So I know how you guys have hit color for just one global color and all, but what if some people wanted to change it for specific mobs?
I made a mod that does this, and it has these three types of behavior for the user to pick from:
- Individual: Edit each entity hit color individually.
- Global (Default): Allows you to edit each entity’s hit color with the global color setting.
- Both: Same thing as Global, but when an individual option is changed, that option overrides the global option automatically.
I am basically asking for the ability to modify all mob hit colors individually or globally.
It would be really nice if something like this was implemented into Lunar, perhaps something like the sound mod’s settings where there’s an accordion for all the different mobs you could modify?