it a bit confused for first timer

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maybe if you could change the tutorial for it from the base and tweak it?

radiant heart
shell fiber
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no problem !
at first you need to establish food and water, and storage for that

raven stag
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the mod is really cool and i really like it a lot

shell fiber
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to survive the drought i mean

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thanks

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then once you have enough to survivre, you need to make planks

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with the gnawing station

raven stag
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i keep dying just trying to make a damn which required something the like corkscrew icon XD

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dam*

radiant heart
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forget about the dam for at least 2 cycles

shell fiber
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oh well then the easiest solution is to give up on that momentarily ๐Ÿ˜…

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yeah

radiant heart
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made my first right before second drought and it was maths intensive with 24h workdays the last 2 ones

shell fiber
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so with the gnawing station you can make your first 10 planks

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use that to build a nex town center

raven stag
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took me a couple retry just to understand the basic

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that why i thought it would be much better if there a tutorial video on how to first start it

shell fiber
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from then you will unlock what you need to work metal, and eventually make a dam

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yeah, i'd like to make one, but i don't know where the tutorial file is, nor how to put it in the game.
since we're there maybe @stone halo has an idea ?

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i could make a video yeah

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i'll try to do that

raven stag
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thanks โค๏ธ

radiant heart
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billboards help a lot, don't even need to build them, can see on the ghost build

raven stag
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appreciate it

stone halo
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ive been pinged

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waddup?

shell fiber
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hi !

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do you know how i could add a tutorial to my faction ?

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by any chance ๐Ÿ™‚

stone halo
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ooof, no, havent looked at that sadly

shell fiber
shell fiber
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so there is some implicit call for that similarily to how the golems are called

raven stag
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@shell fiber thanks man i've been searching on youtube for last months but cant seem to find it

shell fiber
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actually maybe that can hit something in @tawdry bronze 's head ?

shell fiber
raven stag
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maybe you could ask dev for where the tutorial file is?

shell fiber
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they don't really support modding officially, so i doubt they would bother answering me

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๐Ÿ˜ข

raven stag
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owh

radiant heart
tawdry bronze
radiant heart
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is the pumping house watertight?

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and i don't get it, where is the shaft suppose to connect? I don't see the spot

shell fiber
shell fiber
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maybe i should clarify that in the description

radiant heart
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just remove the 5hp , that's what confused me ๐Ÿ˜‰

heavy lodge
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And, what's at red arrow, too. It looks like producing power ...

shell fiber
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oh actually it is, but it's complicated.
i could only get it to work that way. there is a beaver inside producing 5hp, and the watermover script consumes that to move water.
mechanical pumps are really awfully coded, there is no provision for getting a manually actuated pump

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and also manual power like the power (shaming) wheel have no provision for a buidling that would employ more than one beaver

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i'll check again to see if i can rework it though

tawdry bronze
shell fiber
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i'll try to dl it

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wait how do i open it ?

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it's a unity project right ?

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should i dump the contents into mine ?

tawdry bronze
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there is a Pipe.fbx file that you can download and use ๐Ÿ™‚ remember to set it to read/write enabled (Assets\Water_Extention\Model\PipePump)

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PipePump is my input side
Pipe is Output side

radiant heart
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are the production speed of the gristmill nerfed? looks a bit slow

shell fiber
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Don't think I touched that

radiant heart
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๐Ÿค”

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or i'm just not remembering correctly but i had in mind that one mill can fuel one bakery

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anyway, let's grow the pop some more! ( and close some stuff on my pc cauz it's getting warm a bit)

zealous rapids
radiant heart
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the "nothing to do in range" for the large farms is a bit anoying, can it be removed somehow? used to have it only for lumber or scrap and when the farm is full it pops up

zealous rapids
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Dumdumdummmmmmm

radiant heart
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Yay, first juice press up and running BeaverDabbing

shell fiber
radiant heart
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any plans on making gear just a tad easier to obtain? at 21h a pop it's quite insane just getting a big windmill or a an underground storage, up to 6 or 7 gearmakers and still never have one upfront available

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Ummmm out of nowhere....

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it crashed when i overed the cursor over the liquid qty thing at the top, could it be the juice that made that happen?

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Yup, confirmed, tried again and it's the crahs reason

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destroyed the juice and that time no prob going over the liquid tab

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because it actually doesn'T have a "storage" it crashed? ThinkingIT

radiant heart
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New thing, someone got stranded on his porch...

distant wigeon
radiant heart
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maybe how far are the inputs made my mills faster, idk, the walking time is something kinda hard to estimate in the fab time

distant wigeon
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@shell fiber Ignoring things such as "Intended difficulty of the Mod" and "Game Balance", what does a custom map need to be compatible with the mod? I heard something about Pine trees being near the starting area, but that's all so far. Anything else?

heavy lodge
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If in the district range you don't have terrain with a +2 elevation (needed for mines), be sure to have a lot of scrap metal !

radiant heart
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maybe also nearby river not too deep, dams can only be 2 deep with that faction. like a -3river is pretty much the deeper you can go

shell fiber
radiant heart
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make it 4 wide since sracp needs 2 mines. ok 2 can do but micromanaging the mine is not fun

shell fiber
radiant heart
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@distant wigeon WaterFall gives a good balanced starting point IMO. if you want to get a rough idea. The back cliff is there, pines nearby and river ain't too deep, and scrapmetal doesn't need a second district!

radiant heart
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Soooo... my storage department is at risk?

shell fiber
radiant heart
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true, been a while since i've played that one

shell fiber
radiant heart
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need to recheck diaorama if it has pines at start, need to try out those water guys on it

radiant heart
shell fiber
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Ahah

distant wigeon
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Noted, thanks!

shell fiber
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What is at risk though is all those windmills, it's water beavers not wind beavers ๐Ÿ˜‰

radiant heart
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don't remember, are dandelions needed early?

shell fiber
radiant heart
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or multiple tier generators, at some point there can't be that much space and need the waterfarms too

heavy lodge
shell fiber
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Like I have 4 compact wheels for 120pop

radiant heart
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but the one large windmill covers the times water slows slower

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made a spot for another 4 wide but not needed atm, gonna build the batteries first

heavy lodge
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Ya, but, since no one can play this mod in hard mod, water wheels can be enough...

radiant heart
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i'd be curious to try it on hard but has to be the right map

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if the juices could be done sooner like @shell fiber intended when introducing those... might work

heavy lodge
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don't, second drought, game over !

radiant heart
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Hey don't ruin my fun, i can try to be stoopid if i want to !

heavy lodge
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juice, for what ? beaver won't die by thirst, but by hungry, since will have no carrots ๐Ÿ˜„

radiant heart
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doesn't juice does both?

shell fiber
shell fiber
radiant heart
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tried it 2 times anfter first crash, just paused the building and evrything is fine, didn't ruin my save

heavy lodge
radiant heart
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about to try again with carrots ( first time was berry) just in case that one doesn't crash, wish me luck

shell fiber
radiant heart
radiant heart
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teh "amazing food" welbeeing, is it the "deluxe stew " or something not there yet?

