Now I understand it can be a struggle to work at compatibility issues and meet demands for different things but the inclusion of fabric mods like Concurrent Chunk Management Engine (a fabric mod that optimizes chunk loading), Ferritecore (which is designed to optimize memory usage), Starlight (which has been shown to drastically outperform Phosphor in light calculation), Exordium (which lowers fps in GUI's to focus on more important matters), FastLoad (Self explanatory), VeryManyPlayers (which optimizes Player entity handling), EntityCulling (which stops rendering entities not visible), SmoothBoot (which optimizes thread performance), LazyDFU (which makes datafixer compilation "lazy", that is, making load times way quicker and reducing lag spikes in the first few minutes of the game), ImmediatelyFast (Immediate-mode rendering optimizations concerning many areas of the game), and Kryton (networking optimizations, benefiting CPU usage). If even a few of these mods where implemented, I can guarantee a dramatic increase in performance and fps which would far surpass all other clients built-in mods. Now again, I can understand if such isn't possible considering possible licensing/copyright issues, but I just made this post to bring to attention the mods that can most heavily optimize Minecraft. If any further questions are need, feel free to ask them below. I promise you I will answer them. I have way too much time on my hands lol.
#Add more performance mods
9 messages · Page 1 of 1 (latest)
woah careful theres a word likit
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wdym?
word limit
ahh I don't believe I went over it. I was trying to be as thorough as possible
ya ik lol
lol
nice suggestion,in fact the only problem with lunar is that it uses a lot of pc resources