See, lunar client uses its own configs of stuff, like instead of regular Mixins (Mixins are some library thing apart of a few API's, Libraries and other stuff) Which Makes mods that use their own get corrupted slightly, and sometimes cause crashes due to (Unknown Source) and so U cant fix it unless u spend atleast 20 bucks a month with some coding AI, Or just take 2 hrs and then HAVE TO remove a loved mod cuz Lunar wont support it, * ** * SO i am proposing the idea to USE REGULAR TYPE CONFIGS OF SUPPORTING STUFF * ** *
#Mixins/Mod Compatibility
1 messages · Page 1 of 1 (latest)
Lunar by design uses mixins to inject their own configuration in to the client. Mixins is not recommended to be used in any mod however there's specific use-cases for it or people use it without realising it's issues. Mixins is not specific to a mod, it's a general principle for injecting code into the core game which is why it's causing issues and highly discouraged for modding.
there is a list for incompatible mods, however as i told you before and i won't repeat it again, the issue is with one of your worlds and i have provided the proof previously, and no none of your mods have anything to do with this