· indication of damage dealt to a player
· customizable and can be turned on and off for mobs and players or self
· is shown for all damage and not direct hits (for crystal and cart pvpers)
· indication will show up in a way that it appears and will float into the air fading after a short amount of time
Extra Notes -
It will probably be hard to make but after you put in the formulas for calculating damage it would be a lot easier. Doing this would probably increase users due to how big the pvp community is at the moment and this optimization would be huge. And if tier testing is the problem where damage indicators are banned you can just toggle it off.