Warp (100 Crystals) {35s CD}
• Select an Area, and another area after in a radius the same size as 1.5x Tesla coil's.
• The first Area is the same size as snow squall's.
• Enemies or Allied Units in the First Area will be transported towards the second Area after a 1.5s Delay.
(Will only take crystals once the second Area is determined or clicked. When the first area is already selected, you can still cancel the skill.)
Rewind (75 Crystals) {30s CD}
• Enemies in the selected area (Scorch AoE) will rewind prior to 2.5 seconds in the past within a duration of 1s.
Cancel (100 or 50 Crystals) {50s CD}
• Removes the latest spell the enemy has used and makes it go on CD, but will refund 50% of that spell's cost back to the enemy.
• If the enemy is using UC however, it will instead cancel and block the enemy from the UC'd Unit, and prevent them from being able to User Control for 3s.
Purify (75 Crystals) {40s CD}
• Removes all status effects and stuns from allied units, whilst giving them immunity to status effects for 2s.
Fast Forward (125 Crystals) {65s CD}
• Speeds up units in the selected area. (Snow Squall Range), can only speed up allied units, and speeds them up 3s into the future within a duration of 1s.
Halt (100 Crystals) {55s CD}
• Freezes all units in the selected area (Scorch AoE) for 2s, before slowing them down by 90% for 2s after.
(Only prioritizes enemy units.)
[Another idea was for these spells to be able to affect aspects of the game like halting enemy Build, Center tower, or speeding up allied build speed and etc.]

