#Render distance modifier/property in Rewind

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boreal walrus
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Title is pretty self explanatory

vagrant galleonBOT
rugged sable
boreal walrus
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But don't the chunks you generate just get saved somewhere in the files and only render when needed like when within range? Can't lunar access them and load more of the generated chunks even if in-game the render distance was lower and not all chunks were rendered

rugged sable
quasi tangle
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Isn't that what this does?

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To get to it, click the three lines next to the save option within a project, click editor settings, make sure advanced settings are showing and go to general settings. I'm not sure why that menu us so buried lol.