#Homerunner, Base

67 messages · Page 1 of 1 (latest)

fleet belfry
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Homerunner, Base.
“Batter Up!”

<ORDER> <LIGHT> <GENERAL> <CIVIL>

Lore:
After forging a metal weapon, he uses this new invention to hit enemies hard and send them flying away. With enough precision, he was able to hit projectiles thrown at him, and soon even arrows. After his retirement, his glory was used to create a game in his honor.

Cost: 1,100g
Pop: 9
Build: 50s

HP: 400
SPD: Juggerknight

Basic Attack:
Metal Bat (1.32s Aspd) {Nerfed = -3 Base DMG}
• Base swings his metal bat forward, dealing 22 (+3X {X= Extra, meaning deals +3 dmg to units with extra tags like creature, giant, dead, etc.}) DMG with a 0.7s stun to 3 units at once, max.

Passive:
High Focus (Reworked)
• During homerunner's attacks, the animation of him swinging his baseball can infact deflect and repel projectiles, making him take no damage. He can also slow down a giant's attack by 55% if he manages to time the swing where it hits the club or human of the giant.

Abilities:
Strike! (20s CD) {Nerfed}
• Base swings forward, dealing 30 DMG to 4 units at once with a high knockback!
• Base can hold this ability for up to 8 seconds, increasing it's dmg by 40% every 2s it is held, and it's knockback by 25% aswell. Wth the addition of hitting +1 More unit each time. {A SFX shockwave indicates each time 2 seconds has passed of him charging.}
• Stuns will cancel this attack, but not at the 7s mark.
• The knockback giants will receive from this skill are reduced by 20% for each second.

vivid star
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You played TOO Much Saitama Battlegrounds

fleet belfry
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I'm definitely increasing pop and gold

fleet belfry
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he just hits people with his bat

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no tornado

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death blow

vivid star
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Did you watch OPM that much?

fleet belfry
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grand slam

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no

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I don't even watch it💀

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in exchange of no crystals, he costs a lot of gold

fleet belfry
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@loud jolt is this good or balanced

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the first edition of base's homerun is where he can actually throw the enemy towards an area instead of just back to the garrison

loud jolt
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Honestly, with the abilities he has, he should be a general

fleet belfry
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he is

loud jolt
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Oh

fleet belfry
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should I increase his price

loud jolt
fleet belfry
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cause 950g seems cheap for wat he can do

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should I raise to 1,050

loud jolt
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Cost should be like 1100 but HP should be increased to 400

fleet belfry
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or add crystal cost

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okay

loud jolt
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Gtg now

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Nvm I'm back

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I ain't going into the rain

fleet belfry
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Is he OP

loud jolt
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I just reviewed this again

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Jesus the abilities are OP

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The passive is also too much

fleet belfry
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I'll nerf later

vivid star
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I mean

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Your ideas are Bosses

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Like Weakest Cloud boss

fleet belfry
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aight time to nerf

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Homerun (35s CD) {REWORKED}
• Homerunner puts his bat to the side for 1s, as it creates a white flash as a warning signal.
• After that, Homerunner will smash his bat down with a 1s delay, dealing 30 DMG to 7 Units around him max, launching the said units into the air.
• Homerunner will then raise his bat, and hit a random unit infront of him with a 2s pause between the units, dealing 20 DMG to hit unit.
• During the 2 second pause, Homerunner can actually aim the unit on the area they will be flung at like an archidon attack. (Automatically sends them at the farthest point.)
{The range that the unit can be flung into is the same as an archidon's.}
• After aiming, Homerunner will continue his swing, sending the unit flying towards the area, colliding onto the ground. (Units near the launch will take an additional 10 DMG and knockback. Units right infront of the launch will take 35 DMG and HUGE knockback) The collision has a meric heal aoe in total, dealing 15 DMG to units in it with a stun. But, the inner area (0.8x Fulminate aoe), will deal 35 DMG instead to units in it, with a 2s stun.
• The flung unit will receive 50 DMG on impact. with a 4s stun.
• Missing will cause base to only initiate the slam, but not the fling.
• if only Giants are hit by this, it will not initiate the fling, and will only push them back slightly.
• Another interaction with giants is if they are infront of the fling attack, once it lands they will completely tank the hit unit and be knocked back.

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@loud jolt is this better

loud jolt
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I'll review later

fleet belfry
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o ok

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take ur time

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you can actually fling units towards flying units that will ground the flying units making them hittable to melees

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bonus damage or base dmg I will nerf

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cause there's a lot of units with Extra tag

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hitting a giant with the homerun will not initiate the fling attack

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just the smash

sturdy tundra
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  1. Wtf? we in strongest battlegrounds now? this is stick war ffs
  2. woah, why no crystal cost despite having like 3 fcking abilities
  3. What's the 8 pop for? why not 9?
  4. Wtf is this, earth ele, juggerknight, and giant base attack at the same tine. This is fcking op!
  5. my guy deals extra damage to 3 tags, this is a bust
  6. The 2nd ability is fcking broken, and why does it particularly counter giants?! this is a no brainer
  7. WTF 30 damage to 4 units and can charge up to 40% every sec, WHY?! WHY?! AND +1 UNIT EACH TIME?!
fleet belfry
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Also the window for the "slows down giant" is like 0.2s

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so good luck actually hitting that

sturdy tundra
fleet belfry
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the first ability is now

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2s for +40%

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and max charge is 8s

sturdy tundra
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+160% max?

fleet belfry
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8s hold

sturdy tundra
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he could deal 78 damage to 7 units

fleet belfry
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plus stuns can cancel my guy

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he just stands there

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he has no good movement

sturdy tundra
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wtf is civil tag

fleet belfry
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and his abilities forces him to stand still

fleet belfry
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old homerun was a parry and strike combined

vivid star
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Average Cloud Boss: