#Shpling City Deathmatch : 8990-4593-8273

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vivid tulip
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20 player deathmatch on a big map. Every 90 seconds, a random event will activate that changes how the round plays. Future updates will include even more events.

vivid tulip
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There have been quite a few updates since the initial release, these are the updates so far

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update 1.01

  • added flashing lights that illuminate players when fog is active
  • fixed air vent boost values

update 1.02

  • added Double Trouble event (eliminations score 2, being eliminated deducts 2)
  • increased game to 10 rounds
  • increased round win score to 40
  • fixed spelling mistake in the Switcheroo description
  • removed hard night out event
  • changed starting weapon loadout

update 1.03

  • added As Above, Not So Below event (Eliminations from above : +2, Being Eliminated from below : -1)
  • increased round win condition to 50 eliminations

update 1.04

  • added perks activated with a remote signal device (gain gold from eliminations to spend on a perk, only one perk per player can be active at a time, perk benefits stack with event rules)
  • fixed hud elements
  • fixed landscape issues

update 1.05

  • added Money Money Money event (all gold rewards are doubled)
  • added perk : Prevent Perks (other players can't activate perks for 20 seconds, activate using secondary activation)
  • added perk : NPC Eliminations (NPC eliminations count towards your score for 20 seconds)
  • added perk : Golden Ticket (acquire a golden ticket, obtain two golden tickets to automatically win the round)
  • added vfx to players when certain perks are activated

update 1.06

  • added Kill Streak event (Eliminations : kill streak count + 1, Being Eliminated : -kill streak count, player kills only)
  • fixed gold being awarded twice when npc eliminations count towards score

update 1.07

  • added Hikikomori event (eliminate a player while indoors, +2)
  • added Losing Weight event (the less health you have, the faster you move)
  • added Kinetic Energy event (the faster you move, the more damage you do, stacks with perks)
  • reduced player count to 10
  • increased gold award amounts (NPC's : 2, player eliminations : 3)
  • removed sports bike spawners
vivid tulip
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update 1.08

  • added Everybody Hurts event (Inflict damage within 5 seconds or take 50 damage)
  • lowered the cost of perks
  • added supply drops that grant either gold, a random exotic weapon or a random perk
  • changed how perks work
  • add a speed value to the hud when kinetic energy is active, also works as the extra damage applied value
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update 1.1

  • events are now broken down into three sub events that occur all at once, one in each of three categories;
    score : affects how players score eliminations,
    environmental : an event that affects the environment in some way,
    mutator : an effect that changes how the game plays in ways that don't fall into the first two categories
  • moved spawn areas above the main map instead within the city
  • changed event name : As Above, Not So Below is now called High Ground
  • increased matches to 20 rounds
  • increase round win score to 100
  • increased perks durations slightly

update 1.11

  • fixed self eliminations adding to elimination count
  • fixed double trouble eliminations logic

update 1.12

  • fixed game logic issues

update 1.13

  • fixed teleporting issues during switcheroo event
  • fixed gun game event issues

update 1.14

  • reduced round win score to 50
  • small fixes/changes

update 1.15

  • added Road Warrior score event (Eliminations while in a vehicle : +2)

update 1.16

  • added Tornado Alley environmental event
  • added Cold As Ice event (replaces Fog environmental event)
  • improved Firestarter event, most floors are now lava