#Global mods

1 messages · Page 1 of 1 (latest)

robust nacelle
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Global mods are mods that work on all version, you put the mod inside a thing in settings, and everytime you run a version, it chekcs if that mod is there and if it isnt, it looks for a version of the mod thats for that version. if there is a version then it adds the mod. if it doesnt then it just skips the process

solemn karma
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a lot of mods depends on other mods, so writing code for every mod possible is like impossible

outer crescent
solemn karma
zenith swallow
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I just don’t think that this is possible

robust nacelle
robust nacelle
solemn karma
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not dependency

robust nacelle
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then put mod a and mod b in global mods

solemn karma
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no

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like lets say, user wants 2 mods to work but neither of them depend on each other but they have compability issue. if the "global mod" gets the newest version of both there's a 50-50 chance its not gonna work

robust nacelle
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you lost me at compabillity issue and 50-50 chance

solemn karma
# robust nacelle expain in simple terms

monkey see 2 banana
monkey picks the 2 banana

1 banana is yellow
1 banana is green

monkey tastes yellow banana

  • monkey happy

monkey tastes green banana

  • monkey not happy cuz its sour.

both of them banana, one is good one is not.

robust nacelle
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or like make a bad list for banana at certain versions

solemn karma
robust nacelle
solemn karma
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ok