#Add a test launch

1 messages · Page 1 of 1 (latest)

umbral dome
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So many people have problems making mods compatible and a common fix is enabling and disabling then and seeing if it launches. What if you made a test button that launches but doesn’t open the game, it just says smth like “everything looks good!you’re all set!”

kind sedge
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Could you explain how this is any different than just launching the game?

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If it works and opens - that's what you want anyway
If it doesn't work and crashes - then that's the exact same as a "test launch"

eternal kettle
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this might not be possible

eternal kettle
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it refers to launcher

strange wraith
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if there was just a "check for compatibility" button that tested it instantly it would save a lot of time

plucky sierra
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but if it doesnt launch how would we know that it will crash

strange wraith
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Maybe it could do a super fast launch

plucky sierra
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??

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bro does that even make any sense

strange wraith
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Remove the useless checks and random things that lunar does when launching

plucky sierra
umbral dome
plucky sierra
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so basically, faster launch time

strange wraith
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Yeah work on that too

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anyways i like this mod compatibility check button idea

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upvote

plucky sierra
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because it crashed

umbral dome
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Well yeah but thats not what I originally said

plucky sierra
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then what?

umbral dome
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I like to test launch every mod because sometimes thats how you find the one causing the problem

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Sometimes lunar wont recognize the problem

plucky sierra
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then whats the difference from just launching the game

umbral dome
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it wouldnt launch minecraft.

umbral dome
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When lunar dosent tell me the problem

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I test ONE mod at a time

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If it launches 80 times before i find the one woth issues

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I would have to wait for it to open every time

strange wraith
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so what if they added a pop up that tells you what mod is causing the issue

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like fabric does

plucky sierra
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if you know what mod is causing the issue

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the error wont be “unexpected error”

strange wraith
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yes

plucky sierra
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its expected error

strange wraith
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but on normal fabric it tells you what mod is causing the issue

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even tells you if you need to update libraries

plucky sierra
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ok maybe you should go create another suggestion fior this

umbral dome
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Ok lemme reexplain
My computer is slow,
Sometimes lunar says unexpected error mods incompatible but it doesn’t say whats causing the problem so I go through disable them all and turn them on one by one and once that crash log appears I found the mod making problems that lunar did not identify. Cool! But I wish the game didn’t have to open every time I enable a compatible mod

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Make sense?

sweet ravine
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that's not possible tho

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crashes happen once the game initializes

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lunar can't do anything about it

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you'd have to wait for the game to fully launch either way

eternal kettle
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yea i said that

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it is not possible

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because maybe a small thing was causing the problem

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there was once a useless file "usercache" that had nothing in it. and this file was preventing me from opening 1.8.9 on all clients. even though it literally has nothing. that is just a small example.

kind sedge
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This really wouldn’t be possible without entirely changing how Lunar Client launches. It seems the major point would be to see if a mod will crash your game or not without waiting the full launch time, but you would need to wait the full launch time for Lunar to even know the information to tell you

sweet ravine
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slayed

kind sedge
umbral dome
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So what if instead test button auto closes it

kind sedge
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I still don’t really get the appeal. If it crashes or doesn’t work, it will auto close with the crash. If it does work then it will successfully open, which is what you’d want

umbral dome
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This is the point

plucky sierra
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actually theres a way to find the mod without testing one by one but ok

kind sedge
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"Unexpected error occured" typically produces no direct cause in the log

plucky sierra
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if you know how itll not take like 50ish launch