#damage spells were a mistake

10 messages · Page 1 of 1 (latest)

merry ivy
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Tesla, thunder, scorch and acid rain.
All of these spells are spells that do damage to enemies, ether directly or applying a status effect.

Tesla is already know for its tower stall but its damage is rarely talked about. 50 damage. Bruh. For 10 seconds out of 45 thats insane (Not counting tower cooldown buff).

Thunder is cheap, 150 for good damage. Per thunder you get 4 strikes, each applying volt and 15 damage. It does lose value late game but SD removed late game.

Scorch has infinate peirce, is rng, and has a fast cooldown. No real skill and no real counter play unless you have fast units.

Acid rain is no skill shuts down lesser hp units. Tankier chaos units can ignore it, ward protects entirely.

Notice; all of these apply status effects. While yes they do damage mostly, if a unit survives, the unit will be rendered basicly dead.

Thunder selects a target and a visual indicator counting down from 3. When it hits 0 the lighting will stike. If the terget exits the range it will reset and select a new target.
Tesla can keep its damage just no chain. Also same as thunder.
Scorch is a creeping wave of fire that stuns units if it hits them from behind. Has 5 aoe per tick. Per single stack thing is 1 tick.
Acid rain starts at a cast point that expands. Cast point must be in vision

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I forgot to include the actual idea pain

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The ballance idea was to make certain spells focus on the status effect and certain focus on damage

slim jewel
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I don't like scorch's RNG I am fine with the other spells though

simple widget
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leave thunder storm alone

merry ivy
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Ok

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Done

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I added the actual post

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Thunder selects a target and a visual indicator counting down from 3. When it hits 0 the lighting will stike. If the terget exits the range it will reset and select a new target.
Tesla can keep its damage just no chain. Also same as thunder.
Scorch is a creeping wave of fire that stuns units if it hits them from behind. Has 5 aoe per tick. Per single stack thing is 1 tick.
Acid rain starts at a cast point that expands. Cast point must be in vision

slim jewel
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Yea, I like this rework a lot better