#Choo! Choo!

1 messages · Page 5 of 1

sturdy pilot
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they are on the first option

quick thistle
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Oh 😦

sturdy pilot
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yeah not sure, if I set the to empty (third option) then the stations fill up- otherwise they remain empty and trains don't move

quick thistle
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and the warehouse is not yet full, i believe?

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im very sorry, i think its that because the station comes after the warehouse, so if the warehouse is fully, only after they will fill the station

tall bridge
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So haulers is needed to load the station?

quick thistle
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I believe so, yes

strange blade
sturdy pilot
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maybe I need haulers then? I don't currently

strange blade
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I'm not sure, maybe you can try the test version 0.5.8 It works better, even he has some strange "elastic couple" from train components ...

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If you don't have haulers in the sending district, is better to not have a storage for the items you need to send, so, the good station will act as a warehouse for those .

jaunty halo
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I made this exact signal setup in Transport Fever 2 before and it only works with 2 trains, though with the way signals work in this mod, it may work with more. If you have the patience to fiddle around with signals and make a more complex system that’s your choice, but if you have a lot of trains in the future you might as well double track the whole thing.

hazy radish
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This game start to looks like a better factorio, really better 👀

quick thistle
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Finally pushed the probably final update of the visual rework. Everything i want is now in there

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If some people have tried it out, then i will set it to live, but just in case something with previous saves is not compatible

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then i can fix that

modest juniper
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tobbert, is it somehow possible to use trains within a district? i guess with update 4 that would make even more sense. or is that not possible at all?

jaunty halo
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What is the update?

quick thistle
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Oh, and added some settings in the settings menu to select the default train model

quick thistle
jaunty halo
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Will different types of train cars be only able to carry certain loads?

quick thistle
modest juniper
quick thistle
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I havent looked at the code yet, but i will probably figure something out with the new systems

jaunty halo
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I was worried I would have to scrap my existing trains and manufacture completely new ones

quick thistle
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its still usefull to have local acces, maybe they cannot bring them to local warehouses, only directly use them for construction or production

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trains might be more niche that way, but i dont mind neccesairily

ornate loom
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But seriously, even if there were no performance issues, I would still need multiple districts due to logistical issues.
If someone can make my "We are all connected 512x128" map thrive with only one district, I'll change my mind.

modest juniper
jaunty halo
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Will there be a rework for routing trains, ie setting specific routes which you could set cargo loads for?

jaunty halo
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Or will the existing system be kept in place?

quick thistle
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I will monitor the discord and maybe even play myself (whaaat?) to get a feel for the changes

quick thistle
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but that also depends on how the new update feels

jaunty halo
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I feel you on that one

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It is pretty convenient to not have to go through a lengthy process to make things more difficult

quick thistle
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noo, thats the charm, i feel like, its just so easy to setup and with the not turning around just enough challange

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aaaaand, that reminds me to revert teh automatic turn around change

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whoops

modest juniper
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i finally had time to play a short run with your trains and noticed few things I wanted to ask you about:

  • when I had multiple items listed, my trains always focused on one item and delievered sometimes only 3 of them, while the other district was badly waiting for water - could trains load a specific item only, OR mixing items to fully fill the train?
  • even when I only listed one item (logs) - the first train after loading a save, was filled 100%, then it drastically decreased, even tho the station was fullly filled with logs and the remote destination was empty
  • do I really need to place signals every third track piece, to put as many trains as possible on my track circle? - is there a better way to solve "colisions" than one train per track?
  • can we get some capacity limits like old warehouses, to ship everything above a limit? when I have a district producing logs and water, but also requires those items and I want to ship everything extra, i ran into the issue, that the last drop of water was sent away
  • is there any solution to have receive and send the same item on a district, without producing a loop? maybe with the threshold levels above?
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btw: maybe to add a little extra challenge, you could add smaller starter all carry goods trains, and better/bigger warehouse depended trains, like for liquids, warehouse items and piles

jaunty halo
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Idea to add a “garrat” articulated locomotive for this game’s notoriously tight bends and getting large trains around them. Image set in a mining operation (vanilla mine in background)

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Couldn’t image these would make it around 1x1 corners tho

regal matrix
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Literally my first thought when I saw that update drop was "oh my god I can't play with trains anymore"

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Hoping there's a way to still incorporate them

quick thistle
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Yea, saw the community post

regal matrix
quick thistle
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Will have to think about some ways to make it work!

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Or it gets recycled into rollercoaster mod ShrugFT

strange blade
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We can have the goods stations between District Crossings, since food and water are automatic transfered ... This is a temporary solution 😮

quick thistle
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Districts are not useless, just not required and more streamlined

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So i need to streamline trains more and it will be fine

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Its still better as more capacity and no beavers required (and more fun)

regal matrix
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Tbh I'd be content just having trains go around for aesthetics

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Or to provide some sort of well being bonus within a distance of stations

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Even if the beavers can't physically ride the trains

quick thistle
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oh, i changed that release to live btw

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so the new models and that system is release, i believe there should be nothing wrong, i think

gilded fern
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trains can still be useful for long distance freight

narrow oasis
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"Wagon Type" is hardcoded.
I added this line in the translation file above the wagon model lines.
Tobbert.WagonModel.WagonModel,Wagenmodell:,-

quick thistle
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oooh, yea, probably use that name

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ty already! LoveIT

winged hull
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I dont see why trains would have a problem with the new update.
districts are not removed, they are just optional.
And unless you are playing in a small map you still are going to need districts or you are going to have beavers that are going to spend all their days walking from home to work and do nothing

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the biggest problem to big maps with a single district is that the game doesnt try to put beavers in the closest house of his workplace

jaunty halo
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You have houses scattered around your district?

winged hull
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you could have

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if the game would match workplaces and houses

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but my point is that you could have 4 places with houses in a single district that covers a 256x256 map

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if you do it now you are going to have beavers with a house in the top left part of the district and working in the bottom right part of the district

quick thistle
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beaver transport might be feasable in that way

jaunty halo
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If we rework jobs so that beavers can be assigned to jobs in other districts commuter trains or even trolleys would be a fun idea

jaunty halo
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Loving the new update with the retexturing, but how do I know which type of train car carries what?

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But its nice to see that these trains look and act like actual trains now

quick thistle
lavish rune
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I noticed the beavers will take resource from goods station to factory I marked as "send." Is it a bug?

quick thistle
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nope, inteded, though maybe not desired? idk

forest night
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How do the tracks and trains deal with flooding? If I have the stations dry, will trains roll though water? I’m playing on “oasis” and the map is very flat, which is nice for a railroad, but also most of the map is under water during temperate.

strange blade
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Tracks and trains are "waterproof" ? Sort off. Unaffected by water, even the smoke remains under water for now 😄

kindred grove
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The beaver riding along uses his gills to breath

urban mesa
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This is possibly a dumb question...
Am I getting this error for playing on U4?

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The game loads, there's just no button on the tool bar

strange blade
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See here #🤖mod-creators message the list of working mods on experimental. Choo! Choo! is not among them, yet !

urban mesa
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Ah, thx!

native vortex
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Once U4 hits, will using districts still be optimal for train usage?

quick thistle
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for sure

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untill i rework some of the systems

modest juniper
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how should that work?

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i mean, how do you teach the beavers that? when I used trains within same district, beavers just moved items between train station A and B manually, which resulted in an item loop.

quick thistle
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he asked if using the districts instead of 1 district is better

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which it is

modest juniper
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well maybe with the new supply option.

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oh i see.

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btw: theres no working version for U4, is there?

quick thistle
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or he asked it wrong or i understand it wrong ofcourse

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no, as modding is currently kind of broken

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we cannot update our modding envoirement to update 4

modest juniper
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those works in u4

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just for your info 🙂

copper crypt
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will mod stay in update 4?

quick thistle
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yup, i will try to update it, but i cannot currerntly

native vortex
marble bear
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sad trains is not amongst them but I completely understand the work involved is not trivial

modest juniper
marble bear
modest juniper
marble bear
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yeah, I can survive on just rotatingSun (as well as my terrain generator) and that works, forutunately. But it's pretty spartan and there are lots of things I WISH worked lol

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but u4's performance is nice

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if anyone cares, I have a custom build of SimpleFloodGateTriggers, but it doesn't support water gauge linking. Still better than nothing

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works with u4

modest juniper
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im interested, but I think this is the wrong thread 🙂

marble bear
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oh yeah we are still in choo choo lol

strange blade
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It's horror without Pipette Tool. All time I make CTRL+ Left click 😮

quick thistle
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gonna take a while

tawny yoke
plain summit
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we just have to wait, Tobbert is on it and U4 is still in beta, so I am positive we will not need to live without beavertrains 🙂

quick thistle
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Mostly, im busy playing elden ring OMEGALUL

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But thats also mostly becuase update four is not on stable. If its on stable, it will be updated very fast

silver egret
quick thistle
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Thats what fast means!

silver egret
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No because then is update 5 almost live

quick thistle
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aah, better to wait for update 5 then

marble bear
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just kidding of course, thanks for all you do and no rush, just have fun!

