#Blockhit Confirmation Sound

1 messages · Page 1 of 1 (latest)

hearty osprey
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A mod that makes a sound effect play when you successfully reduce damage with a blockhit.

hearty osprey
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Some servers already have this feature (like Scrims Network) but it doesn't always play the sounds correctly. A client-side version of this might be more accurate, consistent, and wouldn't give an advantage that I'd consider unfair. It helps for players on low and high ping find how to correctly time their blockhits and generally improves the pvp experience for all 1.8.9 1.7.10 players. Please consider adding!

shrewd warren
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ex bridge scrims

topaz hearth
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I havent seen it before but wont it be troublesome for higher ping players

hearty osprey
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Hear me out

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It just plays the sound if it detects you took less damage as a result of blocking your sword

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That should with all ping, right?

shrewd warren
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the blockhit sounds would be heard after the hit then

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which could confuse the player

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they'll make it work anyways

hearty osprey
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Lunar will find a way if Scrims did

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the sound could just play when the damage registers and it would be just as effective as on scrims

prime loom
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yeah this sounds really cool, there could be an option to show text confirming or change the color of the sword momentarily also

prime loom
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I dont think so

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the way I understand it is that the player would block the hit, if it IS blocked serverside then the server would communicate that and the player would recieve less damage. I'm definitely not an expert so this could be wrong but I don't think it would be an issue to code.

topaz hearth
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Unless it took ping into acc or smth but lunar isnt very good at that

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I could be completely wrong tho

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Just going off what ive been told about blockhits being server sided

hearty osprey
grizzled dagger
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100% real talk 🗣️ 🔥

hearty osprey
knotty fable
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👍

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near 20 up votes frfr

hearty osprey
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We kinda at it now (counting Lunar bot)

knotty fable
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You no sleep Mack

hearty osprey
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Please add this, Lunar client devs

knotty fable
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I will come with the belt

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jk

hearty osprey
knotty fable
hearty osprey
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I just have to check my socials and then I sleep

pastel merlin
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21

knotty fable
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24

hearty osprey
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26 yay

prime loom
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the way minecraft works is your client sends packets to the server and the server sends packets back

topaz hearth
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yes

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and so

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if you were to receive the blockhit confirmation sound it would be like 150ms late

prime loom
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It would probably be possible to get rid of that but it sounds difficult

topaz hearth
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then it would be pointless and not work cos it gives incorrect information

topaz hearth
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and on top of that a lot of servers have some things that mess with their hit reg and blockhits

prime loom
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unless ur ping is 500ms+ it gives accurate info

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cus ull know ur blocked hit was from the last time u got hit

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since u can only get hit once every 500ms

topaz hearth
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and what about in things like combo

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or on servers with custom hit times

hearty osprey
topaz hearth
hearty osprey
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Same

topaz hearth
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The client can update quickly

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but there would still be latency

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this mod just wouldnt work

prime loom
hearty osprey
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Wouldn't it just be the same latency as your ping?
Why can the combo counter mod accurately and quickly work but a blockhit mod that does almost the exact same thing not work?

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@topaz hearth

prime loom
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i think its much easier to logic code that

hearty osprey
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What does that mean? I don't know codinmg terms

prime loom
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pretty sure u would actually receieve less damage for lunar to understand you landed the blockhit

prime loom
hearty osprey
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Then that works perfectly fine, right?

prime loom
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im not an expert on this so theres a high chance im not right but I think u would send a block packet to the server and the server would confirm that the block actually blocked the hit

hearty osprey
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Yeah, I'm not either but it sounds like that's how it would work

knotty fable
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@hearty osprey

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31 🤯

hearty osprey
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Yay

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Lunar pleeease add

knotty fable
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Yes

grizzled dagger