shell fiber
radiant heart
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done

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want the save file too?

heavy lodge
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better to send the whole zip file (crash) from documents\Timberborn\Error Reports\

radiant heart
distant wigeon
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Hmm... yes, yes, this ought to be compatible. Was not intended for this mod of course, but it's not a big ask to make my maps compatible with this decently popular mod with particular considerations for the maps...

heavy lodge
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But remember to have 2 wide spaces for log stairs, or the map to have slopes to be able to reach the pines !

radiant heart
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actualy my concern would be the gap between center and pine, can't be more then 1 deep in early game or it's almost impossible to reach the pines

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worst case drop in 2-3 pines in the center and we'll let them seed while trying to survive!

heavy lodge
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well, in the upper left, is OK

distant wigeon
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It's a 1-block deep channel seperating you from the pines, a crappy platform will get you there. Dandelions are further off, but not pictured, but should be reachable from the start

radiant heart
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and water flows in from between the pines? cauz dams are 2 wide min, can't block a 1 large river

distant wigeon
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Tiny amount of scrap in the starting area, more the further out you go. Mines in the 4 corners of the map, will need a second district at least. A third if you want all 4.

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The channel weaving between the pines is 3-wide.

radiant heart
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Oooo it's a massive map, now i get a idea of the scale

distant wigeon
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196x196, IIRC

radiant heart
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anyway atm mines don't have a building on that faction

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think todor moded the FT mines with an add on to make it work but technically it's not in

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only thing i really want right now it the Huge liquid tanks but not that much at the same time since gears are so painfull to make

heavy lodge
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I wish to have treated planks ...

radiant heart
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New thing, the "pile" storages don't recognize the "camionneurs" ๐Ÿ˜‰

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even if i got like 10-12

distant wigeon
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Oh yeah, i noticed that. Sometimes the Pit Piles/Warehouse hates my Haulers. It's like this in the breakout mod.

shell fiber
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anyway, for the juice, when you hover on top of it in the inventory bar, the game tries to show you where it can be stored, and crashes if "nothing"

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easy to fix

shell fiber
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fixed the juice crash issue and the pitpile request issues

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let's check what's wrong with the industrial kitchen

shell fiber
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okay, probably fixed the industrial kitchen issue, although the animation is broken (again) and the slots are not made properly, but that's minor

shell fiber
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oh, unrelated but i maybe am changing my mind about the large farmhouse, i'll probably tone down the workspeed bonus, but 4 families and 6 workers seems good.
i think the next "progression tier" of my mod will cause massive population increase, so you will need LOTS of food (and sunflower oil)

radiant heart
shell fiber
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oh it's incomming

radiant heart
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will try once maybe since game starts paused i can pause the kitchen before it crashes

shell fiber
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like i'm compacting it right now

radiant heart
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ok cool

shell fiber
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no the crash is something i understand, pretty sure it should no longer happen

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but since you're here, can i ask you to test it asap ?

radiant heart
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sure

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gonna grab a bite fast while you upload it and test it right after

shell fiber
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i started to work on mod compatibility a tiny bit, right now category button is what i want to make work

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it will be essential for modular buildings

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of fuck no i hadn't finished that

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the aquatic farm

radiant heart
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wht's up with the aquafarm?

shell fiber
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i have upsized it but forgot to adjust the voxel occupancy

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it's done now

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so now it's twice bigger, houses 3 families, employs 4 workers, and give them +25% movement speed (you said they move slower in water right ?)

radiant heart
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when water is high enough that they swim not walk when using a path they move a bit slower

shell fiber
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also costs twice more

radiant heart
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so probably will be able to delete one and use only one, had 2 for a really tiny farming zone

zealous rapids
shell fiber
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yeah the problem i have with aquatic crops is that they want 1-deep water, but that is not very efficient for a water reservoir

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yeah update is uploaded, currently being scanned i think

radiant heart
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most my other runs i ended up dynamiting a aqua farming patch and have a pump watering it up

shell fiber
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so can you try with/without category button just to check it's all good ?

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OH RIGHT !

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i have nerfed the waterdump

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lol

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now it can only be place INSIDE the Lido ๐Ÿ˜…

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just because i'm a tiny bit evil

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so no cheezing irrigation

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oopsie !

zealous rapids
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what happends with saves that already have a dump out?

shell fiber
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it will probably just vanish

radiant heart
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will see, got a few around the place

zealous rapids
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oooh ffs xD

radiant heart
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well, that's gonna kill my run if they vanish

shell fiber
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if it causes problem for your playthrough, maybe you can just use 1.0.6 for now

zealous rapids
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nope

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ill deal with it

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xD

shell fiber
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ahah

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sorry that's not to bother you i swear

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actually i did it on my save too

zealous rapids
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i've got some spare dynamite

shell fiber
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but then i thought "wait, that's kind of cheesy right ?"

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ah, good

shell fiber
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irrigation tower

radiant heart
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just gonna have "lido irrigation" now ๐Ÿคฃ good thing i got a large stock of dynamite

shell fiber
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OH CRAP

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i forgot to fix that shit

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aaaaaah

zealous rapids
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fix what!

radiant heart
zealous rapids
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lido in the woods 10/10 would go to that

shell fiber
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gimme a sec

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so i changed the irrigation tower

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to be a house of course

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but also to stand 2 voxels above ground

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but then i thought "hey, would be fun if the legs of the irrigation tower were a separate building

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so i did that

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and removed the legs

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but then i realized the "leg part" as an independant building causes more issues than anything, maybe

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so i removed it

radiant heart
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so you gonna upload again? or want me to go ahead with 1.0.7?

shell fiber
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i just nuked 1.0.7

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i'll upload again soon

radiant heart
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already have it ๐Ÿ˜‚ just didn't enter

zealous rapids
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2 hours to gooooooo xD

shell fiber
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no that's okay, because i kept a duplicate with legs of the watertower

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so i just need to swap, confirm and repack

radiant heart
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ok, gonna check at least if the kitchen works and if my dump vanished

shell fiber
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well you can also check the category button thing too

radiant heart
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dumps vanished DamF now that's gonna be messy a bit!