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(maybe a little rush? But nothing pressuring lol)

strange blade
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At least , will be sooner then the flying stuffs intended by pmduda for update 50 🤣

regal matrix
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Mechanistry gave a subtle nod to this mod in today's patch update notes

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"In the coming days, we'll provide you with documentation on how to use our Meshy implementation so that you can continue turning Timberborn into a Beaver Train Simulator and so on."

quick thistle
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I saw, amazing stuff HappyIT

fallow marlin
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Hi guys, I am new here, I am using this great mod from few weeks on a map right now. May I ask for some support? I don't quite understand how the mechanics of this mod work. I made in my map a circuit with some station extensions but I can't make it work with more than one train at the time, if I build a second train it stays waiting in the factory or in a waiting rail without moving at all. The stations are all furnished with goods to send but still nothing and they are far from each other (basically one for every center). Currently I have in the circuit 5 stations and 2 more with two changes that loops back after the station. Thank you

regal matrix
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You need some track dividers between stations most likely

fallow marlin
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Like giving a double track circuit?

regal matrix
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Not really

quick thistle
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Could you show the layout with colors?

fallow marlin
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Because I made dividers at the stations

regal matrix
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Ah

fallow marlin
quick thistle
regal matrix
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Off the top of my head, the other issues I've had in the past when dealing with a similar problem have included some simple oversight stuff like having all stations set to only receive or send specific goods instead of one send and one receive

winged hull
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and have waiting stations

quick thistle
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I really need to rework a lot, but the new distribution system is gonna make that fairly easy i think

regal matrix
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The trains need to be able to have a navigable path between stations that isn't presently blocked by another train, so if there is a train in the way and there isn't some way around it they will stay put

tidal wagon
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Can anyone help me with this error? 0.4.11 experimental

[Error : ChooChoo] Failed: Could not load type of field 'ChooChoo.ChooChooSettingsUI:_dropdownOptionsSetter' (0) due to: Could not resolve type with token 01000016 from typeref (expected class 'Timberborn.CoreUI.DropdownOptionsSetter' in assembly 'Timberborn.CoreUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:Timberborn.CoreUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Timberborn.CoreUI.DropdownOptionsSetter member:(null)

quick thistle
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Choo choo is not supported on current experimental

tidal wagon
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ah ok i see, thanks 🙂

clear rain
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Beaver train simulator

fallow marlin
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@quick thistle this is the layout with the current goods. For the routes I marked the waiting stations orientation with a red line where there is the stop signal (also on the top left I have an empty station for future uses)

quick thistle
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trains cannot go through eachother

fallow marlin
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So do I need that the stations must be in the same line to be reached or can they be on different lines? I am thinking about doing buffers for each station, like

       |_<___|```
Or like line`A---B`, line `C---D---E` but they won't ever be able to reach C, D or E from A and B even if connected?
tall bridge
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if it is at a one way signal that is the same color on both sides it cant go becaus that color has a train on it if i understand correct

strange blade
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Ya, signal on tracks is a separator for a section, and, a train cannot enter into a section occupied by another train .

quick thistle
fallow marlin
quick thistle
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Thats a very good example, he has a section in the middel that is 1 track. So any of the sides, so the right, left, bollow and above that section has more thatn the number of trains + 1 of train sections

little shore
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yeah split up each line into two one ways and then for each, every four blocks put a separator

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that way they can wait in a queue taking full advantage of the space

clever bolt
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Quick question. Can trains theoretically enter a station from both sides?

clever bolt
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Ok... then I once again have no idea why the train doesn't want to run....

quick thistle
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ohno

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xD

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can you share a screenshot with the colors?

clever bolt
quick thistle
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That one way is preventing it from returning

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try disabling it

clever bolt
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Does it have to be able to drive back already? Or is that already inside, for the future?

quick thistle
clever bolt
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ok^^

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But still does not want.. Are the wagons Cosmetic? or do I have to choose the right one?

clever bolt
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ok

quick thistle
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not sure why it isnt moving

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hmm, then based off the screenshot i cannot say whats wrong directly

clever bolt
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here is the rest of the route. The station on my first picture is the station from where he is supposed to pick up. The last picture is the station where he is supposed to go.

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ah

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found it^^

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Stupid signals.. -.-

quick thistle
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yea, i wanted to say, one is the wrong way

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it works now?

clever bolt
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yes

quick thistle
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Noice!

clever bolt
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all fine now^^

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Will the waiting station actually be made a little longer again? Because currently the trains no longer fit in there.

quick thistle
clever bolt
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mh

north wyvern
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how do I put resources into the train yard?

quick thistle
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Make sure other storages dont have obtain.

strange blade
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Haulers will bring resources. But, ensure the is no storage for the needed goods with higher priority !

peak sparrow
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I... May suddenly have a question, though I love this mod and hope it will get back in update 4 (as soon as it is stable) I always wonder what fuil do the trains use? Beaver pedal power?

quick thistle
peak sparrow
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I wish they could use fuil though (there's a huge variety) imagine it train use algae as one XD

left wharf
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@quick thistle hey love the mod but is there any eta on when it will work with update 4?

quick thistle
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its to much work to keep it updated every patch

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I can get ingame for example, but it took considerable amounts of work to get there

left wharf
quick thistle
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and then a small patch comes along and it breaks it again

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but look out for when it hits stable

quick thistle
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OMG, I JUST THOUGHT OF SOME OF THE MOST EASY SOLUTIONS TO SOME OF THE MOST FREQUENT PROBLEMS

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WHY AM I SO STUPID

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holy dang

silver egret
quick thistle
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oooh, and i just though about how to solve inside 1 district

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so i imagen its possible that if a beaver is working somwhere and trying to fill their workplace

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that its possible to see how far they would have to walk to fill it

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if that distance is falls in the red area so low efficiency and a train station does is inside it, with a connect trains station that has a lower effeciency, that it will use the station instead

tranquil hare
tranquil hare
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idea: some sort of alert for when trains "crash/get stuck" like that same sort of alrt that pops up when a beaver is stranded

quick thistle
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OOoh, note, create every time a train cannot progress, a field with the current time. Create new component that checks per tick difference in time.

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Note for myself to the solution to that problem

tranquil hare
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yeah, i just have ideas, zero idea how difficult they can be to add or not

quick thistle
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this is pretty easy, ty for that

tranquil hare
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tbh: i'm extrremely impressed with the mod so far

quick thistle
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though, having troubles with starting with it in general

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for u4

tranquil hare
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ahh

quick thistle
tranquil hare
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like the only recent issue i had was when ALL the trains got stuck on top of each other when i was playing with dev mode tools for 99x speed xD

quick thistle
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do you have single line tracksections?

tranquil hare
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yeah, one or two. but they got glitched somewhere else. i have a feeling it was b/c of the 99x speed . it took me like 2 real time minutes to get out of that mode it was so laddy/glitchy

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(i dont think 99x speed is meant to be used)

quick thistle
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no, not for playing

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30x in the early game

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depends on the map though

tranquil hare
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i usally playon a big map. but current playthough is a small map, but i have 294 beavers, 284 bots, and 4 districts

quick thistle
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oooh, 600 dammmm

tranquil hare
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entirely made possible with the packaged food mod, train mod, and a couple other mods

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4 district train line. (i've done a 6 district in the past)

kindred grove
royal trellis
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Hellow

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I got a question

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Im getting headeach lol, about the opcion divide sections

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does it divid the section so in 1 railway can work more than one locomotive

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o it just points that it a one way railway?

tranquil hare
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only one train per section. if you click the rail you see colors for the lines, and it also works as a one way direction

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example

royal trellis
royal trellis
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hmm i got a bug to report ( or maybe i got it not setup correctly ) im trying to make the train go one way to via track and go back via the other track, but insted it doing a 180 degre turn into itself lol. Is this a bug or i got it setup incorrectly?

tranquil hare
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double check the rest of the railraod, looking for breaks, and incorrect one way signs

royal trellis
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iv left it all on default since it wasnt working

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but let me show you wht i was doing

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wait right now it all on default and its still doing that

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let me send a pick

strange blade
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Train will switch direction if cannot cannot find a way to move forward (to try to solve). May be due to a incorrect one way, a blocked section (a train can reach a section only if is not occupied by another train) ...

royal trellis
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the only thing i could think is that that train thats doing that is from the past version and its bugged but cannot think of another thing

strange blade
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Always must have number of sections greater then the number of trains !

royal trellis
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let me try that out

royal trellis
tranquil hare
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yeah i do a lot of sections

royal trellis
strange blade
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#1064952561687343235 message Approved by Tobbert 😄

royal trellis
bright copper
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So the current setup I have gets some kinda waiting traffic jam once or twice a day. But I'm able to fix it each time by flipping the direction of just one of the dividers.

