This is an issue I’ve been encountering in lunar client. I’ve been trying to use internal shaders with Fulbright but it doesn’t allow me to do it, but If I do the same thing on feather client it works. Please add compatibility somehow and I really want to see in dark places and have nice graphics as well so please add this thank you very much
#make it so that lighting mod is compatible with shaders and fast render
1 messages · Page 1 of 1 (latest)
Been suggested, btw lighting mod should work with fast render?
im pretty sure if it worked with shaders it'd be laggy asf since it'd have to calculate rays for ever single block?
Shaders also uses their own lighting
Works on feather and no frame drops at all using internal shaders with old lighting off
Also doesn’t work it says to use shaders turn off fast render