#Add waypoints by seed instead of ip
1 messages · Page 1 of 1 (latest)
censored my port and world name just in case
Yeah seems like a good idea to be fair, or to have the ability to toggle them separately
No... just No...
BUMPY VERY IMPORTANT
so you mean when the ip changes, the waypoints should still be there?
i think waypoints are tied to IP addresses not seeds.
Yeah he's suggesting for them to be tied to seeds
good idea but not very optimal
How is it not optimal?
Why would you want to have waypoints from your last hoplite game in your current one?
specifically the port of the ip or the seed of the world
nevermind it's more optimal than ip
I think, like I said, there should be a toggle so you can have it displayed by a certain filter, depending on the scenario
Like IP or seed
good idea but i dont think this is possible since the client doesnt have access to the world seed of a server
itd probably have to be a system that compares already loaded chunks to each other and if they are similar, the same waypoints get displayed
but that would probably be hard to code
maybe bind to world name or some other unique identifier
good idea
even just transferring waypoints from one world to another could help
yeah it would be hard ig but if lunar adds something like that where old waypoints dont show up across server resets and new lobbies etc and maybe add some customization i will switch from wWaypoint / minimap