So I just had an idea. What if there was a way to detect if there was a waiting train at a crossing. And then each crossing can have a trigger that's one or multiple dividers. And if one or all of them are triggered in the waiting state by having a train waiting then it will flip the direction of the track.

If there was a second mode where they could also be in a parent /child relationship to each other then a single one way track could be easily turned into a two way "smart" track with intersection control.

tall bridge
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Or a signal that looks 2 step forward?

plain summit
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haha i like it, making a mod for beaver traffic smarter than most city car traffic in real life 😛

strange blade
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The trains will pick-up goods and chose routes by their own (on a good layout design, of course). This make this mod better then the freight companies from real world ! 😮

bright copper
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Ah, I just noticed the other main problem is when a train dies I guess? They have an age. And sometimes when they get up to 80 or 100 or so it looks like they just stop. Can there be a better death disappearance for them if that's the case? Rather than me having to manually delete them

quick thistle
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No, they dont die

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The age is just for funs and giggles

bright copper
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lol okay

quick thistle
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If they stuck, thats a problem with the layout or a big

strange blade
quick thistle
bright copper
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Is this considered a large system?

First time using this mod so I know it's a bit clunky!

quick thistle
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Thats pretty big i think, not sure, havent used the mod OMEGALUL

strange blade
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Sure Tobbert, you make tests on us, not on you 🥳

quick thistle
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Throwing things out there yeet

bright copper
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lol y'all are great. Love the mod btw!

quick thistle
bright copper
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I read something about studies. This a side project in university?

quick thistle
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Bc it still needs

  • bigger station
  • rework the distribution to include the new system
  • better system for inside same district
  • people mover (should be pretty easy)
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No, this is just my hobby, i study financial auditing

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But have some troubles with that

bright copper
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troubles?

quick thistle
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I failed a exam so i need half a year extra

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(Short versio n) xD

bright copper
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ouf,
I know that pain. I dropped out and had to re do a semester. Never got the paper. Still do lots of work

quick thistle
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Yea, after this i can start univerity

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Not sure if i can, but i for sure wanna try

bright copper
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do you have a patreon or something for your coding?

quick thistle
bright copper
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oh wow. Didn't realize how many of those mods were just you. You make my game much more enjoyable!

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So no Patreon?

quick thistle
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No, debating that more recently, but i dont know what i should put there

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I dont like making things exclusive

bright copper
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Well I'd toss a few bucks a month your way for sure. Just a good way to tip developers

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Doesn't have to be exclusivity. But if people like your stuff you might be surprised how often they give you a few bucks. Might make it worth it for you

quick thistle
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Oh, you dont have to? I havnt looked into it yet

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Will watch some toturials xD

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Maybe i can buy some cool tools or software and things

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To help with mods

bright copper
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Ya you can make everything public. Could be just a monthly tip subscription and that's it

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I follow a few people for other games and projects and they keep some things like devloper updates on there. Sometimes livestream some work. Usually never scheduled. Just when they can / feel like it.

quick thistle
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Yea, same, i work whenever i have energy and time

bright copper
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pm me when you get it set up and I'll be your first subscriber

quick thistle
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Aaahw man, thats awsome!

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You have some people that you described to? For "inpiration" xD

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I think they would be similar cases as me

bright copper
solemn monolith
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Hey Guys, Been playing for a good 500 hours, and love the game, particularly this mod. But since Update 4 i haven't been able to find the button in the UI. Mod is installed and no errors on loading, but no way to actually use it in the game. What am i doing wrong?

quick thistle
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This mod is not update to update 4. Not sure why you are not crashing xD

solemn monolith
quick thistle
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Yup, lots has to change as districts are less prominent, but i will keep going. Ty for enjoying it!

brave dust
copper crypt
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tag me when updated for update 4

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pls

quick thistle
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🙈

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No ETA for choochoo

copper crypt
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ETA?

quick thistle
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Time till its done basicly

copper crypt
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what does ETA stand for?

brave dust
#

estimated time of arrival

copper crypt
#

makes sense

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just dont forget to tag me when its finished

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🫵

quick thistle
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You are not allowed to point

brave dust
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I'm excited for the update ❤️ Been missing my trains

copper crypt
quick thistle
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Not nice, my parents told me always, idk why

brave dust
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It is very rude to point

copper crypt
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It doesnt say that in the beaver handbook of friendlyness

brave dust
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It does say the points have to be with your tail, tho!

copper crypt
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Id i dont have a tail?

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if*

brave dust
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Then you're not a beaver.....

copper crypt
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depends

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what if mine got ripped of by a train,

copper crypt
quick thistle
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The memes are strong here

copper crypt
#

i wanna be a beaver train driver

copper crypt
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is there a changelog for the mod somewhere?

quick thistle
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choochoo?

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not yet, in the middle of updating still

brave dust
quick thistle
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The distribution works again

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as you can see, lots of things that are broken because of update 4

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the tracks and the trains themselfs

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the tracks has mostly been fixed, though the models are gonna be annoying to fix

silver egret
#

The beavers look lovely

kindred grove
#

Looking forward to this mod in u4 LoveF

quick thistle
#

Regarding the remodel of the goodsstation, probably gonna use this as inspiration

#

throw some boxes and barrels on there

kindred grove
quick thistle
#

Because it now uses the new distribution system, im also adding to possiblity of having different goods inside the train, therefore i think im gonna automaticly switch the model and a it toggle on the train for that be the case.

quick thistle
agile coral
#

When will be the U4 update? Im dying for playing it

quick thistle
#

The basic functionallity works

#

Need to create new models

#

And design a system for items with the same district

#

If the distance of a beaver gathering goods from a stockpile is too big, that a beaver working at a goods station will gather them instead and will ask a train ro deliver it to the closest station to the workplace. But when that should happen is gonna be the big problem

vagrant dove
#

It sounds like that could take a lot more work and I'm sure most people would be happy with the basic functionality in Update 4 to try out the new ironteeth economy. Have you considered releasing the basic version first?

quick thistle
copper crypt
quick thistle
#

nothing stupid, like something i could model

#

Like, i found this, but im not sure how to make it into a timberborn version

quick thistle
#

Oke, im hyped for the new distribution system. Its gonna work epicly. So because of the new distribution system, beavers will dill the station with goods, but i will give them a destination aswell. What i now can do is just loop over it, check if there are multiple goods in the queue that want to go somewhere at the time of Loading and delivering. So for example, wagon 1 has some wheat and wagon 2 is carrots and number 3 is empty. If it succesfully delivers the wheat, it can pick up ankther good with a seperate destination. At the current station. Then it will look for the good that has been on the train the longest and start delivering that one. If 2 goods have the same destination, then it can also deliver both.

dense burrow
quick thistle
#

The first thing a train wants to do is empty its wagons. If it is at a station at which he is trying to empty, it will also look to fill it at that station. So yes, in some situations the train might be empty and will go past a station, because its trying to get goods from another one that requested that train first.

