#Add Fabric Mods to Lunar Mod Menu

1 messages · Page 1 of 1 (latest)

opaque steeple
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This would be kind of complicated to implement I'd imagine, but make it so fabric mods appear in lunar's mod menu, maybe in its own section (like the Hud, Server, and Mechanic tabs) and separate from the default lunar mods. Replay Mod's configuration menu from mod menu is already implemented into lunar's mod menu so I don't think it's too unreasonable to support other fabric mods too that have their own configuration menu in mod menu. This also allows for these mods to be enabled/disabled in specific profiles which would be REALLY convenient. Some people probably don't want this so maybe have a toggle to disable this or something.

fresh willow
opaque steeple
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Also some mods could have first class support with an optimized config screen and their own lunar-esque icon like simple voice chat

(If this is already suggested too I'm sorry I don't really know how to search for a similar suggestion like this)

rose gorge
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There is already fabric mods u just need to move them to different folders so that u can use them in lunar

opaque steeple
lilac mauve
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im pretty sure the most they could really do would be what Mod Menu did; showing the mods names and on click of the mods it would run the mod command in chat to open the gui or something like that

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im pretty sure they need the mod owners’ permission to add mod settings into the actual lunar gui

opaque steeple
# lilac mauve im pretty sure they need the mod owners’ permission to add mod settings into the...

I didn’t really think about this, but yeah they do probably need permission to put the mod in their gui. Although as you said they could just make it open the mod’s config screen exactly like mod menu does. I also suggested this as this could allow fabric mods to be changed based on your lunar profile, which I’m not entirely sure if the mod developers would allow or not I’m not sure.

dreamy bridge
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This really doesn't require the author's permission as this just changes the way you can access the mod's config screen, so this is doable

polar cipher
opaque steeple
polar cipher
dreamy bridge
polar cipher
opaque steeple
dreamy bridge
opaque steeple
polar cipher
polar cipher
dreamy bridge
polar cipher
opaque steeple
# polar cipher no, no they wouldn't, because it isn't possible every mod has a different mod s...

Mods that use commands would be a bit hard/impossible to implement without hardcoding it, I was mainly referring to mods that have their own config screen in mod menu that would show up. Having their configs in lunar’s style might require hardcoding too so I’m just thinking that they lead to the mods config screen in mod menu, but their settings can be changed between different profiles

polar cipher
opaque steeple
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Afaik, mod menu doesn’t hardcode every mod into it, so I don’t see why lunar would need to?

dreamy bridge
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I can probably do a concept of this (if this suggestion is still accessible in day)

polar cipher
opaque steeple
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Okay I see your point, I don’t know much about mods code-wise so from what you’ve said and a little thinking, this would require lunar to hardcode each mod

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There’s probably some workaround lunar could do to make this suggestion work, but Im not knowledgeable enough to know if it exists

gloomy lotus
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i agree

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please do this

dreamy bridge
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Was too busy yesterday so I did it today, here's my concept:

  1. New category by the name of Fabric (or Fabric Mods).
  2. Sub categories for All the fabric mods loaded, Internal (the ones lunar adds), and External (added by the user).
  3. Green border color for loaded mods, and red border color for mods that are having issues (This is different from a crash, similar thing also exists on ModMenu. The mod displays an error on ModMenu saying the config screen failed to load, but the game loads).
  4. Settings icon for mods that include a config menu, either built into them or if they cloth config. This would open the mod's config menu normally, without any changes to it.
  5. Hovering on mods should display all the information about the mod, including the version of it, and everything related that you could already see with ModMenu. (For mods with red border color, hovering on them will also display the error message)
halcyon stirrup
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yea i can’t see how this would be possible i’d suggest being able to add modmenu mod (not sure if you already can) and be able to see the button everywhere and this would fix all the problems

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and there’s so many mods that are incompatible for like the stupidest reason which is the mod not being able to find itself to make a config and whatever else it is quite annoying implementing something like would also require fixing that

halcyon stirrup
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afaik “mod menu” mod is not compatible with lc rn

dreamy bridge
dreamy bridge
halcyon stirrup
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do yk if it’s compatible?

opaque steeple
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Mod menu is compatible if you’re talking about the one for fabric

dreamy bridge
halcyon stirrup
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i thought it used to be incompatible but i haven’t tested in a long time