#Let us mod it!

1 messages · Page 1 of 1 (latest)

dawn echo
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We all know that when selecting the Vanilla version of the game in Lunar Client, you get the option to use a mod loader, which lets you add mods but without any of the Lunar Client features. This is exactly why we need proper mod management inside the client itself—otherwise, why would we use the launcher at all if not for its features? Certainly not for performance, since I actually get worse performance using Lunar than with Vanilla Minecraft.

The thing is, you don’t really get much—if any—gameplay advantage from using Lunar Client. Other mods already provide the same features that Lunar provides. The problem is that these separate mods often conflict with each other, reducing performance or even causing crashes. And you—the Lunar team—can actually take advantage of this. You could provide users with, first, a launcher that works reliably across all supported systems with minimal disadvantages, and second, with open-source code that the community can contribute to and improve.

This wouldn’t just benefit the community—it would benefit the client itself. Yes, updates might take longer, but it would reduce the need to pay multiple people to get things done quickly. Instead, you could rely on a qualified modding team to review the code, features, and overall reliability of each mod or feature. A simple voting system could then let the community decide whether they actually want each feature in their game. And for those who don’t like a particular feature—as long as it’s not pay-to-win—it could still be made optional, just like all the current mods.

marble dome
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holy yap

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tldr: open source

dawn echo
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the more context there is to a suggestion, the more likely it is for a mod to read it and actually understand it

rigid scroll
dawn echo
# rigid scroll Did you really have to make an essay, Also you can now add fabric mods with luna...

Uh.. You can but at the same time you can't? Look man I've been trying for the past 3 weeks to get my list of mods to work but the only one's that work are 4 out of 73. Plus this is not only about adding mods but removing them too. There's for example Ferrite Core which in my experience only increases memory consumption, it no longer decreases it. Then you have Noxesium or whatever it's called. Some players like me for example do want Lunar's features without multiplayer stuff on it.. It's like Windows bloat. Get it?

rigid scroll
marble dome
dawn echo
rigid scroll
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What are your mod list

dawn echo
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QOL overall. Like most mods that lunar has, but mine's cover other aspects. I also have like 5 datapacks that don't work which should without lunar really caring about them.

marble dome
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?

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why are you blaming data packs on lunar?

dawn echo
dawn echo
marble dome
marble dome
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how is lunar gonna to interrupt a datapack when its in your minecraft world files

dawn echo
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That's what I'm saying.. What does lunar have to do with datapacks at all??

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Still point is they for some reason don't work when using lunar. On any other launcher they work, so idk

sacred ferry
# dawn echo We all know that when selecting the Vanilla version of the game in Lunar Client,...

I don't get what you're trying to suggest, we already have a tab where you can browse and install mods, modpacks and resource packs. The launcher will automatically install dependencies for you and let you know if your mods are incompatible like the regular Fabric launcher. You're able to manage each profile's mods / resource packs in the profile's settings and you're able to create your own custom profiles in the modpacks page

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more info would be great

pure yoke
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so mod developers could know what is making their mod not work with lc

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which was already suggested

sacred ferry
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Ah

pure yoke
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however his way of explaining is just crazy

elfin hull
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doesnt even need to be open source

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a library (can be closed source) with proper documentation allowing modders to add their mods to lunar's menu and use lunar's config components would be nice