#

oooh, but i understand what you say, yes that might be the case

#

hmmm, very good one

quick thistle
#

to fix it, i mean xD

brave dust
#

So I doubt anyone will get this question... But does the train distribution work like the astroneer distribution with items? 🤔

quick thistle
#

have not played that SadIT

dense burrow
#

Now that unlimited distric size is in vanilla, reckon there will be trains for the beavers themselves, to get to places further away more quickly

#

Tbf, that sounds like a completely different mod, but it would still be cool

quick thistle
#

yes, i created a basic version of that already

dense burrow
#

oh really

quick thistle
#

yea, i was debating to make a sort of api

#

then release it as a separate mod, and then use it in Trains

#

but it might be to specific, so might be train only

#

then copy the code, change it and upload it seperatly aswell

#

yea, i sent some images before

#

here it is #🤖mod-creators message

#

this is just a teleporter, but that is how it would like in code

#

i would just add some visuals to make it seem that they actually get on the train and out of it

quick thistle
#

after 3 hours of coding, first launch to test how much bs ive written OMEGALUL

#

Insta crash OMEGALUL

quick thistle
#

AAYO, WORKS ON THE 5TH TRY

tall bridge
copper crypt
quick thistle
#

New design for the goods station, as the new models are longer

quick thistle
#

Soooo..... i pushed an update, maybe someone wants to be a guinea pig?

strange blade
#

I have parrots, but, why not ?

quick thistle
#

any crash is good, but i cannot find anymore currently, but im 100% its not done

strange blade
quick thistle
#

no crash

quick thistle
#

oh, i see, yup, i forgot some things

#

thank you for testing

strange blade
#

Seems to be a problem with distribution system.

quick thistle
#

but i didnt see any goods to be transfered

#

in the save

strange blade
#

Cannot separate settings from normal crossing to stations (share the same settings)

quick thistle
#

yea, thats correct

#

you think it shouldnt?

#

i thought its best to integrate

strange blade
#

Oups 😮

quick thistle
#

CRASH!

#

whooo

strange blade
quick thistle
#

wtf did you do?

strange blade
#

Just added loops around stations and one way signals on that loops ...

quick thistle
#

hmmm, that errors is very uselles 😦

#

not sure where to start looking

strange blade
#

Just a minute, will make again that layout but, I don't unpause the game. Will save, reload and test. If will crash again, will have that layout !

#

No crash, but, no train moving also 😮

narrow oasis
#

Finishing the Waiting Station with the "Finish now" button

quick thistle
#

You mean the error? Yea, forgot i added that and have changed that now. It will notify of the station being unconnected

narrow oasis
#

Yes, just wondered because it mentions missing materials.

quick thistle
#

i copy pasted the code xD

quick thistle
strange blade
strange blade
quick thistle
#

and they do distribute using the crossing?

#

i thought it was fine (maybe im stupid xD)

strange blade
#

With vanilla one, yes

narrow oasis
quick thistle
#

i made these:

Tobbert.TrainDestination.UnconnectedWarning,Station is not connected to any other station.,-
Tobbert.TrainDestination.UnconnectedWarningShort,Unconnected station,-

#

havent tested them yet, might not be final

strange blade
#

Crash is during autosave. Trying to create a save, but nothing in folder ....

quick thistle
#

I dont understand, i can save just fine

gilded fern
#

the folder is for experimental mode saves?

strange blade
#

well, it's time to test only with this mod

quick thistle
#

and about them not distributing, i have no clue why mine are then

narrow oasis
#

Just in case with a little alternative changing to "any other track"

Tobbert.TrainDestination.UnconnectedWarning,Wartestation ist nicht mit einer Strecke verbunden.,-
Tobbert.TrainDestination.UnconnectedWarningShort,Nichtverbundene Wartestation,-

agile coral
#

Which game version do you need to test 0.5.9? It seems not working on U4

quick thistle
#

0.5.9 is update 3

agile coral
quick thistle
#

0.5.10 is update 4, but it seems others didnt get it to work

golden basin
#

Not sure if this would be helpful or not, but this happened when I tried to Modify Inventory of the Goods Station when I was building a test loop.

quick thistle
#

yup yup, im aware

#

did that myself

#

xD

#

As its not to be used normally, havent gotten onto that yet

golden basin
#

fair enough, figured I would share incase it was relevant. 😄

#

Love the mod and just wanted to help to get it functional again anyway I can

quick thistle
#

I love that so much, i will need the weekend and i may have something playable

#

no promises xd

#

you never know what happens

golden basin
#

understandable, I have done some coding in the past and in my experience it rarely goes to plan at first.... or second.... or fifth.......

#

I have wanted to try making a mod for a while for a game but A: I don't know where to start and B: I can see it being a big rabbit hole of learning, bugs and fixing. I just haven't found the motivation to jump in yet lol

quick thistle
#

motivation is something you need a lot of for timberborn

#

just the sheer amount of things you need to know how they work, requires that

golden basin
#

for modding or playing the game?

quick thistle
#

modding

#

setting up the envoirment can take up to 3 hours

golden basin
#

because atm im using Timberborn as a time sink before bed 🤣

quick thistle
#

dont want to discourage, as i dont mind helping

#

xD

golden basin
#

ahhh

#

the last bit of coding I did was writing a script in Space Engineers to move rotors at the same speed with different mass. I had to make a calibration function, learn about PID controller and calculate rotor speed using radians ( which I didn't know existed)

#

It took me many many weeks lol

#

but was fun

quick thistle
#

sounds like how i started creating the most ugly ui and basic migration system

#

for timberborn xD

quick thistle
#

Nearly got a working prototype of the Passenger Station

gilded fern
quick thistle
#

Idk, i didnt find it that good looking with ut

#

Havent tried it

copper crypt
#

Is it out yet?

fallow marlin
# fallow marlin I am not really sure I am getting it. I have found now this video https://www.yo...

Hi, after a month I had time again to try out the trains and I am still on a version of the game in which they worked. I started a new map just to try them and did this clockwise layout. This should be super simple but in reality it doesn't work at all. The train keep being stuck on the bottom left station, it get all the goods of the station and doesn't leave. What am I doing wrong this time? If I don't put waiting stations only one train works, and only between top and left, it never reaches the right. I am starting to think that I am stupid to not see a simple pattern

leaden scroll
#

I believe trains try not to path over waiting stations, you need to set one way segments without waiting stations in the way

strange blade
#

Waiting station must not be on the main track. Trains cannot pathfinding thru them ...

fallow marlin
leaden scroll
#

Those are short one-way segments, I understand why you'd be confused by that

strange blade
#

You are wrong, waiting stations are in the bottom part, not on the main track !

#

I mean, trains can travel without passing waiting stations, that means that are not on the main track

fallow marlin
#

Fuuu.... I have never noticed this thing of the one way tracks, I thought they where waiting stations, in the video they happen also to be 3 piece of tracks long, just as the waiting stations

#

I am indeed stupid

strange blade
#

It's my fault then, I placed one way segments to make segments so short, to have a big number of trains running 🤣

fallow marlin
#

No no, you are right, I should have looked better, your tracks are like O---O---O---O, if you put waiting stations they would appear O---O-O---O-O---O

plain summit
vagrant dove
#

I too am excited but I haven't actually tried the mod yet. What would be a good map to build a train industry with?

velvet stump
#

I really hope you can fix it soon, I've been playing vanilla again and I'm really struggling without this mod

elder tide
quick thistle
#

I just wanted to share that im still working on it, its just a big update and im also very busy irl

velvet stump
velvet stump
quick thistle
#

Its also that i wanted a system in place that can be used inside the same district. So the update will feature passenger stations.

copper crypt
#

Maybe (idk if u can/want to) you can update mod for new version and then add the other things?

quick thistle
#

base systems are also broken SadIT

strange blade
#

What's the point ? Recent changes in game mechanic make the old mod mechanic to not work, so, need to be a full rework anyway ...

plain summit
quick thistle
#

its seems trains dont even wanna work right now

#

like, at all

#

so thats one of the final things, but i dont understand why the whole system is broken all of a sudden

kindred grove
#

Gremlins is my guess

velvet stump
quick thistle
#

I tried to improve the pathfinding, but i think im gonna throw that work out of the window and keep what i had before. Its good enough i guess.

