#Entity FPS Boost from Badlion Client

1 messages · Page 1 of 1 (latest)

steel sinew
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Hello, I have a request that I believe is very reasonable. Namely, Entity FPS Boost is an option that I have been using for a long time in the Badlion client. It works well in crowded lobbies or on RPG servers (mainly in Poland, where I come from, and on other servers of this type in other countries), where there are many monsters, i.e., something that belongs to the group we call “entities,” such as spells on items, holograms, and other similar things. When you enable this option in the Badlion client, you can feel a noticeable difference, and I'm sure it will help people with weak computers and attract other people with even weaker computers who are discouraged from playing on the Lunar client because of FPS, because Lunar, compared to Badlion with the Entity FPS Boost option enabled, simply has lower FPS.

steel sinew
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On vs OFF

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Based on my previous experience playing without the option enabled, and then when I played with the option enabled, I always noticed a positive difference with the option enabled.

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You probably already have this in your plans, as many elements from BLC have already been added. However, I prefer to make sure by submitting this suggestion and receiving a response, as I find it unlikely that this hasn’t been checked or noticed.

In some cases (the increase is greater than shown in this photo, which shows a 124% increase; in extreme conditions, e.g., an incredibly large number of mobs, the increase is incredibly huge).

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There are definitely still a few options from BLC that improve FPS and are missing in Lunar Client. Personally, I mainly tested the Entity FPS Boost, as it has a very positive impact on performance. So if someone from the team who is responsible for this could check what other BLC options also positively affect FPS, that would be great — and even better if they could be implemented.

static raft
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This guy deserves it for writing a whole dam essay