#Viking faction part 4

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wooden quiver
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alchemist (light magic viking) population 6 / trains in 20 sec
100hp , 6atk , cost 200gold 300mana , carries 50energy (like the meric)
poison weapons (cost 40energy) attacks of nearby allies do poison damage for 10 seconds (40 sec cooldown)
electric wax (cost 30energy) attacks of nearby allies do electric damage for 10 seconds (40 sec cooldown)
temple level 1 unlocks light healing wisp (cost 30energy) summons a healing wisp for light units which heals 10hp per second (lasts 15 seconds) (35 sec cooldown)

cannonball (spell) cost 50mana
deals 30 damage in a small area (half the radius of magikill fulminate) (20 sec cooldown)

Baldur defence (Viking spell) cost 200mana
Makes all your units immune to damage for 3 seconds (45 sec cooldown)
Temple level 1 increases it to 4 seconds
Temple level 2 increases it to 5 seconds

Lokillusions (Viking spell) cost 150mana
The enemy sees their own emotes scattered around the screen for 10 seconds (30 sec cooldown)
Temple level 1 hides healthbars of every unit for both sides during the spell
Temple level 2 makes all units invisible to you, your opponent and the enemy units during the spell

Thor Thunder (Viking mythic)
Every time one of your viking gets killed the killer gets a lightning strike receiving 8 damage.
Temple level 1 increases it to 12 damage
Temple level 2 increases it to 15 damage

wooden quiver
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this is the magic section of the faction basically

wooden quiver
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@raw veldt this may be 3 days old but i decided to ping you on this anyway

raw veldt
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alr