#Final ballance

5 messages · Page 1 of 1 (latest)

visual trout
#

Here is the best balance in the game

Vault of prudence :
+300 (bastion lvl 1)
+600 ( bastion lvl 2)

Salvager's smithy :
15 gain 15% refund (no upgrade)
20 gain 20% refund (temple lvl 1)
25 gain 25% refund (temple lvl 2)

Rune of reanimation :
15% more health (no upgrade)
20% more health (armory lvl 1)
25% more health (armory lvl 2)

Mana burst :
80 Explosive damage (magikill & meric)
100 damage (forge lvl 1)
120 damage (forge lvl 2)

Brilliance :
20% research, 20% magical (no upgrade)
25% research, 25% magical (barrack lvl 1)
30% research, 30% magical (barrack lvl 2)

controle whip is not magic, but has to do with damage (forge upgrade) .

Enable secret tunnel : temple lvl 1 .

Xiphos : rage requires armory 1 .

Atreyos : stand in requires armory 1 and 40 cooldown .

Magikill :
All he needs is to increase the number of places to 9 because :
Magikill alone has 5 .
Magikill with 2 Minions has 7 .
Magikill with 4 Minions has 9 .

Voltaic charge :
The voltaic shield and voltaic spark must be combined into a new abilities called voltaic charge .
The voltaic shield in this ability charges every 5 seconds .
The maximum number of people to be electrocuted must be 4 .

Proving ground :

Order empire : replace castle archer with miner hustle .

Chaotic projectile :
Change the name to chaos deads
Replace eclipsor with projectile barrier
Replace vampiric soul with summoning staff

Chaos tunnel :
Replace toxic dead with eclipsor
Replace rune of reanimation with vampiric
soul

Monstrosity :
Replace Summoning Staff with enslaved giant

Gold rush

I think the old Gold Rush is much better and suitable for training because it is very difficult (deads, juggerknight, bomber, miner hustle, rage, summoning staff, Salvager's smithy)

The goal of proving ground is to practice to raise the level of play, preferably by increasing the difficulty

halcyon parrot
#

That ain't the best

half creek
#

What this

#

These seems like BS

hard valve
#

worst balance change