#Depth Based Approx FOG in 1.17+
1 messages · Page 1 of 1 (latest)
(also to any devs, if this is a simple code change, can you please share as I would like to know)
1 messages · Page 1 of 1 (latest)
give us the option for depth based approx fog in 1.17+ 😭
In 1.17+, they changed fog to use shader distance for fog, instead of depth based approximation.
I can send some photo examples if needed
(Old Fog (<=1.16.5) is a depth based approximation. Modern Fog (1.17+) is through shaders and uses the actual distance.)
(also to any devs, if this is a simple code change, can you please share as I would like to know)