#Some ideas 2

17 messages · Page 1 of 1 (latest)

manic blade
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The People of the Ocean
Extra Champaign mission, Daily Challenge (single player)
Exclusive enemies (no playable/unlockable characters)
Fisher (economic units) HP: 120 movement damage: 5 speed and DPS same of the miner

Landerwrath: Light/Melee Hp:75 Damage:8 Movement: Swordwrath, DPS:4% less than the Sicklewrath.

Tridenter:Heavy units HP: 500 Damage:11(+5L) movement: Juggerknight DPS: Spearton.

Mariner: Ranged/Light HP: 60 Damage:8(+3H/50% splash) movement: Archidon DPS: 3% less than the Archidon.

Tyrannic: Heaviest unit(giant equivalent) HP:965 Damage: 30(+3L/+3H) movement: Giant DPS: 2% greater than the Giant

Navigant: Magic/Support/Light HP:130 Damage: 6 spells: Call of the sea: Increase ally units speed and damage in 30% for 8 seconds cooldown: 15s, Ocean rage: AOE Water attack deals 35 damage and 1s stunning cooldown: 10s

Gameplay: In challenge mode the user can use the units he wants, on Champaign mode the units are limited to the empire of the Champaign (order or Chaos)
The player start with 2000 gold and 900 crystals
No ally's.
Rewards: In Champaign: extra upgrade points and chest's ( normal mode: 2 extra upgrade points and 1 wooden chest, Hard mode: 3 extra points and 2 wooden chest, Insane mode: 5 extra upgrade points and 1 silver chest)
On Challenge mode: Normal mode: 2 wooden chest, Hard mode: 4 wooden chest, Insane mode: 2 silver chest and 2 wooden chest.

hazy nexus
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Organization of the post

  • Extra campaign mission and daily challenge
  • Exclusive enemies (locked units)

FISHER
Tags - Economy, (heavy, light?), (Order, chaos?)
HP - 120
Damage - 5
Basically miner with more hp

LANDERWRATH
Tags - Light, (No empire? Ok)
HP - 75
Damage - 8
Walk spd - Average (sword, archer, spear)
DPS - 4% less than sickle..??

TRIDENTER
Tags - Heavy
HP - 500
Damage - 11 (+5L)
Walk spd - Juggerknight
DPS - Spearton..?

MARINER
Tags - Light, Ranged
HP - 60
Damage - 8 (+3H) +50% s
Walk spd - Average
DPS - 3% less than archidon..??

TYRANNIC
Tags - Heavy, Giant
HP - 965 (weird..)
Damage - basically 33
Walk spd - Giant
DPS - 2% faster than giant?

NAVIGANT
Tags - Light, Magic
HP - 130
Damage - 6

  • abilities

Call of the Sea
➥ Increase ally units spd and damage by 30% for 8s
15s CD

Ocean Rage
➥ AOE attack, deals 35dmg and inflicts a 1s stun
10s CD

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GP

  • In challenge mode > can use any unit
  • In campaign mode > units are limited to the empire of the campaign (order or chaos)
  • Player starts with 2000g and 900c
  • No allies
    Rewards
    ➥ Campaign Mode
    extra upgrade points and chests
    Normal ➤ 2 UP, 1 Wooden Chest
    Hard ➤ 3 UP, 2 Wooden Chests
    Insane ➤ 5 UP, 1 Silver Chest (???)

➥ Challenge Mode
Normal ➤ 2 Wooden Chests
Hard ➤ 4 Wooden Chests
Insane ➤ 2 Silver Chests and 2 Wooden Chests (???)

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Did this cuz I could barely get the hang of the post, even though it's pretty long because of the spaces, it's more organized so we can read it properly 👍 👍

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Anyways 8/10
It's fine ig

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But what's a silver chest

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There's also so much stats missing from the units

manic blade
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The words limit of discord for me to resume a lot but to be more clear the units have no empire and counts as neutral unit's and yes I omitted sone stats like population and training times because these are full npc units that are unobtainable

hazy nexus
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Okay

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But is fisher heavy or light?

manic blade
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Light like the miners

hazy nexus
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Hhmm

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Also I think the AI in sws utilizes training times and cost

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Unless these units are just straighr spawned in the battle

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Why need miners

manic blade
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Hm you are right so let me make the costs of the units:
Fisher cost: 175 gold,
Landerwrath cost: 120 gold Tridenter cost: 520 gold 75 crystals
Mariner cost:300 gold 50 crystals
Tyrannic cost: 1500 gold,
Navigant cost: 400 gold 150 crystals.

hazy nexus
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This might be a little too easy