Every single update feels like more of a set back than progress. It just feels like so much of the development process is "slog" at the moment and its only getting worse each update. I'm going to go through each step of the process and go over the issues and suggest potential solutions.
Starting off, we load up a map just to have to wait over 3 mins sometimes just for everything to render and load.
Now I go to open vscode with the verse button and then have to deal with issues where the verse code server just won't start sometimes (why on earth is UEFN required to be open for this to work...)
Finally, I get to writing some code, create a new verse device, place it down and then go to test it. Now I have to wait another 5 mins to get into a game and to push changes.
Once in the game, I can test my code and realise I forgot to link a mutator zone to the verse device. So I add that and now I have to push changes again.
Another 5 mins later, I can retest the map.
After doing all that, day after day for weeks, my map is finally done and I'm now ready to publish.
I go to the creator portal, and have to fill in a questionnaire that asks the most ridiculous questions sometimes. I fill that in and submit.
Sadly it got rejected and I didn't get told any details as to why. I think, why not try again with the exact same everything and oh it passed this time!
But oh, there is an issue that only appeared in the live, published game that didn't happen when testing in the editor. No worries, I fix that and go to publish the update where I only changed code in the my game. And it gets rejected with the exact same everything as before. This time however, even after a second try it doesn't fix itself. But wait, if I completely re-upload the thumbnail it works! Yay my update is finally pushed.
This is a real story that happened to me the last time I tried to create a complete map.
Part 1/3