#Warp / Rewind / Cancel / Purify / Fast Forward / Halt

75 messages · Page 1 of 1 (latest)

timid otter
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Warp (100 Crystals) {35s CD}
• Select an Area, and another area after in a radius the same size as 1.5x Tesla coil's.
• The first Area is the same size as snow squall's.
• Enemies or Allied Units in the First Area will be transported towards the second Area after a 1.5s Delay.
(Will only take crystals once the second Area is determined or clicked. When the first area is already selected, you can still cancel the skill.)

Rewind (75 Crystals) {30s CD}
• Enemies in the selected area (Scorch AoE) will rewind prior to 2.5 seconds in the past within a duration of 1s.

Cancel (100 or 50 Crystals) {50s CD}
• Removes the latest spell the enemy has used and makes it go on CD, but will refund 50% of that spell's cost back to the enemy.
• If the enemy is using UC however, it will instead cancel and block the enemy from the UC'd Unit, and prevent them from being able to User Control for 3s.

Purify (75 Crystals) {40s CD}
• Removes all status effects and stuns from allied units, whilst giving them immunity to status effects for 2s.

Fast Forward (125 Crystals) {65s CD}
• Speeds up units in the selected area. (Snow Squall Range), can only speed up allied units, and speeds them up 3s into the future within a duration of 1s.

Halt (100 Crystals) {55s CD}
• Freezes all units in the selected area (Scorch AoE) for 2s, before slowing them down by 90% for 2s after.
(Only prioritizes enemy units.)

[Another idea was for these spells to be able to affect aspects of the game like halting enemy Build, Center tower, or speeding up allied build speed and etc.]

tired mantle
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warp and rewind is fundamentally op

timid otter
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for 100 crystals

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yeah no

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hmm

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I can nerf the size to be 0.9x Tesla coil

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So it won't teleport them as far

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or just 0.8x

tired mantle
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Cancel might be fine, it should have longer cooldown though so it doesn’t 100% shutdown one spell

timid otter
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and increase the price to 150 or 200

tired mantle
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Purify: Welcome to Mobile Legends

timid otter
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how about for the drawback of rewind is to affect allied units aswell

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so when you use it on nearby melee units your allies get affected aswell

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and price increase

tired mantle
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so its purpose will now be to ends clashes and escape?

timid otter
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yes

tired mantle
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maybe

timid otter
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main purpose is to push back units

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halt is just stun with slow after

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but for 100 crystals I'm not sure if it's fair

tired mantle
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Fast forward is just game breaking

timid otter
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what if I nerf it to just 2s

tired mantle
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maybe it can’t be used to allies engaged in combat or when there is an enemy in the AOE range

prime fulcrum
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  1. Oh wow, a spell that affects both sides' units?! op!
  2. Oh come on I'm minding my own fckin business and you're gonna rewind my units? fck you
  3. For 75 crystals and 30 CD you can manipulate enemy units, have any idea how op tha is?
  4. Wow, another anti-UC spell, when are you gonna learn
  5. Reverse surge? lame, also I don't see the point of this
  6. This paired up with rewind is ridiculous, let me mind my own god damn business! and you're gonna rewind my units?!
  7. Snow Squall, Snow Squall, SNOW SQUALL DAMN IT
timid otter
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for warp

tired mantle
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then theres halt, SNOW SQUALL

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to differentiate halt from snow squall, reduce the duration a lot

timid otter
tired mantle
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even then they will serve a similar purpose

timid otter
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surged snow squall vs haltmarrowkahamadahamada

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it's the same thing

prime fulcrum
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These spells are low skill

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it's just "screw it, I'm gonna fck your units up"

timid otter
tired mantle
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low skill ceiling but game breaking effects

timid otter
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hey I'm just being tame with my ideas

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I have an idea where it just shifts the entire map and every aspect of the game

tired mantle
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thats why more thought should be put on ideas, not just hey heres an idea heres the raw concept of it as a card, just maybe with more ideas put into to it to make it high effort

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boss ability

tired mantle
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at minimum

timid otter
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should I make more complex spells next that take skill to use

prime fulcrum
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yes please

timid otter
tired mantle
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can you handle balancing it?

timid otter
tired mantle
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but of course, this channel needs it

fickle lily
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We told you, your ideas are too op

prime fulcrum
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sus

timid otter
fickle lily
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I dont even play Three Aymore

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Anymore

timid otter
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also what's a neorch

fickle lily
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It

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Rynn's Clan

timid otter
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I see alot of people with neorch in their name

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oh I see

fickle lily
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There's only 3

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Rynn, Letomas and Myself

tired mantle
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well so, how did the word neorch came to be?

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nvm better not to ask too much

prime fulcrum
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Tf does Neorch mean

fickle lily
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I don't even know

timid otter
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what about my trepid general/boss idea

fickle lily
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Daevincus HAD TOO Much Health

timid otter
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very low health for a general with high cost

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also it's meant to be solo/non-multiplayer only