#

i dont think you can help much other than testing it out once i upload a beta

quick thistle
#

i read it again, and you ask if someone else, probably not, as ive written all of it myself, and i dont even understand it sometimes. (im a bad programmer)

#

xD

quick thistle
#

Unity and therefore Timberborn is written in C#

elder tide
quick thistle
#

yup yup, it works, most of the time xD

#

its also just that im busy regarding finishing my study

#

exceptionally busy

elder tide
quick thistle
#

setting up envoirment does take a bit

#

thats the whole project, it has sepperaate folders for each mod

elder tide
#

Am downloading all for now...Will check it out in the evening...

quick thistle
#

its more that creating a good track system that is more reliable what is the problem

#

mostly the part that trains can go only forward

elder tide
#

What timezone are you in?

quick thistle
#

as beaver may turn around inside the same block, but a train needs to go around, so a grid pathfinding algorithm isnt that easy

#

EU +1, that is i believe

#

netherlands

elder tide
#

CET...Same as me...Lets have a talk at 19:00???

quick thistle
#

if i have my schoolwork finished xD

#

maybe, cannot tell yet

#

deadline next week

elder tide
#

I will be there, you just contact me, when you are ready^^

elder tide
#

Am curious now, how you work...Found a lot of commented code...

quick thistle
#

Ayyyyy

#

Hmmm

#

XD

#

I think i will have some time, after dinner

#

Having that right now

elder tide
#

Ok. Enjoy it^^

silver egret
#

Csn you fix TimberApi as well ohlsippyn hug

quick thistle
#

Werent you on vacation

#

Shoo shoo, hes my fixer

silver egret
elder tide
silver egret
quick thistle
#

@elder tide voice chat of this server?

brave dust
#

me wanting to pop into vc just to lurk, knowing I have a toddler singing at the top of his lungs rn

quick thistle
#

I dont mind really

brave dust
#

If I had anything of substance to add, I def would XD

elder tide
#

Will be coming back...a driver is messing around...

quick thistle
#

its, fine np

brave dust
#

Gave me time to pop in and mention my love for "more paths" so your drop out was perfect timing XD

quick thistle
#

So if someone wants to test the mod

#

its now live again

#

for testing, but it should be pretty stable

#

Removed, because obvious bug is obvious

quick thistle
#

@elder tide im tired, so im off to bed

elder tide
#

Also need to fix a bug in the software I showed earlier...

brave dust
#

The software that looks like you're staring at the matrix? 😂😂

narrow oasis
#

@quick thistle translation V0.5.11
"Wagon Type" is hardcoded. I added the following line before the other wagon type lines.
Tobbert.WagonModel.WagonModel,Wagenmodell: ,-
so it looks like
Tobbert.WagonModel.WagonModel,Wagon Model:,- Tobbert.WagonModel.BoxWagon,Box Wagon,- Tobbert.WagonModel.TankWagon,Tank Wagon,- Tobbert.WagonModel.FlatWagon,Flat Wagon,- Tobbert.WagonModel.FlipperWagon,Gondola Wagon,- Tobbert.WagonModel.MetalCart,Metal Cart,-

And I noticed the error message for the unconnected waiting station is not showing.

quick thistle
#

oh, i forgot todo that again

#

are you trying it out?

#

i removed it again, didnt i?

narrow oasis
#

I could load it with the mod manager. Not really trying, just for checking the translation.

#

I did see your post about its buged and you would take it down.

quick thistle
#

i updated it and uploaded it again

#

not sure if something big is broken

#

i believe it just works

#

but not sure

narrow oasis
#

then let's find out

elder tide
#

So the mod not running is on purpose?

winged hull
#

the mod needs to be fixed for Update 4

brave dust
elder tide
quick thistle
#

Yes, but it seams there are obscure bugs still

velvet stump
#

Wow nice work you guys! En groetjes uit nederland😜

royal trellis
#

well i just stay for now in update 3 and work with the old version lol

narrow oasis
#

@quick thistle For me todays update to the experimental branch broke the logic to give the track sections different colours. I'm sure it was ok with the version before. What irritates me more, on the main branch it is although not working for me, all the sections just one colourShrugFT ShrugIT
And the same is for the minimum item limit to transport goods. Here I'm not sure, but I think it showed when clicking on a train, but not anymore on both (main, experimantal today) versions of the game.
The small test with 2 districts, 2 trains transporting the 4 materials to and from a mine works for me even after todays update, just the trains carry less than the 20 minimum item limit.
Is it just me?

quick thistle
#

Not sure, i wouldnt know why it wouldnt show or work

narrow oasis
#

There were fixes for the distribution system, so this could be the culprit for the distribution limit.
But the colours, mysterious.
And its just for your information.

elder tide
#

Wait, the mod works in experimental?

quick thistle
#

Worked* a little bit*

#

Based on his message

#

I havent tested it

elder tide
#

Was wondering, as I always get an error in the Loader...

#

Error displayed, but Game runs just without the mod...

#

[Error : ChooChoo] Failed: Could not load type of field 'ChooChoo.ChooChooSettingsUI:_dropdownOptionsSetter' (0) due to: Could not resolve type with token 01000016 from typeref (expected class 'Timberborn.CoreUI.DropdownOptionsSetter' in assembly 'Timberborn.CoreUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:Timberborn.CoreUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Timberborn.CoreUI.DropdownOptionsSetter member:(null)

tall bridge
elder tide
#

Just noticed it in the modloader...If I wouldnt have had it on another screen, I wouldnt even know about the error...Was only wondering about the mod running in experimental...

narrow oasis
#

The different colours for the track sections are lost on loading a save.
Building a new track anywhere on the map in the one colour state, brings the different colours back.

velvet stump
#

Okay, i am confused, does the mod work in update 4 non experimental or not, getting some mixed vibes from the past conversations

narrow oasis
#

Version 0.5.11 loads fine in update 4. All the tracks and buildings are placeable. The section divider works. A setup with a main and a mining district with one good station in each (2 trains shipping the 3 IT materials for the mine from main and metal scrap from mining district) works with the aforementioned little kinks with the colours and the number of minimum items transported. I didn't test more complex good delivery setups nor passenger transportation setups.

#

So for my usecase it works.

velvet stump
#

Wait, in modloader it still says version 0.5.9 where could i get 0.5.11?

quick thistle
velvet stump
#

okay, mine crashed when it started downloading..., ill just wait for the all clear...Really dont enjoy the game without your quick distribution mod, especially since the new distribution system

tall bridge
elder tide
#

I know, why it doesnt update automatically to 0.5.11 ...Because 0.5.9 is higher than 0.5.11 ...Should have named 0.5.9 0.5.09 instead...

#

That is the reason, I usually have at least 3 digits per Version...Apart from one time, because 5.1 only had one change to 5.0: continuos loop instead of single run...

tall bridge
elder tide
tall bridge
#

well that is just a bug in modmanager 😛

elder tide
#

Really a bug and not a feature???^^

quick thistle
#

Yea, i would call that a bug aswell

#

it should just be based on date

vagrant dove
#

So I heard 0.5.11 is stable enough for update 4?

elder tide
#

I miss the old train stations...

elder tide
#

Where you could select which ressources get loaded/unloaded there... @quick thistle Will you change it back or keep the distribution system currently used in the game???

quick thistle
quick thistle
quick thistle
elder tide
#

The old system had the possibility to move ressources fast inside the same district...With the limits now removed, you could have your golems work on the other side of the map, building stuff, while the train always sends ressources to the stations...Now you would need to have an own district for that...

narrow oasis
#

I just found out, the new distribution in the same district works this way:
You need the passenger stations, not the good station, the beavers and bots delivering their items go to one station, wait for the train, driving to the other station, ignoring already available paths to this destination. So they're taking the train to the destination and are not walking to the destination.

elder tide
#

Is only around 300/400 x 10 blocks I need to terraform^^ Map Border^^

narrow oasis
#

The moving trains is not implemented yet. So the beavers and bots will enter one station, disappear for a moment and than exiting at the other station.

strange blade
#

Maybe, invisible trains or .... , teleporter 😄

narrow oasis
#

Yeah, not beavers and bots anymore, trekkies or how they called.

plain summit
#

is it still experimental?

quick thistle
#

Well, it should work on update 4 atleast

#

Both stable and experimental

#

Though still incomplete

plain summit
#

what works and what will need more time? maybe will switch on my PC tomorrow evening to play a bit 🙂

quick thistle
#

The goods can be transported between districts. Within the same districts beavers can teleport to other passengerstations

plain summit
#

ok so in short what worked before (goods) does work again, beaver transport is WIP ... I for myself consider this playable already, thanks!

