Campaign: Chaos
“We've traced the origin of those pesky elementals. it seems to be a camp within an island, surrounded by a large ocean. luckily, there are multiple bridges connecting to it.
We'll use it to create an ambush attack. and leave nothing alive.” - Juggertwin #1, Juggen. Co-General of the Juggerknights.
Map:
A large bridge admist a large ocean with islands in the background. it is daytime.
Mode: Ambush Attack
• You are the ambushers.
• Destroy the enemy statue.
• Start with 5,000 Gold and 2,000 Crystals.
• Gain another 5k G and 2k C every 50s.
• Destroy the statue within 6 minutes before their reinforcements arrive.
• Gain the help of Juggen, and his 5 Starting Juggs.
• Pop is infinite.
• Build time is 70% Shorter.
Enemy:
Elementals
Deck:
• Earth Elemental
• Water Elemental
• Air Elemental
• Fire Elemental
• Fusion (Enchantment)
• Charrog
• Treature
• Cycloid
• Infernos
• Chompler
• Scorch
Cutscene (Once the enemy statue is destroyed.)
“They are escaping through a whirlpool! now's our chance. Get them!” - Juggen
Phase 2
Mode: Deathmatch.
• Both you and the elementals are ambushers.
• Survive with having atleast 1 unit, whilst attempting to kill the enemy's units.
• Start with 5 Juggs, and Juggen's 5 Juggs.
• Instant Build time.
• Start with 10k G and C that restocks every 40s.
• The generals of the elementals have arrived; Blazer, Tide, Boulden, and Hurricane.
Wave 1 (0:00s)
x5 Fire Elementals, + The elemental generals.
Wave 2 (0:40s)
x7 Earth elementals, x3 Air elementals
Wave 3 (1:20s)
x1 Charrog, x10 Fire Elementals
Wave 4 (2:00s)
x5 Cycloids, x2 Charrogs, x10 Earth Elementals
Wave 5 (2:40s)
x15 Infernos
Wave 6 (3:20s)
x10 Charrogs, x5 Water Elementals, x10 Air Elementals, x5 Cycloids
Wave 7 (4:00s)
x35 Fire Elementals, x15 Infernos, x7 Chomplers, x5 Charrogs, x10 Air Elementals, x7 Cycloids, x10 Treatures, x5 Water Elementals, x20 Earth Elementals
[PHASE 3 IN CHAT, AND THE ELEMENTAL GENERALS STATS]