#Storage Device

4 messages · Page 1 of 1 (latest)

willow hamlet
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A storage device that saves players weapons across games would be nice to have because it would greatly enhance the experience of survival/open world genres for islands

Here’s how it would work:
Enabled at game start: Enabled/Disabled
Visible during game: Yes/No
Can be used by Team: Any/None/#
Can be used by Class: Any/None/#
Invert team/Class selection:
Requires Ownership: Yes/No (ownership given to instigating player through a function or though interaction)
Can be interacted with: Yes/No
Storage slots: choose between min and max # of storage slots
Can store: Resources/consumables and weapons/objects in device/All
Device Model/Mesh: Tent, Safe, Gun Rack, player suggestions below 👇)

Functions
Enable when receiving from:
Disable when receiving from:
Open Storage UI when receiving from:
Give ownership when receiving from:
Remove ownership when receiving from:

Save point:
Add a new option where it can save what you have put in the storage device across games
Save storage: Yes/No or On/Off

Note: I would also like to mention that if all classes and teams are able to use it then it saves storage for each player not just for each device. This is inspired by the tent in battle royale, but I would prefer a device instead because it provides a lot more options than just a throwable item. Also have it link all storage devices together so if you store in one device it can be taken out in another and vice versa (basically have them share the same storage).

#

Not just survival genres but any other genre 👍

devout sail
#

I have created a storage device with verse DM me to buy

fallow lance
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We already have stuff to save between games? If not then how does Go Goated do it?