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not those build on a platform tho but they turned around

shell fiber
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ahah, yes

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build a lido and you'll understand

radiant heart
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saw you here streaming think 2 days ago you were actually playing with that

shell fiber
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oh right ^^

radiant heart
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one of my 2 farmhouse vanished too but the second one grew bigger

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thanks game, you didt for me LoveIT

shell fiber
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okay, water tower functionnal

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re-packaging

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then upload

zealous rapids
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coool

shell fiber
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it is a whacky building though

radiant heart
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just trying to save all my food atm dynamithing the hell out of mi fields!

shell fiber
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you'll probably want a bridge to connect it

radiant heart
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at least i wasn't in a drought

shell fiber
radiant heart
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yup

shell fiber
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ahaha

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okay, uploaded

zealous rapids
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wicked

shell fiber
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i'll stay up for 20 min more, tell me if everything seems to be working

radiant heart
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looks like kitchen didn't crash

shell fiber
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no problem with the watertower, lido or whatnot ?

radiant heart
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beavers still running around with dynamite, lido getting in in a few

shell fiber
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yes, that is normal
the UI cannot handle foodstuff that decrease needs

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deluxe stew fixes all of your problem, including disease and bringing back the loved ones ๐Ÿ™‚

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it's like for the billboards

radiant heart
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ok so deluxe stew "cures" bee sting , that's cool, removed my beehives since i din't see the point because they were slowing down my beavers

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looks real cool the dump on the lido, now just need to wait for it to build

shell fiber
#

so i'm checking the beehive data : every 2 hours it selects randomly 3 plants and speed up their growth by "0.3" which i assume to be days

#

so that definitely has some value

radiant heart
#

with how big my farming is it's not that much needed tho ๐Ÿ˜†

shell fiber
#

oh, i forgot to add the reciepe for mushroomjuice to the screwpress ๐Ÿ˜…

#

yeah, true

#

oh well, that's minor

radiant heart
#

works ! but that water color out of the pump... ewwww is it sewage water they fulsh in there ? ThinkingIT

shell fiber
#

oh right

#

i had a weird problem with the texture for that

#

somehow this green mess displays properly, but not water

#

will be fixed... someday

#

imagine it's proper water

radiant heart
zealous rapids
#

it loads ๐Ÿ˜„ but my stairs went bb xD

shell fiber
#

stairs ?

#

logstairs

zealous rapids
#

yeah log stairs xD

shell fiber
#

oh crap

#

yes

radiant heart
shell fiber
#

i had an error in the prefab names

#

oh well let's hotfix it

#

okay, 1.0.8 send

#

seems visually fine on my part, just try to reload your save

zealous rapids
#

will do

shell fiber
#

i'm going to sleep now, have fun both of you

zealous rapids
#

nn!

shell fiber
#

and have a nice stream ๐Ÿ‘

zealous rapids
#

ty

radiant heart
#

GN, catch y'a later

radiant heart
#

Lido irrigation is kinda fun!

#

And thanks for dropping in a juice wellbeeing!

zealous rapids
#

Agree

radiant heart
#

gonna be a pain early game tho without the dynamite but later on it's quite nice

radiant heart
#

Another Thing, the "large corner watertight house" need to reduce UI to like 85% to see the button to add new routes, it's getting a bit small to see properly my ressources uptop, not sure if there is a way to shrink that, know we talked about that previously but that time around the UI reduction is not super friendly, would have to do it everytimes i need to set routes ( ok it's not that often but still)

zealous rapids
#

Dude the changes are AWESOME!

#

its getting way more playable now โค๏ธ

#

Question is there a way you can make a 2nd waterpumphouse where you have the input output switched?

radiant heart
#

Now that juice is more usefull would also be nice to be able to store it ๐Ÿ˜‰ ( and yes already pre-buit the press for mush juice ๐Ÿ˜† )

#

Happiness up to 35, feels more like the way i like it! took forever breaking the 15 barrier but it's finaly happening.

#

IMO the 3 juices could be 3 different bonuses also, makes it more important to do all 3

#

And Happy 200pop ! computer not melting, let's keep pushing!

shell fiber
shell fiber
radiant heart
radiant heart
#

and "power cliff is comming up nicely, any plans to F that plan soon? ๐Ÿ˜œ

#

( and wellbeeing 41 done, but hovering at 38)

shell fiber
#

Oh but "creme de champignons" if creamy mushroom soup, mushroom juice is really mushrooms that were squeezed to get the water out ๐Ÿ˜…
Maybe I should call it mushroom water instead ๐Ÿ˜‰

radiant heart
#

nhaaa, kepp it like that but who are we to judge waht beavers would drink?

#

( can we get a "crรจme de champignon" in the stewmaker? ) ๐Ÿคฃ

#

like even the awefull stew, beavers can process wood, not like us ShrugIT

shell fiber
radiant heart
#

was thinking like mush/carrots/water for the "crรจme" if you wanna go the long run palm trees and coconuts, so, yeah coconut milk

#

actually i put potatoes and apple in my mush cream ... ho shit, another ingredient!

#

Ok, new thing, is there a "long arm mod" in there? like how did those dynamite got there?

#

now beavers can trow stuff 2 away? ๐Ÿคฃ

radiant heart
radiant heart
#

honestly if i had to complain about something it's quite a short list, juice storage and large tanks

shell fiber
#

oh about the storability of juice, i want to make food stalls for the town square, so that of course means the foodstuff served there can only be found there, hence no warehouse ๐Ÿ™‚

#

oh yeah large tanks

radiant heart
#

didn't try the irigation tower yet ,

shell fiber
#

but that will be blueprinted and whatnot

radiant heart
#

don't think it needs a BP, gears are so slow to get it's already painfull

#

but why not if you feel like it

#

like large storage doesn't need one, why would a large tank need it, could be fun tho a BP for "large covered tank"

shell fiber
#

actually i don't like buildings to cost gears while they are clearly not mechanical, so the largewatertank will likely not cost gears, or 3-4 tops

radiant heart
#

at least the space is "free" but the stacking needs some work

#

well, with 3 floors high of water you need some good pumping stuff that could sure use a lot of gears ๐Ÿ˜‰ ( mechanical eng here, sry got to talk about it)

#

and, (not gonna mention but still mention) large tanks like that need a device to avoid stagnant fluids that could create mold/parasite spots

shell fiber
#

oh

#

antibiotics !

radiant heart
#

just a valve can be 0 to 5 gears depending on the model ๐Ÿ˜‰

shell fiber
#

ahah, i'll try to simplify a bit

radiant heart
#

and pumps... think we've reach too far ๐Ÿคฃ

radiant heart
shell fiber
#

so at some point i posted a glimpse of what i want the endgame to be, i'm going for some special structures that have very weird requirements, like "needs to be build 20 m above the floor" and stuff like that
so i'll need to rework the whole platform system, and make some buildings more stackable

radiant heart
#

there are already some mods for the super high stacking

shell fiber
shell fiber
radiant heart
shell fiber
#

you'll have ground level buildings, things that can be build on top, then those that can be build on top of those, then good luck with houses and stuff

#

so actually instead of making a covered tank for the big one, i want to make a separe upgrade to cover it

radiant heart
shell fiber
#

i don't know it, let's take a loog

#

i don't find anything like that

radiant heart
#

the nuke thign has that idea of "this has to be built on top of that"

#

gimme a sec will give you the real name

#

"GeothermalPowerPlant"

#

you ahve that one thing over the ruin and then that second building that can only exist on top of it, might help you with your plan

#

I like it for something straight forward like that but if it becomes an insane 3D tettris... not a big fan

#

IMO food related buldings are great for that, farmes on lvl1, process lvls higher and need to make routes on lvl 2+ to spread ingredients or process again

shell fiber
shell fiber
#

anyway, right now i have a mess of ideas more than a concrete plan, but you get the idea of where i want to go

radiant heart
#

Ho and btw farmhouse nerf is descent had to drop in one more planter farm to get the 2 running, just need to balance the crops a bit

#

almost got it to a point carrots are not an issue anymore

#

those juice factories sure drain it good

#

but berries, GEEZ wonder how much pop i'd have on IT consumming that many berries ๐Ÿค” ๐Ÿคฃ

#

aqua farmhouse is rocking! might wanna drop speed to 20, even maybe 15.