plain summit
#

to plan my build, as soon as the transport works as intended, how fast willlbeavers move in comparison to walking?
I plan on having a central city with storage and beavers that commute to outer settlements every day to work there, but that will not work if the train moves comparably with walking if that makes sense 🙂

quick thistle
#

I have no clue yet, but i expect it to be a cool idea and cool looking, but maybe not that usefull, except for not having a actual path in between

plain summit
#

it needs to be a bit faster though at least right? if not beavers would not try to use it for pathfinding I think.
And thats not considering the waiting time until the train arrives, that would come on top ...
So I think my idea will work, but very unproductive ... maybe you could make trainspeed adjustable?

quick thistle
#

Like, that is the big problem, the game is very easy, as in, beavers just walk and thats the fastest way, always,

#

but now with trains, there is a chance that a train is late, but letting a beaver know that the train is far away is very complicated

#

i see an option of keeping the average time to go to a certain station and telling that that is longer

#

but even that solution is EXTREMELY complicated

#

making trains usefull in the current system is just so hard

#

like, believe me, ive spend several hours currently thinking of how it could even be done, but i havent thought of a good way that isnt overly complicated or hard on performance

#

because if you need to take traveling time into account, than you need to calculate that for every beaver for every time a beaver tries to pathfind, that adds up to a lot really fast xD

velvet stump
quick thistle
velvet stump
#

the system you had before, selecting importing or exporting with just a click on a square

#

It was more intuitive

elder tide
#

And you could send the ressources straight to the place needed...I had several train stations per distrikt, depending on what was needed at which corner...

plain summit
quick thistle
#

teleport, but waiting based on distance

#

its a bit faster, because it calulates the direct distance and not the distance over the path

quick thistle
#

I just noticed that the build logs extremely much OMEGALUL

tall bridge
#

thats why it works?

narrow oasis
#

Helps probably debugging this crash.
The track was build completely. Than the second district was created. The district crossing got paused and the exchange of the goods was done using the good station menu. Now both good stations were filled with the choosen goods and after reaching the maximum amount in the good stations, the 2 trains were build and were running till the crash. If needed I could provide a save (and my used plugins folder per wetransfer) that crashes after a few minutes running.

quick thistle
#

That issue might be because i had a <= what should be <

#

so it might be fixed

#

Oke, someone that has a good idea for a design for passenger wagon?

#

the code is mostly finished

regal matrix
#

I can't imagine it's going to be showing beavers inside dynamically, right?

#

If you don't need to see beavers, an older-style steam era passenger carriage would be fun

#

But if you are planning on showing beavers in there, you could try a sightseeing train style wagon that would be more or less just the boxcar wagon with shorter sidewalls and no roof with some beavers sat on simple benches

#

This one has a roof but is more or less what I was thinking for the open wagon concept

#

You'd probably want to do a much smaller capacity for wagon size considerations, maybe 3 beavers sat in a straight line front to back like how you'd sit in a log flume ride

#

Actually, just a log flume ride boat with wheels probably wouldn't be a bad idea either and would fit the design language of the game pretty well

regal matrix
#

As far as the enclosed carriages, I'm always a fan of the old American style wooden ones like this

#

This is a model railroad version that's heavily condensed and probably more appropriate for the scale of the choo choo mod

quick thistle
regal matrix
#

Very excited to get back into the mod when I start my next playthrough

#

I have dearly missed my train-loving beavers

quick thistle
#

I need to get on it then xD

regal matrix
#

You have some time

#

At least a couple of weeks before I'll be really trying to bust down your door looking for trains 🤣

quick thistle
#

I pushed another update

#

this one features actual movement of beavers pog so they dont teleport anymore

quick thistle
#

Not sure what else has to be done before i update the tumbnail

#

If no one comes with more bugs

quick thistle
#

ooooh, I just thought about that they are stuck if you dont have a train running

#

hmmm, have to think about that some more

eager solstice
#

well, that's one way to park a train

#

I assume you want a save/log of a crash

quick thistle
#

This is during gameplay or upon load and save?

#

If its on load, then i cannot so much against that. If its during game play then i dont think the save is needed. The image has enough info

eager solstice
#

the first train I made was parked oddly, and was still that way when I loaded the game

quick thistle
#

Ohno 🙈

#

Will look when i get home

#

Thx for sharing

eager solstice
#

happy to break things!

quick thistle
#

Thinking about it some more, i think using the old system is indeed better

#

I can incorperate the new code with the dynamic loading, as that will be the same, but having a few workers that gather and deliver goods in combination with trains is still better then haulers only

#

Btw, any6one noticed something about the speed of the trains?

narrow oasis
#

for me faster but movement not so smooth

quick thistle
#

did you notice before i asked?

narrow oasis
#

Yes I did, running the test with the passenger stations today.

quick thistle
#

aaah, its noticable

#

ty 🙂

quick thistle
quick thistle
#

Thinking some more about it, i think its best to copy the existing exporting rules and interface, but make it per goods station. It will gather and deliver based off of the settings indivdually. Then give back the potential to have an internal capacity which IS changeable and it will be FAR superior to the update 3 mod

quick thistle
#

The UI is finished for now

#

the last one is for changing the storage amount

#

will be able to hover over it and it will tell that

quick thistle
#

I copied the code for the mirgation tab. So using shift will allow 10x and click 1x

summer jewel
#

That seems much better!

idk if i just borked something in my game, but I had some weirdness going on with your new passenger system: trains going around and around (empty - I do have waiting stations) and some beavers waiting forever at a station while empty trains stopped there multiple times ... oh well

quick thistle
#

yea, it is very unstable

#

like EXTREMELY

#

i noticed after putting it as live, though still labled unstable

narrow oasis
quick thistle
#

OMG THE WAGON TYPE

#

Im so stupid

#

Everytime you say it, im not at my pc and i forgot

narrow oasis
#

Yeah I know how this is, thinking about doing something, going three steps, forgotten. 🤦‍♂️

quick thistle
#

aaah, good you typed that, currently working on it

#

changing it right now

silver egret
#

Forgets to push KEKW

quick thistle
#

I pushed it now, with the changes to the goods station

#

another unstable push, as A LOT still has to change, but it should fix a lot of wierd situations

#

With this update i would also like to know if you experience worse performance

#

then i know if the solution is viable

spare harness
#

I suddenly get this:

[Warning: ChooChoo] Skipped: Minimum game version required: 0.4.9.2, current game version: 0.4.7.0

#

how do I get game version 0.4.9.2?

quick thistle
#

Thats correct, you need to be on experimental to use it, though i dont suggest using choochoo yet

spare harness
#

oh ok

quick thistle
#

the build is highly unstable and can very easily break

#

its meant for testing by others that know how to break it in ways which i dont xD

spare harness
#

well choo-choo 0.5.11 worked fine for me so far, therefore I'll go back to that then

#

but thanks 🙂

quick thistle
spare harness
#

doesn't matter to me how unstable it is... best mod ever 😄

narrow oasis
#

Movement of the faster trains now looks good for me.

quick thistle
#

I agree, i saw i need to adjust the smoke now, as the train moves faster

#

so it clips a bit now

quick thistle
#

Im constantly o wierded out by the amount of people that are using but not sharing errors

#

like, im encountering crashes that should be happening to people xD

elder tide
#

@quick thistle You tell us, when one of your updates is for outside experimental? Am currently only outside of it, because I want the dam to be built....Am finally close to having terraformed the central island and run train lines through the underwater tunnel...

quick thistle
#

ayo, i think its in a releaseable state, will be working on the final touches today and updating the mod page

quick thistle
#

@copper crypt not sure if you want the ping anymore, but uuuh.... its nearly done. If no errors are found, then 0.5.14 will be the update

copper crypt
#

Btw thx for the ping

quick thistle
#

its up right now

copper crypt
#

Now i can finally play with the best mod again

quick thistle
#

currently playing with it

copper crypt
#

Oh alright

#

Ill try asap

quick thistle
#

if you tr it aswell, then we know soon enough if there are anymore issues

#

i did find that the 2x2 corner didnt have a construction site

#

already added that

quick thistle
#

Found out that in certain situations beavers dont get transportated correctly

#

will have to figure out why

#

`has todo with a higher and lower station

quick thistle
#

Fixed and pushing the update now

winged hull
#

big day

quick thistle
#

I was thinking some more about it and the current system still has the problem of a infinity loop of goods

