#Level idea

17 messages · Page 1 of 1 (latest)

ornate plume
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Level Title: Ambush
Player Empire: Order
Enemy Empire: Chaos
Level Description: While traveling through the woods of Inamorta, you are ambushed by a group of Juggerknights, Deads, Eclipsors, and Bombers. Survive the chaos until help can arrive!
Background Map: Woods
Player starting resources: 1000 Gold, 200 Mana
Enemy starting resources: 10000 Mana
Player Units: All Order Units
Enemy Units: Juggerknights, Deads, Eclipsors, and Bombers
Player Upgrades: Miner Hustle, Rage, Cure, Electric Wall, Giant Growth, and Poison Spray
Enemy Upgrades: Poison Guts, Charge
Enemy composition: N/A
Variants: Leaf Swordwrath
Timer-based Spawns: 1 Min 5 Bombers, 2 Mins 14 seconds 3 Bombers, 2 Juggs, 2 Mins 50 seconds 2 Leaf Swordwrath join you, 3 mins 40 seconds 5 Deads, 2 Juggs, and 2 Eclipsors, 5 Mins 4 Deads, 4 Bombers, 2 Juggs, and 5 Eclipsors 6 Mins 50 seconds 1 Dead, 8 Bombers, 4 Juggs, and 3 Eclipsors
Song: Battle of the Shadow Elves. If not possible, then Chaos Empire theme.
Victory Condition: Survive the onslaught for 7 minutes. The match ends once all units in the final wave die.
Loss Condition: The statue falls.
Notes: Leaf Swordwrath have poison on their base attack, and have 2x more HP than a regular Swordwrath.

mellow imp
ornate plume
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Just passive

mellow imp
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How should they passively spawn? What kind of timer are they on?

ornate plume
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They should just come out of the base at the 2 min 50 second mark

mellow imp
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How many should come out?

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Only 2 or?

ornate plume
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2

mellow imp
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How much poison damage should they do? 8 by default?

ornate plume
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Yeah

mellow imp
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What are the player starting units btw?

ornate plume
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5 Miners, 1 Spearton, and 2 Archidons

mellow imp
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got it

mellow imp
ornate plume
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When they are close to the units

mellow imp
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how close are we speaking?

ornate plume
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Not too close, but not too far