#

since movement speed also covers the path to the storing it's a bonus, not just compensating for the "in water" time

#

Is there some "divine creation" in that faction or a new district needs at least 2 beavers to fill up the pop space available? ๐Ÿค”

#

Ummmm need to flip my district center 90deg... looks like it's gonna be a problem... if i may ask, could the center have 4 doors, like one on each side? Please? ๐Ÿ˜ณ

radiant heart
#

not sure if I forgot, the "tab mod" works

#

Fun fact, first time ever I have to use a metal platform ๐Ÿคฃ

radiant heart
#

Mmmmm, I get it if there is a lack of rss but don't think "nothing to do" flag should pop up because it's full, is it fixable?

radiant heart
radiant heart
#

welp, finally got forced into making district 2, out of scrapmetal and the mines are so slow it feels like gnawing gears ๐Ÿคฃ

#

is it possible to remove the "building lacks materials" from the dust burner? actually it's a good thing if it runs out ThinkingIT

radiant heart
#

that would be awesome !

#

sry bout the spam, just tossed things here as they came along

shell fiber
#

i need to poke at the farmhouse to see if i can allow the big farmhouse to plant crops, there is a tiny chance that was caused by the folktails tutorial and not the script themselves

shell fiber
radiant heart
shell fiber
radiant heart
#

it's your lost, that's why it was so long testing out the lido irrigation earlier ๐Ÿ˜‰

#

update, 75% of my first metal platform done... and all that just for a lazy way to manage the aquacrops ๐Ÿ˜†

shell fiber
#

thanks for testing !

#

that's a big help

radiant heart
#

my pleasure !

shell fiber
#

i need to go to the lab, see you later !

radiant heart
#

gonna hit the bed soon, catch you tommorrow, or not, got a day planned at the range with a friend, won't be in front of my screen ๐Ÿ˜‰

shell fiber
#

good nigth!

radiant heart
#

finaly home! time for some waterbeavers action!

radiant heart
#

So what's coocking today in water hell devloppment?

radiant heart
#

ruth rooo, game crash but no clue why this time around...

#

only "new" thing i had in building is the pumphouse

#

Yup, confirmed, crash right as the building hits 100%

#

tried twice just to be sure

shell fiber
shell fiber
#

especially now that i have the category button mod up and running, i can make modular building without causing crazy clutter in the toolbars

radiant heart
#

well, works now

#

strange....

shell fiber
#

that has probably something to do with the weird system i use to make it work...
maybe it's better to dump it in the trash and make a regular mechanically-actuated pump

#

i wanted an early game solution but in the end it's quite useless if you don't have a ton of dynamite to dig trenches

radiant heart
#

could work, alreay have 30 useless eaters, don't really need that extra pop atm ๐Ÿคฃ

radiant heart
#

but sure at the point i'm now with that game a real big mecha pump would sure be helpfull

shell fiber
#

i'm building some stuff now, i'll stream it just for fun

radiant heart
#

wow, didn't realize how much work one building can be, looks awesome tho

shell fiber
#

ahah, thanks !

#

it's actually not very hard, but finding the right pieces can be tricky

#

as a small teaser for everyone ๐Ÿ™‚

#

but now that i see it from afar... holy shit this is gigantic ๐Ÿ˜…

radiant heart
#

it's 3 or 4 high?

shell fiber
#

eh, that's a beaver problem ShrugFT

#

uuh

radiant heart
#

5?

shell fiber
#

right now it's six

radiant heart
#

lol

shell fiber
#

plus you have to reserve space for the balloon which will likely be 4 tall

#

the base is 5x5 as you can see ^^

radiant heart
#

OOOO, tought base is only 3x3

shell fiber
#

this is going to cost at least 500 logs + metal + whatever

#

๐Ÿ˜‰

#

anyway, time to sleep ๐Ÿ™‚

radiant heart
#

paper for the balllon obviously

#

GN, catch y'a later!

shell fiber
#

oh the ballon is going to be a trader i think, so that's not a problem

#

but if i go this way, yes

radiant heart
#

kinda like the choo choo but airborn !

radiant heart
#

Fun fact, can build the pump prior to the lido is build, delete the lido and keep the pump if it's built on a platform!

shell fiber
#

Yes but that's cheating

#

I could probably find a way to prevent that of I really wanted, but meh.

#

It doesn't spare you digging the hole anyway and I don't see the benefit in not building a lido ๐Ÿ˜‰

radiant heart
#

think i got the equivalent of a full planter coverage of berries

#

and I barely see blue and stack is not really going up

#

like even if I wanted too, would brobably not be able to have the "extra food" mod in place, can't make ehoungh

#

no blueberriepies for those guys SadIT

#

( don't wanna be pushy or a pain in the B... but have you considered what about the large tanks? my wharehouse is building up nicely but i'd need that 3x3 liquid storage ๐Ÿ˜‰

#

one thing tho, a large tanks like that should have a propeler in the bottom to prevent stagnent liquid, so don't forget to require a little HP, no need for a boat engine so 10-25 would be fast enough ๐Ÿค“ (woupsy, eng me took over for a min)

shell fiber
radiant heart
#

I can live with that ๐Ÿ˜‰

shell fiber
#

you sure have a lot of storage

radiant heart
#

at that point when you need those tanks zoom is out enough you don't see it

radiant heart
#

from there i can easely rebalance productions

shell fiber
#

oh, i see

#

i can probably re-add the large liquid tanks fairly easily

radiant heart
# shell fiber ahah, i can but i don't think we would actually see the propeller

plus i like the the "in tank" esthetics already, the stew is really cool and the sunshine reflecting on a full tank of maple syrup is cute, don't want a see-trouh liquid anyway ๐Ÿ˜‰ crap the visual of the propeller. Maybe just a gear on the side to make it simple.

( and that gear thing on the side, would be cool to have it on any powered building actually since they can't plug all around, and if I may once again, have 2 so you can daysi chain power between buildings, the shaft spagetthi is getting ridiculous, reminds me of belts in dyson sphere ๐Ÿคฃ )

distant wigeon
#

Heard the mod got a new feature which means another random add-in for maps I make to "unintentionally" support the mod. ๐Ÿ˜‰

shell fiber
#

okay folks ! 1.0.9 uploaded, as well as the billboards update !

zealous rapids
#

well well well ty man

wide bridge
#

The lack of an early dam makes it very easy to flood the starting area. Whatโ€™s a good starting map for water beavers? Edit: I guess thatโ€™s why I need to rush the new centerโ€ฆ

#

Alsoโ€ฆmy game is crashing with the latest update 1.0.9. Itโ€™s the only mod I have enabled (except timber mod and Bepinex)

shell fiber
#

Also a possibility is some some leftover crap from a previous update, in that case manually going into the files and erasing the water beavers mod folder then reinstalling might help

shell fiber
shell fiber
#

slowly getting closer to a thousand downloads ๐Ÿ˜€

#

maybe that's just the same 50 blokes that download every update though ๐Ÿ˜…

radiant heart
#

think i'm at cycle 30 something atm

radiant heart
radiant heart
#

@shell fiber well, 1.0.9 is crashing for me too....

#

yes i dowloaded billboard and buttons too... ๐Ÿ˜ฆ

#

and yes tried deleting the file and redownloading but it still crashes

shell fiber
#

having a crash log would help

#

otherwise i don't really know what's happening

wide bridge
radiant heart
#

brb going out in the yard and munching on a tree for a bit, should solve my personnal problem

shell fiber
#

Ah for fuck's sake, this staging shit again

#

i had accidentally broke a specification, but because the correct one was still in my staging folder that hid the problem from me ๐Ÿ˜“

#

at least it's a clear and easily fixed issue

#

rebuidling now, should be up and running in 10-ish minutes

radiant heart
#

so should i delete the file again and reload? ( no wonder you're close to 1k ๐Ÿคฃ )

shell fiber
#

lol

#

not yet

#

since i'm there i may as well add the dependencies properly

#

but it works on my side now

#

okay, 1.0.10 uploaded, let the website scan it and you're good i think.

#

i also send 1.0.9 to the trash it belongs to.

radiant heart
#

ok, will let you know when it loaded

#

and noticed you had some pressure for the large tank on the 1.0.9 note, that's not cool, should tell ppl to relax since you're doing that for free ๐Ÿ˜†

shell fiber
#

๐Ÿคฃ

radiant heart
#

download in progress ๐Ÿคž

wide bridge
#

Okay, game loads now!

#

I have a request for the library and primitive ironworks. Can the anvil and stack of books (whatever itโ€™s called) be the first requirement listed, so that I donโ€™t have to have a small warehouse tied up for those items? If the builders see those items first then theyโ€™ll fulfill that order and free up the warehouse.

radiant heart
#

seriously, carrots for the tank BP... ho well, love to hate it ๐Ÿ˜‚

#

mmm i was lied to, someone told me large tanks are 2x2, guess that didn't include the metal legs around it ๐Ÿค”

#

at least found a nice spot, just have to delete my 7 gear makers ๐Ÿคฃ

#

since i can't put dirt back in place, jsut wanna be sure, those 2 metal thingnies in front, does it mean that i need those in the 3x3holes and a 1long bridge to enter the tank?

#

or the 3x3 is only the container?

#

like should i be able to put it there with proper dynamiting ?

#

with the looks of it i feel like it ahs to be brought one tile back or the front metal beams will have a conflict with the platforms in front

shell fiber
#

hm... i was worried the front legs would be confusing

radiant heart
#

are they just esthetic?

#

and anyway they gonna be underground so...

#

probably won't have time to try and build it today tho, getting close to lights out, and BP is only at 12%, can't pull an allnighter, in laws comming in for brunch tomorrow, if i don't sleep i won't ahev the patience to handle them

#

One quick question, pinnaple/coconut how long does the bonus stays ? like if i have 50 beavers, can they eat only one per 3 days to have the bonus or i need couple baloons for them?

#

and that would mean 3 24h straight working days ( won't happen since they will go to sleep) ...

#

( the building is awesome) LoveIT

shell fiber
#

for ananas and coconuts, each unit gives +1 to their respective need, and decrease by 0.05 like every other need, so it will take 20 days to be resorbed (for now, i'll rebalance an other time) and since one trip brings 50 coconut/ananas every three days one export center should be able to fulfill... 350 beavers ๐Ÿ˜…
maybe i should have run the math before uploading

radiant heart
#

so the ballon run even on "off duty times" ?

shell fiber
#

also the coconut / ananas need is not wastable, so they can't use them for food if they already ate some recently

shell fiber
#

eventually it will

radiant heart
#

k, so with 300ish beavers i'll probabaly need 2 for each rss to keep everyone happy, sounds right?

#

at least with coconuts now they can have a pinacolada by the lido!

#

( yeah pool bar for the lido ! )

shell fiber
#

As a possible alternative to the waterdump

radiant heart
#

mhee, waterdump is quite cool on the lido, bar would have to be on the other side, maybe a "tier 2" lido that distribute juice and booze?

distant wigeon
# radiant heart

Gracious, what is THAT mysterious new building? (And what are it's placement requirements?)

shell fiber
#

Right now I put it together so that I can upload both this and the large tank together, but what I really want to do is have the landing pad building have its own functionally (storage, haulers whatever) and on top of that you can build different "H" signs that call different traders, that work entirely autonomously and without breaks

shell fiber
shell fiber
radiant heart
#

at least i did a test zone in the wilderness before bombing around my main wharehouse zone๐Ÿ˜…

radiant heart
#

but can the legs be in the ground or it has to be like i did it in the picture? ๐Ÿค”

shell fiber
radiant heart
#

yay, my only issue was that it blocks the path, otherwise, i didn't mind the frint legs

radiant heart
#

Balloons are hovering ๐Ÿคฃ they always display enven if not builded and when using the "hight seeing tool " to see levels bellow they remain there

distant wigeon
#

Oh damn, that balloon building looks amazing! The balloon itself looks slightly flat, but I understand it's a first iteration.

shell fiber
#

oh i'll have to corect a bunch of things ๐Ÿ˜…

shell fiber
#

in the meantime i'm preparting...things.

#

gotta go for now

shell fiber
#

for some reason the 2x2 was the hardest to get working ๐Ÿ˜“

radiant heart
#

do they fit within the building footprint ? look like it from the SS but never know what kind of evil thing you'll pop up ๐Ÿ˜‰

radiant heart
shell fiber
# radiant heart do they fit within the building footprint ? look like it from the SS but never k...

The way i have made them, they are only billable above their respective buildings (and fit in the same footprint) but if you try hard enough you can probably manage to have one sitting between two buildings or something, but if I want the 2x3 to fit multiple 2x3 buildings without making a dedicated cover platform for each of them that's unavoidable (and even then you could do).

