#post process effect runtime per-player

6 messages · Page 1 of 1 (latest)

limber wharf
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We tried several ways to solve this issue but we didn't find any good solution for that.

The ability to customize post process volume effects on a per-player basis would open up numerous creative possibilities, such as dynamic visual changes, personalized environmental effects, and unique player-specific atmospheres.

cyan mason
limber wharf
#

It doesn't allow you to use your own post process material

cyan mason
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reported bug

limber wharf
#

10 min to fix it in c++ but yea thanks 👍

cyan mason
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if only