#Hit reg

1 messages · Page 1 of 1 (latest)

shadow pond
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I’m not very confident about this suggestion but add no hit felt back. Badlion literally had this. I tested both clients and badlion has no miss penalty. I don’t much about what happened with the hit reg, but I think it should be added back. It’s a valid argument to say that badlion has it so why can’t lunar.

unborn bear
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???

chilly skiff
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what

shadow pond
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i mean nohitdelay fix should be added back

shadow pond
shadow pond
prisma nimbus
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It exists on the client, servers can use Apollo API to enable it. This is an unfair advantage, and Badlion doesn't have it.

inner relic
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Are you sure Badlion does?

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They have an option that removes the hit penalty animation

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But it's only visual your hit won't be registered if you get the penalty

fathom ether
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That's just pasebo

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Both clients have same hit reg

shadow pond
shadow pond
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Omg do I know to call you guys and show you it?

shadow pond
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Try clicking as fast as you can

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On both clients

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It’s literally the main reason people switch from lunar to badlion

inner relic
shadow pond
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I’m talking about hit delay mb

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Lunar has the vanilla miss penalty

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Badlion doesn’t

inner relic
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But I said BLC has an option to turn off the no hit delay sword animation so it feels like you don't have the miss penalty lmfao

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But it doesn't provide an advantage its the same

inner relic
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Bro check animations mod, turn off "always swing" and then try clicking as fast as you can

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Go rn do it

shadow pond
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I can’t rn I’m out

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Alr if this is true then my bad

prisma nimbus
shadow pond
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I’ll try it when I get home

shadow pond
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I’ll try it out anyway

inner relic
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Ye they should add the visual animation in Lunar too tho cuz it looks nicer

shadow pond
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bro omg

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im so dumb

inner relic
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xd