As for making it standalone, I can and can't. I can unrestrict placement and just let the players do what they want (and I'll probably do that). But I can't make it as I did here because I had to carve out spaces inside of those buildings to accommodate the anchor for the platform

radiant heart
#

the idea of the question is more like if i have 2 buildings side by side, can' both have a top platform to make a continus path on top or something like that

shell fiber
#

I also fixed the landing platform and made the balloon a separate building

shell fiber
radiant heart
#

will have to try all that fun stuff later, need to get some work done first ๐Ÿ˜‰

shell fiber
#

Then I need to make an animation to have the balloon fly away

radiant heart
#

that will be nice

shell fiber
#

Well it's not uploaded yet ๐Ÿ˜…

radiant heart
#

kk

shell fiber
#

Have fun, good luck with work, time to sleep for me

radiant heart
#

GN, catch y'a later!

radiant heart
#

Something is up with the connection to path of the balloon building, are the 4 doors working or only one? cauz i'm getting the "building not connected" message

wide bridge
#

Two-story watertight lodges should block water, yes?

radiant heart
wide bridge
#

Iโ€™m trying to use the houses as a dam/levee and itโ€™s super frustrating to not have it block the water. I put two of them back to back; do they need their backs to upstream?

radiant heart
#

think so, if you want the 2 high block

#

mine is facing upstream so it blocks only 1 lvl

#

trying out atm if backwards makes a dam, work in progree

#

@shell fiber nice work, they really look awesome!

shell fiber
shell fiber
radiant heart
#

wanted to give it a try, maybe if they had a larger radius they would be worth it but the lido irrigation spreads further and gives 2 wellbeeing bonuses so the choice is easy do make

#

in the "water extension mod" the irrigation tower is overpowerred but makes it worth it, like if your tower would at least cover more then a dump in lido it could become worth it

#

oups, was distracted.... just exploded 2 beavers in a dynamiting zone DamF

shell fiber
radiant heart
#

a bit over 7, had 8 for sure, probaly 10 max i'd say

#

the thing with hard is also the gap between droughts, you gat maybe 4 days between 2 30d droughts

#

normally i play hard mode but with that faction... don't think it's doable, would need an "inbetween" noraml and hard

shell fiber
#

Yeah I'll poke at the custom difficult setting. I want drought to be less frequent but become longer and longer

radiant heart
#

waer wheels is simply stoopid on hard mode, that's why i mostly play with IT, the windfarm/batteries with FT is jsut dumb, some sort of reliable power is kinda a must

shell fiber
#

I should also check the nuclear power mod thing because that's kind of what I would need

radiant heart
radiant heart
shell fiber
#

Sure why not

radiant heart
#

it's quite water intensive befoer you put the cooling tower on top

shell fiber
#

But I can test on my own

radiant heart
#

ok, now how do i find it ThinkingIT

shell fiber
#

Ahah, don't worry I'll manage on my own, I can use magic โœจ

#

No need for a real playthrough

radiant heart
#

Looks great filled up, was worried the full tank would hide the top beams!

shell fiber
radiant heart
#

*deluxe stew ๐Ÿ˜‰

#

almost popped the 50average wellbeeing, at 320 beavers.. it's getting hard a bit, is teh extra food mod compatible ( carrot cakes and bleuberries pie) ?

#

need to figure out the ballon building for the coco/ananas bonus, looks like not all doors are connecting, had to destroy

shell fiber
radiant heart
#

tried rotating when placing and no door makes the paths appear like other buildings do

#

it pops up if i'm one tile off the door

#

like the color line on the path

#

am I clear ?

shell fiber
#

ah i see.
yes that's normal. It's because the real entrance is actually in the middle and there is internal paths. but those path don't actually exist until the bulding is complete (like a platform)

radiant heart
#

ok but when built it popped up "unconnected building"

#

and no one was going in to work and bring in the goodies, guess it's 2 separate things

shell fiber
#

i guess it can happen if you build it too far from the town center

radiant heart
#

but normaly you see a dot or something in front of an "entrance" or i'm confusing

shell fiber
#

because the path needs to reach inside

#

i've added a cutout view since

radiant heart
#

it's kinda of the edge, maybe it's that, will try again closer to district center

#

ok, so "in" is 2 squares in from the "diving platform" , noted

#

LOL,, i was 1 square too far only ๐Ÿคฃ

#

mmm, no wait, should have been right the exact square ThinkingIT

#

ok, gonna try again with proper orientation

shell fiber
#

well the entrance and the access point are 1 square apart, i think ๐Ÿ˜…

#

make a shortcut

radiant heart
#

look on your cut view, the circle is normally the entrance on a path

shell fiber
#

oh did i say that i intend to remove platforms eventually ? ๐Ÿ˜…
the ones that can be stacked infinitely

radiant heart
radiant heart
shell fiber
#

oh, good ๐Ÿ™‚

radiant heart
#

think the highest is 4 high in my wharehouse zone

#

maybe one bridge at 5

shell fiber
#

well i'll have an endgame building that requires to be build 15-25 above ground ๐Ÿ˜…

radiant heart
#

dynamite and metal platforms here we come!

#

Ho, found that douche you were talking about in the "dev note 1.0.9" he's even more mad since juice still isn't storable ๐Ÿคฃ

shell fiber
#

๐Ÿ˜ˆ

radiant heart
#

if the press was not a house too i'd just build a bunch, got 55 useless eaters that need a job atm ๐Ÿ˜†

wide bridge
#

The woods burner is insane; requires 50 logs to start?

radiant heart
#

you can select one of the 2 options

radiant heart
#

Just curious, anything in a near future for the underground ruins? kinda wanna drown one for a reservoir but ... if it turns out usefull ( or actually need one drowned for some stuff ) ๐Ÿค”

shell fiber
#

But for now I'm not sure what I want to do with those.

One thing I might want is very long droughts (but not as frequent as hard mode), and since I also intend to nerf the windmills and the running wheels are out, I'd need some sort of power source to power irrigation towers (assuming I make them only require power) but I doubt the batteries would be enough

#

Maybe I can bring back the running wheels and nerf them too actually

#

Like 5hp each and cause hunger thirst and exhaustion

radiant heart
#

the nuclear power is not a bad one, just the cooling tower requires too much power if you wanna rely only on one otherwise it's too water sonsuming for a hard mode run

#

think my last one i made a nuclear thing and still needed 5-10 engines

shell fiber
#

Oh but in my mod we don't really build that many factories do we ?

radiant heart
#

waht planks? ๐Ÿคฃ

radiant heart
#

smelter

#

i'm close to 2k hp network

#

( required) produce a tad over twice when whells and wind are hot

shell fiber
#

Actually I was thinking about increasing the power consumption of some but that's good info. 2000hp for a big colony, noted

radiant heart
#

327 members atm

shell fiber
#

Lol

#

Oh it should go without saying but I added blueprints for the smelter

radiant heart
#

gonna give a try to extra food mod in a few, just wanna finish building my balloons

shell fiber
#

The large platforms will also need one

#

But the BP is going to be common for all of them

radiant heart
#

maybe have BPs like tier1, tier2 and so on, to limit the amount required

shell fiber
#

I mean it's a mechanical building so ... ๐Ÿ˜…

radiant heart
#

it becomes a lot micromaniging

wide bridge
shell fiber
#

Well it's part of the point, I don't want buildings you build and forget about. That's why the library burns trough your resources like hot lava

radiant heart
#

37k science and growing

#

just keeping it in case....

shell fiber
#

Lol

#

No I don't think you'll need that much

#

But maybe I'll add it some entertainment value

radiant heart
#

I'm used to play IT so science is the bots boost, always need it running !

shell fiber
#

Oh I see

radiant heart
shell fiber
#

Comic books ๐Ÿ˜…

radiant heart
#

yeah, all consume a tyny bit of science for more wellbeeing

radiant heart
#

if you go that way only books can be 2 pages of welllbeeing stuff ๐Ÿ˜† ๐Ÿค“

shell fiber
#

Oh right there is that "book" need from base game

#

I can just use that

radiant heart
#

ananas and coco bonus work

#

finally keeping up the average over 50 ๐Ÿฅณ

#

gotta admit that faction is quite insane on the berry consumption tho

#

think i't the thing I have to most patches and still numbers not really going up

#

"more snacks" is crashing it ๐Ÿ˜‰

shell fiber
#

that's likely

#

removing treated planks is going to be a chore, let's leave them

radiant heart
#

basicaly any building that requires a plank and resin requires treated planks...