#

I thought that maybe a setting to allow only to workplaces be the solution

narrow oasis
#

In the mod.json the version is still 0.5.12

quick thistle
timber hatch
#

@quick thistle got [Error : ChooChoo] Failed: Could not load type of field 'ChooChoo.ChooChooSettingsUI:_dropdownOptionsSetter' (0) due to: Could not resolve type with token 01000016 from typeref (expected class 'Timberborn.CoreUI.DropdownOptionsSetter' in assembly 'Timberborn.CoreUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:Timberborn.CoreUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Timberborn.CoreUI.DropdownOptionsSetter member:(null) for version 0.5.9

quick thistle
timber hatch
quick thistle
#

Not 0.4.9?

timber hatch
#

nope

quick thistle
#

Hmmm probably thats the problem

#

Not sure

timber hatch
#

i'm stuck on 0.4.8

quick thistle
timber hatch
#

i don't really know myself

quick thistle
timber hatch
#

dam

#

should i take it to #🐛bugs ?

quick thistle
#

no, it is modding related, so devs wouldnt know what todo to help

timber hatch
#

hmm

quick thistle
#

it says for version 0.5.9

timber hatch
#

yes

quick thistle
#

what mod verison you have?

timber hatch
#

0.5.9

quick thistle
#

you need 0.6.1

#

thats latest

timber hatch
#

when i try 0.6.1 it says it's incompatible with my version

quick thistle
#

then you can try 0.6.1

#

find the mod folder

#

and change the version number of the game in the mod.json to be lower

#

might work, might not

timber hatch
#

lemme see

quick thistle
#

if it doesnt, i cannto help you further, as you need 0.4.9 version of the game

#

if you do not mind, i remove the comment from the listing as we know the issue

quick thistle
timber hatch
#

yeah

#

i just reloaded the game and so far the error is gone

#

just seeing if it's in game

#

it works!

#

thx

narrow oasis
#

@quick thistle The passenger wagon is missing in the settings dropdown list.

quick thistle
#

@strange blade have you been using choochoo? Does it work for u?

strange blade
#

I don't know yet, I have installed the mod, Automation also, but, I have a lot of video cards to fix, so, maybe tommorow, I hope, will test.

quick thistle
#

Aaah, nw, i thought bc you made igorz aware of that issue

strange blade
#

And, right after, the bag of cards to fix has arrived 😮

crisp thistle
#

Couple of issues:
Why is the train not filling up with goods?
Why are my beavers walking from one station to the other, instead of taking the train?
I currently only have 1 hauler employed at one of my goods stations, and he walks to the goods station that imports, grabs the ressource im transporting, and walks back to the goods station that is exporting, with the ressource, which the train will then grab lol

quick thistle
#

the other problems im not sure

#

what you mean by not filling up?

#

and by walking you mean going through the air

#

yea, thats a bug

#

havent been able to find that, someone else reported that aswel

#

doesnt seem to happen all the time, but is consitent when it does

#

try moving and rotating one of the stations

#

if they get stuck, try unstuckify

#

Tomorrow i have an exam and next week im unavailable, so i will try this weekend, but cannot promise anything

crisp thistle
#

When i look in the wagons only the front one is filled, the 3 others have nothing in them.
The train for the passenger line doesnt even leave the trainyard, could that be why?

Also many thanks for the quick answer man, didnt expect it to be so fast!
Best of luck on the exams mate

quick thistle
#

Juf, might have found a consistend way to trigger the flying beavers, so that one seems fixable.

quick thistle
quick thistle
crisp thistle
# quick thistle You have enough goods to fill the rest?

Yes, more than enough.
The passenger train seems to have solved itself after a restart. Train started moving. New issue is, i have 7 beavers waiting at one station and 4 at another. Ive been cycling days for a bit now, and they seem stuck at the station. Deleting both stations solved it.
There is 84/200 stock at the goods station, but its only transporting 4 at a time

#

After rebuilding, and another restart, my lads are stuck at the passenger station again.

quick thistle
#

Yea i still dont know what todo with a station that already has waiting beavers

crisp thistle
#

Ah okey, gotcha

quick thistle
#

and that has mostly todo with how the game works

thorny patrol
#

I got a crash that may be Choo Choo-releated.

quick thistle
thorny patrol
#

More than that, here's the message link to a frash convo in #🐛bugs with one of the devs.
#🐛bugs message

#

if you want the crash report here too, give me a sec

#

screenshot of crossing area, in case it might be where the issue comes from. I don't know.

#

Are the saves included in the logs, or do you need those seperately?

quick thistle
#

You have category installed?

#

if so delete it

thorny patrol
#

uh? What's the cause? mod conflict? Or outdated?
Either way, will do.

quick thistle
quick thistle
thorny patrol
#

Both districts each have one goods station and one passager station. Both off-screen.

quick thistle
#

and that could be the cause, not sure

quick thistle
thorny patrol
#

yes. both.

quick thistle
#

hmmm

#

seems there is a bug then

#

sadly, not sure if i have time to fix it this weekend

#

will try to take a look aswell

thorny patrol
#

Fair. In case it's relevant. here's my plugin directory. Will delete category now.

quick thistle
#

ty

thorny patrol
#

humm.. will attempt to revive settlement with passager stations removed.

quick thistle
#

It did get through my testing, so wondering what is wrong in this case

#

sorry for the inconvience

#

and @thorny patrol ty for notifing

thorny patrol
#

Hey, no worries. I'm a developer too. I got some perspective on how this is.

thorny patrol
quick thistle
#

no, as that data is not saved

#

generated on load

thorny patrol
#

Just did a save&load without the passager stations, but everything else the same. Loaded fine.

quick thistle
thorny patrol
quick thistle
#

okay rip

#

but still found the problem of the code

#

on load though, wtf

thorny patrol
#

ooh. Source code error. This peaks my interest. Haven't looked at c# in years.

quick thistle
#

ooooh, wait i do save them

#

oke, have to remove that

#

and its fixed, probably xD

quick thistle
thorny patrol
#

I had another crash. runtime this time.
I was adjusting the goods station import settings on my second district when this crash occured. Let me know if you need more info.

quick thistle
#

Latest is 0.6.1

thorny patrol
#

diden't notice there was an update. The mod manager only warns when I actually open it.

quick thistle
velvet stump
quick thistle
#

Bc this error doesnt refrence a mod in particular

velvet stump
#

This is my plugin folder

#

This is what the extra window that opens up when you start up with mods looks like

quick thistle
#

No clue sadly, you can try to remove choochoo load the save (create backup by copy pastong the file) and see if it works

velvet stump
#

Is it worth asking in bugs? or will they dismiss me cause they dont support mods?

quick thistle
#

They do not support mods indeed, so big chance they cannot help. Try what i said and pm'ed you

narrow oasis
#

Isn't this the InventoryNeedBehavior in prefabs error? Chance its from your windmill?

quick thistle
#

Aaah, could be

velvet stump
quick thistle
velvet stump
#

however, i am also experiencing issues with full goods stations, and almost empty trains transporting like 8 items at the time

quick thistle
#

rip, i thought it would be fine

#

but its so bad people notice SadIT

#

thats a bug ive been stuck on for like 10 hours already

#

havent found it yet

velvet stump
#

I actually noticed because there's 4 cars and only one is being used. otherwise i would've probably never found it

#

for now it is working, so ill manage as long as my districts are small

quick thistle
#

when it works, it works 100% of the time!

#

xD

red wasp
#

alright someone tell me if im stupid, the trains arent moving goods at all

#

this

silver egret
red wasp
#

You talking about tge attachment? Idk how to upolload a photo to discord

silver egret
#

but you know how to make a pdf and upload the pdf

#

<@&888412180783980545> , since pmduda seems offline. idk just seems very weird Original message has been removed in meantime.

red wasp
#

ill get rid of it an try to figure out how to upload photo, i dont use discord

silver egret
#

just the same as the pdf but then the picture

red wasp
#

sike its working after re-installing mod

vague iron
#

that being said, what are you trying to do, your ping provides no useful information

silver egret
vague iron
#

mumbles something about missing context

silver egret
#

?? I just gave context?

vague iron
#

when i came in.

