(Visible Under your deck in game, and has its own deck slot in preparation or deck making below your deck aswell.
Research Cards are purple. can have a max of 5.)
• Acquire ‘Research Cards’ that can be used to upgrade special stats for your units. could potentially replace upgrades.
Research Card Ideas:
Heavy Health (250/300/450 Gold, 30s Research Time for each upgrade)
• Increases the health of all units by 10/25/50. 20/35/60 for heavy units.
Brute Force (300/400/500 Gold, 30s Research Time for each upgrade)
• Increases the dmg of all units by 2/4/6, and extra damage by 3/6/9.
Magic Reach (100/200, 200/250, 300/300 Gold and Crystals, 30s Research Time for each upgrade.)
• Units gain an extra 7/14/21% range and Hitbox. (Longer attack.)
Status Danger (150/250/350 Crystals, 30s Research Time for each upgrade.)
• Status effects last 5/10/15% longer, and have 3/6/9% more strength.
Splash (400/500/650 Gold, 30s Research Time for each upgrade.)
• Melee Attacks can hit an extra 1/2/3 units.
Rapid Shot (200/50, 250/100, 300/150 Gold and Crystals, 30s Research Time for each upgrade.)
• Units attack 8/16/24% faster.
Necromancy (200/400/600 Crystals, 45s Research time for each upgrade.)
• Summons 1/3/5 spirit dead/s on your front for every 5 units that die in the battlefield.