Homerunner, Base.
“Batter Up!”
<ORDER> <LIGHT> <GENERAL> <CIVIL>
Lore:
After forging a metal weapon, he uses this new invention to hit enemies hard and send them flying away. With enough precision, he was able to hit projectiles thrown at him, and soon even arrows. After his retirement, his glory was used to create a game in his honor.
Cost: 1,100g
Pop: 9
Build: 50s
HP: 400
SPD: Juggerknight
Basic Attack:
Metal Bat (1.32s Aspd) {Nerfed = -3 Base DMG}
• Base swings his metal bat forward, dealing 22 (+3X {X= Extra, meaning deals +3 dmg to units with extra tags like creature, giant, dead, etc.}) DMG with a 0.7s stun to 3 units at once, max.
Passive:
High Focus (Reworked)
• During homerunner's attacks, the animation of him swinging his baseball can infact deflect and repel projectiles, making him take no damage. He can also slow down a giant's attack by 55% if he manages to time the swing where it hits the club or human of the giant.
Abilities:
Strike! (20s CD) {Nerfed}
• Base swings forward, dealing 30 DMG to 4 units at once with a high knockback!
• Base can hold this ability for up to 8 seconds, increasing it's dmg by 40% every 2s it is held, and it's knockback by 25% aswell. Wth the addition of hitting +1 More unit each time. {A SFX shockwave indicates each time 2 seconds has passed of him charging.}
• Stuns will cancel this attack, but not at the 7s mark.
• The knockback giants will receive from this skill are reduced by 20% for each second.
