#mods added by yourself
1 messages · Page 1 of 1 (latest)
Feather is a good argument tho
No thanks
not really
There's a lot of stuff that genuinely should be added, however, adding community-made mods would be a HUGE security hazard. Cheating would definetly be an issue. Optionally, it would be better to have a mod "store" where each and every mod is checked for cheats.
Do you mean that you can only use the mod once it has been checked by a system or what?
or that you can at least use the mods from curseforge so you can use Forge and Fabrice
When you publish your mod to Lunar's mod store, it must be checked for about 24 hours before it is fully released to the public. It is checked for:
- Cheats
- Malware
- Performance
It's a lunar thing, not a forge/fabric thing.
Cheat mods exist, and shouldn't be used on Lunar. My solution would be the mod store.
Where the mods from Curseforge are in there and if you want to add a real mod, it has to be checked or something because that's actually great
Yes, no matter what mod it is, it has to be checked.
Yes
Especially performance mods, they tend to cut a shit ton of corners.
would kind of make lunar client a cheat. Besides, it would also cause a lot of copyright issues, etc