Level Title: Ambush
Player Empire: Order
Enemy Empire: Chaos
Level Description: While traveling through the woods of Inamorta, you are ambushed by a group of Juggerknights, Deads, Eclipsors, and Bombers. Survive the chaos until help can arrive!
Background Map: Woods
Player starting resources: 1000 Gold, 200 Mana
Enemy starting resources: 10000 Mana
Player Units: All Order Units
Enemy Units: Juggerknights, Deads, Eclipsors, and Bombers
Player Upgrades: Miner Hustle, Rage, Cure, Electric Wall, Giant Growth, and Poison Spray
Enemy Upgrades: Poison Guts, Charge
Enemy composition: N/A
Variants: Leaf Swordwrath
Timer-based Spawns: 1 Min 5 Bombers, 2 Mins 14 seconds 3 Bombers, 2 Juggs, 2 Mins 50 seconds 2 Leaf Swordwrath join you, 3 mins 40 seconds 5 Deads, 2 Juggs, and 2 Eclipsors, 5 Mins 4 Deads, 4 Bombers, 2 Juggs, and 5 Eclipsors 6 Mins 50 seconds 1 Dead, 8 Bombers, 4 Juggs, and 3 Eclipsors
Song: Battle of the Shadow Elves. If not possible, then Chaos Empire theme.
Victory Condition: Survive the onslaught for 7 minutes. The match ends once all units in the final wave die.
Loss Condition: The statue falls.
Notes: Leaf Swordwrath have poison on their base attack, and have 2x more HP than a regular Swordwrath.
#Level idea
17 messages · Page 1 of 1 (latest)
Does the player train leaf swords or do they get them passively?
Just passive
How should they passively spawn? What kind of timer are they on?
They should just come out of the base at the 2 min 50 second mark
2
How much poison damage should they do? 8 by default?
Yeah
What are the player starting units btw?
5 Miners, 1 Spearton, and 2 Archidons
got it
how do you want charge to function? any specific range to activate or?
When they are close to the units
how close are we speaking?
Not too close, but not too far