#Deathfiend and his Warlocks, Warmarrow

9 messages · Page 1 of 1 (latest)

leaden coral
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Deathfiend, Leader of the Chaos Warlocks, Warmarrow
Chaos/Heavy/Dead/Magic/General
Health: 500
Damage: 25 (+5L)
Movement Speed: Fast
Attack Speed: Normal
Cost: 500 gold and 650 crystal
Pop: 10
Training Time: 50 seconds
Passive
Mage Slayer: Deal 10 extra damage to Magic enemies
Warlock Knowledge: Whenever this hits an enemy with a basic attack, reduce the cooldown of all abilities by 2.
Abilities
Decaying Floor: Create a Decaying Floor that has the same area as the Scorch, dealing 100 damage to all enemies for 5 seconds, 20 damage per second. Cooldown: 30 seconds
Damnation Coil: Shoot out the Chaos bolt spell to the first enemy that hits, dealing 75 damage. If it kills it, Raises a Uncontrollable Skeleton Warrior that has 80 health and 5 damage. If it is a giant unit, Raises an Uncontrollable Skeleton Giant that has 500 health and 35 damage that only attacks the enemy statue Cooldown: 10 seconds
Deathbloom: Creates a large area of dark magic to all enemies who have the lowest health, pulls them towards the middle of the large area, and after 3 seconds, deals 40 damage to all enemies in this large area. The area is the same as Fulminate. Cooldown: 30 seconds
Appearance: Same as the Warmarrow but with two shoulder guard pads and has a longer black cloak than the Warmarrow, and he is riding his Skeletal Steed
Can Attack both Ground and Air enemies
Afterward: This General is an offensive spell caster general that deals devastating area damage to both the front and back line with two AoE abilities which are Decaying Floor for the Frontline and Dark Vortex for the Backline...

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Warmarrow
Chaos/Light/Dead/Magic
Health: 175
Damage: 13 (+5L)
Movement Speed: Same as Magikill
Attack Speed: Normal
Cost: 350 gold and 450 crystal
Pop: 8
Training Time: 30 seconds
Abilities
Minor Death Coil: Shoot out the Chaos bolt spell to the first enemy that hits, dealing 60 damage. If it kills it, Raises a Uncontrollable Skeleton Warrior that has 80 health and 5 damage. Cooldown: 10 seconds
Empowered: Empower one of your highest health allies, increase the damage and attack speed by 25% for 10 seconds. Cooldown: 20 seconds
Dark Shield: Cast a dark spell on one of your highest health allies, making them invincible for 6 seconds. Cooldown: 30 seconds
Appearance: They are hooded skeletons with one shoulder guard pad and a black cloak. They are wielding a dark wizard staff infused with Chaos Magic on it.
They can target both air and ground enemies
Afterward: They are mostly long-range offensive spell casters that can do devastating damage to a single target more than Support.

viral birch
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The skeleton warriors they summon need a nerf

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And the skeleton giant should be exclusive to the general and should also be nerfed

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Other than that, I think it's good

leaden coral
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I mean they are so expensive as well as the General... and Deathfiend was supposed to be a counter the Archidon spams by one of its abilities, Deathbloom, and combined with Scorch spell is very deadly to the backline

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and sure...

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What do yall think about Deathfiend?

viral birch
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Is good I think