#

you were just saving one step

shell fiber
#

yeah, but what i mean is that if i remove the item "treatedplanks" from the faction, every building that costs some will cause a crash until i remove it of mod it

#

so let's leave it for now

raven stag
#

where to get blueprint for large farmhouse?

shell fiber
#

architect's lodge

#

science tab

raven stag
#

thanks

shell fiber
#

okay, getting the animation took waaaaaaay more time than i would have liked, but i think it works as intended for now.
big update incomming

shell fiber
#

uploaded

raven stag
#

i cant updated the mod in the mod manager

shell fiber
#

I... don't know what's happening. i just downloaded it right now, went fine

raven stag
#

is there a new building on v.1.1.1?

shell fiber
#

there's large platforms, and the balloon trader is a lot nicer than in the previous version, but if you're not there yet in your playthrough it's not an emergency

raven stag
#

cool

radiant heart
#

downloading right now!

#

Yay, we flying!

#

and that beeing an hauler post is sweet, chopped down on the amount of useless eaters in the colony ๐Ÿ˜‰

#

not sure it brought anyting tho will monitor next trip

#

well, it flew away once, but is now stationary. rss are in tho

radiant heart
#

3rd ballon on the way, wanna see how many I actually need so the item starts to stack up a bit

radiant heart
#

this popped up, even if i got a butload of haulers...

#

And not sure why but one is stranded on the porch of the house...

silver phoenix
#

did u check his pulse? he looks kinda dead

radiant heart
#

now he is ...

radiant heart
#

1 Balloon per 100 beavers looks like the right number

wide bridge
#

Does stew function?

#

I have 100 decent stew at my tent and nobody eating it

radiant heart
shell fiber
shell fiber
shell fiber
shell fiber
radiant heart
shell fiber
#

Hmmm ... ๐Ÿค”

radiant heart
#

biggets issue is becoming scrap metal, ruins are almost dried out all over the map and primitive smelter doesn't quite cut it

shell fiber
#

Maybe I'll make a better mine that is more efficient ๐Ÿค”
I will need quartz for glass anyway

radiant heart
#

enough mines is not the issue actually need more since i'm eating up all my coal atm but the bottleneck comes at the smelting

shell fiber
#

Oh right the recipe is quite slow

radiant heart
#

50h/15 is gross

#

and space is an issue since those are ground only

shell fiber
#

I can probably speed it up. So making coal from wood is not sufficient ?

radiant heart
#

didn't really try it, just went more mines

#

and burner is ground only too

shell fiber
#

Also : hurray ! I passed the 1000 downloads ๐Ÿฅณ

#

Actually more than 100 since I went to bed

#

I think I can make the 2x2 super platform fit on top of the primitive mine but that's probably not much of a solution.

shell fiber
#

Actually Nov that I have the trader functioning, I can easily make different ones. For now what I have in stock is :

Trade with Island beavers : get seashells or [no idea yet]
(Seashells will be used to make limelight for artificial lighting)

Trade with the polar beavers : get exotic mushrooms and [no idea yet]
(exotic mushrooms will make boosting potions I suppose)

Trade with the folltails : get giant sequoia seeds and [???] (Will use giant logs for some buildings)

Trade with the ironteeth : get broken glass that you have to remelt for glass panes

But it getting metal is difficult after a while (I'm not sure you're a good example though ๐Ÿ˜…) I can trade for metal with them maybe

#

I'm not sure I want to have a tier 2 mine because what do I do with it ? If I get quartz I don't need to trade it with the ironteeth. I was thinking gold but then what do I do with it ? I can expand chemistry with sulfur but then again what ? ๐Ÿค”

#

Also having lots of different traders means I'll need so many landing platforms we're going to need a tier 2

shell fiber
distant wigeon
#

Well if you're making quicklime, you could also make Concrete...

shell fiber
radiant heart
#

Didn't really crunch maths for the scrap metal but atm i think with only mines and primitive smelting don't think I'd have enough to keep the balloons running full steam ( need 6 atm) imo just a receipe a bit faster and less consuming in the regular smelter could do the trick, I feel like it's really the primitive smelter that is beeing the bottleneck

#

and i'm not even making robots yet..

radiant heart
#

I'm actually removing farmland to get some mines in ๐Ÿ˜…

#

( and primitve smelters)

radiant heart
#

Think i capped the lenght of droughts on normal, looks like they are all 9 days long now

shell fiber
#

boooo !

#

i don't know how long would be fun/awful

#

to be honest

radiant heart
#

can't imagine going on the 30d ones of hard mode with that faction honestly, maybe somewhere in the 15 range would be managable but painfull a bit

#

welp, that's it, last bits of scrap left on that map

shell fiber
#

how many cycles have you been through ?

radiant heart
#

curently in the drought of cycle 48

#

think i'll call it quit at cycle 50 or at least take a break while you work on other stuff, probably gonna start over on another map on your next big update.

#

like atm only thing i can do is mess around building more mines to cover up that i can't get scrap metal from the map. not waht i call "fun gameplay" at that point

#

adn explodes beavers because why not ๐Ÿ˜†

shell fiber
#

well that's the issue with this game in general, you always reach a point where you have nothing to do, but the game never tells you "yeah, you won, go do something else" ๐Ÿ˜…

radiant heart
#

at that point normally i start and make robots to reduce the workdays of my beavers but the way i can't get scrap it's not gonna happen

#

i'd need like 3 bots factory working full time to get my beavers days to 0h/day

#

don't even wanna try and compute how many mines/primitive smelters that would be

#

Ho and forgot about gears! with the speed they make atm don't wanna rack up enough gear factories for that !

#

will probably break the 500pop if i try that stunt !

shell fiber
#

i'm not particularily fond of the bots, but i guess reaching 0h work needed is a good endpoint...
i'll see what i'll do with the bots, making them yourself is fine but that's not a very interesting reciepe

#

plus i really didn't check which buildings are usable by bots and which are not.

radiant heart
#

most are usable by bots, think it's like the small science hut that can't be for bots

#

but there are more "bots only" buildings" ( specially with some mods)

shell fiber
#

i'm looking at the bot properties now...mostly logic stuff but i found their life expectancy : 70 days.

#

it's actually pretty reasonnable

radiant heart
#

one factory ran by bots can keep a bot pop of around 60-80

#

if you have enough input to keep it running and that was with the "power tower" of the IT, never really made bots with FT so not sure how the fuel/energy thing works

shell fiber
#

i think i'll make them much harder to build, but have a really long lifespan.

