20 player deathmatch on a big map. Every 90 seconds, a random event will activate that changes how the round plays. Future updates will include even more events.
#Shpling City Deathmatch : 8990-4593-8273
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There have been quite a few updates since the initial release, these are the updates so far
update 1.01
- added flashing lights that illuminate players when fog is active
- fixed air vent boost values
update 1.02
- added Double Trouble event (eliminations score 2, being eliminated deducts 2)
- increased game to 10 rounds
- increased round win score to 40
- fixed spelling mistake in the Switcheroo description
- removed hard night out event
- changed starting weapon loadout
update 1.03
- added As Above, Not So Below event (Eliminations from above : +2, Being Eliminated from below : -1)
- increased round win condition to 50 eliminations
update 1.04
- added perks activated with a remote signal device (gain gold from eliminations to spend on a perk, only one perk per player can be active at a time, perk benefits stack with event rules)
- fixed hud elements
- fixed landscape issues
update 1.05
- added Money Money Money event (all gold rewards are doubled)
- added perk : Prevent Perks (other players can't activate perks for 20 seconds, activate using secondary activation)
- added perk : NPC Eliminations (NPC eliminations count towards your score for 20 seconds)
- added perk : Golden Ticket (acquire a golden ticket, obtain two golden tickets to automatically win the round)
- added vfx to players when certain perks are activated
update 1.06
- added Kill Streak event (Eliminations : kill streak count + 1, Being Eliminated : -kill streak count, player kills only)
- fixed gold being awarded twice when npc eliminations count towards score
update 1.07
- added Hikikomori event (eliminate a player while indoors, +2)
- added Losing Weight event (the less health you have, the faster you move)
- added Kinetic Energy event (the faster you move, the more damage you do, stacks with perks)
- reduced player count to 10
- increased gold award amounts (NPC's : 2, player eliminations : 3)
- removed sports bike spawners
update 1.08
- added Everybody Hurts event (Inflict damage within 5 seconds or take 50 damage)
- lowered the cost of perks
- added supply drops that grant either gold, a random exotic weapon or a random perk
- changed how perks work
- add a speed value to the hud when kinetic energy is active, also works as the extra damage applied value
update 1.1
- events are now broken down into three sub events that occur all at once, one in each of three categories;
score : affects how players score eliminations,
environmental : an event that affects the environment in some way,
mutator : an effect that changes how the game plays in ways that don't fall into the first two categories - moved spawn areas above the main map instead within the city
- changed event name : As Above, Not So Below is now called High Ground
- increased matches to 20 rounds
- increase round win score to 100
- increased perks durations slightly
update 1.11
- fixed self eliminations adding to elimination count
- fixed double trouble eliminations logic
update 1.12
- fixed game logic issues
update 1.13
- fixed teleporting issues during switcheroo event
- fixed gun game event issues
update 1.14
- reduced round win score to 50
- small fixes/changes
update 1.15
- added Road Warrior score event (Eliminations while in a vehicle : +2)
update 1.16
- added Tornado Alley environmental event
- added Cold As Ice event (replaces Fog environmental event)
- improved Firestarter event, most floors are now lava