#Magkill rework solutions

2 messages · Page 1 of 1 (latest)

lethal mural
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Just gonna copy my thoughts from a certain chat with more insight right here:

The reason why everyone wants Magikill rework is because the stats from Legacy are different compared to SW3. If the unit stats were the same as Legacy, then they would be able to take minions down easily and shred Magikill.

It also helps that the units gets like upgrade buffs for certain Weekly missions, like fully upgraded Speartons or Swordwraths, hence why minions are more of a joke in Legacy.

The UC upgrade in Legacy is also very broken there too since it buffs damage by a lot too so players don’t really need to use Magikill spam for it.

The units in SW3 are weaker than their Legacy counterpart, hence the rise of Magikill spam.

Anyway, i do propose at least 3 solutions to this problem…

1: Remove Minions and replace them with something else.

Most of the hardcore players would like that to happen since they don’t like the fact that Magikill turtle decks could simply steamroll them and it's a valid concern.

Downside? Backlash. A lot of it. Already i can see some of the players here not liking removing minions just with the mere mention of it. The divide would be bad and it might cause quite a bit of players to just leave the game outright.

2: Nerf the minions.

The more likely option to happen. Either increasing the cooldown of the spell itself or nerfing the minions HP and damage.

This could work but the devs have to be very careful on how they do it. They can't make the nerf too much or they become to useless. They also need to make sure the nerf is enough that the hardcore players would be able to advantage of the nerf and beat stupid players who use Magikill spam. It's a delicate balancing act.

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3: Buff units.

This one was a weird one to come up with admittedly but the more I thought about it, it kinda works. If the units in SW3 right now can’t deal with a simple Magikill spam, then why not just buff them?

This does become more complicated but the way I see it, if the devs just decide to mass-buff a lot of units, then this could indirectly nerf Magikill while still keeping the status quo. There will be now easier ways to deal with Magikill spam because of the unit buffs. Of course the devs need to be careful which units they need to buff of course but I'm not a dev so idk who to buff.