#1.7 Visuals: Use Overflow Animations

1 messages · Page 1 of 1 (latest)

ocean copper
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I'm honestly tired of seeing laggy animations with the current 1.7 visuals. I reported this countless other times without ever knowing whether its bugs will ever be fixed or not. This time, I want to be specific with the direction the client should move toward in the 1.8 combat field.

This mod features a lot of customizability options and solves all of the problems with the current 1.7 visuals featured on the client. I honestly just want to feel like i'm quite literally playing 1.7 on 1.8 which is the main point of these animations (which I can't because these animations are laggy as ever). This is literally a core part of 1.8.9 combat and if it feels worse than playing on 1.7, I don't see a point on playing on that particular version AT ALL.

https://www.youtube.com/watch?v=dVAWhYIGjpE
https://www.youtube.com/watch?v=WeHcQtRssuE

ocean copper
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I know it's just a small thing to talk about, but it's such a big deal when it comes to combat on 1.8. It messes up my muscle memory whenever I try to PvP on this version.

upper mulch
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the first video shows a behaviour that's normally impossible on 1.8, so the animation has nothing to do with it

ocean copper