#

probably will make them a bit more satanic or somehting

radiant heart
#

toutght about a "repair shop" so they basicaly never die but need to have some maintenance done

shell fiber
#

like the reciepe will use "the souls of your ennemies" ๐Ÿ˜…

radiant heart
#

instead of just spamming bot production

#

"cyborgs" ? need to consume one beaver to make a bot?

shell fiber
#

yeah that's very easy to do

#

no not that

#

i mean maybe, like you need to do satanic ritual to summon the soul of the dead and then infuse them in the bot, or go kidnap beavers from other faction with the balloon, i don't know ๐Ÿ˜…
as an endgame it would be fun to predend you found humans hiding on the moon (while cute androids fight for them on earth) with the telescope, and then you make a wooden rocket to nuke them back into extinction ๐Ÿ˜…

#

just to make sure they don't come back and reclaim the earth

radiant heart
#

That game sure lacks a "end goal"

shell fiber
#

but that's not different from making new bots in a way, just the maintenance cost and building cost can be different

radiant heart
#

bot AI is dumb tho, they won't probably go to maintenace and die ๐Ÿคฃ Like they รขss in front of charging stations even if out of energy and don't refull

shell fiber
#

the fun thing with the bots in the WB is that there is something broken in their walking animation, and they do something super weird that looks like an arachnoid nightmare crawling around

#

so i think making them some sort of hellspawn would be very fitting

radiant heart
#

lol, didn't make some yet

shell fiber
#

you can try to make a couple

#

do you need cogs for the botfactory and stuff ?

#

probably yes

#

hmm...

#

i'll think about it soon but really not a priority

radiant heart
#

could try and make a few just for fun but not really viable with the gear making speed atm

#

it's what 1 per 50h? don'T remember

shell fiber
#

i still have not worked on my damned village square in a while

#

oh yeah right, i need rocks for it

radiant heart
#

1 bot = 15 gears....

#

yeah, don't feel like doing it !

shell fiber
#

top one is sawdust and mossy planks

#

bottom is nice stone path

radiant heart
#

both look cool what's the purpose of that building?

shell fiber
#

the corners are where modules will go

radiant heart
#

boxing ring?

shell fiber
#

village square

#

the center can have a statue or fountain of well or whatever

#

the corners can house various small buildings

#

this one is 5x5 but if i want to make a cafe or something i'll probably need to go 7x7 or 7x9 or who knows

radiant heart
#

ok but like what's different of a building in the "square" versus out of it? special buildings only? a wellbeeing boost for Town Square chilling time?

shell fiber
#

(said small buildings will only be placable in the square, like the scroll racks in the library)

#

yes

#

typically in the center i already had made a well that give water with 1/3rd speed but all the time without condition

#

for the corners i want builder and hauler flags

radiant heart
shell fiber
#

"flags"

#

of course the whole thing will be an attraction like a campfire (probably give it its own need)

#

yeah, i really prefer the bottom one

#

the top one... ugly edges

#

i'm afraid

radiant heart
#

would be a nice place to put some bench ( since those are useless stand alone)

shell fiber
#

anyway, it's late, time to sleep*

radiant heart
#

GN, later ๐Ÿ‘‹

shell fiber
#

if other people want to state their opinion, please do !

#

see ya !

distant wigeon
#

If made of stone, I would prefer it made entirely out of stone, no wood border and string fence.

fair wolf
#

Is there a guide or tutorial on how this all works? Or am i just suppose to build every building and figure it out on my own?

shell fiber
# fair wolf Is there a guide or tutorial on how this all works? Or am i just suppose to buil...

I don't know how to make a tutorial yet unfortunately, but there is a short guide in the mid description.

Long story short you can't build a dam early on, so give up on that for a while. You will need to store water in barrels for the droughts.
Then beyond surviving, your first objective will be to make planks which at first you can only make with the gnawing tent (village tab).

With 10 planks you can build a new town center (keep it unconnected until build) and only then you can destroy the broken cart you started with. This will give you an anvil, a cauldron and a library set to build a ironworking tent, an alchemist and the library which will together allow you to build things that cost science metal fixtures and tar. (Now you can build a dam)

Later you will need to build the architect and mechanics lodges (science tab) that can research blueprints (scroll like things) to make buildings that require them. Making them is long and costly but then you can make copies easily (copist/artsy lodge)

Then well your free to play as you like because I'm still working on the next progression tier ๐Ÿ˜…

heavy lodge
#

Too short story ๐Ÿ˜„ After you build some farms, you need to hurry to make mushroom farms, in order to survive, since "primitive farms" have only one worker, and is no way to make earlier a better farm when require science points and a blueprint that take 600 in game hour to be made. And, start game only in map that have pine near the start location (pine resin is required for most of the buildings) !

shell fiber
#

i decreased those reciped to 300h i think ๐Ÿ˜…

#

that's like 6-8 in game days, or 20min real life

heavy lodge
shell fiber
#

oh it still is ๐Ÿ™‚

#

i think

#

the real question is "should the mushroom grower be a house too ?"

heavy lodge
#

Why not ? Living at work ....

shell fiber
#

well yes but in terms of game balance, i deed to calculate how many beavers it can feed, compared to how many beavers it adds to your colony

heavy lodge
#

True, but will save time to travel from bed to work ...

shell fiber
#

like one carrot farm can support roughtly 10 beavers, but adds 3 pop, so effectlively feeds 7 beavers

#

oh unfortunately i don't know how to enforce beavers living where they work

#

most often then live and work wherever

heavy lodge
#

It's not your fault ๐Ÿ˜ฎ

#

But, make something for underground pile extraction ... If I want (and I want) to use trains, no way to make in a life time (my time ๐Ÿ˜„ ) enough scrap metal for this ...

shell fiber
#

also @radiant heart seem to think that the smelter is too slow

heavy lodge
#

True, if you want to make metal bridges ๐Ÿ‘†

shell fiber
#

hmm... i can quite easily make the mushrooms be stand alone barrels, which is much better for vertical farming

#

problem is that in that shape, it relies on haulers for supply

#

and just about anyone can harvest them

#

i would much prefer them to be some sort of harvestable resosurce

#

like berries

shell fiber
radiant heart
radiant heart
radiant heart
# shell fiber

The actual mush grower looks awesome, i would not change it the esthetic is great!

#

plus it works decently, and saved my ass early game, farms are far from a viable option untill you can get the large farmhouse

#

Also, in the description should ad that map needs pine near the start, not all have that and it's a run killer if you don't

shell fiber
radiant heart
#

unless some are accessibl with the log staairs close but still... resin is kinda a must early. was a bit surprised when i noticed the tapper shack beeing available right of the bat but understood fast why

shell fiber
#

so my concern about the mushroom grower is that you can essentially build 100 of them and feed a million beavers

#

with no counteracting force

#

like the farms require space, but the mushrooms... nothing

radiant heart
#

i see what you mean but at the same time it's the only real reliable food early on

shell fiber
#

farms are pretty reliable if you ask me

radiant heart
#

not really untill you have the large farmhouse

#

since you can't make a dam the crops dry out before you can harvest all

shell fiber
#

just plant more ๐Ÿ˜…

radiant heart
#

doesn't change anything

shell fiber
#

i mean yes, having mushroom helps a lot