#

because you blanket pinged all moderators

quick thistle
#

as a moderator, shouldnt you read first?

vague iron
#

what the hell am i supposed to read

quick thistle
#

that it was already resolved and therefore didnt have to respond so mean

vague iron
silver egret
#

Yeah, should have also attached to the message like I did with pmduda

quick thistle
#

but thats my opinion on it, so sure, you are the moderator

silver egret
#

Forgets that people can remove things 🙂

#

Didn't know you could edit a uploaded file to a text message though

near gazelle
#

i think normally you can only edit the message

#

the file can be removed manually by the user that attached it to their message, but then you cannot reattach a new file

quick thistle
silver egret
#

Then I have no idea on which message I pinged pmduda YA_Hmmge

#

I was pretty sure it was on the pdf file

quick thistle
silver egret
#

Anyway it's gone now

near gazelle
#

ehhh, let's not get too antagonistic w each other - issue is resolved, miscommunication was had, let's get on w more trains and choo choos for now

near gazelle
#

i badly wanted to use silent hill 2 im sorry lol

eager solstice
#

a crossing doesnt count as a path for the purpose of builder reach

quick thistle
eager solstice
#

walking on air (multiple stations in the same district)

eager solstice
#

air trains appear to be dangerous

devout talon
#

will we get 4 way rail intersections?
could use them

quick thistle
royal trellis
devout talon
quick thistle
#

You can use slopes to go over it thereby creating a 4 way

devout talon
#

not the one i was looking for

also maybe experiencing a bug
despite having properly set up the cargo stations, they refuse to transport most goods

when im back home, ill try if reinstalling timber API helps cause that one throws errors on bootup

devout talon
quick thistle
devout talon
#

huh

quick thistle
#

Prevent* (on mobile)

devout talon
#

I would need to assume that my savegame is borked atm
right?
maybe one of the older autosaves works but tbh
wanna build in FtD again

quick thistle
#

Train weekend!

silver egret
#

Unimog train thonkeyes

north shore
#

@quick thistle we received few of these errors - like 1% of all crashes sent to us

v0.4.9.3-6c7fb02-sw
InvalidOperationException: Sequence contains no elements
System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <fa6dfabea46b4d38a92695d5d0cf891d>:0)
ChooChoo.MovePassengersBehavior.Decide (Timberborn.BehaviorSystem.BehaviorAgent agent) (at C:/Users/jordy/SynologyDrive/Unity Projecten/TimberbornModsUnity Update 4/Assets/ChooChoo/Scripts/PassengerSystem/MovePassengersBehavior.cs:48)
Timberborn.BehaviorSystem.BehaviorManager.ProcessBehavior (Timberborn.BehaviorSystem.Behavior behavior) (at <5d6c0237900a41c08eac0ad31ec31997>:0)
Timberborn.BehaviorSystem.BehaviorManager.ProcessBehaviors () (at <5d6c0237900a41c08eac0ad31ec31997>:0)
Timberborn.BehaviorSystem.BehaviorManager.Tick () (at <5d6c0237900a41c08eac0ad31ec31997>:0)
Timberborn.TickSystem.TickableComponent.StartAndTick () (at <ec738ff6533e4a41846a1028d309b2ff>:0)
Timberborn.TickSystem.TickableEntity.TickTickableComponents () (at <ec738ff6533e4a41846a1028d309b2ff>:0)
Timberborn.TickSystem.TickableEntity.Tick () (at <ec738ff6533e4a41846a1028d309b2ff>:0)
Rethrow as Exception: Exception thrown while ticking entity 9288f2fa-4b35-40ff-b4ec-4e0ba1eef727 'Train(Clone)'
Timberborn.TickSystem.TickableEntity.Tick () (at <ec738ff6533e4a41846a1028d309b2ff>:0)
Timberborn.TickSystem.TickableEntityBucket.TickAll () (at <ec738ff6533e4a41846a1028d309b2ff>:0)
Timberborn.TickSystem.TickableBucketService.TickNextBucket () (at <ec738ff6533e4a41846a1028d309b2ff>:0)
Timberborn.TickSystem.TickableBucketService.TickBuckets (System.Int32 numberOfBucketsToTick) (at <ec738ff6533e4a41846a1028d309b2ff>:0)
Timberborn.TickSystem.Ticker.Update (System.Single deltaTimeInSeconds) (at <ec738ff6533e4a41846a1028d309b2ff>:0)
Timberborn.TickSystem.TickerUpdater.Update () (at <ec738ff6533e4a41846a1028d309b2ff>:0)
quick thistle
#

No one has sent me that yet 😦

#

Note to self: dont import when max amount on 0 and notify the player of it being at 0.

devout talon
#

Thats a different crash/error from mine?

quick thistle
quick thistle
#

Note to self: #🚀mod-users message

thorny patrol
#

Hey, my train is currently not moving, and I am trying to figure out why.
It is urgent I get some logs moved to my secund district, but the train is just not moving.
I recently did some tinkering on the tracks, but the route is complete.
I don't know if there is an issue with my save, the modlist, or the import-export settings on the goods stations.

Any idea what the issue could be?

If I really need to, I could re-enable my district crossing, but that would defeat the purpose of having a train line.

#

The train was just sitting in the secund district's goods station.
I tried deleting the train and building a new train.
The new train is just sitting in the train yard, as if afraid to leave.
Should it not at least proceed to a waiting station? Why is it not doing so?

#

aaand the game slows down at full speed. is the choochoo mod stuck in a loop doing calculations? It is spitting out a lot on the bepinex console window.

#

Well. the food was urgent too. They ran out. Decided to evacuate the district for the time being, untill this train issue is fixed.

#

oddly enough, the train line keeps changeing colors as well.

thorny patrol
#

I got the trains running again after trying everything including rebuilding the stations and train yard, and restarting the game. Not sure what did it. Maybe the restart?

#

Anyway, new issue. One that might be on your to-do list, but just in case it's not, here I am.
Please make this possible, allowing for close double-tracks.

thorny patrol
#

I just played around with removing the district building, and goods stations, with passager stations instead.
It almost works as intended. Problem is, the trains are not optimized correctly, so beavers end up starving to death on the stations, waiting forever.
Trains arrive to pick up OR drop off passagers, but never both.
Soon this became a major issue, so I destroyed the passager stations. This created a new problem. The pathfinding system broke.
Beavers suddenly started to walk though terrain and structures, between passager stations, both current and former.

Not knowing how the trains take on tasks, I can't suggest any improvements. But as a bandaid, I suggest adding an option to shut down a passager station, or at least emptying it. I just had a massive die-off of beavers staying on passager stations.

#

I am maybe a little bit conflicted. For one, these bugs are irritating, halting my progress in the game. On the other hand, I also love testing things out, learning what works and what does not.
I both love and hate these problems.

brave dove
#

hey I was playing around in the passenger stations and there are huge backlogs of beavers waiting, is there any fix for this atm? Adding double tracks doesnt seem to solve it

cerulean tangle
#

I am trying to get two sets of goods stations to work in tandem, I want two trains running between my districts. I have a set of double track laid down but no matter how I divide the tracks the adjacent stations always match up to have the same line color and are always served by one train instead of two. How can I fix this?

#

Wait I think I may have solved my issue. I had too many crossover/turn arounds that weren't able to be divided

brave dove
#

are you able to get the goods stations to work correctly @cerulean tangle. The reason Im asking is ive run into a bug where the goods station only works with 2 goods or it bugs out and stops delivering

cerulean tangle
brave dove
#

interesting ill try to restart or replace the stations

cerulean tangle
cerulean tangle
#

Though the beavers do seem to be having some issues pulling goods from the stationss

gilded fern
#

you may want to post a screenshot of your setup, that will help with troubleshooting

worthy cloud
#

guys, beavers are waiting on passenger stsations that aren't functional yet

#

and I have little idea what to do

#

I had to delete the stations

worthy cloud
#

ok, anyone can help me with troubleshooting?

quick thistle
#

then update to latest version where it is reverted

worthy cloud
#

right?

winged hull
#

Tobbert added jetpacks? WOW

quick thistle
worthy cloud
#

But, as trains are concerned, I have yet to see non-train game that doesn't oversimplify trains

#

I know, I know, this isn't game about trains

quick thistle
#

I do wanna add depth, but im just a guy that likes trains but is bad at coding 😦

#

Creating it alone is hard

quick thistle
#

im not even a programmer, i study financial auditing

worthy cloud
#

Mechatronic engineering here

#

Most train systems in non-train games feel like streetcars or people movers

#

With just the basic idea of railway signalling added

wary onyx
#

just want to say I'm a huge fan of this mod! thanks for the work going into it 🙂