#Could be a dumb suggestion
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cool
@open shell
that's be hard to do
since they gotta try nearly every popular mod and detect the versions of the mod that work
basically every version has around 2 versions of the sasme mod
1.20, 1.20.1, 1.20.3, 1.20.4, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8
1 2 3 4 5 6 7 8 9 10 11 12 13
13 versions they gotta test every 2 versions of the same mod
around 26 versions to test for a single mod
around 40 mods there
26x40 = 1040
1040 versions of different mods to be tested
would be impossible to make.
but they could use advanced development to detect if specific errors in the log detects a speific issue with a specific mod, and if mod name is in log error then mod = incompatible
not like that not like manual detection by the devs
like the launcher running a virtual environment where it checks which mods conflicts with the other lunar made mods
and if it realizes a mod incompatibility it would auto disable mods
it would be a nice feature next to the blue folder icon in the mods tab
named check mod conflicts
and i have also seen in the log you can ignore mod incompatibilities or smth